SPRING 2019 NEW YORK UNIVERSITY SCHOOL OF LAW
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SPRING 2019 NEW YORK UNIVERSITY SCHOOL OF LAW “A theory of cooperation in games with an application to market socialism” AND “Cooperation, altruism and economic theory” John Roemer Yale University February 12, 2019 Vanderbilt Hall – 208 Time: 4:00 – 5:50 p.m. Week 4
SCHEDULE FOR 2019 NYU TAX POLICY COLLOQUIUM (All sessions meet from 4:00-5:50 pm in Vanderbilt 208, NYU Law School) 1. Tuesday, January 22 – Stefanie Stantcheva, Harvard Economics Department. 2. Tuesday, January 29 – Rebecca Kysar, Fordham Law School. 3. Tuesday, February 5 – David Kamin, NYU Law School. 4. Tuesday, February 12 – John Roemer, Yale University Economics and Political Science Departments. 5. Tuesday, February 19 – Susan Morse, University of Texas at Austin Law School. 6. Tuesday, February 26 – Ruud de Mooij, International Monetary Fund. 7. Tuesday, March 5 – Richard Reinhold, NYU School of Law. 8. Tuesday, March 12 – Tatiana Homonoff, NYU Wagner School. 9. Tuesday, March 26 – Jeffery Hoopes, UNC Kenan-Flagler Business School. 10. Tuesday, April 2 – Omri Marian, University of California at Irvine School of Law. 11. Tuesday, April 9 – Steven Bank, UCLA Law School. 12. Tuesday, April 16 – Dayanand Manoli, University of Texas at Austin Department of Economics. 13. Tuesday, April 23 – Sara Sternberg Greene, Duke Law School. 14. Tuesday, April 30 – Wei Cui, University of British Columbia Law School.
June 1, 2018. To appear in a symposium on this topic in the Review of Social Economy, edited by Roberto Veneziani “A theory of cooperation in games with an application to market socialism” by John E. Roemer** Yale University John.roemer@yale.edu Abstract. Economic theory has focused almost exclusively on how humans compete with each other in their economic activity, culminating in general equilibrium (Walras-Arrow- Debreu) and game theory (Cournot-Nash). Cooperation in economic activity is, however, important, and is virtually ignored. Because our models influence our view of the world, this theoretical lacuna biases economists’ interpretation of economic behavior. Here, I propose models that provide micro-foundations for how cooperation is decentralized by economic agents. It is incorrect, in particular, to view competition as decentralized and cooperation as organized only by central diktat. My approach is not to alter preferences, which is the strategy behavioral economists have adopted to model cooperation, but rather to alter the way that agents optimize. Whereas Nash optimizers view other players in the game as part of the environment (parameters), Kantian optimizers view them as part of action. When formalized, this approach resolves the two major failures of Nash optimization from a welfare viewpoint -- the Pareto inefficiency of equilibria in common-pool resource problems (the tragedy of the commons) and the inefficiency of equilibria in public-good games (the free rider problem). An application to market socialism shows that the problems of efficiency and distribution can be completely separated: the dead-weight loss of taxation disappears. Key words: Kantian equilibrium, cooperation, tragedy of the commons, free rider problem, market socialism JEL codes: D70, D50, D60, D70 ** I am grateful to Roberto Veneziani for organizing the symposium that led to this issue, and to the authors of the contributions herein for stimulating my thinking on Kantian cooperation.
1 1. Man, the cooperative great ape It has become commonplace to observe that, among the five species of great ape, homo sapiens is by far the most cooperative. Fascinating experiments with infant humans and chimpanzees, conducted by Michael Tomasello and others, give credence to the claim that a cooperative protocol is wired into to the human brain, and not to the chimpanzee brain. Tomasello’s work, summarized in two recent books with similar titles (2014, 2016), grounds the explanation of humans’ ability to cooperate with each other in their capacity to engage in joint intentionality, which is based upon a common knowledge of purpose, and trust. There are fascinating evolutionary indications of early cooperative behavior among humans. I mention two: pointing and miming, and the sclera of the eye. Pointing and miming are pre-linguistic forms of communicating, probably having evolved due to their usefulness in cooperative pursuit of prey. If you and I were only competitors, I would have no interest in indicating the appearance of an animal that we, together, could catch and share. Similarly, the sclera (whites of the eyes) allow you to see what I am gazing it: if we cooperate in hunting, it helps me that you can see the animal I have spotted, for then we can trap it together and share it. Other great apes do not point and mime, nor do they possess sclera. Biologists have also argued that language would likely not have evolved in a non- cooperative species (Dunbar[2009] ). If we were simply competitive, why should you believe what I would tell you? Language, if it began to appear in a non-cooperative species, would die out for lack of utility. The problem of cheap talk would be severe. In addition, language is useful for coordinating complex activities – that is, ones that require cooperation. It would not have been worth Nature’s investment in a linguistic organ, were the species not already capable of cooperation, so the argument goes. Cooperation must be distinguished from altruism. Altruism comes in three varieties: biological, instrumental, and psychological. Biological altruism is a hard- wired tendency to sacrifice for others of one’s species, which sometimes evolved through standard natural selection, as with bees and termites. Some people speak of
2 instrumental altruism, which is acting to improve the welfare of another, in expectation of a reciprocation at some time in the future. It is questionable whether this should be called altruism at all, rather than non-myopic self-interest. Psychological altruism is caring about the welfare of others: it is a kind of preference. It is intentional, but not motivated by self-interest, as instrumental altruism is. Psychological altruism is what economists usually mean by the term. Cooperation is not the same as psychological altruism. I may cooperate with you in building a house because doing so is the only way I can provide myself with decent shelter. It is of no particular importance to me that the house will also shelter you. Cooperation is, I believe, a more generalized tendency in humans than altruism. One typically feels altruism towards kin and close friends, but is willing to cooperate with a much wider circle. With the goal of improving human society, I think it is much safer to exploit our cooperative tendencies more fully, than our altruistic ones. The examples I gave above of cooperation are quite primitive. Humans have, of course, engaged in much more protracted and complex examples of cooperation than hunting. We live in large cities, cheek by jowl, with a trivial amount of violence. We live in large states, encompassing millions or hundreds of millions, in peace. Early human society (in its hunter-gatherer phase) was characterized by peace in small groups, up to perhaps several hundred, but by war between groups. Our great achievement has been to extend the ambit of peaceful coexistence and cooperation to groups of hundreds of millions, groups between which war continues to exist. In this sense, cooperation has expanded immeasurably since early days. Within large states, of an advanced nature, a large fraction of the economic product is pooled, via taxation, and re-allocated according to democratic decisions. We have huge firms, in which cooperation is largely decentralized. Trade unions show the extent of cooperation in firms that is decentralized and tacit when, in labor struggles, they instruct their members to ‘work to rule.’ In other words, it is wrong to view cooperation as primarily organized centrally; it’s a false dichotomy to say that competition is decentralized and cooperation must be centrally planned. By far most instances of human cooperation are decentralized as well.
3 From this perspective, it is quite astonishing that economic theory has hardly anything to say about cooperation. Our two greatest contributions to understanding economic activity – the theory of competitive equilibrium, and game theory with its concomitant concept of Nash equilibrium -- are theories of how agents compete with each other. Behavior of agents in these theories is autarchic: I decide upon the best strategy for me under the assumption that others are inert. Indeed, in Walrasian general equilibrium, a person need not even observe the actions that others are taking: she need only observe prices, and optimize as an individual, taking prices as given. Nothing like Tomasello’s joint intentionality exists in these theories: rather, other individuals are treated as parameters in an agent’s optimization problem. It would, however, be a mistake to say that economic theory has ignored cooperation. Informally, lip service is paid to the cooperative tendency of economic actors: it is commonplace to observe that contracts would not function in a cut-throat competitive society. There must be trust and convention to grease the wheels of competition. Nevertheless, this recognition is almost always in the form of the gloss economists put on their models, not in the guts of the models. There is, however, one standard theory of cooperation, where cooperative behavior is enforced as the Nash equilibrium of a game with many stages. There are typically many Nash equilibria in such games. The ‘cooperative’ one is often identified as a Pareto efficient equilibrium, where the cooperative behavior is enforced by punishing players at stage t+1 who failed to play cooperatively at stage t. Since punishing others is costly to the punisher, those assigned to carry out punishment of deviants must themselves be threatened with punishment at stage t + 2 , should they fail to punish. Only if such games have an infinite or indefinite number of stages can this behavior constitute a Nash equilibrium. For if it were known that the game had only three stages, then no person in stage 3 will punish deviators from stage 2, because there is no stage 4 in which they would punished for shirking. So in stage 2, agents will fail to play cooperatively. By backward induction, the ‘good’ equilibrium unravels. (See Kandori [1992]. ) What’s interesting about this explanation of cooperation is that it forces cooperation into the template of non-cooperative Nash equilibrium. I will maintain that
4 this is an unappealing solution, and too complex as well. It is a Ptolemaic attempt to use non-cooperative theory to explain something fundamentally different. Let me give a simple example, the prisoners’ dilemma, with two players and two strategies, C(ooperate) and D(efect). In fact, the strategy profile (D,D) is something stronger than a Nash equilibrium: it’s a dominant strategy equilibrium. If the game is played with an indefinite number of stages, then the behavior where both players cooperate at each stage can be sustained as a Nash equilibrium, if punishments are applied to defectors. I propose, alternatively, that in a symmetric game like this one, each player may ask himself “What’s the strategy I’d like both of us to play?” This player is not considering the welfare of the other player: she is asking whether for her own welfare a strategy profile (C,C) is better than the profile (D,D). The answer is yes, and if both players behave according to this Kantian protocol (‘take the action I’d like everyone to take’), then the Pareto efficient solution is achieved in the one-shot game. What is needed for people to think like this? I believe it is being in a solidaristic situation. Solidarity is defined as ‘a union of purpose, interests, or sympathies among the members of a group (American Heritage Dictionary).’ Solidarity, so defined, is not the action we take together, or the feeling I have towards others, it is a state of the world that might induce unison action. Solidarity may promote joint action, in the presence of trust: if I take the action that I’d like all of us to take, I can trust others will take it as well. To be precise, as we will see, this behavior has good consequences when the game is symmetric (to be defined below). Symmetry is the mathematical form of ‘a union of purpose or interests.’ Thus Tomasello’s joint intentionality, for me, is what comes about when there is a union of a solidaristic state and trust. Trust, however, must be built up from past experience. I therefore do not claim that it is rational in a truly one-shot game to ask the Kantian question. Nash equilibrium is the rational solution of the truly one-shot game. But in real life, we are very often in situations where trust is warranted, either because of past personal experience with potential partners, or because of social conventions, of culture. In these situations, trust exists, and the Kantian question is a natural one to ask. Now you might respond that, if the game is really embedded in a multi-stage game of life, then the reason that I take the action I’d like all of us to take is for fear that
5 if, instead, I played ‘Defect’ (say, in the prisoners’ dilemma) I will be punished in the future, or I will fail to find partners to play with me. Indeed, I think some people do think this way. But many people, I propose, do not. They have embedded the morality that playing the action I’d like all to play is ‘the right thing to do’ and a person should do the right thing. This behavior is not motivated by fear of punishment, but by morality. The morality, however, is not appropriately modeled as an object of preferences, but by a manner of optimizing. This may seem like a pedantic distinction, but I will argue that it is not. Indeed, we now come to the second way that contemporary economics explains cooperation, and that is under the rubric of behavioral economics. Behavioral economics has many facets: here I am only concerned with its approach to explaining cooperation. I claim that the general strategy adopted by behavioral economists to explain cooperation is to insert exotic arguments into preferences – like a sense of fairness, a desire for equality, a care for the welfare of others, experiencing a warm glow – and then to derive the ‘cooperative’ solution as a Nash equilibrium of this new game. Thus, for example, a player in the prisoners’ dilemma plays C because it would be unfair to take advantage of an opponent playing C by playing D. In this formulation both (C,C) and (D,D) would be Nash equilibria, if I incur a psychic cost for playing D against your C. Or suppose we simply say that the player gets a ‘warm glow’ from playing C (see Andreoni [1990]). Then the unique Nash equilibrium, if the warm glow is sufficiently large, will be (C,C). Indeed, Andreoni’s ‘warm glow’ merits further comment. I think it’s true that many people get a warm glow from playing the Kantian action, from doing the right thing. But the warm glow is an unintended side effect, to use Elster’s (1981) terminology, not the motivation for the action. I teach my daughter the quadratic formula. She gets it: I enjoy a warm glow. But I did not teach her the formula in order to generate the warm glow, which came along as a result that I did not intend. Andreoni has reversed cause and effect. The same criticism applies to explanations of charity. The Kantian explanation is that I give what I’d like everyone in my situation to give, rather than my giving because it makes me feel good – which is not to deny that I do feel good when I do the right thing.
6 The Kandori explanation of cooperation as a Nash equilibrium in a multi-stage game with punishments is what Elster (1989) calls a social norm. To be precise, it is part of Elster’s characterization of social norms that those who deviate be punished by others, and those who fail to punish deviators are themselves punished by others. Doubtless, many examples of cooperation are social norms: but not all are. It has often been observed by economists that normal preferences for risk will not explain the extent of tax compliance, given the probabilities of being caught for evading, and the subsequent (small) fines. In some countries, tax evaders’ names are published in the newspaper, and there it may well be that compliance is a social norm. In many cities, large numbers of people recycle their trash. Often, nobody observes whether or not one recycles. There is no punishment, in these cases, for failing to recycle: but many recycle nevertheless. Assuming that recycling is somewhat costly, the Nash equilibrium – even if people value a clean environment – is not to recycle. (I should not recycle if the cost of recycling to me is greater than the marginal contribution my recycling makes to a clean environment.) Recycling, I think, is better explained as a Kantian equilibrium. Not everyone recycles because not everyone thinks Kantian. People’s trust in others may come with thresholds. I will recycle if I see or read that fraction q of my community recycles. There is a distribution function of the thresholds q in the community. In figure 1 such a distribution function is graphed; there is a stable equilibrium where fraction q * recycle. (There are also unstable equilibria where fraction 0 or fraction 1 recycle.) I have called these people conditional Kantians; Elster (2017) calls them quasi-moral (if 1 > q > 0) and reserves the label ‘Kantian’ for those for whom q = 0 . Nash players have q = 1 : they always play Nash, no matter how many others are playing Kantian. [place figure 1 here] There are, I think, three explanations of how workers cooperate when they go on strike, or why people join revolutionary movements or dangerous demonstrations and protests against the government. The first, promulgated by Olson (1965), is of the repeated-game-with-punishments variety. Workers who cross the picket line are beaten
7 up. Or, there is a carrot: joining the union comes with side payments. Olson’s explanation is clearly cooperation-as-a-Nash-equilibrium-with-punishments. Recently, Barbera and Jackson (2017) explain these actions as occurring because participants enjoy an expressive value from the action: they value expressing their opposition to the regime or the boss. This is what I’ve called the behavioral-economics approach: putting exotic arguments into preferences. I (in press) model strikes as games where players’ strategies are their probabilities of striking: in the case where all preferences are the same, the Kantian equilibrium is a probability that will maximize my expected income if everyone strikes with that probability. (With heterogeneous preferences, the story is more complicated.) Preferences are straight-forward economic preferences, with no expressive element; nor are there punishments. It is not unusual in this model for the Kantian equilibrium to be that each strikes with probability one. In reality, we do not often observe this, because not everyone is a Kantian. There may well be punishments, in reality, to deter those who would not strike when the strike is on. But it is wrong to infer that those punishments are the reason that most people strike. The punishments may be needed only to control a fairly small number of Nash optimizers. And if the workers are conditional Kantians, or q-Kantians, it is possible for a strike to unravel if even a small number of Nash players are not deterred from crossing the picket line1. I have thus far only discussed symmetric games – true solidaristic situations, .where all payoff functions are the same, up to a permutation of the strategies. I will now formalize what I have proposed, before going on to the more complicated problem of games that are not symmetric, where payoff functions are heterogeneous. 12. Simple Kantian equilibrium Consider a game where all players choose strategies from an interval I of real numbers, and the payoff function of player i is V i (E i , E −i ) (2.1) 1 Unravelling will not occur at the q * equilibrium in Figure 1, which is a stable equilibrium. But it will occur if the equilibrium is at q = 1 .
8 where the vector of strategies is denoted E = (E 1 ,..., E n ) and E−i is the vector E without its ith component. Definition 2.1 A simple Kantian equilibrium is a vector E* = (E * , E * ,..., E * ) such that: E * = arg maxV i (E,E,...,E) . (2.2) E That is, among all vectors where everyone plays the same strategy2, the strategy that everyone would choose is E * . This is the formalization of the statement that each plays the strategy he’d like everyone to play. Definition 2.2 A game is strictly monotone increasing if each player’s payoff is strictly monotone increasing in the strategies of the other players. It is strictly monotone decreasing if it is strictly monotone decreasing in the strategies of the other players. The standard example of a strictly monotone increasing game is when a person’s E is her contribution to a public good. The more others contribute, the higher my welfare. The standard example of monotone decreasing game is the common-pool resource problem. We all fish on a common lake, and the more others fish, the less productive is the lake for me. A symmetric game is one where all agents have the same payoff function, subject to a permutation of the strategy profile. For my purposes, we may consider symmetric games where each player’s payoff is a function of her strategy and the sum of all strategies, that is: for all i, V i (E i , E −i ) = V *(E i ,E S ) , some V * , (2.3) where E S ≡ ∑ E i . It is immediate to observe that if a game is symmetric, in the sense i of satisfying (2.3), then a simple Kantian equiliabrium exists3. 2 The set of strategy profiles where all players play the same strategy is called an isopraxis, by J. Silvestre, in his contribution to this issue. 3 Simple Kantian equilibria exist for a broader class of games than symmetric ones (see Roemer(in press, chapter 2).
9 The Nash equilibria of strictly monotone games are Pareto inefficient. The failure of efficiency of Nash equilibrium in monotone decreasing games is called the tragedy of the commons, while the failure in monotone increasing games is called the free rider problem. In the case of monotone increasing games, in Nash equilibrium, people contribute too little; in the case of monotone decreasing games, they fish too much. But we have: Proposition 2.1 The simple Kantian equilibrium of a strictly monotone game (symmetric or not) is Pareto efficient. This result is what I referred to earlier when I said that in symmetric game, if everyone plays the strategy he’d like everyone to play, the result is ‘good.’ Because this result is so central to the idea of Kantian optimization, I will prove it here. Proof of Proposition 2.1: Let the game V = (V 1,...,V n ) be strictly monotone decreasing. Let (E * ,..., E * ) be a simple Kantian equilibrium. If it is not Pareto efficient, then there is a vector E = (E 1 ,..., E n ) such that: (∀i)(V i (E) ≥V i (E *,E *,....,E * )) , (2.4) where the inequality is strict for at least one index i. Let j be an index such that E j = min E i . ThenV j (E j ,E j ,...,E j ) >V j (E) . This follows because we have reduced i the efforts (E) of some players other than j and increased the efforts of no players, because E j is minimal among the {E i } . So the strict inequality just stated follows from the fact that the game is strictly monotone decreasing. But this last inequality implies that: V j (E j ,E j ,...,E j ) >V j (E *,E *,...,E * ) , (2.5) by the application of (2.4). This contradicts the assumption that E* is a simple Kantian equilibrium, for agent j would prefer that everyone play E j to E * , which proves the proposition.
10 An analogous proof establishes the claim for monotone increasing games. ■ In this sense, simple Kantian equilibrium resolves the inefficiencies due to both negative and positive externalities that are characteristic of Nash equilibrium4. The general version of a 2 × 2 symmetric prisoners’ dilemma is given by the payoff matrix in table 1: C D C (0,0) (-c,1) D (1,-c) (-b,-b) Table 1. The payoffs are (row player, column player). where 0
11 upon the values of b and c. The Nash equilibrium of the game is always (0,0): both players defect for sure, and the outcome is inefficient. Let me now make precise one of my criticisms of the behavioral economics. One can compute that if c < 1 , then the simple Kantian equilibrium of the PD game is that both players cooperate with probability: 2b + 1− c p* = , (2.10) 2(1+ b − c) a probability strictly between zero and one. In other words, full cooperation ( p = 1 ) is not the simple Kantian equilibrium! Of course, it remains true that ( p*, p*) is Pareto efficient: in particular, it is better for both players (in ex ante utility) than the strategy profile (1,1). Now suppose you are a behavioral economist, and you want to insert an exotic argument into the preferences of the agents so that the Nash equilibrium of the game will be ( p*, p*) ? How would you do it? Recall that the preferences you create must not work just for this PD game but for all PD games. There turns out to be a way, and I believe only one sensible way, of doing this. Assign each player a new payoff function, which is the sum of the payoff functions of the two players in the original PD. That is, define: Q( p,q) = V row ( p,q) + V col ( p,q) . (2.11) Now consider the game where both players have the payoff function Q – of course, the row player continues to play p and the column player q. It is not hard to check that the Nash equilibrium of this game is indeed: 2b + 1− c p̂ = q̂ = p* = . (2.12) 2(1+ b − c) So we can rationalize the simple Kantian equilibrium of the PD game as the Nash equilibrium of a game where each player is maximizing an ‘exotic’ preference order, the total payoff of the original game. This might appear to support the behavioral economist’s strategy. Here indeed – and this can be checked – the simple Kantian equilibrium of a symmetric game is always
12 a Nash equilibrium of an altered game where each player’s payoff function is the sum of all players’ payoff functions in the original game. There are, however, two problems with this move: first, is it credible to think that’s what players are doing when they play the cooperative strategy in such a game – that they are attempting to maximize the total payoff? This is something that can be studied experimentally, and I conjecture it will not be borne out. But secondly, this trick (of transforming a Kantian equilibrium into a Nash equilibrium of a game with altered preferences) only works when the game is symmetric. A bit more on this later. 3. Simple production economies We now consider a class of simple production economies in which we can study Kantian optimization in environments with negative and positive externalities. Suppose there is a production function that produces a desirable consumption good from the efforts of individuals, according to the production function G(E S ) , where G is strictly concave, increasing and differentiable, E i is the labor expended by person i, measured in efficiency units, and E S = ∑ E i . Player i has a utility function u i (x, E) where x is the consumption good produced. As usual u is concave, increasing in x , decreasing in E, and differentiable. For the moment, we allow the preferences of individuals to differ. A. The fishing economy In the fishing economy, we think of G as production of fish from a lake, which suffers from congestion externalities, the more labor is expended in fishing: hence, the strict concavity of G. Recall that an interior allocation is Pareto efficient exactly when : u2i (x i , E i ) for all i, − i i i = G ′(E S ) , (3.1) u1 (x , E ) for this is the statement that the marginal rate of substitution between labor and fish for each fisher (MRS i ) equals the marginal rate of transformation of labor into fish (MRT). The allocation rule in this economy is given by:
13 Ei x = S G(E S ) ; i (3.2) E that is, except for random noise, each fisher receives fish in proportion to the efficiency units of labor he expends. Another way of putting this is that ‘each fisher keeps her catch.’ We can define a game: the payoff to fisher i, is given by the function: Ei V i (E 1 ,..., E n ) = u i ( S G(E S ), E i ) . (3.3) E It is well-known, that due to the strict concavity of G, the Nash equilibrium of this game is Pareto inefficient. This is the classical example of the tragedy of the commons. In Nash optimization, players do not take into account the negative externality they impose on other fishers by their own fishing. For each additional hour I fish, I lower the marginal productivity of everyone’s labor on the lake. Indeed, the Nash equilibrium is the solution of these equations: u2i E i E i G(E S ) for all i, − = G ′ (E S ) + (1− ) . (3.4) u1i E S ES ES In words, the marginal rate of substitution of a fisher is equal to a convex combination of the marginal rate of transformation and the average product. Only in the case of one fisher is this allocation Pareto efficient – as long as G is not linear. To apply the concept of simple Kantian equilibrium, we will assume for the moment that u i = u for all i. What is the simple Kantian equilibrium of the game? It is given by solving: d 1 u( G(nE), E) = 0 , (3.5) dE n for the solution of (3.5) is the amount of fishing time that each player would like all to expend. Taking the derivative, we have: d 1 1 u( G(nE), E) = u1 G ′(nE)n + u2 = 0 dE n n (3.6) u or G ′(E S ) = − 2 . u1 But this is the condition for Pareto efficiency! Hence the simple Kantian equilibrium is Pareto efficient.
14 Now, a caveat. You might have observed that the game defined in (3.3) is a monotone decreasing game, and hence concluded from Prop. 2.1 that the simple Kantian equilibrium (SKE) is Pareto efficient, and so the derivation (3.6) is redundant. But that inference is false. What Proposition 2.1 shows is that the SKE is Pareto efficient among all allocations that can be achieved in the game, so defined : that means among all allocations in which consumption of fish is proportional to labor expended. But (3.6) is a much stronger statement: it says that the SKE is Pareto efficient in the set of all feasible allocations for this economy. There is no way of allocating the total fish caught to the fishers, through any intricate system of redistribution, that can Pareto dominate the SKE of the game that models the fishing economy. In other words, we achieve full efficiency even though we restrict ourselves to allocations where each fisher keeps her catch. The demonstration in (3.6) is stronger than Proposition 2.1. Again, I must make the comparison with the behavioral-economics approach. Because this is a symmetric game (when all utility functions are the same), it is indeed the case that the Nash equilibrium of the game where each player maximizes the sum of utilities of all players is the simple Kantian equilibrium given by (3.6). So we have, at this point, two explanations if a fishing community achieves the Pareto efficient allocation in which each keeps his catch: either each is fishing the amount of time he would all everyone to fish, or each is a complete altruist, desiring to maximize total utility, but optimizing in the manner of Nash. B. Heterogeneous preferences We now relax the assumption that all utility functions are the same, and assume the profile of utility functions is u = (u1,...,u n ) . One simple way to generate heterogeneous preferences is to say that everyone has the same preferences over fish and labor time, but since fishers have different skill levels, this induces heterogeneous preferences over fish and efficiency units of labor. Recall that the relevant labor in our models is the latter. It’s now the case that simple Kantian equilibria will generally not exist: the labor that I would most like everyone to expend is the different from the labor you would most
15 like everyone to expend. There is, however, a generalization of Kantian optimization that we can use with heterogeneous preferences. Suppose at an allocation E = (E 1 ,..., E n ) I am contemplating increasing my fishing time by 5%. I ask myself: How would I like it if everyone increased her fishing time by 5%? The implicit moral commandment here is that I should only increase my fishing time by 5% if I’d be happy were everyone to do the same. It’s a way of making me take into account the negative externality created by my contemplated action. But I don’t ask myself how would my increased fishing would affect others, but rather how, if they emulated my action, their increased fishing times would affect me. Don’t worry too much at this point about the psychological realism of this question. Instead, let’s study the properties of an equilibrium when everyone thinks in this way. Definition 3.1 An allocation of efforts E = (E 1 ,..., E n ) is a multiplicative Kantian equilibrium (a K × equilibrium) if nobody would like to rescale everybody’s fishing time by any non-negative scale factor. That is: ⎛ rE i ⎞ (∀i) ⎜ arg max u i ( S G(rE S ),rE i ) = 1⎟ (3.7) ⎝ r≥0 rE ⎠ I have stated the definition for the fishing economy, but in the attached footnote, I state it for a general game in normal form.5 We have the general result, using the definition in the footnote: Proposition 3.1 If E = (E 1 ,..., E n ) is a positive K × equilibrium of a strictly monotone game {V i } , then it is Pareto efficient in the game. The proof of this proposition is very similar to the proof of proposition 2.1. In particular, the fishing game of (3.7) is a strictly monotone decreasing game. So Proposition 3.1 implies that the multiplicative Kantian equilibrium, if it exists, is 5 Let the payoff functions of the game be {V i } where the strategy space for each player is an interval of real numbers. Then (E 1 ,..., E n ) is a K × equilibrium of the game when (∀i)(arg maxV i (rE) = 1) . r ≥0
16 Pareto efficient in the game. As before, we must recall that being efficient ‘in the game’ means in the class of allocations where each keeps his catch. But we could ask for a stronger result: is the K × equilibrium efficient in the economy? We have: Proposition 3.2 Any strictly positive K × equilibrium of the fishing game is Pareto efficient in the economy. Again, because this is a key result, let’s prove it. Proof: 1. By concavity of the utility functions and G, it is only necessary to show that : ⎛ d Ei ⎞ (∀i) ⎜ |r=1 u i ( S G(rE S ),rE i = 0 ⎟ ⇒ the allocation is Pareto efficient. ⎝ dr E ⎠ This suffices, because the antecedent to the implication sign is the first-order characterization of K × equilibrium. 2. Compute that: d Ei i E i ui ( S G(rE S ),rE i ) = u1 ⋅ S G ′(E S )E S + u2i E i = 0 . (3.8) dr r=1 E E Using the assumption that E i > 0 , this equation reduces to: ⎛ u2i ⎞ (∀i) ⎜ − i = G ′(E S )⎟ , (3.9) ⎝ u 1 ⎠ which is exactly the condition for Pareto efficiency at an interior solution. ■ As with the case of homogeneous preferences, we can therefore assert a stronger statement than Proposition 3.1: in the fishing economy, multiplicative Kantian optimization resolves the tragedy of the commons that afflicts Nash equilibrium. (Recall the Nash equilibrium of the fishing game is given by (3.4).) Do such equilibria exist? These are allocations in which fish consumed is proportional to labor expended and the allocation is Pareto efficient. The idea of looking for such allocations is due to Joaquim Silvestre. In Roemer and Silvestre (1993), we
17 proved that in economies much more general than the simple production economies studied here, such allocations always exist. Silvestre’s question was asked in the context of thinking about the socialist ideal: an allocation in which the total product is distributed in proportion to labor expended, and is Pareto efficient. Remarkably, perhaps, this question had not been raised earlier by mathematical socialist economists like Oscar Lange and Michio Morishima. It was not, however, until several years later that I observed that these allocations, which Silvestre and I called proportional solutions, had the property of being stable with respect to the kind of optimization that I now call Kantian (see Roemer [1996, Theorem 6.6]). Also, as an illustration of ‘thinking slow,’ the much simpler idea of simple Kantian equilibrium in symmetric games did not occur to me for another twenty years. We can now repeat our earlier question: Is there a way of altering preferences in the fishing game so that the Nash equilibrium of the altered game is the Pareto efficient allocation in which each keeps his catch (i.e., the multiplicative Kantian equilibrium)? (There is often a unique such allocation; in any case, there is a finite number of such allocations.) The answer is there is no simple way of doing this: the idea of giving all players the desire to maximize total utility no longer works. For further discussion of the representation of Kantian equilibria as Nash equilibria of games with exotic preferencers, I refer the reader to Roemer (in press, chapter 6). In other words, in games that are fairly complicated, the behavioral economist’s strategy of altering preferences in order to achieve the good (cooperative) solution as the Nash equilibrium of a game does not work. Essentially, one has to know what the good solution is a priori and then one can jimmy preferences to give the right answer under Nash optimization. But this procedure cannot be regarded as decentralizing cooperation. In contrast, multiplicative Kantian optimization decentralizes cooperation, in the exact sense that Nash optimization decentralizes competition. As with Nash, there is no obvious solution to the dynamic problem of how one converges to a Nash (or Kantian) equilibrium. But, as with Nash, both kinds of equilibria are stable given the kind of optimization that players are using, once equilibrium is achieved.
18 I will have more to say about the realism of proposing that players in a game might optimize in the multiplicative Kantian fashion – but later. At this point, however, I still want to explicate the properties of this kind of thinking. C. The hunting economy Consider the game that according to anthropologists characterized early hunting societies. Unlike fishers, hunters divided the catch equally (more or less). A group of hunters goes out into the bush for a few days. They return with their catch, and divide it equally among the group. Here the allocation rule is: G(E S ) x = i , (3.10) n which is the equal-division rule. The game defined by the equal-division rule is given by: G(E S ) i V ED,i (E 1 ,..., E n ) = u i ( ,E ) . (3.11) n This is a game with positive externalities: the total catch is a public good. The game is strictly monotone increasing. Again, the Nash equilibrium, which is given by the next set of equations, is Pareto inefficient as long as there is more than one hunter: u2i G ′(E S ) − = . (3.12) u1i n Why is the Nash equilibrium inefficient? Because a hunter might like to take a nap for several hours under a bush, given what others are doing. He contributes less to the public good than efficiency requires. There is a free rider problem. It turns out that multiplicative Kantian optimization does not resolve this inefficiency. But there is a kind of Kantian optimization that does. Suppose the hunter asks himself, “I’d like to take a two hour nap. But how would I feel if everyone took at two hour nap?” If the moral commandment is to take the nap only if the answer to this question is affirmative, then an equilibrium is defined as follows:
19 Definition 3.2 An allocation E = (E 1 ,..., E n ) is an additive Kantian equilibrium (K + ) if and only if: ⎛ G(E S + nr) i ⎞ (∀i) ⎜ arg max u i ( , E + r) = 0 ⎟ . (3.13) ⎝ r n ⎠ In other words, nobody would like to translate the effort vector by any number (positive or negative)6. I will now leave it to the reader to verify: Proposition 3.3 Any additive Kantian equilibrium of the hunting game is Pareto efficient in the economy. Thus, additive Kantian optimization resolves the under-provision of the public good in the hunting economy. Kantian optimization always takes the form of each asking: “If we all take a similar symmetric action, what would I like that action to be?” In the case when the game is symmetric, the action is ‘making the same contribution.’ In the fishing game, the action is ‘rescaling the current allocation by a common factor;’ in the hunting game, it is ‘translating the current allocation by a common factor.’ D. More general allocation rules in simple production economies Let’s define an allocation rule for an economic environment specified by the data (u1 ,...,u n ,G) as the share of output θi each individual receives as a function of the vector of effort contributions. We have studied two rules, the proportional and equal- division rules, whose share rules are: Ei 1 θ Pr,i (E 1 ,..., E n ) = S , θ ED,i (E 1 ,..., E n ) = for all i . (3.14) E n 6 For general games, (E 1 ,..., E n ) is an additive Kantian equilibrium if: (∀i) ⎛ 0 = arg max V i (E 1 + r,..., E n + r)⎞ . ⎝ r ⎠
20 Indeed, these are surely the two classical notions of fair division of a jointly produced output. We have shown that each of these rules can be efficiently implemented -- more strongly, efficiently decentralized—by a specific kind of Kantian optimization. We can also think more generally about kinds of Kantian symmetrical treatment. Define a Kantian variation as a function ϕ(E,r) where E is a contribution and r is a number where the following holds: ϕ(E,1) ≡ 1, ϕ(E,r) is increasing in r . (3.15) The multiplicative Kantian variation is given by: ϕ × (E,r) = rE (3.16) and the additive Kantian variation is given by: ϕ + (E,r) = E + r − 1 . (3.17) Now we say that the allocation rule θ is efficiently implemented by the Kantian variation ϕ on the set of economies {(u1 ,...,u n ,G)} if for all economies: (∀i) ⎛ 1 = arg max u i (θi (ϕ(E,r)G(∑ ϕ(E i ,r)),ϕ(E i ,r))⎞ , (3.18) ⎝ r ⎠ where ϕ(E,r) ≡ (ϕ(E 1 ,r),...,ϕ(E n ,r)) . Equations (3.18) simply state the generalization of multiplicative and additive Kantian equilibrium to other allocation rules, and other types of Kantian variation. They say that an allocation has the property that, for the given allocation rule θ , nobody would like to vary the entire effort vector according to any transformation permitted by the variation defined by ϕ . Definition 3.2 The pair (θ,ϕ) is an efficient Kantian pair if the allocation rule θ is efficiently implemented as a K ϕ equilibrium on all economies of the form (u1 ,...,u n ,G) . What we have thus far shown is that (θPr ,ϕ × ) and (θ ED ,ϕ + ) are efficient Kantian pairs. The question is: Are there any others?
21 The answer is that there is a unidimensional continuum of such pairs, of which the two we have studied are the endpoints. Consider allocation rule of the form: Ei + β θβ,i (E 1 ,..., E n ) = (3.19) E S + nβ where 0 ≤ β < ∞ . Notice that θ0 is the proportional rule, and that as β approaches infinity, θβ approaches the equal-division rule. Because of this, let’s define 1 θ∞ = θ ED = . We have: n Proposition 3.4 For every rule θβ , there is a Kantian variation that implements it efficiently on the domain of production economies we are considering. Furthermore, there are no other allocation rules that can be efficiently implemented on this domain with respect to any Kantian variation7. (For proof, see Roemer (in press, Corollary 4.4).) What do the rules θβ look like? It is easy to show that they are ‘convex combinations’ of the proportional rule and equal division rule. Let’s solve the following equation for λ : Ei + β Ei 1 = λ + (1− λ) . (3.20) E + nβ S E S n ES The solution is λ = S . The important fact is that the value of λ is independent E + nβ of i. This means that the rule θβ is simply this: it takes a share λ of the output G(E S ) and distributes it to the participants in proportion to the efficiency units of labor expended, and it distributes the rest of the output equally to all. The share λ , however, 7 There are two caveats. If β < 0 , the allocation rules can also be efficiently implemented; however, Kantian allocations may not exist. And for β = 0 we must insist that the allocation be strictly positive. (The zero vector is a multiplicative Kantian equilibrium but it is not Pareto efficient.)
22 depends upon the equilibrium. We know that as β travels from zero to infinity, the share λ travels from one to zero: but that is all that we can say. It’s for this reason that I put ‘convex combination’ in quotations marks earlier. We cannot specify the share λ to be – say – one-half, and then quickly choose the right allocation rule to implement that share. To say this mathematically, the mapping from λ to β is complicated, as to know it we have to compute the equilibrium to know E S . Only after knowing the equilibrium for each β can we find the one that implements a particular combination of proportional and equal division. The upshot of this discussion is that the class of allocation rules that can be efficiently implemented by any kind of Kantian thinking is precisely the class of rules generated by the two classical egalitarian methods of distribution: in proportion to effort and equally. As these rules have a venerable history as rules of fair allocation, Proposition 3.4 re-enforces the view that Kantian optimization is the right way of thinking about morality and, may we say, cooperation. I conclude this section with a remark about the behavioral feasibility of Kantian optimization. I think simple Kantian optimization is natural – there are many symmetric games that describe our social interactions, and in those games, I think many people ask the Kantian question: what’s the action I’d like everyone to take? Multiplicative and additive Kantian optimization are, however, not natural. I think symmetry plays a large role in our conceptions of fairness, and the symmetrical treatment of all characteristic of Kantian optimization recommends it as a way of implementing fairness. But I do not claim societies have discovered these complex ways of optimizing. Rather, I see the approach as prescriptive. If the fairness involved in these kinds of Kantian optimization appeals to people, we may recommend –- to a fishing community, for example – the multiplicative Kantian equilibrium as a solution to their problem. Doing so, of course, would require the planner to know the preferences of the fishers, unless some process I do not yet understand could lead dynamically to the Kantian equilibrium of the game. I have given examples where Kantian optimization resolves a tragedy of the commons, and a free rider problem. In fact, we have two general results: first, ‘any’ kind of Kantian optimization results in Pareto efficient equilibria in all strictly monotone games, and second, generically, the Nash equilibria in strictly monotone games are Pareto
23 inefficient. (See Roemer (in press, chapter 2.) Of course, the value of these statements depends upon the existence of the equilibria in question. Thus, cooperation in the sense of Kantian reasoning resolves, generally, the two major failures of Nash optimization. 4. Market socialism Thus far, I have described economies that do not trade on markets. Indeed, there is nothing that can be thought of as comprising trade in the fishing and hunting economies. We now ask what role Kantian optimization can play in market economies. Indeed, I will propose that Kantian optimization can play an important role in a design for market socialism. The ‘design problem’ for socialism is stated by the philosopher G.A. Cohen as follows: In my view, the principal problem that faces the socialist ideal is that we do not know how to design the machinery that would make it run. Our problem is not, primarily, human selfishness, but our lack of a suitable organizational technology: our problem is a problem of design. It may be an insoluble design problem, and it is a design problem that is undoubtedly exacerbated by our selfish propensities, but a design problem, so I think, is what we’ve got. (Cohen, 2009) What Cohen means is this. Capitalism has a design consisting of private property rights in labor and productive assets, and free trade, mediated by prices that equilibrate supply and demand. The ethos that makes capitalism work is the maximization of self-regarding preferences in an autarchic manner: the individualist ethos is captured not only in the nature of preferences, but in the manner in which people optimize ( à la Nash). Cohen also views the motivation for economic activity under capitalism as being ‘greed and fear,’ a point with which I do not completely agree. Socialism, however, is supposed to be an economic system characterized by cooperation. The natural question becomes, how can one design an economic system based on cooperation to deliver good results? The first theorem of welfare economics for capitalist economies is the main formalized example of capitalism’s good result. Can
24 we design a mechanism, that given a socialist ethos, would deliver good results? A good result for socialism should demand a higher standard than for capitalism: we desire to have not only efficiency but also a substantial degree of income equality. Cohen, in the above quotation, says that it is not primarily (selfish) human nature that poses a problem for socialism, it is the lack of a solution to this design problem. Cohen, evidently, is optimistic about human nature – and there is indeed good reason to be so. Many people, in today’s capitalist societies, do not plan their lives to maximize their wealth, but to do work that is useful for society. I agree with Cohen that human nature is not the primary obstacle to socialism, but the lack of a design that can decentralize economic activity to achieve good results, given that a socialist ethos exists in the population. To state the problem slightly differently, recall the huge effect that Marx’s theory of historical materialism had on engendering an international socialist movement. Marx offered – if not a design in the sense here being discussed – a vision of the feasibility and indeed historical necessity of socialism. We need not here debate the validity of that vision: what’s salient is that, possessing this vision, millions of people organized to attempt to realize it. Now that vision has soured, due to the experiences of twentieth century socialism, constrained as they were by political authoritarianism and the fear of introducing markets. Having a design for how socialism could work, given a willing population, is of primary importance in rekindling the socialist vision. I am less suspicious of markets than Cohen was, and so I will propose how incorporating cooperative optimization into a market economy can produce eqiuilibria which are decentralized, efficient, and equitable. The model is considerably more general than the one I now exposit, for purposes of clarity. Assume there is one produced good, which is used both for investment and consumption. The good is produced from capital and labor, according to a production function G(K, L) , which is operated by a firm. The firm is owned by private citizens and the state. The share in the firm’s profits of private citizen i is θi , for i = 1,....,n, n and the state’s share is θ0 : so ∑θ i = 1 . Individuals, as well as owning shares of the i=0 firm, have endowments of efficiency units of labor in the amount ω i . Citizen i has a
25 preference order over consumption of the good and labor expended, denoted in efficiency units, represented by a utility function u i (x, E) . The state is endowed with an amount of capital K 0 -- this endowment was presumably produced in the previous period, not formalized in the model. Individuals own no capital, nor do they hold inventories of the consumption good. (The capital good and consumption good are, as I said, the same good, except for their vintage.) So far, I have described exactly the set-up of an Arrow-Debreu economy, except for the state’s partial ownership of the firm. There will be three prices in this economy, a price for output p, an interest rate for borrowing capital r, and a wage w per unit of efficiency labor. (Because the capital with which the state is endowed was produced in the past, its rental price will differ from the price of the good produced in the present period.) The firm behaves exactly as an Arrow-Debreu firm: it demands capital and labor and supplies the good in order to maximize profits. All incomes in the economy, except the state’s revenues, will be taxed at an exogenous rate t ∈[0,1] , and the revenues will returned to the citizenry as a demogrant: that is, divided equally among them. This is a flat, or affine, income tax. How does the state behave? It supplies capital to the firm to maximize its income, which it uses to purchase the good produced by firm, to be used for next period’s investment. In fact, the model is truncated: there is only one period, for purposes of simplicity. So the firm demands capital in the present period, which is uniquely supplied by the state, and supplies the state with the good produced at present, which the state purchases with its revenues (rents and capital income). How do consumer-workers behave? Given a worker’s labor supply E i to the firm, he uses his revenues to purchase the good for consumption. Workers’ revenues come from three sources: their after-tax wage and profit income, and the demogrant. The only substantial way in which the model differs from the standard Arrow- Debreu model, besides the state’s role, is in the determination of the labor supplies of workers. The vector of labor supplies (E 1 ,..., E n ) must be an additive Kantian equilibrium of a game to be defined below.
26 Finally, a price vector ( p,w,r) comprises a Walras-Kant equilibrium at the tax rate t if, given the optimizing behaviors described, all markets clear: that is, the supply of the good by the firm equals the demand of consumers for the good plus the demand by the state for the good (investment), the supply of capital by the state equals the firm’s demand for capital, and the total efficiency units of labor supplied by workers equals the demand for labor by the firm. We state the definition formally. Definition 4.1 A Walras-Kant market-socialist equilibrium at tax rate t, consists of: i. a price vector (p,w,r) , ii. labor and capital demands by the firm of D and K , respectively, iii. labor supplies E i by all workers i = 1,...,n to the firm, iv. for all private agents i, commodity demands x i for the good, and a demand for the good by the state of x 0 , such that: v. at given prices, (K,D) maximizes profits of the firm; vi. the labor supply vector E = (E 1 ,..., E n ) constitutes an additive Kantian equilibrium at the given prices of the game V+ defined in equation (4.4) below; vii. x i maximizes the utility of agent i, given prices, her labor supply, and her income (that is, its purchase exhausts her budget); x 0 maximizes the state’s utility u subject to its budget constraint 0 viii. px 0 ≤ θ0Π + rK 0 , and ix. all markets clear; that is, D = E S , x S = G(K,D) , and K 0 = K . We must now be more precise in order to define the game of which the effort vector must be an additive Kantian equilibrium. First, define the income of the state, which will be: I 0 ( p,r,w, E S ) = θ0Π(K 0 , E S ) + rK 0 , (4.1) where the firm’s profits are:
27 Π(K 0 , E S ) = pG(K 0 , E S ) − wE S − rK 0 . (4.2) In words, (4.1) states that the state’s income consists of its share of firm profits plus the interest on its investment. The income of worker i is given by: t I i (E 1 ,..., E n ) = (1− t)wE i + (1− t)θi Π(K 0 , E S ) + ( pG(K 0 , E S ) − I 0 (K 0 , E S )) . (4.3) n The first term on the right-hand side of (4.3) is agent i’s after-tax wage income, the second term is her after-tax profit income, and the third term is the demogrant, which is the agent’s per capita share of tax revenues, where taxes are levied on all incomes except the state’s. The payoff function for worker i is given by : ⎛ I i (E 1 ,...,E n ) i ⎞ V (E ,E ,...,E ) = u ⎜ + i 1 2 n i ,E ⎟ . (4.4) ⎝ p ⎠ That is, the worker’s utility is generated by spending her entire income on the consumption good, and her labor. This completes the definition of equilibrium. If we assume that the depreciation rate of capital is zero, then the state’s capital, I 0 (K 0 , E S ) to be used in the ‘next period,’ will be K 0 + . p I emphasize that the only substantial ways in which this equilibrium differs from a private-ownership Arrow-Debreu equilibrium are that the state carries out all the investment, and the labor-supply decisions do not comprise a Nash equilibrium for workers, but an additive Kantian equilibrium. In determining their supplies of labor, workers do not ask whether supplying an extra day’s labor generates an after-tax wage that compensates for the extra disutility of labor, assuming all other workers’ supplies of labor remain fixed, but rather, whether the extra day’s income compensates for the extra day’s work, assuming all others expend an extra day’s labor as well, which would increase substantially the value of the demogrant. The consequence of this single change in optimizing behavior is the following:
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