Augmented Reality: A New Workforce Mobilization Paradigm - Using advanced forms of AR, diverse teams and disciplines can be brought together to ...
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Augmented Reality: A New Workforce Mobilization Paradigm Using advanced forms of AR, diverse teams and disciplines can be brought together to ensure faster product realization and higher quality at reduced costs.
Executive Summary Innovation is a constant in the information technology industry, continuously changing the way services are delivered to the business and to end users. From the mainframe era on to the Internet stage, we’re now experiencing the fifth IT wave, an era in which social, mobile, analytics and cloud (aka the SMAC Stack) are forming a new digital foundation with which to power business. SMAC is already changing how IT is being deployed across industries, and as business becomes increasingly digital this new stack is expected to have a multiplying effect on operational efficiency and productivity.1 Another constant throughout technology’s swift progression is the exponential growth in computer processing power and the steady increase in the number of computing devices and users. Augmented and virtual-reality-based hardware devices are part of this growing computing base. They leverage advancements in mobile technology and big data analytics to offer new communications channels for enterprise applications. Augmented and virtual reality is converging with SMAC and, as a result, businesses across multiple sectors are now able to tap their vast potential to help users visualize data and instructions that overlay physical assets in real time. Imagine a worker who is on the factory floor conducting a routine equipment check for preventive maintenance and inspection activities. He comes across a piece of equipment and realizes that something has changed in the way he typically interacts with it. Earlier, the worker used to carry a heavy manual or rely on his supervisor to instruct and guide him through the inspection, but now he is empowered with a technology 2 KEEP CHALLENGING October 2015
that helps him to uniquely interact with this piece of industrial equipment. This technology – augmented reality (AR) – is being deployed to more effectively mobilize workers across multiple industries. According to Gartner research,2 AR is poised to become an important workplace tool. AR technology has matured to a point where organizations can use it as an internal tool to complement and enhance key business processes, workflows and employee training. Visualization of content is among the many important business innovations that AR can facilitate. Many companies are increasingly applying AR tools to create effective training programs that drive employee engagement and success in the highly competitive global marketplace. Also, some companies – manufacturing players among them – are not just seeking cost savings but also trying to gain effective, in-time and quality training methodologies that do not interfere with company operations or its technological evolution. Since AR technology operates in a real environment and provides computer-generated aids to enhance the real world, the technology is well positioned to transfer skills across the organization to a far greater extent than old-style training methodologies, such as paper-based manuals and DVDs. This white paper explores different uses of AR in workforce-intensive business environments and how companies can leverage AR to set up their workforce for success. AUGMENTED REALITY: A NEW WORKFORCE MOBILIZATION PARADIGM 3
Augmented Technology Revolution Augmented reality provides information and entertainment that overlays on the physical world. The potential of augmented reality technology is wide but it remains in the development stage, with most potential applications bottled up in laboratories (see Figure 1 for a timeline). This technology has proved to be very comfortable and user friendly, as the hardware requirements to experience AR can be a smartphone or a tablet that users are familiar with. AR applications are not complicated to set 3 up and, once installed, require minimal guidance. Augmented Reality Timeline Commercial aviation First car HUD: Cutlass Supreme Rear-view mirrors Dedicated tools begin; ARToolkit UW HITLab Useful smart- Nokia’s phone AR Efficient Sailboat MARA power tell-tales U.S. DoD usage First jet fighter air-combat testing heads-up display “Augmented Environments,” sensor nets Prehistory, ~1900 1958 1970s 1974-8 1988 1992+ 1999 2006 Now 20?? soon after Horse “UbiComp;” Tom Context-aware invention carriages Sutherland/ Mark Weiser Caudell & software that of the sail. Sprouil, ‘68: David Mizell “learns you” 1st HMDs Commercial helmet- Hands-up displays mounted displays Figure 1 Progress of Augmented Reality Augmented reality uses are diverse. Key workflows and applications that numerous companies have built on various platforms include: • Field service: Using AR technology, field service agents can access checklists and work manuals. With the help of wearable technology, they can interact hands-free. AR technology allows field service agents to interact with the system via voice and gesture commands, and with video and sharing support they can interact with other users to provide remote support. • Energy and utilities: Energy and utility companies are exploring novel ways AR can be used to transform their businesses. The areas include asset inspection, reading meters, monitoring tasks remotely, and health and safety. The goal is to ensure that the workforce is endowed with tools that provide appropriate situ- ational acumen and facilitate timely task completion. • Healthcare: AR technology helps users access medical records and important patient vitals. Nurses and clinicians can use AR technology to learn about upcoming surgeries, for modeling of organs and to explain medical procedures. 4 KEEP CHALLENGING October 2015
AR technology also can be used to conduct training sessions on body parts and functionalities for medical students. The personalization of healthcare is among AR’s key value propositions. • Automotive: This industry has used AR technology for over 10 years to visualize 4 technical information. Progressive manufacturers are now exploring various established use cases for AR such as factory planning, product visualization, worker support and customer support. Players such as Metaio (which has been acquired by Apple) are leaders in this field. • Industrial design: AR can help industrial designers experience a product’s design and operation before completion. Volkswagen, for example, uses AR for 5 comparing calculated and actual crash test imagery. AR can be used to visualize a car body structure and engine layout. It can also be used to compare digital mock-ups with physical mock-ups for finding discrepancies between them. In addition to the applications listed above, AR trials are multiplying in retail, education, tourism and gaming, (see Figure 2). Augmented Reality for Workforce Training AR is considered a new experience for workforce training and development. Companies are increasingly deploying AR-based solutions and creating impactful training programs that improve employee engagement and productivity. According to the American Society for Training and Development, investment in employee training enhances a company’s financial performance. An increase of $680 in training expenditures per employee generates, on average, a 6% improve- 6 ment in total shareholder return. A Louis Harris and Associates poll reports that among employees with poor training opportunities, 41% planned to leave within a year. Only 12% planned to leave among those who considered their company’s training opportunities to be excellent, 7 resulting in a retention rate more than two-thirds higher than average companies. AR Possibilities: Limited Only by Imagination Field Service Industrial Healthcare Design Energy & Automotive Utilities Tourism Retail Figure 2 AUGMENTED REALITY: A NEW WORKFORCE MOBILIZATION PARADIGM 5
Current Training Methodologies Take an example of a classroom with 20 newly recruited manufacturing workforce members who are learning how to operate a machine. The trainer holds a 100-odd- page user manual that contains guidance on how to install, repair and uninstall a specific set of machine(s). Each machine part has umpteen procedures that must be followed; these instructions are verbally provided, with follow-up on-the-job training later on. The learning session is spread across multiple days, with a set of pages covered each day. How many members of this team of 20 will understand what is being delivered and be able to apply it? Will the learning be uniform across the group? Will this learning instill confidence among the new workforce members as well as company managers responsible for their activities? Today’s workforce is a cross-generational blend, including older workers, baby boomers, gen X-ers and millennials, with differing workforce expectations and learning styles. For instance, research by Casey Carlson and Deloitte & Touche showed that, as a group, baby boomers are more motivated by salary and do not handle negative feedback well, compared with millennials, who generally are more 8 motivated by job security and do not believe performance feedback is necessary. Businesses have adapted to changing workforce dynamics, with the understanding that delivering on employee learning and development expectations is complicated and requires a variety of permutations to address workers’ wide array of needs. Training methods include face-to-face sessions, one-on-one tutorials, lectures, dem- onstrations, facilitated e-learning, self-paced e-learning and blended approaches. High-performing companies are employing a formula of 20% formal learning and 80% informal learning, with the gap continuing to widen.9 How Augmented Reality Can Enhance Training If implemented effectively, AR improves speed and quality of training. A research study by Columbia University concluded, after a battery of testing, that users guided by AR complete the same task in 53% of the time and more accurately than 10 previous forms of instruction. They also found it to be a more natural and intuitive way of learning. The delivery mechanism of AR-based trainings can be handhelds such as phones and tablets. It is easy to implement hands-free AR learning as solutions can also be developed on custom-built head-mounted devices (HMDs) such as Meta or on AR goggles such as zSpace and Optivent, etc. Custom-built AR wearables have their own development kits that can be used to build AR solutions. Delivering Training via AR Let us take the same case of the classroom filled with 20 newly recruited workers. Now instead of the 100-page manual, a prototype of the machine that workers need to be trained on is kept in the classroom. Each member of the workforce is equipped with a handheld device such as an iPad or a wearable such as Google Glass. The machine on the table acts as a marker, and each device is loaded with an application that can read this machine. When the employees (learners) direct their hardware on this machine, a realistic, 3-D, life-sized model of the machine is rendered into the physical world with information on each part of the machine and its role. Using gestures and touch, employees can see how each part of the machine works as if they are training on a real machine. Employees can turn on/off different elements on the screen so that all the parts of the machine and their locations can be clearly identified. 6 KEEP CHALLENGING October 2015
Augmented Reality Training Figure 3 What if we can replicate this training across industries with equipment and machinery programmed to support AR? Many say that instructor-led learning or learning via videos with the same animations can be unified into the course. The advantage of using AR-based training is that it retains the established training experience and also delivers improved under- standing of concepts with its interactivity. In the aforementioned case, for example, employees bring the same AR materials onto the production floor and continue to learn on the job. They carry the AR application for better comprehension. Augmented Reality for Maintenance and Inspection With AR, custom-designed training and maintenance solutions allow complex procedures to be animated directly on the equipment. With these animation-based instructions and reference materials overlayed directly on the physical equipment, workers can learn procedures more effectively and perform them more accurately. Figure 4 (see next page) illustrates how AR technology can be leveraged to train service mechanics to work with a car engine system. Content, hardware and software are the three elements that drive successful 11 enterprise AR systems. Context-aware and transformational hardware offers augmentation to the workforce’s senses. Sophisticated software prepares the data and captures the interaction of the workforce with the assets. However, it is the spectrum of data that allows enterprises to extract the benefits of AR technology. What this means is it’s not just about introducing and equipping the workforce with technology but it is also about making machines more intelligent by using their metadata to communicate with the workforce. Gartner predicts that “by 2018, the total cost of ownership for business operations will be reduced 12 by 30% through the use of smart machines and industrialized services.” AUGMENTED REALITY: A NEW WORKFORCE MOBILIZATION PARADIGM 7
AR Training for Car Service Mechanics Figure 4 Research is already ongoing in this area on devices such as smart helmets, 3-D goggles, intelligent gloves, etc. – all of which have been prototyped and showcased at multiple AR industry conferences. These smart machines are not a futuristic sci-fi vision but rather they are systems that are available today for demo and can be adopted by businesses for trial runs. Leveraging AR Solutions Service engineers come across numerous machine-related issues on the shop floor, and typically depend on user manuals or their supervisor to assist and resolve them. This problem is exacerbated when engineers and supervisors are remotely located, which extends resolution time and limits productivity. The typical workflow is as follows (see Figure 5): • User has a guideline book or a manual. • User studies the information in the manual and tries to fix the faulty machine. • When the user is unable to fix it, he refers the issue to his supervisor who goes through the manual again or uses his experience to fix an issue. Typical Repair-Instruction Workflow Engineers use the help manual Engineers refers to help manuals or for each piece of equipment. ask for assistance from supervisors to rectify issues. Engineers Help Manual Help Manual Machinery User Medium Target Figure 5 8 KEEP CHALLENGING October 2015
With an AR-based solution, this dependency on hard copy instructions or user manuals is eliminated and the understanding of how to fix issues is increased as the solution is visually communicated to the engineer. A step-by-step, 3-D overlaid instruction manual guides engineers to fix critical machine-related issues – while keeping in mind issues of risk and safety (see Figure 6). The new process flow does not just allow the engineer to understand the fix to the problem but also helps him to remember the steps, as visual communication is retained for a far longer period than any textual communication. AR-Enabled Instructional Workflow Engineers use the handheld/ Handhelds/wearables are projected on the Engineer uses AR technology and experiences wearable devices. user manual or machinery. the following actions. Help 3D model of the equipment comes alive on screen Engineers Wearable Wearable Manual Machinery which allows user to experience the following: Processing Handheld Handheld ✓ Select Procedures Voice Control Overlay Instructions Gesture Control Engineer Medium Medium Target Animated Instructions Repeat Procedures Figure 6 AR opens multiple doors through which users can interact with the equipment. Users can see various work procedures; using gestures or voice, they can maneuver the guide. The instructions are overlaid on the equipment, thus making trouble- shooting very intuitive. A Workforce Mobilization Platform User Experience Lab is an interdisciplinary group of researchers and dedicated technologists that incubates disruptive technologies in disparate fields, including virtual presence, wearable computing, tangible interfaces and affective computing. In one such incubation process, the team built a workforce mobilization platform, called NeoSight. NeoSight is a custom-designed training and maintenance platform that facili- tates interactive learning by animating procedural rules directly over the target equipment. Currently, NeoSight provides training using AR technology to overlay interactive visual instructions on real-world equipment. Interactive direct demon- stration simplifies learning. NeoSight facilitates the “do-and-learn” model that does not require any special skills as a prerequisite. NeoSight Features NeoSight allows users to consume computer-aided design (CAD) drawings and then prepare a step-by-step learning model. This platform is scalable and can accommo- date additional procedures over time or business requirements using a dedicated server or cloud computing space. The platform has a help screen through which the users can familiarize themselves with the solution’s interface. The users can also replay the entire procedure, or just a single step, to gain a thorough understanding. AUGMENTED REALITY: A NEW WORKFORCE MOBILIZATION PARADIGM 9
Looking Forward: The Future of AR-Based Training AR has been around for decades but was seen more as “eye candy” rather than anything truly useful. However, AR is now viewed as a potential game changer, because it can produce experiences that can actually reduce hardware and people dependencies by delivering real-time information to inform user movements. 13 The global AR market is poised to grow at a CAGR of 96.52% by 2019. In parallel, businesses are responding by investing in workforce development, with training budgets increasing 15% on average, to identify capability gaps and cultivate “into 14 the future” skills. Interactive learning is among the encouraging areas where AR is expected to succeed. Voice and gestures are the strategic elements in learning and AR enables this interactivity, thus facilitating newer understanding. Since AR can be developed to align with situation-based learning, enterprises investing in workforce training should find this appealing. The Future of AR Save Significant Amount of Time Labels, circuit diagrams, document link, machine Diagnostics history, error tracking, virtual laser points. Inspection & Maintenance Remote Support Overlay of data, machine history, hands-free Safety Support Send images, voice call with onsite support troubleshooting, guided maintenance support. team, spoken instructions, video sequences. NeoSight Marketing and Sales Cost Step-by-Step Instructions Hands on training, situation oriented Reduction Disassembly Accurate, diagrams, video guides. scenario create catalogs. Appealing and Fun Training Better visualization, accurate, superimposed. Figure 7 10 KEEP CHALLENGING October 2015
Footnotes 1 http://www.cognizant.com/latest-thinking/digital-business 2 “Gartner Says Augmented Reality Will Become an Important Workplace Tool.” http://www.gartner.com/newsroom/id/2649315 3 http://www.marketsandmarkets.com/ResearchInsight/augmented-reality-market.asp 4 “Will Augmented Reality enter to the automotive industry?” https://www.quora.com/Will- Augmented-Reality-enter-to-the-automotive-industry 5 “What’s Augmented Reality and how does it work?” http://www.appfutura.com/blog/whats- augmented-reality-and-how-does-it-work/ 6 “Training and Education: Increase your ROI.” http://datacondental.com/sites/default/files/ Datacon/NewsletterPDFs/2011/Aug11.pdf 7 Training/Continuing Education Critical to Potential Hires. http://www.marketwired.com/press- release/training-continuing-education-critical-to-potential-hires-1259823.htm 8 http://www.pm360online.com/augmented-reality-as-an-effective-training-strategy/ 9 Ibid 10 “Augmented Reality: Ready for Training or in Its Infancy?” http://hwd3d.com/blog/augment- ed-reality-for-training/ 11 “Three Key Elements of an Enterprise AR System.” http://thearea.org/three-key-elements- enterprise-ar-system/ 12 “Gartner Reveals Top Predictions for IT Organizations and Users for 2015 and Beyond.” http://www.gartner.com/newsroom/id/2866617 13 Global Mobile Augmented Reality Market 2015-2019. http://globenewswire.com/news- release/2015/06/30/748468/0/en/Global-Mobile-Augmented-Reality-Market-2015-2019. html?utm_campaign=Contact+SNS+For+More+Referrer&utm_medium=twitter&utm_ source=snsanalytics 14 The Corporate Learning Factbook 2014: Benchmarks, Trends, and Analysis of the U.S. Training Market. http://www.bersin.com/uploadedFiles/012714WWBCLF.pdf References • http://blog.commlabindia.com/mlearning/will-augmented-training-fit-ilt-training • http://augmera.com/wp-content/uploads/2014/10/on-the-run.jpg • http://augmera.com/?p=214 • http://venturebeat.com/2014/05/29/augmented-reality-wheres-the-venture-capital/ • http://zugara.com/augmented-reality-finally-gaining-traction-wsj • http://online.wsj.com/news/articles/SB10001424052702304585004579417612087615766 AUGMENTED REALITY: A NEW WORKFORCE MOBILIZATION PARADIGM 11
Acknowledgement Special thanks to Ramesh Yechangunja, Principal Architect, User Experience Lab, for his invaluable feedback during the course of writing this paper. About the Authors Mahesh Venkatasubramanian is a Senior Business Analyst in the Cognizant Technology Lab. His core responsibilities include working in consulting projects in the immersive space across industries. Mahesh has 10+ years of progressive experience in business development and account management. He earned an M.B.A. with specialization in marketing from XIME, Bangalore. Mahesh can be reached at Mahesh.Venkatasubramanian@cognizant.com | https://twitter.com/maheshvs | https://www.linkedin.com/in/maheshvs. Shipra Gupta is an Enterprise-Level Software Architect in the Cognizant Technology Lab with 15-plus years of IT industry experience in software architecture definition, design and development. She has earned her M.C.A. from IGNOU, Delhi. Shipra can be reached at Shipra.Gupta3@cognizant.com | https://www.linkedin.com/pub/ship- ra-gupta/9/aa7/a09. Gyanendu Shekhar is a Technology Specialist in the Cognizant Technology Lab. He works with different immersive technologies and the .NET framework. Gyanendu earned his M.Tech. from IIT Mumbai. He can be reached at Gyanendu.Shekhar@cognizant.com | https://www.linkedin.com/pub/gyanendu- shekhar/48/643/b0. 12 KEEP CHALLENGING October 2015
About Cognizant World Headquarters Cognizant (NASDAQ: CTSH) is a leading provider of informa- 500 Frank W. Burr Blvd. tion technology, consulting, and business process outsourcing Teaneck, NJ 07666 USA services, dedicated to helping the world’s leading companies Phone: +1 201 801 0233 build stronger businesses. Headquartered in Teaneck, New Jer- Fax: +1 201 801 0243 sey (U.S.), Cognizant combines a passion for client satisfaction, Toll Free: +1 888 937 3277 technology innovation, deep industry and business process ex- inquiry@cognizant.com pertise, and a global, collaborative workforce that embodies the future of work. With over 100 development and delivery centers worldwide and approximately 218,000 employees as of June European Headquarters 30, 2015, Cognizant is a member of the NASDAQ-100, the S&P 1 Kingdom Street 500, the Forbes Global 2000, and the Fortune 500 and is ranked Paddington Central among the top performing and fastest growing companies in the London W2 6BD world. Visit us online at www.cognizant.com or follow us Phone: +44 (0) 207 297 7600 on Twitter: Cognizant. Fax: +44 (0) 207 121 0102 infouk@cognizant.com India Operations Headquarters #5/535, Old Mahabalipuram Road Okkiyam Pettai, Thoraipakkam Chennai, 600 096 India Phone: +91 (0) 44 4209 6000 Fax: +91 (0) 44 4209 6060 inquiryindia@cognizant.com © Copyright 2014, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is subject to change without notice. All other trademarks mentioned herein are the property of their respective owners.
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