LESSONS FROM THE FRONT - Frequently Asked Questions November 2021 - Flames Of War

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LESSONS FROM THE FRONT - Frequently Asked Questions November 2021 - Flames Of War
LESSONS FROM THE FRONT
  Frequently Asked Questions
           November 2021

                               i
LESSONS FROM THE FRONT
                     QUESTIONS AND ANSWERS ON FLAMES OF WAR
                                 November 2021

During the time that the fourth edition of Flames Of War has been out, players have asked questions about
the game. The questions and their answers have been gathered into this document. Please note that this is
an on-going project. To help players who have read earlier versions of Lessons From the Front, new material is
marked with a line in the left margin. — Phil Yates, Game Designer

FORCES,                                      Can my Formation Commander give              following all the rules for moving. Then,
                                             Command Leadership re-rolls if his           once it has finished its movement, it no
FORMATIONS, UNITS,                           tank is Bailed Out?                          longer counts as having moved.
AND TEAMS                                    Yes. Whether the Formation Commander         This means that it must take any Cross
What’s a Sherman Team? Is it a single        is Bailed Out or not has no effect.          tests necessary, roll to cross Minefields
vehicle or a group of vehicles?                                                           as usual, and leaves any Foxholes it has
There are four levels in Flames Of War:      Most Command Leadership re-rolls             dug behind.
• Force - everything you have in the         require the Formation Commander to
    game (a Force card is where you find     be close to the Unit Leader. However,        If I move through several pieces of
    Support Units).                          when Remounting a Bailed Out tank,           Difficult Terrain, do I have to take a
                                             the rules say the tank itself has to be      Cross check for each of them?
• Formation - a Western company or           close to the Formation Commander. Is
    Soviet battalion, the core of your                                                    Yes.
                                             this right?
    Force (a Formation card tells you
    which Units you can have in the          Yes it is. If the Formation Commander        If I moved into a wood last turn (and
    Formation).                              wants to motivate a Bailed Out tank to       took my Cross check then), do I need
                                             Remount, they have to be close to that       to take another Cross check this turn
• Unit - a Western platoon or Soviet         tank, rather than the Unit Leader.           to move out of it?
    company, the smallest grouping of
    stuff (a Unit card tells you what                                                     Yes. If you start your Movement in
                                             Does the Command Leadership re-roll          Difficult Terrain, you need to take a
    Teams are in the Unit and what
                                             apply to the Remount test needed when        Cross check at that time.
    their characteristics are).
                                             a Bailed Out Tank is Bailed Out again?
• Team - a single playing piece,
                                             Yes. It applies to all Remount tests for     If a Unit Leader issues a Cross Here
    either a single vehicle or a fire team
                                             any reason.                                  order, can they use it to cross multiple
    of infantry.
                                                                                          pieces of Difficult Terrain?
What is an Artillery Unit?                   MOVEMENT                                     Yes they can. Any team from the Unit
                                             Some Movement Orders only affect             crossing any of the Difficult Terrain
It is a Unit with a weapon capable of
                                             teams in Line of Sight of the Unit           within 6”/15cm of where the Unit
firing a Bombardment, i.e. one with a
                                             Leader. Do friendly teams block Line         Leader crossed will benefit.
ROF of Artillery or Salvo.
                                             of Sight for Movement Orders?
                                             No. Ignore friendly teams when determin-     Does a Dig In or Mine Clearing move-
COMMAND                                      ing Line of Sight for Movement Orders.       ment order prevent teams that are not
If a team ended its Movement so                                                           digging foxholes or clearing mines
that it was In Command at the                                                             from moving?
                                             If my Unit fails a Blitz Move movement
end of the Movement Step, does it                                                         No. Teams that are not using the
                                             order, does it have to Move, or can it
remain In Command until its next                                                          Movement Order can act as they wish.
                                             remain where it is and Go to Ground?
Movement Step?
                                             It doesn’t have to Move. However, if it
Yes. In Command is defined by its posi-                                                   Can a team move through a
                                             Shoots, it must shoot with the +1 penalty.
tion at the end of the Movement Step.                                                     friendly team?
                                             When a team moves using a Blitz Move         No. The Moving Through Gaps rule
The Command Leadership rules give                                                         applies. If the gap isn’t big enough, then
                                             movement order, do they follow all
re-rolls if the Formation Commander                                                       you can’t move through it.
                                             the normal Movement rules? Are they
is close enough and in Line of Sight.
                                             actually moving?                             Remember, Infantry ignore their base
Do friendly teams block Line of Sight
                                             Yes. A team using a Blitz Move movement      when using this rule, so can move through
for command?
                                             order doesn’t suddenly teleport to the new   pretty small gaps, and Tanks Teams can
No. Ignore friendly teams when determin-                                                  easily move through them.
                                             location. It moves 4”/10cm as normal,
ing Line of Sight for Command purposes.

1
Can my models end their movement                If an infantry unit is Mounted               The purpose of the rule is to make it look
on top of other models?                         in Transports, does it remain                like your toy soldiers are actually shooting
No.                                             Pinned Down?                                 at their target, so they need to turn to
                                                Yes, it remains Pinned Down. However,        face them.
TRANSPORT                                       this does not stop the Transports from
Are Transport Teams Tank Teams?                 moving towards the enemy, but when the       After rotating to face my target, other
                                                infantry Dismount, they will have to do      enemy teams are now in my field of
Yes. All Teams are either Tank, Infantry,
                                                so away from the enemy if they are still     fire. Can I shoot at them now?
Gun, or Aircraft Teams. Transport
Teams are Tank Teams with additional            Pinned Down.                                 No. You determine your field of fire before
capabilities.                                                                                you pick your target. The rotation does
                                                Some infantry (such as Soviet                not change this.
If a Unit is being carried as Passengers,       Tankodesantniki) are allowed to
can they use the Blitz Move movement            Dismount to Charge into Contact              What do I do if there isn’t enough space
order to Dismount?                              in the Assault Step. Can they do this        to rotate a team to face the target?
                                                after the Tank they are riding moved at      If the team can rotate by moving slight-
Yes, as long as all the rules for Dismounting   Dash Speed?
(such as you can’t do it after the Transport                                                 ly away from the obstacle, then do so.
has moved) are obeyed.                          No. They have effectively moved at Dash      Otherwise, it just rotates as far as it can
                                                Speed themselves, so cannot Charge           and shoots anyway.
                                                into Contact.
Can a Passenger Dismount using a
Shoot and Scoot movement order from                                                          CONCEALMENT
a Transport vehicle that did not move           What if the Tanks they were riding           Do the general Concealment rules
in the previous Movement Step?                  Moved more than 10”/25cm at Tactical         for Tall terrain apply to Hills and
                                                Speed or used a Movement Order other         Buildings? Is my tank concealed simply
No. You can only Mount and Dismount             than Follow Me?                              by being on a hill?
in the Movement Step.
                                                Since that would stop them from              Hills and Buildings do not follow the
                                                Charging into Contact if they had done       rules for Tall Terrain as they have their
Can I use a Movement Order to
                                                it, they cannot do so.                       own rules for Concealment.
Dismount my infantry from a
Transport after it has moved?
No. Teams cannot Dismount after their           SHOOTING                                     Infantry teams that are stationary in
                                                Why does a heavy Gun team like an            Flat Terrain are Concealed. Teams in
Transport has moved.
                                                8.8cm AA gun have a Moving ROF of            Short Terrain are Concealed unless
                                                1 when it doesn’t have a Tactical speed?     the team looking at them is on a Hill
Can Passengers in a Transport take or
                                                                                             or other high ground. Is an Infantry
dispute an Objective?                           When it is Pinned Down it shoots using
                                                                                             team that is stationary in Short Terrain
Yes they can.                                   its Moving ROF rating, getting only one
                                                                                             Concealed to a team looking at it
                                                shot. Likewise, at the start of a Meeting
                                                                                             from a Hill?
The Unit Transport rule requires that           Engagement, if the 8.8cm gun belongs to
                                                the first player, it will shoot as moving,   Yes. While the Hill cancels the benefit of
a Transport Attachment’s Unit Leader                                                         the Short Terrain (essentially making it
remain within 6”/15cm of the Infantry           i.e. using its Moving ROF, so it will get
                                                one shot in this case as well.               the same as Flat Terrain), it doesn’t make
Unit’s Leader. What happens if the                                                           stationary Infantry teams any more visi-
Transport Attach­ ment’s Unit Leader                                                         ble. They are still Concealed.
can’t do this?                                  My M4 Sherman tank has three
                                                machine-guns. The .50 cal AA MG has
Then the Transport Attachment has to                                                         GONE TO GROUND
                                                ROF 3, while the other two only have a
be Sent to the Rear (see page 45 of the                                                      Is there any benefit to having my teams
                                                combined ROF 2. Why is that?
rulebook).                                                                                   Gone to Ground if I’m not Concealed?
                                                Adding more machine-guns after the
                                                first has diminishing returns. The first     No. Only teams that are Concealed
Does the Unit Transport rule apply to
                                                machine-gun has the most effect, while       benefit from the additional +1 to be hit
the Formation HQ transports?
                                                each additional machine-gun adds a           (taking the bonus from +1 to +2) for
Yes. They must remain near the                  smaller increment.                           being Gone to Ground.
Formation Commander.
                                                ROTATE TO FACE                               So why can my teams be Gone to
Can a Pinned Down infantry unit                                                              Ground in the middle of an open field?
                                                Do all Teams need to rotate to face?
Mount their Transport?
                                                What about Infantry teams that have          Suppose you have a tank behind a hedge.
Yes they can. However, they can’t move          an all-round field of fire?                  It doesn’t want to shoot or move, so is
towards visible enemy while doing so.                                                        Gone to Ground. To teams looking at it
                                                All Teams, including Infantry teams,
That means that their Transports need                                                        from across the hedge, it is Concealed,
                                                need to rotate to face their target.
to be behind them so they can fall back                                                      so gets the +2 bonus to be hit for being
into them.                                                                                   Concealed and Gone to Ground.

                                                                                                                                    2
On the other hand, a team that is behind        If I shoot Smoke at a team in the upper         Does a Passenger in a vehicle destroyed
the hedge looking at it will see it sitting     storey of a building, where do I place          by a Brutal weapon like the 150mm
in the open in the middle of the field,         the Smoke Marker?                               main gun of a Hummel re-roll its save?
without concealment. In this case, there        As per the rules, you place the Smoke           Yes. Passengers of a Destroyed vehicle need
is no benefit from being Gone to Ground,        Marker on the target team, in                   to make an Infantry Save, and Brutal
and the team shoots at it with no penalty.      the building.                                   forces them to re-roll any Infantry Saves.

Can my Tank teams be Gone                       Can a Team on a hill or in the                  What if the transport vehicle was
to Ground?                                      upper story of a building see over a            Destroyed by a Repeat Bombardment
Yes. Infantry, Gun, and Tank teams can          Smoke Marker?                                   (which also requires any Infantry teams
all be Gone to Ground. In the case of a         No. Teams beyond a Smoke Marker                 that it hits to re-roll successful Saves).
Tank team, this represents the crew find-       always benefit from the effect of the smoke.    Yes. The Repeat Bombardment also
ing the best concealment available and          The only exception is Aircraft, which are       forces the Passengers to re-roll their
doing things like covering their tank in        only affected by Smoke Markers within           Infantry Saves.
branches to make it harder to see.              4”/10cm of the teams on the ground.
                                                                                                MISTAKEN TARGET
LINE OF SIGHT                                   MIXED TARGETS                                   You have to assign one of the hits from
Do the general Line of Sight rules              My tanks are shooting at a unit of three        a shooting team to the team that it was
for Tall terrain apply to Hills and             enemy tanks, one standing in the open,          targeting. Does this restriction also
Buildings?                                      one concealed at the edge of a wood,            apply to the opponent when they use
No. The specific Line of Sight and              and one out of sight behind the woods.          the Mistaken Target rule?
Concealment rules for Hills cover the           What score do I need to hit them if             No. It is possible to use the Mistaken
special case of Hills.                          they are within 16”/40cm and have a             Target rule to swap hits between the
                                                Is Hit On number of 3+?                         target team and a team that had no hits
If I have a team on a high hill trying to       If your tanks target the tank in the open,      assigned, resulting in the targeted team
shoot at a team on the far side of a low        they’ll need 3+ to hit. They could target       not having any hits on it.
building, can It do so?                         the tank in the woods (needing 4+ as it
The height of a hill is exactly the height it   is Concealed), but would normally gain          BULLETPROOF COVER
is modelled. The only way to know what          little from doing so.                           Does an Infantry team need to be
you can see from that hill is to get down                                                       immediately behind a stone wall or
to the level of the model and see if there is   I’ve just scored three hits rolling 3,          similar bulletproof terrain to be in
a Line of Sight over the building or other      3, and 5. How are my hits allocated?            Bulletproof Cover?
intervening obstacle to the opposing team.      Which hits can I allocate to the tank           No. So long as it is Concealed by the
                                                in the woods? Can I allocate hits to the        bulletproof terrain, it is in Bulletproof
A shooting team has line of sight to            tank behind the woods?                          Cover and the opponent needs to make a
a window into a building containing             The score you rolled to get the hit has no      Firepower test to Destroy it.
several infantry teams. Which ones can          impact on how the hits are allocated.
I shoot at?                                     Think of it this way. The hardest part of       KILLING COMMANDERS
You can’t shoot through walls, so you’ll        hitting a target on the modern battlefield      If my Formation Command team is
need to see the target team through a door      is finding it without being hit first. A        Destroyed, but succeeds in switching
or a window to be able to hit it.               lone tank sitting in the open is a dead         to a Team from another Unit, does the
The Terrain Table has a bit of an oddity        giveaway. Where there’s one, there’ll be        Formation HQ Unit still exist?
where it says that doors and windows are        more. Now that you know where the
                                                                                                Since the Formation HQ Unit is defined
Short Terrain while the walls they are          enemy are, it’s a lot easier to find the rest
                                                                                                as the Formation Command team (and
in are Tall Terrain. It makes more sense        of the unit that’s trying to hide.
                                                                                                possibly other teams as well), and the
to view the doors and windows as Tall           So, in game terms, having figured out           Formation Commander still exists, the
Terrain too.                                    where the enemy is, you’ve scored three         HQ Unit still exists.
That means that you’ll be able to see any       hits. The first hit has to go to the target
teams in the building that you have line        tank, and all hits have to be allocated         If my Formation Commander was
of sight to through a door or a window,         to valid targets, so the tank behind the        Destroyed, but switched to a Team
and that are within 2”/5cm of the door          woods can’t be hit. That leaves two more        from another Unit, does that Unit
or window.                                      hits to be allocated. They have to be allo-     count the Team taken by the Formation
                                                cated evenly, so one has to go to the tank      Commander as being Destroyed?
The converse applies for teams looking out
                                                in the woods, leaving you the choice of
of the building at your troops too.                                                             No. That Team is simply is no longer part
                                                which of the two will take the second hit.
                                                                                                of the Unit. The Unit continues on with
                                                                                                one less Team.

3
What if the Unit no longer has any             Anti-aircraft weapons shooting in              ARTILLERY
Teams left because the Formation               the enemy turn shoot immediately
                                                                                              Mortars like the 3-inch mortar don’t
Commander switched to the last Team            before the Aircraft shoots. Can you be
                                                                                              have a direct-fire line. Does that mean
in the Unit? Is the Unit Destroyed?            more specific?
                                                                                              that they can only fire bombardments?
A Unit that has no Teams left is not a         As it says, the AA weapon shoots imme-
                                                                                              Yes it does.
Unit, so yes, it is Destroyed.                 diately before the Aircraft, so whenever
                                               the player declares that they are going to
                                                                                              DANGER CLOSE
ANTI-AIRCRAFT SHOOTING                         shoot with their Aircraft, the AA player
                                                                                              Do Aircraft prevent you from firing a
If a Tank Team shooting at aircraft is         can jump in and try to shoot them down
                                                                                              Bombardment near them?
at the very edge of a wood, does it see        first. You can wait to shoot your Aircraft
the aircraft unconcealed, as it would an       until after your tanks have knocked out        Yes. Pilots really don’t like their own
enemy tank?                                    the enemy AA weapons if you want to,           side firing explosive projectiles into
                                               which would limit the amount of AA fire        their airspace.
Yes, terrain works the same for aircraft
as for any other team, with the excep-         they would take.
                                                                                              RANGING IN
tion that all Short Terrain and any Tall
                                               If my Anti-aircraft weapon shot in             If my Artillery Battery fails to Range
Terrain more than 4”/10cm from the
                                               my previous turn, can it shoot at an           In, can it Shoot with direct fire? Can it
ground Team is ignored.
                                               Aircraft in the enemy turn?                    still be Gone to Ground?
If my Anti-aircraft team is in the             Yes it can. You don’t need to predict when     No. It fired ranging shots for the
middle of a wood, can it still shoot           enemy Aircraft will appear. However,           Bombardment, preventing it from
at aircraft?                                   once it shoots at an Aircraft in the enemy     Shooting and revealing its position.
Yes, although the Aircraft will be             turn, it cannot shoot in its own next turn.
                                                                                              If I fail all my attempts to Range In
Concealed. Nothing ever blocks Line of
                                               If my Anti-aircraft weapon shoots at an        with a One Use weapon, can I try
Sight to Aircraft. Presumably the Anti-
                                               Aircraft in the enemy turn, the rules say      again later?
aircraft Unit is set up in a small clearing.
                                               the Weapon cannot shoot in Defensive           Yes you can. Until you actually fire the
Does Smoke ever block Line-of-Sight            Fire or Assault in its next Assault step?      Artillery Bombardment, you still have
to and from Aircraft?                          How does that affect a Team?                   the ammunition to try again.
No, however it does provide Concealment.       If the weapon cannot shoot, the Team           The same applies with other artillery
Smoke is in effect treated as Tall Terrain     can fire its other weapons in Defensive        limitations such as the 30cm Nebelwerfer
for the purpose of Line-of-Sight to            Fire. For example, a Sherman shoots its        Command Card’s three Bombardment
Aircraft, meaning if within 4”/10cm of         .50 cal AA MG at some helicopters, then        limitation. If you don’t actually fire
anti-aircraft team or target, but is still     is assaulted by some enemy infantry. It        the Bombardment, you don’t use the
just Smoke for Concealment.                    can shoot its MG in Defensive Fire, but        ammunition.
                                               not its .50 cal AA MG.
Does my Sherman have to point                  However, because one of its weapons            An Artillery Battery started with game
its turret at a Aircraft to shoot its          shot at an Aircraft in the enemy turn,         with its Ranged In marker on the
AA MG at it?                                   the Sherman cannot Assault in its next         table. Does it force enemy teams to
                                               Assault Step.                                  re-roll their Saves using the Repeating
No. The AA MGs can engage targets in
                                                                                              Bombardments rule on the first turn.
different directions from the main 75mm
gun. Since they cannot easily be reposi-       My Anti-aircraft team fires during             Yes it does. It is firing on its existing
tioned on the model and would have no          the enemy turn at some aircraft, then          Ranged In marker, so it is a Repeated
effect if you could, you do not need to        doesn’t do anything in their own next          Bombardment.
point them at the target.                      turn, are they Gone to Ground in the
                                               next enemy turn?                               I have an Artillery Battery that is firing
AA IN THE ENEMY TURN                           No, it effectively grabbed its shooting        a Repeat Bombardment. I also have
What ROF do Anti-aircraft weapons              from its own next turn.                        another Artillery Battery that I want to
use when shooting at Aircraft in the           The basic concept is it can’t be Gone to       Range In on a new target. Can I use
enemy turn?                                    Ground if it shot in or since its last turn.   the same team as the Spotting team for
                                                                                              both Bombardments?
They use their full ROF. If shooting in
their own turn, this is whatever ROF they      If it is Night and my Anti-aircraft            Yes you can. However, although the
would normally have, Moving ROF or             weapon shoots at an Aircraft in the            Repeat Bombardment automatically
Halted ROF depending on whether they           enemy turn, does the enemy need to             Ranges In on its first attempt, that
moved if Dedicated AA, otherwise 1 die.        roll on the Night Vision Table to see it?      still counts as the Spotting Team’s first
                                               No. It will be visible at night until the      Ranging In attempt. You can then use
In the enemy turn, the fire with their
                                               beginning of the next enemy turn.              the Spotting team’s second (and third if
best ROF. That is normally their Halted
                                                                                              necessary) attempt to Range In the other
ROF, but if they have no Halted ROF,
                                                                                              Artillery Battery.
that will be their Moving ROF, but
once again, with ROF 1 if they are not
Dedicated AA.

                                                                                                                                    4
Can I do it the other way around, with       Can a Team on a hill or in the upper            My teams need to be within 4”/10cm
the Spotting team Ranging In the new         story of a building see over a Smoke            to Charge into Contact. Does that
Artillery Bombardment first?                 Screen from a Bombardment?                      allow an Infantry team that is 4”/10cm
Yes you can. However, if the Spotting        No. The only things that can see or be seen     behind another Infantry team that
team doesn’t Range In the new                over a Smoke Screen are Aircraft, since         charged to charge as well?
Bombardment by their second attempt,         nothing blocks Line of Sight to Aircraft.       Yes. As long as its 4”/10cm move brings
they won’t be able to Spot for the repeat                                                    it into Contact with the enemy (wheth-
Bombardment as their third attempt will      ASSAULTS                                        er directly or through a fellow Infantry
be taken up still trying to Range In the                                                     team), it can charge.
                                             CHARGE INTO CONTACT
new Bombardment.
                                             An Infantry team has Contacted the
                                                                                             Can a Tank contact the enemy by
                                             enemy if ‘its front edge is as close as it
My Spotting team is Ranging In two                                                           moving into contact with another tank
                                             can get to the enemy team’ or ‘its front
Repeat Bombardments, then attempt-                                                           that is in Contact with the enemy?
                                             edge is as close as it can get to another
ing to Range In a third Artillery                                                            No. Only Infantry teams can Contact
                                             Infantry team from its own Unit that
Battery. How does this work?                                                                 the enemy through a friendly team,
                                             is directly in Contact with an enemy
Each time they Range In uses up one          team.’ What does the phrase ‘as close as        and only if that friendly team is also an
of their attempts, so they’d use the first   it can get’ mean?                               Infantry team.
two attempts Ranging In the repeat
                                             This phrase is used to cover all the phys-
Bombardments, leaving their third                                                            Do I have to Charge into Contact with
                                             ical things that can prevent a team from
attempt to try to Range In the third                                                         the closest enemy team?
                                             being placed physically in contact with
Artillery Battery.                                                                           No you don’t. You can Charge into
                                             another, such as a wall or hedge between
                                             them, or even irregularities in the table       Contact with any enemy team that is
A Spotting team must have Line                                                               close enough, but you must take the short-
                                             surface. Basically, if you can’t fit them any
Of Sight to the Aiming Point when                                                            est route to Contact that team.
                                             closer together than they are, then they
Ranging In. Do friendly teams block
                                             are in Contact.
Line of Sight for spotting?                                                                  If an enemy team Charged into
No. Ignore friendly teams when determin-     If my Infantry team doesn’t have                Contact with the rear of my team, is
ing Line of Sight for Spotting purposes.     enough movement to physically touch             that team in Contact with the team
                                             the enemy team, but moves as close              that Charged it when I Counterattack?
Can a Transport team that is part of the     as it can given its charge move, is it          Does the team move when Charging
Formation HQ Spot for an Artillery           in Contact?                                     into Contact?
Bombardment?                                                                                 If an enemy team is in Contact with
                                             No. It is still not as close as it can pos-
No. An HQ Transport cannot Spot for an       sibly get to the enemy team, so it is not       your team, then your team is already
Artillery Bombardment.                       in Contact.                                     in Contact with that enemy team.
                                                                                             That means that it does not move when
ARMOUR SAVES                                 If I can just get a corner of my team           Charging into Contact.
Do tanks get a +1 to their Armour Save       into Contact is that enough?
for being more than 16”/40cm from an         No. The rules require the front edge to be
                                                                                             DEFENSIVE FIRE
Artillery Battery that hit them with an      in contact, not a corner.                       The reprinted (Late War) rulebook has
Artillery Bombardment?                                                                       a change to how Defensive Fire forces
No. That bonus only applies to Armour        Do I have to Contact the front edge             back Armoured Tank teams. The rule
Saves from Shooting, not to Artillery        of the enemy team, or can I contact             now reads:
Bombardments.                                it anywhere?                                    If all the Assaulting teams are
                                             You can Contact any part of the enemy           Armoured Tank teams, they only Fall
SMOKE BOMBARDMENTS                           team with the front edge of your team,          Back if two or more of them (or all
If I’m attempting to fire a Smoke            the front, side, or rear of its base, or even   of them if fewer) are Bailed Out or
Bombardment (and it’s a once per             a corner of its base.                           Destroyed by Defensive Fire, regardless
game option) and fail to Range In, can                                                       of the number of hits they take.
I try again later?                           Do I need to be square to the enemy             This means that all Armoured Tank
Yes you can. Until you actually fire the     team’s base when I Contact them?                teams, even those with Top Armour
Smoke Bombardment, you still have the                                                        0, require two vehicles to be Bailed
                                             No. You stop when you Contact them,
ammunition stocks to try again.                                                              Out or Destroyed to prevent them from
                                             and may or may not be square on to them
                                                                                             assaulting.
                                             at that point.
Can I use an existing Ranged In
marker from a previous turn to fire a                                                        If my Infantry teams are stationary in
Smoke Bombardment without needing                                                            Flat Terrain, and therefore Concealed,
to Range In again?                                                                           can they use the Sneaking Up on Tanks
Yes you can.

5
rule to prevent the Tank teams that            If I have an Infantry team and a Tank          When my Unit Counterattacks, can I
they are Assaulting from performing            team, both in Contact with an enemy            move teams that have been Contacted
Defensive Fire?                                rifle team and an enemy bazooka team,          by the enemy?
No. The Infantry must be Concealed by          can I allocate the bazooka hit to the          No. A team that is in Contact with the
Short or Tall Terrain.                         Infantry team and the rifle team’s hit to      enemy, either because the enemy Charged
                                               the Tank team?                                 into Contact with them, or because the
Does getting Pinned Down by some-              Yes. Presumably the Infantry team were         team Charged into Contact with the
thing like being hit by a Minefield or         attempting to protect the Tank team from       enemy, cannot move. It is already in
the Defensive Fire of a Flame-thrower          the bazooka, and kept it away from the         Contact with the enemy (because the
force my assaulting Unit to Fall Back          Tank team, but died in the process.            enemy is in Contact with it), and must
and end the assault?                                                                          fight the enemy it is in Contact with
No. The only thing that forces you to Fall     My Bazooka anti-tank teams have                before seeking out other targets.
Back is taking a sufficient number of hits     the Assault 6 special rule. What does
from Defensive Fire. A single hit that         this mean?                                     BREAKING OFF
Pins Down a Unit will not do that.             It means that instead of hitting on a 5+       I have two Units ready to launch
                                               in Assaults like the larger M1 Garand          assaults on an enemy Infantry unit. My
If a tank charges a gun with the               rifle teams, the small Bazooka teams hit       first Unit assaults and is forced to Break
Forward Firing rule from slightly off to       on a roll of 6.                                Off. My other Unit is within 6”/15cm
the side, it will hit the front at an angle                                                   of the victorious defending Infantry
and, because a small part of the tank is       How do my infantry kill tanks                  unit. Does it have to Break Off as well,
behind the front of the gun, it will now       in assaults?                                   or can it still launch its own assault?
technically be out of the gun’s Field of       Infantry that hit a tank in an Assault         Only Units that were part of the assault
Fire, preventing the gun from shooting         may either use their normal Anti-tank          can be forced to Break Off. Since you
in Defensive Fire. Is this right?              rating against a tank’s Side armour or         cannot assault with two Units at the
While it is technically correct, it makes      Anti-tank 2 against its Top armour.            same time, your second Unit cannot have
no sense as it would essentially prevent       Using weapons like the Bazooka can             been part of the assault, so does not need
Forward Firing guns from shooting in           be very effective against lighter vehicles     to Break Off.
Defensive Fire in most situations.             like the Panzer IV, but have limited           Unless the defenders Consolidate away
A better interpretation of the rule is that    effect against heavy tanks like the Tiger.     from your second Unit (so that it can
if the tank was a valid target at the start    Against these infantry in the open can         no longer Charge into Contact), it can
of its Charge into Contact, and is still at    only endure and hope the tanks break off       launch its own assault once the first is over.
least partly in front of the gun’s base when   before the infantry’s own determination
it makes Contact with a defending team,        to counterattack fails.                        An enemy Tank Unit assaults my
then the gun can shoot in Defensive Fire.                                                     infantry and forces them to Break
                                               COUNTERATTACK                                  Off. I have tanks within 6”/15cm of
Can the gun then use its Anti-tank             I have passed my roll to Counterattack.        the assaulting teams, do my tanks also
rating against the tank’s Side Armour          Can I add additional teams into the            need to Break Off?
rating when it counterattacks, or does         Assault, or am I limited to those teams        Yes they do. As the defender in the assault,
it have to use the default Anti-tank           already involved?                              all of your teams within 8”/20cm of an
2 against Top Armour?                          You are limited to those teams already         assaulting team are part of the assault.
Again, while the tank is not technically       involved in the assault. That means only       That makes your tanks part of the assault
in its Field of Fire (the requirement for      the teams that originally assaulted on the     (and thus able to shoot in Defensive Fire)
using the gun’s Anti-tank rating), if the      attacker’s side and those originally within    even though the assaulting tanks cannot
tank was in the gun’s Field of Fire for        8”/20cm of them on the defender’s side.        directly attack them. So, when their
Defensive Fire and still has at least part                                                    infantry support falls back, they do too.
of the tank in front of the gun’s base, then   If my defending Unit passes its
it should be in the gun’s Field of Fire for    Motivation test to Counterattack, can          My tanks failed their Counterattack
this purpose as well.                          it Charge into Contact with teams              test and are Breaking Off. Directly
                                               from other Units on the attacking              behind them there is a hedge, but just
ASSAULT COMBAT                                 player’s side?                                 off to the side is a gate. Do they have to
If I have two teams in Contact with            No. Neither player may bring additional        go back over the hedge and risk failing
two enemy teams and both of enemy              teams into the assault. On the attacking       their Cross test and getting captured,
teams score hits, can I allocate both          player’s side, only the teams that initially   or can they detour through the gate”
hits to the same team?                         assaulted are in the fight. On the defend-     The rules are deliberately somewhat soft
No. You must spread the hits around if         er’s side, only those within 8”/20cm of        on the matter. It would be silly to require
there are multiple teams that are eligi-       them at the start of the assault are in        the tank to cross the hedge if it could
ble targets.                                   the fight.                                     move a few millimetres to the side and go
                                                                                              through the gate, for instance.

                                                                                                                                       6
If a team can dodge an obstacle, it may        The phrase ‘only count teams that              dawn to move forward to support the
if you want it to. Whichever choice you        are In Command’ under In Good                  attack. Their opponent’s Units are free to
make, though, it must take the shortest        Spirits in Unit Last Stand only refers         move as they like.
path to do so.                                 to the second part of the rule that lists
                                               how many teams you need to be In               I have a spotter who is attempting to
My troops are surrounded by enemy              Good Spirits if you’ve taken casual-           Range in three 25 pdr Field Troops.
infantry when they need to Break Off.          ties, correct?                                 These artillery batteries have the Mike
Can they move through the infantry             Yes. Driving away from them doesn’t            Target special rule that allows the
to get away?                                   make the morale effect of the casual-          spotter to immediately roll to Range
If that is the shortest path to safety, then   ties go away.                                  In another battery when they succeed
yes they can.                                                                                 in Ranging In another. How does
                                               My unit had three tanks at the end of          this work?
When I assault troops in a building,           my last Movement Step and they were            An example might be the best way to
do I have to go through the doors              all In Command. My opponent shot               explain this. Let’s say that your spotter
and windows?                                   two of them, leaving just one alive.           succeeds in Ranging In the first battery on
Yes. The walls are Impassable Terrain, so      Are the two Destroyed tanks still In           the first attempt. Normally, they would
you can’t move or fight through them.          Command? Do they stop me from                  now move on to their second attempt and
                                               needing to take a Last Stand test?             try to Range In another battery.
If I Counterattack against a team in a         They aren’t In Command, they’re dead!          Instead, the Mike Target rule allows them
Minefield, do I risk getting hit by it?        The unit only has one tank In Command,         to make another first attempt to range In
Yes, even if the models didn’t move, they      so needs to take a Last Stand test.            another battery. Let’s say that they fail
are still moving around in a minefield.                                                       to Range In that battery. Now, having
                                               A Transport Unit with just one team            used the bonus attempt allowed by the
CONSOLIDATION                                  remaining would need to take a Unit            Mike Target rule, they move on to their
                                               Last Stand test at the start of each turn.     second attempt.
Can an Infantry Unit that is Pinned
                                               Does it still need to do so if I Send it       Let’s say they fail again, and move on
Down Consolidate towards visible
                                               to the Rear?                                   to their third attempt. This time they
enemy teams?
                                               Yes. They are still disturbed by the           succeed and Range In the second battery,
Yes it can. The restriction against moving
                                               number of casualties they’ve taken and         which will suffer a +2 penalty to hit for
towards visible enemy teams while
                                               are likely to be reluctant to return to the    having Ranged In on the third attempt.
Pinned Down does not apply while
                                               front when called upon.                        Having successfully Ranged In another
Consolidating.
                                                                                              battery, the Mike Target rule comes into
                                               A Formation is In Good Spirits if it has       effect again, allowing the spotter to make
BUILDINGS
                                               two Units still in existence. Can the          another third attempt to Range In the last
How should I handle multiple storey
                                               HQ be one of those?                            battery. Again they succeed, so the third
buildings?
                                               Yes it can, although it doesn’t have to be.    battery is also Ranged In on the third
The easiest way to handle it in the case                                                      attempt and suffers the +2 penalty to hit.
of small buildings is just treat them as
                                               Do the Units need to be In Good
one space that can fit more Teams than a                                                      GERMAN RULES
                                               Spirits to keep their Formation In
single-storey building.
                                               Good Spirits?                                  The German Stormtroopers rule allows
If the building is particularly large, you                                                    them to attempt a second Movement
                                               No, they just have to still be in existence.
might want to break it up into a series of                                                    Order after succeeding in the first.
rooms, treating each room as a separate                                                       Can I use this to take a Blitz Move and
                                               Can Independent Teams be part of
building that can either be reached direct-                                                   then Dig In?
                                               a Formation? Can you count them
ly from the outside (although moving into
                                               as Units to keep the Formation In              No. You cannot Dig In if you’ve moved
an upstairs room from outside will not
                                               Good Spirits?                                  in any form, including using a Blitz
normally be possible) or from the rooms
                                               No, they are never part of a Formation.        Move order.
beside, above, or below it.
                                                                                              The Mounted Assault rule gives
LAST STAND                                     SPECIAL RULES                                  German half-tracks a bonus for their
I have a Unit that started the game            BRITISH RULES                                  Passengers when assaulting. If the half-
with one tank. When does it have to            The British Night Attack rule stops            track is Bailed Out and the Unit fails
take a Unit Last Stand test?                   Units that don’t have the Night Attack         its Counterattack roll, so has to Break
A Unit only needs to take a Last Stand         rule from moving out of their deploy-          Off, can the Passengers dismount and
Test at the start of a turn when it had        ment area. Isn’t this a rather harsh           Break Off, or are they stuck in the half-
at least one team Destroyed or Bailed          restriction on the opponent?                   track and Destroyed?
Out. So, your Unit would only need to          The rule only applies to the player making     A Bailed Out half-track cannot Break
test if the tank was Bailed Out and failed     a Night Attack. Any of their formations        Off, so it is Destroyed. Passengers in a
to Remount.                                    that can’t Night Attack have to wait until     Transport that is Destroyed in an Assault
                                                                                              are also Destroyed.

7
TANKODESANTNIKI &                               Can my Motor Company take a                  In missions like Free-for-All that have
TANK ESCORTS                                    Honey Armoured Troop from a Honey            alternating deployment, can I ‘deploy’
The Tankodesantniki and Tank Escorts            Armoured Squadron as Formation               my Aircraft to effectively skip my turn
rules allow Passengers to Dismount              Support, and then a second Honey             to deploy?
when Charging into Contact. Does                Armoured Troop from a Grant                  No. Aircraft must be your last deployment
this allow them to Charge into Contact          Armoured Squadron as another                 after all other Units have been deployed.
at the same time as the Tank Unit they          Formation Support?
are riding?                                     No. You may not take a Unit that you         HOLDING OBJECTIVES
No. The rule allows them to Dismount            already have in your Force as Formation      The reprinted (Late War) rulebook has
when Charging into Contact, but                 Support. If you want two Honey               a change to how Holding Objectives
does not change when they can Charge            Armoured Troops, then you can buy a          works. The rule now reads:
into Contact.                                   Honey Armoured Squadron HQ and               You are Holding an Objective if you
                                                make them into a second Formation in         start your turn with a Tank, Infantry,
Assaults are launched by one Unit at
                                                your force.                                  or Gun team within 4”/10cm of an
a time. If the Tank Unit launches an
Assault, the Passengers remain aboard,                                                       Objective, and end it with no opposing
                                                If I take two Formations, can I take         Tank, Infantry, or Gun teams within
unable to do anything. If the Passengers
                                                Support Units for both of them? Could        4”/10cm of that Objective.
launch an Assault, they Dismount and
                                                I take two lots of aircraft for instance?
Charge into Contact, leaving the Tanks                                                       This is the same method of taking and
behind to assault separately later.             No. You must choose a Force Diagram as       Holding Objectives that was introduced
                                                the basis of your Force. This determines     in More Missions in 2017.
Do the Tankodesantniki and Tank                 what Support is available to you. You
Escorts rules allow Passengers to               can take as many Formations as you like      When do you check if a Unit is
Dismount when the Tank Unit                     within this Force, but they all share the    Holding an Objective? Can a Team
Counterattacks?                                 same Support.                                that started the turn Bailed Out, but
No. The Passengers cannot Charge into                                                        then Remounted Hold an Objective?
                                                If I take an Allied Formation, can I take
Contact as they are not an Assaulting                                                        A Team triggers the Holding the
                                                Support Units from both nationalities?
Unit (the only Assaulting Unit is the                                                        Objective rule after you have Checked
Tanks they are riding). Since they              No. You must choose a Force Diagram          Victory Conditions. If its still there and
are not Charging into Contact, they             from one country or the other to base your   not Bailed Out, then you’ve met the first
cannot Dismount.                                force on, and can only take options shown    criteria of starting the turn with a Team
                                                on that diagram (including the Allied        on the Objective. Now all you need to
If a Tank Unit with Passengers that             Formation option). Since Support Units       do to Hold the Objective is end the turn
have the Tankodesantniki or Tank                are only found in the Force Diagram          with no opposing teams within 4”/10cm
Escorts rule launches an Assault,               (and not in Formation Diagrams), the         of the Objective.
can it be Forced Back by five Hits in           only Support Units available are those
Defensive Fire?                                 from the principal nationality.              The Holding Objectives rule says that
No. The Passengers are not an Assaulting                                                     a Team that moved at Dash speed
                                                What happens when a Command                  cannot take an Objective nor prevent
Unit, only the Tank Unit is Assaulting.
                                                Card changes the teams of a Unit into        the enemy from taking it. How does
The Passengers are only along for the ride.
                                                Independent Teams?                           this work?
It is better to either dismount the
                                                Each Team in the Unit becomes a sepa-        What it means is that an opposing Team
Passengers in the Movement Step before
                                                rate Independent Team and thus its own       that only came within 4”/10cm of the
the Tank Unit assaults, or use their spe-
                                                separate Unit. They deploy and operate       Objective in its turn by moving at Dash
cial rule to Dismount and Charge with
                                                completely independently.                    speed cannot stop you from Holding the
the Passengers before later assaulting with
the Tank Unit, as being a Passenger on                                                       Objective in your turn. If you end your
a Tank in an Assault is dangerous (since        MISSIONS                                     turn with no other enemy teams within
every defensive fire hit on a Tank will also    All infantry are in Foxholes at the start    4”/10cm, you Hold the Objective.
hit all of its Passengers, and all passengers   of the game. Does this include infantry
are Destroyed if the Tank is Destroyed).        that deployed in No Man’s Land using         How do I Hold or contest an Objective
                                                the Spearhead rule?                          if it is surrounded by Destroyed tanks
                                                                                             and I can’t get within 4”/10cm of it?
BUILDING A FORCE                                Yes it does.
Can I take an M4 Sherman Tank                                                                If the Objective is such a tank graveyard
Platoon Unit as part of an M4 Sherman           Can passengers in a Transport take or        that your models cannot be placed within
Tank Company Formation, and then                dispute an Objective?                        4”/10cm of it, treat them as being within
take another M4 Sherman Platoon as              Yes they can.                                4”/10cm of it if they are as close to the
Formation Support?                                                                           Objective as they can get.
No. You may not take a Unit of the same
type (that is the same name) as you already
have in your Force as Formation Support.

                                                                                                                                   8
AMBUSH                                       In Late War, a Battle Tank Unit is one        If my Spearhead Unit were armoured
When I place a Gun Unit in Ambush            with Front Armour of 4 or more. In Mid        cars (which cannot enter a building),
with its Transport, do the Gun teams         War, a Battle Tank Unit is one with           can I place an Infantry Unit in a build-
have to be Mounted when they are             Front Armour of 3 or more. In Early           ing beside the Spearhead Unit?
placed from Ambush?                          War, a Battle Tank Unit is one with Top       Yes. Although the armoured cars cannot
                                             Armour 1 or 2 that is not a Transport.        actually enter the buildings, infantry
Yes. Like Infantry teams, Gun teams
                                             Regardless of their armour, Observer          following their spearhead can deploy in
ambushing with their Transports must
                                             Teams are never Battle Tanks.                 the buildings.
be Mounted. If they don’t want to
Ambush mounted in their Transports, the      Are Formation HQ Units affected by
Transports must be Sent to the Rear.         the Deep Reserves special rule?               MINEFIELDS
                                             Yes. The restriction applies to all Units     If a Team starts its Move in a Minefield
RESERVES                                     (apart from Observer Teams), regardless       (as opposed to moving into it), does it
How do I work out my Reserves if I           of their function.                            still need to roll a Skill test?
have spent less then the permitted                                                         Yes. Any time a Team Move into, through,
maximum points on my force?                  My opponent has ended up with                 or out of a Minefield, it needs to roll a
The important point to remember is           Infantry teams all along the area where       Skill test to avoid being Hit by it.
that you are allowed 60% of the per-         my Reserves arrive, leaving no room
mitted maximum points value on table         for my Reserves to arrive without going
                                                                                           When a team moves using a Blitz Move
at the start of a game with Reserves. So,    within 2”/5cm of their teams. What
                                                                                           movement order, do they still need to
if your force is smaller, it just means      happens to my Reserves?
                                                                                           take Cross tests and test to see if they
that your Reserves will be less than the     Since the battlefield doesn’t suddenly end    got hit by a Minefield?
remaining 40%.                               at the edge of the table, the obvious solu-
                                                                                           Yes. All the normal movement rules apply
                                             tion is to move some of the opposing teams
                                                                                           while making a Blitz Move. The only
If I have a Unit that counts as 0 points     back just enough to allow the Reserves on
                                                                                           difference is that once you’ve finished the
for Reserves (such as an FFI Platoon         to the table so that they can try to fight
                                                                                           Blitz Move, you don’t count as having
supporting a D-Day American force),          their way through the infantry.
                                                                                           moved for things that happen afterwards.
how does this work?
You can have 60% of your points on           STRATEGIC WITHDRAWAL                          When a team removes a Minefield
table, so if the game is 100 points, you     When in the Starting Step do I with-          (instead of Moving) using a Mine
can have 60 points on table. Since this      draw a Unit in a game of Rearguard?           Clearing Order, is that Minefield
Unit is counted as 0 points, you can have    Can I still withdraw it if it failed a Last   removed right away or at the end of the
it and 60 more points on table.              Stand Check?                                  Movement Step?
                                             Withdraw Units after Checking Victory         It is removed immediately.
How do my troops arrive from
                                             Conditions. If a Unit is still on table at
Reserves? Can I just place them on the                                                     When I place Minefields, can I overlap
                                             that point, you can withdraw it.
edge of the table and begin shooting?                                                      them to make a Unit trying cross them
Teams arriving from Reserve move on                                                        roll a Skill test for each Minefield?
from the edge of the table. Simply pick a    SPEARHEAD
                                                                                           No. Teams also only roll one Skill Test
point on the table edge and measure their    A Spearhead Unit was deployed in
                                                                                           to cross the Minefields safely. However,
movement from there.                         No-Man’s Land close to another
                                                                                           a Team who successfully removes a
                                             Spearhead Unit, rather than moving
                                                                                           Minefield, only removes one, even if they
How does a Unit of Guns enter the            there from it’s Deployment Area. Can
                                                                                           are in several.
table from Reserves if it doesn’t have a     other Units use the Spearhead rule to
Tactical speed?                              deploy near it?
                                                                                           Can I deploy a Unit in a Minefield? If
It must move onto the table at Dash          Yes. The Spearhead rule does not remem-       so, what happens?
speed. In addition, some Gun teams have      ber how a Unit got where it is when
                                             deploying further Units.                      Yes you can. Presumably they are dug in
a Tactical speed that is too slow to allow                                                 with minefields surrounding their posi-
them to move onto the table, so they too                                                   tion, and the paths through the minefield
need to move at Dash speed.                  When deploying a Unit in the area
                                                                                           that they use for supply and other neces-
                                             around a Spearhead Unit, what does
                                                                                           sary activities are too difficult to negotiate
As the war progresses, the definition        the rule prohibiting placing the unit
                                                                                           under fire.
of a tank changes. The Deep Reserves         in a place that the Spearhead Unit
                                             cannot go mean?                               The Unit is fine as long as it remains
rule needs to change to match this
                                                                                           in its foxholes. However, if it moves or
as follows:                                  Units deploying around the Spearhead
                                                                                           counter­attacks if assaulted, it will have
In a mission with Deep Reserves, you may     Unit need to be able to move from the
                                                                                           to test for casualties like any other Unit
only place one Battle Tank Unit or one       Spearhead Unit’s location to their deploy-
                                                                                           crossing a Minefield.
Aircraft Unit on the table at the start of   ment location. So you can’t deploy your
the game. All remaining units of these       Unit across impassable terrain like a
types must be held in Reserves.              river or cliff.

9
If a Unit deployed in a Minefield, how
does it go about clearing it?
It moves ‘into’ the Minefield (i.e. out of
its carefully prepared defences) testing to
do so as normal. Then in the next turn
(having moved into the Minefield on a
previous turn as required by the rules),
the Unit Leader issues a Mine Clearing
order and the Minefield is removed.

If I Counterattack against a team in a
Minefield, do I risk getting hit by it?
Yes, even if the models didn’t move, they
are still moving around in a minefield.

CITY FIGHTING RULES
How does Smoke work when targeting
city buildings?
Direct-fire smoke just affects one team
in the building, and only as long as it
remains in the same room.
Smoke Bombardments affect a single
room (regardless of how many weapons
are firing). Line of Sight in or out of
that room is restricted to a maximum of
6”/15cm.

                                              10
Book and Card Updates
 This section has updates to the various Flames Of War army books and their associated cards.

                                                  RULEBOOK
 The reprint of the rulebook has two            Destroyed by Defensive Fire, regardless       DOWNLOAD
 significant changes: Forcing Armoured          of the number of hits they take.              For a complete list of all changes
 Tanks to Fall Back from Defensive                                                            between the original (Mid War)
 Fire, and Holding Objectives.                  HOLDING OBJECTIVES                            printing and the reprint (Late War),
                                                You are Holding an Objective if you           download: https://www.flamesofwar.
 DEFENSIVE FIRE                                 start your turn with a Tank, Infantry,        com/Portals/0/all_images/4 thEdition/
 If all the Assaulting teams are                or Gun team within 4”/10cm of an              Changes.pdf
 Armoured Tank teams, they only Fall            Objective, and end it with no opposing
 Back if two or more of them (or all            Tank, Infantry, or Gun teams within
 of them if fewer) are Bailed Out or            4”/10cm of that Objective.

                                   LATE WAR JOURNEY
 COMBINING BOOKS                                to determine the Support Units that you       Defence Grenadier Company represent-
 I want to field a force that I read about,     can field. Then pick any Formations from      ing a poor-quality infantry formation on
 but to build it I need to include forma-       books from the same nationality to com-       the defensive in Ukraine.
 tions from multiple books. How do I            plete your force.
 go about doing that?                           As an example, you could field a German
 The first step is to pick the book that best   force from Fortress Europe as an Eastern
 reflects the place you want to fight and       Front force with a Panzer III & IV
 use the Force Diagram from that book           Mixed Tank Company and a Beach

                                      BULGE: AMERICAN
 COMMAND CARDS                                  The Tank Destroyer Hyper-Velocity             Can Formations in the Force, even
 The Tank Destroyer Hyper-velocity              AP card refers to M10 Tank Destroyer          if they are coming from other Book
 AP, 76mm Hyper-velocity AP, M36B1              Platoons. Is that correct?                    (American or Allied), benefit from
 Tank Destroyer Platoon, and Tank               The card should refer to the Veteran M10      George S. Patton Jr. card’s rules as well?
 Telephones are Upgrades. That means            Tank Destroyer Platoons on page 82.           Patton affects any and all American
 that I can’t take them with other                                                            Formations in the Force.
 Upgrades like the Uparmoured M4                The Glider 37mm Anti-tank Platoon             However, he cannot affect an Allied
 Sherman (late). Is this correct?               command card costs -1 point per two           Formation as they obey all the rules for
 No. Remove the Upgrade Keyword from            guns to change from 57mm guns.                its own nationality.
 the Tank Destroyer Hyper-velocity AP,          What happens if I want to change all
 76mm Hyper-velocity AP, M36B1 Tank             three guns to 37mm guns?                      Does Patton’s card benefit American
 Destroyer Platoon, and Tank Telephones         It actually costs -1 point or part thereof,   Support Units?
 command cards.                                 so changing three guns will cost -2 points.   Yes. Since any Formation Commander
                                                                                              can lead a Support Unit, an American
 Can I take 76mm Hyper-velocity AP              The M4 Shermans card replaces M4              Support Unit within 8”/20cm of any
 with my Veteran M4 Sherman (late)              Sherman (late) tanks in a Unit with           American Formation Commander would
 Tank Company HQ or M4 Sherman                  M4 Sherman tanks from the D-Day               Rally or Remount on 2+.
 (late) Tank Company HQ?                        Veteran M4 Sherman Tank Platoon
 Yes, you can. These Units got missed off       (LU160). Does this change the Unit’s
 the list of units you can take this com-       Motivation, Skill, or Is Hit On ratings?
 mand card with.                                No. The Unit’s characteristics remain
                                                the same. The only things that change
                                                are the     Armour, Movement, and
                                                Weapons ratings.

11
Some Bulge: American command                Units. However, you can use any other
cards are used on D-Day: American           appropriate Bulge: American command
Formations and Units, can I still use       cards with them.
D-Day: American command cards
with them?
No. By applying the Bulge: American
command card to them they have now
become Bulge: American Formations or

                            BAGRATION: GERMAN
UNIT CARDS                                  Which Units does this does the            Which Units are affected by the
What is the Road Dash speed and             20th Panzer Division NCO Shortage         3rd & 5th SS-Panzer Division SS Heavy
Cross rating of an Sd Kfz 250 OP?           Command Card apply to?                    Weapons Command Card?
The Road Dash speed is 32”/80cm and         It applies to the Armoured Panzer­        It applies to the Armoured sMG42
the Cross rating is 4+.                     g­ren­
                                                 adier Company HQ, Armoured           Machine-gun Platoon, sM34 Machine-
                                            Panzer­grenadier   Platoon, Panzer­       gun Platoon, 8cm Mortar Platoon, 7.5cm
COMMAND CARDS                               grenadier Company HQ, Panzer­             Gun Platoon, 12cm Mortar Platoon,
Are the Kampfgruppe Von Saucken             grenadier Platoon.                        15cm Gun Platoon, 7.5cm Tank-hunter
Reserve Grenadier and Sperrverband                                                    Platoon, and 2cm Light AA Platoon.
Command Cards Title Cards?                  Do the 3rd & 5th SS-Panzer Division
                                            SS Panthers, SS Panzer IVs and SS         Which Units are affected by the 3rd &
Yes they are.
                                            StuGs Command Cards apply to all          5th SS-Panzer Division SS SP Heavy
                                            of the Units in the Formation or just     Weapons Command Card?
How many Sperrverband Panzer­               those listed?
grenadier Platoons can I field? Do they                                               It applies to the Armoured 8cm Mortar
all deploy on the table in a mission        They only apply to the HQ and Tank or     Section, Armoured 7.5cm Gun Platoon,
with Reserves?                              Assault Gun Platoons listed.              Grille 15cm Gun Platoon, Armoured
                                                                                      Flame-thrower Platoon, Sd Kfz 10/4
The Sperrverband card is not Limited, so                                              Light AA Platoon, Reconnaissance 8cm
                                            Which Units are affected by the
you can field as many as you like. They                                               Mortar Section, and Reconnaissance
                                            3rd & 5th SS-Panzer Division SS Panzer­
are all Support Units, so not part of any                                             7.5cm Gun Platoon
                                            grenadiers Command Card?
Formation. In a mission with Reserves,
they all deploy on table.                   It applies to the Armoured Panzer­gren­
                                            adier Company HQ, Armoured Panzer­        Does Ludwig Windgruber’s improved
                                            grenadier Platoon, Panzergrenadier        Assault rating apply to weapons with
Can I field a Sperrverband if I am not                                                a specified Assault rating, like sMG42
using the Bagration: German Force           Company HQ, Panzer­grenadier Platoon,
                                            Recon­naissance Company HQ, & Recon­      HMG teams and Panzerschreck teams?
Diagram for my Support?
                                            naissance Platoon.                        No. His special rule only changes the
No. You can only take Support Units from                                              Unit’s basic Assault rating. Weapons
Bagration: German, like a Sperr­ver­band                                              with their own separate Assault rating
Unit, if all of your Support Units come                                               retain them.
from Bagration: German.

                                                                                                                        12
BAGRATION: SOVIET
 UNIT CARDS                                  Do the Flame-throwers in an Engineer-      COMMAND CARDS
 Can Engineer-Sapper Companies               Sapper, Hero Shock Rifle, and Rifle        What is the points cost of the HQ
 choose which heavy weapons they             Companies and the Storm Group              T-70 tank in a T-70 Reconnaissance
 replace their PPSh SMG teams with at        have Pinned ROF 2 like those in the        Tank Company?
 the start of the game?                      SMG Company?
                                                                                        The HQ Unit of 1x T-70 tank
 Yes, you can choose which weapons you       Yes they do. All Soviet Flame-thrower      costs 1 point..
 field for each game.                        teams have Pinned ROF 2.

                                             What is the Tactical Speed of an OT-34
                                             flame-tank?
                                             The Tactical Speed is 12”/30cm.

                         BAGRATION: AXIS ALLIES
 SPECIAL RULES                               ing on their Motivation rating (Units      Field a German Panzer IV Tank Platoon
 Are tanks affected by the Armoured          already with worst Counterattack remain    (LG167) of 3 or 4 tanks instead of a
 Reserve special rule Battle Tanks for       the same):                                 T-26 Armoured Platoon (LFI102) with
 the purpose of the Deep Reserves and        This means that units already with lower   the following characteristics and points,
 similar rules?                              Counterattack ratings are not changed      and remove the Stormtrooper special rule.
 Yes they are Battle Tanks.                  and do not deduct -1 point.
                                                                                        The Anti-tank and Firepower rating on
                                             Can my Lapinsota Finnish force have        the Hungarian 149mm howitzer are
 COMMAND CARDS
                                             German Allies?                             worst than the 100mm howitzer firing
 How does the Lapinsota The Lapland
                                             A Finnish Force made with the Lapinsota    as artillery, is that correct?
 War command card effect the
 Counterattack rating of my Units?           The Lapland War command card cannot        No, these two rating have been trans-
                                             have German Allies.                        posed. The 149mm howitzer should have
 The first paragraph of the card
                                                                                        Anti-tank 3 and Firepower 2+ when
 should read;
                                             Do Finnish Panzer IV tanks get the         firing an Artillery Bombardment.
 “All Infantry, Gun and Tank Units in your   German Stormtroopers rule?
 force have the following Characteristics
                                             No, the Finns do not use the German
 for -1 point per Unit changed, depend-
                                             Stormtrooper rule. The text should read:

13
D-DAY: AMERICAN
SPECIAL RULES                                The Crocodile Support card from the          The HQ and Security Sections have
What does the Rockets rule on the            D-Day British command cards allows           the descriptor Scout rather than SP
P-47 Thunderbolt Fighter Flight do?          a US player to take British Crocodile        Gun. Do they still get the modified
                                             flame-tanks as support for ‘any Rifle        Assault rating?
It is the same as the Bombs rule on
                                             Company’. Does this include Parachute        Yes they do.
page 93 of the rulebook, so Rockets
                                             Rile Companies and Armoured Rifle
do not need to re-roll successful To Hit
                                             Companies?                                   BEACH DEFENCES
rolls for having 1 or 2 weapons firing,
and only the aircraft can Spot for their     No it doesn’t. The any refers to any vari-   Are Bunkers and Nests treated as
Bombardments.                                ant on the normal Rifle Company such as      Gun teams?
                                             the Veteran Rifle Company.                   They are Gun teams in all respects (except
UNIT CARDS                                                                                for Turret Bunker Saves see below).
What are the points for a Green              The Sherman DD card increases the
Armoured 57mm Anti-tank Platoon?             tanks’ MGs ROF to 3, yet a DD has            Are Bunkers and Nests always
                                             less machine-guns than a normal tank.        Concealed?
• 2x 57mm gun & 2x M3 half-track
                                             What should it be?
  (.50 cal MG)            4 points                                                        Yes. As per the rules on page 107, they are
• 3x 57mm gun             5 points           The Sherman DD card should decrease          always Concealed.
                                             the MGs ROF to 1.
What are the points for a Green                                                           The French Turret Bunker has Armour
Armoured 57mm Anti-tank Platoon?             The FFI and FTP Platoon cards have           ratings rather than a Save like most
                                             a fixed cost for a Rifle Platoon. How        Gun Units. How does this work?
The Veteran Armoured 57mm Anti-tank          does this work? Can I take the option-
Platoon is costed as follows:                al upgrades?                                 The French Turret Bunker takes Armour
• 3x 57mm gun & 3x M3 half-track                                                          Saves like an Armoured Tank team,
                                             When you use these cards, you get a          rather than Gun Saves. That means
  (.50 cal MG)                9 points       Rifle Platoon (LU116 or see page 43 of
• 3x 57mm gun                 6 points                                                    that it can be Bailed Out like a Tank
                                             D-Day: American). This can be at full        team rather than Pinned Down like
• 2x 57mm gun                 4 points       strength or reduced strength, whichever      a Gun team.
                                             you choose. You can add the options to
In the Assault Boat Section and Veteran      this platoon if you wish, paying the usual   Likewise, in Assaults it is treated as an
Assault Boat Section, what is the Range      points to upgrade them.                      immobile Armoured Tank team, so will
of the Flame-thrower?                                                                     get an Armour Save and the assaulting
The range is 4”/10cm like all other infan-                                                team might need to pass a Firepower test
                                             Norman ‘Dutch’ Cota allows a Unit
try flame-throwers.                                                                       if they are using a weapon like a Bazooka.
                                             whose charge was stopped by Defensive
                                             Fire to Charge into Contact a second
How many Jeeps does an Armoured              time. Does the opponent get another          Do the Fortifications Rules on
Rifle Company HQ or a Veteran                round of Defensive Fire?                     page 107 apply to Command Card
Armoured Rifle Company HQ have?                                                           fortifications like a Pakfront?
                                             Yes. The assaulting Unit goes back to the
It has either one M3 half-track or           Charge Into Contact part of the assault      No. These rules are specific to the massive
two Jeeps.                                   and everything begins again.                 concrete fortifications of the Normandy
                                                                                          coastal defences. Field defences like the
COMMAND CARDS                                                                             Pakfront do not us these rules.
                                             The Div Arty, All In! card gives me
The 4.2-inch Chemical Mortars card           additional artillery bombardments.
allows you to field an additional Mortar     How many guns are firing?
Platoon (LU118) of four 4.2-inch             These Bombardments do not have any
mortars as a Support option. Do I have       re-rolls for the number of weapons firing.
to have a normal Mortar Platoon in           In effect, they are treated as having four
my force to field a 4.2-inch Chemical        weapons firing.
Mortar Platoon?
No. You simply need to be able to field      The Desert Regulars Card upgrades
a Mortar Platoon (LU118) to field a          an M10 Tank Destroyer Company.
4.2-inch Chemical Mortar Platoon.            Do I have to upgrade all units in the
However, you may also field a 4.2-inch       Formation, including the HQ and
Chemical Mortar Platoon if you can field     Security Sections?
a Parachute Mortar Platoon (LU127) or        Yes. Every Unit in the Formation
Ranger Mortar Platoon (LU136).               is upgraded.

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