WSL Collaboration Guide - Mar. 2021 - International Esports Federation
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Executive Summary Build and make a global leading eSports competition collaborated with IESF & WSL ⚫ Select the WSL participant players by IESF member federations. ⚫ Host WSL national final and regional final collaborated with IESF. ⚫ Provide mutual benefits through promotional cooperation. ⚫ Support WSL tournament operation with IESF’s assets such as an official referee arrangement etc. ⚫ Share the direct and indirect sponsorship benefits to IESF member federation by WSL. 3
Introduction [ Our Goal ] ONLY ONE in the World World eSports League is aiming at a unique and a distinct global eSports event in the future with International Esports Federation (IESF).
Introduction [ Our Mission and Vision ] Leading the next generation of ‘eSports and Sports’ We are establishing the world's best global eSports brand to lead the next generation of eSports and sports ! Make differences Lead the way Build the collab. Boost the brand WSL is making differences to be a WSL is leading the eSports and Sports WSL is building the global collaboration WSL is boosting the brand name globally unique eSports brand in the World! market with a strong brand power! system with global game publishers! cooperating with IESF!
[ Our Slogan ] Fundamental Concept of WSL WSL is an eSports competition created by fans. WSL provides eSports content that fans want. In addition, we secure loyalty by communicating with fans directly and holding events that fans can participate in continuously. The eSports you making ! Host City Poll Super Match Invitation Poll Participation Host City will be selected Matchup selection Pro players/teams invitation Pro-Am competitions that any by eSports fan vote by eSports fan vote by eSports fan vote eSports fan can participate in
[ Technoblood is ] WSL will be organized by Technoblood World eSports League is a global eSports brand newly launched in 2021. TechnoBlood that has been hosting eSports competitions for over 17 years from 2003 to the present is hosting the competitions 2003 ~ 2013 2012 ~ 2016 2018 ~ Present Others WCG Strategy Partner in Japan Tokyo Game Show, Major event official competition, Various eSports competition events such as MHF, Galleria CGA co-host based on Japanese net cafe Masters Cup, Shadowverse Rampage Battle, etc.
Tournament and Operation 11
Tournament Structure WSL consists of National/Regional Tournaments and Global Final. National Final Regional Final Global Final eSports associations in more than Competing for entry into Players/Teams representing 100 countries to select national the Global Final each region gathering in host city representative players/teams Asia-Oceania Division Tournament KSL USL CSL (Korea eSports (US eSports League) (China eSports Europe Division Tournament League) League) …… America Division Tournament JSL MSL Other eSports ME-Africa Division Tournament (Japan eSports (Mexico eSports League) League) Leagues
Tournament Structure WSL divides the world into 4 divisions and selects representative players/teams for each division. The Year-End Global Final will be held in which the selected players/teams participate. Europe (37) ME-Africa (16) Asia - Oceania (29) America (17) Armenia Macedonia Bahrain Australia Macau Argentina Austria Malta Congo New Zealand Malaysia Bahamas Azerbaijan Monaco Djibouti Brunei Maldives Brazil Belarus Montenegro Egypt Cambodia Mongolia Chile Belgium Netherland Iraq China Myanmar Colombia Bosnia Norway Jordan Chinese Taipei Nepal Costa Rica Croatia Poland Kuwait Hong Kong Pakistan Dominican Republic Czech Republic Portugal Lebanon India Philippines Ecuador Denmark Russia Libya Indonesia Sri Lanka Guatemala Estonia San Marino Mauritania Iran Syria Honduras Finland Serbia Morocco Japan Thailand Jamaica Georgia Slovakia Namibia Kazakhstan Turkmenistan Mexico Germany Slovenia Saudi Arabia Korea Uzbekistan Panama Hungary Sweden South Africa Kyrgyzstan Vietnam Peru Ireland Switzerland Tunisia Laos Suriname Israel Turkey UAE USA Italy Ukraine Venezuela Lithuania Wales [ Note ] The countries in the division can be adjusted regardless of continental location according to political and religious circumstances. Luxembourg
Tournament Structure The selection of representatives for each division is open tournament that can participate in both progamers and amateur players, Tournament seeds for each division will be offered by number of participant countries. Global Final Asia-Oceania America Europe ME-Africa Division Division Division Division Open Invitation Open Invitation Open Invitation Open Invitation Tournament (Pro) Tournament (Pro) Tournament (Pro) Tournament (Pro) (Pro, Ama) (Pro, Ama) (Pro, Ama) (Pro, Ama) 29 Asian-Oceanian 17 American 37 European 16 Middle East – countries qualifier countries qualifier countries qualifier African countries stage stage stage qualifier stage
IESF National team selection with autonomy IESF member federations may select their national team players by following options below: or or WSL National Final Winners IESF World Championship National Teams Other tournaments winners If IESF member federations want to hold the separate WSL national final event in your country, you MUST have government and sponsor networks so that you are able to operate the WSL National Final event without any other financial supports from WSL HQ.
Tournament Platform (Online/Offline) – “PLAYPOT” We support online tournaments on a global scale through Playpot, an exclusive tournament platform for WSL. Playpot includes not only tournament brackets, but also various convenience functions such as fraud prevention and personal performance management.
Festival for Global eSports Fans WSL aims to become an eSports competition where eSports fans from all over the world participate in and enjoy. Through collaboration with IESF, players (teams) from 100+ countries who are affiliated with IESF will participate in the WSL, and the content of the competition will be broadcast in the language of the participating countries. 100+ countries participation 100+ countries around the world that are affiliated with IESF which will participate in Multilingual transmission WSL contents are available in various languages including Korean, English, Chinese and Japanese (additional language service is available on request)
Global Final 18
WSL Global Final 2021 will be launched in Korea The 1st Global Final will be held in Korea, and from the 2nd, the venue will be selected by reflecting a fan vote. KOREA ① World-best eSports infrastructure ② World-best eSports experts ③ World-best eSports Players - The highest internet speed - Started esports for the first time in the world - The country that produced world champions the most - Multiple esports stadiums. - Experts who have been successfully planned and - The country which has players who excel more than - A local government based esports stadiums are under operated the world’s first global esports brand, WCG others in major game titles. construction. (Completed by end of 2020~ early 2021)
WSL Global Finals 2021 Overview Host/Organizer Schedule & Venue • Host: TechnoBlood Inc. • Date: 16~19 DEC • Global Partner: IESF • Venue: *TBD Prize Pool Game Titles • Total prize : approx. USD 450,000 • Official Games -PUBG, Black Survival, SFV or Tekken, (*TBD) • Promotional Games - FIFA Online 4 and other games (*TBD) Participants Broadcasting • Countries: 100+ • Global: Twitch, YouTube • Players: approx. 300 + • Korea: AfreecaTV • Japan: *TBD • Others: other local streaming channels
WSL Game Titles in 2021 The game titles of WSL are selected based on global popularity and fan vote. *Especially, the fan vote will be implemented from next year due to issues related to the COVID-19. PUBG Black Survival Brawl Stars SFV or Tekken7 FIFA Online 4 Battle Royale MOBA TPS Fighting Game Sports Pro-Am Pro-Am Amateur Pro-Am Pro-Am Squad, FFA Duo, FFA 3 vs 3 1 vs 1 3 vs 3 [ The titles of the official WSL event can be changed according to the circumstances of the IP Holders. Up to 5 games will be selected. ]
Promotional Game Titles in 2021 In order to discover new sustainable eSports events, up to three promotional game titles are selected and operated. eSports suitability Possibility of long-term partnership • Game that allows fair competition • A company with a vision to grow together through mid to long • Game that is easily understandable term partnerships Global targeting possibilities Investment will • Global service capabilities • Willingness to provide technical support for the competition • Game without cultural reluctance in a specific area • Willingness to develop essential functions for e-Sports content, such as spectator and referee function
WSL 2021 Milestone (Draft) Classifications Schedule Remarks IP License Approval ~ May. 31 Some IP Holders require detailed info on Organizers and Operators for approval. IP Rule and Regulation Distribution ~ Jun. 15 Promotional Game titles Confirmation ~ Jul. 30 Participant Country Confirmation ~ Apr. 30 National Final Press Release for WSL National Final ~ Jun. 15 WSL National Final Jul. 1 ~ Aug. 31 National teams selection. # of Qualifications will be decided Qualifications to Global Final Confirmation Jul. 15 according to # of participant countries in each region. Regional Final WSL Regional Final Sep. 1 ~ Oct. 15 Tournaments will be done Online. Global Final Participant Confirmation Oct. 16 ~ 31 Host City Selection ~ Mar. 31 We are on negotiation with three cities in South Korea now. Press Release for WSL Global Final Jun. 1 (*TBD) Global Final Referee Recruitment Jul. 1 ~ Oct. 15 Global Final Player visa issuance Support Oct. 16 ~ Nov. 30 Group Drawing Dec. 1 ~ 15 It will be confirmed after IESF World Championship event and other eSports event WSL Global Final Event Dec. 16 ~ 19 schedules are revealed.
Global Final [ Prize Money ] WSL Global Final Prize Pool Please Refer to 27P for detailed information on *incentives to Participant Federation/Association [ Unit : USD / before tax ] Items PUBG SFV or Tekken7 Black Survival Brawl Stars FIFA Online4 Promo. #2 Ranking Qty. Players Players Players Players Players Players 1st 1 $80,000 Max. $60,000 $40,000 $15,000 $3,000 $100,000 2nd 1 $40,000 $30,000 $20,000 $7,000 $1,500 3rd 1 $20,000 $10,000 $10,000 $3,000 $1,000 4th 1 $10,000 $5,000 $5,000 $400 $400 Sub-Total $150,000 $80,000 $105,000 $75,000 $25,400 $5,900 Prize Money $441,300 ※ The prize money above is a provisional plan and the prize money may be adjusted depending on the scale of the events and publisher supports
Win-Win Strategy
[ Outline ] Strategic collaboration between IESF and WSL to lead the World Strategic collaboration between IESF and WSL is required to establish a National team base global eSports Model and lead the next generation eSports. ⚫ IESF accreditation for WSL as an official global eSports event. ⚫ Cooperation with IESF member countries to select the national team of WSL competition. ⚫ Support for hosting the WSL Regional Final. ⚫ Provide and cooperate with IESF official referee pool. ⚫ Provide and cooperate with competition tournament rules and regulations ⚫ Invited to the WSL partner Award ⚫ Invited to the eSports Academy Biz Matching program ⚫ Global eSports events platform “Playpot” Data provision. ⚫ Provided the status of a partner in the WSL Global Final. ⚫ Sponsor linkage in IESF competitions events (if available). ⚫ Support activities for IESF's OCA accreditation. ⚫ Inviting members of IESF member countries during the WSL event. ⚫ When selecting a host city for the WSL Regional Final, prioritizing the target for negotiation
[ Collaboration Benefits for WSL events ] IESF members will share the media value with WSL More than $10,000,0000 USD Media Value Provision PR Newswire Global Coverage WSL partnered with PR Newswire which delivers news in 40 local languages in 170 countries aims to post more than 2,500 articles and promote 150 million subscribers. Traditional Media Web Coverage • Have more than 300,000 media points • 10,000+ websites, portals and databases • Posted on prnewswire.com, the world's largest • Search optimized press release provided press release news site ※ C3 (Cision Communications Cloud) Worldwide Media Monitoring (C3) Global media database including over 300,000 influencers • Provides keyword analysis by country/language (more than 10) • Analysis of public opinion trends on interest/sensitive keywords • Analysis of trends in quarantine industry companies and institutions Mobile / Social Media News Agency • Over 190 mobile partnerships worldwide • Over 3 million social media subscribers and • Korea Yonhap News, Japan's Kyodo News Agency, followers in APAC AP, AFP, Infoquest, etc. • Linking with Twitter in 40 fields
[ Collaboration Benefits for WSL events ] IESF members will share the media value with WSL Similar case study World Cyber Games media value in 2012 ▣ Journalists visited 317 Journalists from 18 countries ▣ Coverage Total 5,041 articles Worldwide Korea China 3,107 articles 1,167 articles 767 articles ▣ Media Value Total Media Value : $ 20,361,771 (USD) Worldwide Korea China $ 9,321,000 $ 7,704,021 $ 3,336,750
[ Collaboration Benefits for WSL events ] IESF members will have the viewership through WSL More than 30 M. Pageviews(PV) & 50,000 concurrent viewers Concurrent Viewers 30,000,000 + PV Total Hours watched Total Pageviews 50,000 + CCV 200,000 + HRS ※ Those projection numbers are based on similar national based eSports event in 2020. (IESF World Championship)
[ Collaboration Benefits for WSL events ] Host city exposure of online & offline branding Host City Logo exposure Host City Logo exposure * Your host city and sponsors are exposed to every eSports fans all over the world by broadcasting and offline branding.
[ Collaboration Benefits for WSL events ] Offering $1.2M value hospitality service for WSL participants Regional and Global Final transportation, F&B and accommodation cost free for all players, team leaders and at least one IESF member Federation official. Those will be more than $1.2million USD value and WSL will provide those service for free. Free Accommodation Transportation cost free Free meals Hospitality Program during the event period for a round trip during the event period invitation WSL participant IESF member federations are able to get participation fee from teams or players for national final operation cost Any member federations who are willing to participate in WSL events, please contact us ( brian@technoblood.com / yongiljun@technoblood.com / dhkim@technoblood.com / chah@technoblood.com )
[ Collaboration Benefits for WSL events ] IESF members prioritize negotiation targets for WSL Regional Final When WSL selects regional final host cities, IESF member federations are considered to negotiate the priority host city country to hold WSL regional final. Europe Asia- Oceania America ME- Africa ➢ Also, IESF member federations are able to make Regional Final multi year contract and negotiate Global Final host city
[ Collaboration Benefits for WSL events ] Exposure your federation PR film in Global Final IESF member federations who join the WSL tournament will have a chance to advertise their promotion film in the global final onsite and via broadcasting. This benefit will be provided up to 20 federations which express the intention for WSL participation by the end of April.
[ Collaboration Benefits for WSL events ] Providing eSports support funds and eSports education program By providing support focused on creating sound eSports environment in regions where the eSports industry needs to develop in a country leading eSports around the world, WSL creates a positive synergy effect with IESF. This benefit will be provided up to 20 federations which express the intention for WSL participation by the end of April. Gamers · 1 on 1 coaching programs with famous gamers in the region. Providing eSports Support Fund · Coaching staff training. Providing eSports Education program for Gamers and IESF members Federations Federations & Gamers · Providing eSports support fund for continuous eSports industry development · Promoting eSports industry by training in the region using experts and infrastructure construction, led by federation in each country · Implanting the know-how in planning and operating eSports events
[ Collaboration Benefits for WSL events ] eSports biz matching between eSports academies & federations Providing a win-win effect between IESF member federations and Korea academies by providing business matching program to promote eSports industry. This benefit will be provided up to 20 federations which express the intention for WSL participation by the end of April.
[ Collaboration Benefits for WSL events ] Being invited to WSL networking party and awards We will provide all of the participants from IESF member federations the networking opportunities and WSL award [ Example of Award program] IESF member federation who receives the most IESF member federation who participates in the most gamers Friendship friendship votes from other member federations Grand Award in the WSL global final IESF member federation who receives the most IESF member federation who participates in the most comments Good Manner “GOOD MANNER” votes from WSL referees Best cheering on WSL online cheer board
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