ARE WE THERE YET? THOUGHTS ON IN-CAR HMI - Version 1.0 July 2014 Produced by ustwo @ustwo @autoustwo
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FIVE PART BLOG With the ongoing integration of advanced computer systems into We touched upon interaction patterns (covering issues with muscle vehicles, the interfaces within are becoming ever-more complex. memory and regulations), took a qualitative look at current on-screen interaction and visual design, briefly gazed into what the near future As the prime points of interaction between driver and car, these might look like (we see haptic and aural feedback), and finally said a ‘human–machine interfaces’ (HMI) demand great care and attention few words about our own approach to in-car HMI design here at ustwo from manufacturers, designers and engineers alike. studio. ustwo wrote a blog series focussing on this subject, posting one part This eBook consolidates the series into once designed, considered each day for five days. In this five part thought series we looked into this document which is optimised for both desktop and iPad viewing. phenomenon of growing in-car HMI complexity. We explored our belief that an interface should match the evocative nature and elegance of From all of us at ustwo, we hope you enjoy it. an automobile’s exterior and interior design. We also outlined our key thoughts on how, in partnership with manufacturers, we can bring an extra layer of care into the design of compelling experiences, in order to tame the beast that is in-car HMI. Are we there yet? Thoughts on in-car HMI 02
THE AUTHORS Tim Smith Tim is a design specialist at ustwo with ten years of visual design His client experience includes Sony PlayStation, Amex and Evian. experience and 14 awards and Tim’s current area channelling his Visual Design honours to his name (although OCD is fitness and diet, where he & UI perspective 13 of those awards were made is undergoing a regime so strict, up by himself). that he forbids himself to be within @mypoorbrain 50 metres of any unhealthy food. Tim is known for his illustration work and ability to expertly translate brand into interactive digital experience designs. Are we there yet? Thoughts on in-car HMI 03
Harsha Vardhan Interaction & UX perspective @wabisabifiction Harsha is an interaction and Between 2012-13, Harsha service designer with a background worked at Service Innovation in industrial design and engineering. Labs in Berlin, solving urban He is a graduate from the mobility issues (which included Copenhagen Institute of Interaction parking and car-sharing) for design (CIID) and the Indian two of Germany’s largest car Institute of Technology (IIT), Delhi. manufacturers. Since joining ustwo in late 2013, he has been During his time at the CIID saving up for a BMW F800 on consultancy he worked with ustwo’s save and match scheme. Toyota’s Kansei division. Are we there yet? Thoughts on in-car HMI 04
Barnaby Malet Developer perspective @barnabymalet Barnaby started building for After 12 months he realised that the web in 2006 and hasn’t it wasn’t for him and headed to stopped since. He graduated from startup land. He now spends his Imperial College with a masters in time writing JavaScript, Ruby and computer science before pursuing Objective C. He has a passion a PhD in distributed systems. for cutting edge technology and product development driven by solid user feedback and analytics. At social events he avoids bottled lager and instead prefers to go home to get an early night. Are we there yet? Thoughts on in-car HMI 05
David Mingay David has over 15 years experience in digital design, Before long, the interweb appeared and David became spanning a wealth of industry involved in all things web Process & petrol head verticals, engagement types related, including branding and perspective and user touch-points. After user experience design, Flash graduating from Northumbria programming and animation. Now @dmingay University with a design for at ustwo, he prides himself in industry degree, he immediately being the 3rd oldest person in the jumped into the digital world of company, with the greyest beard. set-top boxes, CD-ROMS and kiosk design. Are we there yet? Thoughts on in-car HMI 06
CONTENTS 08 39 INTRODUCTION: LOOKING AHEAD: THE NEAR FUTURE DESIGNING FOR THE OF IN-CAR HMI IN-CAR HMI 12 64 LOOKING BACK: OUR EXPERIENCE: WHERE WE ARE NOW A NEW APPROACH & WHERE WE WERE 25 86 LOOKING AT THE NOW: CONCLUSION: CHANGING PATTERNS WHAT LIES AHEAD? IN HMI Are we there yet? Thoughts on in-car HMI 07
INTRODUCTION Which consumer technology market has changed and advanced most in the past decade? It has to be the mobile phone sector. “ Cars are the biggest and oldest mobile Thanks to game-changing user experiences delivered through devices... the face of touchscreens the market has rapidly evolved, giving rise to tablets, mobility. We’ve [Ford] phablets and the like. Along with advances in chip, display and web- been around for over a based technologies, mobile devices have become more and more century. But we welcome affordable, achieving unprecedented mass adoption. It seems only natural that they have found their way into the cars we drive today, the competition from replacing physical buttons and knobs with pixels. newcomers like Apple and Samsung. There is much potential for in-car HMI, but we have yet to see a similar revolution in the UX and UI of the automotive industry. Paraphrasing John Ellis (Head of Ford’s developer program) at CES 2013 A recent survey by software supplier Cisco Systems suggests that the automotive industry is not meeting consumer demand in respect of technology. In order to bring in-car HMI up to speed, the industry needs to gear up. Are we there yet? Thoughts on in-car HMI 09
HTC car stereo clip Pervasive and distributed computing, affordable and accurate sensors for measuring physiological and mechanical systems, and the notion of networked objects (the Internet of Things) all play a part — and all are available through smartphones. And therein lies the challenge: as people become ever more dependent on their smart devices, they begin to expect more of embedded technology elsewhere in their lives. Sadly, these expectations are not being met by the current generation of in-car HMI. Furthermore, patterns of ownership have changed. The young urban populace is moving away from car ownership and towards ‘pay as you go’ or car-sharing schemes, throwing up all kinds of new design considerations. However, in the haste to get on-trend, car manufacturers have simply used screens to replicate what has been before, rather than taking an empathetic, intelligent approach. Skeuomorphism abounds, where physical buttons are replaced with lookalikes on a screen — Are we there yet? Thoughts on in-car HMI 10
familiarity is retained, but at the expense of tactile feedback. Current Tesla vs the Boeing 757-300: touchscreen HMIs are often simply ill-considered re-appropriated solutions a comparison where screens abound, developed for completely different contexts (which we will discuss later). but in the aircraft cockpit, physicality remains. This says a lot about the ‘learnability of purely screen-based We believe that there is a need to approach this topic anew, in light controls such as those seen in the of these challenges and others we will highlight later on in this series. Tesla’s centre console. ustwo is a design studio specialising in the creation of digital products and services across multiple technological platforms. When it comes to in-car HMI, we’ve been learning and adapting as we go — finding our feet and getting stuck in. Our experience in meaningfully connecting people and technology, through the rapid prototyping and testing of conceptual ideas gives us a solid base from which to challenge the status quo. In this series we focus on recognising the issues, exploring the opportunities and offering solutions for in-car HMI. We also describe the approach we took in developing our own concepts for the in-car experience when working with one of the world’s leading automotive manufacturers. Are we there yet? Thoughts on in-car HMI 11
LOOKING BACK: WHERE WE ARE NOW & WHERE WE WERE Are we there yet? Thoughts on in-car HMI 12
ORGANISATIONAL & LEGACY ISSUES Photo credit : thecarscoop.blogspot.com The velocity of growth in digital large scale manufacturing and technology and its adoption has materials sciences). not been matched by automotive manufacturers. Another roadblock is the siloed team structure within manufacturing Although expert in the design industries, where engineering is and build of highly functional and often isolated from interior UI and emotional hardware, automotive interaction design teams. manufacturers often ignore the critical interactions and opportunities When working with organisations between car hardware and HMI. that have this structure, we’ve experienced a narrowing approach This is generally due to home- to problem solving and opportunities. grown complexities — long cycles As a result, cutting-edge technology of engineering and manufacture is not used to its best advantage continually put them behind the and the basic theories underlying curve of computational evolution cognition and human–machine (Moore’s Law does not apply to interaction are not fully applied. Are we there yet? Thoughts on in-car HMI 13
Samsung “smart fridge” with embedded touchscreen “ And today we are adding the digital user interface. The two large monitors in the new S-Class, each measuring 12.3 inches, currently represent a benchmark. Designer interview on the Mercedes Benz website Even when teams do work together, This approach, although effective, it is often too late to share disruptive does not suit concepts that product and experience ideas. require a high degree of user This is evidenced by the ‘stick a interaction with new technology. touchscreen on it’ phenomenon, This is because in order to get seen on many appliances and these experiences right, you need in-car interfaces. to develop the user experience with real users, in near-real The motor industry also tends to situations. We believe that a rely on a ‘couture’ methodology methodology is needed that for car design, whereby very high allows concept, user experience level concepts are brought to life, and user interface ideas to be with the aim of wowing motor developed in a collaborative and show attendees. In order to get effective manner. We will cover some semblance of the concept this in detail later in this series. into an actual production vehicle, designers have to ‘over-egg’ the idea in anticipation of its dilution. Are we there yet? Thoughts on in-car HMI 14
COGNITION & MUSCLE MEMORY ISSUES 1922 Austin Seven The nature of driving a car has What has been changing significantly not changed since the Austin 7 is the integration of electronics of the early 1920’s. and, more recently computers, into the HMI (e.g. GPS, telematics, The archetypical automobile, ADAS, and infotainment systems). with its specific driving position, These elements have introduced steering and control scheme, new layers of complexity to gauges and even its reliance on interactivity, completely changing the internal combustion engine cognitive models and expectations. has not really taken any major evolutionary steps in the last 80 years. This dogged consistency has helped the automotive industry over the years — a user needs only to learn to drive one car in order to drive any car. Are we there yet? Thoughts on in-car HMI 15
Consider the interior of a Mercedes SL Controls: tools or devices which Mapping: developing a ‘feel’ Left: Mercedes SL 1970s from the 1970s compared with a offer control of in-car functions for controls — the ability to Right: Mercedes SL 2013 present day Mercedes SL. (e.g. a knob on a music player). understand what a control does Affordance: the nature of and where it is located In a typical interaction design manipulation a control offers, (an accomplished pianist can play fashion, we can break down the while performing an action the instrument blind, by ‘feel’ or analysis of the past and present (e.g. a knob can be turned about muscle memory). HMI by looking at: on an axis). Learnability: the ability to Feedback: the change or reaction understand the way a control brought about by the controller behaves over time (e.g. turn the (e.g. the change in volume when knob clockwise to increase volume). the knob is turned). Modes: the number of ways a tool or device can be used and repurposed by switching to a new function (e.g. the same knob can also be used to control brightness). Are we there yet? Thoughts on in-car HMI 16
1970 2013 Knobs, switches, sliders offer Multi-modal screen with GUI direct control / manipulation Indirect control via knobs & switches In the car interiors of yesteryear, Learnability was always a factor, the spatial arrangement of the dials but a sparse set of controls meant and knobs allowed for a mental an inherent simplicity. map of the HMI to be developed over time and in turn built into With modern HMI it’s a completely muscle memory. different story. There are many more controllable elements within cars, Since there were fewer electrical numbering in the hundreds — complexities, mechanical elements navigation systems, telematics, such as knobs, switches and ride control and infotainment sliders provided both control systems to name but a few. and direct mechanical feedback — a tangible user interface. There were far fewer modes, because there was direct communication The spatial arrangement between the elements on the car provides for a mental map and the controls. of the controls over time Knob Button Slider Are we there yet? Thoughts on in-car HMI 17
Single function controls Control knob turns through, selects Touchscreen Calls, seat / drive position modes and operates the GUI Direct manipulation of GUI Nowadays, there is a mix of both This adds a fivefold complexity in 3. Affordances: how does moving 5. Consistency and muscle tangible and graphical user interfaces cognition: a circular knob relate to movement memory: if a person changes car (GUI), with the GUI behaving as the between modes on the screen? models or even manufacturers, primary source of feedback with 1. Shifting between modes: Can we bring back the direct control they have to relearn some of the multiple modes for different in-car (and learning where they are) does seen in the cars of yesteryear? basic controls from scratch. functions and systems. Elements not allow for a single mental map within the GUI can be controlled to be built up over time. By way of 4. Feedback: at present there is a With the advent of these multi- either indirectly via mouse-like an example, see the video for how reliance on visual feedback in the modal HMIs, people are now faced devices or more recently, by to move between sat-nav and seat GUI which can be very distracting. with an unprecedented level of manipulating elements via touch. position control. Complimenting visual feedback complexity, as well as the added with aural and/or haptic feedback pressures of congested driving. This short clip shows how the 2. Ease of Mapping or Learnability might be the answer. (Haptic This plays a huge role in decision control knob indirectly controls of the GUI: Where are the controls technologies are tactile feedback making due to the limited nature modes and elements within the and what are their functions? systems that take advantage of of data storage and access in the GUI of the Mercedes SL 2013. Can they be learnt easily? the sensation of touch). human mind. Are we there yet? Thoughts on in-car HMI 18
LIMITATIONS OF COGNITION & ‘THE WORKING MEMORY MODEL’ The ‘Working Memory Model’ put forward by Baddeley & Hitch in 2000 (first in 1974) To understand the limitations of and forms, and muscle memory, cognition, we first need to look whereas fluid memory tends more into how people consciously to the visual and auditory. CENTRAL engage with the world through EXECUTIVE the construction of long-term For further information, see these and short-term memories and related papers and talks. their retrieval over time. Visuospacial EPSIODIC Phonological Sketchpad BUFFER Loop The ‘Working Memory Model’ put forward by Baddeley & Hitch in 2000 (first in 1974) describes the interplay between a ‘crystallized’ Visual Semantics Language Episodic LTM (shapes - forms) (Muscle Memory) long-term memory system, a ‘fluid’ short-term memory system and a limited capacity ‘episodic buffer’. The crystallised long- Crystallized systems Fluid systems for short for long term memory term & conscious tasks term memory system comprises language, knowledge of shapes Are we there yet? Thoughts on in-car HMI 19
frustration on the part of the driver The Gestalt principle of ‘Proximity’- due to cognitive overload. notice the grouping of elements in a, a. b & c, based on how close they are in relation to each other Over the years human–computer interaction studies have postulated several key methods for tackling b. the problem of cognitive overload. One such method is the concept of ‘Chunking’ as proposed by George Miller in 1956, whereby an individual c. can remember or process only seven chunks of information, in their correct serial-order, in his working memory. This essentially means that grouped “ The Episodic buffer is assumed to be a limited One can consider the act of driving to be crystallised, since it uses long- term muscle memory, whereas the items are easier to recall, because grouping assists phonological and visuospatial memory. capacity temporary information consumed around that storage system capable task of driving — Who’s walking of integrating information in front of the car? Where am I +445232367456 driving to? What am I listening to? Linear from a variety of sources. — can be considered to be part of Allen Baddely (2000) from a conscious experience and in the +44 (523) 2367 456 ‘The Episodic buffer: A new episodic buffer at any particular time. Chunked component of working memory’ The episodic buffer has a limited The concept of chunking also seems capacity for taking in visual, auditory to apply to visual forms , similarly and motor cues, so a HMI which does grouped shapes or patterns are also not allow for the easy construction easier to remember. This is known as of skill or muscle memory can the Gestalt principle of proximity. easily overtax it. This in turn leads Further evidence for this concept to bad decision-making and is suggested in studies here. Are we there yet? Thoughts on in-car HMI 20
FRUSTRATION, CONFUSION & SAFETY ISSUES The complexities of in-car HMI, combined with the limitations of human memory may result in “ The system should be designed to support “ The system should be designed in such a way “ The system should be designed so as not cognitive overload for drivers. the driver and should not that the allocation of driver to distract or visually give rise to potentially attention to the system entertain the driver. As a result, minimising distraction hazardous behaviour displays or controls European statement of Principles on and reducing driver error has been by the driver or other remain compatible with in-vehicle HMI, Commission of the the focus of law and policy makers worldwide. Efforts are being made road users. the attentional demand European Communities to curb the use of distracting of the driving situation. devices (eg mobile interfaces) which in turn also influences the design of HMI. For instance, the European statement of principles on in-vehicle HMI issued by the Commission of the European Communities states: Are we there yet? Thoughts on in-car HMI 21
“ The driver should be “ The distraction “ Any task performed Or the NHSTA guidelines (USA), a summary of which is present able to keep at least one induced by any secondary by a driver should be here. The guidelines are based upon a number of fundamental hand on the steering task performed while interruptible at any time. principles: wheel while performing driving should not exceed a secondary task that associated with a (both driving-related baseline reference task and non-driving related). (manual radio tuning). Are we there yet? Thoughts on in-car HMI 22
“ The driver, not the system / device, should “ Displays should be easy for the driver to see So, it is fair to say that many of the issues we currently face in HMI design are borne of the legacy This leads on to learnability issues, not to mention frustration and the obvious safety concerns as put control the pace of task and content presented of the space and the automotive forward by regulatory agencies. interactions. should be easily industry infrastructure. The siloed Though manufacturers are definitely discernible. nature of design teams means aware of these issues, it is our that while new functions may be view that many of them could NHTSA Guidelines introduced, organisational structure be mitigated early and rapidly, might not allow for the sensitive if a “one-team” collaborative incorporation of these features. approach was adopted, where they can design, build and test ideas with real users to learn and iterate accordingly. Are we there yet? Thoughts on in-car HMI 23
1969 Bertone BMW Spicup Concept
LOOKING AT THE NOW: CHANGING PATTERNS IN HMI Are we there yet? Thoughts on in-car HMI 25
CONNECTED CARS: A LONG TERM SOLUTION? Tim Smith Harsha Vardhan Design Specialist Interaction Designer Smartcar provides climate control both within the Tesla S and the home In the past year we’ve seen Apple, As we see it, there are three Microsoft and Google enter the models at present: in-car space with their own custom HMI concepts. Model 1 : The radically connected car The media has focused on the Such as the Tesla S, where the potential for new user experiences hardware, software and HMI is within the connected car and the all custom-built; integrated from likely emergence of a strong in-car the ground up. This model allows app market. the deep integration of not only the multimedia systems, but also Take a look at Apple’s ‘Carplay‘ diagnostics and control systems and ‘Android Auto’. inside the car with the driver. Connectivity (see these tie-ups The notion of a connected car with network service providers) has a significant impact on and an API also allow interesting the way HMI is conceived and custom apps and services to be implemented. built by independent developers. Are we there yet? Thoughts on in-car HMI 26
Model 3: Integration of same- Top: Apple CarPlay platform devices to onboard HMI Middle: Google Open Automotive Alliance as done by Apple and Microsoft. Bottom: Microsoft Window in-car While this might mean less fragmentation of operating systems, the user is wedded to one platform both in-car and in everyday life if they want everything to integrate. So which model of connected car is best? Model 3, while exciting, is borne Model 2: Custom HMI modules that use software platforms like ‘Microsoft Embedded Automotive 7‘ “ Apple, Ford, Android and others — are targeting of different motives to Models 1 and 2. Apple, Google, Microsoft et al are all looking for a gap in the or Blackberry’s QNX to manage and the car as the next frontier market or, more precisely, an extra integrate different devices and for mobile development. touch point in which to sell more sensors in a car into one platform. devices. The design community For example, Ford used Microsoft’s Adario Strange, Mashable may well be all fired up designing platform for their relatively long apps for cars, but what are the running ‘Ford Sync’ HMI systems. potential pitfalls of an app-based In this model custom interfaces approach? for drivers are created, which means that the status quo, fragmentation First and foremost, drivers are of interfaces and experiences, still beholden to a hardware/software remains. However, the inherent manufacturer. To make Apple CarPlay independence allows for the work on the Mercedes Benz C-class, creation of custom experiences for the driver has to plug in their iPhone. users while being agnostic to the Similarly, to use ‘Auto’ you’ll need driver’s mobile device. an Android phone. Are we there yet? Thoughts on in-car HMI 27
Will people start to choose cars platforms into existing cars, than “ If you have (HMI) ideas Being beholden to a hardware/soft- based on their handset of choice? to create tailored solutions in a ware manufacturer – Plugging in the now and you want to bring iPhone to make Apple ‘CarPlay’ work fragmented market. Compounding this phenomenon, it to the vehicle soon, on the Mercedes Benz C-class as seen in the demo video previously or car manufacturers seem all too Car manufacturers benefit too — we try to accomplish it your Android phone with ‘Auto’. keen to jump into bed with these not only do they save on HMI costs, with this team by taking initiatives — Honda, Audi, General they also benefit from the fast pace advantage of mobile Motors and Hyundai, to name but a of technological advancement in devices and connecting few, are already members of Google’s the mobile and software space. Open Automotive Alliance (OAA). Lengthy automotive design process them to the car to bridge cycles would otherwise hold back that gap. There’s a “me too” sense of the integration of a contemporary urgency too; it’s quicker and more HMI, as pointed out by Vera Schmidt, Vera Schmidt, Senior Manager of Advanced UX Design at Mercedes scalable for Apple, Google and Senior Manager of Advanced UX [source] Microsoft to get their existing Design at Mercedes. Are we there yet? Thoughts on in-car HMI 28
And speed is of the essence — A 2 dollar smartphone mount these companies, software giants via niftycurly @ Intructables.com and automotive stalwarts alike, need to establish their presence in this field as quickly as possible if they’re to get ahead of the trend. In the short term at least, Model 3 may be the quickest and most viable way of getting a contemporary UI into a car by providing better usability and consistency across car types. It also plays into people’s behaviour and the ways smartphones are already being used — for 1. Given the lengthy production instance using Google Maps cycles and that purchase cycles instead of traditional Sat-Nav are less than one vehicle per two via a cunning dash-mount hack years, it will take many years for the model to become truly pervasive. But there are obvious drawbacks According to estimates from GSMA to Model 3, which might hold and others, by 2018 there will it back: be over 60 million connected cars on the road globally, driving some £30 billion ($51 billion) in annual revenue. That’s just 6% of the cars on the road, which surpassed 1 billion in 2010 (according to a study by Ward’s Auto). Are we there yet? Thoughts on in-car HMI 29
1 BILLION CARS ON THE ROAD 6% (60 MILLION) CONNECTED £30 BILLION ANNUAL REVENUE 2. Being beholden to a certain The best ‘iPhone’ experience and mobile devices/software to be truly viable and attain hardware/software provider, might not translate well for reach obsolescence far sooner. any level of meaningfulness. might be detrimental to user everyone who does not use it. Would this mean a new paradigm experience. For instance, demos in replaceable and modular HMI? This leads us on to the radically of Apple’s CarPlay system speak 3. Updates to mobile devices connected car and custom module about the use of the iPhone should happen at an equal pace 4. Access to deep telemetric data HMI car, outlined in Model 1 and 2 in a car. It predetermines the to that of the in-car HMI (hardware and control systems of the vehicle respectively, which use a bespoke, use of a certain kind of device and software). Update patterns in (eg seat positions, remote ignition integrated HMI approach. and an understanding of the consumer mobile devices cannot control) in an app-based model This could be a better more idiosyncrasies of that operating carry over into cars, since that could prove difficult with regards meaningful long-term option, system, which would make sense could present safety issues. Rules to driver and passenger safety and but like Model 3, also has some only for Apple users. What we need to be communicated to security. Regulations will need to existing issues. actually need is synchronisation independent app makers who wish change quickly to suit this reality. across multiple platforms to to develop software for cars. (See Hacking into the Tesla S). be more inclusive across world Similarly, we need to consider the markets. (Car makers are looking rapid change in mobile hardware We feel that these are just some into this issue — Press release in comparison to the car in itself. of the challenges that need to be from Audi). Cars are meant to last for years overcome in order for this model Are we there yet? Thoughts on in-car HMI 30
BLACK & BLUE Tim Smith Design Specialist In the first and second model, car manufacturers’ internal design teams create their own “ For those (automotive) manufacturers looking some potential (discussed later), but currently is poorly executed. and unintuitive—the exact opposite feelings that they should evoke. And then there’s the fact that “tailored” HMI (though often the to go it alone, I don’t The problem with current internally they all end up looking the same. GUI and even physical buttons expect much. designed in-car HMIs is that they are repurposed from vehicle to either look hard to use or they are HMI UIs have their fair share Geoff Teehan vehicle). hard to use (probably the same of practical, legal and safety thing) — and let’s not even get constraints, of course, which can The screen and, more recently, the started on Pixel Perfect Precision. make a designer’s job very difficult. multi-touch screen seem to be the However, it is fair to say that current default thought on HMI problem They are often very moody and HMIs have no aesthetic beauty, solving today. dark, with neon blue highlights no identity of their own, no character. and metallic textures. This creates They are an emotionless, In his article The State on In-Car UX, another problem: they have an ugly, utilitarian, afterthought; Geoff Teehan does not exude overtly masculine or sci-fi aesthetic a seemingly out of character confidence in this approach. which can alienate both women approach for automotive companies Contrary to Geoff Teehan’s opinion, and men. The UI’s approachability that expend so much effort on we believe the model itself does have is thus often daunting, intimidating exteriors and interiors. Are we there yet? Thoughts on in-car HMI 31
The current in-car UI landscape Are we there yet? Thoughts on in-car HMI 32
BRANDING: A MISSED OPPORTUNITY Tim Smith Design Specialist Ferrari California 2008 HMI This “black and blue” aesthetic HMI from the Ferrari California seems to be born out of a separate 2008 feature no red, but instead design stream to that of the lots of blue (admittedly, the rest of the car and indeed the selected hardware is restrictive)? larger brand. We are not suggesting that HMI As with almost all companies in should necessarily follow brand the world, automotive companies books religiously, but we do feel have strict brand guidelines that there is a wasted opportunity on which they base all of their here. HMI should take inspiration communications, from logo from the entirety of the car, not treatment and typography to just in the choice of colour, but specific brand colour values. in other aspects of both form You can imagine that a Ferrari and function – this is the point brochure would feature lots in which we interact with their of red, as would a Ferrari website, product after all. a Ferrari app and so on. Why then, does the centre console of the Are we there yet? Thoughts on in-car HMI 33
Photo credit: Otis Blank for Petrolicious There’s real potential in blurring the lines between the exterior, interior and HMI design of a The use of skeuomorphism in many car HMIs is primarily based on a need to solve the lack of “ They (automotive manufacturers) should car, creating a coherent user affordance and feedback offered see it (in-car UI) as a and brand experience, from the by the screens that have replaced major opportunity to colours to the look and feel, to buttons (as discussed earlier). bring moments of joy interactions. With that in mind, However, this skeuomorphism and delight to customers. neither the blue of the HMI in the seems to bleed into the entirety of example above, nor the square the interface, which again pushes These are systems that shape nor the cold, dry look and any branding into the back seat. allow us to physically feel, fit in with the warm, sporty interact with their brand. and exciting interior and exterior of the car. Geoff Teehan Are we there yet? Thoughts on in-car HMI 34
SKEUOMORPHISM: IT’S NOT ALL BAD Tim Smith Design Specialist Skeuomorphism applied to a UI An aesthetic common in current To explain, let’s take a random automotive HMI UI’s, and indeed button from a UI. Using stylistic with many UI’s of the past skeuomorphism you might give decade, is skeuomorphism. it a glass texture, perhaps some bevels around the edges, maybe However, unlike contemporary UIs, even some light reflections and the in-car HMI has failed to move glare. While this may help it look with the times and shed the more like a physical object, it’s not skeuomorphism — perhaps an necessary for the understanding artefact of the lengthy car production of the function. cycles we discussed earlier. However by applying semantic We’ve always thought skeuomorphism to that same skeuomorphism was too generic button, you can imply that the a term though, preferring instead button has depth, which helps to split this term into two types; communicate that it is pressable. stylistic skeuomorphism and semantic skeuomorphism. Are we there yet? Thoughts on in-car HMI 35
“ Affordance is an object’s ability to convey its function through sensory means, for example a button suggests that you press it by being slightly raised; This technique can also be used in digital design to lead users into interacting with objects. Pixel Perfect Precision, ustwo Attachment ‘paperclip’ icon from email clients This simple shadow or edge adds Semantic skeuomorphism Within today’s car dashboard, an ‘affordance’ to the graphical works with visual metaphors skeuomorphism also manifests user interface, which is pivotal to communicate a meaning, itself in these two distinct ways. in helping users find operational much like many icon designs. Just as skeuomorphic UI buttons cues. (We cover this in more detail For example, the attachment look like analogue buttons of in our ustwo PPP document for ‘paperclip’ icon in email clients: old, car HMIs are derived from a best practices in GUI.) it’s not an aesthetic style, nor legacy of analogue or mechanical is it literally demonstrating the interpretations of pre-digital car function. It is a metaphor that dashboards. effectively communicates the function — which is now so well- The first, stylistic skeuomorphism, known that is has been adopted presents itself in the form of as a standard. metallic sheens and bezelled graphics. This only acts to compound the masculine or sci-fi look we discussed earlier. Are we there yet? Thoughts on in-car HMI 36
Toyota GT 86 speedometer So, it is, in a way, a legacy; the So, the current state of in-car familiar representation carried HMIs suffers largely from the over from a time when that emergence of the screen and the method was the best approach multi-touch screen in the in-car within technological and environment, or more precisely, mechanical constraints. the poor appropriation of the technology. Car manufacturers’ The familiar is a powerful eagerness to use the screen signifier of meaning. Just as a solution to mapping and look at the paperclip example learnability problems has meant discussed earlier. However, that new problems have emerged learned behaviours and new in the infancy of its adoption. signifiers are being adopted all the time, especially in this As this technology continues You could argue that this aesthetic pin left or right depending on era of the rapidly evolving to advance and the experiences is informed by the materials used the exertion put upon the engine. smart device, and especially if mature, we may start seeing some within the car’s interior, or that in Though these mechanics are they’re efficient, a pleasure to changing patterns in in-car HMI fact the faux leather and wood no longer used, the same method use and easily understandable. that finally make sense. effects are a form of skeuomorphism to communicate velocity is The transformation from the themselves. Regardless, the styling, still adopted in nearly all cars. skeuomorphism of iOS6 to the flat, the blurring of the line between Is a dial pointing at a number motion oriented design of iOS7 is the design of the car itself and really the most effective way of an obvious example. that of the UI is something we communicating a driving speed? find interesting. There is an argument that it The second, semantic signifies a relative position — akin skeuomorphism, is apparent to ‘How many minutes to 2 o’clock?’ in the familiar speedometer. as seen with traditional watch-faces. But there are new and more relevant The early speedometers worked measures for speedometers now, directly from the engine: a cable such as ‘How close you are to the connecting the two pulled the speed limit?’ Are we there yet? Thoughts on in-car HMI 37
Photo credit: Otis Blank for Petrolicious
LOOKING AHEAD: DESIGNING FOR THE IN-CAR HMI Are we there yet? Thoughts on in-car HMI 39
HARD & SOFT INTERACTIONS Harsha Vardhan Interaction Designer Before we discuss our thoughts on the best approach for in-car interactions, we will touch upon Soft interactions can be defined as the actions performed by the machine as non-deliberate inputs “ A machine is beautiful when it’s legible, when the types of interactions that provided by the user. its form describes how exist in the in-car environment. it works. It isn’t simply Self-cancelling turn signals a matter of covering the In-car interactions can be split into are an example of a soft technical components two distinct types: hard and soft. interaction — where the machine autocompletes a sequence of with an outer skin. Hard interactions can be defined actions without any user input. Konstantin Grcic (2007) via as deliberate manipulative elasticspace.com actions performed by the driver. The latter type of interaction Examples are: changing the drive especially is coming to position using a button, using an prominence with the advent of infotainment system via a GUI or embedded interior sensors and inputting location data into the the notion of the connected car. sat-nav. Are we there yet? Thoughts on in-car HMI 40
Hard and soft interactions A. Haptic controls with B. Touchscreens with embedded touch controls possible Haptic feedback Some of the possibilities have We believe that combination been exploited with contextual of meaningful hard and soft information displayed in HUDs interactions is the key to getting (Heads-Up Displays), auto the best out of HMI in a car. C. Gesture control with D. Voice control dimming of interior lighting, visual & aural feedback loops & feedback and even experimental tracking In the sketch (right) we have of closed eyelids. As an aside, laid out what could be the set we feel soft interactions require of possible interaction paradigms. the greatest amount of care and This outlines some of our appropriateness in execution own research into near-future since there is a thin line between interaction possibilities using Curved road being assistive and in being a current technology. ahead distraction. 100m We will now delve into each of the above interaction paradigms. E. Soft interactions aided F. Contextual information on by computer vision secondary displays (e.g. HUD’s) Are we there yet? Thoughts on in-car HMI 41
The Hype Cycle for emerging Less than 2 years technologies Source: Gartner (July 2013) 2 to 5 years 5 to 10 years 10+ years Gamification Consumer 3D Printing Wearable User Interfaces Big Data Complex-Event Processing Natural Language Question Answering Content Analytics Internet of Things Speech-to-Speech Translation In-Memory Database Management Systems Mobile Robots Virtual Assistants 3D Scanners Neurobusiness Biochips Autonomous Vehicles EXPECTATIONS Speech Recognition Prescriptive Analytics Augmented Reality Machine-to-Machine Communication Services Consumer Predictive Affective Computing Mobile Health Monitoring Telematics Location Analytics Electrovibration NFC Intelligence Volumetric & Holographic Displays Biometric Authentication Human Augmentation Mesh Network Methods Sensor Brain-Computing Interface 3D Bioprinting Cloud Computing Enterprise 3D Printing Quantified Self Activity Streams Gesture Control Quantum Computing In-Memory Virtual Analytics Reality Smart Dust Bioacoustic Sensing INNOVATIONS PEAK OF TROUGH OF SLOPE OF PLATEAU OF TRIGGER INFLATED DISILLUSIONMENTS ENLIGHTENMENTS PRODUCTIVITY EXPCT’NS TIME Are we there yet? Thoughts on in-car HMI 42
A. Haptic controllers with Early BMW i-Drive Touch, late 2000’s. BMW went on to introduce the Improved BMW i-Drive Touch in 2013 embedded touch surfaces: Control knob next to the shifter improved i-Drive Touch in 2013 to hybrid interfaces and screen alleviate some of these issues by introducing a touch interface on Let’s take a closer look at the the control knob itself (as shown i-Drive controller that BMW in the video). employed in the late 2000’s. This form of hybrid interaction In this video, note the issues with presents a significant modes — affordance and mapping improvement because it allows a circular motion into a linear more active and tangible control output on the screen. of on-screen GUI. Are we there yet? Thoughts on in-car HMI 43
B. Touch Screens with An interesting set of experiments Left: Porsche 918 HMI Haptic feedback being carried out at Disney Research points to the way forward, where Middle: Tactile Rendering of 3D Features on Touch Surfaces by Disney Reserach Touch screens are being put forward tactile rendering algorithms are as the sole modes of control in used to simulate rich 3D geometric Right: An array of 1D Gaussian bumps automotive HMI, as demonstrated features (such as bumps, ridges, are rendered to create DVDs, books and in the large-screen iterations in the edges, protrusions and texture) other stack of things. Disney Research Porsche 918 and the Tesla Model S. on touchscreen surfaces. Although they appear to offer a If applied meaningfully, this could simple alternative, they are in allow a muscle memory or ‘feel’ fact problematic with respect to for controls to develop over time. learnability, as discussed earlier. They can also be very distracting, This technology can be seen because the driver has to rely on on the Disney Research website. visual feedback all the time and cannot form a muscle memory or map of the controls over time. Are we there yet? Thoughts on in-car HMI 44
C. Gesture control with visual 3D gesture control as a concept is There are literally hundreds of 3D A notion taking root in people’s minds, and aural feedback loops also taking root in people’s minds, gestures possible and it takes thanks to these guys because of gadgets like the Leap time to learn and understand a Using gestures to control certain Motion and Kinect controllers. set pattern and thus in its present aspects of HMIs is an exciting state cannot be relied on as a pure concept. This is primarily because We can detect not just macro interaction — especially with it presents an opportunity to changes in physical characteristics, regards to safety. bring back the direct control and like nodding, facial position and feedback which existed in early hand gestures, but also micro This was indeed a key issue in our cars, although it is not without changes like eye movements. initial experiments using both the problems. However, the new interaction Leap Motion controller and the patterns emerging from low cost Kinect as primary modes of in-car The sensing of 3D gestural data is computer vision have not been control. We found, as with any new getting progressively easier, not fully cataloged and understood, control, gestural interaction is not only because of low cost sensors which poses a challenge when necessarily intuitive. and processors, but also as better mapping and learning a gestural algorithms become available. interface. Are we there yet? Thoughts on in-car HMI 45
The rich feedback of physical A concept using the Leap motion con- This issue with fine grained control The AIREAL device by Disney Reserach interactions — clicking buttons, troller as shown below from Denso and has been the focus of research emits a ring of air called a vortex to- the movement of levers, gears Chaoticmoon institutions over the last few years wards a user’s hand. The vortex can im- part a force on the user’s hand, enabling falling into place — has not and we find this exploration by a range of dynamic free air sensations. translated well into the fuzzy Disney research to be amongst the digital space. ‘Minority Report’ interesting ones—‘Aireal: Interactive style interfaces remain a fallacy tactile experiences in free air’. (The fallacy of a ‘Minority Report’ style interface). Here they prototype a new low cost, highly scalable haptic technology Also watch a concept using the that delivers expressive tactile Leap motion controller from Denso sensations in mid air as part of and Chaoticmoon. There are no their long term vision for creating buttons — only visual feedback is large-scale augmented environments employed — which introduces the which can deliver compelling problem of fine grained control interactive experiences and learnability. everywhere and at anytime. Are we there yet? Thoughts on in-car HMI 46
D. Voice control and feedback Siri and Google Now in mobile OS’s HAL 9000 from 2001: A Space Odyssey have also been playing a strong Voice based interfaces have occupied role with in-car interactivity with imagination ever since the pop companies such as Nuance culture exposure to the eponymous supplying their software expertise HAL 9000 and more recently in the to manufacturers such as Ford — movie ‘Her’. Though we are far from seen in their Sync range of HMI. achieving human-like conversations with machines, due to continuous The promise of voice control lies advances in natural language with two factors, one in replacing processing and recognition, the last physical and digital controls moving few years have seen a number of into the land of no UI, where one high-fidelity consumer applications can freely converse with HMI and seeing the light of day (in essence secondly minimising the distractions this is a form of AI though some which come from the manual people might argue that it is not — operation of HMI, targeting a strong case of the ‘AI effect’). increased safety. Are we there yet? Thoughts on in-car HMI 47
Vocal interaction design is a new control while changing volume, Voice input ‘Siri’ available in challenge. It is easy to say that voice which operates over a range e.g. Apple CarPlay could be a no-brainer in terms of ‘Increase volume… make it higher… next generation user interfaces, higher…’, as it operates as an but we need to critically understand abstract, analogue, inexact notion. implications before designing for the same. In our research we find We then get into the fuzzy area of the following factors (among many) allowing a user to set presets so to be quite important to consider; that a computer understands what he/she is trying to achieve or time 1. Discrete and continuous control: based learning where the computer This is the difference between the on understands intention by gauging and off states of a button and the past interactions e.g. ‘higher’ can continuous rotation of a knob. Voice mean increase by 20%. This fuzziness can play a large role in functioning could lead to increased confusion as an effective discrete control e.g. and frustration if not dealt with ‘turn on radio’ or ‘radio’, but may not carefully. A study into voice be as effective as a continuous interaction and distraction. Are we there yet? Thoughts on in-car HMI 48
2. The problem with ‘Strings’ operations and the subjects of the “ The destination entry Left: Driver frustration in and ‘lists’: study rated these parts of voice research carried out at the MIT AGELAB and the New task was the most time There is a challenge in dealing with interfaces to be as demanding as the input of strings of sentences using knobs and buttons. England Transportation Center consuming, requiring an (alphanumeric data entry e.g Sat- average of 111 seconds Right: Voice input available Nav) and cognitive load it poses The complexities in the in Android Auto to complete in the first two on a driver. interface design arise from many studies. Task completion multimodal demands posed by Though one would think this is the technology. Among them time was not a matter where voice input could be ideal, are having to remember lists of problematic speech by eliminating the need to enter of information as spelt out by recognition... it was a text via a keypad, studies point the interface. One of them is a matter of interface design. to the contrary. Research carried behavior called the ‘orienting out at the MIT AGELAB and the New response’ — which often took Seeing Voices, MIT England Transportation Center, the form of subtle, seemingly point out that the distraction and unconscious shifts in posture as engagement levels of voice are the driver spoke to the HMI. A case comparable to that of manual of personification of technology. Are we there yet? Thoughts on in-car HMI 49
A way to effectively deal with 3. Recognising emotion in voice: “ Designers must remain Voice input available in Ford Sync the above issues as found by the This seems to be the next step 2015 Ford Mustang aware that, although they study is by offering appropriate in Natural Language processing confirmations — both visual and — where mood and emotion are may be targetting the ear aural. Treating a person as a whole triggers for in-car reactions. and the voice, what they rather than just focussing on Approaches being taken by are really dealing with is targeting the ear and voice. Google and Nuance. the entire person. The orienting response often relies Seeing Voices, MIT on visual feedback to the verbal input on the driver’s part. For instance, Apple with it’s CarPlay has tried to address the issue by deactivating the UI whenever possible. But the implications of these modes of automatic behavior on part of the interface have not been studied in detail as yet. Are we there yet? Thoughts on in-car HMI 50
E. Soft interactions aided Infrequent movement can signify The Kinect One and ‘Eulerian video Left: Capabilities in the by Computer Vision a tired driver and thus a car might magnification’ have both been new Kinect to detect micro- prompt the driver to take a break used to non-invasively measure fluctuations in physiological data The ability of cameras to track or offer the driver directions to the heart rate (BPM) in a research Right: Enabling cameras to micro-movements in pixel data nearest motorway services. setting. Happily there is already measure BPM - Eulerian Video allows sensors in the car’s interior an element of consumer trust magnification - MIT , Quanta to detect a driver’s physiological Asynchronous reactions are time- when it comes to such personal research center Cambridge data. This can produce both based. For example, tracking a metrics — a survey carried out synchronous (real-time) and driver’s heart rate over a journey and by Cisco Systems revealed that asynchronous reactions presenting them with hot spots 60% of car owners would be (with a deliberate time delay). where there are data spikes. Much willing to share biometrics such like how a car’s fuel consumption as fingerprints and even DNA By synchronous reactions over a journey could be mapped samples if it would improve car we mean immediate and real- and studied, we can study and security. time reactions to changes in learn from physiological data. physiology, like the movement of a driver’s eyelids or reactions to gaze detection. Are we there yet? Thoughts on in-car HMI 51
Curved road ahead 100m Eye tracker 1. 2. 3. F. Contextual information on Temporal reactions. This information can also be Spatial reactions. secondary displays (e.g. HUD’s) Turn-by-turn navigation displayed where the driver is An embedded eye tracker on a HUD only when GPS looking, via gaze detection on the dashboard activates is activated screens the driver is looking We could break the visual emphasis techniques. at only, minimising distraction towards a central console and provide displays for the driver What technological implementations based on when data is required have we seen so far? (temporal, left) and where it is required (spatial, right). The first main implementation is the use of secondary displays For instance, information can in cars, like HUDs, for providing be broken down into a number of information on or near the driver’s displays, to provide turn-by-turn line of sight have been in use navigation data when a driver since the late 1980s. requires it, perhaps using HUDs. Are we there yet? Thoughts on in-car HMI 52
The Land Rover Discovery invisible Land Rover Discover: Invisible In a similar vein, the BMW ‘Vision BMW Vision Future Luxury bonnet concept is a more recent bonnet concept Future Luxury’ speaks about idea, where a combination of the ‘contact-analogue’ HUD for contextual on-road information the driver which augments the and actual off-road imagery from real-world view by projecting grille cameras is viewed through information directly within the line a HUD. Digital immersion through of sight. Buildings, traffic signs the use of cameras is something and hazards can be highlighted we expect to see more and more directly in the real-world in in-car HMI, used mainly by environment, selectively directing augmented reality. the driver’s attention to specific information. Are we there yet? Thoughts on in-car HMI 53
Then we have gaze detection or Eye tracking technology It’s early days yet, but quite a few Caterpillar and Seeing eye-tracking displays, where specific software companies are working to integrate machines collaboration portions of the GUI become active trackers into driver assistance depending on where the driver systems, tackling issues like or passenger is looking (spatial driver fatigue, especially for reactions). This has the potential large commercial vehicles. for minimising distractions and, coupled with the temporal reactions, For instance a Caterpillar and can be quite powerful. Seeing Machines collaboration. These systems are built using a combination of software (face and gaze tracking algorithms) and hardware (cameras and processing units to integrate with on-board assistive systems). Are we there yet? Thoughts on in-car HMI 54
In a similar vein, Tobii has eye “ The integration of eye Tobii eye tracking tracking systems which they enabled game tracking into the game have experimented with in cars and games. experience is literally a game changer – not only for the gamers themselves but developers. Bruce Hawver, CEO of SteelSeries Are we there yet? Thoughts on in-car HMI 55
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