Interoperability in the Metaverse - BRIEFING PAPER JANUARY 2023 In collaboration with Accenture - weforum.org
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Images: Getty Images Contents Foreword 3 Executive summary 4 Introduction 5 1 Highlighting interoperability and its opportunities 8 2 Actions to enable interoperability 12 3 Towards a governance framework 16 Contributors 17 Endnotes 22 Disclaimer This document is published by the World Economic Forum as a contribution to a project, insight area or interaction. The findings, interpretations and conclusions expressed herein are a result of a collaborative process facilitated and endorsed by the World Economic Forum but whose results do not necessarily represent the views of the World Economic Forum, nor the entirety of its Members, Partners or other stakeholders. © 2023 World Economic Forum. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, including photocopying and recording, or by any information storage and retrieval system. Interoperability in the Metaverse 2
January 2023 Interoperability in the Metaverse Foreword Cathy Li Kevin Collins Head, Media, Entertainment Managing Director and and Sport and Member of Global Software and the Executive Committee, Platforms Lead, Accenture World Economic Forum The next era of the internet is coming, with “interoperability”, “privacy, security and safety” the convergence of technologies forging “the and “identity”. metaverse” – an immersive, interoperable and synchronous digital world. Though a standard This first briefing paper, written by the World definition for the metaverse is still under Economic Forum in collaboration with Accenture, development, experts agree that this new age aims to explain interoperability, which is founded of the internet will likely disrupt and transform on the ability of data to circulate via interoperable current social and economic structures. From infrastructures, of participants to be able to move more immersive, empathetic social experiences themselves, their assets and their creations across to increased universal access to services and platforms and experiences, and of experiences education, the metaverse presents momentous being safeguarded through collaboration and opportunity but also brings about new challenges. guardrails such as content moderation. For the metaverse to operate seamlessly, it will require It is within this context that, in May 2022, the varying degrees of interoperability for users to World Economic Forum launched the Defining move, create, transact and participate across and Building the Metaverse initiative. The goal different platforms and localities. of the initiative is to advance consensus among major metaverse stakeholders and contribute to Overall, the Defining and Building the Metaverse a future metaverse that is economically viable, initiative has brought together a global, multi- interoperable, safe, equitable and inclusive. The sector working group of more than 100 experts in initiative does so via two tracks: governance and academia, civil society, government, technology economic and social value creation. and business. All insights, frameworks and guidance published in the frame of this initiative The value creation track looks at the opportunities are being co-designed and guided by this working in consumer, industrial and enterprise metaverses group. Multistakeholder discussions on the and researches the considerations for access, metaverse play a critical role in catalysing the cross- inclusion, sustainability and well-being that will sector global cooperation that is necessary to come with its development. design and build a human-first metaverse. Meanwhile, the governance track focuses on This publication aims to illuminate this topic but governance frameworks that may empower does not claim to provide a comprehensive view stakeholders to lead responsibly within the of the metaverse. However, it gives a glimpse into metaverse while mitigating potential socioeconomic the complex issues that can arise when the cyber harms. Through consultation with experts from and physical worlds come together, as well as the academia, civil society, government and business, role of multistakeholder collaboration in building the the Forum began exploring themes relating to metaverse to its true potential. Interoperability in the Metaverse 3
Executive summary Matthew Ball’s vision of the metaverse is “a new potential revenue streams, access to new massively scaled and interoperable network of audiences and possible points of connection for real-time rendered 3D virtual worlds that can be enterprise partnerships and industrial logistics. experienced synchronously and persistently by an effectively unlimited number of users with an achieve this frictionless state, good system-wide To individual sense of presence and with continuity interoperability of the metaverse should consider of data, such as identity, history, entitlements, interests such asprivacy, security and safety. objects, communications and payments.”1 These Given the borderless nature of the metaverse, real-time rendered worlds are expected to be multistakeholder and multilateral collaboration will be accessed through devices like extended reality (XR) required to reach consensus on design choices, best technologies, desktops, tablets and smartphones. practices, standards and management activities. this analysis, interoperability in the metaverse In To enable responsible metaverse interoperability, can present enormous opportunities and value stakeholders must consider technical, usage and for frictionless experiences, development and jurisdictional aspects. economies. – Technical interoperability design addresses – Frictionless experiences enable users topics such as network constraints, asset to move across and between the physical ownership, intellectual property protections, and digital world with relevant data, digital payments, identity, data privacy and security assets and identity(s). This could facilitate concerns at both hardware and software levels. greater consumer engagement but also provide efficiencies in enterprise, as well – Meanwhile, usage interoperability keeps users as industrial applications. at the centre of design, creating the metaverse globally, inclusively and across demographics – The standardization of tools and both the to ensure equitable experiences. formation and adoption of uniform development practices resulting from interoperability could – Finally, jurisdictional interoperability must allow stakeholders to benefit from frictionless include best practices and standards for the development – or network effects that provide entire data supply chain and across localities, efficiencies and cost savings across consumer, industries and nations. enterprise and industrial interaction paradigms. The findings in this briefing paper serve as – Frictionless economies allow for greater a baseline for further research that will inform access, marketplace engagement through a future governance white paper. The white paper healthy competition, transactional efficiencies will make recommendations, including those and trust if interoperability balances privacy, for interoperability, in tandem with those from security and safety. Such new market future privacy, security and safety, and identity opportunities will be able to make use of briefing papers. existing economies of scale while providing Interoperability in the Metaverse 4
Introduction Defining interoperability, its relevance to the metaverse and its relationship to themes of identity, privacy, security and safety. Bloomberg estimates metaverse commerce to be case studies, identifying key challenges $800 billion by 2024.2,3 Just like the internet today, and proposing opportunities so executives, much of the metaverse’s potential depends on governments and stakeholders across society may some forms of interoperability. This briefing paper be empowered to collaborate and make human-first intends to demystify by highlighting interoperability design choices. FIGURE 1 Key concepts Metaverse A massively scaled and interoperable network of real-time rendered 3D virtual worlds that can be experienced synchronously and persistently by an effectively unlimited number of users with an individual sense of presence, and with continuity of data, such as identity, history, entitlements, objects, communications and payments (Matthew Ball). Metaverse stakeholders Human-first metaverse Interoperability Providers, creators, participants and other A metaverse that prioritizes the human The ability to interact, exchange and make individuals from academia, government, needs of the individual and consequently use of data and resulting information to business and civil society. integrates supportive design choices, enable movement, transactions and tools and interactions to respect the participation across systems, platforms, persons behind the data. This transcends environments and technologies. decisions – from architecture and security to privacy, identity and safety choices. Web3 Web 3.0 Extended reality (XR) web3 describes an emerging portfolio Web 3.0 describes the third stage of the XR is an umbrella term that includes of decentralized technologies, protocols World Wide Web’s development. It is an immersive technologies such as augment- and standards that help to establish evolution focused on distributing systems ed reality (AR), virtual reality (VR), and provenance, veracity and value of data. to create a more secure, transparent and mixed reality (MR). open internet experience that enables direct interactions between users and their peers without intermediaries. The metaverse creates immersive experiences that likely transform existing social experiences and are enabled by a range of technologies—including, digital economies, presenting both meaningful but not limited to, extended reality (XR),4 artificial opportunities and critical challenges for web3 intelligence (AI),5 internet of things,6 and digital technologies and Web 3.0. Interoperability in the twins.7 Many experts agree that the metaverse is metaverse will play a key role in how those social the natural evolution of digital platforms8 and will experiences and digital economies are transformed. Interoperability in the Metaverse 5
FIGURE 2 Layers of interoperability and considerations Experience management layer Considerations Interoperability guidance, standards, best Guardrails Collaboration practices, etc. at each level should consider three key areas: Stakeholder participation layer – Technical interoperability – Usage interoperability Access Movement Transactions Creation – Jurisdictional interoperability Data and infrastructure layer These apply to places within the metaverse and stakeholders’ assets, data and identity(s). Computing Networks While interoperability may initially seem like a topic – participation, and data and infrastructure – of only to be considered from a technical perspective, the metaverse be safe, inclusive, equitable and it is much broader and requires consideration economically viable. across usage and jurisdictional domains as well. Interoperability is a tool – or value lever Each of these key areas will affect management – that stakeholders may employ to: decisions, participation abilities, data and infrastructure design. – Improve access to participate, work and play in digital experiences and digital marketplaces Foundationally, interoperability depends on data interchange across infrastructures to enable – Activate social, privacy, security and financial participants’ ability to access, move, transact and network effects create within and across digital (and physical) worlds. It is with the utmost importance that – Extend (real-life) experiences in novel ways guardrails and collaboration take place at the to provide value to end-users. management layer to ensure that the sub-layers BOX 1 Standards Standards are multidimensional tools – used by practitioners – to provide guidance and specifications to products and services. Standards for interoperability would provide guidance for how, when and where interoperability would, could and should, or should not, be used. A lack of standards for interoperability may result in fragmented systems. Interoperability in the Metaverse 6
FIGURE 3 Metaverse value levers Building the metaverse requires Security a delicate interplay of design choices across value levers Privacy Safety Metaverse value levers Interoperability Interoperability design choices must be balanced to Given the delicate interplay of design choices create flexible systems that also consider privacy, and value levers to pull – standards, guidance, security, safety, and identity needs. Interoperability best practices, and other means should be timely may not always be the desired state. While not and not be created independently. It is integral inherently at odds, an action that only maximizes that stakeholders – providers, creators, civil a single value – such as interoperability – may do society and participants alike – both formally and so at the expense of achieving other goals. For informally collaborate to co-develop human-first example, over-indexing on interoperability without interoperability best practices and standards to balancing safety as a value may expose children to maximize the potential of the metaverse at scale. unwanted content creating an imbalance between the desired levels of safety and privacy. FIGURE 4 Metaverse stakeholders Providers Participants Creators The technology, platform and service Individuals also known as end-users of Makers of content and experiences; they providers that build the infrastructure and the metaverse; they participate in the create content for participants on the devices for the metaverse. experiences made by creators that are platforms that providers make available. hosted by providers. Society Society is the manifestation of communities that creators, participants and providers live in and engage with in real life. It is inclusive of individuals from academia, government, private and public businesses, and citizens at large. Interoperability in the Metaverse 7
1 Highlighting interoperability and its opportunities Interoperability has the potential to transform experiences, development and economies to give providers, creators, civil society and participants value. While the below outlines potential end-state 1. Assets: Participants are enabled to bring and opportunities, it is essential to reflect that these use assets from one space into other spaces, target states will require levels of interoperability both digital and physical – e.g. a buyer wishes and technical execution beyond those to bring their digital wallet into a virtual world demonstrated in Web 2.0. Overcoming present hosted by another provider. They use (existing) challenges, harmonizing with existing governance payment rails to pay with fiat or other digital and collaborating on net-new industry practices currencies to purchase both a physical and requires careful architecting to address the digital concert t-shirt that can be worn by an 2.5D and 3D requirements of the metaverse. By avatar across interoperable environments or collaboratively addressing these interoperability worn by the individual in real life. design choices, stakeholders can capitalize on the market value provided by interoperability. 2. Authentication: Participants are enabled to set their preferences for data sharing – providing only the most essential or owards frictionless T required data when accessing experiences. By choosing either a trusted third-party experiences intermediary or self-management with decentralized data stores, a user can The metaverse allows participants to blend create a single interoperable token that technology and reality through ease of access provides authentication into multiple different across XR technologies – augmented reality (AR),9 independent services, devices, platforms mixed reality (MR)10 and virtual reality (VR)11 – and and systems. This shares only relevant other access points such as computers, tablets information required to continue engaging and phones. with an experience. This could be used across experiences like unlocking an AR headset, Interoperability contributes to the metaverse keying into a point of sale (PoS) system, experience by providing improved continuity completing a transaction online or badging into and a sense of presence irrespective of where a building. an individual may be – or may be going – in the physical or digital world. Interoperability Frictionless experiences can persist beyond just enables all users, from consumers to enterprise importing assets into a new virtual world – they organizations and industrial applications, and can create near-seamless onboarding experiences their individual or collective assets, to move to new spaces, enable efficient transactions, across and between the physical and digital world create streamlined data management and improve with their relevant data. Examples might include the flexibility of technologies. Case study 1 interoperability of: showcases the opportunities for interoperability. Interoperability in the Metaverse 8
CASE STUDY 1 Healthcare in the metaverse A surgical team is conducting real-time surgery who is physically with them and relayed across with some physicians present through mixed the team. The telerobotic surgical tools are reality headsets and smartphone AR. The team accessible to physicians with preapproved access can see the same situation at the same time with so each can virtually use a physical machine imperceptible latency across different devices at the site of the surgery from any location if and platforms. AI-assisted language localization is needed. The on-site physician can also adjust the accessible across experiences to allow for multi- machines and scan the new configuration, so they lingual preferences. are visible to everyone. The patient’s electronic health records are easily Once the patient is in recovery, although unable accessible as an overlay for each physician, and to have visitors, they are able to interact with they can take notes or make highlights on the family while in a headset as parents and siblings records so that the others can see as it happens. see them in augmented reality. Families can To verify that the records are indeed those of that reach out and hold hands, which is picked up specific patient, their biometric data is analysed by sensors on the phone and felt by the patient before the surgery and scanned by the physician through haptic gloves. B owards frictionless T communities increased access and ability to socialize, engage and use a single platform and/ development or experiences across more devices – thus, creating more egalitarian opportunities to create, Opportunities for interoperability to improve engage, and consume content. metaverse interactions go beyond participant experiences. Interoperability creates a channel where 3. Financial network effects: Stakeholders may providers and creators may benefit from uniform produce digital assets or services that provide standards and tooling, resulting in network effects,12 value and gain visibility to a wider market which provides time efficiencies and cost savings. across multiple platforms. For example, a brand selling digital assets benefits when that asset is When communities standardize, make use of transported – or informally marketed – across uniform tooling and adopt common practices, metaverse experiences. When it is seen and creators and developers benefit. For example, when then purchased by other potential customers communities cooperate, stakeholders may benefit the brand benefits financially. from improvements in the following: 4. Privacy and security network effects: 1. Development network effects: Stakeholders Stakeholders may reduce time spent on may reduce time spent on curating multiple file developing unique privacy and security formats, access protocols, asset definitions elements, e.g. by participating in a community and/or communication protocols for a single where all users have agreed to common digital asset. For example, users will want the enforcement mechanisms and policies, avatars they design to be consistent across end-users experience continuity of safety. experiences and platforms. Interoperability Simultaneously, stakeholders may potentially standards and design best practices will allow reduce resourcing needed to support individual for the individuality of avatars and consistent privacy and security efforts and mitigate against design styles in different experiences, but with harms as the entire community contributes to consistency in users’ representative features. the collective. This provides developers with an increased ability to capitalize on efficiencies and produce While not exhaustive, these examples highlight how valuable content. network effects can multiply if interoperability is adopted across geographic regions and technical 2. Social network effects: Stakeholders may access points. However, it is cautioned that each reduce time spent on enabling content metaverse stakeholder sets their own strategy to compatibility to be backwards-compatible take advantage of these market opportunities; and cross-platform to provide content to missteps may lead to negative repercussions a wider audience – e.g. a developer that such as brand confusion, revenue leakage and creates an immersive experience for VR can IP concerns. It is only with careful investment, more easily enable the same experience to multistakeholder coordination and thoughtful efforts be presented on desktop, mobile and other that developmental, social, financial, security and devices while maintaining expectations of privacy benefits may be reaped. Case study 2 low latency and persistence. This provides highlights such benefits. Interoperability in the Metaverse 9
CASE STUDY 2 Advanced manufacturing in the metaverse An advanced manufacturing vendor 3D prints The vendor is enabled to cross-reference the part spacecraft parts on-demand for international via an application programming interface (API) space tourism maintenance clients: with the International Standards Organization (ISO) database to confirm specifications and A maintenance engineer from a client in South manufacturing schematics. The ISO specification America needs to refurbish a recently returned allows the engineer to be confident that the spacecraft before its next launch. They use 3D-printed parts will be compatible with their AR that is interoperable with an interactive spacecraft and pass inspection. maintenance checklist to inspect the spacecraft and identify parts that need to be replaced. The vendor allows the customer to purchase an on-demand licence to receive certified 3D Logging into a virtual storefront, the engineer printing schematics to print it themselves to and sales manager use a digital twin of the their own printer. By using industrial 3D printers clients’ spacecraft that is interoperable with a that are interoperable with standard file formats, back-end parts catalogue to identify the parts that materials and compliance certificates, it promotes need to be replaced. accessibility for buyers to access the platform as needed irrespective of device or location. C owards frictionless T enables a wider audience to participate in the digital economy and enterprise functions. For economies example, individuals within a marketplace that have issues obtaining VR headsets due to high- While benefits thus far have focused on outlining tax import fees may instead access metaverse positive externalities for providers, creators and experiences from more accessible hardware – participants, interoperability also benefits society. like smartphones. By standardizing development tools and processes, 2. Increased engagement: By reaching a broader while also creating standards regarding how to marketplace, participants and creators can move, transact, access and create, society has develop and engage with a broader set of effectively created, augmented and expanded assets and experiences. This expands global, a new digital marketplace. For example, dynamic marketplaces where new economic interoperability is a value lever that can enable the opportunities flourish. For example, a movie following: producer on a European streaming service can casually access an Australian audience, given 1. Increased access: By standardizing that audiences no longer have to intentionally hardware compatibility and interoperable use tools like virtual private networks (VPNs) to data interchange, the market creates access gain access to systems that were previously parity and equity for marginalized groups. This region locked. Interoperability in the Metaverse 10
3. Increased efficiencies: By standardizing trust in transactions. For example, a seller of a transaction processes via nimble cross-border non-fungible token (NFT) can prove authenticity payments,13 exchanges,14 and atomic settling to a buyer as the asset’s history was enabled to processes,15,16 time savings occur. For example, move with it across platforms. a bank may potentially avoid the need to settle transactions through an exchange house While not comprehensive, the above showcase and instead can settle directly with a given new market opportunities. Again, like in frictionless consumer. experiences and development, a frictionless economy must navigate market challenges, 4. Increased trust: By using blockchain competition concerns, IP law, as well as technical, technology – or a value exchange supported by usage and jurisdictional challenges. When executed universal data provenance17 and data lineage18 strategically, benefits, as demonstrated in case – consumers and sellers can possess greater study 3, may be obtained. CASE STUDY 3 Consumer experience in the metaverse A luxury car maker from Asia has developed a This dealer offers multiple options for purchasing, virtual showroom for a new line of built-to-order such as buying the physical car, purchasing an automobiles; this maximizes customization and NFT digital replica, or both. Should the consumer minimizes inventory. wish to purchase an NFT of the car, they may save the car to their digital wallet and transport A customer is enabled to access a 3D virtual the object into relevant games. Should they wish showroom on their device. Here, they are to purchase the physical car, they are able to able to tailor all aspects of the build. Once purchase the car directly from the online design customization is complete, the customer has experience, through a kiosk at a dealership or the option to virtually test-drive the new car on with a sales agent using fiat or cryptocurrencies. various digital tracks, including snowy mountains in the Nordics, sandy roads in the Middle East All parts of the experience and transaction or smooth interstates in Australia. Given the are dynamically linked to the customer’s selected track and present driving conditions, identity; upon ordering a physical car, the car the customized car will react accordingly to is built and delivered. Should the customer provide an authentic experience. Whether using a ever wish to sell either their NFT or physical console, phone, laptop, headset or an advanced car, the asset comes with certificates simulator, the consumer can use available proving its authenticity and ownership. controls to drive the car. Interoperability in the Metaverse 11
2 Actions to enable interoperability Interoperability offers a wealth of possibilities, but there are also risks to be mitigated. While interoperability promises lucrative interoperability challenges are the same as Web 2.0, opportunities in certain scenarios, stakeholders the below acknowledges existing barriers, identifies must consider technical, usage and jurisdictional new concerns and provides ways for stakeholders mechanisms to mitigate risks.19,20 Granting some to champion interoperability. BOX 2 Technical interoperability The ability to build seamless connections across different technologies or closed networks. A Technical interoperability designers should examine how localization, latency and bandwidth can be addressed to extend a similar sense of persistence and Technical interoperability21 in the metaverse requires presence across metaverse experiences. a strong network infrastructure foundation that Given the differences in the availability of allows for data interchange across varying hardware hardware, stakeholders should examine and software to deliver (near) realistic experiences. how data interchange can be designed to support inclusive access irrespective of Technical Just like webpages require transmission control device. This could be achieved through interoperability protocol (TCP)/IP to exchange data and HTML backward compatibility standards, minimum design should for presenting information in 2D, the metaverse bandwidth requirements or the production of consider how to will require a similar degree of standardization scaled experiences for global accessibility. to enable communication and interoperability. For example, a sports tournament could be address topics Among others, this includes reviewing: 1) the completely immersive in a headset, be semi- such as network scope of data needing to move across devices and immersive with AR/MR or desktop browser, constraints, networks, 2) the timeliness of the data exchange, or passively streamed to a mobile device. asset ownership, 3) the file formats and data schemas, 4) the artistic The production of technical standards such IP protections, and stylistic interpretation of assets, and 5) the as glTF26 and/or universal scene description payments, identity, computing power required to process transmitted (USD)27 will support data interchange data privacy and data. Standards groups, like the Metaverse interoperability across the infrastructure. Future security concerns. Standards Forum,22 the Open Metaverse Alliance best practices should cover functional usage for Web3 (OMA3),23 and stalwarts like the Institute and technical data interchange. of Electrical and Electronics Engineers (IEEE)24 and the World Wide Web Consortium (W3C)25 have 2. Data privacy and security: Metaverse started – and should continue – to consider these hardware technologies – such as AR glasses, technical interchange needs. VR goggles, brain-computer interfaces (BCIs)28 and other sensors – will produce and process Beyond the technical structure, given that data is a myriad of data. These data types may at the heart of all participation and management include (perceived) field of view (FoV),29 voice activities in the metaverse, technical interoperability analysis, biometric data30 such as heart-rate design should consider how to address topics monitoring, iris scans, pupil dilation,31 and such as network constraints, asset ownership, IP inferred data32 like gait detection. It is critical protections, payments, identity, data privacy and that stakeholders consider the gravity of these security concerns at both hardware and software data types and position privacy and security levels to cultivate a human-first metaverse. at the centre of competitive, interoperability standards. Standards bodies should make use 1. Infrastructure requirements: Accessibility and of existing privacy, security, and child safety inclusivity are essential to building a human- frameworks and enterprise risk management first metaverse. From a technical approach, tools33 when: Interoperability in the Metaverse 12
While addressing – Setting standards for data collection, keep them in a digital wallet available across interoperability sharing, classification, labels, retention, platforms and experiences. This functionality challenges and ownership, rights, agency, storage locations creates technical requirements around: 1) how and encryption methods. items should be associated with, collectively employing human- managed by and interoperate across users, 2) centric design – Advising on how much data and what how assets should translate and be rendered processes, it is type of information must be exchanged to across interoperable worlds, and 3) how essential to include support persistence and presence, and data should be attached to portable objects individuals across enable users to move across worlds. to provide provenance. Moreover, as digital cultures to achieve objects can easily be copied, requirements inclusive design38 – Setting standards for how and when data or must also protect intellectual property to that respects persons should be authenticated to provide prevent copyright infringement. Stakeholders cultures, norms expected degrees of anonymity. should review how standards and common and practices. structures – like APIs and regulations from the 3. Identity and onboarding: Web 2.0 asked 2D world – may translate and be enforced in users to accept terms of service and cookies immersive spaces and 3D objects. While not and occasionally verify age before accessing exhaustive, some solutions may include web3 webpages – which has shown to be limited technologies like distributed ledgers, digital and easily bypassed. Similarly, traversing wallets and smart contracts. immersive spaces will require users to opt- in to new experiences. In 3D environments, 5. Payments: The metaverse economy will however, beyond accepting notice and require technical interoperability to extend consent structures, opting in may include to transactions and currencies, but like the creating a new avatar and agreeing to net-new existing banking system, it will be complex codes of conduct or community standards. and differentiated, with standardization This lengthy and tedious process can be existing as appropriate. With the rise of digital reimagined and supported through technical currencies, providers should consider what interoperability design. Stakeholders should cross-settlement36 should look like and the consider how individuals and associated role of digital exchanges. For example, if a identities, or attributes, assets and preferences participant from China wishes to use the digital may follow users across experiences to yuan (e-CNY), stakeholders should address reduce recreating identities and improve the what this data and currency interchange onboarding experiences while keeping users’ looks like across users, borders and the privacy and security rights in mind. It is worth physical-digital paradigm more broadly. considering, however, that users may wish to Select opportunities may lend themselves have multiple identities and expectations in to using financial institutions’ know-your- different environments. Digital intermediaries,34,35 customer (KYC) frameworks in the metaverse. or trusted third parties, could facilitate actions Questions about data interchange support such as identity clearing, asset management and compliance also need to be addressed, and compliance checking, among others. as well as critical issues regarding taxation in each of the relevant jurisdictions. 4. Asset ownership: The economy of the metaverse will be supported by the creation, Solutions across these categories are highly varied buying, selling and trading of digital assets. but will rely on guidance from standards bodies. Owners of digital assets are likely to want to BOX 3 Usage interoperability The ability for different demographic groups to participate in the metaverse and to participate across different geographies at low cost, leading to inclusion without any discrimination. B Usage interoperability enjoy the benefits the metaverse offers. However, this is not without its challenges. Usage interoperability37 is a core component of 1. Designing and collaborating globally: While the metaverse and is required to deliver value-add, addressing interoperability challenges and human-first experiences. Consideration of the employing human-centric design processes, it is following components may assist in developing essential to include individuals across cultures to and implementing meaningful decisions across achieve inclusive design38 that respects cultures, interoperability layers in a way that prioritizes human norms and practices. needs and consequently integrates supportive design choices, tools and interactions. By 2. Designing across demographics: conscientiously building with usage interoperability Stakeholders should not assume that all users in mind, metaverse stakeholders will collectively are created equal. For example, a minor has Interoperability in the Metaverse 13
different needs than an adult, and a young first- c. An individual that cannot access VR time user should not be treated like a seasoned hardware due to external barriers should not cybersecurity professional; each has a different be excluded from accessing a metaverse digital literacy level and tolerance for being event or experience. exposed to sensitive content and other users. Information, content and experiences should 4. Designs that are fit for use: Stakeholders be appropriate for different levels, from novice must identify the underlying needs or problems to professional. As such, design considerations that metaverse experiences are solving for and should be equitable and inclusive to protect design the experience and community guidelines the end-user’s interests. These choices include accordingly. For example: items such as: 1) age-appropriate design,39 2) how and when participants can traverse, a. An individual’s awareness of cultural norms enter and engage with worlds,40 3) which across virtual borders may affect user assets are portable across experiences, 4) how experience and preferences. and to what degree content and conduct are moderated, 5) what data is captured,41 and 6) b. An individual may choose to obscure how interoperability is integrated to protect the facial expressions from other avatars in interests of children. entertainment experiences; however, in a therapy or telehealth session, it may be a 3. Designing for inclusivity and accessibility: requirement to enable sharing. Stakeholders should thoughtfully ensure that designing for accessibility does not result in By considering the above, stakeholders empower a lesser experience. Stakeholders should individuals and enable access to potentially life- collaborate to curate and expand developer altering technology. Implementation of solutions guides42,43,44 for accessibility needs, including but across these categories are varied but will rely not limited to the following use cases: heavily on human-first design and literacy campaigns that educate and involve participants, creators, a. An individual using VR who is blind or has providers and society on how to make inclusive low vision should not be relegated to using a choices on: lesser alternative; creators should design an immersive headset that is rendered for users 1. Setting expectations for terms of service.45 with limited or reduced vision or something with functional equivalence. 2. Creating standardized community guidelines and codes of conduct – inclusive of content and b. An individual using a standard AR tool to conduct moderation mechanisms and portability translate street signs in real-time should be of assets. enabled to select a default language that translates the text into the user’s native 3. Defining the limits of what should be language instead of needing to rely on interoperable to protect privacy, uphold security defaults – such as English. and ensure end-user safety. BOX 4 Jurisdictional interoperability The ability to operate within a jurisdiction or across different jurisdictions governed by differing regulatory requirements to ensure that metaverse activities are conducted in a lawful manner. C Jurisdictional interoperability of a physical-centric legal system, the metaverse must address data flows resulting from geographic constraints. For example, a German Jurisdictional interoperability, also known as citizen lives abroad in the United States but is regulatory interoperability,46 centres the conversation currently in Peru while accessing a metaverse on how to collectively curate interoperable world hosted in Australia. Which data laws apply metaverse experiences while considering to this citizen and the experiences they have? stakeholders’ varied locations, regulations, and From a compliance perspective, what laws must regional and cultural expectations. The boundless the platform(s), data exchange(s) and other metaverse exposes challenges, including: stakeholders prioritize? With increasing amounts of critical, sensitive data, the ramifications of 1. Data compliance: Regional localities data use in the metaverse expand beyond those maintain regulatory guidelines and mandates of Web 2.0. for managing the data supply chain. This scope includes acquiring, storing, disclosing, 2. Transacting and creating: The expanse of aggregating, analysing, manipulating, using, the metaverse leaves questions open to how sharing, selling and disposing of data. With a the international community should address boundless metaverse built within the constructs participants’ ability to transact and create within Interoperability in the Metaverse 14
new 3D spaces. This brings into question topics Solutions across these categories are varied of ownership, intellectual property, copyright, but include: trademark and licensing laws, along with contract, security, tax and employment law. 1. Establishing inclusive channels across Their relation to digital currencies, assets and localities, industries and nations to facilitate virtual places opens more areas to explore for open dialogues where competitive standards metaverse law. can be co-developed to address concerns, such as: 3. Accountability: As in Web 2.0, users will experience harms, such as identity fraud, – How stakeholders can mitigate risks transaction fraud or other social harms. and ensure privacy and security Metaverse stakeholders must create compliance throughout the entirety accountability models that enable recourse of the data supply chain. and redress for social and economic harms. Additionally, these must be multilateral to – What best practices and solutions may allow participants, creators and providers to encourage commerce while protecting benefit irrespective of geography. Moreover, stakeholders across the transaction and while transgressions and cybercrimes may creation life cycle. be occurring in VR, the physical world must indicate how the international community – What the necessary components of identity should address digital services to create safe frameworks are that enable appropriate digital spaces. mechanisms to enforce accountability and seek recourse and redress. 4. Identity frameworks: Digital identity is the nexus to an interoperable metaverse. It enables 2. Reviewing existing regulatory frameworks accountability and the capacity to traverse created in Web 2.0 and analysing how worlds with minimal friction. Identity is also existing laws around relevant topics – like highly contextual. For example, a punk rocker online safety and content moderation – may may want to disassociate from their musical be applied in metaverse spaces before crafting persona during their workday as an attorney. new regulation. Where possible, interoperability should honour the human-first need for selective anonymity 3. Formalizing research and development and pseudonymity to protect user privacy while between private-public sector bodies via respecting the tension between self-expression regulatory sandboxes, academic investment, and creating safe environments. trade organization creation and/or non-profit engagement. Interoperability in the Metaverse 15
3 Towards a governance framework The Forum is collaborating to identify a governance framework that considers privacy, security, identity, safety and interoperability. The following items will be helpful to consider when interoperability should involve diverse composing a future governance framework: stakeholders – including providers, creators, civil society and metaverse participants – to assist 1. The interoperable metaverse must be in establishing a common language, necessary human-first to prioritize the well-being of standards, industry best practices and policies all stakeholders: Creating a human-first where appropriate. metaverse depends on interoperability considerations across design processes – 6. Social contracts and participant extending to data interchange practices, expectations vary across experiences: participation considerations, agency and Decisions in an interoperable metaverse must management decisions. be made in context. Context should be included when considering conduct moderation, content 2. Interoperability design must consider moderation, identification requirements and the existing privacy, security and child-safety degree of interoperability permissible for a given frameworks to strike the necessary balance: platform and/or experience. Stakeholders should seek to make inclusive design choices that do not marginalize or 7. Interoperability is nuanced, multi- unnecessarily exclude populations based on dimensional and is a spectrum that should privacy, security or safety preferences. be respected: Interoperability is a market choice that providers may implement to create 3. Metaverse literacy is indispensable for openness and differentiated services across enabling safe, interoperable experiences: platforms, virtual worlds and experiences. Metaverse stakeholders not informed of digital Not all facets of the metaverse should be processes cannot knowledgeably interact across interoperable and metaverse stakeholders the metaverse. Informed consent is necessary should carefully consider decisions mandating to engage in digital spaces. Multistakeholder as such. approaches must invest in digital literacy as a component of building the metaverse. The above findings will be used in conjunction with outcomes from other briefing papers to inform a 4. Interoperability design choices should white paper on metaverse governance. be meaningful and timely: Standards, best practices and other forms of guidance Although harmonizing existing regulations and are only productive if they provide value by building new policy may prove necessary to adapt solving for identified, established concerns. to new and unforeseen challenges, continued Incomplete and hurried interventions and/or collaboration between metaverse stakeholders – regulation may incur significant tradeoffs that inclusive of providers, creators, civil society and can stifle market innovations. Late regulation, on participants – and further research into policy, the other hand, can also result in complications standards and other forms of guidance are a key to technical standards compliance. Additionally, first step towards progress in building a metaverse certain cases require earlier intervention or that is human-first. Businesses, governments, regulation, particularly in child safety and academia and civil society should collaborate to medical use cases. build appropriate standards that support metaverse interoperability, encourage innovation and take a 5. Technical data interchange, participant human-first approach. More work is to be done, engagement and management across but understanding the foundation that will drive experiences are dependent on multi- interoperability, and the potential it can unlock, is an stakeholder collaboration: Well-designed important first step. Interoperability in the Metaverse 16
Contributors This paper is a combined effort based on numerous Phil Chen interviews, discussions, workshops and research. Chief Decentralized Officer, HTC-VIA The opinions expressed herein do not necessarily reflect the views of the individuals or organizations Nick Clegg involved in the project or listed below. Sincere President, Global Affairs, Meta thanks are extended to those who contributed their Julie Goldin insights via interviews and workshops, including Chief Product and Marketing Officer, LEGO Group those not captured below. Julie Inman Grant World Economic Forum eSafety Commissioner, Office of the eSafety Commissioner, Australia Cathy Li Marwan Bin Haidar Head, Shaping the Future of Media, Entertainment Executive Vice-President, Innovation and the Future, and Sport; Member of the Executive Committee Dubai Electricity and Water Authority (DEWA) Stephanie Llamas Mansoor Hanif Project Lead, XR Ecosystem Governance Head, Infrastructure Policy and Emerging Technologies, NEOM Erin Marie Parsons Project Specialist, XR Ecosystem Governance Huda Al Hashimi Deputy Minister, Cabinet Affairs for Strategic Affairs, Metaverse Initiative Office of the Prime Minister of the United Arab Emirates Project Fellows Brittan Heller Kevin Collins Fellow, Digital Forensics Research Lab, Managing Director, Software and Platforms, Global, The Atlantic Council Accenture Peggy Johnson Matt Price Chief Executive Officer, Magic Leap Manager, Metaverse Continuum Business Group Nuala O’Connor (MCBG), North America, Accenture Senior Vice-President and Chief Counsel, Anna Schilling Digital Citizenship, Walmart Manager, Applied Intelligence Strategy, North Tony Parisi America, Accenture Chief Product Officer, Lamina1 Kathryn White Philip Rosedale Associate Director, Metaverse Continuum Business Co-Founder, High Fidelity Group (MCBG), North America, Accenture Brad Smith Steering Committee members Vice-Chair and President, Microsoft Yat Siu Jeremy Bailenson Co-Founder and Executive Chairman, Animoca Thomas More Storke Professor of Communication, Brands Stanford University Hugo Swart Stephanie Burns Vice-President and General Manager, XR, Senior Vice President and General Counsel, Sony Qualcomm Incorporated Adam Caplan Artur Sychov Senior Vice-President, Emerging Technology, Founder and Chief Executive Officer, Somnium Salesforce Space Inhyok Cha Kent Walker Group Chief Digital Officer, CJ Group, Chief President, Global Affairs and Chief Legal Officer, Executive Officer, CJ Olivenetworks Google David Chalmers Professor of Philosophy, New York University Interoperability in the Metaverse 17
Acknowledgements Sincere appreciation is extended to the following Marine Boulot working group members, who spent numerous Vice-President of Public Relations and hours providing critical input and feedback to the Communications, Improbable Worlds drafts. Their diverse insights are fundamental to the success of this work. Mahmut Boz Head, Anticipatory Regulation and Regulatory Joe Abi Akl Experimentation, NEOM Chief Corporate Development Officer, Majid Al Futtaim Holding; Managing Director, Xsight Future Gareth Burkhill-Howarth Solutions Global Data Protection Officer, WPP Prabhat Agarwal Jehangir Byramji Acting Head of Unit, eCommerce and Platforms, Emerging Technology and Innovation, Lloyds European Commission Banking Group Seokhyun Elliott Ahn Marquis Cabrera Vice-President, DT Executive Director, CDO Office Chairman and Chief Executive Officer, Stat Zero and Chief Strategy Officer, CJ ONS Pearly Chen Anju Ahuja Vice-President, HTC-VIA Vice-President, Product Strategy and Insights, Cablelabs Magda Cocco Head, Practice Partner Information, Communication Saeed Aldhaheri and Technology, Vieira de Almeida and Associados Director, Center for Futures Studies, University SP RL of Dubai Anna Maria Collard Flavia Alves Senior Vice-President, Content Strategy and Head, International Institutions Relations, Meta Evangelist, Knowbe4 Platforms Sandra Cortesi Yoni Assia Director, Youth and Media, Berkman Klein Center Chief Executive Officer, eToro for Internet and Society, Harvard University Frank Badalamenti Sadie Creese Partner, PwC Americas Professor of Cybersecurity, University of Oxford Moritz Baier-Lentz William Cutler Partner and Head, Gaming, Lightspeed Venture Head, Tech Policy and Deputy to UK Tech Envoy, Partners United Kingdom Foreign, Commonwealth and Development Office Itamar Benedy Co-Founder and Chief Executive Officer, Anzu.io Nighat Dad Founder and Executive Director, Digital Rights Luna Bianchi Foundation Advocacy and Policy Officer, AI, Digital and Virtual Governance, Privacy Network Julie Dawson Chief Policy and Regulatory Officer, Yoti Mihailo Bjelic Co-Founder, Polygon, Matic Network Pte Eileen Donahoe Executive Director, Global Digital Policy Incubator, Doreen Bogdan-Martin Stanford University Secretary-General-elect, International Telecommunication Union (ITU) Sarah Kate Ellis President and Chief Executive Officer, GLAAD Gustavo Borges Professor of Human Rights and Social Media, Liv Erickson University of the Extreme South of Santa Catarina Hubs Lead, Mozilla Corporation Sebastien Borget Maureen Fan Co-Founder and Chief Operating Officer, The Co-Founder and Chief Executive Officer, Sandbox Baobab Studios Interoperability in the Metaverse 18
Tom Ffiske Stephen Kavanagh Editor, Immersive Wire Executive Director, Police Services, International Criminal Police Organization (INTERPOL) Fabio La Franca Founder and Chief Executive Officer, Blueverse Masa Kawashima Ventures Executive Producer and Director, Asia Pacific Operations, Niantic Inbal Goldberger Vice-President, Trust and Safety, Activefence Hoda Al Khzaimi Assistant Research Professor, Engineering Patrick Grady Department, New York University – Abu Dhabi, Policy Analyst, Center for Data Innovation United Arab Emirates James Hairston Melissa Kiehl Director, AR/VR Policy, Meta Platforms Innovation and Foresight Advisor, International Committee of the Red Cross (ICRC) Cortney Harding Chief Executive Officer, Friends with Holograms Ingrid Kopp Co-Founder, Electric South Susie Hargreaves Chief Executive Officer, Internet Watch Foundation Ashish Kumar (IWF) Manager, Digital Strategy Office, Ministry of Communications and Information (MCI) Singapore Vera Heitmann Leader, Digital and Growth, Public Affairs, Ingka Natalie Lacey Group (IKEA) Chief Research Officer, Ipsos Heidi Holman Sly Lee Assistant General Counsel, Microsoft Co-Founder and Co-Chief Executive Officer, Emerge Tatsuya Ichikawa Leon Lyu Chief Executive Officer, Avers Co-Founder, Booming Tech Stephanie Ifayemi Kuniyoshi Mabuchi Head, Policy, Partnership on AI Managing Director, PwC Japan Gina Reif Ilardi Deena Magnall General Counsel, Vindex Director, Global Digital and Technology Policy, L’Oréal Rolf Illenberger Chief Executive Officer, VRdirect Noora Al Malek Associate Project Manager, Artificial Intelligence Michael G. Jacobides Office, United Arab Emirates Government Professor of Strategy, Sir Donald Gordon Professor of Entrepreneurship and Innovation, London Charles de Marcilly Business School Administrator, Council of the European Union Mikaela Jade Dinusha Mendis Founder and Chief Executive Officer, Indigital Professor of Intellectual Property and Innovation Law, Bournemouth University Amy Jordan Director, Technology Policy, Office of Jade Meskill Communications (Ofcom) Vice-President, Product, Magic Leap Makarand Joshi Mauro Miedico Director, Internet of Things Strategy, Schneider Deputy Director and Chief, Special Projects and Digital, Schneider Electric Innovation, United Nations Office on Counter Terrorism (UNOCT) Anthony Justman Vice-President and Deputy General Counsel, Sony Anna Miyagi Interactive Entertainment Deputy Counselor, Secretariat of Intellectual Property Strategy Headquarters, Cabinet Office Lea Kaspar of Japan Executive Director, Global Partners Digital Interoperability in the Metaverse 19
Hiroaki Miyata Var Shankar Professor and Chair, Department of Health Policy Director, Policy, Responsible Artificial Intelligence Management, Keio University Institute Hamdullah Mohib Nagwa El Shenawi Managing Director, Khas Fund, Chimera Investment Undersecretary, Ministry of Communications and Information Technology, Egypt Angelica Munson Executive Officer, Chief Digital Officer, Shiseido Lewis Smithingham Senior Vice-President, Innovation, S4Capital Genki Oda Chairman and Chief Executive Officer, Remixpoint Philippe Stransky-Heilkron Senior Vice-President and Chief Architect, Kudelski Judith Okonkwo Group Founder, Imìsí 3D Creation Lab Su Kiang Lau Esteban Ordano Executive Director, Group Compliance, Standard Founder and Chief Strategy Officer, Decentraland Chartered Bank Foundation Tan Kiat How Helen Papagiannis Minister of State for Communications and Founder, XR Goes Pop Information and National Development of Singapore Park Yuhyun Claire Thwaites Founder and Chief Executive Officer, DQ Institute Senior Director, EMEA Government Affairs, The LEGO Group Kavya Pearlman Founder and Chief Executive Office, XR Safety Timmu Tõke Initiative Chief Executive Officer and Co-Founder, Ready Player Me Bertrand Perez Chief Executive Officer, Web 3.0 Technologies Neil Trevett Foundation Chair, Metaverse Standards Forum Susan Persky Paul Trueman Head, Immersive Simulation Program; Head, Health Senior Vice-President, Cyber and Intelligence Communication and Behavior Unit, National Human Solutions, Mastercard Genome Research Institute (NHGRI) Marc Vancoppenolle David Ryan Polgar Vice-President, Government Affairs International, Founder and Executive Director, All Tech is Human Nokia Saif Al Rahma Sara Lisa Vogl International Legal Advisory, Dubai Economic Creator, R00ts Club and Tourism Department, United Arab Emirates Government Steven Vosloo Digital Policy Specialist, United Nations Children’s Yonatan Raz-Fridman Fund (UNICEF) Chief Executive Officer, Supersocial Larry Wade Simmy Rease Senior Director, Crypto/BC Risk and Compliance, Senior Legal Counsel/evision (e& life), e& PayPal Michaël Reffay Lynette Wallworth Advisor, Digital, Telecommunications and Postal Artist, Studio Wallworth Services, Permanent Representation of France to the European Union Alice Wang Managing Director, Corporate and Investment Bank Dan Rice (CIB) Strategy, JPMorgan Vice-President, Digital Governance, Walmart Gregory Welch Tim Roberts Professor and AdventHealth Endowed Chair in Managing Director and Co-Head of the UK Region, Healthcare Simulation, University of Central Florida AlixPartners Interoperability in the Metaverse 20
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