Junior Rugby League: 6-12 Years Official Auckland Rugby League Junior Development Framework - Sporty.co.nz
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
PART ONE FRAMEWORK, DEVELOPMENT AND COACHING PHILOSOPHY 3 INTRODUCTION 3 BACKGROUND 3 ACKNOWLEDGEMENTS 4 AUCKLAND RUGBY LEAGUE - 5 STEPS OF DEVELOPMENT 4 AUCKLAND RUGBY LEAGUE - STEP 2 PLAY AND LEARN 5 PLAY AND LEARN PATHWAY 6 PLAY AND LEARN AGE GROUP SUMMARY 7 JUNIOR JOURNEY 8 COACHING JUNIORS 9 2
PHILOSOPHY First teach kids to love the game and then teach them how to play it. Doing it the other way around is one of the reasons kids drop out (Making the game too complex, too technical and unnecessary pressure). INTRODUCTION Mini-Mod Rugby League is a modified version of our game that promotes enjoyment and development in our young children. Juniors enjoy weekly games of rugby league during the regular season along with multiple training nights facilitated by our dedicated coaches and volunteers. There are so many reasons why mini-mod football is successful, however we must always be looking at ways to improve in order to keep pace with our constantly evolving environment. The question is not if, but how can we continue to improve our game for the greater development and enjoyment of junior rugby league. This document highlights the rules, policies and procedures that will be coming into affect in the Auckland Rugby League district in 2021. BACKGROUND In 2017, an extensive review of the mini-mod grades was conducted by Auckland Rugby League, which involved various stakeholders within our game, including; NSO’s, RSO’s, local clubs, parents, coaches, managers, administrators and development officers. The insights gathered directed Auckland Rugby League to pilot a revised programme for the U6 to U12 grades. We are now rolling out a developmental update to the rules and laws of the mini- mod game for 2021. This aligns with the National Rugby League’s review and update from 2015 onwards and we are working together to provide the best product for our juniors. The National Rugby League implemented a project to overhaul their mini-mod game format and introduce concepts that promoted the growth, participation and enjoyment of rugby league. Using this template, along with studies and feedback relating to our game here in New Zealand - Auckland Rugby League have designed a development format and framework which includes minor modifications, to help increase participation and enjoyment. The Junior Development Framework (JDF) will put structures in place to help encourage decision 3
making with a deeper focus on development, including technical, tactical and cognitive skills. This will help make the introduction to rugby league, easier to understand for new players, coaches and parents, in our U6 to U12 grades. ACKNOWLEDGEMENTS ARL wishes to acknowledge the National Rugby League for development, studies and research purposes contributing to this framework. We also wish to acknowledge Kathryn Berkett for her work and research in young people’s social and emotional thinking and the studies behind why the emotional brain plays a significant role in youth sports. AUCKLAND RUGBY LEAGUE 5 STEPS OF DEVELOPMENT The ARL 5 Steps of Development is a regional body structure that has the goal of a lifetime engagement and love for rugby league for all participants involved. The process is broken down into 5 target groups, which the ARL caters for in the school, club and development space. This document will cover the ‘Play & Learn’ section and the mini-mod age group (6 to 12 years old). Further information on other age groups and what ARL provides can be found at www.aucklandleague.co.nz. 4
“I loved being here at the Waiheke Rugby League Club when I was younger. I really want to help rugby league grow here in New Zealand, not just on Waiheke and I believe it starts from grassroots rugby league.” BRANDON SMITH – MELBOURNE STORM AUCKLAND RUGBY LEAGUE STEP 2 PLAY AND LEARN The Play and Learn section of the 5 Steps of Development Model is a crucial introductory stage for our young players. This phase focuses on learning through mistakes, playing through games and creating structures where kids can be comfortable. It’s about learning and teaching in an indirect manor that allows kids to express themselves, their creativity and their enjoyment for the game of rugby league. 5
PLAY AND LEARN PATHWAY The Play and Learn structure in Auckland is split into two categories: Mini League (6 to 9 years old) Mod League (10 to 12 years old) This accommodates a development framework to offer a staggered learning approach which will prepare our players for the international version of the game. The concept will split the junior rugby league system into two main sections – Mini League (U6 to U9) and Mod League (U10 to U12). Sections will operate under slightly different rules and structures, created to allow our young children to develop, learn, and experience a safe modified and enjoyable version of our game throughout their journey within rugby league. This staggered approach to learning will allow children to progress through the grades and develop key core skills and values of rugby league, while also developing a love for the game. 6
PLAY AND LEARN AGE GROUP SUMMARY Mini League Mini League Mini League Mini League Mod League Mod League Mod League U6 U7 U8 U9 U10 U11 U12 Rules Modified Rules Modified Rules Modified Rules Modified Rules Modified Rules Modified Rules Modified Rules Split Season: League Tag Tackle Ready First Receiver (FR) Dummy Half (DH) Combination and Combination and Two FR Bibs and the Focus and Introduction to Contact Programme and Two Passes and Marker Gameplay of FR and DH Gameplay of FR and DH Ruck First Receiver (FR) Dummy Half (DH) Kicking and Kicking and Three Vest Main Addition Chance Rule Contact Vest Vest Conversions Conversions System Trainings One 45 minute training One 45 minute training Two 45 minute training Two 45 minute training Two 60 minute training Two 60 minute training Two 60 minute training (Suggested) session per week session per week sessions per week sessions per week sessions per week sessions per week sessions per week Format Development Development Development Development Development Development Development Competition Competition Competition Competition Competition Competition Competition Referee Game Leaders Game Leaders Referee Referee Referee Referee Referee Facilitate Facilitate Facilitates Facilitates Officiates Officiates Officiates ‘I have seen a lot of junior footy games and one thing that has always bothered me is that a lot of kids get taught not to pass the ball in case someone drops it so there is more incentive for coaches to teach kids how to play and enjoy the game rather than focus on the result.’ IVAN CLEARY – PENRITH PANTHERS COACH JUNIOR JOURNEY The Auckland Rugby League, Junior Journey is what we envision a child who participates in a rugby league club will experience as they grow up and develop through the grades. The path and framework are built to leave a long lasting love and understanding for the game of rugby league. The journey also holds core values that we at Auckland Rugby League uphold, including inclusiveness, safety, fun and enjoyment. 7
COACHING JUNIORS Coaching youth rugby league can be one of the most rewarding and satisfying experiences in sport. Auckland Rugby League has a template for coaches called ‘Coaching Juniors’ which highlights good practices and effective methods for positive participation. For more information on coaching juniors, see Auckland Rugby League’s range of online courses and workshops at https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. Good Coaching Practices It’s important for our kids to feel included in our training, sessions and games. We have some good coaching practices, tools and guidelines for all coaches to use so that their players can have the best rugby league experience. Keep kids safe and design for the right age Health and safety come first: If a kid’s health or safety is threatened on the field, stop the game immediately. If you learn of a threat off the field, contact authorities. Change the rules: If the field is too big or the rules are too challenging, feel free to change the rules. Make the playing space smaller, use different equipment or adjust the rules to suit your playing group. Plan ahead: You’re a lot less likely to run into trouble if you plan practice in advance. Know your warm-ups, games and cool downs. Think about the safety issues that might come up. Plan out whose turn it is to help. Have backup plans in place. Keep kids moving Stop waiting: Minimise line time by setting up stations and encouraging active cheering during any waits. Stop talking: Keep directions to a minimum. (Planning ahead helps with this.) Watch for kids who opt out: Kids choose to sit out for lots of reasons. Encourage them to get back in the game. 9
Keep it fun Let kids know how they’re doing: Set goals with individuals and the team. Track progress and provide feedback. Celebrate every kid, every day: Coach to kid, kid to kid, as a team. Celebrating should be a key part of every practice. Set a good example: Kids are watching you. Smile, laugh, dance, cheer. There’s no riding alongside in a golf cart for you. Move as much as the kids do. NRL’s Coaching Environment 4 Pillars Maximum Player Involvement : Everyone has a role, equal game time, no long lines at training. Maximum Fun & Enjoyment: Smiles, laughter, players turning up to training. Safe: Emotional safety, physical safety, environment safety, technique. Focused on Core Skill Development: Don't forget about the key skills of Rugby League, coaches sometimes fall into the trap of going away from the fundamentals and deliver a tactical heavy approach. 10
Some Boys Hate Carrots Some Boys Hate Carrots helps us remember some crucial information to make sure our players, regardless of age, are supported emotionally and socially with a sense of belonging. Having happy, healthy and active kids is one of our goals at Auckland Rugby League and we encourage the Some Boys Hate Carrots philosophy. Kathryn Berkett, Neurosequential Model of Therapeutics Practitioner. For more information on the relevance of emotional belonging in youth sports and how we can incorporate it into our coaching, visit www.aucklandleague.co.nz Some – See Me: Boys – Show Me: Refers to acknowledging the child’s presence Show me I Belong, refers to showing kids they are and interacting with them, particularly on welcomed and creating a sense of belonging to the arrival. Little things like saying a personal hello team. This could look like giving them high fives (on to the newly arrived child or an interactive arrival or through the session) or by providing them with question like ‘How was your day’ lets them glowing and personal feedback like ‘Hey great catch know and feel like they belong to the group John’. Doing this will allow and help show each and that they are safe. individual that they are part of the group. Hate – Tell Me: Carrots – Give Me: Kids love to know what’s happening, particularly if Giving kids some control over your sessions will they are new, unsure or adjusting to the new group or help your team socially and emotionally, while a new situation. Some kids even need to know and creating a sense of belonging. Tasks like picking they will come up and ask you what todays session up the cones, helping to set up a square or grid for looks like. Let the group know in a formal setting with a game will help kids feel inclusive. You can go a quick and brief overview of what you have planned further by getting their input on games, additional and what your focuses and learning outcomes are. rules or what the last ten minutes of training looks like. 11
Coaching Session Plan Template Provided below is a good example of what an Auckland Rugby League coaching session should look like. This has been broken down into 5 categories that all should relate back to the theme of your session. The theme during that session is what you as a coach, think your team should be working on, developing or learning. This could be anything from a particular skill, teamwork or even just fun and enjoyment. For more information on session plans and good practices, visit www.aucklandleague.co.nz and check out our wide variety of game cards, session plans, online workshops, coaching courses and learning modules. Arrival activity – Simple skill challenges to match session theme Small sided game – Warm up game for skill development and conditioning Skill activity – Activity to improve develop skill through instruction, demonstration, practice Game or challenge – Game or activity to test and develop skill relating to session theme Review & Reflect – Review session, ask questions and check for session understanding 12
Coaching Resources Auckland Rugby League have a number of coaching resources and games available online at https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. These resources are in the form of game cards and videos which describe how to play, fun progressions of games and the learning outcomes or objectives for each game. There are a variety of rugby league specific game categories, including Team Icebreakers, Catch and Pass, Evasion, Agility, Grip and Carry, Kicking, Tackle, Tag and Team Games. The purpose of these cards is to give local junior coaches a games index for their training sessions and to increase fun, enjoyment and participation amongst our players. Example: Kick Tennis Game – Game Library including more games cards, video footage and activities can be found online at https://www.aucklandleague.co.nz/Learning- Resources/Coaching-1. 13
Tackle Ready Programme The Tackle Ready Programme is mandatory for all under 6 and 7 children to participate in and complete. The 6 week programme introduces children into contact and teaches correct techniques in a fun, learning environment. Auckland Rugby League also advises and recommends for this to be completed by any new player to the game, regardless of age. ARL will be responsible for training club U6 and U7 coaches to deliver Tackle Ready to their players and teams through a variety of workshops, resources, online modules and practical days. The full Tackle Ready document and resource can be found at: https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. Auckland Rugby League wishes to acknowledge the NRL for the creation, development and rollout of this programme. ARL will be encouraging coaches to deliver the Tackle Ready Programme to their teams during the first half of the season U6 season during training, to help prepare kids for the tackle and contact mid-season progression. 14
15
PART TWO RULES AND REGULATIONS Play League Rule Card (6 Years Old) 18 U6 Focus Points 21 Rule Card (7 Years Old) 26 U7 Focus Points 27 2 Rule Cards (8 Years Old) 32 U8 Focus Points 33 Rule Card (9 Years Old) 36 U9 Focus Points 37 Learn League Rule Cards (10 & 11 Years Old) 42 U10 & 11 Focus Points 44 Rule Cards (12 Years Old) 48 U12 Focus Points 49 SAFE PLAY CODE – 6 TO 15 YEARS (SUMMARY) 53 16
17
Rule Card (6 Year Olds) (U6 First Half of the Season) 18
Rule Card (6 Year Olds) (U6 Second Half of the Season – if opted) 19
20
U6 Focus Points Split Season The Auckland Rugby League U6 Grade is split into two sections to help introduce kids to the game of rugby league. The first 8 weeks of the season, from April to June is a compulsory non-contact version of rugby league called League Tag. The second half of the season, July to September is a modified contact version of rugby league. Teams have the option, at the end of June to progress to the contact version or stay with League Tag. Some teams may need more time than others to learn the core fundamentals of the game and correct tackling techniques so we have a development structure in place to allow that to happen and each individual team to progress when they’re comfortable and confident. League Tag and an Introduction to Rugby League The rollout of the 2021 rules will see all Under 6 grades participate in a non-contact version of Rugby League called, League Tag for the first half of the season. This will give young children the chance to build confidence, learn key skills and introduce players to our game, with minimalised pressure. This is the start of a child’s rugby league journey and it’s imperative we are inclusive and offer a product that is fun, safe and more importantly teaches the game at an introductory and beginner level. After the end of Term 2 (8 weeks into the League Tag Season), players have the chance to move into a contact version of the game. The rules remain exactly the same, however the tags are removed and the tackle component is introduced. Preparing the kids for this stage is vital for the safety and well-being of our players. We are encouraging coaches to deliver the NRL Tackle Ready Programme to their U6 players during the first half of the season, during training to prepare them for the mid-season switch. Should coaches deem that there kids need more time to get accustom to tackling and contact, they can opt to stay in the League Tag system. The rules precisely mirror the ARL mini-mod rules so kids and teams can change to contact when they are comfortable, confident and ready. 21
Field Size The field size is set to 40 metres by 20 metres, allowing 4 ARL Mini League fields to fit onto one international rugby league field. We are encouraging smaller fields and less playing numbers to increase participation, hands on the ball experiences and scoring opportunities. The field size also allows clubs to have a festival like experience while maximising club field usage. Game Leaders A Game Leader is a person to be present on the field to help organise, structure and facilitate the game for their respective teams. This could be a coach, parent, or responsible sibling. Game leaders should complete the ARL age grade specific online quiz (e.g. 6/7 Knowledge Quiz). It’s also advised they hold a current Mini-Mod Coach Qualification and/or Mini-Mod Referee Qualification. Player Numbers There are 6 players on the field, per team which allows easy organisation for coaches. With 6 tackles per set, every child will get a run each set unless a try is scored which will help ensure no child is over-looked or neglected. 22
Tags / Tackles Per Set There are 6 tags / tackles per set, which aligns with the international version of rugby league. In the first half of the season, to stop an attacker, the defender must rip off one of the attacker’s tags which are placed on his/her hips. Should teams opt for the mid-season contact switch, to stop a player a tackle on the ball carrier must be completed. Defensive Line Distance The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. The defending team may not advance from this mark until the other team’s first receiver has caught the ball. Chance Rule This age grade is a place of learning, discovering and understanding for our young players. The Chance Rule allows children to play the game, make mistakes and learn in a way like never before. The rule guarantees the side with the ball a full set, of 6 tags / tackles unless a try has been scored. If a child makes an error, the rule interacts and instead of a change of possession, it is counted as if the player was tagged / tackled. Mistakes like a knock on, a forward pass or running out of the field of play will result in the player bringing the ball back to where the infringement was made and playing the ball. Example: Johnny goes for a run down the sideline and runs out of the marked field on tag 3. The Game Leader brings Johnny back to where he ran out of bounds and plays the ball and tag 4 is called. It’s important to understand at this age, these mistakes are going to be frequent. The Chance Rule allows a free-flowing game, while not penalising players for making errors in this crucial learning stage of development. Non-Scoring Team’s Tap Restart (5m) Restart’s of play will go to the non-scoring team after a try has been scored and will happen 5 metres out from the try line. This will give the non-scoring team 6 tags or tackles and 35 metres to attempt to score. For example, Red team scores a try against Blue team. Blue team has a tap restart, 5 meters out from their own try line, while the red team stands back 5 metres to form their defensive line. 23
Traditionally and in international rules, rugby league rewards the scoring team by receiving the ball back of a kick off. For our purposes, giving the ball to the non-scoring team promotes more equal possession and opportunity for all players, regardless of skill level. This modifies the game to be more inclusive and increase participation in both teams which can help benefit the development of the game, as often if teams are mismatched in skill, the scoring team will continue to score. 1 Pass At 6 years old, our players are still learning the fundamentals of catching and passing. One pass off the ruck is implemented to simplify the game. This makes it easier for the coach to organise and delegate runners which can help ensure children don’t crowd the play the ball. Tackle Ready Programme The Tackle Ready Programme, created by the NRL is for all children to participate in and complete. The 6 week programme introduces children into contact, teaches correct techniques and good safe landing practices in a fun, learning environment. Auckland Rugby League is emphasising all U6 teams complete this programme during training sessions, in the first half of their season before they progress to the tackle version of rugby league (second half of the season). ARL is placing a heavy focus on the programme for the U6 & 7 grades and also advises for this to be completed by any new player to the game, regardless of age. ARL will be responsible for training club U6 and U7 coaches to deliver Tackle Ready to their players and teams through a variety of workshops, online modules and practical days. “Girls now have the opportunity to play rugby league from aged four through to the NRL and beyond. This also means from a very young age that they can now only develop those life-long friendships, and also play the same game in their own way through their entire football career.” GEORGIA HALE – NZ WARRIORS WOMEN’S CAPITAN 24
U6 Suggested Training Times Auckland Rugby League provides suggested training times, per age group as guidelines to what are good practices to keep kids engaged, interested and having fun. 1 training session per week 45 minutes. Example: Training - Wednesday afternoons from 5:15pm to 6:00pm (45 minutes) Game Day - Saturday mornings game (32 minutes) Suggested U6 Training Example For a full breakdown of this session plan, games and activities, visit https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. 25
Rule Card (7 Year Olds) 26
U7 Focus Points Tackle Ready Programme Children in this grade are to continue the Tackle Ready Programme, particularly prior to the season and at training, which prepares and provides confidence for our young players into contact. The programme will be delivered by qualified club coaches who have been assessed and approved by Auckland Rugby League’s Coaching and Development Department. The Tackle Ready document attached on ARL’s website outlines in detail, 6 weeks of coaching and session plans, along with good coaching and warm up practices. Field Size The field size is set to 40 metres by 20 metres, allowing 4 ARL Mini League fields to fit onto one international rugby league field. We are encouraging smaller fields and less playing numbers to increase participation, hands on the ball experiences and scoring opportunities. The field size also allows clubs to have a festival like experience while maximising club field usage. 27
Game Leaders A Game Leader is a person to be present on the field to help organise, structure and facilitate the game for their respective teams. This could be a coach, parent, or responsible sibling. Game leaders should complete the ARL age grade specific online quiz (e.g. 6/7 Knowledge Quiz). It’s also advised they hold a current Mini-Mod Coach Qualification and/or Mini-Mod Referee Qualification. Player Numbers There are 6 players on the field, per team which allows easy organisation for coaches. With 6 tackles per set, every child will get a run each set unless a try is scored which will help ensure no child is over-looked or neglected. Tackles Per Set Having completed the Tackle Ready Programme, children progress to the tackle version of the game safely, with tackle practice, confidence and developed core rugby league skills. There are 6 tackles per set, which aligns with player numbers and allows each child to have a turn with the football and attempt to beat defenders. The Safe Play Code applies in this grade. We are encouraging coaches to continue delivering elements of the Tackle Ready Programme in this grade to continue the players development and confidence. Defensive Line Distance The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. The defending team may not advance from this mark until the other team’s first receiver has caught the ball. Chance Rule This age grade is a place of learning, discovering and understanding for our young players. The Chance Rule allows children to play the game, make mistakes and learn in a way like never before. 28
The rule guarantees the side with the ball a full set, of 6 tackles unless a try has been scored. If a child makes an error, the rule interacts and instead of a change of possession, it is counted as if the player was tackled. Mistakes like a knock on, a forward pass or running out of the field of play will result in the player bringing the ball back to where the infringement was made and playing the ball. Example: Johnny goes for a run down the sideline and runs out of the marked field on tackle 3. The Game Leader brings Johnny back to where he ran out of bounds and plays the ball and tackle 4 is called. It’s important to understand at this age, these mistakes are going to be frequent. The Chance rule allows a freer flowing game, while not penalising players for making errors in this crucial learning stage of development. Non-Scoring Team’s Tap Restart (5m) Restart’s of play will go to the non-scoring team after a try has been scored and will happen 5 metres out from the try line. This will give the non-scoring team 6 tags and 35 metres to attempt to score. For example, Red team scores a try against Blue team. Blue team has a tap restart, 5 meters out from their own try line, while the red team stands back 5 metres to form their defensive line. Traditionally and in international rules, rugby league rewards the scoring team by receiving the ball back of a kick off. For our purposes, giving the ball to the non-scoring team promotes more equal possession and opportunity for all players, regardless of skill level. This modifies the game to be more inclusive and increase participation in both teams which can help benefit the development of the game, as often if teams are mismatched in skill, the scoring team will continue to score. 1 Pass To continue with the Under 6 grade, our young players are still learning the fundamentals of catching and passing. One pass off the ruck is implemented to simplify the game. This makes it easier for the coach to organise and delegate runners which can help ensure children don’t crowd the play the ball. 29
U7 Suggested Training Times Auckland Rugby League provides suggested training times, per age group as guidelines to what are good practices to keep kids engaged, interested and having fun. 1 training session per week 45 minutes. Example: Training - Wednesday afternoons from 5:15pm to 6:00pm (45 minutes) Game Day - Saturday mornings game (32 minutes) Suggested U7 Training Example For a full breakdown of this session plan, games and activities, visit https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. 30
31
Rule Card (8 Year Olds) 32
U8 Focus Points Field Size The field size has been set to 68 metres by 30 metres, allowing 2 ARL Mod League fields to fit onto one international rugby league field. The field size accommodates the player numbers on the field, along with growing in size as players are developing physically and skilfully. Player Numbers There are 8 players on the field, per team. With the size of the field expanding, this means we can get more children on the field and involved in the game. The coach must not be on the field during play at this grade and an ARL appointed should referee facilitate the game. Should an ARL appointed referee not be supplied, an agreed nominated parent, coach or responsible sibling is permitted. 33
Two Passes to Retain Possession In order to promote catch and pass skills, teamwork and sharing the football around there is a two-pass rule in the mini-mod grades, from under 8’s to under 12’s. If two passes are not completed by either team, before getting tackled a change-over will occur. The two-pass rule does not apply to scoring opportunities or chances. Your team does not need to pass the ball twice to score a try, however if tackled in an attempt to score and two passes have not been completed, a change-over will be signalled by the referee. This rule does not apply if the first receiver (wearing the designated ID) is tackled – See First Receiver Vest Rule. First Receiver Vest Rule The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows that player to run and get tackled without a loss of possession, they can also score. The two- pass rule otherwise remains the same. This promotes our first receivers to look up at the defensive line and take on the defence if the opportunity presents itself. In this grade, the FR vest must be swapped to a new player at each quarter break/time to ensure rotation and opportunities to other players are presented. We are encouraging development at this age group and we would suggest to coaches that all players are given the opportunity to wear the bib in rotation, over the course of the season. Tackles Per Set There are 6 tackles per set, which aligns with the international version of Rugby League and what the kids watch on TV. The Safe Play Code applies in this grade. Defensive Line Distance The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. This will be set be the referee and he/she will enforce that the defending team may not advance from this mark until the other team’s first receiver has caught the ball. Non-Scoring Team’s Tap Restart at Halfway To align with the international version of the game, the U8’s grade starts and restarts the game, after a try is scored with a tap on halfway. This is slowly progressing and beginning to look like the international version of the game of rugby league. 34
U8 Suggested Training Times Auckland Rugby League provides suggested training times, per age group as guidelines to what are good practices to keep kids engaged, interested and having fun. 2 training session per week 45 minutes. Example: Training - Tuesday and Thursday afternoons 5:15pm to 6:00pm (45 minutes) Game Day - Saturday mornings game (32 minutes) U8 Suggested Training Example For a full breakdown of this session plan, games and activities, visit https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. 35
Rule Card (9 Year Olds) U9 Focus Points 36
U9 Focus Points Field Size The field size has been set to 68 metres by 30 metres, allowing 2 ARL Mod League fields to fit onto one international rugby league field. The field size accommodates the player numbers on the field, along with growing in size as players are developing physically and skilfully. Player Numbers There are 8 players on the field, per team. With the size of the field expanding, this means we can get more children on the field and involved in the game. The coach must not be on the field during play at this grade and an ARL appointed referee should facilitate the game. Should an ARL appointed referee not be supplied, an agreed nominated parent, coach or responsible sibling is permitted. 37
Two Passes to Retain Possession In order to promote catch and pass skills, teamwork and sharing the football around there is a two-pass rule in the mini-mod grades, from under 8’s to under 12’s. If two passes are not completed by either team, before getting tackled a change-over will occur. The two-pass rule does not apply to scoring opportunities or chances. Your team does not need to pass the ball twice to score a try, however if tackled in an attempt to score and two passes have not been completed, a change-over will be signalled by the referee. This rule does not apply if the first receiver or dummy half (wearing the designated ID) is tackled – See First Receiver Vest and Dummy Half Vest Rules. First Receiver Vest Rule The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows that player to run and get tackled without a loss of possession, they can also score. The two- pass rule otherwise remains the same. This promotes our first receivers to look up at the defensive line and take on the defence if the opportunity presents itself. In this grade, the FR vest must be swapped to a new player at each quarter break/time to ensure rotation and opportunities to other players are presented. We are encouraging development at this age group and we would suggest to coaches that all players are given the opportunity to wear the bib in rotation, over the course of the season. Dummy Half Vest Rule The Dummy Half (DH) vest is worn by the dummy half on each team. Similar to the First Receiver concept, the dummy half wears an ID vest and is allowed to run, get tackled and score without a change of possession (two-pass rule). The vest must be swapped over at each quarter break to ensure rotation and opportunities to other players are presented. We are encouraging development at these grades we would suggest to coaches that all players are given the opportunity to wear the vest in rotation, over the course of the season. Tackles Per Set There are 6 tackles per set, which aligns with the international version of Rugby League and what the kids watch on TV. The Safe Play Code applies in this grade. 38
Defensive Line Distance The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. This will be set be the referee and he/she will enforce that the defending team may not advance from this mark until the other team’s first receiver has caught the ball or the dummy half (wearing the designated ID) has taken a step forward. 1 Defensive Marker Adding in one defensive marker to progress into teaching the children about the ruck and defensive strategies at marker. As the dummy half vest rule has come into effect, the marker has the responsibility of watching if the dummy half tries to run, similar to a 13 a- side game of Rugby League. Non-Scoring Team’s Tap Restart at Halfway To align with the international version of the game, this grade starts and restarts the game, after a try is scored with a tap on halfway. This is slowly progressing and beginning to look like the international version of the game of rugby league. ‘Teaching the big kid to throw a pass is only going to help him too because at some point if he is good enough and he keeps going through the ranks he is going to need more than just size’. IVAN CLEARY – PENRITH PANTHERS COACH 39
U9 Suggested Training Times Auckland Rugby League provides suggested training times, per age group as guidelines to what are good practices to keep kids engaged, interested and having fun. 2 training session per week 45 minutes. Example: Training - Tuesday and Thursday afternoons 5:15pm to 6:00pm (45 minutes) Game Day - Saturday mornings game fixtures (32 minutes) U9 Suggested Training Example For a full breakdown of this session plan, games and activities, visit https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. 40
For a full breakdown of this session plan, games and activities, visit www.aucklandleague.co.nz. 41
Rule Card (10 & 11 Year Olds) 42
Rule Card (10 & 11 Year Olds) 43
U10 & 11 Focus Points Field Size Field size grows to accommodate more players and increasing development abilities. The field size is 80 x 48M and a maximum of 11 players are permitted on the field at any one time. The field set up and layout is essentially, a full-sized rugby league field, brought in 10m on each side of the rectangle. The field also now has an in-goal area and dead ball line, as kicking in general play is permitted. Player Numbers There are 11 players on the field, per team. With the size of the field expanding, this means we can get more children on the field and involved in the game. The coach must not be on the field during play at this grade and an ARL appointed referee should officiate the game. Should an ARL appointed referee not be supplied, an agreed nominated parent, coach or responsible sibling is permitted. 44
Two Passes to Retain Possession In order to promote catch and pass skills, teamwork and sharing the football around there is a two-pass rule in the mini-mod grades, from under 8’s to under 12’s. If two passes are not completed by either team, before getting tackled a change-over will occur. The two-pass rule does not apply to scoring opportunities or chances. Your team does not need to pass the ball twice to score a try, however if tackled in an attempt to score and two passes have not been completed, a change-over will be signalled by the referee. This rule does not apply if the first receiver or dummy half (wearing the designated ID) is tackled – See First Receiver Vest and Dummy Half rules. First Receiver Vest Rule The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows that player to run and get tackled without a loss of possession, they can also score. The two- pass rule otherwise remains the same. This promotes our first receivers to look up at the defensive line and take on the defence if the opportunity presents itself. In this grade, the FR vest must be swapped to a new player at each quarter break/time to ensure rotation and opportunities to other players are presented. We are encouraging development at this age group and we would suggest to coaches that all players are given the opportunity to wear the bib in rotation, over the course of the season. Dummy Half Vest Rule The Dummy Half (DH) vest is worn by the dummy half on each team. Similar to the First Receiver concept, the dummy half wears an ID vest and is allowed to run, get tackled and score without a change of possession (two-pass rule). The vest must be swapped over at each quarter break to ensure rotation and opportunities to other players are presented. We are encouraging development at these grades we would suggest to coaches that all players are given the opportunity to wear the vest in rotation, over the course of the season. Tackles Per Set There are 6 tackles per set, which aligns with the international version of Rugby League and what the kids watch on TV. The Safe Play Code applies in this grade. 45
Defensive Line Distance The defensive line stands back 5 metres from the play the ball to be deemed ‘onside’. This will be set be the referee and he/she will enforce that the defending team may not advance from this mark until the other team’s first receiver has caught the ball or the dummy half has taken a step forward. Defensive Marker Adding in one defensive marker to progress into teaching the children about the ruck and defensive strategies at marker. As the dummy half vest rule has come into effect, the marker has the responsibility of watching if the dummy half tries to run, similar to a 13 aside game of Rugby League. Conversions Allowed (U10) Conversions or place kicks are taken from directly in front of the posts, regardless of where a try is scored and must be taken by the try scorer. This is to ensure more players get opportunities and experiences at conversions and allows a team wide developmental approach. Conversions Allowed (U11) Conversions or place kicks are now taken from where the try is scored. If the try is scored near either sideline, the kicker brings the conversion into the closest scrum line. This must be taken by the try scorer which ensures more players get opportunities and experiences at conversions and allows a team wide developmental approach. Kicking in General Play Allowed Kicks are now permitted in general play, with the rule that there are no bombs. A kick must travel further than it does higher. Goal line dropouts are allowed if a player is forced/tackled in their own goal or knocks the ball over their dead ball line. The non-kicking team must retire at least 5m from the try line for a goal line drop out. 46
Non-Scoring Team’s Tap Restart at Halfway This grade starts and restarts the game, after a try is scored with a tap on halfway. U10 & 11 Suggested Training Times Auckland Rugby League provides suggested training times, per age group as guidelines to what are good practices to keep kids engaged, interested and having fun. 2 training session per week 60 minutes. Example: Training - Tuesday and Thursday afternoons 5:15pm to 6:15pm (60 minutes) Game Day - Saturday mornings game fixtures (40 minutes) U10 & 11 Suggested Training Example For a full breakdown of this session plan, games and activities, visit https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. 47
Rule Card (12 Year Olds) 48
U12 Focus Points Field Size The field size in this grade is a full international sized field (100m x 68m) with a maximum of 13 players on the field at any one time. The field’s in goal, try line and dead ball line are as seen below and mirror in an international game of rugby league. Player Numbers There are 13 players on the field, per team. The coach must not be on the field during play at this grade and an ARL appointed referee should facilitate the game. Should an ARL appointed referee not be supplied, an agreed nominated parent, coach or responsible sibling is permitted. Two Passes to Retain Possession In order to promote catch and pass skills, teamwork and sharing the football around there is a two pass rule in the mini-mod grades. If two passes are not completed by either team, before getting tackled a change over will occur. The two-pass rule does not apply to scoring opportunities or chances. Your team does not need to pass the ball twice to score a try, however if tackled in an attempt to score and two passes have not been completed, a change over will be signalled by the referee. This rule does not apply if either first receiver (wearing the designated ID) is tackled or the Dummy Half (wearing the designated ID) is tackled – See First Receiver Vest and Dummy Half Vest Rules. 49
First Receiver Vests Rule (x2) The First Receiver (FR) vest is worn by the halfback or first receiver of each team and allows that player to run, get tackled without a loss of possession and score. In this grade, two First Receiver vests are worn by team members to help facilitate, develop and replicate the two halfbacks in the International version of the game. The two-pass rule otherwise remains the same. This promotes our first receivers to look up at the defensive line and take on the line if the opportunity presents itself. It also allows and helps each first receiver or half to control his/her side of the ruck or field. The First Receiver vest can be swapped to a new player at each half, however this is not compulsory in the Under 12 Grade. The concept behind having two FR Vests is to introduce and develop the Five-eighth (#6) and Halfback (#7). This will help give attacking teams options on either side of the ruck and help allow the halves to communicate and organise their side of the field. Dummy Half Vest Rule The Dummy Half Vest is worn by the dummy half on each team. Similar to the first receiver concept, the dummy half wears an ID vest and is allowed to run, get tackled and score without a change of possession (two pass rule). The vest is advised to be swapped over at halftime to give more players an opportunity to play dummy half, however this is not compulsory in the Under 12 Grade. Tackles Per Set There are 6 tackles per set, which aligns with the international version of Rugby League and what the kids watch on TV. The Safe Play Code applies in this grade. Defensive Line Distance The defensive line stands back 7 metres from the play the ball to be deemed ‘onside’. This will be set be the referee and he/she will enforce that the defending team may not advance from this mark until the other team’s first receiver has caught the ball or the dummy half (wearing the designated ID) takes a step forward. 50
2 Defensive Markers The Under 12 Grade has two defensive markers, replicating the international version of the game. As the dummy half vest rule has come into effect, the markers have the responsibility of watching if the dummy half tries to run. We are also encouraging the attacking team to play on both sides of the ruck or at least have options on both sides, so there are two markers in this grade. Conversions Allowed Conversions or place kicks are now taken when a try is scored and can be taken by the teams chosen kicker. Conversions are taken from in line to where the try was scored, as long as it’s between the scrum lines. If the try is scored outside these points, for example near the corner of the field, the ball and conversion will be bought in line to the edge of that scrum line. There will be no conversions attempted from the sideline or areas that lie outside the either scrum line. Kicking in General Play Allowed Kicks are permitted in general play, with the rule that there are no bombs. A kick must travel further than it does higher. Goal line dropouts are allowed if a player is forced/tackled in their own goal or knocks the ball over their dead ball line. The non-kicking team must retire at least 5m from the try line for a goal line drop out. Kick-off Restart at Halfway The non-scoring team kicks the ball off from the halfway line. The non-kicking team must retire at least 5m from the halfway line each kick off and the ball must travel at least 5m. ‘If you play your mate in a game of table tennis there is no trophy on offer but you still want to win.’ IVAN CLEARY – PENRITH PANTHERS COACH 51
U12 Suggested Training Times Auckland Rugby League provides suggested training times, per age group as guidelines to what are good practices to keep kids engaged, interested and having fun. 2 training session per week 60 minutes. Example: Training - Tuesday and Thursday afternoons 5:15pm to 6:15pm (60 minutes) Game Day - Saturday mornings game fixtures (40 minutes) U12 Suggested Training Example For a full breakdown of this session plan, games and activities, visit https://www.aucklandleague.co.nz/Learning-Resources/Coaching-1. 52
SAFE PLAY CODE – 6 TO 15 YEARS (SUMMARY) The Safe Play Code is to be enforced across all 6-15 years matches. In summary: »Tackles above the armpits are not permitted; » Dangerous tackles: » The tackler’s legs cannot be used to trip, or in a throw movement; » Adopting a crotch hold is not permitted; » Shoulder charges are not permitted; » A ball-carrier cannot be lifted » Ankle taps are not permitted » Aggressive palms are not permitted. The ball-carrier cannot “thrust” out an arm to contact the defender above the shoulder. » Slinging/swinging is not permitted, nor is a player able to push an opponent. » Dangerous flops are not permitted. A defender cannot drop or fall on a player who is lying on the ground (placing a hand on the player to affect the tackle is most suitable). » Surrender (in the tackle). The ball-carrier may surrender in the tackle. Defenders must not complete the tackle. » Verbal abuse/Foul language is not permitted. The use of threatening or offensive language is not permitted. » Scrums: Pushing or pulling in, or rotating a scrum is not permitted. “My time at the New Lynn Stags was great, it was a home away from home. In my time there it was a really small club, but I managed to make lifelong friends there, including coaches who were even invited to my wedding, they’re like my second dads. For myself and those before me, I think they will agree that the relationships you built there are there for life.” HENRY PERENARA – NRL REFEREE 53
Auckland Rugby League Level 2, 17-19 Beasley Avenue, Penrose, Auckland 1061 Ph: +64 9 571 2000 Website: www.aucklandleague.co.nz 54
You can also read