FUTURE STADIUM OF THE - The Next Generation of Game Day Technology - Oracle
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Methodology Fans from five countries across a number of sports were surveyed for this report: - Australia (Australian Rules Football) - Canada (Ice Hockey) - Germany (Soccer) - UK (Soccer) - US (MLB, NFL, Soccer, NHL) The respondents all met the following criteria: - Avid fan of the target sport - A ttended at least one live event of the target sport in the last 12 months What Is the Stadium of the Future? Technology is changing every aspect of sport, and the game day experience for fans is no exception. Stadiums are striving to provide a greater spectacle at live events, with more entertainment and enhanced enjoyment of the game. Food and beverage is a critical part of this; 94% of sports fans say that they buy food and drink at a game at least occasionally, making it significant both for fan satisfaction and for revenue generation. So, what do fans want from their game day experience? 1. To enjoy food and drink at the stadium: 72% of US fans always or usually purchase food at a game, while 76% always or usually buy a beverage, spending an average total of $42 per game. 2. To stay in their seats: Nearly 30% of fans globally ranked being able to stay in their seat as the most important way to improve the food and beverage experience at the stadium, closely followed by faster transaction times. 3. Shorter lines and wait times: Fans value their time at games, and are willing to pay a premium for it. 59% of fans would spend more on food and beverage if their wait time were to be cut in half. 4. Easier ordering options: Fans are willing to use new ordering options. 68% were very interested in using a mobile application to order food and beverage, and 63% said they would use self-service kiosk ordering. 5. Futuristic technology that doesn’t disrupt the game: Fans are already using new technology, like paperless tickets and contactless payment methods, but are less interested in technology that wouldn't enhance their game day experience. For example, only 5% of fans globally were more interested in receiving an order from a robot than a human. 6. Loyalty rewards: 63% of fans globally are interested in joining a loyalty rewards program, but less than 3% actually participate in one. Stadium of the Future 3
What Do Fans Want? Fans are extremely interested in making food and beverage purchases while at a stadium. 94% of fans surveyed said they had bought food or drink at a game at least occasionally, with 34% saying that they always bought a beverage and 27% always purchasing food. 97% of US fans have purchased food at a game on at least one occasion. Although the overwhelming majority of fans are making regular concession purchases, 72% of fans cited that they have had issues with their food and beverage experience at games. Given how much fans are already willing to spend on concessions, despite being deterred by multiple factors, there is an opportunity to increase lost stadium revenue if concessions operations were more streamlined. Average Spend on Food & Beverages when Attending Games $ 42 $ 34 $ 33 € 15 £ 15 United States Australia Canada Germany United Kingdom (USD) (AUD) (CAD) (Euros) (GBP) USD Conversion: $24 $25 $17 $19 Food Purchase Frequency Beverage Purchase Frequency Food Food Purchase Purchase Frequency Frequency Food Purchase Frequency Beverage PurchaseBeverage Purchase Frequency Beverage Frequency Purchase Frequency Always Always NetMost Most Games (top 2Games box) MostNet Always (top 2 box) Games Net (top 2 box) Always Most Games Always Net (top AlwaysMost Most 2 box) GamesGames NetNet (top(top 2 bo 2 United States United States 41% United States 41%31% 72% 41% 31% 31% 72%United States 72% 45% United United States States 76% 31% 45% 45% 31%31% International (Net) 23% International 29% (Net) 52% 23% 29% International 52% (Net) 31% International (Net) 31% 62% 31% 31% 62% International (Net) 23% 29% 52% International (Net) 31% 31% 62% Australia 25% Australia 30% 55% 25% 30% 55% Australia 26% Australia 32% 58%26% 32% 58% Australia 25% 30% 55% Australia 26% 32% 58% Canada 28% Canada 29% 57% 28% 29% 57% Canada 33% Canada 30% 63% 33% 30% 63 Canada 28% 29% 57% Canada 33% 30% 63% Germany 20% Germany 50% 20% 30% 30% 50% Germany 41% Germany 30% 71% 41% 30% Germany 20% 30% 50% Germany 41% 30% 7 United Kingdom 21% United Kingdom49% 28% 21% 28% United Kingdom 49% 25% United Kingdom 31% 56%25% 31% 56% United Kingdom 21% 28% 49% United Kingdom 25% 31% 56% 4 Stadium of the Future
I. FANS WANT TO STAY IN THEIR SEATS There are a number of ways to modernize the stadium food and beverage experience, but one in particular stood out above the rest — fans want to stay in their seats. In every country except Germany being able to order food and beverage without leaving your seat was the most popular improvement in F&B that fans wanted to see. Ways to Improve F&B Experience % Ranked The preference in Germany was for faster transaction times when 1buying st food and drink at the stadium. United States Australia Canada Germany United Kingdom Ways to Improve F&B Experience % Ranked Ways to Improve F&B 1st % Ranked 1st Experience: United States Australia Canada Germany United Kingdom 48% 42% 38% 37% 36% 30% 29% 24% 23% 25% 24% 27% 19% 21% 14% 13% 13% 48% 12% 10% 13% 42% 38% 37% 36% 30% 29% Being ableable Being to stay in my to stay in seat Having 24% 23% quicker Having transaction quicker 25% Ability 27% to Ability 24% order from to order from Having an easier Having timetime an easier placing my seat times times transaction anywhere anywhere in19% stadium in stadiumin21% one in an order placing an order 14% 13% 13% onetransaction12% transaction 10% 13% Being able to stay in my seat Having quicker transaction Ability to order from Having an easier time placing II. FANS WANT FAST ER SERVICE times anywhere in stadium in one an order transaction 'Faster transaction times' was a close second when it came to improving the experience of buying food and drink. For the average fan, 10 minutes is the average maximum acceptable waiting time for standing in line to purchase refreshments. Maximum Acceptable F&B Wait Time Maximum Acceptable Maximum Acceptable F&B F&B Wait Wait Time Time Median 1-41-4 minutes minutes 5-9 5-9 minutes minutes 10-14 10-14 minutes 15-19 minutes 15-19 minutes20-30 20-30 minutes minutesminutes 31+ minutes 31+ minutes (in minutes) United States 7%7% 11.7 United States 33% 33% 29% 29% 18% 18% 9% 3% 9% 3% Australia 15% 37% 9.7 30% 11% 3% 2% Australia 15% 37% 30% 11% 3% 2% Canada 9.2 10% 47% 29% 10% Canada 10% 47% 29% 10% 8.8 Germany 14% 47% 29% 7% 2% Germany 14% 47% 29% 7% 2% 9.9 United Kingdom 12% 39% 33% 10% 4% 2% United Kingdom 12% 39% 33% 10% 4% 2% Stadium of the Future 5
III. FANS WILL BUY MORE IF SERVICE IS FASTER Slow service has a direct impact on revenues. When asked if they would spend more on food and beverage purchases if their wait time was cut in half, fans resoundingly answered “yes”. In Germany, 68% percent of fans were willing to spend more for faster service, with the US and the UK close behind. Of these fans, the majority indicated that they would spend the equivalent of $10 US more per game — which translates into significant revenues for stadiums that hold thousands of fans. Projected F&B Spending with Reduced Wait Time* Projected F&B Spending with Reduced Wait Time* $1-$10 more $11-$20 more $21-$30 more $31-$40 more $41-$50 more $51 + more NET would spend more United States 14% 17% 14% 8% 5% 7% 66% Australia 10% 15% 9% 5% 2% 2% 44% Canada 18% 15% 11% 3% 4% 2% 55% £/€1-5 more £/€6-10 more £/€11-15 more £/€16-20 more £/€21-25 more £/€26+ more NET would spend more Germany 20% 21% 11% 8% 3% 4% 68% United Kingdom 17% 22% 9% 5% 3% 4% 61% 6 Stadium of the Future
Are fans willing to use new technologies when buying food and drink? I. FANS VERY LIK ELY TO USE NEW SERVICES If one thing was abundantly clear from this research, it is that fans are willing to embrace new technology if it will help them to access food and drink more quickly. We asked the fans how likely they would be to use a variety of technology options for ordering, collecting, and paying for their food and drink. Even the least popular of these concepts — payment by facial recognition — was considered to be something that 41% of US fans would definitely or probably use. There is clearly an appetite for more technology in the food and beverage purchase process. US fans are more willing to use new technologies than fans in other countries. US attendees expressed more willingness to use new ordering, payment or collection options Likelihood to Use F&B Options (% definitely or probably would use) US International 85% 82% 74% 76% 74% 72% 71% 69% 69% 66% 60% 61% 63% 57% 58% 57% 51% 51% 45% 43% 41% 36% 34% 26% Delivery to Express line Mobile app Tablet in- Self-service Tablet in-line Mobile app Loaded Contactless Fingerprint Locker pick- Facial seat in seat seat kiosk elsewhere ticket payment up recognition Ordering Options Payment Options Collection Options Stadium of the Future 7
II. MOBILE, TABLET AND KIOSK ORDERING W ERE POPUL AR In nearly every country, over 50% of the fans surveyed said that they would be likely to use mobile apps, tablets, or kiosks to allow them to order food and drink. Likelihood Likelihood Likelihood to Utilize to Utilize to Utilize F&BF&B Ordering F&B Ordering Ordering Options Options Optio Ways to Improve F&B(% Experience definitely (% definitely (% definitely or probably or probably or probably would would use) would use)use) Likelihood to Utilize F&B Ordering%Options: % definitely or probably would use Ranked 1st United States United AustraliaUnited States United States Canada States Australia Australia Germany Australia Canada United Canada Canada Kingdom Germany Germany Germany United United Kingdom United Kin 76% 76% 76% 74% 74% 74% 69% 66% 69% 69% 69% 69% 69% 71% 71% 71% 69% 69% 69% 66% 66% 65% 65% 65% 64% 64% 64% 63% 63% 62% 63% 62% 62% 62% 62% 62% 60% 60% 60% 57% 57% 57% 59% 596 59% 58% 58% 58% 56%48%56% 56% 56% 56% 56% 42% 50% 5 38% 37% 36% 30% 29% 24% 23% 25% 24% 27% 19% 21% 14% 13% 13% 12% 10% 13% dood to Utilize to Utilize F&BF&B Ordering Ordering Options Options % definitely (% definitely or probably orBeing probably ablewould would to stay use) in my use) seat Having quicker transaction Ability to order from Having an easier time placing times anywhere in stadium in one an order transaction Australia Australia Canada Canada Using Using Usinga aGermany mobile a mobile Using Germany app mobile aapp from mobile from United app app from my United myKingdom from Using mya Kingdom Using Using a stadium-provided stadium-provided Using a stadium-provided a stadium-provided UsingUsing Using a a self-service Using self-service a self-service a self-service kioskkioskkiosk Using kioskUsing a mobile Using a mobile aapp mobfro ap my seat tablet while in my seat seat seat seat tablettablet while tablet while in my while inseat myinseat my seat somewhere somewhere somewhere else in else th stadium stadium stad 71% 71% 69% 69% 69% 69% % 64% 63% 63% 62% 62% 62% 62% 62% 62% 59% 59% 58% 58% 59% 59% 56% 56% 54% 54% 50% 50% 47% 47% 45% 45% Using a mobile app from Using a stadium-provided ovided ed Using Using a self-service a self-service kioskkioskUsingUsing a mobile a mobile app app fromfromUsing Using a stadium-provided a stadium-provided somewhere else in the stadium tablet while waiting in line tseat somewhere somewhereelse else in thein thetablet tablet whilewhile waiting waiting in line in line stadium stadium 8 Stadium of the Future
III. BIOMETRIC PAYMENT OP TIONS W ERE LESS APPEALING Simple payment is a critical part of a speedy food and beverage purchase. But while half of fans seemed keen on contactless, mobile, or loaded value ticket options, interest in fingerprint or facial recognition was less pronounced. Likelihood to Utilize F&B Payment Options Ways to(%Improve F&B definitely or probably Experience would use) Likelihood toUnited Utilize States Australia%Options: F&B Payment Ranked 1stdefinitely Canada % Germany orUnited probably would use Kingdom United States Australia Canada Germany United Kingdom 70% 63% 58% 56% 54% 56% 49% 51% 50% 48% 47% 45% 41% 36% 33% 31% 31% 26% 24% 48% 19% 42% 38% 37% 36% 30% 29% 24% 23% 25% 24% 27% Contactless Contactlessor mobile payment or mobile Loadedvalue Loaded value on onticket ticket Usingmy Using my fingerprint 21% 19% fingerprint Using facial Using recognition facial software recognition 14% 13% 13% payment 12% software10% 13% Being able to stay in my seat Having quicker transaction Ability to order from Having an easier time placing times anywhere in stadium in one an order IV. I N-SEAT DELIVERY AND EXPRESS LINES W ERE PREFERRED FOR transaction FOOD AND DRINK COLLECTION In-seat delivery was not the only preference; 74% of fans said they would be likely to use express pick-up lines at a concession stand if they were available. Ways to Improve F&B Experience % Options: Likelihood to Utilize F&B Receiving Ranked 1%st definitely or probably would use Likelihood to Utilize F&B Receiving Options (% definitely or probably would use) United States Australia Canada Germany United Kingdom United States Australia Canada Germany United Kingdom 85% 82% 79% 76% 76% 75% 74% 70% 71% 67% 48% 42% 43% 40% 38% 37% 36% 33% 32% 33% 30% 29% 24% 23% 25% 24% 27% 19% 21% 14% 13% 13% 12% 10% 13% Delivery to my seat from an in-seat server Pick-up at an express line at a concession stand Pick-up from a locker Delivery to my seat from an Pick-up at an express line at a Pick-up from a locker Being able to stay in my seat Having quicker transaction Ability to order from Having an easier time placing in-seat server concession stand times anywhere in stadium in one an order transaction Stadium of the Future 9
Which Technologies Will Stadiums Use to Support Food and Beverage Service In the Future? From massive jumbotrons to interactive social media campaigns, stadiums are already foraying into technology offerings to keep fans engaged. With so many technological advances already having been made in recent years, stadiums are eager to push the envelope to win the title of most advanced and innovative venue. It’s critical that stadiums do not overlook concessions as an area of improvement to keep the fan of the future satisfied. So, what exactly can we expect to see as we look ahead? 10 Stadium of the Future
I. NEW TECHNOLOGIES: WHICH ONES WOULD FANS USE? We asked the fans to consider other technology options that could augment the food and beverage experience at a game. Automated service and delivery was most popular — 57% of fans would welcome the ability to walk into a stadium and have your favorite food and drink ready for you at the right time in the right place. 41% said that they would be likely to use LikelihoodLikelihood to Utilize F&B drone delivery or voice activated virtual assistants, while 37% would use augmented reality to see food options. 31% would pay more to have food delivered from outside the stadium. Having food suggested by analytics or social media to Ut activity were the least popular, on 30% and 26% respectively. (% definitely or(% probably definitely would or p Ways to Improve F&B Experience United States United Australia States Canada Australia Germ Ca Likelihood to Utilize F&B Options: % definitely or probably would use % Ranked 1st United States Australia Canada Germany United Kingdom 66% 66% 56% 57% 57%56%55% 57% 57% 55% 50% 50% 51% 51% 49% 49% 41%40% 39%38% 41% 41% 43% 43% 4 40% 39% 36% 38% 41% 36%36% 39% 38% 37% 42%Likelihood Likelihood to Likelihood Utilize to Utilize F&B to Utilize Options F&B Options 48% F&B Options32% 32% 33% 27% 33% 36% 30% (% definitely (% definitely or probably (% definitely or probably 29% wouldoruse) probably would use) would use) 24% 23% 25% 24% 27% 19% 21% United States United States United Australia States Australia Canada Australia Canada Germany Canada Germany United 12% Germany Kingdom United 14% 13% Kingdom United 13% 13% Kingdom 10% Automated Automated service Automated serviceand Ordering servicevia and a virtual Ordering Ordering via Drone a via a delivery virtualvirtual toDrone assistant my delivery Augmented/virtual to my AugmenPa Being able to stay in my seatand Having quicker delivery delivery transaction delivery Ability to order (similar assistant (similarassistant from to Siri Having or to Siri (similar to an easier timereality Alexa) seat Siri placing seat to view food reality andtom times anywhere in stadium in one an order or Alexa)transaction or Alexa) beverage optionsbeverat 6%57% 55%57% 55% 57% 55% 9% 49% 50% 50% 50% 51% 51% 51% 43% 43% 43% 44% 44% 44% 43% 43% 43% 40% 39% 40%41%39% 40%41% 38% 41%41% 39% 38% 41% 36% 38% 41% 36% 39% 39% 39% ood lize F&B to Utilize Options 32%F&B Options 32% 32% 36% 33% 36% 33% 27% 36% 33% 36% 27% 28%27% 28% 33% 28% 33% 29% 33% 29% 29% 37% 29% 29% 37% 29 obably definitely would or probably use) would use) 26% 24% 26% 24% 26% 25%24% 22% 25% 25% 22%22% 24% 2 22% 2 ada stralia Germany Canada United GermanyKingdomUnited Kingdom Ordering ated ice and service via Ordering aand virtual Ordering via a virtual Drone viadelivery Drone a delivery virtual Dronetodelivery tomy Droneto Augmented/virtual delivery my Augmented/virtual to Augmented/virtual my Augmented/virtual Payreality a premium Pay a premium to have Pay Payaa premium toFood haveand premium toFood to beverage haveandFood have beverage Food and beverage and Foo bev ssistant delivery(similar assistanttoassistant (similar my Siri to(similar seat Siri seat to Siri seat reality seat to view to reality food view food and to reality view beverage and food meals to view and from food meals outside and meals from mealsfrom ofoutside outside suggestions fromofoutsideof the suggestions based of suggestions on based suggestions onbased suggba o options stadium delivered or Alexa) or Alexa) or Alexa) beverage beverage options beverage options the stadium options thedelivered stadium the delivered stadium fandelivered analytics fan analytics fanyour analytics socialyou m activity 51% 3% 44% 44% 43% 43% % 39% 36% 39% 37% 37% 33% 33% 33% 27% 28% 27%26% 24% 28% 29% 29% 29% 29% 27% 27% 26%25% 24% 25% 22% 22%24% 20% 22% 22% 24% 20% my ed/virtual Augmented/virtual Pay a premium toPayhave a premium Food Food and to have and beverage Food and beverage Food beverage and beverage Food Food and beverage and beverage w food reality andtomeals view food fromand outside meals of from suggestions outside of suggestions based basedsuggestions onon suggestions fan based on basedsuggestions on suggestions based based on on your optionsbeverage the stadium options delivered the stadium fananalytics delivered analytics fan analytics your social mediasocial media activity your social media activity activity Stadium of the Future 11
I I. F ANS W EREN’ T VERY INTERESTED IN RECEIVING THEIR ORDERS FROM A ROBOT Compared to other technologies, there was minimal interest in being served by a robot. Fans are looking for faster service and perceive that robots will not speed up the process. Interest in Receiving F&B from Humans or Robots Interest in Receiving F&B from Humans or Robots 2% 1% 1% Primarilyfrom Primarily froma arobot robot 5% 4% 2% 3% 3% 4% 2% Somewhat Somewhatmore morefromfroma arobot robot 25% 31% 27% 38% 30% Equally from either Equally from either 20% 17% Somewhatmore Somewhat morefrom from a staff member 21% 23% a staff member 26% 48% 50% Primarilyfrom Primarily froma a staff member 42% 42% 33% staff member United United States States Australia Australia Canada Canada Germany Germany United UnitedKingdom Kingdom III. M OST FANS THINK THAT STADIUMS WILL BECOME TOTALLY CASHLESS Some stadiums around the world are already making the move to become cashless, where only credit or debit cards, mobile payment, or loaded value cards are accepted, both to increase service speed and simplify operations. While there has certainly been opposition to this in some areas, 66% of German fans expect stadiums to be cashless within five years. Even in the US, where expectations of a cashless experience were lowest, 44% of fans expect not to be using cash at sporting venues by 2024. Expect Stadiums Expect Stadiums To ToStop StopAccepting AcceptingCash in the Cash NearNear in the Future Future UnitedStates United States 44% Australia Australia 56% Canada Canada 45% Germany Germany 66% UnitedKingdom United Kingdom 53% 12 Stadium of the Future
IV. S PORTS FANS ARE ALREADY USING NEW ER TECHNOLOGIES WaysattoSporting Behaviors Improve F&B Events Experience Over the Last 2 Years Behaviors United States at Australia % Ranked Sporting Canada 1 Events st Over the Last 2 Years Germany United Kingdom United States Australia Canada Germany United Kingdom 48% 44% 45% 41% 36% 31% 26% 24% 25% 25% 23% 23% 48% 17% 13% 13% 14% 13% 15% 42% 12% 38% 37% 36% 8% 30% 29% 24% 23% 25% 24% 27% Used a paperless ticket Downloaded a mobile Had a loaded 21% 19% value ticket Joined a loyalty 14% 13% 13% to enter the venue app from a specific for use on food,12% beverages 10% 13% rewards program for (e.g., membership card, team or venue or merchandise a specific team or venue mobile phone) Being able to stay in my seat Having quicker transaction Ability to order from Having an easier time placing times anywhere in stadium in one an order transaction In most countries, almost half of fans said they had already used a paperless ticket to attend a game. Use of loaded value tickets to buy food, drink or merchandise was lower but nearly a third had downloaded a mobile app from their team or stadium. Stadium of the Future 13
What Do Fans Want from a Loyalty Program? When it comes to loyalty, sports fans set the standard. The ability to show dedicated, unwavering support through thick and thin is part and parcel of following a team. But how do sports teams and venues monitor and reward fans for their loyalty and encourage them to keep coming to games? I. FANS WANT TO JOIN LOYALT Y PROGR AMS There's a huge opportunity here; in every country we surveyed, over half of the fans expressed an interest in joining a loyalty program, with Germany and the US leading the way on 70% and 69% respectively. Interest Interest in Joining in Joining Loyalty ProgramLoyalty Program%for for F&B Purchases: F&B Purchases somewhat or very interested (% somewhat or very interested) United UnitedStates States 69% Australia Australia 53% Canada Canada 64% Germany Germany 70% United UnitedKingdom Kingdom 61% 14 Stadium of the Future
I I. …BUT PARTICIPATION IS LOW InterestininJoining Interest Joining F&B F&B Loyalty LoyaltyProgram Program Not at all interested Interest in A little bit interested Joining F&B Loyalty Somewhat interested Program Very interested I am already a member Not at all interested A little bit interested Somewhat interested Very interested I am already a member United States 9% 17% 25% 43% 4% United States United States 9% 17% 25% 43% 4% Australia 19% 25% 30% 23% 3% Australia Australia 19% 25% 30% 23% 3% Canada 13% 23% 27% 37% 1% Canada Canada 13% 23% 27% 37% 1% Germany 9% 17% 35% 35% 3% Germany Germany 9% 17% 35% 35% 3% United Kingdom 14% 22% 33% 28% 3% UnitedKingdom United Kingdom 14% 22% 33% 28% 3% But what's interesting is that only a tiny proportion of fans has actually joined a loyalty program for their team — just 4% in the US right down to 1% in Canada. What can stadiums do to get more fans engaged in loyalty programs? III. FANS WANT LOYALT Y APPS MANAGED BY THE TEAM OR STADIUM Fans remain faithful to their team in all ways — the vast majority prefer a loyalty program managed by their home team or stadium. Ways to Improve F&B Experience Preference for Management of Loyalty % Ranked 1stProgram App: % Selected Preference for Management of Loyalty Program App % Selected United States Australia Canada Germany United Kingdom United States Australia Canada Germany United Kingdom 63% 59% 48% 40% 40% 48% 32% 33% 42% 29% 38% 37% 36% 23% 22% 30% 29% 15% 24% 27% 12% 13% 12% 24% 23% 25% 9% 11% 9% 9% 19% 21%8% 6% 14% 13% 13% 12% 10% 13% The team The team Thestadium The stadium Theleague The league AAthird third party party Being able to stay in my seat Having quicker transaction Ability to order from Having an easier time placing times anywhere in stadium in one an order transaction Stadium of the Future 15
IV. C USTOMERS ARE VERY INTERESTED IN A VARIET Y OF LOYALT Y PROGR AM BENEFITS Effect There of Including Options is a variety of exciting inavailable options Loyalty Program to keep fans engaged and feeling rewarded. % makes me more interested in loyalty program Ways to Improve F&B Experience Effect ofUnited Including Options inAustralia States Loyalty Program: % makes %Canada Ranked 1st me more interested Germany in loyalty United program Kingdom United States Australia Canada Germany United Kingdom 67% 69% 69% 66% 64% 62% 62% 63% 62% 57% 59% 59% 55% 51% 52% 38% 32% 48% 28% 28% 42% 21% 38% 37% 36% 30% 29% 24% 23% 25% 24% 27% 19% 21% Ability to accrue points to be Coupons/deals based on 12% Privileges for members 14%Suggestions 13% 13% 10% 13% on what used towards merchandise or prior purchases I’ve made (e.g., express lines, to order based on prior orders concessions locker access) Being able to stay in my seat Having quicker transaction Ability to order from Having an easier time placing times anywhere in stadium in one an order transaction V. L OADED TICK ETS ARE A POPUL AR FORM OF LOYALT Y, AND FANS PREFER TO BE ABLE TO RELOAD TICK ET VALUES REMOTELY Loaded tickets ranked as one of the preferred methods of loyalty, and it makes sense — fans want efficiency and autonomy from a loyalty program. This option is less difficult Loaded Ticket Preferences for fans to use, and allows them to spend as much as they would like on concessions without having to use any additional payment methods. Reload it at a kiosk in the stadium Reload it remotely Loaded Ticket Preferences 69% 70% 61% 63% REMOTE REMOTE 57% REMOTE REMOTE REMOTE 43% 39% 37% KIOSK KIOSK 31% 30% KIOSK KIOSK KIOSK United States Australia Canada Germany United Kingdom United States Australia Canada Germany United Kingdom 16 Stadium of the Future
Conclusion The sports industry is fast-paced and stadiums need to keep up with the growing demands of their fan base. With new technologies emerging to enhance the fan experience, here are some key takeaways: 1 Fans want to stay in their seats When it comes to game day experience, fans value the game and their loyalty to their team above all else. They want to be able to enjoy food and beverages at the stadium, but in the most convenient ways possible. Keeping up with the fan of the future requires faster, more convenient service options, whether that be self-ordering and express lines at concessions or in-seat delivery. 2 Sports fans are open to new technology According to the data, the majority of stadium-going sports fans are technically savvy and interested in using new technology. If an improved ordering or receiving method will allow them to save time, they are definitely willing to use it. 3 …They are already using it Almost half of the fans we spoke to are already using paperless tickets to access the venue. Half also expect stadiums to be cashless within the next few years. 4 Loyalty programs are a huge opportunity for teams and stadiums to connect with fans Stadiums have a huge opportunity on their hands with loyalty programs. While tiny numbers of fans are participating in a loyalty program, 63% are very interested in doing so. Increasing this participation could be extremely valuable for stadiums looking to stay engaged with their fan base and encourage further concessions purchases. Stadium of the Future 17
OR ACLE FOOD AND BEVER AGE Oracle Food and Beverage brings 35 years of experience providing industry-leading technology solutions to sports and entertainment venues worldwide. The company’s point-of-sale platform is the premier food and beverage management solution, enabling operators to deliver an efficient and innovative fan experience throughout their venue. Key features include: point-of-sale, inventory management, loyalty rewards, third-party integrations for in-seat ordering, and more. Additionally, robust Oracle MICROS hardware is specifically designed and built to withstand the rugged sports and entertainment environment. Options include fixed point-of-sale devices, such as the Workstation 6 Series, the 310 Compact Workstation, and the 700 Series tablets. Oracle Food and Beverage has the solutions to meet your venue’s needs. TURNKEY INTELLIGENCE Founded in 1996, Turnkey Intelligence is the foremost market research provider in the fields of sports, live entertainment, and partnership marketing. Our clients include major professional sports leagues such as the NFL and NBA; 50+ professional sports teams across the five major U.S. leagues; professional sports venues; and sponsor/brand companies. OR ACLE CORPOR ATION Worldwide Headquarters 500 Oracle Parkway, Redwood Shores, CA 94065, USA Worldwide Inquiries T ELE + 1.650.506.7000 + 1.800.ORACLE1 FA X + 1.650.506.7200 oracle.com CONNECT WITH US blogs.oracle.com/foodandbeverage facebook.com/OracleFoodBev twitter.com/oraclefoodbev Copyright © 2019, Oracle and/or its affiliates. All rights reserved. This document is provided for information purposes only, and the contents hereof are subject to change without notice. This document is not warranted to be error-free, nor subject to any other warranties or conditions, whether expressed orally or implied in law, including implied warranties and conditions of merchantability or fitness for a particular purpose. We specifically disclaim any liability with respect to this document, and no contractual obligations are formed either directly or indirectly by this document. This document may not be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose, without our prior written permission. Oracle and Java are registered trademarks of Oracle and/or its affiliates. Other names may be trademarks of their respective owners. Intel and Intel Xeon are trademarks or registered trademarks of Intel Corporation. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. AMD, Opteron, the AMD logo, and the AMD Opteron logo are trademarks or registered trademarks of Advanced Micro Devices. UNIX is a registered trademark of The Open Group. 180419
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