AFL JUNIOR PHILOSOPHY AND RULES - SECTION EIGHT - AFL Community
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SECTION EIGHT AFL JUNIOR PHILOSOPHY AND RULES IN THIS SECTION Junior Football Match Program Junior Football Match Program – Auskick - under 8s.........................................177 – under 11s and under 12s ............................ 183 Junior Football Match Program Junior Football Rules – under 9s and under 10s ............................. 180 – Summary Table............................................... 186
AFL JUNIOR PHILOSOPHY AND RULES • Attempt to involve all players as the opportunities JUNIOR FOOTBALL arise, particularly when indicating which players MATCH PROGRAM are to receive a “free kick” upon the ball being kicked out of bounds and ensuring the effective rotation of players through the three zones of play. AUSKICK – UNDER 8s • Enforce the “full possession rule” at all ball-ups Purpose (see next page). To provide children with a fun, safe and positive experience through a well-structured match program that considers the maturity level of their motor, cognitive, social and emotional skills. The emphasis is on the development of fundamental movement skills (ABCs of athleticism – Agility, Balance, Coordination and Speed) and basic game specific skills (kicking, handballing, marking and gathering). The match program for this age group provides an introduction of basic roles (forward, centre and back) and tactical principles of gaining possession, moving forward, disposal to a teammate. Spirit of the game Before the start of play: • All players, coaches and umpires should gather on the ground and shake hands. • Umpires and coaches should ensure that players are aware of the rules and procedures to be followed in the conduct of the game. The spirit of the game is to give all available players a game of football. Therefore: • Where difficulty occurs fielding full numbers, both coaches must agree to even up player numbers. • Excess players on one team should be given to the opposition team if they are unable to field the required numbers. • Coaches should consider modifying the numbers per side to ensure all players participate (for instance, if planning nine-a-side but only 12 players in total are available: play six-a-side. Or if 30 players are available, simultaneously play two games of six-a-side, or one nine-a-side game with one six-a-side game) Umpires should at all times: • Endeavour to apply the rules of the game while preferring to award kicks to players in preference to calling for “ball-ups”. • Understand that the spirit of AFL junior match rules for this age group is to enable all players to gather possession and that “the player in possession of the ball should be given every opportunity to kick or handball”. For this reason, restrictions are placed upon body contact (refer to Contact/Tackling). AFL Junior Coaching Manual 177
AFL JUNIOR PHILOSOPHY AND RULES MATCH PROGRAM Scoring The ball Only players who are positioned as Forward Zone players A synthetic size 1 football should be used. may score. Playing time The possession rule The playing time should be reduced to what is The ball is possessed by the act of controlling it by appropriate for the age of the players. catching it, grabbing it, or laying two hands on it when it is on the ground. Once the ball is possessed, all AFL Auskick Program – It is recommended that grid other players must back off to the side of the player games be played for a total of 12-20 minutes with in possession, so that the player may kick or handball regular breaks when required. uncontested (there is to be no blocking or standing in the pathway of the player in possession). Decide AFL Junior Fixture – Maximum of 4 x 10-minute doubtful cases with ball-ups. quarters with no time-on. In relation to all ball-ups, the full possession rule applies The team as follows: Six-a-side means: 2 forwards, 2 centres, • A player contesting a ball-up may not grab the ball 2 backs + reserves. and play on. Nine-a-side means: 3 forwards, 3 centres, • The player must knock, palm or punch the ball to a 3 backs + reserves. teammate or open ground, and may not play the ball Twelve-a-side means: 4 forwards, 4 centres, again until it has either been touched by another 4 backs + reserves. player or hits the ground. Interchange may take place at any time, but all players Start of play and restarting after a goal must play at least three quarters of the match. When all players are inside their own zones, a ball-up is conducted between two centre players of similar Rotate players every quarter to provide opportunities height as nominated by the umpire. The umpire should in several positions, i.e. players to change from one zone nominate different pairs of players for subsequent ball- to another and interchange on to the field. ups after goals are scored (full possession rule applies). Equalise the teams and opponents as much as possible Scrimmage and field ball-ups (match sizes, abilities). Where a scrimmage develops, unless awarding of a free Playing ground and officials kick is possible under the spirit of the game: The size of the playing field should be no bigger than • The umpire shall stop play, send players back to their 80m x 60m and divided into three equal zones (thirds) zones and nominate two opponents of approximately identified by markers or lines on the ground. equal size to contest a ball-up. This field is a maximum size with flexibility needed • The nominated players need not be the tallest nor depending on the players per team, age and ability level. the nearest. A field umpire is needed, there are no boundary throw- • Full possession at the ball-up is not permitted ins (no boundary umpires), but two goal umpires are (full possession rule applies) required. • Players should be encouraged to pick the ball up and will be penalised for diving on the ball resulting Zones in a free kick to the other team. Backs must stay in the back zone. Centres must stay in the centre zone. Forwards must stay in the forward Contact/tackling zone. Rotate players to provide opportunities in several There is to be absolutely no contact or spoiling positions (as above). whatsoever, except accidental and light “shoulder to shoulder” contact while running to and at the ball. Transition of ball Players cannot: When ball is in transition from the back zone to the • Hold an opponent with their hands. forward zone, it must be touched by a player in the mid zone. Failure for this to occur will see a free kick awarded • Steal the ball or knock it out of an opponent’s hands. to the opposition team at the point at which the ball • Push, bump or barge another player (incidental entered the end zone. contact only is permitted). • Smother an opponent’s kick. • Shepherd. 178 AFL Junior Coaching Manual
AFL JUNIOR PHILOSOPHY AND RULES Coaches Rules & The coach is allowed on the ground during play for the Regulations Auskick-U8 sole purpose of providing immediate feedback to players; they must not pressure, instruct or make comment to Phase Introductory or about officiating umpires or decisions they make. The coach must make every effort to stay out of the Players (min-max) 6-12 a side play and not pressure, instruct or make comment to the opposition team. Maximum ground 80m x 60m At the end of the game, all players and coaches should size/use of zones 3 equal zones gather on the ground and shake hands. The umpire should also take this opportunity to address the players. Match length 12–20 min total (Auskick) or 4 x 10 min (U18’s) Premiership points The football match program to be offered to players No scores, ladders or finals permitted. 5-8 years of age must comply with the modified match program presented in this document, with no Competition No recording of best players and premiership points, no finals, no ladders, no match details goalkickerspermitted. No representative teams. results (scores) and no names of players published. Skill clinics and participation carnival days may be held. No representative teams should be selected. No tackle or bump. There is absolutely no Contact contact or spoiling (except when accidental in nature). The ball Synthetic size 1 1 field, 2 goal umpires Umpiring Parents/coaches Coaching position On-field Bounces 1 bounce A mark is awarded, irrespective of the distance the ball has travelled, Marking to any player who catches it or makes a reasonable attempt to mark it. From a kick, a free is awarded against the player who last kicked the ball. Out of bounds From hands, or if there is doubt, the umpire shall call a ball-up 10m in from the boundary. Kick off Not permitted unless accidental. the ground Stealing, smothering, No stealing, smothering, shepherding, shepherding or barging. barging No distance penalty applies. Penalties Players can be ordered off at the umpire’s discretion. AFL Junior Coaching Manual 179
AFL JUNIOR PHILOSOPHY AND RULES UNDER 9S AND UNDER 10S MATCH PROGRAM Purpose The ball To provide children with a fun, safe and positive experience A synthetic size 2 or leather football should be used. through a well-structured match program that considers Playing time the level of maturation in motor, cognitive, psychosocial and emotional skill of children in this age group. The playing time should be reduced to what is appropriate for the age of the players. The emphasis at this age level is the further development • AFL Auskick Program – It is recommended that grid of basic game-specific skills (kicking, handballing, games be played for a total of 12-20 minutes with marking, gathering and evasion) and learning technical regular breaks when required. and tactical concepts. • AFL Junior Fixture – Maximum of 4 x 12-minute The match program for this age group provides further quarters with no time on. opportunities to develop game-specific skills and the tactical principles of gaining possession, pressure, The team utilising space and positional play. • Twelve-a-side means: 4 forwards, 4 centres, 4 backs + reserves. Spirit of the game • Fifteen-a-side means: 5 forwards, 5 midfielders, Prior to the start of play: 5 backs + reserves. • All players, coaches and umpires should gather Interchange may take place at any time, but all players together on the ground and shake hands. must play at least half the match. • Umpires and coaches should ensure that players are aware of the rules and procedures to be followed Rotate players every quarter to provide opportunities in the conduct of the game. in several positions, i.e. players to change from one zone to another and interchange on to the field. The spirit of the game is to give all available players a game of football. Therefore: Equalise the teams and opponents as much as possible (match sizes, abilities). • Where difficulty occurs fielding full numbers, both coaches must agree to even up player numbers. • Excess players should be given to the opposition team if it is unable to field the required numbers. • Coaches should consider modifying the numbers per side to ensure all players participate (for instance, if planning 12-a-side but only 18 players in total are available, play nine-a-side) Umpires should at all times: • Endeavour to apply the rules of the game while preferring to award kicks to players in preference to calling for “ball-ups”. • Understand that the spirit of AFL junior match rules for this age group is to enable all players to gather possession and that “the player in possession of the ball should be given every opportunity to kick or handball”. • Attempt to involve all players as the opportunities arise, particularly when indicating which players are to receive a “free kick” upon the ball being kicked out of bounds and ensuring the effective rotation of players. In relation to all ball-ups, • A player contesting a ball-up may not grab the ball and play on. 180 AFL Junior Coaching Manual
AFL JUNIOR PHILOSOPHY AND RULES Playing ground and officials • If the player in possession of the ball is taken to the The size of the playing field should be no bigger than ground in the act of tackling, they will receive a free 100m x 80m and divided into three equal zones (thirds) kick. If the umpire feels the player drops to the ground identified by markers or lines on the ground. deliberately in order to receive a free kick, they will be penalised for holding the ball. This field is a maximum size with flexibility needed • A player in possession of the ball, when held by an depending on the players per team, age and ability opponent applying a modified tackle, should be given level. Playing on a larger field will compromise the intent a reasonable chance to dispose of the ball by kick of the laws and in turn have an adverse effect on the or by handball, or by attempting to kick or handball, development of players. otherwise a free kick shall be awarded to the tackler A field umpire is needed, there are no boundary throw- for holding the ball. ins (no boundary umpires) but two goal umpires are • The field umpire shall conduct a ball-up when the required. player with the ball has the ball held to the body by an Zones opponent, unless the player has had a reasonable time to dispose of the ball prior to being tackled, in which Backs must stay in the back zone. Centres must stay case a free kick shall be awarded to the tackler for in the centre zone. Forwards must stay in the forward holding the ball. zone. Rotate players to provide opportunities in several positions. • The field umpire shall allow play to continue if the ball is accidently knocked out of a player’s hands by *For leagues that feel that zoning at this level is not in an opponent. the best interests of the local conditions, an exemption • A player not in possession of the ball, when held by can be sought via the state body. an opponent, shall be awarded a free kick. Transition of ball • There is strictly no bumping, slinging or deliberately When the ball is in transition from the back zone to the bringing the opposition player in possession of the forward zone, it must be touched by a player in the mid ball to the ground. zone. Failure for this to occur will result in a free kick Players cannot: awarded to the opposition team at the point at which the ball entered the end zone. • Knock the ball out of an opponent’s hands. • Push the player in the side. Scoring • Steal the ball from another player. Only players who are positioned as Forward Zone players may score. • Smother an opponent’s kick. • Shepherd an opponent. Start of play andrestarting after a goal When all players are in position, a ball-up is conducted Coaches between two centre players of similar height as The coach is allowed on the ground during play for the nominated by the umpire. Alternate players for sole purpose of providing immediate feedback to players. subsequent bounces. They must not pressure, instruct or make comment to or about officiating umpires or decisions that they make. Out of bounds The coach must not pressure, instruct or make comment A free kick is awarded against the player who last to the opposition team. kicked the ball. If there is doubt, or if the ball came off hands or body, the umpire shall call a ball-up five metres At the end of the game, all players and coaches should in from the boundary. Full possession at the ball-up is gather on the ground and shake hands. The umpire not permitted. should also take this opportunity to address the players. Contact/tackling Order-off rule Players can perform a modified tackle. To be applied at the umpire’s discretion (or the controlling body where applicable). Bad language, poor A player in possession of the ball may be tackled by an sportsmanship and disputing umpiring decisions should opponent wrapping both arms around the area below the be actively discouraged. top of the shoulders and on/above the knees. The tackle may be from either side or from behind, providing the tackle from behind does not thrust forward the player with the ball (i.e push the player in the back). AFL Junior Coaching Manual 181
AFL JUNIOR PHILOSOPHY AND RULES THE GAME – PREMIERSHIP POINTS Rules & COMPETITIONS Regulations U9/U10 The football match program to be offered to players 9-10 years of age must comply with the modified match program Phase Development presented in this match guide, with no premiership points, no finals, no ladders, no match results (no score) and no Players (min-max) 12-15 a side names of players published. Skill clinics and participation carnival days may be held. No representative teams Maximum ground 100m x 80m should be selected. size/use of zones 3 equal zones* Match length 4 x 12 min No scores, ladders or finals permitted. Competition No recording of best players and details goalkickers permitted. No representative teams. Modified tackle/no bump. Players cannot bump/push an opponent, Contact knock/steal the ball out of their hands or smother an opponent’s kick. The ball Synthetic or leather size 2 1 field, 2 goal umpires Umpiring Club/association Coaching position Optional Bounces 1 bounce A mark is awarded irrespective of the distance the ball has travelled Marking to any player who catches it or shows control. From a kick, a free is awarded against the player who last kicked the ball. Out of bounds From hands, or if there is doubt, the umpire shall call a ball-up 10m in from the boundary. Kick off Not permitted unless accidental. the ground Stealing, smothering, No stealing, smothering, shepherding, shepherding or barging. barging 10m penalty can be applied at the umpire’s discretion if they feel a player has been Penalties hindered in any way. Players can be ordered off at the umpire’s discretion. *An exemption can be sought to cater for local requirements. 182 AFL Junior Coaching Manual
AFL JUNIOR PHILOSOPHY AND RULES UNDER 11S AND UNDER 12S Purpose To provide children with a fun, safe and positive experience through a well-structured match program that considers the level of maturation in motor, cognitive, psychosocial and emotional skill of children in this age group. The consolidation of basic game-specific skills is still the focus at this age level, rather than competition and winning, while further developing technical and tactical concepts. These concepts include position-specific and basic performance capacities – e.g. warm-up, cool-down, nutrition, hydration, recovery and goal-setting. Spirit of the game Prior to the start of play: • All players, coaches and umpires should gather on the ground and shake hands. • Umpires and coaches should ensure that players are aware of the rules and procedures to be followed in the conduct of the game. The spirit of the game is to give all available players a game of football. Therefore: • Where difficulty occurs fielding full numbers, both coaches must agree to even up player numbers. • Excess players should be given to the opposition team if it is unable to field the required numbers. • Coaches should consider modifying the numbers per side to ensure all players participate (for instance, if planning 18-a-side but only 30 players in total are available, play 15-a-side). Umpires should at all times: • Endeavour to apply the rules of the game while preferring to award kicks to players in preference to calling for “ball-ups”. • Understand that the spirit of the AFL junior match rules for this age group is to enable all players to gather possession and that “the player in possession of the ball should be given every opportunity to kick or handball”. • Attempt to involve all players as the opportunities arise, particularly when indicating which players are to receive a “free kick” upon the ball being kicked out of bounds and ensuring the effective rotation of players through the three zones of play. AFL Junior Coaching Manual 183
AFL JUNIOR PHILOSOPHY AND RULES MATCH PROGRAM Playing time The Ball • Junior Football Fixture – maximum of 4 x 15-minute quarters with no time on. A synthetic or leather size 3 football made specifically for this age group should be used. Start of play and restarting after a goal Playing ground and officials When all players are in their own positions, a ball-up is conducted between two centre players of similar A full size field is allowed unless the dimensions are height as nominated by the umpire in the centre of clearly unsuitable for the number and skill level of the the ground. players involved. Only centre line players attend centre bounces In this instance, refer to the match program for nine (20 metres clearance from all other players). The umpire and 10-year-olds for guidance. is to enforce a similar 20-metre area for field bounces. This field size is the optimum size and flexibility is often No more than three players from each team shall be needed, in particular, smaller field sizes may be required closer to the ball-up than approximately 20 metres. depending on the number of players per team, age and ability level. A field umpire is needed. (Note: there is no requirement to have a centre square marked on the ground). The team • Fifteen-a-side means: 5 forwards, 5 centres, Scrimmage and field ball-ups 5 backs + reserves. Conducted between two players of equal size selected • Eighteen-a-side means: 6 forwards, 6 midfielders, by the umpire. Before the throw-up, the umpire should 6 backs + reserves. clear the area by sending players back to their positions. No more than three players from each team shall be Interchange may take place at any time, but all players closer to the ball-up than approximately 20 metres must play at least half the match. (full possession rule applies). Equalise the teams and opponents as much as possible Out of bounds (match sizes, abilities). Rotate players every quarter to A free kick is awarded against the player who last kicked provide opportunities in several positions. the ball. If there is doubt, or if the ball came off hands or body, the umpire shall call a ball-up five metres to 10 metres in from the boundary. Full possession at the ball-up is not permitted (full possession rule applies). Contact/tackling Full tackling rules as per the Laws of Australian Football can be applied. Barging No barging or chopping past opponents is allowed. A free kick is awarded. Fending off, with an open hand to the body (not above the shoulders or in the back) is allowed. Distance penalty A player can be awarded a 25-metre advancement towards their goal if, after a mark or free kick, the umpire is of the opinion that an opposing player hinders that player. This includes: overstepping the mark, wasting time, using abusive language/behaviour etc. Order-off rule To be applied at the umpire’s discretion (or the controlling body where applicable). Bad language, poor sportsmanship and disputing umpiring decisions should be actively discouraged. 184 AFL Junior Coaching Manual
AFL JUNIOR PHILOSOPHY AND RULES Coaches Rules & The coach is not allowed on the ground. Messages may Regulations U11/U12 be delivered by a runner. However, the runner must abide by the procedure of going directly to the player involved, Phase Competition delivering the message and returning directly to the coaching bench. Players (min-max) 15-18 a side At the end of the game, all players and coaches should gather on the ground and shake hands. The umpire Maximum ground Full size should also take this opportunity to address the players. size/use of zones No zones The game – premiership points competitions Match length Max 4 x 15 min The football program to be offered to players needs to be delivered in a well-conducted league with appropriate development structures feeding into it. The program to be Scoring, ladders, finals permitted.* adopted might be the alternative ‘premiership’ program. Competition No recording of best players and details goalkickers permitted. Such a decision should be made by the relevant No representative teams. controlling bodies and endorsed by the state football bodies. No representative teams. Tackling is permitted. Contact As per the Laws of Australian Football (no sling tackle permitted). The ball Synthetic or leather size 3 1 field, 2 goal and 2 boundary umpires* Umpiring Club/association Coaching position Sideline Bounces 2 bounces A mark is awarded when a player catches Marking the ball directly from another player’s kick that has travelled at least 10 metres. Boundary throw-in Out of bounds (where boundary umpires are available). Kick off Not permitted unless accidental. the ground Stealing, smothering, Permitted as per Laws of the Game shepherding, barging 25m penalty can be applied at the umpire’s discretion if they feel a player Penalties has been hindered in any way. Players can be ordered off at the umpire’s discretion. *An exemption can be sought to cater for local requirements. AFL Junior Coaching Manual 185
AFL JUNIOR PHILOSOPHY AND RULES Rules & Auskick-U8 U9/U10 U11/U12 Regulations Phase Introductory Development Competition Players (min-max) 6-12 a side 12-15 a side 15-18 a side Maximum ground 80m x 60m 100m x 80m Full size size/use of zones 3 equal zones 3 equal zones* No zones 12–20 min total Match length 4 x 12 min Max 4 x 15 min or 4 x 10 min No scores, ladders or finals permitted. No scores, ladders or finals permitted. Scoring, ladders, finals permitted.* Competition No recording of best players and No recording of best players and No recording of best players and details goalkickers permitted. goalkickers permitted. goalkickers permitted. No representative teams. No representative teams. No representative teams. Modified tackle/no bump. No tackle or bump. Players cannot bump/push an Tackling is permitted. There is absolutely no Contact opponent, knock/steal the ball out of As per the Laws of Australian Football contact or spoiling, except when their hands or smother an (no sling tackle permitted). accidental in nature. opponent’s kick. The ball Synthetic size 1 Synthetic or leather size 2 Synthetic or leather size 3 1 field, 2 goal umpires 1 field, 2 goal umpires 1 field, 2 goal and 2 boundary umpires* Umpiring Parents/coaches Club/association Club/association Coaching position On-field Optional Sideline Bounces 1 bounce 1 bounce Unlimited bounces A mark is awarded, irrespective of A mark is awarded irrespective of A mark is awarded when a player the distance the ball has travelled, the distance the ball has travelled catches the ball directly from Marking to any player who catches it or makes to any player who catches it or another player’s kick that has travelled a reasonable attempt to mark it. shows control. at least 10 metres. From a kick, a free is awarded against From a kick, a free is awarded against the player who last kicked the ball. the player who last kicked the ball. Boundary throw-in Out of bounds From hands, or if there is doubt, the From hands, or if there is doubt, the (where boundary umpires umpire shall call a ball-up 10m in from umpire shall call a ball-up 10m in from are available). the boundary. the boundary. Kick off Not permitted unless accidental. Not permitted unless accidental. Not permitted unless accidental. the ground Stealing, smothering, No stealing, smothering, No stealing, smothering, Permitted as per Laws of the Game. shepherding, shepherding or barging. shepherding or barging. barging 10m penalty can be applied at 25m penalty can be applied at the No distance penalty applies. the umpire’s discretion if they feel umpire’s discretion if they feel a player Penalties Players can be ordered off at the a player has been hindered in any has been hindered in any way. umpire’s discretion. way. Players can be ordered off at Players can be ordered off at the the umpire’s discretion umpire’s discretion. *An exemption can be sought to cater for local requirements. 186 AFL Junior Coaching Manual
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