ENTRY KIT 1 CATEGORIES & MATERIAL GUIDELINES - CANNES LIONS 18-22 JUNE 2018
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CANNES LIONS CONTENTS p.03 p.21 p.40 REACH COMMUNICATION CRAFT The insight, strategy and planning The big creative idea – where Focusing on the artistry, skill, enabling brands to effectively campaigns are brought to life talent and flair required to deliver engage consumers, at scale, and through brilliant partnerships, beautifully executed ideas with the be heard amid the ongoing battle people and storytelling. power to cut through and bring the for attention. creative idea to life. Creative Data | p.03 Design | p.21 Digital Craft | p.40 Direct | p.05 Film | p.25 Film Craft | p.43 Media | p.09 Mobile | p.28 Industry Craft | p.45 PR | p.13 Outdoor | p.31 Social & Influencer | p.17 Print & Publishing | p.35 Radio & Audio | p.37 Titanium | p.39 p.47 p.53 p.56 EXPERIENCE INNOVATION IMPACT Focusing on the powerful Showcasing the conception and Celebrating commercial creative brand currency of intelligent application of product development, effectiveness and the techniques customer journeys and immersive business transformation, and the new used to measure and impact experiences – captivating new data-driven, tech-enabled creativity branded communications. audiences at every touch point. re-shaping the conversation between brand and consumer. Brand Experience & Activation | p.47 Innovation | p.53 Creative Effectiveness | p.56 Creative eCommerce | p.50 Product Design | p.54 p.57 p.60 p.65 GOOD ENTERTAINMENT HEALTH Going beyond brand purpose to Celebrating creativity that goes Celebrating creativity in branded use creative communications to beyond branded communications to communications in this highly shift culture, create change and create authentic entertainment that innovative but fiercely regulated positively impact the world engages consumers and impacts sector, with the unique power to culture. truly change lives. Glass: The Lion for Change | p.57 Entertainment | p.60 Health & Wellness | p.65 Sustainable Development Goals | p.58 Entertainment Lions for Music | p.63 Pharma | p.67 Health Mediums | p.70 Supporting Material Guidelines | p.76 p.76 2
CANNES LIONS i Each of your campaigns can CREATIVE DATA be entered in up to 6 Lions. Entry limits within each Lion are different. REACH: CREATIVE DATA LIONS The Creative Data Lions celebrate the interplay of ideas and information. Entries in the Creative Data categories must clearly demonstrate how the execution/campaign was enhanced or driven by the creative use, interpretation, analysis or application of data. The creative use of data must sit at the core of the idea and the results/impact must be clear and robust. • A number of criteria will be considered during judging and weighted as follows: 30% strategy; 30% application; 20% innovation; 20% impact and results. • There is no overall limit to how many times the same piece of work can be entered into Creative Data. • The compulsory materials for Creative Data are listed below. For more details on the optional materials you may also submit, please refer to the Supporting Material Guidelines here. A. Creative Data Materials A01. Data-enhanced Creativity Compulsory Creative campaigns elevated through their use of data or data-driven methods, including, • Digital Presentation Image but not limited to, personalisation, interactivity and relevance. The enhancement should Highly Recommended demonstrably improve both customer experience and outcome. (Optional) • Case Film A02. Data-driven Targeting The creative use or interpretation of data to deliver effective targeting. Entrants should show how data contributed either to programmatic targeting or provided a key quantitative insight that helped define the target, brand message or channel, allowed for better personalisation or increased a brand’s position in the market. A03. Data-driven Consumer Product Products developed using data and research. Entrants should supply a thorough breakdown of any client business objectives, research and goals that relate to the product’s evolution, as well as including the product’s journey to improvement from the use of data. A04. Data Storytelling Campaigns in which data has contributed to successful brand/consumer stories. Entrants will show how the story was developed through data in order to drive a meaningful consumer engagement or how messages derived from data were presented to provide a powerful brand narrative. Including data journalism. A05. Data Visualisation Bespoke visualisations of complex data that communicate information clearly and efficiently to consumers in a way that led to a change in behaviour. Including online dynamic, static, interactive or real-time infographics and offline visualisations such as visual installations and activations. A06. Data-technology Including but not limited to, models, tools, platforms, apps and algorithms. Entries must demonstrate how the application or invention of innovative data technology enhanced a creative message. You must clearly illustrate how the data technology improved a campaign, including a breakdown of audience, message, channels and delivery. A07. Use of Real-time Data Data created or used in real-time, which provides dynamic content or enables an on-going consumer relationship. Entries must clearly discuss the responsive relationship between real-time data and the creative output, showing how the data improved the consumer experience by making the creative more relevant, timely or personalised. 3
CANNES LIONS CREATIVE DATA A08. Social Data & Insight Compulsory The creative interpretation of data specifically generated from social media platforms in order • Digital Presentation Image to target, engage or develop a relationship with a specific audience or community. Insights Highly Recommended gained through the strategic use of social data and associated targeting methods will be considered. (Optional) • Case Film A09. Creative Data Collection & Research Data-driven research (including market research), data sourcing and/or data aggregation, carried out in order to deliver a stronger campaign or client strategy. Entrants must thoroughly outline how the selected processes, research methodologies, technologies, channels and/or resources influenced the overall outcome. A10. Data Integration Entries in this category must clearly demonstrate how disparate data streams were integrated to provide new insights from planning through to delivery of a creative campaign or client strategy. This may include, but is not limited to, data collection, fusion, technology enabled integration of data from various sources and connecting data streams. 4
CANNES LIONS i Each of your campaigns can DIRECT be entered in up to 6 Lions. Entry limits within each Lion are different. REACH: DIRECT LIONS The Direct Lions celebrate response-driven and relationship-building creativity. Entries will need to demonstrate the pursuit and application of customer relationships, directly targeting a specific audience with a call-to-action which produced measurable and meaningful results. • A number of criteria will be considered during judging and weighted as follows: 30% idea; 20% strategy; 20% execution; 30% impact and results. • The same piece of work can be entered up to four times in Direct. However, the same piece of work may only be entered once in ‘A. Direct: Sectors’. • The compulsory materials for Direct are listed below. For more details on the optional materials you may also submit, please refer to the Supporting Material Guidelines here. A. Direct: Sectors Materials In these categories, the jury will reward the best direct campaigns for the sector selected. The same work can be submitted only once in this section. A01. Food & Drink Compulsory All food and drinks. • Digital Presentation Image Highly Recommended A02. Other FMCG (Optional) Beauty, cleaning products, other household goods, other FMCG. • Case Film A03. Healthcare Pharma, OTC drugs, wellness. A04. Consumer Durables Technology, homewares, furniture and lighting, toys, fashion, home appliances, other durables. A05. Automotive Vehicles, other automotive. A06. Retail Retail, eCommerce, restaurants, fast food. A07. Travel Travel, tourism, transport. A08. Leisure Live events, museums & galleries, gambling, sports, gaming, other recreation. A09. Media / Entertainment Music, film, television, publications & media, books, news, digital platforms, other media. A10. B2B Legal, financial, B2B technology, consultancies & professional services, other business services, internal & corporate comms. A11. Consumer Services Financial & insurance, telecommunications, private education, veterinary, energy, other consumer services. 5
CANNES LIONS DIRECT A12. Corporate Social Responsibility (CSR) / Corporate Image Compulsory Non-product based social responsibility campaigns aimed to address social, ethical and • Digital Presentation Image environmental issues. Corporate Image campaigns including event sponsorship to build the Highly Recommended image/ raise the profile/ shape the perceptions of a brand. (Optional) • Case Film A13. Not-for-profit / Charity Government, public information, other not-for-profit, military, charities, non-profit. B. Channels Materials Work in these categories will be judged specifically on how the channel was used as a piece of direct communication for a brand. B01. Mailing Compulsory One dimensional and multi-dimensional mailings. This may include greeting cards, invitations, • Digital Presentation Image samples, pop ups and all other types of mailed collateral. Highly Recommended Please send physical samples for the jury to experience. (Optional) • Case Film B02. Use of Ambient Media: Small Scale Non-mail and print collateral, including items in bars & restaurants and all other hand-held (or equivalent in size) items. ‘Small Scale‘ refers to the physical size of the ambient item, not the scale of the distribution. B03. Use of Ambient Media: Large Scale Non-traditional media, including direct response stunts, street teams, direct response events, outdoor/ambient media and other mediums which encourage direct interaction and seek a measurable response. ‘Large Scale‘ refers to the physical size of the ambient item, not the scale of the distribution. B04. Use of Broadcast Direct campaigns using Cinema, TV or Radio. Entries should demonstrate how the chosen medium led the other direct elements in the campaign. B05. Use of Print / Outdoor Direct campaigns using Print or Outdoor. Entries should demonstrate how the chosen medium led the other direct elements in the campaign. Including, but not limited to, newspapers, magazines, inserts, trade journals, traditional billboard or poster sites, bus shelters and transit advertising using standard advertising space. Augmented billboards to be entered into B03. Use of Ambient Media: Large Scale B06. Use of Technology Use of existing or new technology to execute or support a direct campaign. Including, but not limited to, digital installations (POS & Outdoor), interactive screens, augmented reality, virtual worlds, 3D printing and wearable technology. Does not include prototypes of early stage tech. 6
CANNES LIONS DIRECT C. Data Materials Work in these categories should demonstrate how a direct campaign was enhanced or driven by the creative use of data which enhanced the customer experience and led to measurable business results. C01. Data Strategy Compulsory Entries in this category should show how the application of data significantly formed the basis • Digital Presentation Image of the direct campaign strategy. Entrants should also provide evidence of how their data-driven Highly Recommended strategy helped to profile customers’ behaviour and segmentation, which ultimately led to successful direct marketing activities. (Optional) • Case Film C02. Data-Driven Targeting Entries in this category should clearly demonstrate how the interpretation and analysis of data was used to build a targeted communication with a specific audience. Entrants should also show how data contributed to generating insights that helped define the target and messaging, allowing for better personalisation within a direct campaign. C03. Use of Real-time Data Entries in this category should illustrate how real-time data drove immediate conversation with the targeted audience or was utilised in promoting an ongoing relationship with the consumer. Entries should clearly demonstrate how the responsive relationship initiated by real-time data led to measurable and meaningful results. D. Digital & Social Materials Work in these categories will be judged on how well the digital and social mediums and techniques were used as a piece of direct communication for a brand. D01. Use of Digital Platforms Compulsory Online platforms or associated technologies harnessing a digital environment in a promotional • Digital Presentation Image campaign. This can include, but is not limited to, websites, microsites, games, search engines, • URL banner ads and instant messaging. Highly Recommended Social media-led campaigns should be entered in D03, D04 and D05. (Optional) • Case Film D02. Use of Mobile Entries in this category must feature targeted communication with a clearly identifiable call to action or response mechanism delivered through mobile/portable devices such as mobile phones and mobile technology. D03. Use of Social Platforms Direct marketing campaigns that use social networking sites, blogs, wikis, video-sharing sites, hosted services etc. to create and/or enhance relationships with a community/consumers. D04. Real-time Response Targeted social activity that utilises social platforms in order to respond to world events, public affairs and other real-world, real-time activity in an immediate and meaningful way, which prompts social sharing and elicits a measurable response. D05. Co-creation & User Generated Content Social activity designed to encourage a community/fanbase to contribute or collaborate with a brand initiative through a clear call to action. Engagement may be intended to drive long term value through collaborative interaction. 7
CANNES LIONS DIRECT E. Excellence in Direct Materials E01. Copywriting Compulsory A campaign or individual communication showcasing outstanding copywriting skill that has • Digital Presentation Image led to a successful and measured response. Highly Recommended (Optional) E02. Art Direction / Design • Case Film A campaign or individual communication showcasing outstanding art direction that has led to a successful and measured response. E03. Experience Design A campaign or individual communication showcasing outstanding design in the customer experience that has led to a successful and measured response. E04. Acquisition & Retention Direct marketing used to maintain, drive new and reinvigorate lapsed relationships with B2B and B2C audiences. E05. Launch / Re-launch Direct marketing campaigns created to launch or re-launch a product or service on the market. E06. Low Budget / High Impact Campaign This category celebrates the success of a Direct campaign within a limited budget. Entrants must detail the total budget as well as providing information about any direct tactics used to deliver the campaign. Entrants must provide details of the total budget. E07. Single Country Campaign Campaigns that are implemented in a single country which are initiated, led or driven predominantly by Direct marketing. Entries should describe how the campaign was designed for the target market and the tangible business and/or awareness results achieved. 8
CANNES LIONS i Each of your campaigns can MEDIA be entered in up to 6 Lions. Entry limits within each Lion are different. REACH: MEDIA LIONS The Media Lions celebrate the context of creativity. Entries will need to demonstrate an inspiring and innovative implementation of ideas. That is, work which is enhanced and amplified by a game-changing channel strategy. • A number of criteria will be considered during judging and weighted as follows: 30% insight and idea, 20% strategy and targeting; 20% execution; 30% impact and results. • The same piece of work can be entered up to four times in Media. However, the same piece of work may only be entered once in ‘A. Media: Sectors’. • The compulsory materials for Media are listed below. For more details on the optional materials you may also submit, please refer to the Supporting Material Guidelines here. A. Media: Sectors Materials The same entry can be submitted only once in this section. A01. Food & Drink Compulsory All food and drinks. • Digital Presentation Image Highly Recommended A02. Other FMCG (Optional) Beauty, cleaning products, other household goods, other FMCG. • Case Film A03. Healthcare Pharma, OTC drugs, wellness. A04. Consumer Durables Technology, homewares, furniture and lighting, toys, fashion, home appliances, other durables. A05. Automotive Vehicles, other automotive. A06. Retail Retail, eCommerce, restaurants, fast food. A07. Travel Travel, tourism, transport. A08. Leisure Live events, museums & galleries, gambling, sports, gaming, other recreation. A09. Media / Entertainment Music, film, television, publications & media, books, news, digital platforms, other media. A10. B2B Legal, financial, B2B technology, consultancies & professional services, other business services, internal & corporate comms. A11. Consumer Services Financial & insurance, telecommunications, private education, veterinary, energy, other consumer services. 9
CANNES LIONS MEDIA A12. Corporate Social Responsibility (CSR) / Corporate Image Compulsory Non-product based social responsibility campaigns aimed to address social, ethical and • Digital Presentation Image environmental issues. Corporate Image campaigns including event sponsorship to build the Highly Recommended image/ raise the profile/ shape the perceptions of a brand. (Optional) • Case Film A13. Not-for-profit / Charity Government, public information, other not-for-profit, military, charities, non-profit. B. Channels Materials Work in these categories will be judged specifically on creativity and innovation within a channel as a medium regardless of the product/service advertised. B01. Use of TV & Other Screens Compulsory Including TV, video-on-demand platforms (VOD) and other online service providers. Screens • Digital Presentation Image other than TV might include, but are not limited to, screens that require interaction with the • URL (B10. Only) consumer e.g. touch screens and responsive displays. Highly Recommended (Optional) B02. Use of Audio Platforms • Case Film Including radio, podcasts and other audio technology. B03. Use of Print / Outdoor Including, but not limited to, newspapers, magazines, inserts and trade journals. Outdoor channels include traditional billboard or poster sites, bus shelters and transit advertising using standard advertising space. B04. Use of Ambient Media: Small Scale Including items in bars & restaurants and all other hand-held (or equivalent in size) items. ‘Small Scale’ refers to the physical size of the ambient item, not the scale of the distribution. B05. Use of Ambient Media: Large Scale Non-traditional outdoor/billboards, including 3D and non-standard shaped sites, ticket barriers, signage, wallscape, digital billboards, window clings, building wrapping, helicopter banners and other executions that utilise a space or an existing permanent feature. ‘Large Scale’ refers to the physical size of the ambient item or execution, not the scale of the distribution. B06. Use of Events Including live shows, festivals, concerts, sporting events, event sponsorship etc. B07. Use of Stunts Including guerrilla marketing, large and small scale stunts, one off experiential events, etc. B08. Use of Digital Platforms Online platforms or associated technologies and the harnessing of a digital environment in a media campaign. These might include, but are not limited to, websites, microsites, games, search engines, banner ads and instant messaging. Social media-led campaigns should be entered in B10. Use of Social Platforms. B09. Use of Mobile Mobile technology including smartphones, tablets, Bluetooth, SMS, MMS, WAP, GPS, mobile games and applications, etc. 10
CANNES LIONS MEDIA B10. Use of Social Platforms Compulsory Media campaigns that use social networking sites, blogs, wikis, video-sharing sites, hosted • Digital Presentation Image services, etc. to create and/or enhance relationships with consumers. • URL (B10. Only) Work entered in this category should be planned and executed on social platforms as opposed Highly Recommended to campaigns that went social. (Optional) • Case Film B11. Use of Technology Use of existing or new technology to execute or support a media campaign. Including, but not limited to, artificial intelligence, augmented and virtual reality, robotics, gadgets and electronics, wearable and interactive technology etc. Does not include prototypes of early stage tech. C. Data Materials Entries in these categories must demonstrate how a media execution was enhanced or driven by data. C01. Use of Data-driven Insight Compulsory Entries in this category should demonstrate how data was used to uncover or generate insights • Digital Presentation Image that contributed to the effectiveness of a media campaign. Highly Recommended (Optional) C02. Use of Real-time Data • Case Film Entries in this category should demonstrate how data, created or used in real-time, provided dynamic content or enabled an ongoing consumer relationship. C03. Data-driven Targeting Entries in this category should demonstrate how the creative use or interpretation of data delivered effective targeting. Entrants should show how data contributed either to programmatic targeting, or provided a key quantitative insight that helped define the target, brand message or channel. D. Branded Content & Entertainment Materials Work in these categories will be judged on how successfully the content was used to engage with the consumers and deliver measurable results. Please note that the entries in these categories will not be judged on the content itself, but the role of media in creating, leveraging, and amplifying the content. D01. Use of Brand or Product Integration into a Programme or Platform Compulsory Including film, TV, mini-series, web series, music video, online/digital, sponsorship, etc. • Digital Presentation Image • URL (D02. Only) D02. Use of Branded Content created for Digital or Social Highly Recommended Including branded social media, websites, microsites, mobile applications, games, native (Optional) advertising, etc. • Case Film 11
CANNES LIONS MEDIA E. Excellence in Media Materials E01. Excellence in Media Insights & Strategy Compulsory Entries in this category will be judged on how a media campaign succeeded in unlocking • Digital Presentation Image insights and understanding consumer behaviour/needs in order to develop a customised Highly Recommended media strategy that is in line with a client’s specific business objectives, marketing goals and overall brand’s positioning. (Optional) • Case Film E02. Excellence in Media Planning Entries in this category will be judged on how successfully media platforms were sourced and selected to deliver a brand’s message. Entrants should detail reach, penetration and frequency of the message to generate the desired response. E03. Excellence in Media Execution Entrants should demonstrate how media thinking and skilful negotiations with media owners contributed to the execution of a campaign across selected channels and achieved business goals. Consideration will be given to the buying of media as part of brand storytelling and to the creative delivery. E04. Use of Integrated Media Entrants will be judged on how successfully they have integrated the chosen media throughout the campaign and must demonstrate how well the different mediums complement and build on each other to communicate the brand’s message. Entries in this category must show that multiple types of media were used in the campaign (e.g. Screens, Social, Outdoor). 12
CANNES LIONS i Each of your campaigns can PR be entered in up to 6 Lions. Entry limits within each Lion are different. REACH: PR LIONS The PR Lions celebrate creative work which successfully builds trust and cultivates relationships with credible third-parties, utilising mainly earned-media tactics or channels to influence public dialogue and ultimately change perceptions and behaviours in ways that protect and enhance the reputation and business of an organisation or brand with its target audiences. • A number of criteria will be considered during judging and weighted as follows: 20% idea; 30% strategy; 20% execution; 30% impact and results. • The same piece of work can be entered up to four times in PR. However, the same piece of work may only be entered once in ‘A. PR: Sectors’. • The compulsory materials for PR are listed below. For more details on the optional materials you may also submit, please refer to the Supporting Material Guidelines here. A. PR: Sectors Materials The same entry can be submitted only once in this section. A01. Food & Drink Compulsory All food and drinks. • Digital Presentation Image Highly Recommended A02. Other FMCG (Optional) Beauty, cleaning products, other household goods, other FMCG. • Case Film A03. Healthcare Pharma, OTC drugs, wellness. A04. Consumer Durables Technology, homewares, furniture and lighting, toys, fashion, home appliances, other durables. A05. Automotive Vehicles, other automotive. A06. Retail Retail, eCommerce, restaurants, fast food. A07. Travel Travel, tourism, transport. A08. Leisure Live events, museums & galleries, gambling, sports, gaming, other recreation. A09. Media / Entertainment Music, film, television, publications & media, books, news, digital platforms, other media. A10. B2B Legal, financial, B2B technology, consultancies & professional services, other business services, internal & corporate comms. 13
CANNES LIONS PR A11. Consumer Services Compulsory Financial & insurance, telecommunications, private education, veterinary, energy, other • Digital Presentation Image consumer services. Highly Recommended (Optional) A12. Not-for-profit / Charity • Case Film Government, public information, other not-for-profit, military, charities, non-profit. B. Digital & Social Materials In these categories, your entry will be judged specifically on how well the digital medium/social platform was used to support or execute the PR campaign. B01. Mobile & Apps Compulsory Campaigns delivered through mobile/portable devices and technology, including the use or • Digital Presentation Image creation of any application (native, hybrid, web based or pre-installed) for a mobile device • URL (smartphones, tablets etc.). Highly Recommended (Optional) B02. Social Community Building & Management • Case Film Social activity that is designed to build or maintain an online community that may result in an enhanced brand affinity and/or change in attitudes among targeted audiences. Community activity, engagement levels and the tone of targeted conversation will all be considered. B03. Real-time Response Real-time social activity designed to respond and engage in the conversation around world events, public affairs and other real-world, real-time activity in a creative and meaningful way. B04. Co-creation & User Generated Content Social based activity designed to engage with a community/fanbase and encourage them to contribute or collaborate with a brand initiative. Engagement may be intended to drive long term value through collaborative interaction. Further creative use and placement of content generated will also be considered. B05. Innovative Use of Social Media Creative utilisation of existing or emerging social platform(s). Evidence of innovative use of the social medium, levels of engagement, social reach and strategy will all be considered. B06. Websites & Microsites Purpose built websites, microsites or digital content hubs etc. C. Data Materials In partnership with AMEC, these categories showcase excellence in using data to drive creative inspiration and effective communications strategy. Your entry will be judged on the deliberate and thoughtful introduction of data-led insight to develop campaigns that have had a real impact on the performance of an organisation. Entries should demonstrate the effectiveness of activity that tackles the wide range of reputational and stakeholder challenges that non- advertising communications has to address. C01. Research, Data Analytics & Insight Generation Compulsory Research, data-led or actionable insight that provides a meaningful contribution or input to a • Digital Presentation Image public relations program. Entrants should provide evidence of research or insight, quality of Highly Recommended thinking and the development of a strategy. (Optional) In partnership with AMEC – the International Association for the Measurement and Evaluation of Communication. • Case Film 14
CANNES LIONS PR C02. PR Excellence in Effectiveness Compulsory Recognises creative campaigns that have produced a measurable and proven impact • Digital Presentation Image on a client’s business and reputation. Please provide details of the evaluation methods, Highly Recommended measurement tools and post-campaign analysis. Consideration will be given to the effect on outcomes, business results and the quality and quantity of media. (Optional) • Case Film In partnership with AMEC – the International Association for the Measurement and Evaluation of Communication. D. Techniques Materials In these categories your entry will be judged on the creative implementation of your chosen PR technique in order to earn attention and achieve desired campaign outcomes. D01. Media Relations Compulsory PR that puts journalism at the heart of the campaign, with evidence of a high-degree of • Digital Presentation Image innovation intended to engage, educate or influence editorial. Entries should explain the Highly Recommended relevance of media outcomes, including depth, quality and messaging. Consideration will be given to how this strategy achieved or supported the desired campaign outcome. (Optional) • Case Film D02. Use of Events & Stunts Campaigns that use stunts, events, competitions, promotional games, pop-up events, street art, guerrilla marketing, corporate events, launch parties, live streamed events, festivals etc. to build the value and reputation of a brand or communication project as part of a wider public relations strategy. D03. Use of Celebrity, Influencers & Key Opinion Leaders Campaigns that associate a personality or expert of great influence with a product/service in order to reach specific awareness/business goals and/or to help establish trust with the target audience. D04. Launch / Re-launch Campaigns created to launch or re-launch a product or service. D05. Brand Voice & Strategic Storytelling Customised strategy designed to communicate it’s particular point of view/story of a brand/ organisation in a consistently relevant way and to build an emotional connection with employees, shareholders and customers alike. D06. Content-led Engagement & Marketing Creation and distribution of brand or company owned media assets in order to drive engagement, earn attention and tell a story to promote or protect a company or brand. Includes thought leadership, surveys, reports, blogs, newsletters etc. Please send physical sample if submitting offline content. D07. Use of Technology Existing or new technology that pushes the boundaries of digital innovation to execute or support a PR campaign, including artificial intelligence, virtual reality, robotics, gadgets and electronics, wearable and interactive technology, etc. 15
CANNES LIONS PR E. Excellence in PR Materials In these categories your entry will be judged on the demonstration of exceptional and creative best practice within your chosen PR specialism. E01. Corporate Image, Communication & Reputation Management Compulsory Campaigns to build the image/raise the profile and shape the perceptions of a corporate • Digital Presentation Image brand, organisation or corporation. Highly Recommended (Optional) E02. Public Affairs & Lobbying • Case Film Campaigns planned to influence or inform the public policy agenda using either lobbying or wider public affairs strategies, as well as political or ballot initiatives. E03. Crisis Communications & Issue Management Compulsory Campaigns to plan and/or handle the consequences of a crisis or an issue that may affect a • Digital Presentation Image company’s credibility and reputation. Entries should demonstrate evidence of the planning and/or Highly Recommended implementation of a crisis communication strategy and how the desired outcome was achieved. (Optional) Content of entries in this category can be kept entirely confidential and used for judging • Case Film purposes only. E04. Corporate Social Responsibility Campaigns designed to address social, ethical or environmental issues and promote positive change. Consideration will be given to how the campaign relates to the brand or organisation’s wider ethos and demonstration of measurable impact. E05. Internal Communications & Employee Engagement Business to employee communications and engagement, including change management. E06. Sponsorship & Brand Partnership Campaigns that utilise sponsorship and/or partnership programs in order to meet specific awareness/ business goals as well as to enhance the image of a brand, organisation or corporation. E07. Low Budget / High Impact Campaign This category celebrates the success of a PR campaign within a limited budget. Entrants must detail the total budget as well as providing information about any PR tactics used to deliver the campaign. Entrants must provide details of total budget excluding agency fees. Client must not be a charity or not-for-profit organisation. E08. Multi-country Campaign Campaigns that are implemented across multiple countries. Entries should explain how the campaign was customised for each country and the tangible business and/or awareness results achieved. E09. Single Country Campaign Campaigns that are implemented in a single country. Entries should explain how the campaign was designed for the target country and the tangible business and/or awareness results achieved. 16
CANNES LIONS i Each of your campaigns can SOCIAL & INFLUENCER be entered in up to 6 Lions. Entry limits within each Lion are different. REACH: SOCIAL & INFLUENCER LIONS The Social and Influencer Lions celebrate creative social thinking and strategic influencer marketing solutions. Entries will need to demonstrate how levels of engagement, social reach and the creative use of social networks & platforms, brand ambassadors and influencers led to commercial success. • A number of criteria will be considered during judging and weighted as follows: 30% Idea; 20% strategy; 20% execution; 30% results. • There is no overall limit to how many times the same piece of work can be entered into Social & Influencer as long as the categories chosen are relevant. However, the same piece of work may only be entered once in ‘A. Social & Influencer: Sectors’. • The compulsory materials for Social and Influencer are listed below. For more details on the optional materials you may also submit, please refer to the Supporting Material Guidelines here. A. Social & Influencer: Sectors Materials The same entry can be submitted only once in this section. A01. Food & Drink Compulsory All food and drinks. • Digital Presentation Image • URL A02. Other FMCG Highly Recommended Beauty, cleaning products, other household goods, other FMCG. (Optional) • Case Film A03. Healthcare Pharma, OTC drugs, wellness. A04. Consumer Durables Technology, homewares, furniture and lighting, toys, fashion, home appliances, other durables. A05. Automotive Vehicles, other automotive. A06. Retail Retail, eCommerce, restaurants, fast food. A07. Travel Travel, tourism, transport. A08. Leisure Live events, museums & galleries, gambling, sports, gaming, other recreation. A09. Media / Entertainment Music, film, television, publications & media, books, news, digital platforms, other media. A10. B2B Legal, financial, B2B technology, consultancies & professional services, other business services, internal & corporate comms. A11. Consumer Services Financial & insurance, telecommunications, private education, veterinary, energy, other consumer services. 17
CANNES LIONS SOCIAL & INFLUENCER A12. Corporate Social Responsibility (CSR) / Corporate Image Compulsory Non-product based social responsibility campaigns aimed to address social, ethical and • Digital Presentation Image environmental issues. Corporate Image campaigns including event sponsorship to build the • URL image/ raise the profile/ shape the perceptions of a brand. Highly Recommended (Optional) A13. Not-for-profit / Charity • Case Film Government, public information, other not-for-profit, military, charities, non-profit. B. Innovation in Social Materials B01. Emerging Platforms Compulsory The creation or creative utilisation of emerging social platform(s) and/or social activity to • Digital Presentation Image impact business objectives and/or to enhance relationships with a brand, community or • URL consumers. Levels of engagement, social reach and the creative strategy will all be considered. Highly Recommended (Optional) B02. Innovative Use of Community • Case Film Creative utilisation or interpretation of existing social platforms and/or online communities to impact business objectives and/or to enhance relationships with a brand, community or consumers. Levels of engagement, social reach and the creative strategy will all be considered. C. Social Influencer & Content Marketing Materials Entries in this category must demonstrate how a social campaign was enhanced through the use of a social influencer and implementation of content marketing. C01. Reach & Impact Compulsory Brand-led social campaigns that cut through popular culture and as a result, are recognised/ • Digital Presentation Image picked-up by a celebrity, social ambassador or influencer, further expanding the campaign’s • URL reach and impact. Entries here will be judged on the impact the influencer had on the overall campaign objectives. • Film (C05. Only) Highly Recommended (Optional) C02. Partnerships • Case Film Social initiatives or executions where brands partner with a social ambassador or influencer in order to engage with a specific audience. Entries here will be judged on how effective and mutually beneficial the partnership was and how target audiences were involved in compelling ways. C03. Content Creation Social content created by an influencer for the primary purpose of increasing a brand or organisation’s reach and awareness and/or to drive business results. C04. Content Placement Content and editorial strategy and placement using social channels. The strategic arrangement and curation of appropriate content that may either drive or enhance a wider social campaign. C05. Social Video Online videos specifically created for online social platforms that are intended for widespread sharing. Results and number of views will be taken into consideration during the judging process. C06. Co-creation & User Generated Content Social based activity designed to encourage a community/fanbase to contribute or collaborate with a brand initiative. Engagement may be intended to drive long term value through collaborative interaction. Further creative use and placement of content generated will also be considered. 18
CANNES LIONS SOCIAL & INFLUENCER D. Social Insight & Engagement Materials Work in these categories will be judged on how successfully social was used to engage with online communities and deliver measurable and meaningful results for a brand. D01. Community Building & Management Compulsory Social activity that is designed to engage, build or maintain an online social community. • Digital Presentation Image Community activity (passive fans vs active fans), engagement levels and the appropriateness of • URL targeted conversation/communication directed at active/non-active users will all be considered. Highly Recommended (Optional) D02. Audience Targeting / Engagement Strategies • Case Film Social activity customised for predefined communities, groups or individuals based on social insights such as behaviour, interests, friendships, geo-location etc. This can include, but is not limited to, native advertising and programmatic campaigns. Audience insights, the customisation of the social message, its relevance and its creative execution will all be considered. D03. Real-time Response Targeted social activity that utilises social platforms in order to respond to world events, public affairs and other real-world, real-time activity in an immediate and meaningful way, which may prompt social sharing and engagement. D04. Social Data & Insight Social campaigns elevated through their use of data or data-driven methods to engage or develop a meaningful relationship with a specific audience or community. Insights gained through the strategic application of social data/analytics will be considered. D05. Social Customer Strategy Customer-focused social activity designed to improve a brand’s customer service/experience online. D06. Brand Storytelling Social campaigns that use exceptional brand/consumer stories to drive meaningful engagement with a specific audience. E. Excellence in Social & Influencer Materials E01. Multi-platform Social Campaign Compulsory Social campaigns that utilise multiple media platforms. One of the elements can be offline • Digital Presentation Image providing it either drives or is inherently necessary to the overall execution of the social campaign. • URL Highly Recommended E02. Sponsorship & Brand Partnership (Optional) Social campaigns that utilise sponsorship and/or partnership programs to support a product or • Case Film service in order to meet specific awareness/business goals as well as to enhance the image of a corporate brand, organisation or corporation. E03. Low Budget / High Impact Campaign Low budget social campaigns that meet or exceed campaign objectives. Performance should be evaluated against the campaign’s impact on business objectives and/or proven ability to enhance relationships with a brand, community or consumers. 19
CANNES LIONS SOCIAL & INFLUENCER E04. Social Purpose Compulsory Social campaigns/initiatives designed to engage consumers through authentic, meaningful • Digital Presentation Image experiences with clear proof of impact. Entries should harness the core values and culture of • URL the brand, product or service through focus on a wider social purpose. These can also include, but is not limited to, non-profit social responsibility initiatives. Highly Recommended (Optional) • Case Film E05. Single Country Campaign Celebrating social campaigns with the measurable impact of creative work in a single country. Entrants will need to demonstrate how their social campaign or initiative in a single country drove social engagement, tangible business results, was instrumental to cultural change or integral to achieving a brand’s purpose. 20
CANNES LIONS i Each of your campaigns can DESIGN be entered in up to 6 Lions. Entry limits within each Lion are different. COMMUNICATION: DESIGN LIONS The Design Lions celebrate visual craftsmanship. Entries will need to demonstrate how design has been used to define a brand or communicate its key messages. That is, work in which a unique visual identity leads to consumer recognition or understanding. • A number of criteria will be considered during judging and weighted as follows: 40% idea; 40% execution; 20% results. • There is no overall limit to how many times the same piece of work can be entered into Design as long as the categories chosen are relevant. However, the same piece of work may only be entered up to three times in ‘D. Brand Environment & Experience Design’ and ‘E. Packaging’. • The compulsory materials for Design are listed below. For more details on the optional materials you may also submit, please refer to the Supporting Material Guidelines here. A. Brand-Building Materials These categories are for developed identity solutions across multiple brand touchpoints and media platforms. Entries in these categories should demonstrate the brand experience across a variety of the following media including packaging, print, brand collateral, digital content, environments and film content. Please supply at least 3 physical examples of new branding in place. If this is not possible please supply images in JPG format. The same entry can be submitted only once in this section. A01. Creation of a New Brand Identity Compulsory Creation of a new brand or corporate identity for any product, service or organisation. • Digital Presentation Image Highly Recommended A02. Rebrand / Refresh of an Existing Brand (Optional) Rebrand/refresh of an existing brand identity for any product, service or organisation. • Case Film A03. Design-driven Effectiveness Design-led campaigns which have produced measurable, tangible business results. Entries must detail how the effectiveness was measured, evaluated and must demonstrate how the campaign drove tangible business results, was instrumental to cultural change or integral to achieving a brand’s purpose. B. Communication Design Materials Please supply a copy of the actual piece. If this is not possible or practical, please supply example images in JPG format. B01. Posters Compulsory Focus will be placed on the design of the poster for the use of promotion and brand • Digital Presentation Image communication. The item should have been created as a poster, not a concept conceived for Highly Recommended another medium and applied to a poster format. (Optional) Poster campaigns of 2+ executions should be entered together as a single entry. • Case Film B02. Promotional Printed Media Including but not limited to calendars, invitations, postcards, tickets and seasonal greeting cards within print media. B03. Promotional Item Design Including but not limited to clothing, promotional gifts and samples, guerrilla marketing accessories, promotional items and brand merchandise. 21
CANNES LIONS DESIGN B04. Publications & Editorial Design Compulsory Including but not limited to magazines, newspapers, brochures, articles. • Digital Presentation Image Online publications should be entered into C01. Digital Design. Highly Recommended (Optional) • Case Film B05. Books Including editorial and cover design for printed books. Please indicate in your submission whether you would like the cover or the whole book to be considered/judged. E-books should be entered into C01. Digital Design. B06. Data Visualisation Bespoke visualisations of complex data that communicate information clearly and efficiently through various mediums, both digital and non-digital. B07. Brand Collateral Collection of media used to promote the brand and support the sales and marketing of a product or service. Including but not limited to press/media kits, computer games, CD, DVD, record sleeves, letterheads, business cards etc. C. Digital & Interactive Design Materials C01. Digital Design Compulsory Focus will be placed on the execution of design to aid the function and use of the digital • Digital Presentation Image product. Including but not limited to websites, microsites, online publications, digital • URL (C01. Only) installations, apps, data visualisation etc. Highly Recommended In order to avoid your work being withdrawn from the festival, your URL must be accessible (Optional) online until 30 September 2018. • Case Film C02. Digital Installations & Events Installations and events with a focus on the use of digital media and technology to communicate the brand or the brand’s message. C03. UX, UI & Journey Design The design of the customer journey/experience and the emotional and behavioural response it prompts will be considered here. Please demonstrate the user journey within your supporting content. C04. Social Engagement Entries which evoke social media engagement through design, including but not limited to campaigns within Facebook, Instagram, Twitter, Snapchat and other social media platforms. 22
CANNES LIONS DESIGN D. Brand Environment & Experience Design Materials The Brand Environment & Experience Design categories are focused on the personal experience of the brand story or message as told in space and in time. Entries should convey why the target audience find their experience remarkable, meaningful and memorable. Please supply 3-5 images in JPG format showing different views of the interior or exhibition, including a floor plan or layout if possible. The same entry can be submitted up to 3 times in this section. D01. Retail Environment & Experience Design Compulsory Demonstrating a new or developed design and construction of the retail space. Consideration • Digital Presentation Image will be placed on the functionality in relation to the product or service being sold, presentation Highly Recommended of the clients brand values and ease of sale. Entries in this category may include any type of permanent retail space e.g. department and specialist stores, banks, salons etc. (Optional) • Case Film D02. Point of Sale, Consumer Touchpoints & In-store Collateral In-store communications in order to drive immediate sales including: posters, on-shelf communication, digitally integrated POS, cardboard POS, visual merchandising & retail fixtures, product displays, shopping bags, gift wrapping, catalogues and other post-purchase collateral. Entries musts show the work within the sales environment. D03. Spatial & Sculptural Installation and Experience Demonstrating a new or developed design and construction of a disruptive retail space. Consideration will be placed on the functionality to the product or service being sold, level of customer engagement, presentation of the clients brand values and ease of sale. Entries in this category may include any temporary retail spaces. E.g. pop-up stores, seasonal displays and mobile demo units. Non-commercial work should be entered into D05. Non-commercial Exhibitions & Experiences. D04. Live Events Focus on the narrative and storytelling elements throughout an event rather than the space itself. Event types such as athletic events, promotional events, festivals. The elements of focus include the programme, film content, sound, lights, guests, script, performance, hosts and use of product, all of which play a part in the holistic journey of the event. D05. Non-commercial Exhibitions & Experiences Temporary and permanent exhibitions / experiences with a non-commercial agenda, including in community & public spaces. Focus will be placed on the enhancement of environmental space within the public domain and how the space is curated to enhance the experience of the attendee. Installations and spatial experience entries with a commercial agenda should be entered into D03. Spatial & Sculptural Installation and Experience. D06. Wayfinding & Signage The design of digital/non-digital wayfinding & signage systems for the enhancement of environmental and brand experience. Focus will be placed on the seamless brand experience, crowd direction and navigation. Including public signs, residential, smart maps, use of geo & iBeacons, office, exhibition, event and festival signage. 23
CANNES LIONS DESIGN E. Packaging Materials Please supply a sample of the actual packaging piece or range. If this is not possible or practical, please supply images in JPG format. The same entry can be submitted up to 3 times in this section. E01. Food Compulsory To include all types of food packaging, such as packaging specific to retail stores and generic • Digital Presentation Image brands (own/private label), for fast moving consumer products (Core FMCG) and/or designer Highly Recommended and luxury product packaging (premium brand). (Optional) • Case Film E02. Drinks To include all types of packaging for beverages, such as packaging specific to retail stores and generic brands (own/private label), for fast moving consumer products (Core FMCG) and/or designer and luxury product packaging (premium brand). E03. Other FMCG Beauty, cleaning products, household goods, other FMCG. E04. Healthcare Pharma, OTC drugs, wellness. E05. Consumer Durables Technology, homewares, furniture and lighting, toys, fashion, home appliances, other durables. E06. Sustainable Packaging To include all types of packaging which optimise resources and energy, responsibly sourced and clean production methods. E07. Special Editions & Promotional Packaging To include special and promotional packaging, which has run for a limited period of time or has been restricted to a specific number of products. 24
CANNES LIONS i Each of your campaigns can FILM be entered in up to 6 Lions. Entry limits within each Lion are different. COMMUNICATION: FILM LIONS The Film Lions celebrate the creativity of the moving image. Entries will need to demonstrate brilliant brand storytelling intended for a screen. That is, filmed content created for TV, cinema, online and out-of-home experiences. • Criteria considered during judging will predominantly be the idea and the execution. • Each film execution constitutes one entry. • The same piece of work can only be entered once into Film. The exception is when there are different executions which are more than 30 seconds different in length. In this case, you may enter both executions, but each execution constitutes one entry. Please give your executions unique titles. • You may enter a ‘Campaign of Executions’ in sections A, B, C, D. • Work which is not in English should be subtitled, so that it can be understood in English, exactly as it was published or aired. Please note that dubbing is not allowed. • The compulsory materials for Film are listed below. For more details on the optional materials you may also submit, please refer to the Supporting Material Guidelines here. A. TV / Cinema Film: Sectors Materials Films aired on TV or in Cinemas. All films must be 180 seconds or less. The same entry can be submitted only once in this section. A01. Food & Drink Compulsory All food and drinks. • Film (3 min limit) A02. Other FMCG Beauty, cleaning products, other household goods, other FMCG. A03. Healthcare Pharma, OTC drugs, wellness. A04. Consumer Durables Technology, homewares, furniture and lighting, toys, fashion, home appliances, other durables. A05. Automotive Vehicles, other automotive. A06. Retail Retail, eCommerce, restaurants, fast food. A07. Travel Travel, tourism, transport. A08. Leisure Live events, museums & galleries, gambling, sports, gaming, other recreation. A09. Media / Entertainment Music, film, television, publications & media, books, news, digital platforms, other media. A10. B2B Legal, financial, B2B technology, consultancies & professional services, other business services, internal & corporate comms. 25
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