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AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
AMUKA CAPITAL
                 AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
                                  MANAGED BY AMUKA VENTURES

AMUKA     500-33 Bloor St. East   3631 No 3 Rd. #260     Toronto: (647)-938-2474    Email

CAPITAL   Toronto, ON M4W 3H1     Richmond, BC V6X 2B9   Richmond: (647)-502-3558   info@amukacapital.com
AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
DISCLAIMER
This presentation is for the use of investment firms and their clients who are Qualified Investors. The contents are not to be reproduced, photocopied, or distributed to any
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buy the securities referred to herein. Offers to sell, or the solicitations of offers to buy, any security can only be made through official offering documents that contain
important information about risks, fees and expenses. In furnishing this document, the Issuer and Agent reserve the right to amend or revise this document at any time
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contain all the information relating to Amuka Tiidal Gaming Limited Partnership (the “Issuer”). In all cases parties should conduct their own investigation and analysis of
the Issuer and the data contained herein. There has not been a review of the current financial statements of the underlying issuer. The information presented within is
from publicly sourced and selective documents.

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The information contained herein, while obtained from sources which we believe to be reliable, none of Amuka or affiliated entities guarantee as to its accuracy or
completeness.

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AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
AMUKA CAPITAL
            Amuka Capital (”Amuka”) is a private equity firm registered under the Securities Act. Amuka sources and
            underwrites unique investment opportunities, principally invests in them, and establishes partnerships for investors to
            participate in.

About The Firm                                                        Our Investment Opportunities
•   Active management and focused discipline on Cleantech,            •   Ability to participate in high-performing
    PropTech, FinTech/AI, eSports and Cannabis                            or high-growth companies

•   10+ years capital markets experience                              •   Diversified industries and sectors

•   Visit website at www.amukacapital.com                             •   Low cost of capital

•   GP entity “Amuka Ventures Inc” is a related entity to             •   Lower promote versus competitors
    Amuka Capital Corp.

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AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
HIGH GROWTH INVESTING

        PropTech                    FinTech

                    OUR
                   FOCUS
        eSports                    Cannabis

                   Deal Pipeline

                                      Clean
           AI
                                   Technology

                                                4
AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
INVESTMENT MODEL

             +                  +                   +                  +
$250K - $5       Discount to        Lead Investor       Strong User        Defined
  Million        Market Value         In Place          Or Financial       Liquidity
Investment                                                Growth             Event

                                                                                          IPO | M&A |
                  GENERATE RETURN IN 4 MONTHS - 3 YEARS                                Secondary Markets

                                                                                                           5
AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
Amuka Capital Overview
                  Case Studies

                                 6
AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
Case Study: Enthusiast Gaming is one of
Canada’s largest eSports companies
                                                                9.6x
                                                                  Equity Multiple

• Proud organizer of Canada’s largest gaming expo: Enthusiast
  Gaming Live Expo (EGLX)

• Promising future acquisitions

• Attractive industry, surpassing Hollywood and the music

                                                                3 Year
  industry in dollars spent

• Original Investment by Amuka Holdings: October 2015 - $0.13
  Per Share
                                                                Investment Timeline

                   October 2018 - IPO at $1.25 Per Share

                                                                                      7
AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
2.0x                     Case Study: Smartcool uses proprietary technology to
Projected Equity Multiple       reduce energy consumption and carbon footprint

                                • Publicly traded company on the TSXV

                                • Amuka investors participated in a private placement at $0.05
                                  shares with $0.08 warrants

6 Month
                                • 5x YOY Revenue growth in 2018

                                • Current customers include Jaguar, McDonalds, and General
Projected Investment Timeline     Electric

                                $0.10               Amuka Analyst Target Price
                                                    SSC.V –Q3 2019
                                                                                                 8
AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
(SPV)
Case Study: Palantir Technologies is a big
data analytics company founded in 2003 by
                                                                   2.7x – 3.0x
                                                                      Projected Equity Multiple
legendary VC, Peter Thiel

• Amuka Capital raised funds through an SPV to acquire shares of
  Palantir in the secondary market

• Amuka investors to receive 85% of the upside

• Investors participated at a share price of ~$6.26 (~$11.27B
  valuation), all priced in. A 45% discount from the previous
  funding round                                                      2 Year
                                                                    Projected Investment Timeline

          $36B - $41B IPO valuation1
                                       - Morgan Stanley, Q4 2018                       1 Source:   Wall Street Journal

                                                                                                                         9
AMUKA CAPITAL AMUKA TIIDAL GAMING LIMITED PARTNERSHIP
Amuka Ventures – Current Opportunity

                          Acquiring Common
                          Shares in Tiidal Gaming
                          Group Inc.

                                                    10
Amuka Ventures Presents:

Amuka Tiidal Gaming Limited
       Partnership

                              2019
DISCLAIMER
CONFIDENTIAL INFORMATION
The information contained in this presentation has been prepared by TIIDAL GAMING GROUP INC (“TII”) and contains confidential information pertaining to the business and operations of TII. The information contained in this
presentation is confidential and proprietary to TII. It has been prepared for information purposes with the express understanding that, without the prior written consent of TII, no person will release this presentation, or any other
document provided herewith, discuss the information herein or make reproductions of the documents. The information contained in this presentation (a) is provided as at the date hereof and is subject to change without notice, (b) does
not purport to contain all of the information that may be necessary or desirable to fully and accurately evaluate an investment in TII, and (c) is not to be considered as a recommendation by TII that any person make an investment in
TII.
This presentation is confidential and is being provided to you solely for your information and may not be reproduced, in whole or in part, in any form or forwarded or further distributed to any other person. Any forwarding, distribution or
reproduction of this presentation in whole or in part is unauthorized. By accepting and reviewing this presentation, you acknowledge and agree (i) to maintain the confidentiality of this presentation, the information contained herein and
all other information received in connection with your evaluation of TII, (ii) to protect such information in the same manner you protect your own confidential information, which shall be at least a reasonable standard of care, and (iii) to
not utilize any of the information contained herein or otherwise received except to assist your evaluation of a potential investment in TII. You will be liable for any damages caused by or resulting from any unauthorized disclosure or use
of the information contained herein.

FORWARD-LOOKING INFORMATION
This presentation also contains certain statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of historical fact, which address activities, events, outcomes, results,
developments, performance or achievements that TII anticipates or expects may or will occur in the future (in whole or in part) should be considered forward-looking information. In some cases, forward-looking information is identified by
the use of terms and phrases such as “anticipate”, “believe”, “could”, “estimate”, “expect”, “intend”, “may”, “plan”, “predict”, “project”, “will”, “would”, and similar terms and phrases, including references to assumptions. Such information
may involve, but is not limited to, comments with respect to strategies, expectations, planned operations or future actions. These forward-looking statements are based on currently available competitive, financial and economic data and
operating plans as of the date of this presentation but are subject to known and unknown risks, uncertainties and other factors that may cause actual results, performance or achievements or industry results to be materially different from
those expressed or implied by such forward-looking information. Such factors are based on information currently available to TII, including information obtained from third-party industry analysts and other third-party sources, and are
based on management’s current expectations regarding future growth, results of operations, future capital (including the amount, nature and sources of funding thereof) and expenditures. The forward-looking information contained in
this

presentation is expressly qualified by this cautionary statement.

Forward-looking information reflects TII’s current beliefs and is based on information currently available to TII and on assumptions it believes to be reasonable. In some instances, material factors or assumptions are discussed in this
presentation in connection with statements containing forward-looking information. Because of the risks, uncertainties and assumptions contained herein, prospective investors should not read forward-looking information as guarantees
of future performance or results and should not place undue reliance on forward-looking information. Nothing in this presentation is, or should be relied upon as, a promise or representation as to the future.
There is no warranty or guarantee given by any person as to any forecast or financial outlook contained herein. In addition, such forecasts and financial outlooks reflect various assumptions by TII. Although TII believes these
assumptions to be reasonable, TII can give no assurance that such assumptions will prove to be correct and prospective investors are cautioned that such assumptions may prove to be incorrect. The actual results achieved will vary
from the forecast or financial outlook results and the variations may be material. There is no guarantee that any forecasts or financial outlooks will be achieved in whole or in part. To the extent any forward-looking statements contain
forecasts or financial outlooks, such information is being provided solely to enable a reader to assess TII’s financial condition and its prospects.
WHAT IS
HAPPENING IN
ESPORTS?
A SNAPSHOT

               Source: Superdata, Goldman Sachs Global Investment Research
GLOBAL VIEWERSHIP

     ●       There are 2B+ gamers worldwide
             representing a massive growth
             opportunity for esports audience

     ●       Quickly shifting audience appetite and
             behaviour towards digital content and
             gaming

     ●       YouTube Gaming and Twitch have the
             largest audiences

Source: Superdata, Goldman Sachs Global Investment
Research
GLOBAL AUDIENCE SIZE                                                         US VIEWERSHIP                       LINEAR AND DIGITAL VIEWERSHIP

                                                                              It is estimated that US esports
                                                                              viewership will surpass nearly     Approximately 80% of viewership for
The global esports audience is
                                                                              every major traditional sport by   esports is digital.
expected to hit 500M+ by 2021.
                                                                              2021.

Source: Superdata, Goldman Sachs Global Investment Research, Eight Capital, New Zoo
EXPLODING REVENUE GROWTH

   REVENUE STREAMS                                                         EXPLODING REVENUE GROWTH
                                                                           From $493M in 2016 to $1.63B in 2021.
                                        GAME AND PUBLISHER FEES
                                                $113.9M                    Total Revenues
                                                                           (Media Rights, Advertising, Sponsorship,
                                                 +8.7%                     Merchandise & Tickets, Game Publisher
                                                                           Fees)
SPONSORSHIP
  $353.3M                                                         MEDIA
   +50.6%                                                        RIGHTS
                                                                           Brand Investment Revenues
                                  $900M                          $176.0M
                                                                           (Media Rights, Advertising, Sponsorship)
                                     2018                        +88.5%

                                                          MERCHANDISE &
                                                             TICKETS
             ADVERTISING
                                                              $92.2M
               $164.7M
                                                              +12.2%
               +17.3%

   Source: Superdata, Goldman Sachs Global Investment Research
OUR MISSION

                Be the most culturally impactful esports and
                    entertainment company in the world.

   Tiidal Gaming is a professional esports and entertainment organization with a track record of success in
        competitive gaming, emerging esports markets, and operational excellence through ownership
                                   and management of professional teams.

We have deep roots in esports, traditional sports, and brand building giving us a strong foundation upon which
             to continue building and capitalizing on the future of this transformative industry.
OUR APPROACH
                                               ESPORTS
                                                PROFESSIONAL TEAMS               CLOSED LEAGUE FRANCHISES
                                   1
                                                                                       Evaluating*:

                                                              PREMIUM CONTENT AND MARKETING
                                                 2            BRANDING AND       PRODUCTION AND MEDIA                DISTRIBUTION
                                                              MERCHANDISING

                                     3          ECOSYSTEM AND                 Tech
                                                                                         IP           Leagues    Real      Live     Services
                                                INFRASTRUCTURE                        Creation                  Estate    Events

* Tiidal is actively evaluating acquisition of these assets
FULL STACK
  LAZURUS   ESPORTS AND
          COMPETITIVE     ENTERTAINMENT
                      ADVANTAGE
                            VALUE CREATION
                                                      Franchise League       IP Portfolio
                                                          Spots              and Content

                                 ASSET       League and Event   Professional Player         Real Estate
       Franchise Leagues      APPRECIATION
                                               Ownership           Contracts                 Holdings

      Professional Teams
                                              Competitive        League Revenue              Digital
Branding and Partnerships                      Earnings             Shares                  Advertising

                                                In-game             Content and
                                                                                            Media Rights
    Premium Content and                       Digital Goods       Licensing
                                REVENUE
          Entertainment         DRIVERS
                                              Sponsorships        Merchandise               Subscriptions
Leagues, Real Estate, and
             Live Events
40+           10           10               9+
                                 Pro Players   Countries    Professional      Years in
                                                               Teams          Esports

     2018 NOTABLES                  59            32            18              10
                                  Podium       Tournament   Invitationals   Pro Leagues /
                                  Finishes        Wins                        Divisions

See team profiles in Appendix.
PROOF IN THE PUDDING
                                                     OUR DATA AND ANALYTICS

 200,000,000                             4,100,000                       1,300,000                           47,000+
 Organic impressions per year for all    Unique viewers per month        Total new followers across all      Total new users per month on
 Lazarus media and players/creators.                                     Twitch streamers channels           Twitch Stream Team

 8 hours                                 8 years                         13,369+                             555,000+
 Lazarus channel live each day           Minutes consumed per month by   Live total broadcasting hours       Total for stream team
                                         our captivated audience         per month

 70 + 30                                 50+                             50+                                 50
 Partnered Twitch Streamers              Lazarus Pro esports players     Professional Twitch Streamers       Total unique post per day tagging
                                         whom stream their game play,    professionally broadcasting their
 Twitch Affiliates                                                                                           sponsors & partners
                                         practice and downtime           signature streamlined content
                                                                         and personalities daily

* As of August 1, 2018
COMBINED AND VERIFIED INFLUENCE

    200,000+ Facebook fans               700,000+ Twitch followers

    100,000+ Instagram followers         200,000+ YouTube subscribers

    250,000+ Twitter followers           50,000+ Discord community
IN THE NEWS

          CBC               The Record    #RBCDISRUPTORS

   * As of August 1, 2018
Leaving this in but needs to be
on 2 slides if you want to include
Primary Games
                                                   TEAM VALUATIONS
                      Value               Number
Rank by               USD     Number of     of
Valuation   Team      $Mil     Players    Teams                                          Primary Games

                                                   League of Legends, Overwatch, Fortnite, Counter-Strike: Global Offensive, Rainbow Six
    1       Cloud9      310       92         11    Siege, Clash Royale

             Team
    2       SoloMid     250       39         7     League of Legends, Fortnite, PlayerUnknown's Battlegrounds, H1Z1, Clash Royale,
                                                   Hearthstone
            Team                                   League of Legends, Counter-Strike: Global Offensive, DOTA 2, Fortnite, Hearthstone,
    3       Liquid      200       65         14    Rainbow Six Siege, Clash Royale, PlayerUnknown's Battlegrounds

            Echo                                   League of Legends, H1Z1, Dragonball FighterZ, Injustice 2, Super Smash Bros, Street
    4       Fox         150       23         8     Fighter, Shadowverse

            OpTic                                  League of Legends, Overwatch, Call of Duty, Counter-Strike: Global Offensive, Fortnite,
    5       Gaming      130       52         6     PlayerUnknown's Battlegrounds

                                                   League of Legends, Fortnite, Counter-Strike: Global Offensive, DOTA 2, FIFA, Clash
    6       Fnatic      120       45         11    Royale, Rainbow Six Siege
TEAM VALUATIONS
                        Value   Number    Number
Rank by                 USD        of       of
Valuation   Team        $Mil    Players   Teams                                          Primary Games

            Gen.G                                  League of Legends, Overwatch, PlayerUnknown's Battlegrounds, Heroes of the Storm,
   7        Esports      110      50         7     Clash Royale

              G2                                   League of Legends, Counter-Strike: Global Offensive, Hearthstone, Fortnite, Rainbow Six
   8        Esports      105      53         11    Siege, Rocket League, Clash Royale

   9        Immortals    100      22         4     Overwatch, Counter-Strike: Global Offensive, Clash Royale, Rainbow Six Siege

             Envy                                  Overwatch, Call of Duty, Counter-Strike: Global Offensive, Fortnite, PlayerUnknown's
  10        Gaming        95      69         7     Battlegrounds

              100
  11        Thieves       90      33         4     League of Legends, Fortnite, Call of Duty, Clash Royale

                                                   Fortnite, PUBG, Counter-Strike: Global Offensive, Madden, NHL, Forza, Crossfire,
            Lazarus       6       40         10    Brawlhalla, Hearthstone, Guns of Boom, iRacing, Gt Sport
FRANCHISE VS. NON-FRANCHISE

Franchising is here to   Two viable, evolving models:
stay and will continue   Open (Non-Franchise)
                          ●   Activision Blizzard and Riot       Our Advantage
to grow next to the           Games have created closed-      Tiidal has owned franchise spots in
open competitive              franchise league systems for    closed leagues (like H1Z1) and open
gaming model. Tiidal          some of their titles            leagues (like Fortnite, PUBG).
                                                              Through our depth of expertise and
is actively evaluating
                         Closed (Franchised)                  knowledge in the space, we are well
and looking to secure     ●   Valve has maintained it is      positioned to acquire and continue to
franchises in, among          committed to maintaining an     develop in emerging market titles and
                              open ecosystem with no          franchise opportunities well ahead of
others, Overwatch,
                              franchises - essentially        others due to global reach and our
League of Legends,            professional leagues that are   existing network and relationships
and Clash Royale.             open to competition through     before/as these titles take-off in the
                              qualification                   marketplace.
FRANCHISING:
LAZURUS         AHEAD
        COMPETITIVE    OF THE PACK
                    ADVANTAGE

Anyone can sign a roster, but acquiring franchise spots requires history and experience. We are
positioning ourselves in titles that are expected to introduce franchises in the future.

 SOME QUESTIONS PUBLISHERS ASK
 POTENTIAL FRANCHISEES                                      45+                         20+                    5+

How much does the team know about Esports?        Years of combined esports Years of esports industry   Years of managing
                                                    and traditional sports           experience         professional teams

What have they done regarding education and    Charlie Watson co-created Canada’s first collegiate accredited esports program
professional athlete career development?       with Lambton College and is the lead esports consultant to U Waterloo.

How will the team capture sponsorships and     Combining Tiidal’s esports and traditional sports relationships, we are well
                                               positioned to bring non-endemic brands into the space. Also, as Lazarus is
bring new sponsors to the sport?
                                               Canada’s premier team, we are positioned to partner with many national sponsors.

What’s the team plan for creating premium      Lazarus has extensive data to demonstrate its brand reach. Tiidal also has an 8 –
content?                                       time nominated, 2-time Emmy award winning advisor to build unique content.
TILNAHVESTZEUTREAUMENSMCOOUR
                          T   TEAM
 MPETHIGHLITIGIVEHTASDVANTAGE
Charlie Watson,                                                  David Brisson,                                                    Kyle Vognsen,
Chief Executive Officer                                          President                                                         General Manager

Esports pioneering entrepreneur & executive with a decade        A Canadian Entrepreneur and International Marketer. Brisson       A professional in the esports industry with experience in
of esports and video gaming experience. Charlie brings 15        built and established BSM in 2005, one of the first successful    talent acquisition, livestream production, esports
years of professional business expertise and management in       multi-management consulting, distribution firms in the            commentary, and player/talent management.
diverse markets and high level recruitment prowess to the        Canadian sports industry.
company.
                                                                 Founded KB Media in 2009- building Canada’s largest digital       After retiring as a professional esports player for the game
Founding SetToDestroyX in 2010, Watson owned and                 advertising network and led the development and execution of      Crossfire in 2013, he worked with companies such as ESL
operated Canada's first esports team/brand that has moved        the company’s long and short-term plans leading to the business   (Turtle Entertainment), Smilegate, Anixia Esports, Midwest
                                                                 being exited to its largest competitor.                           Esports, and Mainline Esports.
rapidly up the global ranks. Charlie and the brand have been
featured in over 275 articles and national television
appearances, including CBC's "On The Money" with Peter           Other Projects and Senior Positions -                             Kyle has worked with top talent across the majority of the
Armstrong.                                                       Developments of Lot42 and Catalyst137 in Waterloo Region,         current esports landscape, and has helped acquire and
Lead Consultant for several College and University Esports       Wheels UP, Ruia Group, Ryder Cup, Eden Club, Formulating          manage esports talent for more than 5 years.
initiatives, Programs and Arenas in North America. Charlie has   Change, Board member and 2019 Honorary Chair (G2CC) at
also consulted with numerous games developers, publishers,       Princess Margaret Hospital in Toronto.
tournament organizers, production companies, esports bars and
not-for-profit groups around the world in gaming/esports.”
BOARD & ADVISORS
LAZURUS COMPETITIVE ADVANTAGE

       Brenda Andress                                    Neil Duffy                           Carrie MacGillivary                                        Mark Stepp
Brenda Andress is the founder and P r e     Neil Duffy is the Vice President of            Carrie MacGillivray is a leading researcher          Mark Stepp is an Emmy Award winning
sidentofSheIS.SheISwas                      Business Development at WorldGaming            in emerging high tech trends as well as              media content creator. Mark began his
established to leverage the power of        and the Collegiate StarLeague (CSL).           advising businesses globally on their high           career editing and eventually directing
women’s sports to create a future of, by,   WorldGaming was acquired by Cineplex           tech investments/initiatives, publishing             music videos, concerts, commercials,
and for, women. Previously to launching     Entertainment (2015), prior to that Neil led   s t r a t e g i c c o m m e n t a r y on n e w       documentaries, sports and episodics for
SheIS Andress was the Commissioner of       the acquisition of CSL. Over the past four     t e c h n o l o g i e s , a n d s p e a k i n g to   ABC, CBS, HBO,          and ESPN. Mark
the Canadian Women’s Professional           years, Neil and his team have grown CSL        international audiences on emerging tech.            became the Key Editor and Post
Hockey League and over 12 seasons           to become the world's largest collegiate       She is currently Group Vice President                Supervisor on feature films, award shows,
shaped and led its vision by creating the   esports league and tournament operator         responsible for Internet of Things and               and TV series, and over time has worked
world’s most exceptional women's            with participation by over 1600 campuses,      Mobility Research with IDC. Carrie has               with talent such as Tom Hanks, Ben
professional hockey league. The Hockey      50,000+ student-gamers playing across 13       been named one of the top 25 most                    Stiller, Robert Downey Jr., Michael Mann,
News named Andress a top 100 influencer     different games. Neil has been a leading       influential women in IoT by the IoT                  Larry David, and Cameron Crowe.
in the game of hockey and she is            sales and partnerships maker in esports        Institute and a top 30 IoT Infuencer by
recognized as a global thought leader and   having worked with brands like EA Sports,      Onalytica.
champion of female sports.                  2K, Riot Games, Bethesda and Capcom.
INVESTMENT
ILNAVESTZURUMENS             HIGHLIGHTS
                COTMPETHIGHLITIGIVEHTASDVANTAGE

           45+                        20+                     5+

 Years of combined esports Years of esports industry   Years of managing
   and traditional sports         experience           professional teams

 ●    Strategic business model across competitive and IP
      agnostic revenue streams - unique model captures value
      across the spectrum
 ●    Track record of developing and building teams with history
      of success
 ●    Tier One pedigree on cusp of being global top 50
      organization
 ●    Well positioned to capture new franchises in emerging
      markets and mobile games
APPENDIX

●   We believe in              ●   Summer Skirmish 2018         ●   Top 4 team from          ●   This roster has won every major
    progressing women in           PAX West Finalists (3            PUBG “NPL”                   event so far for Guns of Boom
    esports - our all female       Solo Players)                    National PUBG                totaling more than
    roster gives us a strong                                        League Online
                               ●   Winter Royale 2018 Top                                        $80,000 USD in winnings
    ability to progress the
                                   10                               Qualifiers                   in under a years time
    agenda as well as strike
    partnerships and           ●   Over 10 million viewers      ●   Qualified for NPL Pro    ●   Only team directly
    sponsorships with              in 2018, projected               alongside Cloud 9            invited to IEM
    aligned brands                 increase in 2019                 and Team Envy                Katowice 2019
●   #1 team in Eurasia and     ●   Invited to Pro Player        ●   One of the strongest     ●   The league structure is changing
    top 3 globally                 Discord Server                   performing rosters in        to have a pro league format in
                                                                    western PUBG                 2019 and potentially future
●   Qualified for WESG         ●   Fortnite World Cup in 2019       currently, mixing both       franchising model for 2020
    CS:GO Global Finals in         with projected 25 Million        EU and NA talent,
    2019                           USD Prize Pool                                            ●   Viewership is increasing every
                                                                    along with a talented
●   CS:GO is one of the        ●   Projected 100                    coach who provides           event by decent margins, and
    most viewed                                                     strong analytics for         with the new structure for 2019
                                   Million USD or
    esports titles                                                  the team                     is expected to only keep
                                   more in 2019 Prize
    globally                                                                                     rapidly growing
                                   Pools
APPENDIX
                                                                             Top 10 Ranked Globally since 2017
●   Skimbo is one of     ●   NHL 18 Showdown                                 10 Championships Won
    the most notable         Series Champion
    figures in the                                                           Rank 1 Duos Player in the world 2017
                         ●   NHL Gaming World
    games history,           Championship                                    and 2018
    with a strong                               ●   Qualified for Le Mans
                             2018 Finalist                                   Top 10 Singles Player in the world 2017
    individual fan                                  Esports Series
    base                 ●   NHL Snider Cup                                  and 2018
                                                ●   Top Forza and GT
                             2018 Finalist          Sport players to
●   Valuable for
    working with         ●   NHL                    provide catalyst for
    traditional sports       Committ                traditional racing
    partners and             ed to                  partnerships
    content creation         esports            ●   3 of the Top 10 Forza    ●   332M hours watched in 2018
    has wide reach           with                   Drivers in the world
                             clubs for                                       ●   Over $5 Million USD in prizing in 2018, projected to increase
●   Featured directly        2019/20            ●   2 of the Top 10 GT           in 2019 with increased Blizzard funding commitments
                             20                     Sport Drivers in the
    inside EA Sports                                                         ●   Current roster consists of the Dreamhack Atlanta Champion,
                                                    world
    Madden 19 with                                                               and 2 Player to be competing at the 2019 World
                                                ●   Positioned to become         Championship event with a $1 million USD prize pool.
    his own avatar                                  a top 2 racing team in
                                                                             ●   Our current team has 3 players consistently ranked among
                                                    the world
                                                                                 the top 100 in the Americas region
                                                                             ●   2 Canadian Players, 1 American
Amuka Tiidal Gaming LP Summary
Type of Security             Limited Partnership Units, $1.00 per unit
Maximum Offering:            $500,000
Minimum Investment Size      $25,000
Partnership Fees                  •    Offering costs, legal, organizational – capped at lesser of 5% of equity raised or
and Promotion                          25K (CAD)
                                  •    Finder’s fee payable from Tiidal Gaming Group Inc (Not the partnership) to
                                       Amuka Capital Corp (EMD). See Limited Partnership Agreement for details
                                  •    10% carried interest to the GP (only payable on the profit of the investment). A
                                       portion may be allocated to Broker-Dealers in connection with the financing (up
                                       to 3% carried interest), on a case-by-case basis
                                  •    No management fee
Eligibility for Investment   Accredited Investors only – Speak to your Dealing Representative for more info

Close Date                   May 2019 – Anticipated
Asset                        Amuka Tiidal Gaming LP acquires common shares of Tiidal Gaming Group Inc at
                             $0.20/Share. Speak to your Dealing Representative for more info

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MANAGEMENT TEAM
           Ben Feferman
           Managing Partner, Dealing Representative
•   15+ years of experience building successful companies in media, technology and real estate
•   Oversaw the full cycle growth of various ventures from seed round to post IPO

           Aaron Meckler
           Chief Investment Officer, CCO & UDP
•   Corporate finance professional with 7+ years experience in both public and private markets, covering real estate and private
    equity
•   Holds the Chartered Investment Manager (CIM) and the Fellow of the CSI (FCSI) designations

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AMUKA CAPITAL
                                        THANK YOU

                                     Please Contact For Further Information
                                     Email: info@amukacapital.com
                                     Phone: (647)-938-2474

AMUKA     500-33 Bloor St. East   3631 No 3 Rd. #260     Toronto: (647)-938-2474    Email

CAPITAL   Toronto, ON M4W 3H1     Richmond, BC V6X 2B9   Richmond: (647)-502-3558   info@amukacapital.com
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