European Sport Management Quarterly
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
This article was downloaded by: [Virginia Commonwealth University Libraries], [Brendan Dwyer] On: 08 April 2013, At: 13:23 Publisher: Routledge Informa Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House, 37-41 Mortimer Street, London W1T 3JH, UK European Sport Management Quarterly Publication details, including instructions for authors and subscription information: http://www.tandfonline.com/loi/resm20 Examining the impact of league entry fees on online fantasy sport participation and league consumption a b c Joris Drayer , Brendan Dwyer & Stephen L. Shapiro a School of Tourism and Hospitality Management, Temple University, 367 Speakman Hall, 1810 N. 13th Street, Philadelphia, 19122, USA b Center for Sport Leadership, Virginia Commonwealth University, Richmond, USA c Old Dominion University, Human Movement Sciences, Student Recreation Center, Norfolk, 23529, USA Version of record first published: 04 Apr 2013. To cite this article: Joris Drayer , Brendan Dwyer & Stephen L. Shapiro (2013): Examining the impact of league entry fees on online fantasy sport participation and league consumption, European Sport Management Quarterly, DOI:10.1080/16184742.2013.783605 To link to this article: http://dx.doi.org/10.1080/16184742.2013.783605 PLEASE SCROLL DOWN FOR ARTICLE Full terms and conditions of use: http://www.tandfonline.com/page/terms-and- conditions This article may be used for research, teaching, and private study purposes. Any substantial or systematic reproduction, redistribution, reselling, loan, sub-licensing, systematic supply, or distribution in any form to anyone is expressly forbidden. The publisher does not give any warranty express or implied or make any representation that the contents will be complete or accurate or up to date. The accuracy of any instructions, formulae, and drug doses should be independently verified with primary sources. The publisher shall not be liable for any loss, actions, claims, proceedings, demand, or costs or damages whatsoever or howsoever caused arising directly or indirectly in connection with or arising out of the use of this material.
European Sport Management Quarterly, 2013 http://dx.doi.org/10.1080/16184742.2013.783605 Examining the impact of league entry fees on online fantasy sport participation and league consumption Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 Joris Drayera*, Brendan Dwyerb and Stephen L. Shapiroc a School of Tourism and Hospitality Management, Temple University, 367 Speakman Hall, 1810 N. 13th Street, Philadelphia, 19122 USA; bCenter for Sport Leadership, Virginia Commonwealth University, Richmond, USA; cOld Dominion University, Human Movement Sciences, Student Recreation Center, Norfolk, 23529 USA (Received 15 August 2011; accepted 14 January 2013) After American legislators explicitly exempted fantasy sports from online gambling laws, legal theorists have debated whether or not playing fantasy sports for money warranted such an exemption. However, there is currently no survey- based research which has examined the relationship between gambling and the attitudes and behaviours of fantasy players. The current study surveyed 253 fantasy participants and separated respondents into groups based on whether or not they play fantasy baseball for money. Results indicate that those who play for money are increasingly motivated by the social benefits associated with participation and are not motivated by the opportunity to win money. This finding runs counter to research on traditional forms of gambling, which often reports strong anti-social tendencies associated with increased gambling along with a strong motivation for financial gain. Further, from the league and team perspective, those who play fantasy baseball for money actually exhibited higher levels of team-related consumption. Keywords: fantasy sports; gambling; consumer behavior; internet gambling Introduction In 2006, the Unlawful Internet Gambling Enforcement Act (UIGEA) was passed, making many online games illegal in the United States. However, while sports betting and online poker games were included in this legislation, fantasy sports were specifically given an exemption which has sparked significant debate within the gambling literature (Boswell, 2008; Cabot & Csoka, 2007; Holleman, 2006; Leonard, 2009). This exemption is significant given the rapid and precipitous growth of fantasy sports in recent years and the increasing presence of gambling pools, where prizes are given to top performers in a given fantasy league. These pool payments are more commonly known as league entry fees (LEF). According to the Fantasy Sports Trade Association (FSTA, 2011), fantasy sports has grown into a multi-billion dollar industry and is played by more than 32 million people within the United States and Canada alone, with 91% of those participating in fantasy football (American football, hereafter: football) and 56% of those participating in fantasy baseball. Further, in 2008, the FSTA reported that 84.6% of fantasy football participants *Corresponding author. Email: jdrayer@temple.edu # 2013 European Association for Sport Management
2 J. Drayer et al. allocated LEFs averaging $1731 in their most preferred league. For baseball, 73% of participants paid LEFs with an average LEF of $163. Internationally, fantasy sports are increasing in popularity in other countries such as New Zealand and Australia where 19% of Australian Rules Football (AFL) fans participate in some form of the activity (Deakin Research, 2011). Further, 22% of British survey respondents indicated they played fantasy sports with fantasy soccer being the most popular activity with an estimated 5.57.5 million participants (Fisher, 2009). Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 While many authors have debated the legal issues surrounding fantasy sports, there are currently no consumer-focused investigations into the impact of playing fantasy sports for money. Previous examinations of fantasy sports consumers have focused on various attitudes and behaviours associated with the activity (Drayer, Shapiro, Dwyer, Morse, & White, 2010; Dwyer, 2011; Dwyer & Drayer, 2010). However, despite the fact that gambling is cited as a possible motivation for fantasy football participation (Dwyer & Kim, 2011), these studies have not emphasized the influence of fee-based participation and potential financial gain for participants on attitudes and consumption behaviour. Understanding these similarities and/or differences based on financial gain through fantasy participation may help researchers, lawyers, and politicians better understand the role that money has within the activity. Additionally, while state and federal governments continue to debate the merits of fantasy sports, sport marketers must understand how the activity influences sport fans as the popularity of fantasy sports continues to grow. Therefore, the purpose of the current study was to examine how attitudes and behaviours differ based on whether or not participants play in fantasy leagues that require a LEF. The results will provide sport marketers with a better understanding of the role LEFs play in fantasy participation while informing the debate on whether or not fantasy sports should be considered an illegal form of online gambling. Review of literature Background of fantasy sports While it began as a hobby for statistically-inclined sport fans, the popularity of fantasy sports grew exponentially in the late 1990s due to technological advances and increased Internet usage. The Internet has made it easier to compute statistics, communicate with league members, and conduct necessary player research. By premise, fantasy sport allows participants to act as general managers or owners of their own sport team. Typically, participants compete weekly or yearly against other fantasy team owners in a league-style format. Despite the inclusion of the term ‘fantasy’, the game is associated with real-world professional sport and fantasy results rely solely on the statistical output of players on the field. Fantasy sport leagues are typically made up of friends, family members, and co-workers, but they may also consist of unaffiliated groups of players formed via web-based fantasy sports providers such as Yahoo! or ESPN (FSTA, 2008). While the current trend among providers is to offer the game for free, many fantasy sport participants pay a service fee, and the price can vary depending on the fantasy league provider. Fantasy sport providers charge between $14.95 and $500.00 to participate in fantasy leagues (Pells, 2006), and rewards to the winner range from a
European Sport Management Quarterly 3 trophy to the World Championship of Fantasy Football’s $300,000.00 grand prize. For most fantasy participants, however, the majority of money is exchanged among prize pools created and managed by fantasy players. To do this, each player agrees to pay a LEF before the season and the pool is then divided among the top finishers at the end of the season. The rules governing LEFs and the subsequent payout(s) are determined among the league participants. The fantasy provider has no influence over this process although several sites, such as CBSSports.com, include a page where Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 league members can track information related to LEFs and league finances. Fantasy sports and the law Gambling remains a highly regulated or illegal activity in most of the United States largely because of the ‘social ills it creates’ and its ‘anti-social effects’ (Holleman, 2006, p. 74). For example, Pietrzak and Petry (2005) determined that over 16% of pathological gamblers were diagnosed with antisocial personality disorder which was associated with higher divorce rates, lower education, drug addiction, and other anxiety disorders. Further, Grinols and Mustard (2006) concluded that 8% of crime was attributable to casinos (in counties with legalized gambling) which cost the average adult $75 annually. While the evidence seems conclusive on the potential negative effects of legalized gambling, the definition of which activities are considered gambling remains murky, at best. The categorization of an activity as a game of luck or a game of skill is often the critical distinction (Chantal & Vallerand, 1996; Holleman, 2006). For many traditional casino games and lotteries, this distinction is relatively straightforward; however, for several activities, such as poker, sports gambling, and fantasy sports, this distinction is much less clear. The discussion around fantasy sports and whether or not it should be considered gambling grew as United States’ Congress debated UIGEA. Around the same time, Charles E. Humphrey unsuccessfully filed a complaint in New Jersey that argued pay-to-play fantasy sports leagues should be considered a form of illegal Internet gambling (Holleman, 2006). The critical point in this debate is whether or not fantasy sports are considered games of luck or skill. Holleman stated ‘the only games that fall under the gambling statutes are those classified as games of chance rather than games of skill’ (p. 68). Those who consider fantasy sport to be a gambling activity contend that it is a game of chance where, similar to online poker (which was included in UIGEA), players pay money into a pot which is split among the winning players and the outcome is determined primarily by chance (i.e., unpredictable player performance) (Davidson, 2002). Bernhard and Eade (2005) stated: ‘If we broadly define gambling as an activity that risks something of value (substantial amounts of money) on an event whose outcome is undetermined (such as the whims of a professional baseball season), fantasy baseball clearly qualifies’ (p. 29). Davidson further argued that fantasy sports providers should be prosecuted according to the Travel Act, which states that merely promoting or facilitating this illegal gambling makes them subject to fines and/or imprisonment. On the other hand, those who believe fantasy sports should not be considered a form of gambling argue that the elements of skill (including the selection of players and setting daily or weekly line-ups) are more influential to the outcome than the chance components (Boswell, 2008; Holleman, 2006). Holleman argued that fantasy sports involves both chance and skill components, but ‘through research, intelligence,
4 J. Drayer et al. and skill, the participants can control the outcome of the contests’ (p. 79). Thus, the issue of whether it is a game of skill or luck is dependent upon the controllability of outcomes. Congress ultimately passed UIGEA and included a specific exemption for fantasy sports which stated that fantasy sports would remain legal provided that the ‘winning outcomes reflect the relative knowledge and skill of the participants’ (as cited in Holleman, 2006, p. 77). In other words, Congress considered fantasy sports to be a game of skill in which the players control the outcomes. Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 Fantasy sports’ impact on attitudes and behaviours For sport marketers, understanding how participation in fantasy sports influences fans’ attitudes and behaviours is becoming critically important. In addition to the growth of fantasy sports revenue and participation reported by the FSTA (2008), Dwyer and Drayer (2010) found that fantasy players represent an extremely valuable segment of the sport marketplace. Further, Fisher (2008) reported that fantasy players have an annual household income of approximately $94,000 and are much stronger consumers of many of the leading product categories compared to non- players. Given the demographic profile of fantasy participants, it seems this group may not be a part of the ‘vulnerable segment of society that the anti-gambling laws have sought to protect’ according to Holleman (2006, p. 76) referring specifically to the ‘economically disadvantaged’ (p.75). However, the presence of LEFs may still affect the attitudes and behaviours of fantasy players. Although there is currently no research which has examined the effect of LEFs on fantasy players’ attitudes and perceptions, there have been several studies which have examined how participating in fantasy sports is changing the traditional sports fan. Drayer et al. (2010) suggested that participation in fantasy sports altered fans’ attitudes towards the sport which resulted in increased levels of consumption, particularly mediated consumption. Specifically, the authors found that an increased attraction to individual players along with an emphasis on team and player outcomes resulted in increased levels of consumption. These qualitative findings were largely supported through a large quantitative study conducted by Karg and McDonald (2011) in Australia. These authors found that AFL fantasy sport players scored higher on virtually all attitudinal measures (points of attachment, team identifica- tion, and loyalty) as well as behavioural measures (game attendance, television viewing, secondary spending) than non-fantasy players. Other studies have examined the impact of fantasy sport participation on consumption with largely similar results. For example, Comeau (2007) and Woodward (2005) suggested that fantasy sport participation could result in an increased reliance on mediated sport. This suggestion is critical as media dominant fans are ‘more likely to purchase team-related merchandise, view media advertising and promotions, and are equally involved with the sport’ (Pritchard & Funk, 2006, p. 316). Using a survey-based approach, Nesbit and King (2010a, 2010b) found that not only did fantasy sport participation result in higher levels of media consumption but it also increased fan attendance. Dwyer and Drayer (2010) found that even among fantasy players, there were different levels of consumption based on varying levels of interest in an individual’s favourite team or fantasy team. Several studies have examined motives for playing fantasy sports. Farquhar and Meeds (2007) sought to identify a fantasy sport typology of participants and
European Sport Management Quarterly 5 identified a set of common underlying motivational dimensions for participation. Employing a Q-Methodology, the study uncovered the following five primary motives for fantasy sport participation: surveillance, arousal, entertainment, escape, and social interaction. According to the authors, the perceived gratifications of arousal and surveillance led to the most substantial differences between fantasy sport users. Specifically, the difference boiled down to the element of chance in fantasy sports. Those driven by arousal saw fantasy sports as games of chance while those Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 driven by surveillance believed fantasy sports were games of skill. Moreover, Farquhar and Meeds (2007) found that highly-involved participants believed they ‘get more out of fantasy sports when they put in more time and money’ (p. 1217). Spinda and Haridakis (2008) also sought to explore the motives of fantasy participants, and discovered the following motivational dimensions: ownership, achievement/self-esteem, escape/pass time, socialization, bragging rights, and amuse- ment. In all, the authors suggested the activity of fantasy sports is ‘a purposive, instrumental, and active media-use endeavour’ (p. 196). Lastly, Dwyer and Kim (2011) developed a three-dimensional Motivational Scale for Fantasy Football Participation (MSFFP). The scale was developed following Churchill’s (1979) five- step method for developing quality marketing measures. The study utilized a multi- sample method and was grounded in Katz, Blumler, and Gurevitch’s (1973) Uses and Gratifications (U&G) theory which assumes individuals are actively involved in their media selection and usage to fulfil unique needs and wants. A number of studies have utilized the U&G perspective to investigate audience motivation and decision making with regard to certain types of media (Elliott & Rosenberg, 1987). The primary objectives of the audience-centred approach are to explain the social and psycholo- gical needs that motivate individuals to use media, and to uncover the origins of the needs leading to different patterns of media consumption for gratification (Katz et al., 1973; Rubin, 1994). The U&G paradigm is audience-centred, and given the interactive components of fantasy sport participation, it provided a sound theoretical approach for examining the participants’ psychological processes within the domain of fantasy football (Papacharissi & Rubin, 2000; Ruggiero, 2000). Dwyer and Kim’s (2011) final instrument included the motives of social interaction, entertainment/escape, and competition. However, the researchers were the first to explore a gambling motive, and while it was found to be a noteworthy motive for some participants with high eigenvalues and factor scores that were deemed reliable and valid (convergent and discriminant), it resulted in poor predictive validity factor scores with respect to consumption, participation level, and competitiveness. That is, those with high scores on the gambling scale also had lower levels of fantasy sport related consumption, owned less teams, spent less time participating, and considered themselves less competitive. Clearly, a gambling motive did exist for the samples surveyed; however, the factor was dropped from the final motivational scale. In all, the authors recommended further inquiry surrounding the relationship between gambling and fantasy participation, and suggested usage of the factor in studies looking to classify and/or segment fantasy participants. Taken together, the emergence of a few specific motives are of particular note given the debate surrounding fantasy sports participation and gambling. First, despite the large body of research condemning gambling for its social costs (Collins & Lapsley, 2003), fantasy sports participation appears to provide camaraderie, group affiliation, and social status similar to other forms of gambling without the conflicts
6 J. Drayer et al. with greater society generated by gambling institutions (Ocean & Smith, 1993). That is, socialization, social interaction, and the pursuit of gaining and retaining social networks have been found to be influential motives for fantasy participants, yet the activity lacks the strictures of associated drug use, alcoholism, and loss of outside non-participating networks common with many more traditional forms of gambling (Ocean & Smith, 1993). Indeed, in their small qualitative study, Bernhard and Eade (2005) concluded that ‘for many players one of the positive consequences of fantasy Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 baseball play appears to be its capacity to encourage social connectedness among (an increasing number of) fellow players’ (p. 33). However, given their methodology, the authors were not able to address how LEFs altered the social aspects of fantasy baseball participation. Second, within the gambling literature, Chantal and Vallerand (1996) identified motivational differences based on whether the gambler was playing a game of chance or a game of skill. Specifically, those who preferred games of skill (horserace gambling) ‘gambled for the pleasure of acquiring game knowledge, for the satisfaction of accomplishing themselves as efficient gamblers, and the pleasure of being stimulated’ (Chantal & Vallerand, 1996, p. 415). These motivations would appear to run parallel to Dwyer and Kim’s (2011) entertainment/escape and competition motives. However, Chantal and Vallerand (1996) also stated that those who engaged in games of luck (lottery) ‘gambled mainly for the sake of money’ (p. 415) which may be similar to Dwyer and Kim’s gambling factor. Bernhard and Eade (2005) stated: ‘Whatever the cultural components of fantasy baseball play may be, it is clear that this has become, for many, a gambling culture. As is the case with more conventional forms of sports wagering, many claim to find the game more interesting when money is risked and awarded to the winners’ (p. 36). Indeed, the authors also stated that the largest category of expenditures in the fantasy sports industry is LEFs. However, given the passage of UIGEA, the government does not consider the effects of this gambling culture to be too severe. Even the National Football League (NFL) does not have any rules preventing players from participating in fantasy sports where other sports betting activities are strictly forbidden (Holleman, 2006). Ultimately, none of these studies empirically examined the attitudinal and behaviour differences of fantasy players based on whether or not they play for money. Since gambling has indeed been identified as an important driver in dictating fantasy sport participation for a portion of the population (Dwyer & Kim, 2011), the relationship between gambling and various attitudes and behaviors becomes considerably more important. Therefore, the current study is driven by the following research questions. Research questions RQ1: What attitudinal differences exist between participants with respect to fantasy baseball motives, perception of skill or chance, and anticipated fantasy baseball finish based on whether or not a LEF was allocated? RQ2: What behavioural intention differences exist between participants with respect to fantasy baseball participation and forms of MLB consumption based on whether or not a LEF was allocated? RQ3: What descriptive behaviour differences exist between participants with respect to fantasy baseball participation and forms of MLB consumption based on whether or not a LEF was allocated?
European Sport Management Quarterly 7 Method Sample The majority of research on fantasy sports focuses on fantasy football (American football). However, the nature of fantasy sports is different based on the chosen sport. For example, the football season is comprised of 17 sets of games meaning that participants can spend as little as a few minutes per week on their fantasy team. Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 However, as baseball is played almost every day of the season, more careful attention is required by invested fantasy baseball participants. Given the dearth of research in this activity and the daily nature of the sport, the target population for this study was fantasy baseball participants over the age of 18 who currently participate in the activity. A sample of 1500 potential respondents was randomly selected from a sampling frame of 3400 FSTA fantasy members. The FSTA represents more than 125 member companies in the fantasy sport industry, and has an estimated five to seven million unique participants. As part of a multi-study partnership, the FSTA provided the researchers with 5000 randomly selected email addresses from their overall population of participants. Previous studies used 1600 of those email addresses leaving the current study with a base of 3400 to sample. Simple random sampling was conducted in order to maximize representativeness within the population of fantasy baseball participants. Table 1 provides the sample demographics. A total of 249 usable surveys were returned for a response rate of 16.6%. This response rate was within the typical range for social science research using a web-based survey protocol (1560%; Gosling, Vazire, Srivastava, & John, 2004; Krantz & Dalal, 2000). Instrumentation The questionnaire used for the current study consisted of three sections with a total of 38 items. The first section contained 18 items focused on attitudes and perceptions of fantasy participants. For the purposes of this study, an attitude was defined as ‘an association between a given object and a given evaluation’ (Fazio, Powell, & Herr, 1983, p. 724). Questions regarding fantasy baseball motivations were adapted from Dwyer and Kim’s (2011) 12 item MSFFP. The scale consisted of the following three motives: Social Interaction, Competition, and Entertainment/Escape. Dwyer and Kim’s (2011) scale development study also uncovered a four-item gambling factor with scores that showed evidence of strong reliability and convergent validity, yet poor predictive validity within the MSFFP. However, due to the nature of this study, the gambling factor was included as part of the MSFFP and examined for validity and reliability-related evidence. Therefore, a 16 item, four factor measure of fantasy motives was used in the current investigation (see Table 2). The motivation items were measured on seven point Likert-type scales, ranging from ‘Strongly Disagree’ to ‘Strongly Agree’. One item was also created to measure participants’ perceptions of the amount of skill associated with fantasy sports. Research suggests that more emphasis should be placed on gambler’s perceptions of the skill and luck features pertaining to gambling games in which they are currently involved (Chantal & Vallerand, 1996; Wagenaar and Keren 1988). Therefore, this item was measured on a five point Likert-type scale ranging from ‘No Skill, All Luck’ to ‘No Luck, All Skill’. The last question in the attitudes section of the survey asked participants to estimate what place they will finish in their respective league.
8 J. Drayer et al. Table 1. Sample demographics (n 249). Age Mean 31.752 SD 10.906 Median 30 Range 1869 Ethnicity (%) Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 Caucasian 89.2 Asian/Islander 3.6 Hispanic 2.4 Other 4.8 Gender (%) Male 96.8 Female 3.2 Household Income (%) Less than $25K 11.6 $25K$49K 18.9 $50K$99K 34.5 $100K$149K 14.1 More than $150K 7.6 Rather not say 13.3 Relationship Status (%) Married 41.7 Single 50.3 Other 8.0 Education (%) High School 19.3 Bachelors 46.2 Graduate 18.1 Associates 13.3 Other 3.1 The item was worded as ‘In your most preferred league, where do you expect to finish this year?’ Four options were provided: (1) top quarter of the league, (2) second quarter of the league, (3) third quarter of the league, and (4) bottom quarter of the league. This question was included to measure a participant’s winning expectancy. Winning expectancy or an overestimation of winning confidence has been previously examined as a function of illusion of control which is viewed as an important mechanism related to chance-based gaming behaviours (Kwak, Lim, Lee, & Mahan, 2010; Presson & Benassi, 1996). In a 2010 study, researchers Kwak et al. determined that winning expectancy is directly and positively related to the amount of time and money spent engaged with fantasy sport. The second section of the survey was comprised of ten items related to various descriptive behaviours and behavioural intentions. The first question in this section asked participants how much money they contributed to fantasy baseball LEFs for the purposes of creating a prize pool. This question represented our grouping variable as responses were broken into two categories (non-entry fee participants [NoEFP] allocated no fees and entry fee participants [EFP] allocated money in order to participate in a league). The next four items in this section measured
European Sport Management Quarterly 9 Table 2. Motivation items, factor loadings (CFA), reliability, and convergent validity results. Social interaction (Cronbach’s a .812; AVE .549) Playing fantasy baseball provides an excellent opportunity to get together with or stay in contact with my family and friends. (Loading .81) One of the main reasons I play fantasy baseball is that doing so allows me to belong to a group of my peers. (Loading .61) An important reason for playing fantasy baseball is the ability it gives me to interact Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 my co-workers, friends, family, and/or my significant other. (Loading .87) Interacting with other fantasy baseball participants is important to me. (Loading .64) Competition (Cronbach’s a .801; AVE .562) I like to play fantasy baseball to prove to my fellow competitors that I am the best. (Loading .80) When playing fantasy baseball, it is important to me to compare my skills with my opponents. (Loading .80) It is important to me to win my fantasy baseball league(s). (Loading .67) An important reason for playing fantasy baseball is the opportunity it provides to compare my unique knowledge about MLB players and teams with my competitors. (Loading .72) Entertainment (Cronbach’s a .778; AVE .657) I play fantasy baseball because it makes watching MLB more enjoyable. (Loading .78) Playing fantasy baseball has provided an excellent opportunity to enjoy the performance of MLB players that are not on the [favorite team]. (Loading.84) Escape (Cronbach’s a.780; AVE .693) I play fantasy baseball because it is a fun way to spend my time. (Loading .89) I play fantasy baseball because it provides an entertaining escape from my day-to-day activities. (Loading .77) Gambling (Cronbach’s a .750; AVE .540) The amount of money wagered determines how much I follow fantasy baseball team. (Loading .62) To me, fantasy baseball is just another way to bet on professional baseball. (Loading .68) I play fantasy baseball to win money. (Loading .79) Playing fantasy baseball is only enjoyable if there is money at stake. (Loading .83) descriptive behaviours associated with fantasy participation. These open-ended response questions included number of years participating in fantasy baseball, number of teams owned, hours per week spent following the activity and the MLB, and money spent on fantasy related products and services, not LEFs. The last five items in this section measured MLB consumption intentions on a five point Likert- type scale ‘Not at all likely’ to ‘Very likely’. These items included likelihood of attending MLB games, purchasing merchandise, and consuming MLB mediated content. The third and final section of the survey consisted of six demographic items in order to profile the typical fantasy participant in the current study. Procedure and data analysis Questionnaires were administered through an online format. Each potential participant received an introductory email explaining the purpose of the study
10 J. Drayer et al. along with a link to the web-based survey. A follow up email was sent to all potential participants two weeks later in an effort to increase response rate. A preliminary analysis was conducted on the MSFFP, including the gambling factor. To verify the factorial validity of the scale, a confirmatory factor analysis (CFA) was conducted on the MSFFP. The following fit indices and their cut-off criteria were used to assess the overall fit of the model: the Satorra-Bentler scaled chi- square statistic (X2), the Non-Normed Fit Index (NNFI), the Comparative Fit Index Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 (CFI), the Standardized Root Mean Square Residual (SRMR), and the Root Mean Square Error of Approximation (RMSEA). In addition, average variance extracted (AVE) was assessed for convergent validity-related evidence and Cronbach’s Alpha coefficients were examined within each factor of the scale in order to assess reliability-related evidence. Average factor scores for each respondent, as opposed to total factor scores, for the sub-dimensions of the MSFFP and the gambling factor were utilized in the following analyses. In order to examine potential attitude differences based on whether or not the respondent contributed a LEF (RQ1) a multivariate analysis of variance (MANOVA) was conducted. Dependent variables in the model included the four fantasy motivational factors, skill/luck perceptions, and winning expectancy. Similarly, in order to examine potential behavioural differences based on LEF activities two additional MANOVA was conducted. The first model (RQ2) examined the five MLB consumption intentions as dependent variables and the second (RQ3) examined the four fantasy participation behaviours. Assumptions of normality, homogeneity of variance/co-variance matrices, and independence were considered when conducting the MANOVA test. In addition, MANOVA assumes that there is a linear relation- ship (linearity) between the dependent variables in the model (Tabachnick & Fidell, 2007). There were no violations of multivariate normality, independence, or linearity found with the current data. However, a Box’s M test showed a violation of homogeneity of variance/co-variance matrices. Therefore, a Pillai’s Trace statistic was used to determine main effects because it is a more conservative statistic and is robust to violations of equal variance (Tabachnick & Fidell, 2007). A significance level of .05 was set for the MANOVA procedures. In order to examine effect size, the partial h2 score was also reported. According to Cohen (1988), effect sizes of .06.015 are considered moderate and .16 or greater are considered large. Results A CFA was conducted to verify Dwyer and Kim’s (2011) four factor MSFFP. The model fit for this initial analysis was deemed inadequate as the factor loading scores for the Entertainment/Escape motive suggested the factor be split. After reviewing the Entertainment/Escape items (see appendix), it was determined conceptually that a four factor solution with 16 items was an appropriate solution (Table 3). The two underlying Escape items were related to how fantasy participation interacts with a participant’s free time, while the Entertainment items were related to enjoyment derived from professional baseball as a result of fantasy participation. The remaining four-item motives of Social Interaction, Competition, and Gambling were verified with the current sample. The resulting five-factor scale showed adequate to good global and component fit (Bentler, 1990). The model was found to be significant X2(94) 185.91, p B.001, however the X2/degrees of freedom ratio (1.98) was close
European Sport Management Quarterly 11 Table 3. Group descriptive contrasts (n 249). NoEFP (n 106) EFP (n 143) a Gambling factor Scale Mean 1.972 3.184 Age Mean 31.317 32.055 Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 Median 28 30 Range 1869 1868 Income Less than $25K 18.6% 12.0% $25K $49K 21.6% 17.2% $50K $99K 20.6% 24.8% $100K $149K 15.7% 24.8% More than $150K 10.0% 12.2% Rather not say 13.5% 9.0% Education High School 21.2% 17.9% Bachelors 46.1% 46.3% Graduate 17.3% 18.6% Associates 12.5% 13.8% Other 2.9% 3.4% Relationship Married 37.3% 45.2% Single 56.9% 47.9% Other 5.8% 6.9% a On a seven-point Likert Scale. to 2, which indicates a moderate fit. In addition, the fit indices for NNFI (.95) and RMSEA (.063), CFI (.96) and SRMR (.071) provide evidence of an adequate fit (Bentler, 1990). The factor loadings, Cronbach’s alpha scores, and AVE scores for the MSFFP are also available in Table 2. Overall, the sample scores suggest satisfactory reliability and convergent validity for the MSFFP items. Based on the participants’ response to the LEF allocation question, the two groups were formed: 106 NoEFPs (X $0 allocated; 42.6% of the sample), 143 EFPs (X $135.38; range $10$765; 57.4%). The descriptive differences between in group are available in Table 3. An ANOVA of the Gambling factor mean scores for both groups was conducted as a manipulation check for the grouping. A statistically significant difference was found, F(247) 61.18, pB.001 (Partial h2 .191), as those who did not contribute a LEF scored 1.972 on a seven-point Likert type scale and those who did contribute scored a 3.184. It is interesting to note, however, that the Gambling factor means for both groups are below the scale’s midpoint. This result suggests that even those contributing LEFs were not overtly driven by the chance to win money. This underscores the insignificance of gambling as a motive for this sample. With regard to RQ1, the MANOVA results suggested significant differences between the two groups with respect to the attitudinal contrasts F (6242)3.99, p B .001, Partial h2 .129. Table 4 illustrates the differences between the groups for each attitudinal item. The average scale score for each MSFFP dimension was contrasted in addition to a skill/luck comparison and the predicted finish for the upcoming
12 J. Drayer et al. Table 4. Attitudinal contrasts (n 249). Attitudinal Item (7-point scale) NoEFP (n 106) EFP (n 143) F p Partial h2 Social Interaction 4.462 5.094 17.779 .001 .067 Entertainment 5.335 5.598 2.494 .116 .010 Escape 5.844 6.087 4.886 .028 .039 Competition 5.073 5.313 2.811 .095 .011 Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 Skill/Lucka 3.330 3.469 1.721 .191 .011 Expected Finish this Seasonb 1.292 1.189 2.688 .102 .007 a On a five-point Likert-type scale. b On a four-point Likert-type scale. fantasy baseball season. With regard to the motives, only the Social Interaction and the Escape motives showed a statistically significant difference between the groups. Further examination of effect sizes indicated that Social Interaction had a moderate effect and Escape had a moderate to low effect providing evidence of practical meaningfulness. In addition, statistically significant differences did not exist with regard to the Skill/Luck continuum and the winning expectancy variable, as both groups believed the activity is slightly more skill-based and expected to finish in the top quarter of their most preferred league, respectively. With regard to RQ2, the MANOVA results also indicated significant differences between the groups with respect to the behavioural intention items F(5243) 4.62, p B.001, Partial h2 .143. Table 5 provides the differences between the groups for each behavioural intention item. Specifically, the results suggest a significant difference between the two groups for the likelihood of attending a MLB game, the likelihood of purchasing MLB merchandise, the likelihood of purchasing MLB Extra Innings, and the likelihood of purchasing favourite team merchandise. No significant difference resulted for the likelihood of purchasing MLB.TV. Further examination of effect sizes indicated likelihood of attending a MLB game was the only variable with a moderate level of explained variance. Purchasing MLB merchandise and favourite team merchandise had low explained variance and purchasing MLB Extra Inning was not found to be meaningful. With regard to RQ3, the MANOVA results also indicated significant differences between the groups with respect to the descriptive behavioural items F(4244) 5.35, p B.001, Partial h2 .098. Table 6 provides the differences between the groups for Table 5. Behavioral intention contrasts (n 249). NoEFP (n EFP (n Partial Behavioral Item (5-point scale) 106) 143) F p h2 Likelihood of attending a MLB game 3.915 4.503 16.168 .001 .061 Likelihood of purchasing MLB 2.802 3.385 11.534 .001 .035 merchandise Likelihood of purchasing favorite team 3.028 3.462 6.129 .014 .031 merchandise Likelihood of purchasing MLB Extra 1.425 1.776 5.909 .016 .023 Innings Likelihood of purchasing MLB.TV 1.594 1.867 2.840 .093 .011
European Sport Management Quarterly 13 Table 6. Behavioral outcome contrasts (n 249). Gambling NoEFP EFP Behavioral Item factor r (n106) (n 143) F p Partial h2 Money spent of products .117 7.019 24.629 14.488 .001 .055 & services Hours per week spent .069 12.297 14.587 3.255 .072 .013 Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 following MLB Total number of teams owned .136a 3.698 3.895 .133 .716 .001 Total number of years played .009 5.915 7.587 8.405 .004 .053 a Significant at .05. each descriptive behavioural item. Statistically significant differences resulted for the amount of money spent on fantasy-related products and services and the total number of years of participation. Meanwhile, the number of hours per week spent following fantasy baseball and the MLB and the total number of teams owned did not result in a statistically significant difference between the groups. Further examination of effect sizes showed that the amount of money spent on fantasy- related products and services and the total number of years of participation each explained a moderate portion of variance and therefore provided practical mean- ingfulness. Discussion The purpose of the current study was to explore the attitudinal and behavioural differences of fantasy baseball participants based on whether or not a LEF was allocated. Results revealed interesting similarities and differences among fantasy baseball participants based on whether or not they played for money. Specifically, there were several differences (both attitudinally and behaviourally) between those who paid a LEF and those who did not. The following section will present theoretical and practical implications which can help academics drive research, marketers drive strategy, and legislators drive policy. Motives There were several interesting motivational differences between groups. Of particular significance was the difference in the social interaction motive. Specifically, those who made a LEF contribution were, on average, more highly motivated by the social benefits associated with fantasy baseball. While the literature suggests one of the primary reasons many forms of gambling remain illegal is due to their ‘anti-social effects’ (Holleman, 2006, p. 74), these findings suggest fantasy baseball has just the opposite effect on its participants. In this case, it could be argued that fantasy baseball is, in fact, a pro-social activity. As such, it may not be associated with many of the same negative consequences as traditional forms of gambling. However, it should also be noted that the items related to social interaction refer to the social interaction with other fantasy players. Those who engage in fantasy sports are famously passionate about the activity and devote many hours to studying
14 J. Drayer et al. players and watching games (Drayer et al., 2010; Dwyer & Drayer, 2010). This kind of devotion may create stronger bonds among participants but may have negative effects on relationships outside of the fantasy context. Future research is necessary to further examine the effects of fantasy participation on marriages and other important relationships. The behavioural outcome results provide a moderate indication that those who allocate a LEF consume more than those who do not with regard to fantasy baseball. Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 While not every outcome resulted in a significant difference, the mean scores for EFPs outpaced the mean scores of the NoEFPs, most notably, money spent on fantasy baseball products and services. Interestingly, this consumption was not limited to fantasy as the behavioural intention results also suggest that EFPs intend to consume more MLB products and services than NoEFPs, including important non-media consumption intentions such as attending MLB games and purchasing licensed merchandise. If one was to view a LEF as a form of gambling, these findings contradict the results of Dwyer and Kim’s (2011) study that found little predictive validity for those who played fantasy football to win money and their subsequent fantasy-related consumption. That is, Dwyer and Kim found that the higher one scored on the gambling motive, the less he/she consumed and participated in the activity. However, the results from the current study may suggest that this sample does not view the usage of LEFs as a gambling activity. While statistically significant behavioural differences existed between the two groups, the correlation results between the Gambling factor and behavioural outcomes (Table 6) support the notion that playing for money is not positively related to fantasy-related behaviours. More research regarding the connection between LEFs, gambling perceptions, and consumption is strongly suggested. Consumption The current study also yielded several interesting results related the impact of LEFs on consumption behaviour. For example, in addition to higher fantasy participation scores, EFPs scored higher on most traditional MLB consumption items including merchandise, attendance, and premium media formats. Further, this group scored higher on likelihood to purchase favourite team merchandise which perhaps supports the notion presented by Dwyer and Drayer (2010), Karg and McDonald (2011), and Nesbitt and King (2010a, 2010b) that fantasy participation is a complementary activity that does not compromise traditional fan behaviours. Results also indicated a difference between NoEFPs and EFPs on the number of years played. While this relationship is not causal, it yields several interesting possibilities for future inquiry. For example, does playing fantasy baseball for more years lead to a higher probability of playing fantasy for larger amounts of money? Or, does playing for money lead to higher retention from year to year for fantasy baseball participants? Logical explanations exist for both circumstances. On one hand, it is possible that participants gain confidence in their ability with enhanced experience over time and are therefore more willing to play in leagues requiring a LEF in anticipation of a favourable outcome. On the other hand, the increased involvement and engagement in the activity spurred by the allocation of a LEF may have created a stronger, longer lasting bond among participants. With regard to
European Sport Management Quarterly 15 expected finish, both groups (NoEFPs and EFPs) in the current study felt equally confident that they would finish in the top 25% of their league. Indeed, further exploration into these phenomena is necessary, likely in the form of a longitudinal study. It’s possible that expected success, particularly when real financial gains are possible, may lead to enhanced consumption. Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 Skill vs. Luck Interestingly, there was no difference between perceptions of skill/luck over outcomes among the groups. Overall, participants viewed fantasy baseball as a predominantly skill-based activity. As mentioned above, the distinction between a game of skill and a game of chance is crucial in determining the legality of the activity (Chantal & Vallerand, 1996; Holleman, 2006). From a consumer perception point of view, this finding parallels UIGEA’s assessment of the amount of skill to be successful in the fantasy sports (Boswell, 2008). Similarly, in a series of studies on fantasy football, Dwyer (2011) found the more skill perceived to win a fantasy football league the higher the fantasy football involvement level of the participant, yet Dwyer and Kim (2011) determined individuals primarily motivated by the opportunity to win money were less involved with the activity. Again, taken with the results of the current study, fantasy participant sentiment clearly suggests that the tie between gambling and fantasy sports is incongruent. Practical implications Opportunities exist for fantasy sport providers and media companies looking to capitalize on those who play in fantasy leagues that require a LEF. The current study’s results suggest EFPs spend more money and time affiliated with fantasy sports products and services, yet the most significant attitudinal difference between this group and the other less financially invested groups was the motive of social interaction. Thus, marketers and content providers should look for ways to use innovative social media platforms and/or develop additional connection points in the form of products and services that support and foster participant connections. For instance, providing in-game and post-game communication outlets and promoting services that satisfy this group’s need to interact with other fantasy players will continue to spur enhanced consumption. Legal implications UIGEA was passed in 2006 and the legal debate has revolved around two primary issues: (1) Is gambling on fantasy sports associated with the same anti-social behaviours often associated with traditional forms of gambling; and (2) is fantasy sports a game of skill or a game of chance? While legal experts have debated these points using previous gambling research and existing legislation, the current study is the first to provide hard evidence in support of the US Congress’ decision to grant an exemption for fantasy sports. First, given that a financial investment in fantasy sports appears to have pro- social orientations, legislators may be incorrect when comparing fantasy sports to traditional forms of gambling. Given the divergent motivations for participation, it
16 J. Drayer et al. may be possible that some of the negative outcomes associated with participation may be mitigated. Subsequently, the ability of fantasy players to play for money may be unlikely to incur the financial costs to taxpayers of other forms of legalized gambling as reported by Collins and Lapsley (2003), Grinols and Mustard (2006), and Ocean and Smith (1993). Second, Chantal and Vallerand (1996) stated that those who preferred games of skill were motivated to play primarily by entertainment and accomplishment while Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 those who preferred games of chance were motivated primarily by financial gain. In the current study, fantasy players scored the same on the competition and entertainment motives, regardless of LEF, which may suggest that motives for fantasy players are similar to those motives reported for players of other skill-based games. Further, both groups scored relatively low on the gambling motive providing further evidence of fantasy sports as a skill-based game as Chantal and Vallerand (1996) also reported that players of games of chance were more strongly motivated by the possibility of financial gain. Finally, the perception of whether or not fantasy sport is a game of skill or luck did not differ across the groups. Moore and Ohtsuka (1999) found that heavy, problem gamblers held a stronger belief that they controlled the outcome of the activity. EFPs displayed no such tendency. Based on these results, the implications for US-based fantasy sport providers is positive. If the US Congress were to lift the exempt status of fantasy sport, the activity would become tightly regulated, heavily taxed, and/or even outright restricted. In that case, offshore sport betting organizations would most likely pick up the slack. For the most part, the offshore betting industry has been cornered by European and Caribbean companies, and while these companies have recently been targeted by US lawmakers, the addition of fantasy sport services would be amiably welcomed given the size and scope of the market. Conclusion This study was not without limitation. First, while scores of attitudes and behaviours ranged within this sample, this study only examined a cross-section of fantasy baseball participants. Thus, the extension of a similar investigation to larger baseball samples is recommended. In addition, an examination of other fantasy sports is strongly suggested in order to better generalize the findings to all fantasy sport players, both within the United States as well as internationally as the activity has grown substantially in Australia and the UK in recent years. Further, this study adopted a fantasy football motivational scale to fantasy baseball. Other fantasy sport motivation scales have been developed more recently and may provide varying perspectives on motivations based on the nature of each individual activity (Lee, Seo, & Green, 2013). In the current study, while the resulting fantasy football instrument was logically trimmed due to the unique differences between the activities and more importantly, the scale scores were reliable and valid, creating and validating a motivational scale for fantasy baseball participation is advised. Fantasy sport participation is a highly-popular and evolving form of sport fandom in the US, Canada, Australia, and Europe. The ramifications of gambling legislation with regard to the activity in the United States would send shockwaves through a formidable industry and, more importantly, limit sport fans from fully- enjoying professional sport through this pastime. Thus, this study’s findings with
European Sport Management Quarterly 17 respect to the social interactive benefits to participation as opposed to the social degradation tied to traditional forms of gambling should lend to support to the activity’s current federal exemption. In addition, the attitudinal and behavioural differences identified should help sport content providers, professional teams, and leagues more effectively communicate with this lucrative and highly-engaged group of sport consumers. Downloaded by [Virginia Commonwealth University Libraries], [Brendan Dwyer] at 13:23 08 April 2013 Note 1. All monetary references in this paper refer to the United States’ dollar. References Bentler, P. (1990). Comparative fit indexes in structural models. Psychological Bulletin, 107, 238246. doi:10.1037/0033-2909.107.2.238 Bernhard, B. J., & Eade, V. H. (2005). Gambling in a fantasy world: An exploratory study of rotisserie baseball games. UNLV Gaming Research and Review Journal, 9, 2942. Retrieved from http://www.gamblib.org/catalogue/publication/682/ Boswell, J. (2008). Fantasy sports: A game of skill that is implicitly legal under state law, and now explicitly legal under federal law. Cardoza Arts & Entertainment Law Journal, 25, 1257 1278. Cabot, A. N., & Csoka, L. (2007). Gaming law symposium: Fantasy sports: One form of mainstream wagering in the United States. The John Marshall Law Review, 40(1195), 1195 1219. Chantal, Y., & Vallerand, R. J. (1996). Skill versus luck: A motivational analysis of gambling involvement. Journal of Gambling Studies, 12(4), 407418. doi:10.1007/BF01539185 Churchill, G. (1979). A paradigm for developing better measures of marketing constructs. Journal of Marketing Research, 16, 6473. Retrieved from http://www.jstor.org/action/ showPublication?journalCodejmarkrese Cohen, J. (1988). Statistical power analysis for the behavior sciences (2nd ed.). Hillsdale, NJ: Lawrence Erlbaum. Collins, D., & Lapsley, H. (2003). The social costs and benefits of gambling: An introduction to the economic issues. Journal of Gambling Studies, 19, 123148. doi:10.1023/ A:1023677214999 Comeau, T. O. (2007). Fantasy football participation and media usage (Doctoral dissertation). University of Missouri, Columbia. Retrieved from http://proquest.umi.com/ Davidson, N. (2002). Internet gambling: Should fantasy sports leagues be prohibited? San Diego Law Review, 39, 201231. Retrieved from http://www.sandiego.edu/law/news/blogs_ publications/publications/journals/law_review/ Deakin Research. (2011). Fantasy football fans backbone of the code. Retrieved from http://www. deakin.edu.au/research/stories/2011/02/07/fantasy-football-fans-backbone-of-the-code Drayer, J., Shapiro, S. L., Dwyer, B., Morse, A. L., & White, J. (2010). The effects of fantasy football participation on NFL consumption: A qualitative analysis. Sport Management Review, 13(2), 129141. doi:10.1016/j.smr.2009.02.001 Dwyer, B. (2011). Divided loyalty? An analysis of fantasy football involvement and fan loyalty to individual National Football League (NFL) teams. Journal of Sport Management, 25, 445457. Dwyer, B., & Drayer, J. (2010). Fantasy sport consumer segmentation: An investigation into the differing consumption modes of fantasy football participants. Sport Marketing Quarterly, 19, 207216. Dwyer, B., & Kim, Y. (2011). For love or money: Developing and validating a motivational scale for fantasy football participation. Journal of Sport Management, 25, 7083. Elliott, W. R., & Rosenberg, W. L. (1987). The 1985 Philadelphia newspaper strike: A uses and gratifications study. Journalism and Mass Communication Quarterly, 64(4), 679687. doi:10.1177/107769908706400401
You can also read