2021 College of Creative Arts Toi Rauwhārangi - Toi - Massey ...
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2021 College of Creative Arts Toi Rauwhārangi Toi Creativity Mōhio Virtuosity Mātauranga Understanding Mana Autonomy Whanaungatanga Connectedness
How to build your creative arts degree Semester 1: 15 + 15 + 15 + 15 = 60 Semester 2: = 120 credits 15 + 15 + 15 + 15 = 60 One year total Three year degree: Creative Media Production, Commercial Music 120 year one + 120 + 120 = 360 year two year three credits Three years total Honours year: After completing your three year Creative Media Production, bachelor degree, you can choose to extend your studies further by 120 credits Commercial Music doing an honours year. One year total Four year degree: (Hons/non-Hons) 120 year one + 120 + 120 + 120 year four = 480 credits year two year three Design, Fine Arts, Māori Visual Arts Four years total Hours required: 60 credits 15 credit 15 credit 15 credit Approximate hours Full-time per Standard Six week Double Semester of work recommended semester course block course course per credits, including 40 hours 10 hours per 20 hours 5 hours per class time and per week week for one per week for week for two independent work semester six weeks semesters (eg first year core studio blocks in art and design)
Contents Bachelor of Design with Honours.......................................03 Bachelor of Fine Arts with Honours...................................15 Bachelor of Creative Media Production............................23 Bachelor of Creative Media Production Honours............25 Bachelor of Commercial Music............................................33 Bachelor of Commercial Music Honours...........................35 Electives (Wellington)............................................................41 Foundation Certificate (Creative Pathway).......................62 - Bachelor of M aori Visual Arts..............................................65 01
Bachelor of Design with Honours Te Tohu Paetahi mō Te Hoahoa Explore design practice and its core concepts, methods and applications through hands-on projects. Work with techniques, skills and processes specific to your major. Mix, discuss and collaborate with other students across art and design. Tailor your expertise further through your elective choices. In first year, you learn design fundamentals across several disciplines, and you must include one required core studio course for your major. From second year on, you focus more on your major. Design core studio, first year: Concept Design Imagine Fashion Design Dress Industrial Design Object Photography Lens Spatial Design Space Textile Design Material Visual Communication Design Type or Screen Wellington Campus 03
BDes (Hons) / BDes First Year Second Year 1 Introduction 2 Development We welcome you to the College of Creative Arts. You become familiar with the protocols Explore. Find your feet. Choose your path. and processes of your particular major, in the broader context of design practice. Can’t decide? Watch our course trailer videos on the Massey YouTube channel. Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Studio I Studio I Studio I Studio I Design Studio IIA Design Studio IIB S1B1 S1B2 S2B1 S2B2 ––– .257 ––– .258 ––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8 Major Major Select one Select one Select one Select one Select one Selected in semester 1 Lens Lens Lens Lens Concept Design Art Place Imagine Art Place Imagine Fashion Design Space Art Lab Space Art Lab Industrial Design Dress Material Dress Material Integrated Design Screen Screen Object Screen Photography Object Type Type Type Spatial Design Textile Design Visual Communication Design 6 weeks 6 weeks 6 weeks 6 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits 30 credits 30 credits Communication Conversations in Creative Cultures Creative Cultures for Makers Creative Cultures & Contexts I & Contexts II 237.130 237.131 237.230 237.231 or Creative Collaboration 197.288 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits Elective Elective Elective Elective 100 level 100 level 100 or 200 level 100 or 200 level 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits Core major Shared core Elective Please note rules may apply if you have completed College courses courses courses of Creative Arts courses in the past. Please discuss these with an Academic Advisor before you enrol. 04
BDes (Hons) only BDes only Third Year Fourth Year (Hons) Fourth Year 3 Expansion 4 Innovation Innovation You extend your skills, connect and collaborate You push the boundaries of design with a You push the boundaries of design with an with other students, both within your major and research-led body of work, and we celebrate advanced project, and we celebrate your growth across other design areas. your growth into a fully-fledged Massey design into a fully-fledged Massey design graduate. honours graduate. Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Design Studio IIIA Design Studio IIIB Research & Research Project Elective Studio Project ––– .357 ––– .358 Development ––– .454 100, 200, 300 ––– .455 ––– .453 or 400 level Major Major Major Major Selected at 200 level Selected at 200 level Major Selected at 200 level Selected at 200 level Selected at 200 level 12 weeks 15 credits Elective 100, 200, 300 or 400 level 12 weeks 12 weeks 12 weeks 12 weeks 30 credits 30 credits 30 credits 15 credits Creative Cultures Creative Cultures Elective Elective & Ideas & Display 400 level 100, 200, 300 237.330 237.331 or or 400 level Creative Communities 197.388 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 45 credits 15 credits 45 credits Elective Elective Elective Creative Leadership Elective Creative Leadership 100, 200 or 300 level 100, 200 or 300 level 400 level 197.465 or 100, 200, 300 197.465 or Exhibition or 400 level Exhibition 213.465 or 213.465 or Creative Exposition Creative Exposition 237.465 237.465 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits 15 credits 15 credits 05
Core Studio Courses BDes (Hons) / BDes First Year Second Year Third Year 1 15 credits each 2 30 credits each 3 30 credits each Studio I To get into 2nd year design studio, you must pass: Semester 1 Learn fundamentals of creative thinking and making: how • the Studio 1 course for your major (see below), plus Design Studio IIIA (___.357) to come up with ideas, communicate visually, and critically • two other Studio 1 courses, plus Work individually or collaboratively on projects, while discuss creative work. • at least one makers in context course in 1st year. establishing your own unique creative voice and critical Studio I prerequisite for each major: approach to practice. Consolidate and expand major- You must do four courses from the list below, including Concept Imagine 296.157 specific concepts, techniques, skills and processes in one for your major. Courses run in six week blocks. Not all Fashion Dress 212.157 the production of creative work, with opportunities for courses run every time, so check the diagram on page 4. Industrial Object 198.157 varied contextual applications. Photography Lens 221.157 Prerequisite: for each major, you must pass the previous Art Lab 213.157 S1B2, S2B2 Spatial Space 224.157 semester’s core studio course in order to advance to the Art-making across different media, exploring selected Textiles Material 223.157 next one processes used by contemporary artists to generate work. VCD Screen or 222.157 (Fine Arts) Concept 296.357 Type 222.158 Fashion 212.357 Art Place 213.158 S1B1, S2B1 Industrial 198.357 Producing art works in relation to site and context. (Fine Arts) Semester 1 Photography 221.357 Dress 212.157 S1B1, S2B1 Spatial 224.357 Design Studio IIA (___.257) Designing and making garments, with a focus on exploring Textiles 223.357 Explore key issues for creative practice through your the relationship between body and ‘dress’. (Fashion) VCD 222.357 studio work, including the source and acknowledgement Imagine 296.157 S1B2, S2B2 of ideas, client relationships, design responsibility, sustainability and ethical considerations. Designing for imagined conceptual worlds through iterative Semester 2 drawing, modelling and prototyping. (Concept Design) Course code for your major: Design Studio IIIB (___.358) Concept 296.257 Lens 221.157 S1B1, S1B2, S2B1, S2B2 Work individually or collaboratively on projects, with Fashion 212.257 Photographic image-making, using digital photographic opportunities to apply your specialist skills to a range of Industrial 198.257 capture, editing and basic processing methods. contexts. In addition, develop and apply transferable skills Photography 221.257 (Photography) relevant to professional environments. Advance major- Spatial 224.257 specific concepts, techniques, skills and processes in the Material 223.157 S1B2, S2B2 Textiles 223.257 production of creative work. Designing and making textiles through the investigation of VCD 222.257 Prerequisite: for each major, you must pass the previous surface, form, textures, colour and line for materials. (Textiles) semester’s core studio course in order to advance to the next one Object 198.157 S1B1, S2B1 Semester 2 Designing and making objects for human use and Design Studio IIB (___.258) Concept 296.358 experience. (Industrial) Continue to explore issues relevant to creative practice, such Fashion 212.358 Screen 222.157 S1B1, S1B2, S2B2 as tangible and intangible qualities, emotion and affect, value, Industrial 198.358 Designing for screen media, with a focus on both static exchange and what it takes to make innovative contributions Photography 221.358 and sequential imagery. (Visual Communication) to the wider community. Spatial 224.358 Prerequisite: for each major, you must pass the previous Textiles 223.358 Space 224.157 S1B1, S2B1 semester’s core studio course in order to advance to the VCD 222.358 Understanding, representing and creating 3D space through next one a range of drawing and mapping processes. (Spatial) Concept 296.258 Type 222.158 S1B2, S2B1, S2B2 Fashion 212.258 Designing using type, with a focus on composition Industrial 198.258 and form. (Visual Communication) Photography 221.258 Spatial 224.258 Textiles 223.258 VCD 222.258 06
Fourth Year (Hons) 4 Mixed credits Semester 1 / Honours only Semester 1 / BDes To get into honours, you must have: Take four electives of your choice • a B-grade average for 3rd year Semester 2 core 15 credits each studio plus Creative Cultures and Ideas (237.330). Prerequisite: 300 level core studio for your major (___.358) Research and Development (___.453) 30 credits Semester 2 / BDes Explore and apply research methods, processes and practices through a creative research project in your Studio Project (___.455) chosen major. 45 credits Develop and realise an advanced project in your Fashion 212.453 chosen major. Industrial 198.453 Prerequisite: 300 level core studio for your major (___.358) Photography 221.453 Spatial 224.453 Fashion 212.455 Textiles 223.453 Industrial 198.455 VCD 222.453 Photography 221.455 Concept 296.453 (available from 2022) Spatial 224.455 Textiles 223.455 VCD 222.455 Semester 2 / Honours Concept 296.455 (available from 2022) Research Project (___.454) 45 credits Develop and realise a research-led independent project in Interested in more of your chosen major. Prerequisite: for each major, you must pass the Research an Integrated approach? and Development course (___.453) in order to advance to Integrated Design is a new major that gives you a the Research Project multi-disciplinary approach to combine and explore Fashion 212.454 various subject areas across a selection of design Industrial 198.454 programmes, including visual communication design, fashion, textiles, photography, concept, spatial Photography 221.454 and industrial design. Integrated design allows you Spatial 224.454 to carve your own creative path and learn to solve Textiles 223.454 all kinds of design problems. Become a highly VCD 222.454 sought-after designer with a unique approach and Concept 296.454 (available from 2022) the ability to work across many design disciplines. For more information on Integrated Design please contact student central or see online at: www. creative.massey.ac.nz/study/design/#integrated 07
Shared Core Courses Design and fine arts First Year Second Year 1 15 credits each 2 15 credits each Makers in Context Makers in Context Communication for Makers You must pass one of these to remain 237.130 Semester 1 eligible for honours Gain practical experience and knowledge in undertaking Creative Cultures and Contexts I creative investigations. From our engagement with 237.230 Semester 1 the world around us to the sensory experience of the made environment, you will gain skills to begin deeper Gain insights into histories of design and art to develop a investigations of your own creative work. critical appreciation of change and the context of creative work. Choose from a variety of theme-based studios where you will investigate creative practices over time. Conversations in Creative Cultures Prerequisite: 75 credits at 100 level 237.131 Semester 2 Learn key concepts about world views and how Creative Cultures and Contexts II creative works relate to cultural identities in Aotearoa 237.231 Semester 2 New Zealand. Explore creative histories in depth. Select from a range of studios to fit your interests. Prerequisite: 75 credits at 100 level Creative Citizenship Creative Collaboration 197.288 Semester 2 Work in trans-disciplinary teams to develop, conceptualise and create products, services, events and artworks. This culminates in a student-led ‘living marketplace’ on campus. Prerequisite: 75 credits at 100 level Photo: Mark Tantrum 08
Third Year Fourth Year 3 15 credits each 4 15 credits each Makers in Context External Focus Creative Cultures and Ideas Creative Leadership This course is required for honours 197.465 Semester 2 237.330 Semester 1 Develop professional competencies central to Undertake a deep investigation to bring together entrepreneurial and industry environments and situate independent research, disciplinary practices and your your creative practice in a professional context. Construct own creative work. Choose from themed studios that an active strategy to promote yourself and your work each focus on a different method. persuasively to a defined target audience. Prerequisite: Creative Cultures and Contexts I (237.230) Prerequisite: Design or fine art core studio at 300 level or Creative Cultures and Contexts II (237.231) (198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358) Creative Cultures and Display 237.331 Semester 2 Exhibition 213.465 Semester 2 Step outside the white room. Critically engage with curatorial strategies for diverse sites of cultural display, Situate your creative practice through exhibition by including museums, galleries, film, billboards, online, generating a proposal and then developing an exhibition. the street, portable devices and structures. Investigate Discuss and critically reflect on diverse approaches modes of representation, collection, archiving, display to the exhibition of creative work and its relevance for and distribution. a range of professional and academic contexts. Prerequisite: 75 credits at 200 level Corequisite: Design or fine art core studio at 400 level ( .453 and .454, or .455, or 213.442) Creative Exposition Creative Citizenship 237.465 Semester 2 Creative Communities Explore writing as part of your future art/design practice. 197.388 Semester 2 Investigate diverse approaches to creative research Explore conceptual, strategic and professional dimensions exposition and its relevance for a range of contexts. Identify of creative enterprise. Through exposure to industry avenues to publish your art/design writing. There will be plenty exemplars learn, develop and apply techniques and of interaction with successful artists and designers who use approaches common to professional practice within writing, and people who write about art and design. creative industries. Prerequisite: Creative Cultures and Ideas (237.330), Prerequisite: 75 credits at 200 level plus design or fine art core studio at 300 level (198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358) Electives Pages 41–58 As a Design student, you can take electives from anywhere in the College of Creative Arts provided you have the prerequisites. To help you choose between all the different options, we have identified some sets of electives that fit together well. See VCD pathways on the next page or check out our full list of electives on page 41–58. Further details are at: massey.ac.nz/design-pathways 09
How to navigate your pathway Visual Communication Illustration Practice Design Majors Explore illustration as both art form, and as a medium for design communication. This entails developing Within the design degree you can combine a selection of industry-level illustration skills for print and online electives which will give you a range of specialised skills platforms including: text analysis, conceptual development, and in-depth knowledge. Below you can see a variety visual representation, visual style and rendering, and of options provided currently in the Bachelor of Design 3D modelling. (with Honours) and the Bachelor of Design. These pathways are sets of electives from Visual Communication Design that fit together well, sometimes in 1 First Year 2 Second Year combination with electives from other design disciplines Drawing the Body I Character Design including fine arts, creative media production, and even commercial music. Unless otherwise indicated, any design 213.155 222.232 student can take these pathways regardless of their major. Contemporary Drawing Story and Narration Plenty of other elective combinations work towards other 213.154 222.225 specialisations, such as a focus on sustainability within Visualisation for Media Drawing the Body II fashion, or a focus on design for stage and performance Production 213.255 in spatial. 289.102 Key Recommended Optional Course Course 3 Third Year 4 Fourth Year Sequential Art Illustration Studio 222.326 Practice Conceptual Design for 222.425 Imaginary Worlds Innovations in Illustration 222.333 222.496 Contemporary Wallcoverings 223.301 10
Typography Interaction Design The typographic pathway builds from fundamental Explore how humans interact with objects, spaces, and principles of letterforms, legibility and design of layouts technology. This pathway covers a wide range of media and to complex narratives. Typographic electives offered in situations including website and app interfaces, exhibitions each year aim to develop skills through interpreting simple and installations, and exciting emerging technologies like concepts to complex self-directed research projects virtual and augmented reality. with an advanced level of craft and conceptual thinking. 1 First Year 2 Second Year 1 First Year 2 Second Year Design Studio I: Type Typographic Systems Coding for Creative Web and Interactive 222.158 222.248 Practice Production 197.119 289.212 Letterpress 222.208 Intro to Web Development Design Studio IIA: VCD Design Studio IIA: VCD 289.101 222.257 222.257 Design Studio I: Screen 222.157 Intro to Programming for Interactive Projects 289.114 3 Third Year 4 Fourth Year 3 Third Year 4 Fourth Year Editorial Design Design Awards and Interaction Studio Experiential 222.347 Competitions 197.331 Information Design 197.434 222.408 Narrative Information (Module: International Design Studio IIIA: VCD Design 222.357 Contemporary Design Society of Typographic 222.348 (Module: Guide: Web Project D: Creative Works Designers) &/or Facilitate: Mobile for Festivals and Events Design Studio IIIA: VCD Spatial Type Application) 197.440 222.357 222.449 (Module: Inform: Print) Service and Experience Contemporary Letter Design Press 197.379 222.409 11
How to navigate your pathway Information Design Branding Learn how to transform complex data and information into Brand design provides students with a range of critical and impactful messages. In a world that is increasingly built practical skills for engaging with marketing, service and on information and facts, information design takes these experience design thinking. From designing logos to staging elements and makes them accessible and entertaining. transformational experiences, this pathway will equip you for You’ll become a storyteller of data, unlocking the skills to these exciting and growing areas of design practice. engage users and change minds. 1 First Year 2 Second Year 1 First Year 2 Second Year Visual Identity Systems Typographic Systems Visual Identity Systems Brand Communication 197.123 222.248 197.123 222.215 Design Studio I: Screen Design Studio IIB: VCD Design Studio I: Screen 222.157 222.258 222.157 Design Studio I: Type Design Studio I: Type 222.158 222.158 3 Third Year 4 Fourth Year 3 Third Year 4 Fourth Year Narrative Information Experiential Information Service and Experience Image and Identity Design Design Design 222.417 222.348 222.408 197.379 Design Studio IIIA: VCD Editorial Design 222.357 222.347 (Module: Guide: Web.) 12
Sarah Illingworth, Bachelor of Visual Communication Design (Hons), 2019
Fine Arts Studio
Bachelor of Fine Arts with Honours Te Tohu Paetahi mō Te Toi Ataata Explore art-making in an interdisciplinary studio environment and develop your own unique practice. Work in any media, supported by technical workshops. Mix, discuss and collaborate with other students. In the first year, you explore the fundamentals of a range of creative disciplines. You must include at least one fine arts core studio course. From second year, you spend at least half your time in a fine arts studio with other art students. Fine arts core studio, first year: Art Place Art Lab Wellington Campus 15
BFA (Hons) / BFA First Year Second Year 1 Introduction 2 Development We welcome you to the College of Creative Arts. You become familiar with the practices and Explore. Find your feet. Choose your path. processes of contemporary art production. Can’t decide? Watch our course trailer videos on the Massey YouTube channel. Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Studio I Studio I Studio I Studio I Art Studio IIA Art Studio IIB S1B1 S1B2 S2B1 S2B2 213.241 213.242 ––– .157/8 ––– .157/8 ––– .157/8 ––– .157/8 Select one Select one Select one Select one Lens Lens Lens Lens Art Place Imagine Art Place Imagine Space Art Lab Space Art Lab Dress Material Dress Material Screen Screen Object Screen Object Type Type Type 6 weeks 6 weeks 6 weeks 6 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits 30 credits 30 credits Communication Conversations in Creative Cultures & Creative Cultures for Makers Creative Cultures Contexts I & Contexts II 237.130 237.131 237.230 237.231 or Creative Collaboration 197.288 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits Elective Elective Elective Elective 100 level 100 level 100 or 200 level 100 or 200 level 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits Core major Shared core Elective Please note rules may apply if you have completed College courses courses courses of Creative Arts courses in the past. Please discuss these with an Academic Advisor before you enrol. 16
BFA (Hons) only BFA only Third Year Fourth Year (Hons) Fourth Year 3 Expansion 4 Innovation Innovation You extend your art practice and hone your You push the boundaries of your art practice You push the boundaries of your art practice critical skills further. with a research-led body of work, and we with an independent body of work, and we celebrate your growth into a fully-fledged celebrate your growth into a fully-fledged Massey fine arts honours graduate. Massey fine arts graduate. Semester 1 Semester 2 Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Art Studio IIIA Art Studio IIIB Art Studio IVA Art Studio IVB Art Studio IVA Art Studio IVB 213.341 213.342 Research 213.442 Practice 213.442 213.441 213.440 12 weeks 12 weeks 12 weeks 12 weeks 30 credits 30 credits 30 credits 30 credits Creative Cultures Creative Cultures Research Seminar Elective & Ideas & Display 213.463 100, 200, 300 237.330 237.331 or or 400 level Creative Communities 197.388 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 45 credits 15 credits 45 credits Elective Intro to Fine Art Res. Elective Creative Leadership Elective Creative Leadership 100, 200 or 300 level (compulsory for honours 400 level 197.465 or 100, 200, 300 197.465 or students) Exhibition or 400 level Exhibition 213.357 or 213.465 or 213.465 or Elective Creative Exposition Creative Exposition 100, 200 or 300 level 237.465 237.465 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits 15 credits 15 credits 17
Core Studio Courses BFA (Hons) / BFA First Year Second Year Third Year 1 15 credits each 2 30 credits each 3 30 credits each Studio I To get into fine arts 2nd year, you must pass either Semester 1 Art Lab (213.157) or Art Place (213.158). Learn fundamentals of creative thinking and making: how to come up with ideas, communicate visually, and critically All art studio classes (or 'tutorial groups') are vertically Art Studio IIIA discuss creative work. streamed, meaning year 2 students are taught alongside 213.341 30 credits year 3 and 4 students. You develop an Independent Project Outline that describes You must do four courses from the list below, including the intent, methods, background, and reference material one for your major. Courses run in six week blocks. Not all to which you respond in creating a body of work. A truly courses run every time, so check the diagram on page 4. Semester 1 independent project through which you begin to develop a practice or personal artistic voice. Art Lab 213.157, S1B2, S2B2 Art Studio IIA Prerequisite: you must pass the previous semester’s Art-making across different media, exploring selected 213.241 fine arts studio in order to advance to the next one. processes used by contemporary artists to generate work. You select two media areas from the following: Painting, (Fine Arts) Photography, Sculpture, or Time Based (i.e. audio, video, Art Place 213.158, S1B1, S2B1 performance) and create a body of work in response to Semester 2 Producing art works in relation to site and context. (Fine Arts) a broad theme or ‘provocation.’ Taught through lecturer contact and group critique with many guest speakers Art Studio IIIB Dress 212.157, S1B1, S2B1 (artists, curators, writers). 213.342 30 credits Designing and making garments, with a focus on exploring Prerequisite: Art Lab (213.157) or Art Place (213.158) Like last semester, you start by developing an the relationship between body and ‘dress’. (Fashion) Independent Project Outline that describes the intent, Imagine 296.157, S1B2, S2B2 methods, background, and reference material to which Designing for imagined conceptual worlds through iterative Semester 2 you respond in creating a body of work. This semester, drawing, modelling and prototyping. (Concept Design) however, you exhibit your developing work in on-campus Art Studio IIB group exhibitions. You form these groups by identifying Lens 221.157, S1B1, S1B2, S2B1, S2B2 213.242 shared themes, media, ways of working, or complementary Photographic image-making, using digital photographic You create a body of work in response to a broad theme art practices. capture, editing and basic processing methods. or ‘provocation’ in any media of your choosing. You can Prerequisite: you must pass the previous semester’s (Photography) access advanced media workshops across many areas. fine arts studio in order to advance to the next one Taught through lecturer contact and group critique with Material 223.157, S1B2, S2B2 many guest speakers (artists, curators, writers). Designing and making textiles through the investigation of surface, form, textures, colour and line for materials. (Textiles) Prerequisite: you must pass the previous semester’s Semester 2 / extra core course fine arts studio in order to advance to the next one Object 198.157, S1B1, S2B1 for Honours Designing and making objects for human use and Introduction to Fine Arts Research Methods experience. (Industrial) and Practices Screen 222.157, S1B1, S1B2, S2B2 213.357 15 credits Designing for screen media, with a focus on both static and An introduction to a range of methods and practices sequential imagery. (Visual Communication) for undertaking research in a fine art context. Prerequisite: Creative Cultures and Ideas (237.330) Space 224.157, S1B1, S2B1 Understanding, representing and creating 3D space through To get into honours, you must pass all your compulsory a range of drawing and mapping processes. (Spatial) 3rd year courses including the art studios, critical Type 222.158, S1B2, S2B1, S2B2 & contextual studies, and Introduction to Fine Arts Designing using type, with a focus on composition Research Methods & Practices. and form. (Visual Communication) 18
Fourth Year 4 Mixed credits Semester 1 / Honours Semester 1 / BFA Art Studio IVA Research Art Studio IVA Practice 213.441 30 credits 213.440 30 credits You work through an Independent Project Outline to advance You work through an Independent Project Outline to the exploration of content, context, methodology and the advance the exploration of content, context, methodology role of critical dialogue in the production of contemporary and the role of critical dialogue in the production of art. You develop a substantial, innovative research project contemporary art. You develop and present a substantial, that engages in critically reflexive practice and create an off- innovative and individual body of work. campus exhibition of your work. Prerequisite: Art Studio IV (213.342) Prerequisite: Art Studio IIIB (213.342) and Introduction to Fine Arts Research Methods & Practices (213.357) Corequisite: Research Seminar (213.463) Semester 2 / everyone Research Seminar Art Studio IVB 213.463 15 credits 213.442 45 credits You address the application, dissemination and discussion You further advance the exploration of content and of research practices in contemporary art. Emphasis will be context articulated in your Independent Project placed on selective investigation and presentation of critical Outline from Semester 1, and produce a substantial issues in the production of art and culture. and innovative body of contemporary art work. Prerequisite: Introduction to Fine Arts Research Methods Prerequisite: Art Studio IVA Practice (213.440) & Practices (213.357) or Art Studio IVA Research (213.441) Corequisite: Art Studio IVA Research (213.441) Sarah Murphy, Bachelor of Fine Arts (Hons) 19
Shared Core Courses Design and Fine arts First Year Second Year 1 15 credits each 2 15 credits each Makers in Context Makers in Context Communication for Makers You must pass one of these to remain 237.130 Semester 1 eligible for honours Gain practical experience and knowledge in undertaking Creative Cultures and Contexts I creative investigations. From our engagement with 237.230 Semester 1 the world around us to the sensory experience of the made environment, you will gain skills to begin deeper Gain insights into histories of design and art to develop a investigations of your own creative work. critical appreciation of change and the context of creative work. Choose from a variety of theme-based studios where you will investigate creative practices over time. Conversations in Creative Cultures Prerequisite: 75 credits at 100 level 237.131 Semester 2 Learn key concepts about world views and how Creative Cultures and Contexts II creative works relate to cultural identities in Aotearoa 237.231 Semester 2 New Zealand. Explore creative histories in depth. Select from a range of studios to fit your interests. Prerequisite: 75 credits at 100 level Creative Citizenship Creative Collaboration 197.288 Semester 2 Work in trans-disciplinary teams to develop, conceptualise and create products, services, events, artworks etc. This culminates in a student-led ‘living marketplace’ on campus. Prerequisite: 75 credits at 100 level Georgia Millward, Bachelor of Design (Hons), Industrial 20
Third Year Fourth Year 3 15 credits each 4 15 credits each Makers in Context External Focus Creative Cultures and Ideas Creative Leadership This course is required for honours 197.465 Semester 2 237.330 Semester 1 Develop professional competencies central to Undertake a deep investigation to bring together entrepreneurial and industry environments and situate independent research, disciplinary practices and your own your creative practice in a professional context. Construct creative work. Choose from themed studios that each an active strategy to promote yourself and your work focus on a different method. persuasively to a defined target audience. Prerequisite: Creative Cultures and Contexts I (237.230) Prerequisite: Design or fine art core studio at 300 level or Creative Cultures and Contexts II (237.231) (198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358) Creative Cultures and Display 237.331 Semester 2 Exhibition Step outside the white room. Critically engage with 213.465 Semester 2 curatorial strategies for diverse sites of cultural display, Situate your creative practice through exhibition by including museums, galleries, film, billboards, online, generating a proposal and then developing an exhibition. he street, portable devices and structures. Investigate Discuss and critically reflect on diverse approaches modes of representation, collection, archiving, display to the exhibition of creative work and its relevance for a and distribution. range of professional and academic contexts. Prerequisite: 75 credits at 200 level Corequisite: Design or fine art core studio at 400 level ( .453 and .454, or .455, or 213.442) Creative Citizenship Creative Exposition 237.465 Semester 2 Creative Communities Explore writing as part of your future art/design practice. 197.388 Semester 2 Investigate diverse approaches to creative research Explore conceptual, strategic and professional dimensions exposition and its relevance for a range of contexts. Identify of creative enterprise. Through exposure to industry avenues to publish your art/design writing. There will be plenty exemplars learn, develop and apply techniques and of interaction with successful artists and designers who use approaches common to professional practice within writing, and people who write about art and design. creative industries. Prerequisite: Creative Cultures and Ideas (237.330), Prerequisite: 75 credits at 200 level plus design or fine art core studio at 300 level (198.358 or 212.358 or 213.342 or 221.358 or 222.358 or 223.358 or 224.358) Electives Pages 41–58 As a Fine Arts student, you can take electives from anywhere in the College of Creative Arts provided you have the prerequisites; see pages 41– 58 for all the details. For courses from other parts of Massey, ask at Student Central or www.massey.ac.nz 21
Filming on location
Bachelor of Creative Media Production Te Tohu Paetahi Hunga Pāpāho Explore studio practice, storytelling, media development and production. Work on industry-led briefs through hands-on projects. Develop and discuss the skills and qualities required for a career in an expanding media market. Prepare for industry through one or more of the following pathways: Film and Television Animation and VFX Game Development Creative Technologies Producing and Directing Wellington Campus 23
BCMP First Year Second Year 1 Introduction 2 Development We welcome you to the College of Creative Arts. Focus on your pathway and hone your production Explore new types of media. Find your feet. skills. Become familiar with professional practices and processes through multidisciplinary production groups. Develop your personal vision and push the boundaries of creative media. Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Select two: Select two: Cross-media Intermedia Animation Audio Production 289.205 Digital Video 3D Modelling 289.204 Games Film & Video Producing & on Location Directing Prototyping Visualisation for Creative Tech Web & Mobile Programing 12 weeks 12 weeks for Interactive 15 credits 15 credits Time-based Editing Philosophical Production VFX Perspectives on Development Creative Practice 289.206 133.257 12 weeks 12 weeks 12 weeks 12 weeks 15 credits each 15 credits each 15 credits 15 credits Introduction to Creative Working with Scripted Portfolio and Your pathway: Media Production Material Dissemination Animation 289.100 289.120 289.221 VFX Games Video & Sound Creative Technologies Producing & 12 weeks 12 weeks Directing 15 credits 15 credits 12 weeks 12 weeks 15 credits 15 credits Elective Elective 100 level 100 level Elective Elective 100 or 200 level 100 or 200 level 12 weeks 12 weeks 15 credits 15 credits 12 weeks 12 weeks 15 credits 15 credits Studio Other Elective courses courses courses 24
BCMP Hons BCMP Hons Third Year Honours 3 Realisation Form your cross-media group to create a full The BCMP honours year is a separate professional production in your Major Project. qualification where you can enhance your Work through the ideation, pre-production, research-led practice. production and post-production cycles, and deliver your vision to the world. Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Major Project Major Project Prototyping and Advanced Creative Innovation Lab Production Development for Media Production 289.302 289.306 Advanced Creative Research Project Media Production 289.803 Projects 289.701 12 weeks 15 credits Major Project Pre-production 289.303 12 weeks 15 credits 12 weeks 30 credits Your pathway: Animation Critical Frameworks VFX for Creative Media Games Production Video & Sound 289.702 Creative Technologies Producing & Directing 12 weeks 12 weeks 12 weeks 15 credits 45 credits 15 credits Elective Critical Reflection Contemporary Creative 100, 200 or 300 level 289.307 Media Production Project 289.703 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 60 credits Acolyte, by CMP team: B.Evans, Z. Bostel, L. Hill, J. Hoare, L. Knight-Devlin, C. Kortens, M. Piddington, N. Santer, K. Verbeet 25
BCMP Hons How to navigate your pathway BCMP Honours Year First Year At the end of your third year, you may choose to 1 extend your studies by completing an honours year. The honours year combines taught coursework Pick one required pathway course Pick any three other CMP courses at 100 level and staff-supported student-led projects. You must take at least one required See below for recommended courses for your pathway. pathway course. These are guidelines, we encourage you to make own selection. Prototyping and Development for Advanced Creative Media Production Projects Producing & Directing 289.701 30 credits Undertake research toward developing a project relevant Intro to Producing Intro to Audio * Plus two courses from another pathway to your creative practice. You will learn prototyping techniques & Directing Production & in order to produce an early prototype and synopsis, or 289.115 Sound Design equivalent concept relevant to your project. 289.107 Critical Frameworks for Creative Media Production Film & Television 289.702 15 credits Learn to frame and present your creative practice as research Intro to Digital Intro to Audio Visualisation for Intro to Intro to via the development of critical, reflexive and analytical Video Production Production & Media Production Time-Based Film & Video skills, and engage in the development of a research proposal. 289.105 Sound Design 289.102 Editing on Location 289.107 289.110 289.112 Contemporary Creative Media Production Project 289.703 15 credits Game Development The course focuses on a specific aspect of creative media production. Offerings change from year to year Intro to Game Intro to Audio Visualisation for Intro to 3D Intro to or may not be offered in a particular year. Further details Technologies Production & Media Production Modelling Programming for 289.106 Sound Design 289.102 & Texturing Interactive Projects will be provided by the Honours coordinator. 289.107 289.111 289.114 Advanced Creative Media Production Research Project 289.803 60 credits Creative Technologies Undertake research to develop a creative work in your chosen Intro to Intro to Audio Visualisation for Intro to Web & Intro to Prototyping practice. You will be guided through a series of seminars and Programming Production & Media Production Mobile Media for Creative supervised sessions to develop, document and disseminate for Interactive Sound Design Technologies 289.102 289.101 your research. Projects 289.107 289.113 Prerequisite: 289.701 289.114 Animation & VFX Intro to Computer Intro to Visual Intro to Audio Visualisation for Intro to 3D Animation Effects & Motion Production & Media Production Modelling 289.103 Graphics Sound Design 289.102 & Texturing 289.104 289.107 289.111 26
Second Year Third Year 2 3 Producing & Directing Applied Producing Advanced Producing & Directing & Directing Practice 289.215 289.315 Film & Television Video & Sound Production Advanced Video 289.211 & Sound Practice 289.311 Game Development Game Technologies Project Advanced Game Practice 289.210 289.310 Creative Technologies Web & Interactive Production Advanced Creative Technologies 289.212 289.312 Animation Computer Animation Advanced Computer Production Animation Practice 289.208 289.308 VFX VFX Production Advanced VFX Practice 289.209 289.309 27
Core Studio Courses BCMP First Year 1 15 credits each You must do two per semester. You can take a third Semester 2 as your elective if you wish. You must take at least one required pathway course (see page 26). Intro to 3D Modelling and Texturing 289.111 Semester 1 Be introduced to industry-standard digital tools, approaches and methodologies for the creation of 3D assets. Essential Intro to Computer Animation for computer animation, visual effects, games, augmented 289.103 Required for Animation pathway reality and emerging media. Be introduced to industry-standard digital tools for 2D and 3D animation. Learn character, movement Intro to Audio Production and Sound Design and rendering processes essential for the production 289.107 of computer animation. Be introduced to industry-standard digital audio production tools and environments. Gain creative and technical Intro to Digital Video Production knowledge and understanding of sound design concepts 289.105 Recommended for Film & Television pathway and audio production processes. Be introduced to industry-standard digital video production tools and environments including camera, lighting, and Intro to Film and Video on Location post-production processes. 289.112 Recommended for Film & Television pathway Be introduced to industry-standard techniques for film Intro to Game Technologies and Mechanics and video production on location. Learn lighting and 289.106 Required for Game Development pathway digital recording processes essential for the creation and development of externally-based (non-studio) productions. Be introduced to industry-standard digital tools for games, game mechanics, concepts and production processes. Intro to Programming for Interactive Projects Intro to Producing and Directing 289.114 Required for Creative Technologies pathway 289.115 Required for Producing & Directing pathway Extend your programming skills in a creative context. Learn programming methodologies essential for the development Be introduced to techniques and practices in producing of software, hardware, creative media production pipeline and directing for creative media. Gain a creative and tools, and other emerging technology. technical knowledge and understanding of approaches and methodologies essential for producing and directing for film, television, animation, visual effects, games, Intro to Prototyping for Creative Technologies augmented reality and other emerging media. 289.113 Be introduced to industry-standard techniques and strategies Intro to Web Development for prototyping in interactive multimedia projects, including 289.101 Recommended for Creative Technologies pathway hardware, software, VR/AR, and other emerging media. Gain a creative and technical knowledge and understanding of media concepts and production processes essential for Intro to Time-based Editing the production of interactive media on multiple platforms. 289.110 Be introduced to industry-standard digital tools for time- Visualisation for Media Production based editing. Learn essential ways to edit material for 289.102 film, television, animation, games, augmented reality and emerging media. Develop techniques that enable you to give visual form to abstract ideas and concepts. Apply these to a range of formats including storyboarding, concept visualisation and Intro to VFX and Motion Graphics character development. 289.104 Required for VFX pathway Be introduced to industry-standard tools for visual effects and motion graphics. Learn compositing, green screen keying, camera tracking, and other essentials of visual effects. 28
Second Year 2 15 credits each Semester 1 Computer Animation Production 289.208 Required for Animation pathway Cross-Media Production Further your application of industry-standard digital tools 289.204 for 2D and 3D computer animation. Learn more about character, movement and rendering processes. Explore two media production subjects with the aim of Prerequisite: Introduction to Computer Animation (289.103) developing cross-media competences. While furthering technical knowledge, you will examine media forms critically with reference to social and cultural values. Game Technologies Project Prerequisite: Two CMP core studio introduction 289.210 Required for Game pathway courses at 100 level Further develop your application of industry-standard digital tools for a games project. Learn more about game mechanics, concepts and production processes essential Semester 2 for games platforms. Prerequisite: Introduction to Game Technologies Intermedia & Mechanics (289.106) 289.205 Work collaboratively with a range of production VFX Production technologies to create examples of intermedia 289.209 Required for VFX pathway arts practices. Students work across disciplines integrating Further develop your application of digital special effects and extant technologies and developing new technologically- motion graphics effects. Extend your skills with effects such focused practices in order to better understand how as dynamics, particles, fluids, light and rendering. Develop experimental electronic arts practices can integrate new your knowledge and application of aesthetics and form. and emerging media technologies. Prerequisite: Introduction to VFX (289.104) Production Development Video and Sound Production 289.206 289.211 Required for Film & Television pathway Work professionally with trans-disciplinary teams assisting Further develop your application of industry-standard digital in the production of externally focused projects. Take on audio and video production tools. Extend your creative and assistant production roles that support various scheduled technical knowledge and understanding of sound design production tasks. concepts and audio production processes. Prerequisite: Cross-Media Production (289.204) Prerequisite: Introduction to Digital Video Production (289.105) Plus one of the following pathway courses: Web and Interactive Production Applied Producing and Directing 289.212 Required for Creative Technologies pathway 289.215 Required for Producing & Directing pathway Extend your use of industry-standard digital tools and Further your application of industry-standard tools and techniques for development of interactive projects across techniques for producing and directing projects across different platforms. Learn more about development different platforms. Gain extended creative and technical processes and programming, and develop your knowledge knowledge and understanding of development and and application of aesthetics and form. protection of creative work. Prerequisite: Intro to Programming for Interactive Projects Prerequisite: Introduction to Producing and (289.114) Directing (289.115) 29
Core Studio Courses BCMP Third Year 3 Semester 1 Advanced Game Practice 289.310 15 credits Major Project Innovation Lab Gain advanced knowledge of game development techniques. 289.302 15 credits Learn advanced desktop, mobile and console packaging techniques and strategies for online distribution. Apply research, ideation and value proposition Prerequisite: Game Technologies Project (289.210) methodologies in response to cross-media industry briefs. Prepare presentations using appropriate audio-visual media in the form of a professional pitch Advanced Producing and Directing to the client. 289.315 15 credits Prerequisite: Cross-Media Production (289.204), Gain advanced knowledge of producing and project or any 200 level pathway course.) directing techniques. Through a high-level project, get an advanced understanding of professional production Major Project Pre-production distribution pipeline, contracts, and promotion. 289.303 15 credits Prerequisite: Applied Producing and Directing (289.215) Engage in technical prototyping, technical ideation, and practical experimentation associated with preparing for Advanced VFX Practice Major Project Production and Post-production studio 289.309 15 credits courses. Techniques are project-specific and may include Gain advanced knowledge of digital visual effects developing new technologies and learning pipeline-specific techniques, technologies, approaches and methodologies, methods and tools. Students will be required to work and apply them in production. Learn professional computer effectively as a team and communicate professionally at all VFX production pipelines, digital tool programming, and times, agreeing on scope and schedules of work with clients. advanced rendering techniques. Prerequisite: Production Development (289.206) Prerequisite: VFX Production (289.209) and Post-production Development (289.207) Corequisite: Major Project Innovation Lab (289.302) Advanced Video and Sound Practice 289.311 15 credits Plus one of the following advanced pathway courses: Gain advanced knowledge of video and sound recording Advanced Computer Animation Practice techniques. Extend your knowledge of the professional 289.308 15 credits production pipeline, international travel procedures and equipment. Gain advanced knowledge of computer animation Prerequisite: Video & Sound Production (289.211) techniques, approaches and methodologies, and apply them in production. Learn professional computer animation production pipeline and advanced digital rendering techniques. Semester 2 Prerequisite: Computer Animation Production (289.208) Major Project Production Advanced Creative Technologies 289.306 45 credits 289.312 15 credits Work creatively and professionally in cross-media teams, Gain advanced knowledge of web, mobile, and interactive producing assets in response to briefs developed media development techniques. Extend your knowledge in the Major Project Innovation Lab and Pre-production of front and back-end technologies and techniques, and courses. Produce digital assets, content, programming, and strategies for online distribution. executables/deliverables appropriate to your Prerequisite: Web & Interactive Production (289.212) brief. Manage deadlines, schedules, budgets and external or Game Technologies Project (289.210) communications to ensure project completion. Prerequisite: Production Development (289.206), Major Project Innovation Lab (289.302), and Major Project Pre-production (289.303) 30
Other Core Courses All 15 credits First Year Third Year 1 3 Introduction to Creative Media Production Critical Reflection and Response 289.100 Semester 1 289.307 Semester 2 Be introduced to the challenges and responsibilities facing Develop your understanding of theoretical and you in the production of film, television, animation, visual methodological frameworks relevant to creative effects, games, augmented reality and emerging media. You media production. This course equips you to critically will gain a greater understanding of your own values and reflect on your Major Project. processes as a creative practitioner. Corequisite: Major Project Production (289.306) Working with Scripted Material 289.120 Semester 2 Be introduced to the processes of reading, interpreting, and working with scripted content with the intent of realising the material through various creative media production Electives Pages 41–58 practices. You will work with scripts and your own material for film, television, animation, game, augmented reality, and All the CMP studio options are also available as other emerging media. electives, which means that you could do more than one CMP pathway in your degree. As a BCMP student, you can also take electives from art, design or music; see pages 41– 58 for all the details. For courses from other parts of Massey, ask at Student Second Year 2 Central or www.massey.ac.nz Philosophical Perspectives on Creative Practice 133.257 Semester 1 Study a range of philosophical perspectives on the nature, purpose and value of media. Explore theoretical positions to develop critical skills for the analysis of your own research. Prerequisite: Any 45 credits at 100 level Portfolio and Dissemination 289.221 Semester 1 Develop your online portfolio for your progression to postgraduate study or transition to industry. Learn how to devise a range of events such as exhibitions, screenings and performances. Gain a critical understanding of audience, site, experience, live-ness, and spectacle. Prerequisite: Any three 100-level CMP core studio courses Wiktoria Ojrzyńska, Bachelor of Creative Media Production 31
Music rehearsal room
Bachelor of Commercial Music Te Tohu Paetahi mō Te Pūoro Pakihi Equip yourself for a great career in making, producing or promoting commercial music. Develop the skills and knowledge required for your major, and work in mixed teams – as you will in the music business – to put on gigs, record and create media. Learn from people with decades of experience in performance, production and promotion. Majors Music Industry Music Practice Music Technology Wellington Campus 33
BCommMus BCommMus First Year Second Year 1 Introduction 2 Development We welcome you to the College of Creative You become familiar with the practices and Arts. Explore. Find your feet. Choose your path. processes of commercial music and begin to hone your skills. Semester 1 Semester 2 Semester 1 Semester 2 Weeks 1–12 Weeks 1–12 Weeks 1–12 Weeks 1–12 Select Your Major: Contemporary Your Major: Music Media 2 Industry 133.167 Musicology Industry 133.260 133.256 Practice 133.175 133.154 Practice 133.275 Technology 133.185 Technology 133.281 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits Your Major: Music Media 1 Your Major: Philosophical Industry 133.168 133.152 Industry 133.267 Perspectives on Practice 133.176 Practice 133.276 Creative Practice Technology 133.186 Technology 133.288 133.257 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 15 credits 15 credits 15 credits Music Course* Music Project 1 Elective Music Project 2 100 Level 133.153 100 or 200 level 133.253 12 weeks 12 weeks 15 credits 15 credits Elective Elective 100 level 100 or 200 level 12 weeks 12 weeks 12 weeks 12 weeks 15 credits 30 credits 15 credits 30 credits Core major Shared core Elective courses courses courses 34
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