WHITE PAPER METACLASH: THE METAVERSE BATTLE BEGINS

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WHITE PAPER METACLASH: THE METAVERSE BATTLE BEGINS
MetaClash:
Digital Avatars of Destruction

        White Paper
   The Metaverse Battle Begins

          Version 1.1.0
WHITE PAPER METACLASH: THE METAVERSE BATTLE BEGINS
Table of Contents

  01   Introduction                           06

       01.1 Game Overview
       01.2 What Is MetaClash: D.A.D.
       01.3 Vision
       01.4 MetaClash: D.A.D. Roadmap
       01.5 MetaClash: D.A.D. Main Audience

  02   Gameplay                               11

       02.1 Introduction
       02.2 Vehicle Parts
           02.1.a Plasma Energy Core
           02.1.b Chassis
           02.1.c Weapons
           02.1.d Mobility
           02.1.e Armor
           02.1.f Support Arm
       02.3 Part Rarity
       02.4 Reinforce
       02.5 Fusion
       02.6 Growth-Types
       02.7 Factions
       02.8 DAO
       02.9 Buffs
       02.10 Style
       02.11 Classification

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       02.12 Statistics
       02.13 Abilities
       02.14 Combat
       02.15 Player vs. Environment (PvE)
       02.16 Player vs. Player (PvP)
       02.17 Land
       02.18 Energy

03     Sound Effects                                   27

       and Music
       03.1 Introduction To MetaClash’s Sound Design
       03.2 Audio Feedback
       03.3 Sample Randomisation
       03.4 Music
       03.5 Sound Effects

04     Avatars                                         30

       04.1 Avatars In Combat

05    Economics                                        32

       05.1 Game Economy Goal
       05.2 Reward Mechanics
       05.3 Consumption Mechanics
       05.4 Land Mechanics
       05.5 Arena Mechanics
       05.6 Overarching Mechanics

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06      Tokenomics                                37

         06.1 MetaClash: D.A.D. Economy Assets
         06.2 Token Supply
         06.3 $PCORE & $ION Utilities
                06.3.a $PCORE Tokens
                06.3.b $ION TOkens

07      MetaClash: D.A.D. NFTs                    40

         07.1 Land NFTs
         07.2 D.A.D. Battle Vehicle NFTs
         07.3 In-Game Items & Resources
         07.4 MetaClash: D.A.D. NFT Marketplace

08      Governance                                41

         08.1 Goal & Structure
         08.2 Factions As DAOs

09      Market Research                           52

         09.1 NFT Market
         09.2 Gaming Market

10      Metaverse                                 57

        10.1 The MetaClash World
        10.2 Avatars In The Metaverse

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11       Tools                         59

          11.1 Platform
          11.2 Stardust
          11.3 Solana // Immutable X
          11.4 Unreal Engine

12       Conclusion                    61

13       Disclaimer                    62

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GAME OVERVIEW

 MetaClash: Digital Avatars of Destruction (MetaClash: D.A.D.) is a
 competitive Player vs. Environment (PvE), Player vs. Player (PvP),
 and Player vs. Player Wager (PvPW) game with a Play-And-Earn
 (PnE) model. The appeal of MetaClash: D.A.D. is the ability for its
 players to design their Digital Avatars of Destruction (D.A.D.), an
ERC-721 aka Non-Fungible-Token (NFT), whichever way they desire,
with the vehicle parts they attain within the game. Each vehicle will
have different functions, powers, speeds, and characteristics, making
   MetaClash: D.A.D. a constantly evolving game. Players can be
  competitors or landowners within MetaClash, allowing them to
  participate in or organize tournaments, granting the victors and
             owners revenue from those tournaments.
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01.2             What is MetaClash:
                 Digital Avatars of Destruction?

  A blockchain game built on Unreal Engine to create a hyper-realistic science
  fantasy metaverse. MetaClash: D.A.D. has developed an innovative new approach
  to Non-Fungible Token (NFT) based games. To create a secure ecosystem of
  decentralized autonomous organizations (DAOs) and tokens, MetaClash: D.A.D.
  uses blockchain technology to provide a seamless play-and-earn gaming experience
  for players. A complex network of DAOs, also known as Factions in-game, operated
  by Stakers of $PCORE
                                      The Factions are (1) TELUM is the only
                                      surviving multinational corporation from the
                                      old years, the supreme political and military
                                      power of the New World Order. (2) MACHINA,
                                      the most significant threat to the absolute
                                      power of TELUM. (3) INVICTUS, an unknown
                                      group of mysterious seven horsemen of the
                                      apocalypse, their resources and technology
                                      come from an unknown origin that has created
                                      a force as powerful as TELUM and MACHINA.

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01.3             Vision

             MetaClash: D.A.D. shall construct a digital world for the
             community, by the community. An entire ecosystem of
             play-and-earn games, realistic virtual event grounds, and
             ever-evolving entertainment. Fully-decentralized DAOs will
             govern the ecosystem, which rewards users based on their
                            skills, effort, and contributions.

             Collaborating with our members to build stages for concerts,
             art galleries for exhibitions, billboards for advertising, and
             games that will be the future battlegrounds of the
             metaverse. Metaclash: D.A.D. provides a space for avatars to
             hang out and enjoy the pleasures of camaraderie in tactical
                      assaults on other users of the metaverse.
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01.4             MetaClash: D.A.D. Roadmap
       Phase 1
       • Whitepaper & Roadmap Reveal
       • Website Launch

       Phase 2
       • Website Update
       • Launch Public Sale Genesis D.A.D. NFT - 7777 NFTs
       • Public Token Sale via Launchpad

       Phase 3
       • The Garage & Utility Reveal
       • Exclusive Clubhouse for Genesis NFT Holders
       • NFT Utility Reveal

       Phase 4
       • Introduction to the Manufacturing of Next-Generation D.A.D.
       • Arena Lots, Land & Pet Reveal
       • Mini-Games
       • Bi-weekly mini-game events where community members can win prizes

       Phase 5
       • Website Update for Game Reveal
       • Additional Mini Games
       • Game Alpha Access for Community Feedback
       • MetaClash: D.A.D. Alpha
       • $PCORE Staking for DAO Governance Rights

       Phase 6
       • MetaClash: D.A.D. Game Release
       • Next-Generation D.A.D. Release
       • MetaClash: D.A.D. Marketplace
       • Burn Serum to Load Avatars into MetaClash: D.A.D.

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01.5             MetaClash: D.A.D.
                 Main Audience

             Play-and-earn games usually target an older audience, mainly
             investors or entrepreneurs with some knowledge of NFTs and
          Cryptocurrencies, to be able to use the ecosystem’s tools as best as
          possible. However, the general gameplay may target a younger
          audience as entertainment since it will not contain blood or explicit
                actions that violate the parental advisory rating system.

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02                Gameplay

     MetaClash: D.A.D. focuses on quality graphics, player creativity, and detailed
     soundscaping. We have developed an intriguing storyline with realistic game
     mechanics to create an authentic and immersive game, enhancing player
     experience throughout the MetaClash world.

     INTRODUCTION

     To play MetaClash: D.A.D., users must create an account with a compatible
     cryptocurrency wallet, allowing them to access the metaverse. Players will
     then be asked to complete/skip the tutorial. Upon completion, users can now
     load their existing D.A.D.s into MetaClash: D.A.D. or manufacture a D.A.D. and
     pick a Faction to partake in the Digital Avatars of Destruction game, available
     in the MetaClash world.

     Players are given a set amount of energy for each D.A.D. they own to engage
     in combat. There will be several forms of combat players can engage in, such
     as PvE, PvP, PvPW, and Faction Wars; these are the initial maps, stages, and
     arenas developed by the team.

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02.2                 Vehicle Parts
       All D.A.D.s are made of at least four parts, only obtainable via loot boxes
       or a secondary market. Each part gives the unit different statistics (stats)
       depending on the rarity of the part which will be randomly generated.
       The list of vehicle parts are as follows:

       Plasma Energy Core

       The plasma energy core supplying power to a D.A.D., the most important
       part of a D.A.D., is extremely limited due to the resources required to
       create an unlimited energy source. Thus energy cores will be released
       seasonally.

       The larger the amount of energy the energy core provides, the heavier the
       core will be. This ratio changes with the rarity of the energy core. When
       the total energy requirement of the vehicle parts required is greater than
       what the energy core can supply, the vehicle parts will not function.

       The amount of energy produced by the power core is related to the speed
       and acceleration of your vehicle. Acceleration is how fast you can get up to
       Max Speed from 0. Heavier vehicles will take a longer time to get to Max
       Speed, while lighter ones with more power will be able to accelerate
       faster.

       Acceleration = ((Energy provided by Power Core - Energy consumed by
       Non-Mobility Parts)/ Total Weight of D.A.D.) + (Added Special Effects
       from all parts.)

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02.2                 Vehicle Parts
         Chassis

         The Chassis is the main structure of a D.A.D., this will provide the bulk
         of hitpoints (HP) every D.A.D. has. Aside from additional armor, the
         chassis is the only other part which adds to the survivability of a D.A.D.
         when taking damage.

         There currently are three types of chassis. Each of which has its pros
         and cons in different stats. For example, a tank’s chassis would have
         higher base armor than any other chassis, and it would also have a
         lower base speed. The weight of the chassis also correlates to the
         amount of base armor/hp the vehicle has. All of which would affect a
         D.A.D.’s role in combat.

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02.2                 Vehicle Parts
    Weapons

    Weapons will be the primary method of inflicting damage. There are
    three types of weapons:

    Melee Weapons: These weapons will be located at the front of the vehicle
    and will damage another vehicle when colliding with another vehicle.
    According to the vehicle's Faction, the design of the melee weapons range
    from energy blades to flamethrowers. Melee weapons have the shortest
    cooldown/reload time of all weapons and consume the least energy.
    Melee weapons also weigh less, allowing your vehicle to move faster.

    Ranged Weapons: These weapons will be the main source of damage for
    most vehicles. While all vehicles will be able to carry ranged weapons,
    some will benefit more from having contact weapons due to the statistics
    they offer. Range weapons consume more energy and have a slightly longer
    cooldown/reload time. In addition, they weigh more than melee weapons.

    A reduced or increased % applied to the damage formula depending on the
    distance; this applies to short or mid-ranged weapons such as submachine
    guns or shotguns. Long-ranged weapons will also have minimum and
    maximum damage, but the distance formula will not affect them.

    Ranged weapons will not be able to explode the wheels of the enemies,
    inducing movement debuffs, only trap weapons will have status effects.

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02.2                 Vehicle Parts
  Trap Weapons: Damage trap (landmine), Stun Trap (emp), Slow trap (gravity/tire
  spike/magnet ), Hologram. These weapons, when put into good use, can change
  the tide of the game.

  Traps play a big part in the game, but their cooldown/reload timer is significantly
  longer. Depending on the rarity/type of trap you have, a default limit on how many
  traps you can deploy during a battle round unless the arena owner
  changes.

  Mobility

  Multiple forms of movement. Wheels, Spiked Wheels (like the chariots gladiators
  used), Tank Threads, Spider Legs, Hovers. Each requires a different amount of
  energy, resulting in different max speeds and maneuverability. Each has a spe-
  cialty.

  For example, spider legs would be able to leap over obstacles. Each of the
  different mobility parts also has a different sound, which will affect their
  stealth ability.

  Max Speed = (Mobility Part Speed + Plasma Energy Core Speed)/2

  Armour

  Armor adds on defense and additional HP to the already existing armor base
  given by the chassis. Stronger Armor = More Weight = Less Mobility. The ratio of
  weight to mobility gets better with rarity. Armors may also have dispersive
  behavior against ranged weapons. When struck, certain armors may disperse a
  fraction of the damage to their surroundings.

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02.2                 Vehicle Parts
  Support Arm

  Support Arms can assist you in numerous ways, depending on the type of
  support it provides. These are drone-like robots, similar to pets, which can
  help you scout, attack, or even repair your vehicle.

02.3                 Part Rarity
   Parts rarity is a standard in all games, rarity in MetaClash: D.A.D. not only
   increases the overall power of a D,A,D,, it increases the value when listed on NFT
   marketplaces. There are currently 5 types of rarities in MetaClash: D.A.D. -

   Common: The most basic and easily obtainable. It can be used as a "base" to
   classify both statistics (for example, rare parts could be twice as strong as
   normal) and percentages of appearance in boxes (for example, normal parts can
   have 70% appear and 30% remaining is used for the other rarities).

   Rare: They are a little more advanced, their statistics will be higher, and the
   chance of appearing lower. Despite this, they should not be classified as
   high-value items but relatively normal.

   Epic: These pieces will have a much higher value in the market due to their
   statistics and low chance of being obtained.

   Legendary: The most complex and strongest pieces to get in the game. Having
   one of these parts would make the vehicle much stronger and dramatically
   increase its value.

   Mythic: Not much is known about these weapons, they are one in a million.

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02.4               Reinforce
       Part rarity is dependent on the randomised stats provided by the part, but
       can be upgraded with the right materials. Reinforcing a part will increase the
       stats provided but it will not raise the rarity of the part, and parts stand an
       increasing chance of being destroyed when upgrading past a certain point.

02.5              Fusion
       Raising a part’s rarity will require fusing of two similar parts after they’ve
       been reinforced past a certain point, the fused parts will share the median of
       stats from both parts that were selected for fusion. Fusion at higher rarity
       tiers have a lower chance of success, but there will be materials which can
       increase that percentage. These materials can be obtained from loot boxes
       or the in-game marketplace.

02.6              Growth-Types
       Mythical weapons which start as Commons leveling up with the player and
       becoming stronger as it grows. This will improve token flow as well, as
       players would trade items and materials required to upgrade their Mythical
       weapons.

       Each part has specific characteristics and statistics, which will combine
       during the creation of a D.A.D., as the class of the vehicle is dependent on it’s
       stats distribution. Taking into account the stats boost when picking a class
       from the chosen Faction.

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02.7                 Factions
   Factions are separate DAOs within MetaClash: D.A.D., players stake $PCORE
   to gain voting rights in their Faction. There are starting 3 Factions- Telum,
   Machina, and Invictus:

                      TELUM         MACHINA           INVICTUS

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02.8                DAO
  Stakers have full control over the direction each Faction will develop in.
  From choosing which D.A.D.s represent them in Faction Wars to how the city
  should be developed, players get to decide the future of their gameplay.

02.9                Buffs
  Classification of D.A.D.s will help players adjust their teams to win bouts.
  Each Faction will have buffs associated with different classes.. For example,
  Telum members have a choice between additional range, or higher critical
  rate.
  Allowing members to easily be classified as snipers or close range fighters,
  outclassing the other Factions in damage-per-second (DPS) capabilities.
  Whereas Machina would have a defence buff, allowing for stronger “Tank”
  classed D.A.D.s to emerge from that Faction.

02.10               Style
  Faction styles are a purely aesthetic element. Each Faction will have all the
  classes implemented in the game, with its aesthetics style categorized as
  follows: (Telum - Futuristic-Cyberpunk, Machina - Steampunk, and Invictus -
  Post-Apocalyptic).

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02.11                Classification

 The class of the vehicles will be the way that the players identify themselves in
 the matches. Each class will have a different combat role, their differences in stats
 are noticeable. The classes implemented are the following:

 Tank: This class focuses will be mainly on defensive and will always be ahead in
 the combat to receive attacks from the enemies. His health and defense stats will
 be high.

 Assassin: This class will be in charge of quickly eliminating enemies and placing
 the right traps behind enemy lines. His attack and speed will be high, but his life
 and defense will be minimal. His role is to get in and out fast, somehow staying
 alive in the chaos using his speed and drifting skills to dodge attacks. Assassins
 usually opt to wield high damage lightweight close-range weapons.

 Fighter: This class will be balanced since it will not excel in any statistics. Fighters
 can use both contact weapons and ranged weapons as needed effectively.

 Sniper: This class will be in charge of eliminating enemies from a distance. It will
 deal a very high amount of damage, but all its other stats are low.

 Support: Used mainly to assist the team. Thanks to skills, you can increase both
 the defenses, attack, and life of the allies.

 Turret: This class will have very high damage, armour, and attack speed, but
 short-range, and its mobility will be very low compared to the other classes.

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02.12                Statistics

                                        Health
                                        Points

             Power                                                Speed

                          Skid                          Defense

                                 Stats Distribution Graph

    Statistics will be the primary method of differentiating the classes and overall
    power of each vehicle. There will be a total of 5 statistics in the game (the
    amount can vary as desired):

    HEALTH POINTS: Define the amount of damage the vehicle can receive
    before being destroyed.

    SPEED: Corresponds to the maximum speed that the vehicle can have. Max
    Speed is dictated by (Wheel Speed + Power Core Speed) /2. Speed has
    sub-stats which include Turn Rate or Acceleration.

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02.12                Statistics
         1000

         750

         500

         250

          0
                     3%          5%            8%           10%        13%

                                 Armor to Damage Reduction Graph

   DEFENSE/DISPERSION: Defines the damage reduction of each hit ((Force of
   D,A,D, + Force of Weapon) - Defense of the D.A.D.). Damage reduction percentage
   will be calculated in an inclined curve, at higher levels of damage reduction the
   amount of armour required increases significantly.

   FORCE/POWER: Defines the damage that the vehicle can inflict, this damage
   will be added to the weapon's damage. Melee Weapons have an additional FORCE
   factor, which calculates the impact of collision.

   SKID/FRICTION: This statistic will define the ability for a D.A.D. to skid or drift,
   allowing for a faster and stealthier approach. Providing players with the ability to
   change directions without having to slow down, and the ability to “kite” their
   enemies. This stat depends on the ratio of weight to power provided by the unit’s
   Plasma Energy Core, for example, a "Turret" class D.A.D. would have 0 skid ability
   due to the weight and mobility of the unit.

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02.1.3

                              Abilities
   Each vehicle will have unique abilities depending on the parts it carries and
   the class it is defined as. Skills will be implemented in the following ways:

   When manufacturing a D.A.D., an ability is selected from a pool of abilities
   depending on its class. At the beginning of a match, an additional skill can
   be chosen by the players preferably assisting in their role within the team.

   Each class will have a pool of abilities, and the player will be able to choose
   which one to use in combat. Each skill would have a particular cooldown
   time depending on its power and usefulness in combat.

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02.14-17
                      Combats
    The combat within MetaClash: D.A.D. must be strategic at all times. The players will
    have specific functions that they must respect if they want to win, developing new
    and evolving strategies will arise, or it could quickly become repetitive.

    Despite the strategy, it will be sought that the combats contain constant action
    either by the enemies, or randomised "events" happening all over the map (traps,
    nukes, sandstorms, etc.)

    There will be three types of combats:

    Player vs. Environment (PvE)
    A player/team goes on a mission to battle against AI mobs and bosses in accordance
    to the storyline, though each round will be set differently due to the randomising
    factor of each new round. There will be a communal death count, limited to 3. If a
    player’s D.A.D. is destroyed they add to the team’s death count, after 3 deaths the
    mission will fail and all players lose. Consumes daily energy to participate in PvE.

    Player vs. Player (PvP)
    These are battles against other players, the winner will be based on a best of three
    rounds, or more, set by the arena. Players battle until their base is captured or all
    players are considered dead. Players get to bring up a set number of D.A.D.s each,
    a player is considered dead when his avatar is killed.

    When a D.A.D. is destroyed the avatar will eject to a secure location of the player’s
    selection, and is invulnerable for a period of time. The players will have to set a
    location for their next D.A.D. to be deployed, while waiting for the D.A.D. to be
    dropped players have to avoid anything that does damage. Once their D.A.D. has
    been deployed, users must now get within distance to enter their vehicle.

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02.14-17               Combats
   PvP series are divided into three types:

   1 vs. 1: They will be simple matches where the winner takes the prize and match
   ranking points from the loser. Consumes daily energy.

   5 vs. 5: These team battles will have higher rewards divided among the winners
   according to their contribution to the series. The arena is larger than the one used
   in the 1 vs. 1. Consumes daily energy.

   5 vs. 5 Wagered: Teams will deposit a set amount of $PCORE into a smart
   contract which will distribute the pot to the winning team.

02.18                  Land
   Land is required to construct more activities, these activities could be games, art
   galleries, and more. The development of the land will be done, to the specifications
   of the landlord. There may be developments that require larger land; owners may
   choose to acquire more land around their existing plot to construct their desired
   structure.

02.19                  Energy
   Each D.A.D. in a player’s account provides a set amount of energy to the player, this
   energy is used to play maps that consume energy. This energy is known as daily
   energy; it recharges daily, limiting players’ gaming hours in ratio to the number of
   D.A.D.s they own.

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03               Sound Effects and Music

03.1   INTRODUCTION TO METACLASH’S SOUND DESIGN

 Sound design plays an important role in games; the slightest change in intensity of
 music can instantly indicate to the player that a boss fight has begun. In MetaClash:
 D.A.D., we need our users to be fully immersed in the metaverse, emphasizing the
 audio quality in-game on top of the high-quality graphics from Unreal Engine. Our
 players will experience a hyper-realistic world through both their visual and aural
 senses. MetaClash: D.A.D.'s soundscape accurately portrays the balance between
 serenity and chaos in a post-apocalyptic world riddled with war.

03.2   AUDIO FEEDBACK

 In all games, audio feedback is one of the most important features, especially for
 shooter games, allowing games to communicate with their players through audio.
 An example of audio feedback would be footsteps in PlayerUnknown’s
 Battlegrounds (PUBG), allowing players to perceive where the enemies
 depend on loudness and direction.

 MetaClash: D.A.D., an arena-type shooter similar to PUBG, will implement
 quality audio feedback. From weapons loading and firing to avatars running and
 dying. We want our players to feel the satisfaction of being able to hear the avatars
 they've just gunned down or that cannon shell they just avoided by an inch.

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03               Sound Effects and Music
03.3   SAMPLE RANDOMISATION

 Samples are audio clips used for actions, such as opening a door, shooting a gun, or
 plasma hitting a wall. Each scene has multiple layers of audio, and they also have
 different variations of sound for the same action. These samples are randomized and
 limited to give players a realistic aural experience and to be perceived as
 monotonous or repetitive.

 An excellent example of such a feat comes from fighting mobs in Diablo, where a
 single slash hits hundreds of skeletons. There can't be a single sample played a
 hundred times within half a second that would ruin the game with a mass of noise
 every time the character attacks or receives attacks. To solve this issue, they've
 created various samples for the same slash and have limited the amount of
 those samples that can be played at any moment in-game.

 MetaClash: D.A.D. intends to follow in their footsteps with the usage of our samples
 as a mass-multiplayer game, where multiple shots may land simultaneously.
 We must implement such methods for players to have the best experience
 during mass combat scenes

03.4   MUSIC

 Briefly mentioned in the introduction, music can change the atmosphere instantly,
 bringing life to each scene within the game. MetaClash: D.A.D.'s music of choice
 would consist heavily of metallic classical thriller and industrial synth scores.
 For example, the Mad Max film scores a heavy adrenaline-pumping element to
 specific scenes. Additionally, there are scores with dramatic, slightly industrial
 orchestra pieces, perfectly depicting a post-apocalyptic world through music.

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03                Sound Effects and Music

03.5    SOUND EFFECTS

     Sound effects add another layer to a gamer's experience, much like surround
     sound in a movie theatre. MetaClash: D.A.D. will provide players with the option
     to enhance their gameplay by adjusting specific settings, such as turning on the
     doppler effect. The doppler effect will allow players to hear enemies within the
     game as they get closer or further, through pitch-changing and delays on top of
     the traditional increase or decrease in volume. An example of the Doppler effect
     can be experienced with the passing of a train or race car.

     Another way to implement such sound effects would be to dampen high
     frequencies from sounds produced behind the player. Unlike the Doppler effect,
     this effect cannot be turned off as it allows players to deduce the direction of
     where the sound comes from and will affect gameplay if turned off. Imagine not
     being able to perceive that the enemy has snuck up behind you and is ready to
     attack your vital points. However, MetaClash: D.A.D. also has visual indications
     for when players receive damage, letting players know which direction the attack
     came from—allowing for aurally impaired community members to experience
     MetaClash: D.A.D. as best as we can design it.

                                                                                        28
AVATARS

Avatars are a part of the MetaClash ecosystem. These may be
MetaClash: D.A.D. avatars or avatars from other projects such
as BAYC, Cyberkongz, etc. loaded into MetaClash. For example,
using a special serum (serum NFT to be burnt ), a unique
in-game avatar will be produced and tagged to the NFT that is
modeled after. If the NFT is sold, that unique in-game avatar
            will follow the NFT to the new buyer.
Digitial Avatars                                         04 AVATARS
 of Destruction

04               Avatars
     AVATARS IN COMBAT

     At the start of the combat, players will spawn as
     Avatars in a safe zone, summon their D.A.D.s, and
     mount them before starting actual combat.

     In combat, avatars come into play, when your
     vehicle is destroyed, your avatar hops out. It is
     immune for a few seconds while it runs from
     the enemy. Players will then start calling down
     another D.A.D. to ride by setting a flare to
     summon the next vehicle. This D.A.D. will take
     some time to land at that specific spot selected
     by the player while in avatar mode. The flare can
     only be set off when the player is in avatar mode.
     The player is only considered dead if his avatar
     gets killed before getting into a new vehicle.

     When they enter the new D.A.D., they will have
     a fresh set of everything, but they have to reach
     the new D.A.D. for that to happen. In addition,
     they have to be careful to remember where they
     set the new D.A.D.'s drop location. The D.A.D.
     will drop from the sky and inflict slight damage
     to anything it lands upon.

     Players without avatars will be assigned a
     MetaClash: D.A.D. avatar.

                                                                       30
Digitial Avatars
 of Destruction

05             Economics

       GAME ECONOMICS GOAL

       MetaClash: D.A.D.’s in-game economy will balance the supply and
       demand of rewards within the game, covering player rewards,
       player spending, energy planning, and overall economics of the
       game to ensure our players have the best gaming
       experience available.
Digitial Avatars
                                                                          05 ECONOMICS
    of Destruction

05.2              Reward Mechanics
 There are several types of rewards within the game- $ION, $PCORE, loot, and MMR.
 Most in-game rewards will be $ION; these rewards are given out to players of PvE &
 PVP. There will be a set amount of $ION per match as players engage in PvE & PvP
 combat.

 The chance of loot being awarded to a player is by their contribution to the match.
 Players who contribute more to a match have a higher chance of receiving loot.

 MMR can only be earned/lost through PvP matches, and all PvP rounds will match
 players against other players with similar match rankings. A set amount of MMR will
 be released to the winner/s, deducted from the opposing team.

 $PCORE can only be earned through PvP wagered matches, and there is no other
 way to earn $PCORE through the game. Before entering the lobby, players are
 notified about the amount of MMR and $PCORE required to be deposited to play a
 series of matches. The lobby is considered armed and ready to start when allplayers
 have deposited their $PCORE into the contract. The winners will receive all $PCORE
 from the pot, split evenly amongst their team. For example:

 LOBBY 1. 8/10 Players, Wager: 200 coins, MMR range: 1000-1500.
 ----------------------------------------------------------------------
 LOBBY 2. 2/10 Players, Wager: 400 coins, MMR range: 200-500.
 ----------------------------------------------------------------------
 LOBBY 3. 8/10 Players, Wager: 100 coins, MMR range: 3000-3500.

 The arena owners set the MMR range and the wager limit to give them the freedom
 of either wanting to host high level or high paying matches or low ranking and easy
 paying matches. These wagered matches do not consume daily energy and can be
 played as long as one has sufficient $PCORE.

                                                                                       32
Digitial Avatars
                                                                         05 ECONOMICS
  of Destruction

05.3            Consumption Mechanics

       ENERGY
       Each game consumes daily energy at a different rate. A single D.A.D. adds
       daily energy to a player’s max energy, only recharging once a day. Games
       with a longer expected playtime would consume more energy and award
       more $ION upon completion.

       LOOT
       Upgrading parts requires specific materials obtained via loot from stages
       and loot boxes or on the marketplace.

       ION
       In-game $ION is used for loot boxes, reinforce parts, fusion, and minting of
       D.A.D.s. All $ION used in-game is burnt, creating a constant demand for
       more $ION while limiting the amount of $ION that can be minted weekly
       through daily energy limitations.

       PCORE
       $PCORE is used in-game to buy plasma energy cores, land-related assets,
       minting of D.A.D.s, PvP wagers, and staking of DAOs. Depending on the
       use, $PCORE in-game either goes back into the MetaClash: D.A.D.
       ecosystem and DAO treasuries or back to the players via PvP wagers
       and staking.

                                                                                      33
Digitial Avatars
                                                                       05 ECONOMICS
of Destruction

                                      05.5

                   Arena Mechanics
       Besides providing players a location for PvP and PvPW matches,
       arenas give players the chance to earn more tokens. Players can
          acquire a fraction of an arena, known as a "Lot." Similar to a
       stadium's seating arrangement, there will be several tiers of Lots,
       giving Lot stakers a different % of the arena's profits depending
                                  on their tier.
Digitial Avatars
                                                                           05 ECONOMICS
  of Destruction

05.4             Land Mechanics

       After members have purchased land, they become landlords in-game.
       There is a limited supply of land, and landowners can earn based on what
       they do with the land. Landowners have the right to mine their land for
       materials by staking the land NFT and $PCORE.

       As mentioned in the gameplay section, owners use $PCORE to construct
       features on their land for others to utilize, such as building their own
       arena, a race track, or a stadium for events, and earning income through
       its features. Landlords can also rent out land for events like concerts, pop
       up art galleries, and more.

       The income earned also depends on the popularity of their land and what
       they have constructed on said land. For example, with the coins earned,
       they can buy more upgrades for their arena to make it more fun for other
       players, increasing their chances of getting picked to host a series.

       Landlords can get revenue from advertising placed on their land. Each
       plot of land will have limited advertising space in accordance with its
       size, so there will not be a land of ads.
Digitial Avatars
                                                                       05 ECONOMICS
  of Destruction

05.6            Overaching Mechanic
   Below are the Overarching Mechanics that will influence the economics of the
   game.

   1. Vehicle Development is the player's primary focus as it contributes the most
   to the game's enjoyment.

   2. The Land is for players that want a high return of investment in this game.
   They will be the big spenders or long-time players of the game.

   3. Faction Governance will only be done by a few people in the game.
   These players are usually heavily invested in the game.

             Land                                              Vehicle
           Ownership                                         Development

                                     Faction
                                   Governance

                                                                                     36
Digitial Avatars
        of Destruction                                                   06 TOKENOMICS

  06                  Tokenomics
   06.1       MetaClash: D.A.D. ECONOMY ASSETS

  MetaClash: D.A.D.'s economy is built on three unique assets, which are represented
  either on-chain or in-game in their own form.

          • Monetary assets represented by $PCORE and $ION
          • Land NFTs, D.A.D. NFTs
          • In-game items & resources (weapons, vehicle parts, materials, serums, buffs)

   06.2       TOKEN SUPPLY

  The total supply of $PCORE tokens is 100,000,000,000 and will be distributed as
  follows:

Advisor                                                                             Seed Sale
3.0%                                                                                     3.0%
                                                                                  Private Sale
Team*
                                                                                       13.0%
13.0%                                                                              Public Sale
                                                                                        2.5%
                                                                                     NFT Sale
                                                                                         2.7%
                                                                          Listing and Liquidity
Ecosystem Fund                                                                           3.0%
24.8%

                                                                             Staking Rewards
                                                                                        35.0%

                                                                                              37
Digitial Avatars
    of Destruction                                                                   06 TOKENOMICS

06                        Tokenomics
                         ALLOCATION      ALLOCATION                     TGE UNLOCK     VESTING PERIOD
                                                          Token Price
                             (%)            (DAD)                           (%)          (QUARTER)

       Seed Sale            3.0%         3,000,000,000     $0.00020        5%         3 mth cliff, 20 mth linear

      Private Sale          13.0%        13,000,000,000    $0.00030        5%         3 mth cliff, 20 mth linear

      Public Sale           2.5%         2,500,000,000     $0.00035        20%             4 mths Linear

       NFT Sale             2.7%         2,700,000,000     $0.00035        10%              9 mth Linear

   Listing & Liquidity      3.0%         3,000,000,000                     28%             36 mth linear

   Staking Rewards          35.0%        35,000,000,000                    0%        Rewards given from launch

            Combat
    Ecosystem Fund
             Arena          24.8%        24,800,000,000                    0%            Unlock as needed

         Team*              13.0%        13,000,000,000                    0%        12 mth cliff, 24 mth linear

        Advisor             3.0%         3,000,000,000                     0%        12 mth cliff, 24 mth linear

 * 100% locked into DAO Staking at TGE

06.3          $PCORE & $ION UTILITIES

MetaClash: D.A.D. will deploy a dual currency system, with each of the tokens carrying
its own set of unique utilities and combination utilities. $PCORE will be the hard
currency while $ION will be the soft currency.

        $PCORE UTILITIES

MetaClash: D.A.D.'s tokenomics is geared towards community ownership and
ecosystem sustainability. $PCORE is used to purchase NFT assets such as land and
plasma energy cores, staking, upgrading certain in-game assets, and voting rights
within the different DAOs.

                                                                                                                   38
Digitial Avatars
        of Destruction                                                                                                         06 TOKENOMICS

06                                Tokenomics
              $ION TOKENS

    $ION is the in-game reward token for MetaClash: D.A.D., carrying purchase and
    payment qualities. Although without a total supply cap, to curb hyperinflation,
    deflationary mechanisms are set in place to maintain a balance of the supply and
    demand of $ION. $ION enables players to craft vehicle parts, mint D.A.D.s,
    upgrade in-game assets, purchase loot boxes, and more.

              $PCORE & $ION FLOWCHART

$PCore collected   $PCore collected       $PCore collected     $PCore collected                                         $ION earned by
 through NFT       through in-game         through Land            through                                             player as in-game
    minting             sales                  sales           transaction fees                                             rewards

                              $PCore distribution                                     Add to        $ION collected      $ION collected           $ION collected
                                 percentage                                       $PCore /$ION     through minting      from in-game           from loot box sale
                                                                                  liquidity pool                            sales

                               DAO Treasury               MetaClash                                                    $ION Distribution
                                                        Ecosystem Fund                                                    percentage

                              $PCore distribution                                                          $ION is Burned                DAO Treasury
                                  decision

$PCore Burned       Staking DAO            Faction DAO          Faction DAO                                                                Other DAO
                      Rewards              Distribution         Distribution                                                               Proposals

                                                                                                                                                                    39
Digitial Avatars
 of Destruction                                                   07 METACLASH NFTs

07             MetaClash: D.A.D. NFTs

 07.1   LAND NFTs

        Land NFTs are amongst the most valuable NFTs within MetaClash: D.A.D.
        The Land NFTs is another revenue-generating asset, income earned from
        hosting events is given to the bearers.

 07.2   D.A.D. BATTLE VEHICLE NFTs

        These D.A.D. NFTs will act as the access key to the game and the
        Play-and-earn model. The first release of D.A.D. NFTs are considered the
        Genesis set and carry their own set of Genesis utilities, such as Garage
        clubhouse access. Minting of future generations of D.A.D. NFTs will be
        purely based on an algorithm that factors in-game user-base growth and
        adoption, maintains reasonable supply for new entry users, and optimizes
        price appreciation. New generations of D.A.D. NFTs will not carry certain
        Genesis utilities, but they can be used in MetaClash: D.A.D..

                                                                                    40
Digitial Avatars
 of Destruction                                                     07 METACLASH NFTs

07             MetaClash: D.A.D. NFTs

 07.3   IN-GAME ITEMS & RESOURCES

        MetaClash: D.A.D. in-game items and resources form the range of
        vehicle parts, constructible materials, and upgradable weapons, assist
        drones, all of which are resources that can be acquired via completing
        game quests, PVP, or PVE duels, or purchased within MetaClash:
        D.A.D. Marketplace.

 07.4   METACLASH: D.A.D. NFT MARKETPLACE

        MetaClash: D.A.D. Marketplace is the epicenter that connects all players
        to buy, sell and upgrade most asset types, and take uniquely rare
        in-game bounties to forge (minting) new battle vehicles, which could be
        a challenging yet rewarding task. Amongst all these, the highlight of the
        marketplace is its loot box store, where players can purchase and win
        valuable items and utilize any way they deem fit or even sell them for
        profit. Players are also able to list their assets or bid for desired assets.
        Revenue generated from the MetaClash: D.A.D. NFT marketplace will
        be allocated between MetaClash: D.A.D. Ecosystem Fund and
        MetaClash: D.A.D. DAO.

                                                                                       41
Digitial Avatars
                                                                08 GOVERNANCE
 of Destruction

08             Governance

                        GOAL & STRUCTURE

         The long-term vision of MetaClash: D.A.D. is an autonomous,
         player-owned game, fully controlled and funded by decentralized
         governance. Therefore, its economy is designed with a hierarchy
         of DAO from the early stages, fueled by $PCORE and D.A.D. NFTs.
         The MetaClash: D.A.D. DAO Treasury will be established upon the
         game completion milestone and begin to receive revenue, which
           DAO stakers will manage once it is sufficiently decentralized.

                                                                                42
Digitial Avatars
                                                                                                                     08 GOVERNANCE
   of Destruction

08                         Governance
08.2     FACTIONS AS DECENTRALIZED
         AUTONOMOUS ORGANIZATION

        Factions as DAOs, top stakers of a DAO will govern the Faction as a cabinet.
        The cabinet will decide by vote, and they will decide how to allocate the
        Faction's funds. These funds will be used to upgrade Faction bases,
        Faction-owned arenas, Faction stats buffs, etc.

              • Monetary Policy                                             • Faction Development Upgrade Decision
              • Governace Framework                                         • Faction Military Decision
              • Community Treasury                                          • Faction Treasury Management

                                                      MetaClash DAO

                  Telum Faction                       Machina Faction                         Invictus Faction             New Faction
                      DAO                                  DAO                                      DAO                       DAO

        Faction      Land          Arena    Faction        Land          Arena      Faction        Land           Arena     Higher % for top
       Members      Owners        Owners   Members        Owners        Owners     Members        Owners         Owners   Performing members

                                                                                                                                               43
Digitial Avatars
                                                            09 MARKET RESEARCH
of Destruction

                       MARKET RESEARCH

         This document is to display the Market Research relevant to
        the D.A.D. and MetaClash Project. It will highlight the Global
         Video Game Market, N.F.T. Game Market, Competitors, and
        Demographics. In this segment, we will prove that the D.A.D.
            The project will succeed in the current markets today.

                                                                             44
Digitial Avatars
                                                              09 MARKET RESEARCH
  of Destruction

09.1            Global Game Market

           In 2020 the US video game industry grew about 27% to almost
           $57 billion in revenue, surpassing movies and music combined,
           according to NPD Group.

           The gaming industry has seen very high growth in revenues over
           the last decade or so. For example, industry revenues increased
           from $8 billion in 2006 to $160 billion in 2020. And forecasts call
           for further growth to more than $200 billion by 2023.

           The gaming industry has multiple potential avenues for future
           growth and diversification. For example, esports revenues have
           grown to $300 million in the US alone, with total esports revenue
           expected to grow to $1 billion by 2022. Furthermore, the growing
           popularity of virtual reality in gaming opens up new revenue
           streams for player engagement in the future.

           In terms of reach, the gaming industry has already surpassed some
           of the top-earning entertainment industries. In 2020, there will be
           2.69 billion gamers worldwide. The Asian market, in particular, is
           enormous. And forecasts predict that the number of gamers will
           constantly increase over the following years.

                                                                                 45
Digitial Avatars
            of Destruction                                                           09 MARKET RESEARCH

     09.1                       Global Game Market
                2020 GLOBAL GAMES MARKET
                Per Device & Segment With Year-on-Year Growth Rates

   MOBILE                                                                                                 PC

   $77.2Bn                                                                                         $36.9Bn
   +13.3% YoY                                                                                    +14.8% YoY
                                                                               23%

   TABLET GAMES                                             9% 2%                           BROWSER PC GAMES
   $13.7Bn                                                               21%                        $3.0Bn
   +2.7% YoY                                                                                     +13.4% YoY
                                                            2020 TOTAL
                                  48%                      $159.3Bn                                   BOXED/
   (SMART)PHONE GAMES                                       +9.3% YoY                    DOWNLOADED PC GAMES
                                                  40%
   $63.6Bn                                                                                          $3.0Bn
   +15.8% YoY                                                                                     +6.7% YoY
                                                                         28%

                                                                               28%                   CONSOLE
                                                                                                   $45.2Bn
                                                                                                  +6.8% YoY

                                                           $77.2Bn
                                              Mobile game revenues in 2020 will
                                             account for 48% of the global market

Source: NewZoo | 2020 Global Games Market | April Update
newzoo.com/globalgamesreport
                                                                                                           46
Digitial Avatars
                                                                                                   09 MARKET RESEARCH
            of Destruction

     09.1                       Global Game Market
                  2020 GLOBAL GAMES MARKET
                  Forecast per segment toward 2022

                                                                                                           $196.0Bn
                                                              $164.6Bn                $178.2Bn
                                      $152.1Bn
                 $138.7Bn
                                                                                                               19%
                                                                  21%                     20%
                      22%                  21%

                                                                                           1%                   1%
                      3%                    2%                    2%

                                                                                                               31%
                                           32%                    31%                     31%
                      31%
                             MOBILE                  MOBILE              MOBILE                  MOBILE                MOBILE
                            $62.2Bn              $68.5Bn                $76.7Bn                 $85.4Bn               $95.4Bn
                                                                                           8%                   8%
                                            9%                    8%
                      9%

                                                                                          40%                  41%
                      35%                  36%                    38%

                     2018                 2019                   2020                     2021                 2022

                                                              +9.0%
                                                          TOTAL MARKET CAGR
                                                              2018-2022

                     Smartphone             Tablet            Console             Browser PC         Boxed/Downloaded PC

Source: NewZoo | 2020 Global Games Market | April Update
newzoo.com/globalgamesreport
                                                                                                                                47
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                                                                                09 MARKET RESEARCH
            of Destruction

    09.1                         Global Game Market
                 THE WORLD’S TOP 10 GAMING MARKETS
                 Estimated revenue of video games per country (in billion U.S. Dollars)

                                                               2021   2025

                                                                                          49.3
              China
                                                                                          71.2
                                                                         30.4
                U.S
                                                                         40.5
                                                        18.2
              Japan
                                                        24.0
             South
             Korea
                                              6.2 8.7

                 UK                           6.1 8.6

               India                          5.2 8.6

            France                        2.7 3.8

             Russia                       2.7 3.6

         Germany                          2.7 3.5

            Mexico                        2.3 3.4

As of June 2021
Source: Statista Digital Market Outlook
                                                                                                 48
Digitial Avatars                                                  09 MARKET RESEARCH
            of Destruction

    09.1                         Global Game Market
                NFTs/COLLECTIBLES TOKENS
                MARKET CAPITALIZATION

               THETA          CHZ         ENJ   MANA   FLOW   WAXP   AXS   NFTX   AUDIO   SAND

$25B

                                                                                                 $43M

$20B

$15B

$10B

$5B
       $23M

$0K

As of June 2021
Source: Statista Digital Market Outlook
                                                                                                 49
Digitial Avatars
                                                                                          09 MARKET RESEARCH
           of Destruction

    09.1                       Global Game Market
               GLOBAL GAMES MARKET FORECAST
               Forecast Toward 2023

                                                                                          $204.6Bn

                                          $177.8Bn             $175.8Bn

                                                                                              April 2020 Forecast
                   $144.4Bn                                                                        $200.8Bn

                                                                    April 2020 Forecast
                                                                         $174.2Bn

                      2019                   2020                2021                      2023

                                                             +7.2%
                                                           Total Market CAGR
                                                               2019-2023

Source: NewZoo | 2020 Global Games Market | April Update
newzoo.com/globalgamesreport
                                                                                                                    50
Digitial Avatars
                                                                          09 MARKET RESEARCH
    of Destruction

09.1                  Global Game Market
1   GLOBAL GAMERS SNAPSHOT

     2.7         BILLION          26%                                 1.4         BILLION

     Number of Global Gamers      Gamer’s share of the                Gamers from the Asia Pacific
                                  World Population                    Region, the most in the world

     386             MILLION      377            MILLION              377           MILLION

     Gamers from Europe           Gamers from the Middle East         Gamers from Africa

2   TOP GLOBAL ACTIVE GAMERS BY GENERATION

          56%                                51%                                 51%

       Millennials                           Gen X                           Gen Alpha + Z
                                                                             (ages 19-22)

3   GLOBAL GAMERS’ PLATFORMS OF CHOICE

       69%

                        41%
                                  25%                21%
                                                                    12%
                                                                                      6%

    Smartphone         Desktop     Game              Tablets      Handheld       Media Streaming
       Devices        PC/Laptop   Consoles                      Gaming Devices       Devices

                                                                                                      51
09.1

         NFT Game Market
The global gaming market will value around $200 billion by 2023.
Meanwhile, the overall capitalization of the NFT market reached to
value of over $22 billion in 2021.

By the end of 2021, there will be approximately 2.9 billion gamers
worldwide. Blockchain technology, via NFT’s, gives property rights
to gamers. For the first time, gamers can now take ownership of the
digital assets they acquire in games.
Digitial Avatars
                                                                                                                    09 MARKET RESEARCH
    of Destruction

 09.1                                  NFT Game Market

TOP NFT PROJECTS IN GAMES AND METAVERSES

                                                                                                           Others

                                                                                                           10.6M
                    Others

                                                                                               10.7M
                    24.3M                                      22M

                                     76.7M                                                                 106.5M
                                                                                                                                       62.2M
                                                                                              23M

                        20.1M
                                                       10.3M

                                                                                                                      34,604
                                     35,155

                                                                                                       125,044                            Decentraland
    Gods Unchained                                                       569,561

                                                                                                                         14,811
                                              86,503

                                                                                                             91,947
                                                               328,377
                                                                                                                                           The Sandbox
     Axie Infinity

                                                                                                                                5,483
                             2,878

                                                                                                                               8,914
                                 9,479
                                                                                                                                           Cryptovexels
    F1 Delta Time

                                                                     Active Wallet   Number of Sales

                                                                                                                                                          53
Digitial Avatars                                                  09 MARKET RESEARCH
            of Destruction

     09.1                         NFT Game Market
              MULTIPLAYER VEHICULAR FIGHTING GENRE

              The Vehicular Fighting Game Genre is widely popular, with millions of downloads
              every year and thousands of concurrent active players every hour. This genre
              mainly appeals to 21-40-year-old adult males, which is perfect for the NFT market.

              This fast-paced multiplayer strategic action combat game makes it exciting for the
              NFT game market as many of the current games are simple clicking-type games.

                                           GAME COMPARISON
                                       Top Multiplayer Action Mech Based Games

                                                  1              2                3         4

         Multiplayer Mech Based Game         MechWarrior 5   MechWarrior   War Robots   RobotCraft
                                                               Online

                      Total Owners             100k-200k      1Mil-2Mil     1Mil-2Mil   1Mil-2Mil

                          Price                 $29.99          Free             Free      Free

                      Active Players             1181           1038          1795        1795

               Customer Satisfaction

Source: NonFungible
                                                                                                     54
Digitial Avatars                                                                         09 MARKET RESEARCH
  of Destruction

09.1                    NFT Game Market
     VEHICULAR COMBAT DEMOGRAPHIC

                                          23.05%

                                                         20.9%

                           18.16%

                                                                      13.09%
                                                                               11.72%

             5.86%
                                                                                                 4.3%

                                                                                                              2.92%

             16-20         21-25          26-30              31-35    36-40        41-45         46-50            51+

                                               MALE 98%                FEMALE 2%

     TOP NFT GAMES USER COUNT (1 YEAR)

   800,000

   600,000

   400,000

   200,000

        0
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                                                                                                                        55
Digitial Avatars
                                                                09 MARKET RESEARCH
of Destruction

                        Conclusion

    We are confident that the market has plenty of potentials to grow from the
    data and projections provided. The D.A.D. project can fit into this growing
             market, and there is high demand for games of this type.

    The Multiplayer Vehicular fighting genre has a long history of replayability
        and sustainability, thus making it perfect for the NFT game market.

                                                                                  56
Digitial Avatars
of Destruction                                                              10 METAVERSE

                    THE METACLASH WORLD

             Explore mind-blowing worlds, incredible landscapes, and
             structures owned by users and DAOs. From a cyberpunk
             arena to a post-apocalyptic desert, we will bring avatars
              to breathtaking sceneries, battles, virtual concerts, or to
               hang out with each other in an ever-expanding world.

                                                                                           57
Digitial Avatars
       of Destruction                                                                      10 METAVERSE

10                      Metaverse
10.2       AVATARS IN THE METAVERSE

           An Avatar is an in-game representation of a player, a Bored Ape, Crypto Punk,
           Vogu, etc. Each avatar can be equipped with unique weapons and vehicles
           purchased or upgraded in the MetaClash: D.A.D. game by the owner. Players
           can visit the faction's bases, neutral lands, owned lands such as arenas, tracks,
           and other areas of the metaverse created by the team and the community.

           Each avatar will have different abilities and come with different animations
           such as running, jumping, and fighting. An avatar will be modifiable piece by
           piece (helmet, arms, pistols, etc.) by equipping it with different compatible
           MetaClash NFTs.

                                                 Data Nonce Hash            Data Encrypt
                   Encrypted Data
                   With Private Key

                                                      Insert
                                                                             Oraclized
       MetaClash                      NFT Data                   Database                      Meta API
                                                                              Engine
                                                    Hash Value

                                                                                               Web API
              Application Interaction

                                                                                                          58
Digitial Avatars
     of Destruction                                                                 11 TOOLS

11               Tools
        PLATFORM

        We will be releasing MetaClash: D.A.D. on multiple platforms, starting with PC,
        mobile (iOS and android) expanding to consoles after that. We will improve the
        meta-gameplay to create more than just a vehicular game and provide incentives
        for players to explore and participate in the game expansion (voted by the DAO).

        Players will have individual goals and objectives for the meta-gameplay, but we
        will also include collective objectives to create communities and competition.
        MetaClash will be a hub for the players, providing different experiences,
        advertising, voice chats, and other adventures.

        STARDUST

        Stardust processing engine takes in normalized JSON data and turns it into a
        signed blockchain transaction. This transaction is optimistically settled to give our
        developers the instant response times required; then, it's posted and settled
        on-chain. With this model and their serverless architecture, we can process
        millions of concurrent game actions giving large-scale games the speed and scal-
        ability we need to run a fully performant game. Stardust processing engine is also
        wholly blockchain independent allowing us to support multiple blockchains.

                                                                                                59
Digitial Avatars
     of Destruction                                                             11 TOOLS

11               Tools
        SOLANA//IMMUTABLE X

        The Solana blockchain's high transaction speed allows for a seamless gaming
        experience, with 50,000 transactions per second. This feature enables gameplay
        interactions between assets to be recorded in real-time and bypasses the need
        for a traditional server backend for online multiplayer games.

        In comparison, Immutable X allows gamers to receive and trade their assets in
        real-time, with zero gas fees for peer-to-peer trading secured by the Ethereum
        chain through the use of StarkWare's zk-Rollup. Any NFT that is created or traded
        on Immutable X is 100% carbon neutral. Immutable X, Solana, and also Polygon
        are all compatible with Stardust.

        UNREAL ENGINE

        When it comes to shooter games, quality graphics are essential; achieved through
        Unreal Engine 5's new virtual geometry system, also known as Nanite, by Epic
        Games. With Nanite, we will create the MetaClash verse and launch it on the Epic
        Games Store, as they have been extremely welcoming of blockchain games.

                                                                                            60
CONCLUSION

MetaClash is the ideal product to emerge from a convergence
of the latest graphics, multiplayer video games, and decentral-
ized technology. At MetaClash, we aspire to bring all these
technologies together and present a unique opportunity for
Metaverse Games! Digital Avatars of Destructions will be one
of many games in MetaClash with an excellent strategy of
creating long-term engaging gameplay. Game assets with
real-world value will create a whole new meaning to players
and their factions. Players will make friends, hang out, and
discover new games in ever-expanding worlds that are in a
constant state of flux—all while having a lot of fun doing it! Join
us at metaclash.online and help us build a better-decentralized
                      gaming metaverse.
Digitial Avatars
   of Destruction

                                    DISCLAIMER

PLEASE READ THIS DISCLAIMER SECTION CAREFULLY. IF YOU ARE IN ANY DOUBT AS
TO THE ACTION YOU SHOULD TAKE, YOU SHOULD CONSULT YOUR LEGAL, FINANCIAL,
                      TAX, OR OTHER PROFESSIONAL ADVISOR(S)

This whitepaper is intended to provide readers with general information and documentation
   only and may be subject to change without prior notice. You should not consider any
 information in the Whitepaper legal advice, business advice, financial advice, or advice of
    any sort. Any actions motivated by or based on the contents of this whitepaper are
                                   taken at your own risk.

  MetaClash does not make or purport to make, and hereby disclaims any representation,
  warranty, or undertaking in any form whatsoever to any entity or person, including any
 representation, warranty, or undertaking in relation to the accuracy and completeness of
                      any of the information set out in this whitepaper.

  MetaClash accepts no liability for damages, whether consequential or indirectly, of any
    kind arising from the use, reference, or reliance on the contents of this whitepaper.

$PCORE & $ION can at no time be considered an official or legally binding investment of any
    form. Acquiring $PCORE & $ION is done at your own risk and carries various risks.
   Before acquiring $PCORE & $ION, you should carefully consider the risks, expenses,
   and benefits of purchasing and, if necessary, obtain independent advice in this regard.
Any interested individual who is not in a position to accept or understand the risks associated
with the activity, including any risk related to the non-fulfillment of the roadmap, or any
other risks as indicated in the whitepaper, should not acquire $PCORE & $ION at any stage.
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