CREATIVE INDUSTRIES - Creative Industries Foresight 2030 Sustainability & Industry 4.0 - The Centre for Sustainable Design
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
CREATIVE INDUSTRIES FORESIGHT 2030 Creative Industries Foresight 2030 Sustainability & Industry 4.0 Update April 2021
Disclaimer Certain information set forth in this study contains ‘forwardlooking information’ including Creative Industries Sector economic and employment projections (collectively referred to herein as forwardlooking statements). These forwardlooking statements are provided to allow readers the opportunity to understand the authors’ views in respect of the future so that they may use the information as one factor in decisionmaking. Actual performance in future periods may differ materially from any projections and undue reliance should not be placed on them without additional verification. The forwardlooking statements are based upon assumptions, and there can be no assurance that these forwardlooking statements will prove to be accurate, as such statements necessarily involve unknown risks and uncertainties. The University for the Creative Arts cannot be held liable for any decisions made as a result of data, information or analysis in this report. i
Professor Martin Charter Dr. Trevor Davis FRSA Director Managing Director The Centre for Sustainable Design® Trevor Davis & Associates Ltd Business School for the Creative Industries University for the Creative Arts email: mcharter@uca.ac.uk email: trevor@curiousdemon.com Foreword When we released the original report in April fashion) as "nonessential", the USA leaving 2020i it was already clear that momentous and then rejoining the Paris climate events were in play. There had already been agreement just to mention a few events. one lockdown in the UK because of the During the pandemic the Creative Industries COVID19 pandemic, and the rhetoric around have lifted the national mood and shown Brexit was increasing as deadlines great initiative with livestreams, Zoom fashion approached. We even went as far as to write shows and innovative filming guidelines. Yet "The social and cultural value of the Sector much of the Sector has been hit hard in is, perhaps, incalculable, and creativity is terms of revenues and employment. surely at a premium as the UK transitions out Generous furlough schemes have helped of the European Union (EU), and we deal national arts and cultural institutions, but not with the uncertainty and fallout caused by the helped the vital gig economy; the Brexit Deal COVID19 pandemic." struck casts a shadow over touring musicians and small, craft exporters. Many underlying trends continue as before, but the past year has dramatically We are now in 2021. Vaccines are rolling out. accelerated the digital trends we identified in It is the United Nations International Year of the original report (see Appendix for a Creative Economy for Sustainable summary). Looking backwards it is Development. COP26 is coming up in extraordinary how much has happened in the November 2021. Industry 4.0 will be 10 years intervening months: more lockdowns to save old. We believe it is a good time to take stock lives and the National Health Service, and look at the medium to long term impact suspension of much inperson entertainment, of the past year on our projections for 2030. the classification of some retail (including i Creative Industries Foresight 2030: Sustainability & Industry 4.0, April 2020, UCA https://cfsd.org.uk/wpcontent/uploads/2020/04/UCA_CI_Foresight2030_RevA.pdf ii
Executive Summary Between January and March 2020, a brief • The Sector is highly fragmented and will foresight 2030 study was conducted, remain so in 2030 with 350,000 supported by Research England’s Strategic microbusinesses and SMEs, 95% Priorities Fund. Through desk research, employing fewer than 10 people expert interviews and workshops, the study set out to envisage what the Creative • Eight trends were identified in the original Industries1 in the UK might look like in 2030, study. A number of these trends are inter and what role Sustainability and Industry twined might 4.0 play. This report, again with support from the Strategic Priorities Fund, updates • Four trends are identified that could the findings and recommendations in the reshape Sustainability and the Creative original based on the events of the past year. Industries in the UK over the next decade: Audience and purpose of this 1. The role of automation to support document creative work; increasing productivity while improving energy and resource This document is intended for people efficiency. The experts involved in the involved in forming policy for the Creative original study viewed the Creative Industries in the UK, those with an interest in Industries as resilient against job education and learning, people pursuing a losses due to automation research agenda relevant to the Creative 2. Growing awareness of the urgency to Industries, and the broader stakeholders address climate change, and across all of the subSectors of the Creative appreciation of the need for more Industries action by the Creative Industries 3. Delivering on Sustainability goals The purpose of this report is to examine what requiring people working in the has changed since the original publication, Creative Industries to become more how the industry has been affected, and what engaged with citizens, regional and the longerterm prospects are now. local organisations, and policy makers in the Creative Industries through the Key learnings from the original network of Creative Hubs across the report UK (local, regional and national) 4. Innovative design (especially to • Prior to the pandemic, the Creative address the needs of products, Industries were set to grow much faster services and experiences in a de than the rest of the UK economy carbonised and more Circular Economy) • Expectation of a Gross Value Add (GVA) of around £300bn by 2030. Exports could be expected to exceed £100bn 1 Advertising & Marketing, Architecture, the Arts & Culture, Crafts, Technology Services & CreaTech, Design, Fashion Design, Gaming, Music, Performance & Visual Arts, Publishing, Film & TV. 1
• Four trends are identified that could designers and entrepreneurs in the reshape Industry 4.0 and the Creative Sector to think and work differently, and Industries in the UK over the next decade: use Industry 4.0 tools for digital creation 1. The dependency of the UK Creative • Current policymaking processes and Industries on export growth (economic governance relies too heavily on central and cultural value embedded in government and the larger creative Industry 4.0 technologies) businesses that can afford dedicated 2. Greater competition for audience and roles consumer attention, making for a more competitive environment (referred to as • There is a lack of representation for the the ‘attention economy‘) breadth and depth of the Sector. Unlike 3. Digital creation (e.g. of content, many other UK industrial Sectors there is product designs etc) no a single trade body acting as a voice 4. Related to point 4 above sustainable for the entire Sector (although the design of products, services and Creative Industries Council seeks to fulfil experiences in a lowcarbon, more that function) Circular Economy. • The mass of the Sector ecosystem is • The Creative Industries action on based on independent talent, Sustainability is hampered by fragmented freelancers, micro and mediumsized approaches and little crossfertilisation businesses, and a gig economy. Many across subSectors Higher Education and Executive Education offerings are not wellsuited to • The UK government has signed a target those already in employment. They need of net zero carbon emissions by 2050 into greater flexibility, remote learning and law, becoming the first of the G7 to do so. more modular delivery (“bitesized”) As information and communication technologies will enable intellectual • See Appendix for a more comprehensive propertybased businesess, such as summary those in the UK Creative Industries, to grow much faster than the rest of the Key findings in this update economy, it is essential this growth should be decarbonised • During successive lockdowns the cultural “valueadd” of the Sector has been vital in • Industry 4.0 technologies have led to the terms of national morale and societal emergence of a new rapidlygrowing wellbeing Creative Industries subSector at the intersection of creativity and technology: • Creative Industries hit harder than most CreaTech2. This has the potential to do for Sectors by lockdowns and social the Creative Industries what FinTech has distancing measures. The largest revenue done for Financial Services falls were in the performing arts and music. Government support schemes • More generally, adoption of innovative were welcome, but a proportion of and sustainable design practices in the freelancers in the gig economy were Creative Industries will require artists, excluded 2 The Creative Industries Council define CreaTech as “where creativity meets technology. It brings together creative skills and emerging technologies to create new ways of engaging audiences and to inspire business growth and investment.” 2
• Collapse of nonessential retail chains in the fashion subSector has accelerated development of ecommerce and digital business models such as subscriptions. However, margins are thin • Big winners in 2020 have been sub sectors such as gaming, and corporate technology players and streamers, typically outside of the UK. Zoom and • Estimates vary for the drop in turnover for TikTok have joined Facebook, Amazon, the Sector in 2020: the likely figure is Apple, Netflix, and Google – the socalled somewhere between £6677 billion FANNGS to become FANNGSZTT relative to 2019, equivalent to a drop in GVA of £2429bn.3 Even with a strong • Companies providing technology services bounceback, the sector may end up 13% to the Creative Industries also grew in smaller in terms of GVA in 2030 2020, showing the resilience of CreaTech compared to previous estimates and further illustrating the importance of technology as a growth engine • Estimates for job losses vary from 100,000 to 400,000: the structure of • During 2020 over 800,00 new small labour market and variable definitions businesses were setup across all makes estimation problematic. There is Sectors in the UK (a 41% increase on uncertainty over how many job losses are 2019). The Creative Industries was the permanent most popular Sector for young entrepreneurs (nearly one in five • The pandemic has revealed many of the targeting the Sector) longstanding faultlines in the Sector. For example, the fragmentation of • EU exit is seen as particularly problematic representation for the Sector as a whole, for touring musicians and others in the fragility of the gig economy, weak cash performing arts. The main issue is work flows and dependency on royalties (which permits and visas costs for UK artists and dropped by 35%), disparities based on crew. For those subSectors involved in geography making and production (e.g. luxury goods, craft and fashion) complex VAT charges, • Pandemic lockdowns have led to a export paperwork, handling costs and dramatic acceleration in adoption of Customs delays are also causing digital, Industry 4.0 technologies. “A concern, and there is an urgent need for decade in a year” according to the specialist advice Confederation of British Industry (CBI) • With 2021 as United Nations International • Pivoting to digital for music and Year of Creative Economy for Sustainable performance has kept audiences, fans Development, the climate emergency and consumers engaged, but not offset remains high on the agenda, joined by the loss of revenue for creators biodiversity as a top priority. The 26th Conference of the Parties of the United Nations Framework Convention on 3 The higher figure comes from THE PROJECTED ECONOMIC IMPACT OF COVID19 ON THE UK CREATIVE INDUSTRIES, published by Oxford Economics, July 2020. The lower figure comes from the authors using full year estimates for 2020 available March 2021. There is high uncertainty in both estimates given the fluidity of the situation. 3
Climate Change (COP26) in November learning approaches of 2020 are likely to 2021 will be a focal point for new become the norm going forward. This Sustainability initiatives may also be beneficial to those working in the industry and looking for skills • Youthful Sustainability activism continues upgrades of “bitesized” courses are and safeguarding nature seems offered especially important for Generation Z and Alpha who have been moved to act by • EdTech entrants into the UK market have powerful statements on the environment also boomed during 2020, offering from figures such as Sir Richard accredited courses in the Creative Attenborough and Greta Thunberg Industries from worldclass institutions such as MIT • Industry 4.0 celebrates its 10th anniversary in 2021 and adoption has risen dramatically during the pandemic as remote collaborative working has been forced onto creators and the population at large. Many success stories in the Creative Industries ranging from immersive experiences at home to multi million art sales using blockchain technology (NFTs, or nonfungible Latest recommendations tokens4) 1. Create a unified vision and strategy • £1bn of Venture Capital (VC) investment for the Creative Industries in UK CreaTech during 2020, with artificial 2. Engagement with the full scope of the intelligence and related areas receiving Creative Industries by policy makers roughly half of that amount. However, the 3. A new body to improve representation Sector as a whole has a significant digital and focus support (particularly for the skills gap, made more apparent during the smaller businesses and freelancers) pandemic as the Creative Industries 4. Pursue a more inclusive, balanced digitally transform at pace approach to the Creative Industries 5. Commit more public funds and • Universities quickly developed online promote private investment versions of their courses for the Creative 6. Make international working and trade Industries, but for some current students, more straightforward and those in the pipeline, bypassing their 7. Create a resilient creative qualifications and starting their own infrastructure for the future business may prove more attractive as 8. Take further action on Sustainability job prospects appear poor now (“build back better”) 9. Make digital upskilling a priority for • Vocational education for the Creative the Creative Industries as a whole Industries has been particular hard hit by 10. Make digital a core organisational the pandemic as students no longer have competence access to studios and equipment 11. Increase focus on industry collaboration and research • As location based teaching returns after 12. Match education and learning to the COVID19, the distance and blended structure of the industry 4 NFTs contain unique identifying information recorded in Smart Contracts on a blockchain. This standardisation has enabled rapid expansion since 2018, and has fuelled a spectacular rise in use for art auctions and music sales. 4
Contents Foreword Executive Summary 1 Audience and purpose of this document 1 Key learnings from the original report 1 Key findings in this update 2 Latest Recommendations 4 Contents 5 Introduction 6 A Year in Review 6 Sustainability 9 Industry 4.0 12 CreaTech 12 Education and learning 13 Revised outlook for the Creative Industries 15 Recovery and regeneration 15 Fresh insights 17 Recommendations 19 For policy makers 19 For skills and knowledge 21 Conclusions 23 APPENDIX
Introduction A brief foresight 2030 study was conducted This document updates the original report by: between January and March 2020 using desk research, interviews and workshops. That • Revisiting the original report in the context Research England Strategic Priorities Fund of events from the last 12 months supported study was the first to examine the • Presenting new insights and trends link between Sustainability and Industry 4.05 • Examining their impact on the Creative together, and what this means for policies in Industries6 the Creative Industries (see Appendix for • Updating the recommendations summary). Research for that study suggested that the A Year in Review UK Creative Industries were set to grow much faster than the rest of the UK economy (possibly up to three times faster), reaching a In terms of impact on the Creative Industries Gross Value Add (GVA) of around £300bn by in the UK, COVID19 and Brexit are the two 2030. major events since the original report in April 2020. The original study set out to envisage what the Creative Industries in the UK might look COVID19 has had a global impact on the like in 2030, and what role Sustainability and Creative Industries, with similar effects (and industry 4.0 might play, whilst recognising current responses) around the world. During that there are other key issues for the successive lockdowns the cultural 'valueadd' Creative Industries. The immediate impact of of the Creative Industries has been vital in two of those issues, EU exit and the COVID terms of national morale and societal well 19 pandemic are now apparent. Also, there is being (should we measure 'Gross National fresh information such as major Happiness', perhaps?). Despite consumers developments in the use of technology in the pivoting to digital consumption this has not Creative Industries and the Government offset the revenues lost from more traditional Culture Committee examining the impact of channels, and concerns by artists over streaming business models on music. Hence income from streaming continues. The big this update. winners appear to be the corporate technology players, typically outside of the UK (e.g. Zoom and TikTok joining Facebook, Amazon, Apple, Netflix, and Google the so called FAANGs becoming FAANGZT). Internationally, multiple reports identify the Creative Industries as one of the worst 5 ‘Sustainability’ in this report refers to both the ‘Triple BottomLine’ of Sustainability (environmental, economic and social), and 17 the United Nations Sustainable Development Goals (UN SDGs). ‘Industry 4.0’ (sometimes used interchangeably with ‘4th Industrial Revolution’) is used to describe smart production facilities based on technologies such as artificial intelligence (AI), the Internet of Things (IoT), and robotics and automation. 6 This report essentially uses the same definition as DCMS for the Creative Industries, excluding Museums, Galleries & Libraries. The scope of this work is Advertising & Marketing, Architecture, the Arts & Culture, Crafts, Technology Services & CreaTech, Design, Fashion Design, Gaming, Music, Performance & Visual Arts, Publishing, Film & TV. The Creative Industries Council define CreaTech as “where creativity meets technology. It brings together creative skills and emerging technologies to create new ways of engaging audiences and to inspire business growth and investment.” 6
affected Sectors because of lockdowns Creative Industries remain one of the largest (alongside other cultural organisations) and contributors to UK GDP, and have many there was a precipitous loss of revenue for underlying strengths. most subSectors in 2020. In the UK the largest revenue falls were in in the performing Estimates for job losses vary from 100,000 to arts and music due to venue closure and 400,000: the structure of labour market and social distancing measures. variable definitions makes estimation problematic (this is not a UK specific More generally, the financial stability of parts reporting issue). How much of those job of the Creative Industries and the wider losses are permanent is unknown. creative business ecosystem (not just the However, it is not all gig economy) is bad news with uncertain at this streaming and gaming moment. This may have seeing single digit been the case for some growth (one time before the report quotes 9% pandemic, despite the compared to 2019). sizeable contribution to Also, companies GDP. providing technology services to the Creative Estimates vary for drop Industries (eg CreaTech in turnover in 2020: the businesses providing likely figure is infrastructure for game somewhere between development and £6677 billion relative to simulation) have also 2019 (equivalent to a grown. Many examples drop in GVA of £24 of institutions such as 29bn)7. the National Theatre and Rambert pivoting to London is likely to have streaming their back seen the largest drop, catalogue and investing but may bounceback in innovative, new faster than the rest of interdisciplinary the UK. commissions. Indeed, Highend TV and film An Oxford Economic had a stellar quarter at study from July 2020 the end of 2020 as the (see footnote) industry quickly highlighted that the developed new working Regional impact has been uneven, and many practices and secured financial assistance smaller venues may have closed from the private Sector. permanently (in effect, the UK has levelled down temporarily). Despite these falls, and Many of the biggest winners are, however, the vulnerability of parts of the Sector, the outside of the UK such as the large 7 The higher figure comes from THE PROJECTED ECONOMIC IMPACT OF COVID19 ON THE UK CREATIVE INDUSTRIES, published by Oxford Economics, July 2020. The lower figure comes from the authors using full year estimates for 2020 available March 2021. There is high uncertainty in both estimates given the fluidity of the situation. 7
streaming platforms (eg Netflix), and (eg touring in EU) and can prove their worth. technology companies such as Zoom. This For those subSectors involved in making reinforces a finding of the original report that and production (eg luxury goods, craft and the UK continues to struggle to build scale fashion) complex VAT charges, export technology businesses that compete paperwork, handling costs and Customs internationally with the FAANGZT (see delays are also causing concern. There is a earlier comment). need to provide sound and specialist guidance (there is an uneven patchwork of In 2020 over 800,00 new small businesses local sources currently eg the EU Post were setup in the UK (a 41% increase on Transition London Business Resource Hub). 2019). A survey by webcompany GoDaddy Longer term there is a need to negotiate shows that 75% of 1624yearolds said they more favourable reciprocal agreements started their own business because there within Europe that are specific to Creative were not enough employment opportunities Industries, backedup with specialist for them in the current economic climate (this support. translates to around 600,00 of the startups). The Creative Industries was the most popular Despite the noise around EU exit, the UK Sector: nearly one in five young continues to enjoy a positive reputation entrepreneurs is targeting the Creative across the world, particularly amongst young Industries8. people: to a large extent this is because the UK Creative Industries have continued to The negotiated EUUK Trade and engage globally with audiences and Cooperation Agreement has little to say consumers. In an Ipsos MORI poll in 2020, about Services and the Creative Industries. the UK was the most attractive country for Much remains the same for TV and Film, but young people across the G209, and there is EU exit is seen as particularly problematic for still a view that our education system is touring musicians and others in the worldclass. performing arts (eg the National Theatre has cancelled European tours in the short term). In the shortterm, consumer behaviour has The main issue is work permits and visas shifted dramatically towards online during the costs for UK artists and crew. As a result, pandemic and there is a question concerning when artists travel to EU countries they may whether it will revert to previous patterns choose to hire local crew instead of taking once lockdown is over, or will new blended UK crew with them until workarounds or learning models accessing combinations of bilateral agreements are made. New and live and online experience be the norm. In emerging artists are particularly the retail world there is the notion of 'revenge disadvantaged by the current situation. shopping' to describe the anticipated surge when personal freedoms are returned and Smaller UK support acts are particularly vaccines have removed the fear factor and disadvantaged from increased touring costs this may help the design and fashion sub for the EU. They are not usually getting paid, Sectors. they rely on sales of merchandise, and are operating on very thin margins. Also, their The pandemic has revealed many of the touring applications for other territories such longstanding faultlines in the Creative as the US depend on being able to Industries. For example, the lack of demonstrate that they have been successful representation for the Creative Industries as 8 https://startupsmagazine.co.uk/index.php/articlecovid19createsboomearlyentrepreneursagedunder25 9 Featured in The Integrated Review of Security, Defence, Development and Foreign Policy (“Global Britain in a Competitive 8
a whole, fragility of the gig economy, weak labour market more effectively). Recent cash flows and dependency on royalties submissions to the Parliamentary Select (which dropped by 35%, according to The Committee on Culture, Media and Sport, plus European Grouping of Societies of Authors publications from the Creative Industries and Composers), disparities based on Council, have brought renewed focus on geography et cetera. As mentioned above, these challenges. leaving the EU has revealed other faultlines such as lack of preparedness for complexity Sustainability in exporting goods, and navigation of rules for visas and there is no 'go to' source of Business, government, civil society and advice for the Creative Industries currently thought leaders continue to sharpen their (although an Export Office is under focus on the risks of climate change. The consideration). World Economic Forum Global Risks Report 2021 highlights immediate concerns The SelfEmployment Income Support regarding the pandemic and links to social Scheme (SEISS), Coronavirus Job Retention inequality, but also shows that the highest Scheme (CJRS) and other measures (eg the likelihood risks of the next decade are the £1.57 billion Recovery Fund and the 2021 climate and environmental ones. It also Budget topup for the Creative Industries) cautions that economic bounceback may have been welcomed, but focused on anchor further exacerbate those risks. institutions such as flagship theatres around the country. Through a lack of representation Consumer attitudes have shifted, too. A or design these schemes have excluded survey of consumer trends (published in late support for the those in the gig economy (the 2020 by the World Economic Forum) backbone of the industry) on PAYE freelance revealed that twothirds of consumers contracts, and this part of the ecosystem may expressed the view that businesses should take many years to recover. In addition, a demonstrate greater involvement in social consequence of Brexit is that may result in a and environmental outcomes postpandemic. transfer some of the gig economy outside of the UK as touring musicians hire in the Implicit and explicit public awareness of the destination country to avoid visa costs (rather Sustainable Development Goals (SDGs) has than take UK citizens with them). also been dramatically raised in the last year by events such as wildfires in Australia, Major industry players and collective melting glaciers and accelerated iceberg management organisations (eg Performing calving (the natural process of icebergs Rights Society for Music) have created their berthing new icebergs). Christian Aid own hardship funds, often with an emphasis estimate that the top ten extreme weather on support for smaller businesses and events in 2020 have cost the world over £100 freelancers. As examples, Netflix contributed billion. Reinsurance company Munich Re put $150m and the Incorporated Society of the figure for all extreme weather events at Musicians Members Fund has made close to £200 billion. 2020 is likely to be the £200,000 of hardship funding available. warmest or second warmest on record. However, many are still looking to leave the 2020 also brought in a greater number of industry because of a lack of job security, and initiatives in the Creative Industries related to perceived lack of UK government financial both climate change and nonclimate SDGs support for significant parts of the creative such as reduction in inequality and gender labour market (and some other countries equality. For example, the UK gaming viewed as having addressed this unique industry launched a diversity pledge, 9
#RaiseTheGame. So far over 100 biodiversity framework, later in 2021 in organisations have become pledge partners. China. In addition, there are expert meetings Current intergovernmental initiatives, such this year on scientific advice and as the United Nations International Year of implementation. To quote the Executive Creative Economy for Sustainable Secretary of the United Nations Convention Development, are also bringing greater on Biological Diversity, "These meetings attention to all of the SDGs in the context of provide us with a tremendous opportunity to the Creative Industries. A number of projects ensure that the protection and sustainable and communities have been established use of biodiversity is integrated into policies under the Year of Creative Economy banner that will guide the postpandemic economic to show how the Creative Industries can be a and development recovery plans." driver for inclusive and sustainable growth. This focus on climate change and safeguarding nature seems especially true for younger consumers, fans, creative professionals and makers who are moved to act by powerful statements on the environment from figures such as Sir Richard Attenborough and Greta Thunberg, as well As an example, communities such as as artists ranging from Billie Eilish to Creativity, Culture & Capital (a multi Blackpink. Moreover, there is a general call stakeholder group including Nesta and the within the Creative Industries for a green British Council) are showing how newer recovery, often led by the youngest voices investment models such as impact (Generations Z and Alpha11). This new green investment10 can better align capital in the wave also leans towards the view that Creative Industries with the SDGs as the established economics are harmful as they world 'builds back better.' There is a promote profit over everything and recognition in all of these Year of Creative perpetuate infinite growthled models. Economy initiatives that the Creative Industries are transformative in terms of job Major consumer Brands have also stepped creation and exports, as well as having a key up their focus on the UN Sustainable role in communicating values such as equity Development Goals during 2020, linking and equality. action on SDGs to their brand purpose post pandemic. Suppliers in the Creative Industry However, the climate emergency remains (eg designers, advertising) are following suit. high on the agenda, with the drive to transition economies to netzero carbon For fashion in particular, sustainability emissions (as enshrined in UK law in 2019 as connected to the notion of being purpose led a goal for 2050), being joined by biodiversity is coming into stronger focus (eg UAL loss as a top priority. 2021 marks the start of collaboration between luxury group, Kering, the United Nations Decade on Ecosystem IBM and Vogue Business on fashion values). Restoration and there will be a UN Establishment of the UK Research & Biodiversity Conference, crucial to the Innovation Textiles Circularity Centre12 is development of the post2020 global another major step forward for sustainable 10 Impact investing is an investment strategy that aims to make positive social and environmental returns, as well as profits. In recent years it has moved from the margins, to being accepted by major investors such as Black Rock. 11 Generation Alpha first appeared in a 2008 report from McCrindle Research. This generational cohort is the first to be born entirely in the 21st Century. Typically, 2010 is taken as the earliest date for this generation. 12 https://www.rca.ac.uk/researchinnovation/researchcentres/materialsscienceresearchcentre/textilescircularitycentre/ 10
fashion (covering areas such as post The 26th Conference of the Parties of the consumer waste, advanced materials and United Nations Framework Convention on consumer experience). This is one of five Climate Change (COP26) in Glasgow, new interdisciplinary centres focused on Scotland in November 2021 will be a focal circular economy issues. point for awareness raising and new initiatives related to climate change in the UK The switch to Streaming and online ways of and globally. Notably, there will also be a working and consumption has revived old fringe programme "demonstrating, and arguments about the footprint of these celebrating, the power of artists, creative technologies when so much electricity still professionals, designers and designthinking comes from nonrenewables. For example, to contribute in tackling the climate music streaming may have a larger carbon emergency." footprint than CD and vinyl at their peak of production13. However, already in 2021, prominent companies such as Netflix have already declared ambitious net zero targets. The drive towards a Circular Economy model There is an intense focus on Sustainability at for parts of the Creative Industries with intergovernmental levels in 2021. For extended physical supply chains (eg fashion) example, ahead of the Italian Presidency of continues to accelerate as a number of the the G20 in 2021, the Italian Ministry of papers at the Sustainable Innovation 2021, Foreign Affairs funded research on the role of seven day Zoom conference demonstrate15. the Circular Economy in stimulus packages for postcoronavirus economic recovery.14 Currently, the EU Green Deal and Indeed, the G20 Summit in Rome (October development of the EU Circular Economy 2021) will rest on three pillars; People, Action Plan 2.0 continue to be influential as Planet, Prosperity. The Planet pillar is longrange blueprints for industry concerned with "responses to key issues transformation. However, there is no UK such as climate change, land degradation, equivalent yet for the Creative Industries biodiversity loss...these are issues that have beyond mentions in the Industrial Strategy been on the G20 agenda for a long time and first published in 2017. The March 2021 UK on which we now need to act quickly, and government Decarbonisation Strategy does with new levels of ambition." reference the Circular Economy, but the Creative Industries are not mentioned in the The UK will host the G7 in Summer 2021 strategy explicitly. (The Cornwall Summit), and "tackling climate change and preserving the planet's biodiversity" is one of the four priorities on the agenda. 13 https://theconversation.com/musicstreaminghasafarworsecarbonfootprintthantheheydayofrecordsandcdsnew findings114944 14 Watch one of the key webinars here https://www.iai.it/en/eventi/roleg20supportcirculareconomy. 15 https://cfsd.org.uk/events/sustainableinnovation2021/programme/ 11
Industry 4.0 Remote, collaborative work rapidly became the norm in the Creative Industries during Industry 4.0 celebrates its 10th anniversary in 2020. Major beneficiaries tend to be nonUK 2021. All of the individual technologies are companies such as Zoom, whose userbase maturing, but there remains a shortage of doubled within a few weeks of the first creative professionals and skills with lockdowns. appropriate digital skills. Inevitably digital transformation has been dramatically UK Industry 4.0 Initiatives such as Made accelerated by the pandemic. Opinions vary Smarter are starting to attract interest from is it 3 years, or as much as a decade in a manufacturers in the Creative Industries year? This speed of change means that there looking for a competitive edge postpandemic are still many issues with generating a living (primarily textiles so far). In addition, the new wage from digital models for all in the High Value Manufacturing Catapultled Made Creative Industries. Smarter Smart Factory Innovation Hub pilot could also accelerate Industry 4.0. During the pandemic, the Creative Industries quickly innovated with Industry 4.0 tools. However, the preponderance of freelancers Most of the success stories were and small businesses in the Creative interdisciplinary, and combined multiple Industries means that many companies technologies and novel business models. remain unable to extract all the value from their intellectual property and did not invest in Examples include: R&D during 2020 (despite availability of government funding). Prolonged furloughs • UK VR startup Emperia (an alumnus of and lack of access to laboratories and the Digital Catapult's Augmentor incubators during 2020/21 due to social Programme) immersive virtual art and distancing requirements further exacerbated fashion shows the situation. • Rambert's creativity in exploiting cameras and a streaming platform to deliver an CreaTech original live dancetheatrefilm commission live from their Southbank CreaTech ("the intersection of creativity and Studios. This has been followedup with a technology") has also benefitted during 2020. hybrid season for 2021 A recent report17 commissioned by the • DJ Duo Disclosure using Twitch to Creative Industries Council revealed that the produce the first online, live single UK is in the top three destinations for Venture released as a digital collectible using a Capital (VC) investment in CreaTech, and blockchain (referred to as a NFT16, or that the level of investment rose 22% in 2020 nonfungible token, where authenticity compared to 2019. and ownership is protected by blockchain technology ) This equates to £1bn of VC investment, with • Dua Lipa's groundbreaking livestream artificial intelligence and related areas that crossed theatre, music, dance, receiving roughly half. Domestic (UK) and US cinematography boundaries, with a investors provided over 80% of the funds. As business model that offered tiered, paid a comparison, CreaTech is currently seeing views based on level of experience, and more VC cash injection than Energy startups licensing deals in China and elsewhere (but still a quarter of that invested in FinTech). 16 NFTs contain identifying information recorded in Smart Contracts on a blockchain (most NFTs are part of the Ethereum blockchain). This special type of token is covered by standard ERC721, which implements an application programming interface for tokens within Smart Contracts. This standardisation has enabled rapid expansion since 2018. 17 THE CREATECH REPORT 2021: Mapping the intersection of technology and creativity. Part 1 Investment. 12
Despite this growth in investment, During 2020 and 2021, artists and creators employment in the subSector fell by 38% in have kept engaged with their fans and the same period. Whilst some of it is surely customers by providing workshops and due to the pandemic, this may be an early masterclasses online. This is continuing to warning sign about how these businesses happen at a previously unseen scale. grow (ie headcount does not follow funding and revenues in a simple relationship), as Educational institutions and companies in the this has been observed in other Sectors such Creative Industries, and those who provide as Finance. learning resources, have also seen a marked uptake from adults on furlough and those During the past year some of the strongest made redundant. Feepaying examples innovations in digital have come from include short courses from the University of collaborations between academia and the Arts London in subject such as 3D established players such as the Royal Design and Fashion Styling, and guitar Shakespeare Company (eg dream.online, maker Fender offering subscribers three free funded by Innovate UK through the Industrial months of guitar, bass or ukelele lessons Strategy Challenge Fund, supported by a over the first lockdown (this resulted in a six team from the University of Portsmouth, and fold increase in adoption). using the EPIC Unreal Engine to create virtual sets), the BBC and Sony, rather than However, lockdowns and socialdistancing CreaTech per se. have had a significant impact on Higher Education for the Creative Industries. For Also, UK Creative Industry startups remain those studying music and the performing arts notably absent from global top 10 lists of it has meant lack of access to equipment, startups by revenue and levels of capital fellow performers and rehearsal rooms. injection in 2020 (Improbale.io almost makes Where collaboration is essential (such as TV list in UK in terms of investment), and and Film) it has meant compromises and investment in R&D remains low in the struggles with slow network connections. Creative Industries18. Again, the UK appears More generally the move to eLearning has to lead in terms of ideas and smallerscale put pressure on lecturers and students alike businesses, but less effective at scalingup. as courses have been rapidly converted to online only and hybrid models. Education and learning Inevitably, this has affected students in many A positive feature of lockdowns has been the different ways, with the less welloff often increase in people pursuing free and paidfor suffering most in terms of access and well online educational opportunities in the being. The original promise of an egalitarian Creative Industries' increasing interest in internet has been replaced by a digital divide personal development, learning something and the reality of UK social structures. new and wellbeing (eg free online UK universities have (for the most part) filmmaking courses from the BFI). One online successfully switched to online learning in the provider of adult education, Shaw Academy, shortterm. However, there is some saw Photography and Graphic Design dissatisfaction amongst student over the lack become the most popular courses. For some of rebates on fees and the lack of time to students this is for a distraction or a hobbyist complete course work as lockdowns are interest, but for some it will certainly signal a released. change in career path. 18 R&D in Creative Industries Survey: 2020 Research report. Prepared for the Department for Digital, Culture, Media and Sport By OMB Research. 13
Leadership in education are reviewing the lessons of the past year and pondering what comes next as finances have been squeezed and there is some evidence that enrolments may drop as young people favour a startup over a degree or vocational qualification and a highly competitive job market. During 2020 UK Universities brought more futurefocused courses to the market eg UCA digital fashion course.19 However, the pace of technology change in the Creative Industries has increased, and curricula and facilities are not keeping up. EdTech entrants in Exec Education market have also boomed during 2020 eg Eruditus celebrate their 10year anniversary and obtained Series D funding20. In the creative space, they notably offer ‘Innovation of Products and Services: MIT's Approach to Design Thinking’ short programme online. Increasingly these businesses are offering Small Private Online Courses (SPOCs) that are attractive to smaller businesses and individuals. The UK leaving the EU also meant the UK lexiting the Erasmus+ scheme (the European Commission's Programme for education, training, youth and sport). March 2021 saw the launch of the UK government's £110m Turing Scheme to replace Erasmus+. This new scheme will fund 35,000 global exchanges from September 2021 (including university study, school exchanges, and industry work placements). Increasing social mobility is a key aim of the new scheme, and another contribution to levellingup. 19 https://www.uca.ac.uk/study/courses/madigitalfashion/ 20 Venture Capital funding is issued as a series of rounds (e.g. seed, A, B, C, D etc). Series D funding means that a startup has reached the scale where it is saturating its markets and preparing for exit via an Initial Public Offering or similar. Startups that reach this stage can end up as Unicorns (billion dollar valuations).
Revised outlook for the Creative Industries Recovery and regeneration Worldwide there is a view that the Creative The assumptions driving the recovery are: Industries are at the heart of economic and social regeneration and recovery post • Another year of government and private pandemic, and have an important role in Sector support to help rebuild the gig addressing some of the wider inequalities in economy and preserve smaller venues society that have been brought to light by the • 2021 is the last year of lockdowns and pandemic. socialdistancing measures for music and the performing arts Despite rising production costs in multiple • Government actions to levelup (address subSectors due to investment in digital, regional inequalities) start to have a more health and safety measures, postBrexit pronounced impact on the economy export controls et cetera, a bounceback may • Widespread takeup nationwide of 5G be faster than expected especially in sub and gigabit broadband between 2025 and Sectors such as TV and film as the final 2028 provides a kickstart for Industry 4.0 Quarter 2020 has shown. and CreaTech (eg immersive entertainment startups) The model used for the April 2020 Foresight • Advertising, Gaming, TV and Film, report has been updated based on publicly electronic publishing and streamed available sources. The original prediction was entertainment continue to grow at for a Creative Industries Sector GVA of circa increasingly higher rates compared to the £300bn by 2030, and the updated model rest of the economy over the decade suggests that this figure will be closer to • That digital transformation of the Creative £250bn. Industries accelerates dramatically and 15
the homegrown Technology Services and Also, the shape of the Creative Industries in CreaTech subSector grows accordingly 2030 may be quite different if the bounce • Design (especially Fashion Design) grows back for each subSector is uneven (eg it will faster to meet the demand for take performancebased subSectors longer sustainable, purposeled apparel to return to growth), and the digital (including secondary markets such as acceleration continues. The figure left, below, those involved in reuse of clothing) shows how Technology Services and • The 2021 Integrated Review of Security, CreaTech may dominate the Creative Defence, Development and Foreign Industries landscape in terms of GVA by Policy assertions about attractiveness of 2030 because they have not suffered the the UK for foreign youth hold true dramatic losses of other parts of the Creative Industries during the pandemic, and the If these assumptions hold, then the Creative underlying growth rate may even have Industries may only be around 13% lower increased. Contrast this with TV and Film turnover by the start of 2030 than the original where there is a large drop in GVA during prediction, with the gap closing quickly post 2020 and the predicted growth rate by mid 2030 as CreaTech startups scaleup. decade is less than half that CreaTech. However, this chart comes with a health warning! To reach the scale outlined, Technology Services and CreaTech are dependent on a significant injection of capital (eg from Venture Capitalists), audiences embracing new ways to experience performance, music etc, and the rest of the Creative Industries ecosystem being healthy. This latter point is particularly important at this moment in time, and brings uncertainty. For example, a CreaTech making immersive technology for theatres can only do so if there are theatres and audiences. A company providing cloud infrastructure for freelancers and small creative businesses needs a sufficient number of customers with the skills to exploit the technology. Also, if this prediction holds true, then there will be a much greater need to focus on the impact of the Creative Industries in terms of No attempt has been made in this update to energy consumption and CO2 emissions reevaluate the position on export of (primarily from data centres). The recently Services. However, the position on exports of published Decarbonisation Strategy, together Goods from the Creative Industries may with the existing netzero target and remain unchanged (or even benefit) as commitment to renewables, provides the further trade deals are struck and the basis for a 'greening' of the UK industrial Integrated Review of Security, Defence, base. However, the Creative Industries are Development and Foreign Policy is acted not 'Foundation Industries' in this context upon. and, as mentioned earlier, are not included 16
explicitly in the strategy (part of the problem Fresh insights is that this is an ecosystem, rather than a neatly delineated industry). The insights and trends in the April 2020 report remain valid. For example, the digital Extensive multistakeholder engagement skills gap trend identified in the original report across the ecosystem is needed if recovery has intensified over the last year and is and regeneration of the Creative Industries is expected to continue to be a significant to address the diversity of challenges ahead feature of the Creative Industries in the UK in a timely and affordable manner. Desirable for many years. outcomes go beyond the financial performance of the Creative Industries: While some have come into sharper focus or digitisation, improving Sustainability, levelling have accelerated, there are new insights: up and reducing the fragility of the gig economy to name a few. Many of the priority • The pace of digitisation has increased issues cannot be addressed by a single significantly. This has been associated stakeholder group or government with artists and creators exploring new department. ways to monetise their output and to reach out internationally Major stakeholders in capability building for • The importance of Intellectual Property the future include: Rights cannot be understated (especially for streamed and other digital • Policy makers in central, regional and experiences) local government who can provide policy • Creative Industries commercial support and access to structural funds, application of artificial intelligence and grants, governmentbacked loans and blockchain is progressing faster than insurance schemes expected. In late 2020 Microsoft and • UK and foreign investors who could be OpenAI agreed to exclusive GPT3 incentivised to invest in UK creative licensing, making automation of writing businesses and UK entrepreneurs and composition that is almost • Multinational streaming companies that indistinguishable from human creation could be encouraged to invest in UK accessible to many more organisations. content Blockchain has also leapt forward with • Technology companies that could adjust respected organisations such as their business models to pay creators Sotheby's acknowledging that NFT more fairly marketplaces are here to stay. Two years • Further and higher education ago, these marketplaces were viewed as organisations that could be incentivised to niche, but they have seen huge partner with industry for research and transaction growth in the last year: for development example, between October 2020 and • The hundreds of thousands of businesses March 2021 transaction volume on the and organisations in the UK creative OpenSea NFT marketplace (the largest) ecosystem has grown over 100 times • Artists and creators recognising that digital art and goods are a viable revenue stream (eg digital premieres, avatars and digital fashion, unique goods on NFT marketplaces etc) 17
• The inexorable rise of concern over data • Public and private investment in local and privacy and 'Big Tech' regional projects and venues. For • Longpredicted structural changes to the example, to address inequalities and Retail Sector are happening. This secure jobs and cultural capital outside of involves widespread closures of Retail London (a kind of enforced levellingup). stores and High Streets becoming less Also important in terms of urban revival attractive as destinations for fashion and the rejuvenation of the nighttime shoppers. Debenhams closure and economies of cities Arcadia collapse, with online platforms acquiring brands but not the realestate, as examples. This has been associated with a dramatic rise in ecommerce and new distribution channels, and newer forms of online consumption (eg subscription fashion). However, margins are thin • The importance of artists and designers directly engaging with consumers and audiences via social media • Rapid adoption of technologyenabled collaborative, remote • Further levellingup by major ways of working across the creative life organisations in the Creative Industries cycle relocating outside of London and the • Disruption of the UK Creative Industries South East. The BBC pledging to move beyond the pandemic: global competition, 400 jobs from London to new bases in automation etc Leeds, Cardiff, Glasgow, and Birmingham • The need for representation, and reform (and a cumulative £700m of spending for the gig economy labour market over six years going with the move) as an • The Creative Industries Council becoming example more vocal regarding the importance of • The need for greener, safer venues and Sectorspecific Government support for festivals the micro and small businesses that are • Youth activism in respect of the climate the backbone of the Creative Industries emergency alongside a broader, societal (eg access to grants, export advice etc) reconnection with nature and compared to preCOVID19. This need greenspaces during lockdown. There are has been acknowledged by the signs that this may translate into a better Parliamentary Select Committee for understanding of sustainability (eg in Culture, Media and Sport relation to fashion) • Increased need for central, regional and • The promotion of diversity and inclusion local government support for the Creative in the Creative Industries Industries in terms of advice (eg • The need for training in the tools and exporting) and finance for risktaking and technologies of digital transformation and innovation (eg R&D grants that are more Industry 4.0 appropriate to the Creative Industries than • Blended and eLearning, initially as ways Smart Grants) out of lockdown but becoming normalised 18
• The importance of the Creative Industries approach. The positioning of the for mental health and wellbeing, and the Creative Industries as a cornerstone of challenges to mental and physical health UK soft power in the 2021 Integrated of working in the Creative Industries Review of Security, Defence, (currently a poorly understood area) Development and Foreign Policy, and effective postpandemic recovery, needs Difficulties measuring the Creative Industries to be backed up with an implementation in terms of employment numbers, revenues strategy and plan that cuts across and exports were highlighted in the original DCMS, BEIS, DfE, HMT and other report. Trying to analyse the impact of the central government departments, and pandemic, and responses to it, have considers the views of the devolved reinforced the view that this has to be fixed governments and regions. as a priority. 2. Engagement with the full scope of the Creative Industries. In crafting any new Recommendations strategy, it will also be important to engage with the breadth and depth of the Creative Industries (from multi These new insights bring updated nationals to freelancers). This is not implications for policy makers (eg DCMS) currently the case, and how to achieve and for education and research (eg this is a key challenge. Industry 4.0 tools University leadership teams and Innovate could be deployed to engage at scale UK). with the millions employed in the Creative Industries and to develop recommendations in months, rather than For policy makers years. 1. A unified vision and strategy for the 3. Improved representation and focused Creative Industries. Recovery from the support. An option for improved events of the last 12 months is a multi representation is to reshape The year endeavour (perhaps even a Creative Industries Council and issue a decade). Foremost, this needs a new new mandate to the entire Creative and unified strategic 'Industrial Strategy' Industries. This mandate could also for the Creative Industries that include increased focus on urgent topics acknowledges its scale, unique such as ways to restructure the opportunities and challenges (for freelance labour market and increase example, the high dependence on the number of scale startups in the UK individuals and smaller businesses). The (eg incubators and hubs). CBI has gone further and called for a "national economic vision and strategy." 4. A more inclusive approach to the Creative Industries. There is a need to Currently, Creative Industries policy balance the needs of all parts of the makers are working from multiple inputs Creative Industries Sector, not just the such as the UK Industrial Strategy and major institutions or higher growth sub Sector Deal from 2017/18, and the more Sectors (eg CreaTech). For example, recent Plan for Growth announced in the policies that encourage industry and March 2021 Budget: it is a siloed academic collaborations, or training and 19
You can also read