Communication and Commitment in an Online Game Team
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Communication and Commitment in an Online Game Team Laura Dabbish12, Robert Kraut1, and Jordan Patton1 1 Human-Computer Interaction Institute and 2H. John Heinz III College Carnegie Mellon University 5000 Forbes Ave., Pittsburgh, PA 15213 {dabbish, robert.kraut}@cs.cmu.edu, jordanpatton@gmail.com ABSTRACT committed to an online group are crucial to its success. Theories about commitment in online settings and empirical These are the members most likely to provide the content evidence from offline environments suggest that greater that others value—answers to others’ questions in technical communication in online groups should lead members to and health support groups (e.g., [43]), or code in open become more committed and participate longer. However, source projects (e.g., [32]). Committed members also help experimental evidence is sparse, in part because of enforce norms of appropriate behavior [47], police the difficulties inducing communication online. Moreover, community and sanction deviant behaviors [8], and perform previous work has not identified the route by which behind the scenes work to help maintain the community [6]. communication leads to increased commitment. In this Extensive research in social psychology and organizational paper, we investigated whether task versus social behavior suggests that there are two distinct routes to communication modeled by a leader versus a peer commitment to a group. People can identify with the group influenced the amount that group members talked and their as an entity (common identity) or they can feel close to willingness to continue participating in the group. We individual members of the group (common bonds; [40]). conducted an experiment within ad hoc groups in the online These processes also seem to apply in online groups [45]. game World of Warcraft. Results suggest that communication early in a group’s history causes members CSCW researchers have proposed design interventions to to talk more later on and that the early communication increase identity-based commitment to online groups by increases their commitment through its influence on group emphasizing the group as an entity and bond-based atmosphere rather than through increased member commitment by emphasizing individuals and supporting participation. Social communication by a peer is especially communication among them [42]. Experimental research valuable in increasing commitment. shows that it is possible to substantially increase identity- based commitment by, for example, partitioning a larger Author Keywords group into subgroups and exposing subgroup members to Virtual teams; commitment; conversation; communication; its logo, slogan or accomplishments. However, it is much status; online games. more difficult to increase bond-based commitment [13, 41], in large part because of the difficulty inducing a sufficient ACM Classification Keywords number of group members to communicate with each other. H5.3. Group and Organizational Interfaces. For example, only two percent of 12,000 unique members who had visited a money recommender site in the year after General Terms it launched discussion forums ever posted a message [18]. Human Factors Failures in communication are more general, even when INTRODUCTION communication is essential to the success of the online An online group is more likely to be successful if it is group. For example, only approximately 14% of Wikipedia composed of members who are committed to it. editor discuss the articles they work on in the article’s talk Commitment is “a force that binds an individual to an page [23]. A large percent of subscribers to email-based organization and thereby reduces the likelihood of discussion groups are lurkers, never participating in turnover” (p. 993, [30]). By commitment, we mean discussions, with a majority of lists having no members’ affective connection to and caring for the group communication over a three-month period [6]. One of the in which they become involved [1]. Members who are goals of the current research is to investigate ways of increasing communication in online groups where little otherwise occurs. Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are Research Question 1: How can we increase not made or distributed for profit or commercial advantage and that copies communication in online groups? bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior There is good reason to believe that conversation among specific permission and/or a fee. members is important to generating bond-based CHI’12, May 5–10, 2012, Austin, Texas, USA. commitment in an online group. Communication is the Copyright 2012 ACM 978-1-4503-1015-4/12/05...$10.00.
basis for interpersonal relationships, on which bond-based percent of professional employees work in teams with some commitment depends. Interpersonal communication drives level of virtuality and this number has only increased since the development of interpersonal attraction [14]. As then [16, 22]. Developing commitment is particularly a people’s interactions increase in frequency, their liking for challenge for a virtual team [39]. Members of these teams one another also increases [34]. In online communities, have difficulty forming a shared identity [46], are more especially, frequency of interpersonal communication is a likely to make negative attributions about their fellow major determinant of the extent to which people can build members’ behavior [11] and feel they are not committed to relationships with one another [28]. Interpersonal the team [12], resulting in less willingness to help relationships are especially likely to arise from exchanges teammates and higher turnover [19, 52]. of personal information and self-disclosure [10, 38]. We were interested in whether we could induce Meta-analyses of the research on commitment suggest that communication in ad hoc virtual teams and whether this communication among members of a group or organization communication would influence team members’ subsequent is strongly related to the level of commitment to that social commitment to the team. In an experiment, we manipulated entity [26, 38]. However, much of this work simply the presence and type of communication an experimental correlates self-reports about the frequency of various kinds confederate in a leadership or non-leadership role produced of communication with feelings of commitment. These early in the team’s history. We examined how this cross-sectional, correlational analyses do not demonstrate influenced how much the other team members talked that communication among group members actually amongst themselves and their subsequent commitment increases commitment. (measured by whether they wanted to stay with the team or not). Our results suggest that injecting communication early If interpersonal communication in online groups actually in the team’s history significantly increased the amount of increases commitment, the mechanisms involved remain talk overall and commitment to the team. Talk by non- unclear. That is, there is still an open question about what leaders was especially effective when it was socially that communication should look like. Specifically, does oriented, not task oriented. In addition we find evidence communication lead to commitment as a function of that being talked to leads to commitment irrespective of the production of communication (i.e., group members feel amount an individual talks, suggesting commitment is a involved when they talk to others) or receipt of more a function of the social environment rather than direct communication (i.e., they feel wanted when others talk to engagement with the group. them)? Does the content of the communication matter? For example, if members exchange personal information BACKGROUND AND HYPOTHESES through task-oriented oriented talk or if they bond through task-oriented talk? Finally, does the conversational partner Modeling and Communication matter (i.e., is communication from peers versus leaders As discussed previously, communication within an online equally as important to commitment)? A second aim of this team is not automatic. How can one foster conversation research is to better understand whether communication in within an online group? Research on communication online groups increases commitment and the causal structure and conversation in online settings suggests a pathways that might produce this effect. series of factors that could influence the amount of talking with a group, including the effort required to produce an Research Question 2: Does communication in online utterance [18], requests and other linguistic obligations [27, groups influence commitment? 44], and behavioral mimicry or modeling [37]. In this In order to investigate these research questions, we research we focus on modeling, because it is under a conducted the research described here in the context of ad manager or group leader’s control to some degree. They can hoc groups that form to accomplish difficult goals within serve as role models by performing the behavior they desire World of Warcraft, a popular multiplayer, online game. from their team or by recruiting a subset of team members These massively multiplayer games are important with appropriate qualities (e.g., extraversion). businesses in their right. For example, over 11 million Previous work suggests that in both social and nonsocial players pay about $15 per month to subscribe to the game. situations the behavior of others is a powerful cue for one’s Moreover, the ad hoc groups in these game share many own behavior [9], and is effective in influencing both features of virtual teams used both online (e.g., the editors private actions (e.g., towel recycling in hotel rooms, where creating a Wikipedia article) or in the business world (e.g., information about the behavior of previous occupants a task force designing new product). They consistent of seems to encourage individuals to conserve and reuse multiple people, often strangers, coming together for a towels; [17]) and communication. In the domain of defined time to perform a meaningful (at least to the communication, response to models seems to occur participants) interdependent task. subconsciously, for example, when individuals seem to Virtual teams are increasingly present in the business world automatically mimic a conversational partner’s nonverbal as well. In 2002 Gartner Group suggested that more than 60 gestures, body language or speech [2, 37].
Modeling done early in a group’s history may set norms for communicative environment is inviting and could suggest a appropriate behavior that have long lasting effects. In norm of openness in a group. For groups that have recently groups and teams the appropriate or accepted ways of formed, this environment could lead to feelings of cohesion behaving (or norms) serve as a model for how other and connection among members, even if they themselves members should act. Theory about group development do not talk. If this were the case, the presence of higher suggests that these norms are set very early in a group’s levels of communication among some members of a group history together and established by observable patterns of would be sufficient to increase commitment, regardless of interaction [33]. These models of group development whether an individual themselves is talking. The large suggest that communication in the early stage of a group’s number of repeat lurkers on many sites suggests that it is history should set the tone for the group and suggest the possible to be committed to a site without directly nature of their behavior or interaction during later stages. interacting with other members [35]. These considerations motivate our first hypothesis: Hypothesis 3: Role model communication in the early Hypothesis 1: When a role model communicates early period of a group’s history should foster higher levels in a group’s history, this will cause more of commitment to the group. communication by other members later in its history. Talking Increases Commitment Participant roles may also influence the effectiveness of Simply seeding a group with communication may not be communication made early in a group’s history on sufficient to foster commitment to that group. It may be that subsequent communication within the group. Research on one must actively participate in the conversation to feel a conformity and influence in groups and teams suggests that higher level of commitment. Theories of commitment also leaders, because of their high status, may have greater suggest that involvement with a team is an important influence on group norms [24]. Similarly, in teams, leaders antecedent to commitment [30]. This corresponds with can often have more influence on a group’s conversation research on communication in interpersonal relationship and decisions [48]. Social identity theory suggests this is development which suggests that sharing information with because leaders serve as the prototypical member of the someone can foster bonds and make you feel closer to that group, in that they embody the values of the team, and person. For example, research on disclosure and liking represent how an ‘ideal’ group member should behave [20]. suggests that sharing personal information about yourself Social identity theory, then, suggests that conversation by with another person increases liking for that person [4]. In leaders should more strongly influence the behavior of groups, being highly engaged with the group and involved other members than conversation by peers. may lead you to feel closer to the other members and Hypothesis 2: Conversation delivered early in a increase your desire to stay with the group. Parks & Floyd’s group’s history by an individual in a leadership role research on membership in online text-based discussion should have a stronger influence on subsequent group forums showed a relationship between the amount of posts communication than conversation delivered by an an individual had made in an online forum and their tenure individual in a peer role. in the group [36]. If communication leads to commitment through a feeling of involvement, then directly interacting Communication and Commitment with other members should increase feelings of As discussed above, research on organizational commitment to that group. This perspective suggests that commitment suggests that more communication between the effectiveness of a communication intervention will be members should strengthen commitment to a group [26, 29, dependent on the participant’s own amount of 38]. However, previous work on this relationship has been communication in response to initial seeded comments: predominantly correlational in nature showing, for example, Hypothesis 4: The influence of a role model’s that long time members of an online community are more communication on member’s commitment to the group talkative and vice versa [36]. This makes it difficult to will be mediated by the amount they communicate. ascertain the route by which conversation increases commitment to the community. We suggest that there are Member role and conversation type two possible routes by which conversation increases The relationship between communication and commitment commitment to a group: (1) by creating a friendly may depend largely on who does the talking and what they atmosphere or tone, or (2) through participants own say. The previous work on communication and commitment communication and investment in the group. has suggested that leader communication is an important Conversational Environment influence on commitment [50]. Research on leader The mere presence of conversation may create an inviting communication has often focused on task-related atmosphere, resulting in increased feelings of commitment communication in the form of feedback. However, the to a group. Theories of commitment suggest that research on leader-member exchange has suggested that socialization and value congruence are important fostering a close relationship with subordinates through antecedents of commitment to a group [30, 31]. A socio-emotional (socially-oriented) communication can
increase subordinate motivation, commitment and the content of their communication, and measure the satisfaction [15]. Other work on communication and group’s response in terms of subsequent communication commitment has suggested that leaders should instead focus and commitment. on task-related communication, which leads to higher organizational commitment. In a series of surveys within METHOD two organizations, Postmes et al. [38] found that leader Setting and Task communication about task-related topics was more strongly We conducted our experiment in the World of Warcraft associated with organizational commitment than peer massively multiplayer online role-playing game, which is communication about socio-emotional topics. At the same accessed by players over the Internet using personal time, peer communication about socio-emotional topics was computers. Over 11.1 million people have a monthly an important determinant of commitment to the immediate subscription to World of Warcraft [51]. group (versus the larger organization). We applied our experimental manipulations within groups Unfortunately, the previous work on communication and completing dungeon raids. “Raiding” is a common activity commitment has largely conflated communicator role and in World of Warcraft, in which groups of players work conversation topic. It is unclear whether socio-emotional together to accomplish a common goal which none of them communication from leaders would be equally effective as could accomplish on their own. When players participate in socio-emotional communication from peers in generating a raid, they form a group using in-game tools and journey commitment to the team. Similarly, we do not know into an area of the game known as a “dungeon.” Players whether task-related communication from peers would almost never venture into dungeons on their own, as their increase or decrease commitment relative to socio- characters would quickly die without help. In a raid, emotional communication. The relationship between however, a very well coordinated group may successfully communication topic and role could further illuminate the defeat all of monsters in a dungeon. When these monsters mechanism by which communication leads to commitment. are defeated, they release special weapons, armor, and other Postmes et al.’s [38] results suggest that when the leader is “loot” that players desire. To increase the generalizability talking, communication should lead to commitment when of the research, we selected three dungeons that span a that communication is related to the group’s task. This is range of difficulties, time requirements, and participant because the communication will serve to reinforce the motivations: Pit of Saron, Forge of Souls, and the Culling identity of the group as an entity [20]. of Stratholme. Hypothesis 5a: The relationship between In organizing for a dungeon raid, players can select to work communication and commitment will be strongest when with an existing team or can be randomly assigned to a that communication is focused on the group’s task team using an in-game tool called the Dungeon Finder. (rather than socio-emotional) and delivered by an After each raid, they have the option to continue as a team individual in a leadership role (rather than a peer). beyond the immediate task. During the raid players have available text-based channels of communication seen by all However, if commitment is ultimately more a function of participants (called the party chat). Players can also chat interpersonal relationships among members of the team privately with selected other players. Any player can record [29], socially-oriented social communication delivered by in game activity and all chat visible to them using game peers should result in the strongest connection to the group. tools and add-ons. Figure 1 shows a player’s screen during Hypothesis 5b: The relationship between a dungeon raid, with chat in the lower left corner. communication and commitment will be strongest when that communication is socio-emotional (rather than focused on the group’s task) and delivered by a peer (rather than an individual in a leadership role). Summary In summary, based on the previous research on commitment, communication, and group development, we expected that injecting communication early in a team’s history would lead to more communication among the rest of the team in a subsequent time period and ultimately higher commitment to the team. We also expected that the communicator’s role would interact with the nature of the communication. We evaluated our stated hypotheses in an Figure 1. World of Warcraft Dungeon Image, players cooperate to defeat a dungeon monster. experiment within real groups in an online game. The setting allowed us to manipulate the communicator’s role,
Participants During the course of this study, the same research assistant Participants in the study were World of Warcraft players played either the Tank role for the “leader” condition or the who used the Random Dungeon Finder tool to enter the Damage Dealer role for the “peer” condition. Members of a three dungeons of interest. This tool allows players to sign group can vary in status as a function of their up for random dungeons that require five participants. The instrumentality to the group’s task, i.e. the skills and Random Dungeon Finder matches players into teams so that resources they posses that directly impact successful task all the necessary roles are filled. Additionally, it limits performance [7]. Leadership in random dungeon groups in access only to players with characters that have attained an WoW play out differently than in other small, task-oriented appropriate level, armor, and weapons to complete the groups because they are based on character’s in-game dungeon. We conducted trials with 108 different groups (5 functions rather than any special leadership ability. In the person groups made up of 3-4 naïve participants per group dungeon raid task, the Tank role was highly instrumental plus one confederate) for a total of 457 participants. because participants with Tank characters are less common in the game than Healer or Damage Dealer characters, and Experimental Manipulations so more difficult to replace. The Damage Dealer role, on In order to examine our hypotheses of interest, we modified the other hand, was less instrumental because each team the role and behavior of a confederate embedded in contained three Damage Dealer players that were easy to dungeon raid groups. Our experiment had two main replace. Our hypotheses suggest that role modeling manipulations: the type of chat the confederate used early performed by different characters (Tank vs. DPS) should in the groups existence (silent, socially-oriented, and task- have different effects because the characters are oriented), and the role of the confederate within the group differentially important in the game. (leader vs. peer). These variables were manipulated across Communication type dungeon raid groups, for a 3 (chat type) by 2 (role) between The five-man dungeon raids in this experiment took subjects design. We examined the influence of these interventions on the amount of communication by other between 15 and 30 minutes to complete. In order to group members and their commitment to the team, manipulate the presence and nature of conversation and measured by their willingness to stay in the group following view its effects on the group’s own conversation, we the immediate task. We describe our independent and segmented the dungeon runs into three time periods. The dependent variables in more detail below. confederate administered the conversation intervention during the first time period, which was approximately one Conversant role third of the dungeon run (e.g. the first 5 minutes during a 15 We were interested in whether the relationship between minute run) and observed with minimal communication conversation and commitment would vary depending upon during the next two-thirds of the dungeon run (e.g. 10 whether the role model was a leader of the group or just a minutes during a fifteen minute run). peer member. We manipulated leadership by having the The confederate manipulated the presence of conversation same confederate play different functional roles in the five- in the first time period by initiating chat based on a script or man dungeon raid groups as they battled monsters using remaining silent unless spoken to. When conversation was two different level 80 characters. present, the confederate varied the type of the conversation Three unique roles must be fulfilled in a five-man dungeon. by selecting conversational turns from a task-oriented or The first role, called “Tank,” is a character with great socially-oriented script. The scripts were created from defensive capabilities who will soak up damage from utterances observed in use by WoW players during pilot attacks by dungeon monsters. The Tank is commonly dungeon raids. Thus we had three levels in our viewed as the natural leader of the group, as his actions manipulation of communication type: silent, task-oriented, determine a course through the dungeon and when and and socially-oriented. where fights will take place. The second role is called During the silent condition, the confederate did not initiate “Healer.” A Healer keeps all group members alive (and any conversation and did not respond to general questions resurrects the dead) by repairing damage to the other group asked to the group as a whole, but offered short, polite members as it occurs. The third and final role is called replies if asked a direct question. During the task-oriented “Damage Dealer,” and may also be referred to as the “DPS” and socially-oriented conditions, the confederate made or “Damage Per Second (DPS).” Damage Dealers attack utterances in the group text chat at three points during the designated targets to quickly kill them in the order first five minutes of the dungeon raid: (a) at the very prescribed by the Tank. A five-man dungeon group beginning of the dungeon run, (b) after the second monster includes one Tank, one Healer, and three Damage Dealers. in the dungeon was killed, (c) after the fourth group of monsters were defeated. These points were selected because they are effectively subtask breakpoints within the dungeon raid task and group members would be more likely to attend to and have time to respond to the communication.
At each of these time points, the confederate selected raid for which they formed [5]. In order to measure this, randomly among conversational prompts. In the task- near the end of the dungeon raid but before participants left oriented condition, conversational prompts were questions the dungeon, our confederate queried the group to ask directly related to the current dungeon raid task. Questions whether they wanted to continue together on an additional were utilized because the prior literature shows that dungeon raid. Before the final monster (the boss) in the questions are more effective at initiating conversation than dungeon was killed, the confederate posted a message to the statements [44]. In the socially-oriented condition, the group chat asking if they want to queue for another conversational prompts were questions related to aspects of dungeon. After the boss was killed, he/she immediately the game outside of the immediate task or related to the activated the Random Dungeon Finder and recorded which players’ real lives outside of the game. Table 1 shows (if any) team members queued for another dungeon. Thus examples of task and socially-oriented prompts. our measure of individual commitment was behavioral -- a binary variable set to one if a team member re-queued for Conversational Task-oriented Socially-oriented the next dungeon, and zero if not. prompt (a) At the “Is everybody “What did you do Control variables beginning of ready?” today?” In addition to our outcome measures of interest the dungeon (communication volume and behavioral commitment), we (b) After second “What rotation “I’m thinking of creating also identified control variables measured to account for monster do you use?” a new alt, any other factors that may influence the dependent variables. recommendations?” These included the specific dungeon name, the participant’s (c) After fourth “Does anyone “Any of you working on potential performance (character level, armor quality) based monster need specific hard modes in icc?” on data retrieved from a public database that publishes loot from here?” information on characters from World of Warcraft, the participant’s actual performance during the dungeon raid Table 1. Examples of task and socially-oriented prompts task (damage or heals per second), and their role (Tank, After the confederate manipulated his communication, in Healer, or Damage Dealer). the remaining two-thirds of the dungeon run, he was silent, responding only to direct questions. RESULTS We conducted 108 trials within the dungeons in World of Outcome Measures Warcraft, with approximately 4 participants per trial for a We collected two dependent variables: the amount of talk total of 457 participants. Data from participants across all by team members following the conversation intervention three roles are included in our analysis. Twenty-two team and commitment to the team. members dropped out of the raid before completion and were replaced by the Random Dungeon Finder. The results Conversation generated reported below do not change whether or not the 22 In order to measure the effectiveness of conversational replacements were included in the analysis. modeling on subsequent conversation among group We were interested in whether our communication members, we measured the amount of talk in the second manipulation generated communication by the other period of the dungeon run. We did this by logging the chat members of the team (Hypothesis 1), whether from all group members using an in-game feature that communication role modeling was more effective when captured all text communication and recorded it to a file on done by a group leader or peer (Hypothesis 2) whether the the confederate’s computer. Chat logging appended presence of communication increased team member timestamps to all text messages. We calculated the amount commitment directly (Hypothesis 3) or in a mediated of talk generated by each member of the group during the fashion (Hypothesis 4) and whether these possible effects second time period of play in terms of lines of varied by member role (Hypothesis 5a and 5b). communication, with each line representing an utterance, after eliminating the confederate’s communication. It is We first examined the influence of our communication important to note that this measure includes only chat manipulation in the first period of play on the amount of messages sent using the party chat (hence visible to all talk generated by members of the group in the second members of the group) while private messages between period. We conducted a negative binomial regression of the pairs of players were not captured in the logs. number of lines of talk generated by each member in the second time period of the session to account for the skewed Commitment distribution of the count data, with individual nested within We were interested in whether the initial conversation group to account for the non-independence of observations directly or indirectly influenced commitment to the team. across members of the same group. We included member Here we defined commitment as a desire to stay with team role, conversation type, and their interaction as independent beyond the original team goal of completing the dungeon variables in our model, along with the dungeon and player
performance potential as control variables. Statistical tests in odds ratios (OR), the ratio of the odds of staying in the are reported as Incident Report Ratios (IRR), the ratio of group when an independent variable increases by a unit the amount of lines of talk as an independent variable compared to a baseline condition. Because decisions within changed from a baseline condition (e.g., the peer role a single group are not independent of each other, the model) to another (e.g., the leader role model). Figure 2 analysis nested members within groups with participant id shows the pattern of results for amount of communication. included as a random effect in the model, to account for this non-independence of observations. Players were substantially more likely to want to continue playing in groups where the confederate was a leader than when it was s a peer (OR=4.94; p=.001). Figure 2: Effects of confederate role and communication type on players’ communication H1 predicts that group members would talk more when a Figure 3: Effects of confederate role and communication type role model talked early in the groups history than when the on players’ commitment role model was silent. This hypothesis was confirmed. We created a nominal variable to contrast talk versus silent H3, which predicted that more communication early in a conditions (effectively collapsing the task-oriented and group’s life cycle would increase group members’ socially-oriented talk manipulations). When the role model commitment, was confirmed. Figure 3 shows the pattern of talked in the first third of a group’s life, the other members results for commitment across conditions. talked more in the remaining two-thirds (IRR=1.61; p=.05). The presence of conversation doubled the odds of staying We conducted exploratory analyses to determine whether with the group (OR=2.10; p=.01). The effect of the the type of talk mattered, including a nominal variable leadership role was large. However, the communication had representing the three levels of talk in our experiment different effects when the confederate performed different (silent, task- and socially-oriented). Both types of talk had roles in the group (for the role by communication an influence on the amount of participant talk, with early interaction, OR=.28, p=.04). In particular, communication socially-oriented talk by our confederate having the increased players’ commitment when the role model was a strongest influence on the lines of talk (IRR=1.75; p=.04) peer (OR=2.75, p=.12), but depressed it when they were and task-oriented talk only marginally increasing the leaders (OR=.61, p=.10). amount of talk among the other members of the group Distinguishing among the types of communication shows (IRR=1.49; p=.15). that socially-oriented chat tripled the odds of staying with H2 predicted that the effects of role model talk would the group (IRR=3.10; p=.02), while task-oriented increase when the role model was a group leader. communication did not reliably increase the odds of staying However, this hypothesis was not confirmed. The effects of (OR=1.35, p=.54). However, as Figure 2 shows, the effects role modeling were not different when the model was a of different types of communication varied with the leader or peer (for the Role by Talk interaction, IRR=0.79; confederate’s role. Socially oriented communication p=.47). In addition, the leadership role did not influence the increased the probability of players’ staying when the power of role modeling when we separately examine their confederate was a peer (OR=4.65, p=.04), but had no effect task-oriented communication (for the Role by task-oriented when the confederate was a leader (OR=.79, p=.50; for role communication interaction, IRR=0.82; p=.61) and their by socially-oriented communication interaction, p=.03). In socially-oriented communication (for the Role by Socially- contrast, task-oriented communication depressed a player’s oriented communication interaction, IRR= 0.76; p=.48). probability of staying when the confederate was a leader (OR=.48, p=.03), but had no effect when the confederate Conversant role, communication type, and commitment was a peer (OR=1.64, p=.49; for the role by task-oriented Because the outcome measure of commitment is binary communication interaction, p=.08). (whether a group member signed up to play with the group again or nor), we conducted a random-effects logistic These results suggest that players wanted to continue in regression on the decision to continue. Results are reported groups when the confederate was a leader. He made the
group attractive by dint of his status and irreplaceability. environmental effect, rather than direct involvement, that Communication didn’t enhance his position in the group, communication can increase commitment to a group. and even hurt it when he engaged in task-based Additionally, our results showed this occurred regardless of communication. In contrast, players were less likely to want the type of communication (task or socially-oriented talk). to continue playing in groups when the confederate was Hypothesis Supported? their peer. His position, gameplay and replaceability made the group less attractive than if he had been a leader. 1: When a role model Yes. Presence of chat increased communicates early in a the amount of member chat However, he could compensate for these problems of status group’s history, this will cause across all role conditions. and performance through social communication. We more communication by other suspect that other players grew to like the group more members later in its history. because of his social rather than task competence. 2: Conversation delivered early No. Early conversation by both in a group’s history by an peers and leaders increased Finally we examined whether the influence of early individual in a leadership role member conversation volume. communication on commitment occurred as a function of should have a stronger communication environment, or was mediated by member influence on subsequent group communication, suggesting involvement as a pathway. communication than conversation delivered by an Having established the direct influence of chat presence and individual in a peer role. type on the amount of member communication, and the influence of communication type on commitment, we next 3: Role model communication in Yes. Chat manipulation the early period of a group’s significantly increased likelihood added member communication to our model of history should foster higher of staying in the group. commitment (as lines of talk). We found that the presence levels of commitment to the of chat continued to have a positive influence on group. commitment (likelihood of staying with the group), even 4: The influence of a role No. Early conversation had a with the amount of member communication included in the model’s communication on direct influence on the likelihood model (OR=2.05; p=.11), particularly for the peer member’s commitment to the of staying with a group. In conversant’s (role by talk interaction: OR=1.75; p=.03). group will be mediated by the particular, socially-oriented amount they communicate. communication had the This result suggests that member talk does not mediate the strongest influence on retention. influence of leader or peer communication on member commitment to the group. We examined this pathway using 5a: The relationship between No. Communication type did not communication and influence commitment when a binomial regression in order to compare the coefficients commitment will be strongest delivered by an individual in a for the direct effect of commitment with and without when that communication is leadership role. member communication in the model using mediation tests. delivered by an individual in a We found the mediation was not significant according to leadership role (rather than a peer) focused on the group’s this test [3]. Thus, we find support for Hypothesis 3, that task (rather than socio- conversation influences commitment by creating a positive emotional). climate in the group. Support for our hypotheses is 5b: The relationship between Yes. Significant interaction summarized in table 2. communication and between role and conversation commitment will be strongest type, with talk type having the DISCUSSION when that communication is strongest influence on The results from our study indicate that it is possible to socio-emotional and delivered commitment to peer conversant by a peer. (and no influence of talk type for induce communication in a temporary online team through leaders). the use of a role model. We found that communication early in a group’s history led to increased levels of Table 2 – Summary of Hypotheses and Experimental Support communication by group members. In addition, the role model’s communication was effective in increasing This suggests that the nature of the communicative commitment to the group in the form of member retention. environment may matter less than the fact that members are interacting with one another. Our results also illuminate the causal pathway between communication and commitment to a group. We found that Future work is needed to ascertain exactly how and why the communication influences commitment to a group by communicative environment leads to commitment to a creating a supportive environment within which members group. Previous work has suggested that social support is choose to remain. This is evidenced by the fact that early particularly important antecedent to commitment to a social communication by either a peer or a leader led to higher group, and it may be that presence of communication levels of member communication (which could be induces a feeling of this type of support. It may also be that construed as evidence of affective or behavioral communication changes member perceptions of the group commitment), but this member communication did not as an entity. For example, communication may increase the explain the increase in likelihood to stay with a group general attractiveness of a group, by suggesting members (continuance commitment). Thus it is through an are more involved or committed to the task. Particularly in
a distributed environment, this evidence of commitment disclosure, and topical similarity. Human may reduce uncertainty about whether or not members are Communication Research 10, 2 (1983), 269-281. engaged and committed to the group. 5. Bettenhausen, K. L. Five years of groups research: We also found that the communicator role had a significant What we’ve learned and what needs to be addressed. J. influence on the effect of communication content, with of Management 17 (1991), 345-381. socially-oriented communication substantially increasing 6. Butler, B. Membership size, communication activity, commitment only when the communicator was a peer and sustainability: A resource-based model of online (rather than the leader of the group). This relates to work on social structures. Information Systems Research 12, 4 liking and relationship formation in work groups, where (2001), 346–362. personality can increase attractiveness of less skilled 7. Casciaro, T., and Lobo, M.S. When task competence is members but may not influence the perceived utility of irrelevant: The role of positive and negative clearly instrumental members [7]. It may be that interpersonal affect in instrumental ties, Administrative communication is attended to more when it is delivered by Science Quarterly 53 (2008), 655-684. members whose utility is uncertain to the group. 8. Chua, C., Wareham, J., and Robey, D. The role of Limitations online trading communities in managing internet It is important to note the potential limitations of our study, auction fraud, MIS Quarterly 31, 4 (2004), 759-781. which was conducted in a virtual environment primarily 9. Cialdini, R.B., and Goldstein N.J. Social Influence: used for entertainment by its players, with small groups. It Conformity and Compliance. Annual Review of is unclear to what extent these results would generalize to a Psychology 55 (2004), 591–621. traditional organizational setting where members are being 10. Collins, M., and Miller, L.C. Self-disclosure and liking: paid for task completion, and rewards depend on successful A meta-analytic review. Psychological Bulletin 116, task completion. World of Warcraft is a setting where 3(1994), 457-475. individuals engaged in game tasks like dungeon raids 11. Cramton, C.D., Orvis, K.L., and Wilson, J.M. Situation typically converse only when needed to support task invisibility and attribution in distributed collaborations. performance. The way communication is viewed and used J. of Management 33, 4 (2007), 525-546. in this environment, and the level of communication 12. Crossman, A., and Lee-Kelly, L. Trust, commitment, typically experienced in these types of groups, may have and team working: The paradox of virtual influenced our results. In addition, groups used in this study organizations. Global Networks 4 (2004), 375-390. were small in size. Thus it will be important to examine whether these results hold in other settings with different 13. 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