Computer Games Design 1B: LEGOTM Level Design Assignment
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Victoria Bailey 10004534 Contents Page Character Bio……………………………………………………………………………………………….....3 Research………………………………………………………………………………………………………….3 Colour Palette Analysis…………………………………………………………………………………….4 Similar Settings in Other Games………………………………………………………………………5 Walking and Running Speed…………………………………………………………………………….5 Special Ability…………………………………………………………………………………………………..5 Collectible Items………………………………………………………………………………………………6 Weapon…………………………………………………………………………………………………………..6 Obstacles..……………………………………………………………………………………………………….6 Enemies…..………………………………………………………………………………………………………7 Spatial Study and Flow..…………………………………………………………………………………..7 Level Plans..……………………………………………………………………………………………………..9 Side View.………………………………………………………………………………………………………..9 Top Down View.…………………………………………………………………………………………….10 Implementation…………………………………………………………………………………………….12 Level Run Through…………………………………………………………………………………………12 Statistics.……………………………………………………………………………………………………….13 AI and Flow Charts.………………………………………………………………………………………..13 Player Shortest Route...…………………………………………………………………………………13 AI Movement Paths..……………………………………………………………………………………..13 Bibliography.………………………………………………………………………………………………….16 2
Victoria Bailey 10004534 Character Bio Name: Derrick the Deep Sea Diver Hobby: Swimming in water discovering exotic fish Dream: To one day explore the ocean and find out the secrets it holds Favourite Food: Sushi Favourite Colour: Blue Favourite Exotic Fish: Blue Throat Triggerfish After spending years ‘swimming around fish tanks and bath tubs, hoping to spot rare and exotic fish’ (LEGO.com Minifigures 2012), the mysterious Deep Sea Diver decides that it is time to live his dream and venture out into the depths of the ocean. Hoping for excitement and adventure he takes his first steps to exploring the watery deep, what he does not expect, however, is the fast approaching storm that sweeps him away far from civilization. After a fierce battle with strong tides, Derrick is washed up onto the shore of ‘Anchois’. The island stands deserted in the middle of the ocean; only shipwrecked sailors have walked on its shores, lost at sea never to be found again. There is something about the castle in the middle of the island that attracts them to it, but they all met their fate by the hands of the mysterious forces that guard the castle and its secrets. The level starts with Derrick waking up on the beach of the island, he looks around and decides to go and explore. The player then guides Derrick along the beach avoiding obstacles such as parts of ships, crates and crabs. They make their way to the castle that stands in the middle of the island. Research Beach Mood Board This mood board shows the type of colours that the beginning of the level will have, as well as examples of what it will look like, i.e. the stereotypical beach with rocks, trees, sand etc. However, the beach will also include debris such as crates, nets and parts of ships that have washed up on to the shore. 3
Victoria Bailey 10004534 Castle Mood Board This mood board shows some of the colours that the castle will include, for example dark colours including blacks and blues. It also shows some of the architecture that will be included in the building i.e. the keep, the courtyard, the tall windows, the towers and the type of brick that it is made out of. As well as giving an idea on scale for how big the castle will be in relation to the character. Colour Palette Analysis The Beach The Colour Palette Analysis shows that most of the colours for the beginning of the level (the beach) should include light and dark blues for the sea, pale yellows and browns for the sand and light and dark greens for the foliage. 4
Victoria Bailey 10004534 The Castle (Big Huge Labs 2012) This Colour Palette Analysis shows that the castle setting will use darker colours than the beach, using black, dark blue and brown. As the player progresses through the level the colour palette gradually changes from the bright colours on the beach to the dark colours at the castle. Similar Settings in Other Games A good example of a game with a similar setting, i.e. a castle in the level/game, would be LEGOTM Harry Potter Years 1-4 (2010), where a lot of the game is set exploring Hogwarts castle and the grounds surrounding it. The colours for Hogwarts are mainly bright and cheerful, especially at the beginning of the game, however some areas use darker colours when the game gets serious, for example when Harry fights Lord Voldemort in the first year of the game, to stop him from getting the Philosopher’s stone. Walking and Running Speed Due to the heavy diving gear that Derrick is wearing he cannot walk or run as fast as people without a Diving suit on, therefore he runs at half the speed. His walking speed is 300 mm per minute and his running speed is 700mm per minute. However, due to the flippers on his feet his jump is not affected because they give him extra lift to compensate for the weight of the diving suit. Special Ability Derrick can dive into any size of water no matter how big or small, to find LEGOTM bricks, which can then be built to progress in the level. The size of water can be as small as a puddle or as big as a fish 5
Victoria Bailey 10004534 tank or the ocean, depending on what is available. Collectible Items Exotic Fish: As with all LEGOTM games there are certain items that the player can collect within the level; in LEGOTM Harry Potter Years 1-4 (2010) the player collects the Hogwarts crest and in LEGOTM Star Wars (2005) the player collects Mini-Kits. In this level there are a number of exotic fish, either on show or inside objects that the player can collect, in order to earn the golden fish at the end of the level. Studs: Within the level there are three different types of studs that the player can collect, that act as currency within the game. These include: Silver Studs: worth 10 points Gold Studs: worth 100 points Blue Studs: worth 1000 points Studs are scattered about within the level and are also dropped when the player destroys the destructible items. If the player dies at any point in the level, either from falling off the edge or being killed by an enemy, they will lose studs (although they can be picked up again); 1000 if killed by an enemy and 2000 if killed by falling off the edge. True Diver: If the player collects over 80% of the studs in the level then they will earn the status of True Diver Health Pick Ups: Scattered about the level, especially near lots of enemies and the boss, there are health pick ups that the player can pick up when they are low on health. When the player defeats an enemy, the enemy will also drop a health pick up for the player to collect. Weapon At the beginning of the level when Derrick wakes up to find that he is washed up on an island, he finds part of a harpoon in a ship wreck that cannot be shot but can be used as a weapon to hit things, such as crates and crabs that try to attack him. Obstacles As the player makes their way along the beach they will come up against obstacles such as small crates and pieces of wood, these are destructible items that the player can destroy using their weapon, after which LEGOTM studs are released that the player collects. There are also rocks and parts of ships, such as the mast, that the player must jump over in order to proceed because these cannot be destroyed. Along the way there also some enemies that the player must defeat otherwise they will keep getting attacked; on the beach the player is attacked by a few crabs and in the castle they are attacked by suits of armour. 6
Victoria Bailey 10004534 Enemies Along the way the player will face many enemies; these include crabs on the beach and suits of armour in the castle. The crabs are half the size of the player’s LEGOTM character and the suits of armour are the same size. The Boss: In the dungeons the player will fight many suits of armour; after these have been defeated the armour left on the floor combines together to make a giant suit of armour that the player must defeat. To do this the player must dodge the weapons (i.e. spears and maces) that the boss will throw at them, when he pauses to conjure up another weapon the player must attack. This should be repeated a total of three times to defeat him. Spatial Study and Flow This diagram is to show the events and locations of the level. 7
Victoria Bailey 10004534 This diagram is to show the different sections that the player will walk through. Although it is clearly a linear organisation, where the player can only go the way they are supposed to, i.e. they cannot choose a different route, they can however explore the areas. The areas will include destructible crates and pieces of wood that will release LEGOTM studs and other collectible items when destroyed by the player. The height of the circles for the ‘Beach’, ‘Big Rock’ and the ‘Dungeons’ are lower than the other four areas because in the level the player uses the ‘Big Rock’ to get up to higher ground, and then uses steps in the ‘Corridor’ to go down to the dungeons. This diagram shows the locations the player will walk through, similar to the previous diagram; however, the different sizes of the circles show the differences in activity in that area. For example, the ‘Beach’, the ‘Courtyard’ and the ‘Dungeons’ are bigger circles because these include many enemies and interactive elements such as the character’s special ability and buildable objects. The ‘Big Rock’ circle is the smallest because it is not an area to pass through; instead it is a tool for the player to use in order to proceed in the level. 8
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Victoria Bailey 10004534 Implementation Level Run Through The player starts off washed up on a beach after a big storm, the character already has a weapon that he can use to fight enemies with and destroy crates. The first thing the player comes across is a crate that can be destroyed; when the crate has been destroyed studs are released and the player can collect them. There are a few studs to left of the crate, as well as one of the collectible exotic fish. The player then has to jump over the mast of a shipwrecked ship that is blocking the way and collect the studs; next the player comes across their first enemy, a crab, these are easy to defeat but if the player does not kill them, then they will keep attacking the player and kill them. The player should then destroy the 5 destructible crates (acting as one destructible element) that stands in the way, once destroyed the player can collect the studs dropped by the crates. Standing behind the crates are two crabs waiting for the player, once defeated the player can collect the studs and health pick up in this area, as well as destroy the pieces of wood (also a destructible element). The player can then jump up onto two rocks to collect the studs and collectible exotic fish that are available. When the player jumps off of the second rock they will have to fight another crab, after which they can use their character’s special ability by the puddle (the character jumps into the puddle and brings out buildable LEGOTM bricks), the player uses the LEGOTM bricks to build a bridge to cross the gap. On the other side of the bridge is an enemy crab; the player should defeat it and then collect the health pick up. After which, they should double jump onto the rock that stands before them, collecting the studs as they jump, once on the rock the player must double jump onto the next rock and then jump up onto the ledge in order to proceed with the level. Next, the player should destroy the crate that is in the way, once destroyed it releases a collectible exotic fish, the player can then collect the studs in the area. They should then build up the buildable element, making a lever that releases the drawbridge once activated, so that the player can cross the moat. The player then enters the courtyard where there are five suits of armour; the player must defeat these in order to proceed. The player can then destroy all of the crates in the area, as well as collect all of the studs and health pick ups. Next they will go through the door and enter the castle, where they will find a corridor, with more suits of armour in it. The player should then go to the left hand side of the corridor and double jump onto the first ledge (collecting studs as they go), then double jumping onto the second ledge. Once on the second ledge they will use their character’s special ability to dive into the fish tank and retrieve some LEGOTM bricks, as the player jumps into the fish tank they will collect the collectible exotic fish. Once the player has jumped out of the fish tank they must jump down off of the two ledges and place the blocks on the floor, for as the player passed the two stationary suits of armour (by jumping onto the ledges) they came alive and are now after the player, who must defeat them. Once defeated the player can collect the studs, health pick ups and destroy the crate in the area before building up the LEGOTM bricks to make a lever, which will open the door to the dungeon. Once the player enters the dungeon, they will walk down some steps where they will have to fight many suits of armour. Once the suits of armour have been defeated they will have 5 seconds to collect the studs and pick ups in the dungeon before the suits of armour form together to make the big suit of armour (which will act as the boss). To defeat the boss the player must dodge the weapons thrown at them, when he pauses to conjure another weapon they should attack him; this 12
Victoria Bailey 10004534 should happen a total of three times. Once the boss has been defeated the player should collect the rest of the studs and the collectible exotic fish (that appears after the boss has been defeated) to end the level. Statistics To calculate the running time of the level, the durations to be used include: Activity Duration Killing an enemy 2 seconds LEGOTM Build Up Mechanic 5-10 seconds depending on the size of the LEGOTM pile Required Destructible Element 5-10 seconds depending on the size of the destructible element Character’s Special Ability 5-10 seconds depending on the size of water Defeating the Boss 25 seconds + 5 seconds pause Activity Calculation Duration Cumulative Time Running Level 872mm / 700mm = 80 seconds 80 seconds (872mm) 1.25 minutes Defeated Enemies (20) 20 * 2 = 40 seconds 40 seconds 120 seconds LEGOTM Builds (3) 8 + 7 + 5 = 20 seconds 20 seconds 140 seconds Destructible Element 5 + 8+ 5 + 8 +5 = 31 31 seconds 171 seconds (5) seconds Special Ability (2) 6 + 10 = 16 seconds 16 seconds 187 seconds Defeating the Boss (1) 30 seconds 30 seconds 217 seconds Total Time: 3 minutes 37 seconds AI and Flowcharts Player Shortest Route 13
Victoria Bailey 10004534 These diagrams show the shortest route that the player can take to complete the level. They show all of the elements the player has to complete i.e. destructible elements, build up elements and the character’s special ability, as well as the enemies they will run into. AI Movement Paths The next few diagrams show the movement paths of the AI in the level. 14
Victoria Bailey 10004534 This diagram shows the movement paths of the crabs on the beach. They follow the paths they are on, side to side across the level; once they see the player they change from a path follow behaviour to a pursuit behaviour and start attacking the player. This diagram shows the movement path of the crab at the beginning of the level, moving side to side following the path until the player is seen and then its behaviour changes to a pursuit behaviour. The suits of armour in the courtyard wander about in the path shown until the player enters the path 15
Victoria Bailey 10004534 area; the suits of armour start to attack the player using a pursuit behaviour. The suit of armour in the corridor follows the path it is on walking back and forth, once it has seen the player it starts to attack using the pursuit behaviour. The suit of armour standing by the ledges on the wall is immobile until the player either jumps over or walks past it. The second suit of armour by the ledges on the wall is also immobile until the player either jumps over or walks past it; once this has happened the two suits of armour follow the paths shown on the diagram, until they see the player and switch to a pursuit behaviour to attack the player. The first suit of armour in the dungeons walks up and down the steps following the path until they spot the player and change to a pursuit behaviour to attack the player. The suit of armour at the bottom of the stairs uses a path follow behaviour following the path shown on the diagram, when they see the player their behaviour changes to a pursuit behaviour. The five other suits of armour use a wander behaviour to wander about the area shown on the diagram until the player enters the area and they switch to a pursuit behaviour. The Boss moves about the area shown in the diagram but mainly stands still when throwing weapons. Bibliography Big Huge Labs (2012) Color Palette Generator [Online] Available from: http://bighugelabs.com/colors.php [Accessed: 26th March 2012] Chocolate Fish Photos (2012) Boipeba Island Beach [Online] Available from: http://www.chocolate- fish.net/albums/Brazil/Bahia_beaches/thumb_Boipeba-Island-beach-palm-4692.jpg [Accessed: 26th March 2012] Desktop Nexus (2011) Tropical Island [Online] Available from: http://abstract.desktopnexus.com/wallpaper/173051/ [Accessed: 26th March 2012] 16
Victoria Bailey 10004534 DeviantArt (2011) Scary Castle [Online] Available from: http://monsterkat1.deviantart.com/art/Scary-Castle-270203070 [Accessed: 26th March 2012] FarmVille Latest (2010) FarmVille Latest News [Online] Available from: http://farmvillelatest.com/category/farmville-events/halloween/page/4 [Accessed: 26th March 2012] Haunted Places in England (2012) Arundel Castle [Online] Available from: http://hauntedplacesinengland.com/ [Accessed: 26th March 2012] Itlab.us (2012) [Online] Available from: http://s3.frank.itlab.us/photo- essays/small/jun_09_1091_deserted_island.jpg [Accessed: 26th March 2012] Keston, L (2010) Review: LEGO Harry Potter [Online] http://www.smh.com.au/digital- life/games/review-lego-harry-potter-20100701-znmg.html [Accessed: 26th March 2012] LEGO.com Minifigures (2012) Deep Sea Diver Bio [Online] Available from: http://minifigures.lego.com/en-gb/Bios/Skater.aspx#Deep Sea Diver [Accessed: 27th January 2012] Let’s Plan Our Holiday (2012) Virgin Islands [Online] Available from: www.lets-plan-our-holiday.com [Accessed: 26th March 2012] Miller, H (2012) “All growth is a leap in the dark, a spontaneous unpremeditated act without benefit of experience.” [Online] Available from: http://poietes.wordpress.com/2009/07/17/all-growth-is-a- leap-in-the-dark-a-spontaneous-unpremeditated-act-without-benefit-of-experience-henry- miller/deserted-island-1/ [Accessed: 26th March 2012] Panzer, M (2009) Down Under, the Place to Be [Online] Available from: http://my.opera.com/austrianemperor/albums/showpic.dml?album=710433&picture=9612684 [Accessed: 26th March 2012] Soda Head (2008) Deserted Island [Online] Available from: https://www.sodahead.com/living/if-you- where-stranded-on-a-deserted-island-which-one-of-these-guys-would-you-want-to-be-stuck- with/question- 154036/?link=ibaf&q=deserted+island&imgurl=http://images.sodahead.com/polls/000154036/polls _2_Deserted_island_10_3427_518876_poll_xlarge.jpeg [Accessed: 26th March 2012] Softonic (2008) Free 3D Castle Screensaver [Online] Available from: http://free-3d-castle- screensaver.en.softonic.com/ [Accessed: 26th March 2012] UseFilm.com (2008) Scary Castle [Online] http://www.usefilm.com/Image.asp?ID=1432818 [Accessed: 26th March 2012] The Telegraph (2009) Australia’s tropical islands for sale at half price as financial hits [Online] Available from: http://www.telegraph.co.uk/news/worldnews/australiaandthepacific/australia/5235337/Australias- tropical-islands-for-sale-at-half-price-as-financial-hits.html [Accessed: 26th March 2012] 17
Victoria Bailey 10004534 Traveller’s Tales. (2010). LEGO Harry Potter Years 1-4. [DISC] Warner Bros Interactive. Traveller’s Tales. (2005). LEGO Star Wars. [DISC] Lucas Arts TravelPod (2012) Havelock Island, India [Online] Available from: http://blog.travelpod.com/travel- photo/babsworld/1/1293205946/2_havelock-island---beach-5.jpg/tpod.html [Accessed: 26th March 2012] 18
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