Interoperability in the Metaverse - BRIEFING PAPER JANUARY 2023 In collaboration with Accenture - weforum.org

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Interoperability in the Metaverse - BRIEFING PAPER JANUARY 2023 In collaboration with Accenture - weforum.org
In collaboration
with Accenture

Interoperability
in the Metaverse
BRIEFING PAPER
JANUARY 2023
Interoperability in the Metaverse - BRIEFING PAPER JANUARY 2023 In collaboration with Accenture - weforum.org
Images: Getty Images

Contents
Foreword                                                     3

Executive summary                                            4

Introduction                                                 5

1 Highlighting interoperability and its opportunities        8

2 Actions to enable interoperability                       12

3 Towards a governance framework                           16

Contributors                                               17

Endnotes                                                   22

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                                                        Interoperability in the Metaverse   2
Interoperability in the Metaverse - BRIEFING PAPER JANUARY 2023 In collaboration with Accenture - weforum.org
January 2023   Interoperability in the Metaverse

               Foreword
                                             Cathy Li
                                                                                                      Kevin Collins
                                             Head, Media, Entertainment
                                                                                                      Managing Director and
                                             and Sport and Member of
                                                                                                      Global Software and
                                             the Executive Committee,
                                                                                                      Platforms Lead, Accenture
                                             World Economic Forum

               The next era of the internet is coming, with               “interoperability”, “privacy, security and safety”
               the convergence of technologies forging “the                and “identity”.
               metaverse” – an immersive, interoperable and
               synchronous digital world. Though a standard               This first briefing paper, written by the World
               definition for the metaverse is still under                Economic Forum in collaboration with Accenture,
               development, experts agree that this new age               aims to explain interoperability, which is founded
               of the internet will likely disrupt and transform          on the ability of data to circulate via interoperable
               current social and economic structures. From               infrastructures, of participants to be able to move
               more immersive, empathetic social experiences              themselves, their assets and their creations across
               to increased universal access to services and              platforms and experiences, and of experiences
               education, the metaverse presents momentous                being safeguarded through collaboration and
               opportunity but also brings about new challenges.          guardrails such as content moderation. For the
                                                                          metaverse to operate seamlessly, it will require
               It is within this context that, in May 2022, the           varying degrees of interoperability for users to
               World Economic Forum launched the Defining                 move, create, transact and participate across
               and Building the Metaverse initiative. The goal            different platforms and localities.
               of the initiative is to advance consensus among
               major metaverse stakeholders and contribute to             Overall, the Defining and Building the Metaverse
               a future metaverse that is economically viable,            initiative has brought together a global, multi-
               interoperable, safe, equitable and inclusive. The          sector working group of more than 100 experts in
               initiative does so via two tracks: governance and          academia, civil society, government, technology
               economic and social value creation.                        and business. All insights, frameworks and
                                                                          guidance published in the frame of this initiative
               The value creation track looks at the opportunities        are being co-designed and guided by this working
               in consumer, industrial and enterprise metaverses          group. Multistakeholder discussions on the
               and researches the considerations for access,              metaverse play a critical role in catalysing the cross-
               inclusion, sustainability and well-being that will         sector global cooperation that is necessary to
               come with its development.                                 design and build a human-first metaverse.

               Meanwhile, the governance track focuses on                 This publication aims to illuminate this topic but
               governance frameworks that may empower                     does not claim to provide a comprehensive view
               stakeholders to lead responsibly within the                of the metaverse. However, it gives a glimpse into
               metaverse while mitigating potential socioeconomic         the complex issues that can arise when the cyber
               harms. Through consultation with experts from              and physical worlds come together, as well as the
               academia, civil society, government and business,          role of multistakeholder collaboration in building the
               the Forum began exploring themes relating to               metaverse to its true potential.

                                                                                             Interoperability in the Metaverse    3
Interoperability in the Metaverse - BRIEFING PAPER JANUARY 2023 In collaboration with Accenture - weforum.org
Executive summary
Matthew Ball’s vision of the metaverse is “a               new potential revenue streams, access to new
massively scaled and interoperable network of              audiences and possible points of connection for
real-time rendered 3D virtual worlds that can be           enterprise partnerships and industrial logistics.
experienced synchronously and persistently by
an effectively unlimited number of users with an       ​​ achieve this frictionless state, good system-wide
                                                       To
individual sense of presence and with continuity       interoperability of the metaverse should consider
of data, such as identity, history, entitlements,      interests such as​​​privacy, security and safety.
objects, communications and payments.”1 These          Given the borderless nature of the metaverse,
real-time rendered worlds are expected to be           multistakeholder and multilateral collaboration will be
accessed through devices like extended reality (XR)    required to reach consensus on design choices, best
technologies, desktops, tablets and smartphones.       practices, standards and management activities.

​​ this analysis, i​nteroperability in the metaverse
In                                                     To enable responsible metaverse interoperability,
can present enormous opportunities and value           stakeholders must consider technical, usage and
for frictionless experiences, development and          jurisdictional aspects.
economies.
                                                       –   Technical interoperability design addresses
–   Frictionless experiences enable users                  topics such as network constraints, asset
    to move across and between the physical                ownership, intellectual property protections,
    and digital world with relevant data, digital          payments, identity, data privacy and security
    assets and identity(s). This could facilitate          concerns at both hardware and software levels.
    greater consumer engagement but also
    provide efficiencies in enterprise, as well        –   Meanwhile, usage interoperability keeps users
    as industrial applications.                            at the centre of design, creating the metaverse
                                                           globally, inclusively and across demographics
–   The standardization of tools and both the              to ensure equitable experiences.
    formation and adoption of uniform development
    practices resulting from interoperability could    –   Finally, jurisdictional interoperability must
    allow stakeholders to benefit from frictionless        include best practices and standards for the
    development – or network effects that provide          entire data supply chain and across localities,
    efficiencies and cost savings across consumer,         industries and nations.
    enterprise and industrial interaction paradigms.
                                                       The findings in this briefing paper serve as
–   Frictionless economies allow for greater           a baseline for further research that will inform
    access, marketplace engagement through             a future governance white paper. The white paper
    healthy competition, transactional efficiencies    will make recommendations, including those
    and trust if interoperability balances privacy,    for interoperability, in tandem with those from
    security and safety. Such new market               future privacy, security and safety, and identity
    opportunities will be able to make use of          briefing papers.
    existing economies of scale while providing

                                                                          Interoperability in the Metaverse   4
Introduction
                            Defining interoperability, its relevance to the
                            metaverse and its relationship to themes of
                            identity, privacy, security and safety.

                            Bloomberg estimates metaverse commerce to be                    case studies, identifying key challenges
                            $800 billion by 2024.2,3 Just like the internet today,          and proposing opportunities so executives,
                            much of the metaverse’s potential depends on                    governments and stakeholders across society may
                            some forms of interoperability. This briefing paper             be empowered to collaborate and make human-first
                            intends to demystify by highlighting interoperability           design choices.

        FIGURE 1            Key concepts

                 Metaverse
                 A massively scaled and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and
                 persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as
                 identity, history, entitlements, objects, communications and payments (Matthew Ball).

Metaverse stakeholders                              Human-first metaverse                                Interoperability
Providers, creators, participants and other         A metaverse that prioritizes the human               The ability to interact, exchange and make
individuals from academia, government,              needs of the individual and consequently             use of data and resulting information to
business and civil society.                         integrates supportive design choices,                enable movement, transactions and
                                                    tools and interactions to respect the                participation across systems, platforms,
                                                    persons behind the data. This transcends             environments and technologies.
                                                    decisions – from architecture and security
                                                    to privacy, identity and safety choices.

Web3                                                Web 3.0                                              Extended reality (XR)
web3 describes an emerging portfolio                Web 3.0 describes the third stage of the             XR is an umbrella term that includes
of decentralized technologies, protocols            World Wide Web’s development. It is an               immersive technologies such as augment-
and standards that help to establish                evolution focused on distributing systems            ed reality (AR), virtual reality (VR), and
provenance, veracity and value of data.             to create a more secure, transparent and             mixed reality (MR).
                                                    open internet experience that enables
                                                    direct interactions between users and
                                                    their peers without intermediaries.

                            The metaverse creates immersive experiences that                likely transform existing social experiences and
                            are enabled by a range of technologies—including,               digital economies, presenting both meaningful
                            but not limited to, extended reality (XR),4 artificial          opportunities and critical challenges for web3
                            intelligence (AI),5 internet of things,6 and digital            technologies and Web 3.0. Interoperability in the
                            twins.7 Many experts agree that the metaverse is                metaverse will play a key role in how those social
                            the natural evolution of digital platforms8 and will            experiences and digital economies are transformed.

                                                                                                                 Interoperability in the Metaverse     5
FIGURE 2            Layers of interoperability and considerations

Experience management layer                                                           Considerations
                                                                                      Interoperability guidance, standards, best
            Guardrails                        Collaboration
                                                                                      practices, etc. at each level should consider three
                                                                                      key areas:

Stakeholder participation layer                                                       – Technical interoperability
                                                                                      – Usage interoperability
   Access            Movement        Transactions         Creation                    – Jurisdictional interoperability

Data and infrastructure layer                                                         These apply to places within the metaverse and
                                                                                      stakeholders’ assets, data and identity(s).
            Computing                          Networks

                         While interoperability may initially seem like a topic   – participation, and data and infrastructure – of
                         only to be considered from a technical perspective,      the metaverse be safe, inclusive, equitable and
                         it is much broader and requires consideration            economically viable.
                         across usage and jurisdictional domains as well.
                                                                                  Interoperability is a tool – or value lever
                         Each of these key areas will affect management           – that stakeholders may employ to:
                         decisions, participation abilities, data and
                         infrastructure design.                                   –     Improve access to participate, work and play
                                                                                        in digital experiences and digital marketplaces
                         Foundationally, interoperability depends on data
                         interchange across infrastructures to enable             –     Activate social, privacy, security and financial
                         participants’ ability to access, move, transact and            network effects
                         create within and across digital (and physical)
                         worlds. It is with the utmost importance that            –     Extend (real-life) experiences in novel ways
                         guardrails and collaboration take place at the                 to provide value to end-users.
                         management layer to ensure that the sub-layers

            BOX 1        Standards

                         Standards are multidimensional tools – used by practitioners – to provide guidance and specifications
                         to products and services.

                         Standards for interoperability would provide guidance for how, when and where interoperability would,
                         could and should, or should not, be used.

                         A lack of standards for interoperability may result in fragmented systems.

                                                                                                         Interoperability in the Metaverse   6
FIGURE 3             Metaverse value levers

Building the metaverse requires                                       Security
a delicate interplay of design
choices across value levers

                            Privacy                                                                               Safety
                                                                    Metaverse
                                                                   value levers

                                                                Interoperability

                               Interoperability design choices must be balanced to              Given the delicate interplay of design choices
                               create flexible systems that also consider privacy,              and value levers to pull – standards, guidance,
                               security, safety, and identity needs. Interoperability           best practices, and other means should be timely
                               may not always be the desired state. While not                   and not be created independently. It is integral
                               inherently at odds, an action that only maximizes                that stakeholders – providers, creators, civil
                               a single value – such as interoperability – may do               society and participants alike – both formally and
                               so at the expense of achieving other goals. For                  informally collaborate to co-develop human-first
                               example, over-indexing on interoperability without               interoperability best practices and standards to
                               balancing safety as a value may expose children to               maximize the potential of the metaverse at scale.
                               unwanted content creating an imbalance between
                               the desired levels of safety and privacy.

          FIGURE 4             Metaverse stakeholders

  Providers                                            Participants                                          Creators
  The technology, platform and service                 Individuals also known as end-users of                Makers of content and experiences; they
  providers that build the infrastructure and          the metaverse; they participate in the                create content for participants on the
  devices for the metaverse.                           experiences made by creators that are                 platforms that providers make available.
                                                       hosted by providers.

                   Society
                   Society is the manifestation of communities that creators, participants and providers live in and engage with in real life.
                   It is inclusive of individuals from academia, government, private and public businesses, and citizens at large.

                                                                                                                     Interoperability in the Metaverse   7
1   Highlighting interoperability
    and its opportunities
    Interoperability has the potential to
    transform experiences, development and
    economies to give providers, creators, civil
    society and participants value.

    While the below outlines potential end-state            1. Assets: Participants are enabled to bring and
    opportunities, it is essential to reflect that these       use assets from one space into other spaces,
    target states will require levels of interoperability      both digital and physical – e.g. a buyer wishes
    and technical execution beyond those                       to bring their digital wallet into a virtual world
    demonstrated in Web 2.0. Overcoming present                hosted by another provider. They use (existing)
    challenges, harmonizing with existing governance           payment rails to pay with fiat or other digital
    and collaborating on net-new industry practices            currencies to purchase both a physical and
    requires careful architecting to address the               digital concert t-shirt that can be worn by an
    2.5D and 3D requirements of the metaverse. By              avatar across interoperable environments or
    collaboratively addressing these interoperability          worn by the individual in real life.
    design choices, stakeholders can capitalize on the
    market value provided by interoperability.              2. Authentication: Participants are enabled
                                                               to set their preferences for data sharing
                                                               – providing only the most essential or
          owards frictionless
         T                                                     required data when accessing experiences.
                                                               By choosing either a trusted third-party
         experiences                                           intermediary or self-management with
                                                               decentralized data stores, a user can
    The metaverse allows participants to blend                 create a single interoperable token that
    technology and reality through ease of access              provides authentication into multiple different
    across XR technologies – augmented reality (AR),9          independent services, devices, platforms
    mixed reality (MR)10 and virtual reality (VR)11 – and      and systems. This shares only relevant
    other access points such as computers, tablets             information required to continue engaging
    and phones.                                                with an experience. This could be used across
                                                               experiences like unlocking an AR headset,
    Interoperability contributes to the metaverse              keying into a point of sale (PoS) system,
    experience by providing improved continuity                completing a transaction online or badging into
    and a sense of presence irrespective of where              a building.
    an individual may be – or may be going – in
    the physical or digital world. Interoperability         Frictionless experiences can persist beyond just
    enables all users, from consumers to enterprise         importing assets into a new virtual world – they
    organizations and industrial applications, and          can create near-seamless onboarding experiences
    their individual or collective assets, to move          to new spaces, enable efficient transactions,
    across and between the physical and digital world       create streamlined data management and improve
    with their relevant data. Examples might include        the flexibility of technologies. Case study 1
    interoperability of:                                    showcases the opportunities for interoperability.

                                                                               Interoperability in the Metaverse    8
CASE STUDY 1
     Healthcare in the metaverse

A surgical team is conducting real-time surgery          who is physically with them and relayed across
with some physicians present through mixed               the team. The telerobotic surgical tools are
reality headsets and smartphone AR. The team             accessible to physicians with preapproved access
can see the same situation at the same time with         so each can virtually use a physical machine
imperceptible latency across different devices           at the site of the surgery from any location if
and platforms. AI-assisted language localization is      needed. The on-site physician can also adjust the
accessible across experiences to allow for multi-        machines and scan the new configuration, so they
lingual preferences.                                     are visible to everyone.

The patient’s electronic health records are easily       Once the patient is in recovery, although unable
accessible as an overlay for each physician, and         to have visitors, they are able to interact with
they can take notes or make highlights on the            family while in a headset as parents and siblings
records so that the others can see as it happens.        see them in augmented reality. Families can
To verify that the records are indeed those of that      reach out and hold hands, which is picked up
specific patient, their biometric data is analysed       by sensors on the phone and felt by the patient
before the surgery and scanned by the physician          through haptic gloves.

 B     owards frictionless
      T                                                      communities increased access and ability to
                                                             socialize, engage and use a single platform and/
      development                                            or experiences across more devices – thus,
                                                             creating more egalitarian opportunities to create,
Opportunities for interoperability to improve                engage, and consume content.
metaverse interactions go beyond participant
experiences. Interoperability creates a channel where    3. Financial network effects: Stakeholders may
providers and creators may benefit from uniform             produce digital assets or services that provide
standards and tooling, resulting in network effects,12      value and gain visibility to a wider market
which provides time efficiencies and cost savings.          across multiple platforms. For example, a brand
                                                            selling digital assets benefits when that asset is
When communities standardize, make use of                   transported – or informally marketed – across
uniform tooling and adopt common practices,                 metaverse experiences. When it is seen and
creators and developers benefit. For example, when          then purchased by other potential customers
communities cooperate, stakeholders may benefit             the brand benefits financially.
from improvements in the following:
                                                         4. Privacy and security network effects:
1. Development network effects: Stakeholders                Stakeholders may reduce time spent on
   may reduce time spent on curating multiple file          developing unique privacy and security
   formats, access protocols, asset definitions             elements, e.g. by participating in a community
   and/or communication protocols for a single              where all users have agreed to common
   digital asset. For example, users will want the          enforcement mechanisms and policies,
   avatars they design to be consistent across              end-users experience continuity of safety.
   experiences and platforms. Interoperability              Simultaneously, stakeholders may potentially
   standards and design best practices will allow           reduce resourcing needed to support individual
   for the individuality of avatars and consistent          privacy and security efforts and mitigate against
   design styles in different experiences, but with         harms as the entire community contributes to
   consistency in users’ representative features.           the collective.
   This provides developers with an increased
   ability to capitalize on efficiencies and produce     While not exhaustive, these examples highlight how
   valuable content.                                     network effects can multiply if interoperability is
                                                         adopted across geographic regions and technical
2. Social network effects: Stakeholders may              access points. However, it is cautioned that each
   reduce time spent on enabling content                 metaverse stakeholder sets their own strategy to
   compatibility to be backwards-compatible              take advantage of these market opportunities;
   and cross-platform to provide content to              missteps may lead to negative repercussions
   a wider audience – e.g. a developer that              such as brand confusion, revenue leakage and
   creates an immersive experience for VR can            IP concerns. It is only with careful investment,
   more easily enable the same experience to             multistakeholder coordination and thoughtful efforts
   be presented on desktop, mobile and other             that developmental, social, financial, security and
   devices while maintaining expectations of             privacy benefits may be reaped. Case study 2
   low latency and persistence. This provides            highlights such benefits.

                                                                            Interoperability in the Metaverse   9
CASE STUDY 2
     Advanced manufacturing in the metaverse

An advanced manufacturing vendor 3D prints              The vendor is enabled to cross-reference the part
spacecraft parts on-demand for international            via an application programming interface (API)
space tourism maintenance clients:                      with the International Standards Organization
                                                        (ISO) database to confirm specifications and
A maintenance engineer from a client in South           manufacturing schematics. The ISO specification
America needs to refurbish a recently returned          allows the engineer to be confident that the
spacecraft before its next launch. They use             3D-printed parts will be compatible with their
AR that is interoperable with an interactive            spacecraft and pass inspection.
maintenance checklist to inspect the spacecraft
and identify parts that need to be replaced.            The vendor allows the customer to purchase
                                                        an on-demand licence to receive certified 3D
Logging into a virtual storefront, the engineer         printing schematics to print it themselves to
and sales manager use a digital twin of the             their own printer. By using industrial 3D printers
clients’ spacecraft that is interoperable with a        that are interoperable with standard file formats,
back-end parts catalogue to identify the parts that     materials and compliance certificates, it promotes
need to be replaced.                                    accessibility for buyers to access the platform as
                                                        needed irrespective of device or location.

 C     owards frictionless
      T                                                     enables a wider audience to participate in the
                                                            digital economy and enterprise functions. For
      economies                                             example, individuals within a marketplace that
                                                            have issues obtaining VR headsets due to high-
While benefits thus far have focused on outlining           tax import fees may instead access metaverse
positive externalities for providers, creators and          experiences from more accessible hardware –
participants, interoperability also benefits society.       like smartphones.

By standardizing development tools and processes,       2. Increased engagement: By reaching a broader
while also creating standards regarding how to             marketplace, participants and creators can
move, transact, access and create, society has             develop and engage with a broader set of
effectively created, augmented and expanded                assets and experiences. This expands global,
a new digital marketplace. For example,                    dynamic marketplaces where new economic
interoperability is a value lever that can enable the      opportunities flourish. For example, a movie
following:                                                 producer on a European streaming service can
                                                           casually access an Australian audience, given
1. Increased access: By standardizing                      that audiences no longer have to intentionally
   hardware compatibility and interoperable                use tools like virtual private networks (VPNs) to
   data interchange, the market creates access             gain access to systems that were previously
   parity and equity for marginalized groups. This         region locked.

                                                                           Interoperability in the Metaverse   10
3. Increased efficiencies: By standardizing               trust in transactions. For example, a seller of a
   transaction processes via nimble cross-border          non-fungible token (NFT) can prove authenticity
   payments,13 exchanges,14 and atomic settling           to a buyer as the asset’s history was enabled to
   processes,15,16 time savings occur. For example,       move with it across platforms.
   a bank may potentially avoid the need to settle
   transactions through an exchange house             While not comprehensive, the above showcase
   and instead can settle directly with a given       new market opportunities. Again, like in frictionless
   consumer.                                          experiences and development, a frictionless
                                                      economy must navigate market challenges,
4. Increased trust: By using blockchain               competition concerns, IP law, as well as technical,
   technology ­– or a value exchange supported by     usage and jurisdictional challenges. When executed
   universal data provenance17 and data lineage18     strategically, benefits, as demonstrated in case
   – consumers and sellers can possess greater        study 3, may be obtained.

  CASE STUDY 3
  Consumer experience in the metaverse

A luxury car maker from Asia has developed a          This dealer offers multiple options for purchasing,
virtual showroom for a new line of built-to-order     such as buying the physical car, purchasing an
automobiles; this maximizes customization and         NFT digital replica, or both. Should the consumer
minimizes inventory.                                  wish to purchase an NFT of the car, they may
                                                      save the car to their digital wallet and transport
A customer is enabled to access a 3D virtual          the object into relevant games. Should they wish
showroom on their device. Here, they are              to purchase the physical car, they are able to
able to tailor all aspects of the build. Once         purchase the car directly from the online design
customization is complete, the customer has           experience, through a kiosk at a dealership or
the option to virtually test-drive the new car on     with a sales agent using fiat or cryptocurrencies.
various digital tracks, including snowy mountains
in the Nordics, sandy roads in the Middle East        All parts of the experience and transaction
or smooth interstates in Australia. Given the         are dynamically linked to the customer’s
selected track and present driving conditions,        identity; upon ordering a physical car, the car
the customized car will react accordingly to          is built and delivered. Should the customer
provide an authentic experience. Whether using a      ever wish to sell either their NFT or physical
console, phone, laptop, headset or an advanced        car, the asset comes with certificates
simulator, the consumer can use available             proving its authenticity and ownership.
controls to drive the car.

                                                                          Interoperability in the Metaverse   11
2      Actions to enable
                      interoperability
                      Interoperability offers a wealth of
                      possibilities, but there are also risks
                      to be mitigated.

                      While interoperability promises lucrative                 interoperability challenges are the same as Web 2.0,
                      opportunities in certain scenarios, stakeholders          the below acknowledges existing barriers, identifies
                      must consider technical, usage and jurisdictional         new concerns and provides ways for stakeholders
                      mechanisms to mitigate risks.19,20 Granting some          to champion interoperability.

            BOX 2     Technical interoperability

                      The ability to build seamless connections across different technologies or closed networks.

                       A   Technical interoperability                              designers should examine how localization,
                                                                                   latency and bandwidth can be addressed
                                                                                   to extend a similar sense of persistence and
                      Technical interoperability21 in the metaverse requires       presence across metaverse experiences.
                      a strong network infrastructure foundation that              Given the differences in the availability of
                      allows for data interchange across varying hardware          hardware, stakeholders should examine
                      and software to deliver (near) realistic experiences.        how data interchange can be designed to
                                                                                   support inclusive access irrespective of
   Technical          Just like webpages require transmission control              device. This could be achieved through
interoperability      protocol (TCP)/IP to exchange data and HTML                  backward compatibility standards, minimum
design should         for presenting information in 2D, the metaverse              bandwidth requirements or the production of
consider how to       will require a similar degree of standardization             scaled experiences for global accessibility.
                      to enable communication and interoperability.                For example, a sports tournament could be
address topics
                      Among others, this includes reviewing: 1) the                completely immersive in a headset, be semi-
such as network       scope of data needing to move across devices and             immersive with AR/MR or desktop browser,
constraints,          networks, 2) the timeliness of the data exchange,            or passively streamed to a mobile device.
asset ownership,      3) the file formats and data schemas, 4) the artistic        The production of technical standards such
IP protections,       and stylistic interpretation of assets, and 5) the           as glTF26 and/or universal scene description
payments, identity,   computing power required to process transmitted              (USD)27 will support data interchange
data privacy and      data. Standards groups, like the Metaverse                   interoperability across the infrastructure. Future
security concerns.    Standards Forum,22 the Open Metaverse Alliance               best practices should cover functional usage
                      for Web3 (OMA3),23 and stalwarts like the Institute          and technical data interchange.
                      of Electrical and Electronics Engineers (IEEE)24 and
                      the World Wide Web Consortium (W3C)25 have                2. Data privacy and security: Metaverse
                      started – and should continue – to consider these            hardware technologies – such as AR glasses,
                      technical interchange needs.                                 VR goggles, brain-computer interfaces (BCIs)28
                                                                                   and other sensors – will produce and process
                      Beyond the technical structure, given that data is           a myriad of data. These data types may
                      at the heart of all participation and management             include (perceived) field of view (FoV),29 voice
                      activities in the metaverse, technical interoperability      analysis, biometric data30 such as heart-rate
                      design should consider how to address topics                 monitoring, iris scans, pupil dilation,31 and
                      such as network constraints, asset ownership, IP             inferred data32 like gait detection. It is critical
                      protections, payments, identity, data privacy and            that stakeholders consider the gravity of these
                      security concerns at both hardware and software              data types and position privacy and security
                      levels to cultivate a human-first metaverse.                 at the centre of competitive, interoperability
                                                                                   standards. Standards bodies should make use
                      1. Infrastructure requirements: Accessibility and            of existing privacy, security, and child safety
                         inclusivity are essential to building a human-            frameworks and enterprise risk management
                         first metaverse. From a technical approach,               tools33 when:

                                                                                                   Interoperability in the Metaverse   12
While addressing         –    Setting standards for data collection,             keep them in a digital wallet available across
interoperability                 sharing, classification, labels, retention,        platforms and experiences. This functionality
challenges and                   ownership, rights, agency, storage locations       creates technical requirements around: 1) how
                                 and encryption methods.                            items should be associated with, collectively
employing human-
                                                                                    managed by and interoperate across users, 2)
centric design
                            –    Advising on how much data and what                 how assets should translate and be rendered
processes, it is                 type of information must be exchanged to           across interoperable worlds, and 3) how
essential to include             support persistence and presence, and              data should be attached to portable objects
individuals across               enable users to move across worlds.                to provide provenance. Moreover, as digital
cultures to achieve                                                                 objects can easily be copied, requirements
inclusive design38          –    Setting standards for how and when data or         must also protect intellectual property to
that respects                    persons should be authenticated to provide         prevent copyright infringement. Stakeholders
cultures, norms                  expected degrees of anonymity.                     should review how standards and common
and practices.                                                                      structures – like APIs and regulations from the
                       3. Identity and onboarding: Web 2.0 asked                    2D world – may translate and be enforced in
                          users to accept terms of service and cookies              immersive spaces and 3D objects. While not
                          and occasionally verify age before accessing              exhaustive, some solutions may include web3
                          webpages – which has shown to be limited                  technologies like distributed ledgers, digital
                          and easily bypassed. Similarly, traversing                wallets and smart contracts.
                          immersive spaces will require users to opt-
                          in to new experiences. In 3D environments,             5. Payments: The metaverse economy will
                          however, beyond accepting notice and                      require technical interoperability to extend
                          consent structures, opting in may include                 to transactions and currencies, but like the
                          creating a new avatar and agreeing to net-new             existing banking system, it will be complex
                          codes of conduct or community standards.                  and differentiated, with standardization
                          This lengthy and tedious process can be                   existing as appropriate. With the rise of digital
                          reimagined and supported through technical                currencies, providers should consider what
                          interoperability design. Stakeholders should              cross-settlement36 should look like and the
                          consider how individuals and associated                   role of digital exchanges. For example, if a
                          identities, or attributes, assets and preferences         participant from China wishes to use the digital
                          may follow users across experiences to                    yuan (e-CNY), stakeholders should address
                          reduce recreating identities and improve the              what this data and currency interchange
                          onboarding experiences while keeping users’               looks like across users, borders and the
                          privacy and security rights in mind. It is worth          physical-digital paradigm more broadly.
                          considering, however, that users may wish to              Select opportunities may lend themselves
                          have multiple identities and expectations in              to using financial institutions’ know-your-
                          different environments. Digital intermediaries,34,35      customer (KYC) frameworks in the metaverse.
                          or trusted third parties, could facilitate actions        Questions about data interchange support
                          such as identity clearing, asset management               and compliance also need to be addressed,
                          and compliance checking, among others.                    as well as critical issues regarding taxation
                                                                                    in each of the relevant jurisdictions.
                       4. Asset ownership: The economy of the
                          metaverse will be supported by the creation,           Solutions across these categories are highly varied
                          buying, selling and trading of digital assets.         but will rely on guidance from standards bodies.
                          Owners of digital assets are likely to want to

            BOX 3      Usage interoperability

                       The ability for different demographic groups to participate in the metaverse and to participate across
                       different geographies at low cost, leading to inclusion without any discrimination.

                        B       Usage interoperability                           enjoy the benefits the metaverse offers. However,
                                                                                 this is not without its challenges.

                       Usage interoperability37 is a core component of           1. Designing and collaborating globally: While
                       the metaverse and is required to deliver value-add,          addressing interoperability challenges and
                       human-first experiences. Consideration of the                employing human-centric design processes, it is
                       following components may assist in developing                essential to include individuals across cultures to
                       and implementing meaningful decisions across                 achieve inclusive design38 that respects cultures,
                       interoperability layers in a way that prioritizes human      norms and practices.
                       needs and consequently integrates supportive
                       design choices, tools and interactions. By                2. Designing across demographics:
                       conscientiously building with usage interoperability         Stakeholders should not assume that all users
                       in mind, metaverse stakeholders will collectively            are created equal. For example, a minor has

                                                                                                    Interoperability in the Metaverse   13
different needs than an adult, and a young first-        c. An individual that cannot access VR
             time user should not be treated like a seasoned             hardware due to external barriers should not
             cybersecurity professional; each has a different            be excluded from accessing a metaverse
             digital literacy level and tolerance for being              event or experience.
             exposed to sensitive content and other users.
             Information, content and experiences should           4. Designs that are fit for use: Stakeholders
             be appropriate for different levels, from novice         must identify the underlying needs or problems
             to professional. As such, design considerations          that metaverse experiences are solving for and
             should be equitable and inclusive to protect             design the experience and community guidelines
             the end-user’s interests. These choices include          accordingly. For example:
             items such as: 1) age-appropriate design,39
             2) how and when participants can traverse,               a. An individual’s awareness of cultural norms
             enter and engage with worlds,40 3) which                    across virtual borders may affect user
             assets are portable across experiences, 4) how              experience and preferences.
             and to what degree content and conduct are
             moderated, 5) what data is captured,41 and 6)            b. An individual may choose to obscure
             how interoperability is integrated to protect the           facial expressions from other avatars in
             interests of children.                                      entertainment experiences; however, in a
                                                                         therapy or telehealth session, it may be a
        3. Designing for inclusivity and accessibility:                  requirement to enable sharing.
           Stakeholders should thoughtfully ensure that
           designing for accessibility does not result in          By considering the above, stakeholders empower
           a lesser experience. Stakeholders should                individuals and enable access to potentially life-
           collaborate to curate and expand developer              altering technology. Implementation of solutions
           guides42,43,44 for accessibility needs, including but   across these categories are varied but will rely
           not limited to the following use cases:                 heavily on human-first design and literacy campaigns
                                                                   that educate and involve participants, creators,
             a. An individual using VR who is blind or has         providers and society on how to make inclusive
                low vision should not be relegated to using a      choices on:
                lesser alternative; creators should design an
                immersive headset that is rendered for users       1. Setting expectations for terms of service.45
                with limited or reduced vision or something
                with functional equivalence.                       2. Creating standardized community guidelines
                                                                      and codes of conduct – inclusive of content and
             b. An individual using a standard AR tool to             conduct moderation mechanisms and portability
                translate street signs in real-time should be         of assets.
                enabled to select a default language that
                translates the text into the user’s native         3. Defining the limits of what should be
                language instead of needing to rely on                interoperable to protect privacy, uphold security
                defaults – such as English.                           and ensure end-user safety.

BOX 4   Jurisdictional interoperability

        The ability to operate within a jurisdiction or across different jurisdictions governed by differing regulatory
        requirements to ensure that metaverse activities are conducted in a lawful manner.

         C    Jurisdictional interoperability                         of a physical-centric legal system, the metaverse
                                                                      must address data flows resulting from
                                                                      geographic constraints. For example, a German
        Jurisdictional interoperability, also known as                citizen lives abroad in the United States but is
        regulatory interoperability,46 centres the conversation       currently in Peru while accessing a metaverse
        on how to collectively curate interoperable                   world hosted in Australia. Which data laws apply
        metaverse experiences while considering                       to this citizen and the experiences they have?
        stakeholders’ varied locations, regulations, and              From a compliance perspective, what laws must
        regional and cultural expectations. The boundless             the platform(s), data exchange(s) and other
        metaverse exposes challenges, including:                      stakeholders prioritize? With increasing amounts
                                                                      of critical, sensitive data, the ramifications of
        1. Data compliance: Regional localities                       data use in the metaverse expand beyond those
           maintain regulatory guidelines and mandates                of Web 2.0.
           for managing the data supply chain. This
           scope includes acquiring, storing, disclosing,          2. Transacting and creating: The expanse of
           aggregating, analysing, manipulating, using,               the metaverse leaves questions open to how
           sharing, selling and disposing of data. With a             the international community should address
           boundless metaverse built within the constructs            participants’ ability to transact and create within

                                                                                      Interoperability in the Metaverse   14
new 3D spaces. This brings into question topics    Solutions across these categories are varied
   of ownership, intellectual property, copyright,    but include:
   trademark and licensing laws, along with
   contract, security, tax and employment law.        1. Establishing inclusive channels across
   Their relation to digital currencies, assets and      localities, industries and nations to facilitate
   virtual places opens more areas to explore for        open dialogues where competitive standards
   metaverse law.                                        can be co-developed to address concerns,
                                                         such as:
3. Accountability: As in Web 2.0, users will
   experience harms, such as identity fraud,             –   How stakeholders can mitigate risks
   transaction fraud or other social harms.                  and ensure privacy and security
   Metaverse stakeholders must create                        compliance throughout the entirety
   accountability models that enable recourse                of the data supply chain.
   and redress for social and economic harms.
   Additionally, these must be multilateral to           –   What best practices and solutions may
   allow participants, creators and providers to             encourage commerce while protecting
   benefit irrespective of geography. Moreover,              stakeholders across the transaction and
   while transgressions and cybercrimes may                  creation life cycle.
   be occurring in VR, the physical world must
   indicate how the international community              –   What the necessary components of identity
   should address digital services to create safe            frameworks are that enable appropriate
   digital spaces.                                           mechanisms to enforce accountability and
                                                             seek recourse and redress.
4. Identity frameworks: Digital identity is the
   nexus to an interoperable metaverse. It enables    2. Reviewing existing regulatory frameworks
   accountability and the capacity to traverse           created in Web 2.0 and analysing how
   worlds with minimal friction. Identity is also        existing laws around relevant topics – like
   highly contextual. For example, a punk rocker         online safety and content moderation – may
   may want to disassociate from their musical           be applied in metaverse spaces before crafting
   persona during their workday as an attorney.          new regulation.
   Where possible, interoperability should honour
   the human-first need for selective anonymity       3. Formalizing research and development
   and pseudonymity to protect user privacy while        between private-public sector bodies via
   respecting the tension between self-expression        regulatory sandboxes, academic investment,
   and creating safe environments.                       trade organization creation and/or non-profit
                                                         engagement.

                                                                         Interoperability in the Metaverse   15
3   Towards a governance
    framework
    The Forum is collaborating to identify a
    governance framework that considers privacy,
    security, identity, safety and interoperability.

    The following items will be helpful to consider when       interoperability should involve diverse
    composing a future governance framework:                   stakeholders – including providers, creators, civil
                                                               society and metaverse participants – to assist
    1. The interoperable metaverse must be                     in establishing a common language, necessary
       human-first to prioritize the well-being of             standards, industry best practices and policies
       all stakeholders: Creating a human-first                where appropriate.
       metaverse depends on interoperability
       considerations across design processes –             6. Social contracts and participant
       extending to data interchange practices,                expectations vary across experiences:
       participation considerations, agency and                Decisions in an interoperable metaverse must
       management decisions.                                   be made in context. Context should be included
                                                               when considering conduct moderation, content
    2. Interoperability design must consider                   moderation, identification requirements and the
       existing privacy, security and child-safety             degree of interoperability permissible for a given
       frameworks to strike the necessary balance:             platform and/or experience.
       Stakeholders should seek to make inclusive
       design choices that do not marginalize or            7. Interoperability is nuanced, multi-
       unnecessarily exclude populations based on              dimensional and is a spectrum that should
       privacy, security or safety preferences.                be respected: Interoperability is a market
                                                               choice that providers may implement to create
    3. Metaverse literacy is indispensable for                 openness and differentiated services across
       enabling safe, interoperable experiences:               platforms, virtual worlds and experiences.
       Metaverse stakeholders not informed of digital          Not all facets of the metaverse should be
       processes cannot knowledgeably interact across          interoperable and metaverse stakeholders
       the metaverse. Informed consent is necessary            should carefully consider decisions mandating
       to engage in digital spaces. Multistakeholder           as such.
       approaches must invest in digital literacy as a
       component of building the metaverse.                 The above findings will be used in conjunction with
                                                            outcomes from other briefing papers to inform a
    4. Interoperability design choices should               white paper on metaverse governance.
       be meaningful and timely: Standards,
       best practices and other forms of guidance           Although harmonizing existing regulations and
       are only productive if they provide value by         building new policy may prove necessary to adapt
       solving for identified, established concerns.        to new and unforeseen challenges, continued
       Incomplete and hurried interventions and/or          collaboration between metaverse stakeholders –
       regulation may incur significant tradeoffs that      inclusive of providers, creators, civil society and
       can stifle market innovations. Late regulation, on   participants – and further research into policy,
       the other hand, can also result in complications     standards and other forms of guidance are a key
       to technical standards compliance. Additionally,     first step towards progress in building a metaverse
       certain cases require earlier intervention or        that is human-first. Businesses, governments,
       regulation, particularly in child safety and         academia and civil society should collaborate to
       medical use cases.                                   build appropriate standards that support metaverse
                                                            interoperability, encourage innovation and take a
    5. Technical data interchange, participant              human-first approach. More work is to be done,
       engagement and management across                     but understanding the foundation that will drive
       experiences are dependent on multi-                  interoperability, and the potential it can unlock, is an
       stakeholder collaboration: Well-designed             important first step.

                                                                               Interoperability in the Metaverse   16
Contributors
This paper is a combined effort based on numerous       Phil Chen
interviews, discussions, workshops and research.        Chief Decentralized Officer, HTC-VIA
The opinions expressed herein do not necessarily
reflect the views of the individuals or organizations   Nick Clegg
involved in the project or listed below. Sincere        President, Global Affairs, Meta
thanks are extended to those who contributed their
                                                        Julie Goldin
insights via interviews and workshops, including
                                                        Chief Product and Marketing Officer, LEGO Group
those not captured below.
                                                        Julie Inman Grant
World Economic Forum                                    eSafety Commissioner, Office of the eSafety
                                                        Commissioner, Australia

Cathy Li                                                Marwan Bin Haidar
Head, Shaping the Future of Media, Entertainment        Executive Vice-President, Innovation and the Future,
and Sport; Member of the Executive Committee            Dubai Electricity and Water Authority (DEWA)

Stephanie Llamas                                        Mansoor Hanif
Project Lead, XR Ecosystem Governance                   Head, Infrastructure Policy and Emerging
                                                        Technologies, NEOM
Erin Marie Parsons
Project Specialist, XR Ecosystem Governance             Huda Al Hashimi
                                                        Deputy Minister, Cabinet Affairs for Strategic Affairs,
Metaverse Initiative                                    Office of the Prime Minister of the United Arab
                                                        Emirates
Project Fellows
                                                        Brittan Heller
Kevin Collins                                           Fellow, Digital Forensics Research Lab,
Managing Director, Software and Platforms, Global,      The Atlantic Council
Accenture
                                                        Peggy Johnson
Matt Price                                              Chief Executive Officer, Magic Leap
Manager, Metaverse Continuum Business Group
                                                        Nuala O’Connor
(MCBG), North America, Accenture
                                                        Senior Vice-President and Chief Counsel,
Anna Schilling                                          Digital Citizenship, Walmart
Manager, Applied Intelligence Strategy, North
                                                        Tony Parisi
America, Accenture
                                                        Chief Product Officer, Lamina1
Kathryn White
                                                        Philip Rosedale
Associate Director, Metaverse Continuum Business
                                                        Co-Founder, High Fidelity
Group (MCBG), North America, Accenture
                                                        Brad Smith
Steering Committee members                              Vice-Chair and President, Microsoft

                                                        Yat Siu
Jeremy Bailenson                                        Co-Founder and Executive Chairman, Animoca
Thomas More Storke Professor of Communication,          Brands
Stanford University
                                                        Hugo Swart
Stephanie Burns                                         Vice-President and General Manager, XR,
Senior Vice President and General Counsel, Sony         Qualcomm Incorporated

Adam Caplan                                             Artur Sychov
Senior Vice-President, Emerging Technology,             Founder and Chief Executive Officer, Somnium
Salesforce                                              Space

Inhyok Cha                                              Kent Walker
Group Chief Digital Officer, CJ Group, Chief            President, Global Affairs and Chief Legal Officer,
Executive Officer, CJ Olivenetworks                     Google

David Chalmers
Professor of Philosophy, New York University

                                                                           Interoperability in the Metaverse   17
Acknowledgements

Sincere appreciation is extended to the following       Marine Boulot
working group members, who spent numerous               Vice-President of Public Relations and
hours providing critical input and feedback to the      Communications, Improbable Worlds
drafts. Their diverse insights are fundamental to the
success of this work.                                   Mahmut Boz
                                                        Head, Anticipatory Regulation and Regulatory
Joe Abi Akl                                             Experimentation, NEOM
Chief Corporate Development Officer, Majid Al
Futtaim Holding; Managing Director, Xsight Future       Gareth Burkhill-Howarth
Solutions                                               Global Data Protection Officer, WPP

Prabhat Agarwal                                         Jehangir Byramji
Acting Head of Unit, eCommerce and Platforms,           Emerging Technology and Innovation, Lloyds
European Commission                                     Banking Group

Seokhyun Elliott Ahn                                    Marquis Cabrera
Vice-President, DT Executive Director, CDO Office       Chairman and Chief Executive Officer, Stat Zero
and Chief Strategy Officer, CJ ONS
                                                        Pearly Chen
Anju Ahuja                                              Vice-President, HTC-VIA
Vice-President, Product Strategy and Insights,
Cablelabs                                               Magda Cocco
                                                        Head, Practice Partner Information, Communication
Saeed Aldhaheri                                         and Technology, Vieira de Almeida and Associados
Director, Center for Futures Studies, University        SP RL
of Dubai
                                                        Anna Maria Collard
Flavia Alves                                            Senior Vice-President, Content Strategy and
Head, International Institutions Relations, Meta        Evangelist, Knowbe4
Platforms
                                                        Sandra Cortesi
Yoni Assia                                              Director, Youth and Media, Berkman Klein Center
Chief Executive Officer, eToro                          for Internet and Society, Harvard University

Frank Badalamenti                                       Sadie Creese
Partner, PwC Americas                                   Professor of Cybersecurity, University of Oxford

Moritz Baier-Lentz                                      William Cutler
Partner and Head, Gaming, Lightspeed Venture            Head, Tech Policy and Deputy to UK Tech Envoy,
Partners                                                United Kingdom Foreign, Commonwealth and
                                                        Development Office
Itamar Benedy
Co-Founder and Chief Executive Officer, Anzu.io         Nighat Dad
                                                        Founder and Executive Director, Digital Rights
Luna Bianchi                                            Foundation
Advocacy and Policy Officer, AI, Digital and Virtual
Governance, Privacy Network                             Julie Dawson
                                                        Chief Policy and Regulatory Officer, Yoti
Mihailo Bjelic
Co-Founder, Polygon, Matic Network Pte                  Eileen Donahoe
                                                        Executive Director, Global Digital Policy Incubator,
Doreen Bogdan-Martin                                    Stanford University
Secretary-General-elect, International
Telecommunication Union (ITU)                           Sarah Kate Ellis
                                                        President and Chief Executive Officer, GLAAD
Gustavo Borges
Professor of Human Rights and Social Media,             Liv Erickson
University of the Extreme South of Santa Catarina       Hubs Lead, Mozilla Corporation

Sebastien Borget                                        Maureen Fan
Co-Founder and Chief Operating Officer, The             Co-Founder and Chief Executive Officer,
Sandbox                                                 Baobab Studios

                                                                           Interoperability in the Metaverse   18
Tom Ffiske                                           Stephen Kavanagh
Editor, Immersive Wire                               Executive Director, Police Services, International
                                                     Criminal Police Organization (INTERPOL)
Fabio La Franca
Founder and Chief Executive Officer, Blueverse       Masa Kawashima
Ventures                                             Executive Producer and Director, Asia Pacific
                                                     Operations, Niantic
Inbal Goldberger
Vice-President, Trust and Safety, Activefence        Hoda Al Khzaimi
                                                     Assistant Research Professor, Engineering
Patrick Grady                                        Department, New York University – Abu Dhabi,
Policy Analyst, Center for Data Innovation           United Arab Emirates

James Hairston                                       Melissa Kiehl
Director, AR/VR Policy, Meta Platforms               Innovation and Foresight Advisor, International
                                                     Committee of the Red Cross (ICRC)
Cortney Harding
Chief Executive Officer, Friends with Holograms      Ingrid Kopp
                                                     Co-Founder, Electric South
Susie Hargreaves
Chief Executive Officer, Internet Watch Foundation   Ashish Kumar
(IWF)                                                Manager, Digital Strategy Office, Ministry of
                                                     Communications and Information (MCI) Singapore
Vera Heitmann
Leader, Digital and Growth, Public Affairs, Ingka    Natalie Lacey
Group (IKEA)                                         Chief Research Officer, Ipsos

Heidi Holman                                         Sly Lee
Assistant General Counsel, Microsoft                 Co-Founder and Co-Chief Executive Officer, Emerge

Tatsuya Ichikawa                                     Leon Lyu
Chief Executive Officer, Avers                       Co-Founder, Booming Tech

Stephanie Ifayemi                                    Kuniyoshi Mabuchi
Head, Policy, Partnership on AI                      Managing Director, PwC Japan

Gina Reif Ilardi                                     Deena Magnall
General Counsel, Vindex                              Director, Global Digital and Technology Policy,
                                                     L’Oréal
Rolf Illenberger
Chief Executive Officer, VRdirect                    Noora Al Malek
                                                     Associate Project Manager, Artificial Intelligence
Michael G. Jacobides                                 Office, United Arab Emirates Government
Professor of Strategy, Sir Donald Gordon Professor
of Entrepreneurship and Innovation, London           Charles de Marcilly
Business School                                      Administrator, Council of the European Union

Mikaela Jade                                         Dinusha Mendis
Founder and Chief Executive Officer, Indigital       Professor of Intellectual Property and Innovation
                                                     Law, Bournemouth University
Amy Jordan
Director, Technology Policy, Office of               Jade Meskill
Communications (Ofcom)                               Vice-President, Product, Magic Leap

Makarand Joshi                                       Mauro Miedico
Director, Internet of Things Strategy, Schneider     Deputy Director and Chief, Special Projects and
Digital, Schneider Electric                          Innovation, United Nations Office on Counter
                                                     Terrorism (UNOCT)
Anthony Justman
Vice-President and Deputy General Counsel, Sony      Anna Miyagi
Interactive Entertainment                            Deputy Counselor, Secretariat of Intellectual
                                                     Property Strategy Headquarters, Cabinet Office
Lea Kaspar                                           of Japan
Executive Director, Global Partners Digital

                                                                        Interoperability in the Metaverse   19
Hiroaki Miyata                                       Var Shankar
Professor and Chair, Department of Health Policy     Director, Policy, Responsible Artificial Intelligence
Management, Keio University                          Institute

Hamdullah Mohib                                      Nagwa El Shenawi
Managing Director, Khas Fund, Chimera Investment     Undersecretary, Ministry of Communications and
                                                     Information Technology, Egypt
Angelica Munson
Executive Officer, Chief Digital Officer, Shiseido   Lewis Smithingham
                                                     Senior Vice-President, Innovation, S4Capital
Genki Oda
Chairman and Chief Executive Officer, Remixpoint     Philippe Stransky-Heilkron
                                                     Senior Vice-President and Chief Architect, Kudelski
Judith Okonkwo                                       Group
Founder, Imìsí 3D Creation Lab
                                                     Su Kiang Lau
Esteban Ordano                                       Executive Director, Group Compliance, Standard
Founder and Chief Strategy Officer, Decentraland     Chartered Bank
Foundation
                                                     Tan Kiat How
Helen Papagiannis                                    Minister of State for Communications and
Founder, XR Goes Pop                                 Information and National Development of Singapore

Park Yuhyun                                          Claire Thwaites
Founder and Chief Executive Officer, DQ Institute    Senior Director, EMEA Government Affairs,
                                                     The LEGO Group
Kavya Pearlman
Founder and Chief Executive Office, XR Safety        Timmu Tõke
Initiative                                           Chief Executive Officer and Co-Founder, Ready
                                                     Player Me
Bertrand Perez
Chief Executive Officer, Web 3.0 Technologies        Neil Trevett
Foundation                                           Chair, Metaverse Standards Forum

Susan Persky                                         Paul Trueman
Head, Immersive Simulation Program; Head, Health     Senior Vice-President, Cyber and Intelligence
Communication and Behavior Unit, National Human      Solutions, Mastercard
Genome Research Institute (NHGRI)
                                                     Marc Vancoppenolle
David Ryan Polgar                                    Vice-President, Government Affairs International,
Founder and Executive Director, All Tech is Human    Nokia

Saif Al Rahma                                        Sara Lisa Vogl
International Legal Advisory, Dubai Economic         Creator, R00ts Club
and Tourism Department, United Arab Emirates
Government                                           Steven Vosloo
                                                     Digital Policy Specialist, United Nations Children’s
Yonatan Raz-Fridman                                  Fund (UNICEF)
Chief Executive Officer, Supersocial
                                                     Larry Wade
Simmy Rease                                          Senior Director, Crypto/BC Risk and Compliance,
Senior Legal Counsel/evision (e& life), e&           PayPal

Michaël Reffay                                       Lynette Wallworth
Advisor, Digital, Telecommunications and Postal      Artist, Studio Wallworth
Services, Permanent Representation of France to
the European Union                                   Alice Wang
                                                     Managing Director, Corporate and Investment Bank
Dan Rice                                             (CIB) Strategy, JPMorgan
Vice-President, Digital Governance, Walmart
                                                     Gregory Welch
Tim Roberts                                          Professor and AdventHealth Endowed Chair in
Managing Director and Co-Head of the UK Region,      Healthcare Simulation, University of Central Florida
AlixPartners

                                                                         Interoperability in the Metaverse   20
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