Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz

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Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
Junior Rugby
  League:
            6-12 Years
 Official Auckland Rugby League
Junior Development Framework
                       1
Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
PART ONE
  FRAMEWORK, DEVELOPMENT AND
  COACHING

PHILOSOPHY                                           3

INTRODUCTION                                         3

BACKGROUND                                           3

ACKNOWLEDGEMENTS                                     4

AUCKLAND RUGBY LEAGUE - 5 STEPS OF DEVELOPMENT       4

AUCKLAND RUGBY LEAGUE - STEP 2 PLAY AND LEARN        5

PLAY AND LEARN PATHWAY                               6

PLAY AND LEARN AGE GROUP SUMMARY                     7

JUNIOR JOURNEY                                       8

COACHING JUNIORS                                     9

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Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
PHILOSOPHY
First teach kids to love the game and then teach them how to play it. Doing it the other way
around is one of the reasons kids drop out (Making the game too complex, too technical and
                                   unnecessary pressure).

                                 INTRODUCTION

 Mini-Mod Rugby League is a modified version of our game that promotes enjoyment and
development in our young children. Juniors enjoy weekly games of rugby league during the
regular season along with multiple training nights facilitated by our dedicated coaches and
                                        volunteers.

There are so many reasons why mini-mod football is successful, however we must always be
looking at ways to improve in order to keep pace with our constantly evolving environment.
    The question is not if, but how can we continue to improve our game for the greater
                    development and enjoyment of junior rugby league.

This document highlights the rules, policies and procedures that will be coming into affect in
                       the Auckland Rugby League district in 2021.

                                  BACKGROUND

  In 2017, an extensive review of the mini-mod grades was conducted by Auckland Rugby
League, which involved various stakeholders within our game, including; NSO’s, RSO’s, local
 clubs, parents, coaches, managers, administrators and development officers. The insights
 gathered directed Auckland Rugby League to pilot a revised programme for the U6 to U12
 grades. We are now rolling out a developmental update to the rules and laws of the mini-
                                    mod game for 2021.

This aligns with the National Rugby League’s review and update from 2015 onwards and we
are working together to provide the best product for our juniors. The National Rugby League
  implemented a project to overhaul their mini-mod game format and introduce concepts
          that promoted the growth, participation and enjoyment of rugby league.
   Using this template, along with studies and feedback relating to our game here in New
   Zealand - Auckland Rugby League have designed a development format and framework
   which includes minor modifications, to help increase participation and enjoyment. The
Junior Development Framework (JDF) will put structures in place to help encourage decision

                                                                                             3
Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
making with a deeper focus on development, including technical, tactical and cognitive
 skills. This will help make the introduction to rugby league, easier to understand for new
                     players, coaches and parents, in our U6 to U12 grades.

                         ACKNOWLEDGEMENTS

  ARL wishes to acknowledge the National Rugby League for development, studies and
research purposes contributing to this framework. We also wish to acknowledge Kathryn
Berkett for her work and research in young people’s social and emotional thinking and the
     studies behind why the emotional brain plays a significant role in youth sports.

                      AUCKLAND RUGBY LEAGUE
                      5 STEPS OF DEVELOPMENT
The ARL 5 Steps of Development is a regional body structure that has the goal of a lifetime
engagement and love for rugby league for all participants involved. The process is broken
 down into 5 target groups, which the ARL caters for in the school, club and development
space. This document will cover the ‘Play & Learn’ section and the mini-mod age group (6
 to 12 years old). Further information on other age groups and what ARL provides can be
                            found at www.aucklandleague.co.nz.

                                                                                              4
Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
“I loved being here at the Waiheke Rugby
              League Club when I was younger. I really want
                 to help rugby league grow here in New
               Zealand, not just on Waiheke and I believe it
                   starts from grassroots rugby league.”

                 BRANDON SMITH – MELBOURNE STORM

                      AUCKLAND RUGBY LEAGUE
                       STEP 2 PLAY AND LEARN

 The Play and Learn section of the 5 Steps of Development Model is a crucial introductory
  stage for our young players. This phase focuses on learning through mistakes, playing
through games and creating structures where kids can be comfortable. It’s about learning
 and teaching in an indirect manor that allows kids to express themselves, their creativity
                    and their enjoyment for the game of rugby league.

                                                                                              5
Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
PLAY AND LEARN PATHWAY

            The Play and Learn structure in Auckland is split into two categories:

                          Mini League            (6 to 9 years old)
                          Mod League            (10 to 12 years old)

This accommodates a development framework to offer a staggered learning approach which
           will prepare our players for the international version of the game.

  The concept will split the junior rugby league system into two main sections – Mini League
(U6 to U9) and Mod League (U10 to U12). Sections will operate under slightly different rules
 and structures, created to allow our young children to develop, learn, and experience a safe
 modified and enjoyable version of our game throughout their journey within rugby league.
  This staggered approach to learning will allow children to progress through the grades and
    develop key core skills and values of rugby league, while also developing a love for the
                                              game.

                                                                                           6
Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
PLAY AND LEARN
                                                              AGE GROUP SUMMARY

                       Mini League                 Mini League              Mini League               Mini League              Mod League                Mod League                 Mod League
                           U6                          U7                       U8                         U9                     U10                        U11                       U12

   Rules              Modified Rules               Modified Rules           Modified Rules           Modified Rules            Modified Rules            Modified Rules             Modified Rules

                   Split Season: League Tag         Tackle Ready          First Receiver (FR)      Dummy Half (DH)            Combination and           Combination and         Two FR Bibs and the
   Focus          and Introduction to Contact       Programme              and Two Passes            and Marker             Gameplay of FR and DH     Gameplay of FR and DH            Ruck

                                                                          First Receiver (FR)       Dummy Half (DH)             Kicking and               Kicking and                Three Vest
Main Addition          Chance Rule                    Contact
                                                                                  Vest                  Vest                    Conversions               Conversions                 System

 Trainings          One 45 minute training      One 45 minute training    Two 45 minute training   Two 45 minute training    Two 60 minute training    Two 60 minute training   Two 60 minute training
  (Suggested)         session per week            session per week          sessions per week        sessions per week         sessions per week         sessions per week        sessions per week

  Format                Development                Development               Development             Development                Development               Development               Development
                        Competition                Competition               Competition             Competition                Competition               Competition               Competition

  Referee             Game Leaders                Game Leaders                 Referee                  Referee                   Referee                    Referee                   Referee
                        Facilitate                  Facilitate                Facilitates              Facilitates               Officiates                 Officiates                Officiates

                          ‘I have seen a lot of junior footy games and one thing that
                          has always bothered me is that a lot of kids get taught not
                           to pass the ball in case someone drops it so there is more
                           incentive for coaches to teach kids how to play and enjoy
                                   the game rather than focus on the result.’

                                             IVAN CLEARY – PENRITH PANTHERS COACH

                                                                         JUNIOR JOURNEY
                The Auckland Rugby League, Junior Journey is what we envision a child who participates in a
                  rugby league club will experience as they grow up and develop through the grades. The
                path and framework are built to leave a long lasting love and understanding for the game of
                rugby league. The journey also holds core values that we at Auckland Rugby League uphold,
                                    including inclusiveness, safety, fun and enjoyment.

                                                                                                                                                                                7
Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
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Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
COACHING JUNIORS

Coaching youth rugby league can be one of the most rewarding and satisfying experiences
in sport. Auckland Rugby League has a template for coaches called ‘Coaching Juniors’ which
highlights good practices and effective methods for positive participation. For more
information on coaching juniors, see Auckland Rugby League’s range of online courses and
workshops at https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.

Good Coaching Practices
It’s important for our kids to feel included in our training, sessions and games.
We have some good coaching practices, tools and guidelines for all coaches
to use so that their players can have the best rugby league experience.

Keep kids safe and design for the right age

       Health and safety come first: If a kid’s health or safety is threatened on the field,
       stop the game immediately. If you learn of a threat off the field, contact authorities.

       Change the rules: If the field is too big or the rules are too challenging, feel free to
       change the rules. Make the playing space smaller, use different equipment or adjust
       the rules to suit your playing group.

       Plan ahead: You’re a lot less likely to run into trouble if you plan practice in advance.
       Know your warm-ups, games and cool downs. Think about the safety issues that
       might come up. Plan out whose turn it is to help. Have backup plans in place.

Keep kids moving

       Stop waiting: Minimise line time by setting up stations and encouraging active
       cheering during any waits.

       Stop talking: Keep directions to a minimum. (Planning ahead helps with this.)

       Watch for kids who opt out: Kids choose to sit out for lots of reasons. Encourage
       them to get back in the game.

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Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
Keep it fun

     Let kids know how they’re doing: Set goals with individuals and the team. Track
     progress and provide feedback.

     Celebrate every kid, every day: Coach to kid, kid to kid, as a team. Celebrating should
     be a key part of every practice.

     Set a good example: Kids are watching you. Smile, laugh, dance, cheer. There’s no
     riding alongside in a golf cart for you. Move as much as the kids do.

NRL’s Coaching Environment 4 Pillars

     Maximum Player Involvement : Everyone has a role, equal game time, no long lines
     at training.

     Maximum Fun & Enjoyment: Smiles, laughter, players turning up to training.

     Safe: Emotional safety, physical safety, environment safety, technique.

     Focused on Core Skill Development: Don't forget about the key skills of Rugby
     League, coaches sometimes fall into the trap of going away from the fundamentals
     and deliver a tactical heavy approach.

                                                                                          10
Some Boys Hate Carrots

        Some Boys Hate Carrots helps us remember some crucial information to make sure our
        players, regardless of age, are supported emotionally and socially with a sense of belonging.
        Having happy, healthy and active kids is one of our goals at Auckland Rugby League and we
        encourage the Some Boys Hate Carrots philosophy. Kathryn Berkett, Neurosequential Model of Therapeutics
        Practitioner. For more information on the relevance of emotional belonging in youth sports and how we can incorporate it into our
        coaching, visit www.aucklandleague.co.nz

                  Some – See Me:                                                                                Boys – Show Me:

 Refers to acknowledging the child’s presence                                          Show me I Belong, refers to showing kids they are
   and interacting with them, particularly on                                         welcomed and creating a sense of belonging to the
arrival. Little things like saying a personal hello                                  team. This could look like giving them high fives (on
  to the newly arrived child or an interactive                                     arrival or through the session) or by providing them with
  question like ‘How was your day’ lets them                                         glowing and personal feedback like ‘Hey great catch
  know and feel like they belong to the group                                           John’. Doing this will allow and help show each
              and that they are safe.                                                      individual that they are part of the group.

                            Hate – Tell Me:                                                                   Carrots – Give Me:

    Kids love to know what’s happening, particularly if                                 Giving kids some control over your sessions will
  they are new, unsure or adjusting to the new group or                                 help your team socially and emotionally, while
    a new situation. Some kids even need to know and                                   creating a sense of belonging. Tasks like picking
    they will come up and ask you what todays session                                 up the cones, helping to set up a square or grid for
  looks like. Let the group know in a formal setting with                               a game will help kids feel inclusive. You can go
   a quick and brief overview of what you have planned                                further by getting their input on games, additional
    and what your focuses and learning outcomes are.                                  rules or what the last ten minutes of training looks
                                                                                                               like.

                                                                                                                                            11
Coaching Session Plan Template

Provided below is a good example of what an Auckland Rugby League coaching session
should look like. This has been broken down into 5 categories that all should relate back to
the theme of your session. The theme during that session is what you as a coach, think your
team should be working on, developing or learning. This could be anything from a particular
skill, teamwork or even just fun and enjoyment.

For more information on session plans and good practices, visit www.aucklandleague.co.nz
and check out our wide variety of game cards, session plans, online workshops, coaching
courses and learning modules.

                                                                   Arrival activity – Simple skill
                                                                challenges to match session theme

                                                               Small sided game – Warm up game
                                                                   for skill development and
                                                                           conditioning

                                                                Skill activity – Activity to improve
                                                                develop skill through instruction,
                                                                      demonstration, practice

                                                                  Game or challenge – Game or
                                                                 activity to test and develop skill
                                                                    relating to session theme

                                                               Review & Reflect – Review session,
                                                               ask questions and check for session
                                                                         understanding

                                                                                         12
Coaching Resources

Auckland Rugby League have a number of coaching resources and games available online at
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. These resources are in
the form of game cards and videos which describe how to play, fun progressions of games
and the learning outcomes or objectives for each game. There are a variety of rugby league
specific game categories, including Team Icebreakers, Catch and Pass, Evasion, Agility, Grip
and Carry, Kicking, Tackle, Tag and Team Games.

The purpose of these cards is to give local junior coaches a games index for their training
sessions and to increase fun, enjoyment and participation amongst our players.

Example: Kick Tennis Game – Game Library including more games cards, video footage and
     activities can be found online at https://www.aucklandleague.co.nz/Learning-
                                  Resources/Coaching-1.

                                                                                              13
Tackle Ready Programme

The Tackle Ready Programme is mandatory for all under 6 and 7 children to participate in
and complete. The 6 week programme introduces children into contact and teaches correct
techniques in a fun, learning environment. Auckland Rugby League also advises and
recommends for this to be completed by any new player to the game, regardless of age.

ARL will be responsible for training club U6 and U7 coaches to deliver Tackle Ready to their
players and teams through a variety of workshops, resources, online modules and practical
days.

The full Tackle Ready document and resource can be found at:
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.
Auckland Rugby League wishes to acknowledge the NRL for the creation, development and
rollout of this programme. ARL will be encouraging coaches to deliver the Tackle Ready
Programme to their teams during the first half of the season U6 season during training, to
help prepare kids for the tackle and contact mid-season progression.

                                                                                           14
15
PART TWO
    RULES AND REGULATIONS

Play League
Rule Card (6 Years Old)                        18
U6 Focus Points                                21

Rule Card (7 Years Old)                        26
U7 Focus Points                                27
                                           2
Rule Cards (8 Years Old)                       32
U8 Focus Points                                33

Rule Card (9 Years Old)                        36
U9 Focus Points                                37

Learn League
Rule Cards (10 & 11 Years Old)                 42
U10 & 11 Focus Points                          44

Rule Cards (12 Years Old)                      48
U12 Focus Points                               49

SAFE PLAY CODE – 6 TO 15 YEARS (SUMMARY)       53
                                               16
17
Rule Card (6 Year Olds)
   (U6 First Half of the Season)

                                   18
Rule Card (6 Year Olds)
(U6 Second Half of the Season – if opted)

                                            19
20
U6 Focus Points

       Split Season

The Auckland Rugby League U6 Grade is split into two sections to help introduce kids to the
game of rugby league. The first 8 weeks of the season, from April to June is a compulsory
non-contact version of rugby league called League Tag. The second half of the season, July
to September is a modified contact version of rugby league. Teams have the option, at the
end of June to progress to the contact version or stay with League Tag. Some teams may
need more time than others to learn the core fundamentals of the game and correct
tackling techniques so we have a development structure in place to allow that to happen
and each individual team to progress when they’re comfortable and confident.

       League Tag and an Introduction to Rugby League

The rollout of the 2021 rules will see all Under 6 grades participate in a non-contact version
of Rugby League called, League Tag for the first half of the season. This will give young
children the chance to build confidence, learn key skills and introduce players to our game,
with minimalised pressure. This is the start of a child’s rugby league journey and it’s
imperative we are inclusive and offer a product that is fun, safe and more importantly
teaches the game at an introductory and beginner level.

After the end of Term 2 (8 weeks into the League Tag Season), players have the chance to
move into a contact version of the game. The rules remain exactly the same, however the
tags are removed and the tackle component is introduced. Preparing the kids for this stage
is vital for the safety and well-being of our players. We are encouraging coaches to deliver
the NRL Tackle Ready Programme to their U6 players during the first half of the season,
during training to prepare them for the mid-season switch.

Should coaches deem that there kids need more time to get accustom to tackling and
contact, they can opt to stay in the League Tag system. The rules precisely mirror the ARL
mini-mod rules so kids and teams can change to contact when they are comfortable,
confident and ready.

                                                                                             21
Field Size

The field size is set to 40 metres by 20 metres, allowing 4 ARL Mini League fields to fit onto
one international rugby league field. We are encouraging smaller fields and less playing
numbers to increase participation, hands on the ball experiences and scoring opportunities.
The field size also allows clubs to have a festival like experience while maximising club field
usage.

       Game Leaders
A Game Leader is a person to be present on the field to help organise, structure and
facilitate the game for their respective teams. This could be a coach, parent, or responsible
sibling.

Game leaders should complete the ARL age grade specific online quiz (e.g. 6/7 Knowledge
Quiz). It’s also advised they hold a current Mini-Mod Coach Qualification and/or Mini-Mod
Referee Qualification.

        Player Numbers

There are 6 players on the field, per team which allows easy organisation for coaches. With
6 tackles per set, every child will get a run each set unless a try is scored which will help
ensure no child is over-looked or neglected.

                                                                                             22
Tags / Tackles Per Set

There are 6 tags / tackles per set, which aligns with the international version of rugby
league. In the first half of the season, to stop an attacker, the defender must rip off one of
the attacker’s tags which are placed on his/her hips. Should teams opt for the mid-season
contact switch, to stop a player a tackle on the ball carrier must be completed.

       Defensive Line Distance

The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. The
defending team may not advance from this mark until the other team’s first receiver has
caught the ball.

       Chance Rule

This age grade is a place of learning, discovering and understanding for our young players.
The Chance Rule allows children to play the game, make mistakes and learn in a way like
never before.

The rule guarantees the side with the ball a full set, of 6 tags / tackles unless a try has been
scored. If a child makes an error, the rule interacts and instead of a change of possession, it
is counted as if the player was tagged / tackled. Mistakes like a knock on, a forward pass or
running out of the field of play will result in the player bringing the ball back to where the
infringement was made and playing the ball. Example: Johnny goes for a run down the
sideline and runs out of the marked field on tag 3. The Game Leader brings Johnny back to
where he ran out of bounds and plays the ball and tag 4 is called.

It’s important to understand at this age, these mistakes are going to be frequent. The
Chance Rule allows a free-flowing game, while not penalising players for making errors in
this crucial learning stage of development.

       Non-Scoring Team’s Tap Restart (5m)

Restart’s of play will go to the non-scoring team after a try has been scored and will happen
5 metres out from the try line. This will give the non-scoring team 6 tags or tackles and 35
metres to attempt to score. For example, Red team scores a try against Blue team. Blue
team has a tap restart, 5 meters out from their own try line, while the red team stands back
5 metres to form their defensive line.

                                                                                              23
Traditionally and in international rules, rugby league rewards the scoring team by receiving
 the ball back of a kick off. For our purposes, giving the ball to the non-scoring team
 promotes more equal possession and opportunity for all players, regardless of skill level.
 This modifies the game to be more inclusive and increase participation in both teams which
 can help benefit the development of the game, as often if teams are mismatched in skill, the
 scoring team will continue to score.

        1 Pass
 At 6 years old, our players are still learning the fundamentals of catching and passing. One
 pass off the ruck is implemented to simplify the game. This makes it easier for the coach to
 organise and delegate runners which can help ensure children don’t crowd the play the ball.

        Tackle Ready Programme

 The Tackle Ready Programme, created by the NRL is for all children to participate in and
 complete. The 6 week programme introduces children into contact, teaches correct
 techniques and good safe landing practices in a fun, learning environment. Auckland Rugby
 League is emphasising all U6 teams complete this programme during training sessions, in
 the first half of their season before they progress to the tackle version of rugby league
 (second half of the season). ARL is placing a heavy focus on the programme for the U6 & 7
 grades and also advises for this to be completed by any new player to the game, regardless
 of age.

 ARL will be responsible for training club U6 and U7 coaches to deliver Tackle Ready to their
 players and teams through a variety of workshops, online modules and practical days.

“Girls now have the opportunity to play rugby league from aged four
 through to the NRL and beyond. This also means from a very young
 age that they can now only develop those life-long friendships, and
   also play the same game in their own way through their entire
                         football career.”

    GEORGIA HALE – NZ WARRIORS WOMEN’S CAPITAN

                                                                                            24
U6 Suggested Training Times

Auckland Rugby League provides suggested training times, per age group as guidelines to
what are good practices to keep kids engaged, interested and having fun.

1 training session per week 45 minutes.
Example:

Training       -     Wednesday afternoons from 5:15pm to 6:00pm (45 minutes)
Game Day       -     Saturday mornings game (32 minutes)

       Suggested U6 Training Example

 For a full breakdown of this session plan, games and activities, visit
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.

                                                                                          25
Rule Card (7 Year Olds)

                          26
U7 Focus Points

       Tackle Ready Programme
Children in this grade are to continue the Tackle Ready Programme, particularly prior to the
season and at training, which prepares and provides confidence for our young players into
contact. The programme will be delivered by qualified club coaches who have been
assessed and approved by Auckland Rugby League’s Coaching and Development
Department. The Tackle Ready document attached on ARL’s website outlines in detail, 6
weeks of coaching and session plans, along with good coaching and warm up practices.

       Field Size

The field size is set to 40 metres by 20 metres, allowing 4 ARL Mini League fields to fit onto
one international rugby league field. We are encouraging smaller fields and less playing
numbers to increase participation, hands on the ball experiences and scoring opportunities.
The field size also allows clubs to have a festival like experience while maximising club field
usage.

                                                                                             27
Game Leaders
A Game Leader is a person to be present on the field to help organise, structure and
facilitate the game for their respective teams. This could be a coach, parent, or responsible
sibling.

Game leaders should complete the ARL age grade specific online quiz (e.g. 6/7 Knowledge
Quiz). It’s also advised they hold a current Mini-Mod Coach Qualification and/or Mini-Mod
Referee Qualification.

       Player Numbers

There are 6 players on the field, per team which allows easy organisation for coaches. With
6 tackles per set, every child will get a run each set unless a try is scored which will help
ensure no child is over-looked or neglected.

       Tackles Per Set

Having completed the Tackle Ready Programme, children progress to the tackle version of
the game safely, with tackle practice, confidence and developed core rugby league skills.
There are 6 tackles per set, which aligns with player numbers and allows each child to have
a turn with the football and attempt to beat defenders. The Safe Play Code applies in this
grade. We are encouraging coaches to continue delivering elements of the Tackle Ready
Programme in this grade to continue the players development and confidence.

       Defensive Line Distance

The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. The
defending team may not advance from this mark until the other team’s first receiver has
caught the ball.

       Chance Rule

This age grade is a place of learning, discovering and understanding for our young players.
The Chance Rule allows children to play the game, make mistakes and learn in a way like
never before.

                                                                                              28
The rule guarantees the side with the ball a full set, of 6 tackles unless a try has been scored.
If a child makes an error, the rule interacts and instead of a change of possession, it is
counted as if the player was tackled. Mistakes like a knock on, a forward pass or running
out of the field of play will result in the player bringing the ball back to where the
infringement was made and playing the ball. Example: Johnny goes for a run down the
sideline and runs out of the marked field on tackle 3. The Game Leader brings Johnny back
to where he ran out of bounds and plays the ball and tackle 4 is called.

It’s important to understand at this age, these mistakes are going to be frequent. The
Chance rule allows a freer flowing game, while not penalising players for making errors in
this crucial learning stage of development.

       Non-Scoring Team’s Tap Restart (5m)

Restart’s of play will go to the non-scoring team after a try has been scored and will happen
5 metres out from the try line. This will give the non-scoring team 6 tags and 35 metres to
attempt to score. For example, Red team scores a try against Blue team. Blue team has a
tap restart, 5 meters out from their own try line, while the red team stands back 5 metres to
form their defensive line.

Traditionally and in international rules, rugby league rewards the scoring team by receiving
the ball back of a kick off. For our purposes, giving the ball to the non-scoring team
promotes more equal possession and opportunity for all players, regardless of skill level.
This modifies the game to be more inclusive and increase participation in both teams which
can help benefit the development of the game, as often if teams are mismatched in skill, the
scoring team will continue to score.

       1 Pass

To continue with the Under 6 grade, our young players are still learning the fundamentals of
catching and passing. One pass off the ruck is implemented to simplify the game. This
makes it easier for the coach to organise and delegate runners which can help ensure
children don’t crowd the play the ball.

                                                                                              29
U7 Suggested Training Times

Auckland Rugby League provides suggested training times, per age group as guidelines to
what are good practices to keep kids engaged, interested and having fun.

1 training session per week 45 minutes.
Example:

Training       -     Wednesday afternoons from 5:15pm to 6:00pm (45 minutes)
Game Day       -     Saturday mornings game (32 minutes)

Suggested U7 Training Example

 For a full breakdown of this session plan, games and activities, visit
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.

                                                                                          30
31
Rule Card (8 Year Olds)

                          32
U8 Focus Points

       Field Size

The field size has been set to 68 metres by 30 metres, allowing 2 ARL Mod League fields to
fit onto one international rugby league field. The field size accommodates the player
numbers on the field, along with growing in size as players are developing physically and
skilfully.

       Player Numbers

There are 8 players on the field, per team. With the size of the field expanding, this means
we can get more children on the field and involved in the game. The coach must not be on
the field during play at this grade and an ARL appointed should referee facilitate the game.
Should an ARL appointed referee not be supplied, an agreed nominated parent, coach or
responsible sibling is permitted.
                                                                                             33
Two Passes to Retain Possession

In order to promote catch and pass skills, teamwork and sharing the football around there is
a two-pass rule in the mini-mod grades, from under 8’s to under 12’s. If two passes are not
completed by either team, before getting tackled a change-over will occur. The two-pass
rule does not apply to scoring opportunities or chances. Your team does not need to pass
the ball twice to score a try, however if tackled in an attempt to score and two passes have
not been completed, a change-over will be signalled by the referee. This rule does not apply
if the first receiver (wearing the designated ID) is tackled – See First Receiver Vest Rule.

       First Receiver Vest Rule

The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows
that player to run and get tackled without a loss of possession, they can also score. The two-
pass rule otherwise remains the same. This promotes our first receivers to look up at the
defensive line and take on the defence if the opportunity presents itself. In this grade, the
FR vest must be swapped to a new player at each quarter break/time to ensure rotation and
opportunities to other players are presented. We are encouraging development at this age
group and we would suggest to coaches that all players are given the opportunity to wear
the bib in rotation, over the course of the season.

       Tackles Per Set

There are 6 tackles per set, which aligns with the international version of Rugby League and
what the kids watch on TV. The Safe Play Code applies in this grade.

       Defensive Line Distance

The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. This
will be set be the referee and he/she will enforce that the defending team may not advance
from this mark until the other team’s first receiver has caught the ball.

       Non-Scoring Team’s Tap Restart at Halfway

To align with the international version of the game, the U8’s grade starts and restarts the
game, after a try is scored with a tap on halfway. This is slowly progressing and beginning to
look like the international version of the game of rugby league.

                                                                                           34
U8 Suggested Training Times

Auckland Rugby League provides suggested training times, per age group as guidelines to
what are good practices to keep kids engaged, interested and having fun.

2 training session per week 45 minutes.
Example:

Training       -     Tuesday and Thursday afternoons 5:15pm to 6:00pm (45 minutes)
Game Day       -     Saturday mornings game (32 minutes)

U8 Suggested Training Example

 For a full breakdown of this session plan, games and activities, visit
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.

                                                                                          35
Rule Card (9 Year Olds)

   U9 Focus Points

                          36
U9 Focus Points

       Field Size

The field size has been set to 68 metres by 30 metres, allowing 2 ARL Mod League fields to
fit onto one international rugby league field. The field size accommodates the player
numbers on the field, along with growing in size as players are developing physically and
skilfully.

Player Numbers

There are 8 players on the field, per team. With the size of the field expanding, this means
we can get more children on the field and involved in the game. The coach must not be on
the field during play at this grade and an ARL appointed referee should facilitate the game.
Should an ARL appointed referee not be supplied, an agreed nominated parent, coach or
responsible sibling is permitted.

                                                                                             37
Two Passes to Retain Possession

In order to promote catch and pass skills, teamwork and sharing the football around there is
a two-pass rule in the mini-mod grades, from under 8’s to under 12’s. If two passes are not
completed by either team, before getting tackled a change-over will occur. The two-pass
rule does not apply to scoring opportunities or chances. Your team does not need to pass
the ball twice to score a try, however if tackled in an attempt to score and two passes have
not been completed, a change-over will be signalled by the referee. This rule does not apply
if the first receiver or dummy half (wearing the designated ID) is tackled – See First Receiver
Vest and Dummy Half Vest Rules.

       First Receiver Vest Rule

The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows
that player to run and get tackled without a loss of possession, they can also score. The two-
pass rule otherwise remains the same. This promotes our first receivers to look up at the
defensive line and take on the defence if the opportunity presents itself. In this grade, the
FR vest must be swapped to a new player at each quarter break/time to ensure rotation and
opportunities to other players are presented. We are encouraging development at this age
group and we would suggest to coaches that all players are given the opportunity to wear
the bib in rotation, over the course of the season.

       Dummy Half Vest Rule

The Dummy Half (DH) vest is worn by the dummy half on each team. Similar to the First
Receiver concept, the dummy half wears an ID vest and is allowed to run, get tackled and
score without a change of possession (two-pass rule). The vest must be swapped over at
each quarter break to ensure rotation and opportunities to other players are presented. We
are encouraging development at these grades we would suggest to coaches that all players
are given the opportunity to wear the vest in rotation, over the course of the season.

       Tackles Per Set

There are 6 tackles per set, which aligns with the international version of Rugby League and
what the kids watch on TV. The Safe Play Code applies in this grade.

                                                                                            38
Defensive Line Distance

The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. This
will be set be the referee and he/she will enforce that the defending team may not advance
from this mark until the other team’s first receiver has caught the ball or the dummy half
(wearing the designated ID) has taken a step forward.

       1 Defensive Marker

Adding in one defensive marker to progress into teaching the children about the ruck and
defensive strategies at marker. As the dummy half vest rule has come into effect, the
marker has the responsibility of watching if the dummy half tries to run, similar to a 13 a-
side game of Rugby League.

       Non-Scoring Team’s Tap Restart at Halfway

To align with the international version of the game, this grade starts and restarts the game,
after a try is scored with a tap on halfway. This is slowly progressing and beginning to look
like the international version of the game of rugby league.

   ‘Teaching the big kid to throw a pass is only going to help
  him too because at some point if he is good enough and he
    keeps going through the ranks he is going to need more
                         than just size’.

            IVAN CLEARY – PENRITH PANTHERS COACH

                                                                                               39
U9 Suggested Training Times

Auckland Rugby League provides suggested training times, per age group as guidelines to
what are good practices to keep kids engaged, interested and having fun.

2 training session per week 45 minutes.
Example:

Training       -     Tuesday and Thursday afternoons 5:15pm to 6:00pm (45 minutes)
Game Day       -     Saturday mornings game fixtures (32 minutes)

U9 Suggested Training Example

 For a full breakdown of this session plan, games and activities, visit
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.

                                                                                          40
For a full breakdown of this session plan, games and activities, visit
www.aucklandleague.co.nz.

                                                                         41
Rule Card (10 & 11 Year Olds)

                                42
Rule Card (10 & 11 Year Olds)

                                43
U10 & 11 Focus Points

Field Size

Field size grows to accommodate more players and increasing development abilities. The
field size is 80 x 48M and a maximum of 11 players are permitted on the field at any one
time. The field set up and layout is essentially, a full-sized rugby league field, brought in 10m
on each side of the rectangle. The field also now has an in-goal area and dead ball line, as
kicking in general play is permitted.

Player Numbers

There are 11 players on the field, per team. With the size of the field expanding, this means
we can get more children on the field and involved in the game. The coach must not be on
the field during play at this grade and an ARL appointed referee should officiate the game.
Should an ARL appointed referee not be supplied, an agreed nominated parent, coach or
responsible sibling is permitted.

                                                                                              44
Two Passes to Retain Possession

In order to promote catch and pass skills, teamwork and sharing the football around there is
a two-pass rule in the mini-mod grades, from under 8’s to under 12’s. If two passes are not
completed by either team, before getting tackled a change-over will occur. The two-pass
rule does not apply to scoring opportunities or chances. Your team does not need to pass
the ball twice to score a try, however if tackled in an attempt to score and two passes have
not been completed, a change-over will be signalled by the referee. This rule does not apply
if the first receiver or dummy half (wearing the designated ID) is tackled – See First Receiver
Vest and Dummy Half rules.

       First Receiver Vest Rule

The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows
that player to run and get tackled without a loss of possession, they can also score. The two-
pass rule otherwise remains the same. This promotes our first receivers to look up at the
defensive line and take on the defence if the opportunity presents itself. In this grade, the
FR vest must be swapped to a new player at each quarter break/time to ensure rotation and
opportunities to other players are presented. We are encouraging development at this age
group and we would suggest to coaches that all players are given the opportunity to wear
the bib in rotation, over the course of the season.

       Dummy Half Vest Rule

The Dummy Half (DH) vest is worn by the dummy half on each team. Similar to the First
Receiver concept, the dummy half wears an ID vest and is allowed to run, get tackled and
score without a change of possession (two-pass rule). The vest must be swapped over at
each quarter break to ensure rotation and opportunities to other players are presented. We
are encouraging development at these grades we would suggest to coaches that all players
are given the opportunity to wear the vest in rotation, over the course of the season.

       Tackles Per Set

There are 6 tackles per set, which aligns with the international version of Rugby League and
what the kids watch on TV. The Safe Play Code applies in this grade.

                                                                                            45
Defensive Line Distance

The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. This
will be set be the referee and he/she will enforce that the defending team may not advance
from this mark until the other team’s first receiver has caught the ball or the dummy half
has taken a step forward.

        Defensive Marker

Adding in one defensive marker to progress into teaching the children about the ruck and
defensive strategies at marker. As the dummy half vest rule has come into effect, the
marker has the responsibility of watching if the dummy half tries to run, similar to a 13 aside
game of Rugby League.

       Conversions Allowed (U10)

Conversions or place kicks are taken from directly in front of the posts, regardless of where
a try is scored and must be taken by the try scorer. This is to ensure more players get
opportunities and experiences at conversions and allows a team wide developmental
approach.

       Conversions Allowed (U11)

Conversions or place kicks are now taken from where the try is scored. If the try is scored
near either sideline, the kicker brings the conversion into the closest scrum line. This must
be taken by the try scorer which ensures more players get opportunities and experiences at
conversions and allows a team wide developmental approach.

       Kicking in General Play Allowed

Kicks are now permitted in general play, with the rule that there are no bombs. A kick must
travel further than it does higher. Goal line dropouts are allowed if a player is forced/tackled
in their own goal or knocks the ball over their dead ball line. The non-kicking team must
retire at least 5m from the try line for a goal line drop out.

                                                                                             46
Non-Scoring Team’s Tap Restart at Halfway

This grade starts and restarts the game, after a try is scored with a tap on halfway.

U10 & 11 Suggested Training Times

Auckland Rugby League provides suggested training times, per age group as guidelines to
what are good practices to keep kids engaged, interested and having fun.

2 training session per week 60 minutes.
Example:

Training        -     Tuesday and Thursday afternoons 5:15pm to 6:15pm (60 minutes)
Game Day       -      Saturday mornings game fixtures (40 minutes)

U10 & 11 Suggested Training Example

 For a full breakdown of this session plan, games and activities, visit
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.

                                                                                          47
Rule Card (12 Year Olds)

                           48
U12 Focus Points

       Field Size

The field size in this grade is a full international sized field (100m x 68m) with a maximum of
13 players on the field at any one time. The field’s in goal, try line and dead ball line are as
seen below and mirror in an international game of rugby league.

       Player Numbers

There are 13 players on the field, per team. The coach must not be on the field during play
at this grade and an ARL appointed referee should facilitate the game. Should an ARL
appointed referee not be supplied, an agreed nominated parent, coach or responsible
sibling is permitted.

Two Passes to Retain Possession

In order to promote catch and pass skills, teamwork and sharing the football around there is
a two pass rule in the mini-mod grades. If two passes are not completed by either team,
before getting tackled a change over will occur. The two-pass rule does not apply to scoring
opportunities or chances. Your team does not need to pass the ball twice to score a try,
however if tackled in an attempt to score and two passes have not been completed, a
change over will be signalled by the referee. This rule does not apply if either first receiver
(wearing the designated ID) is tackled or the Dummy Half (wearing the designated ID) is
tackled – See First Receiver Vest and Dummy Half Vest Rules.

                                                                                              49
First Receiver Vests Rule (x2)

The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows
that player to run, get tackled without a loss of possession and score. In this grade, two
First Receiver vests are worn by team members to help facilitate, develop and replicate the
two halfbacks in the International version of the game. The two-pass rule otherwise remains
the same. This promotes our first receivers to look up at the defensive line and take on the
line if the opportunity presents itself. It also allows and helps each first receiver or half to
control his/her side of the ruck or field.

The First Receiver vest can be swapped to a new player at each half, however this is not
compulsory in the Under 12 Grade. The concept behind having two FR Vests is to introduce
and develop the Five-eighth (#6) and Halfback (#7). This will help give attacking teams
options on either side of the ruck and help allow the halves to communicate and organise
their side of the field.

       Dummy Half Vest Rule

The Dummy Half Vest is worn by the dummy half on each team. Similar to the first receiver
concept, the dummy half wears an ID vest and is allowed to run, get tackled and score
without a change of possession (two pass rule). The vest is advised to be swapped over at
halftime to give more players an opportunity to play dummy half, however this is not
compulsory in the Under 12 Grade.

       Tackles Per Set

There are 6 tackles per set, which aligns with the international version of Rugby League and
what the kids watch on TV. The Safe Play Code applies in this grade.

       Defensive Line Distance

The defensive line stands back 7 metres from the play the ball to be deemed ‘onside’. This
will be set be the referee and he/she will enforce that the defending team may not advance
from this mark until the other team’s first receiver has caught the ball or the dummy half
(wearing the designated ID) takes a step forward.

                                                                                             50
2 Defensive Markers

The Under 12 Grade has two defensive markers, replicating the international version of the
game. As the dummy half vest rule has come into effect, the markers have the
responsibility of watching if the dummy half tries to run. We are also encouraging the
attacking team to play on both sides of the ruck or at least have options on both sides, so
there are two markers in this grade.

       Conversions Allowed

Conversions or place kicks are now taken when a try is scored and can be taken by the
teams chosen kicker. Conversions are taken from in line to where the try was scored, as
long as it’s between the scrum lines. If the try is scored outside these points, for example
near the corner of the field, the ball and conversion will be bought in line to the edge of that
scrum line. There will be no conversions attempted from the sideline or areas that lie
outside the either scrum line.

       Kicking in General Play Allowed

Kicks are permitted in general play, with the rule that there are no bombs. A kick must
travel further than it does higher. Goal line dropouts are allowed if a player is
forced/tackled in their own goal or knocks the ball over their dead ball line. The non-kicking
team must retire at least 5m from the try line for a goal line drop out.

       Kick-off Restart at Halfway

The non-scoring team kicks the ball off from the halfway line. The non-kicking team must
retire at least 5m from the halfway line each kick off and the ball must travel at least 5m.

       ‘If you play your mate in a game of table tennis there is no
                 trophy on offer but you still want to win.’

                 IVAN CLEARY – PENRITH PANTHERS COACH

                                                                                               51
U12 Suggested Training Times

Auckland Rugby League provides suggested training times, per age group as guidelines to
what are good practices to keep kids engaged, interested and having fun.

2 training session per week 60 minutes.
Example:

Training       -     Tuesday and Thursday afternoons 5:15pm to 6:15pm (60 minutes)
Game Day       -     Saturday mornings game fixtures (40 minutes)

U12 Suggested Training Example

 For a full breakdown of this session plan, games and activities, visit
https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1.

                                                                                          52
SAFE PLAY CODE – 6 TO 15 YEARS
                                         (SUMMARY)

   The Safe Play Code is to be enforced across all 6-15 years matches. In summary:

   »Tackles above the armpits are not permitted;
   » Dangerous tackles:
   » The tackler’s legs cannot be used to trip, or in a throw movement;
   » Adopting a crotch hold is not permitted;
   » Shoulder charges are not permitted;
   » A ball-carrier cannot be lifted
   » Ankle taps are not permitted
   » Aggressive palms are not permitted. The ball-carrier cannot “thrust” out an arm to contact
   the defender above the shoulder.
   » Slinging/swinging is not permitted, nor is a player able to push an opponent.
   » Dangerous flops are not permitted. A defender cannot drop or fall on a player who is lying
   on the ground (placing a hand on the player to affect the tackle is most suitable).
   » Surrender (in the tackle). The ball-carrier may surrender in the tackle. Defenders must not
   complete the tackle.
   » Verbal abuse/Foul language is not permitted. The use of threatening or offensive language
   is not permitted.
   » Scrums: Pushing or pulling in, or rotating a scrum is not permitted.

 “My time at the New Lynn Stags was great, it was a home away
   from home. In my time there it was a really small club, but I
 managed to make lifelong friends there, including coaches who
were even invited to my wedding, they’re like my second dads. For
   myself and those before me, I think they will agree that the
         relationships you built there are there for life.”

                  HENRY PERENARA – NRL REFEREE

                                                                                              53
Auckland Rugby League
Level 2, 17-19 Beasley Avenue,
Penrose, Auckland 1061

Ph: +64 9 571 2000
Website: www.aucklandleague.co.nz
                                    54
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