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Physics Education PAPER • OPEN ACCESS Virtual reality, video screen shots and sensor data for a large drop tower ride To cite this article: Malcolm Burt and Ann-Marie Pendrill 2020 Phys. Educ. 55 055017 View the article online for updates and enhancements. This content was downloaded from IP address 46.4.80.155 on 07/11/2020 at 05:16
Phys. Educ. 55 (2020) 055017 (8pp) iopscience.org/ped Virtual reality, video screen shots and sensor data for a large drop tower ride Malcolm Burt1 and Ann-Marie Pendrill2,3 1 CQUniversity, 160 Ann St, Brisbane City Queensland 4000, Australia 2 National Resource Centre for Physics Education, Lund University, Box 118, SE 221 00 Lund, Sweden E-mail: Ann-Marie.Pendrill@fysik.lu.se and m.burt@cqu.edu.au Abstract Large drop towers let you experience a couple of seconds of nearly free fall before stopping gracefully in magnetic brakes or bouncing a number of times on compressed air, as in the Turbo Drop tower considered in this work, where many complementary representations are used. An accelerometer taken along on the ride captured the forces experienced by the body, and a pressure sensor provided a simultaneous proxy measurement of elevation. These data can be treated numerically: integration of the accelerometer data gives a velocity graph which can be compared to derivatives of the elevation data obtained from the pressure sensor. Plotting elevation versus velocity gives a phase portrait for the damped oscillations of the gondola before it comes to a stop. These abstract mathematical and graphical representations are complemented by screen shots from a video as well as from a virtual reality movie offering the view from the point of a rider. Forces and acceleration overlaid in a 2D version of the VR movie give a geometric illustration of Newton’s second law, in addition to the mathematical treatment. This work thus provides a wide range of representations, aimed to support student representational fluency and conceptual understanding of important force and motion concepts. Keywords: amusement park physics, virtual reality, drop tower, acceleration, representations, first-person physics 3 Author to whom any correspondence should be addressed. Original Content from this work may be used under the terms of the Creative Commons Attribution 4.0 licence. Any further distribution of this work must maintain attribution to the author(s) and the title of the work, journal citation and DOI. 1361-6552/20/055017+8$33.00 1 © 2020 The Author(s). Published by IOP Publishing Ltd
M Burt and A Pendrill 1. Introduction differences of elevation [2]. The results were Vertical drop towers are found in many amuse- then compared to accelerometer data obtained ment parks, offering riders spectacular views, on a smartphone [3–5]. The accelerometer data while requiring only a small footprint in crowded were integrated numerically to obtained the time parks. They are popular with parks due to their rel- dependence of velocity, which were then integ- atively low installation costs compared with tra- rated again to obtain elevation. (Integration of ditional theme park attractions like rollercoasters. numerical accelerometer data to obtain velocity Due to their often great heights their command- and distance was also applied in earlier work for ing structures positively enhance the skyline of the horizontal launch of the launch coasters Kan- theme parks. Drop rides also exist in underground onen at Liseberg and Speedmonster at Tusenfryd forms, including the Haunted Mine Drop at Glen- [6] as well as during the slowing down in magnetic wood Caverns Adventure Park and Escape from brakes [7].) Alcatraz in the United States, and the now-closed Data for the Gyldne Tårn were collec- Nemesis: Sub-Terra at Alton Towers in the United ted using the Wireless Dynamic Sensor Sys- Kingdom of Great Britain and Northern Ireland. tem (WDSS) from Vernier (www.vernier.com), Underground drop rides generally employ a sub- carried on the body in a special data vest, stantially shorter drop than the above ground ver- as shown in figure 3. Ten data points per sions. second were collected, using the accelerometer Rides involving vertical drops are also pop- and pressure sensors. An accelerometer, in spite ular teacher assignments for secondary students, of its name, does not measure acceleration in particular rides involving a pure free-fall drop, but instead the vector a − g, often expressed where kinematic formulæ can be applied. This is as the dimensionless vector (a − g)/g, relat- evident during science days, from queues as well ing the force from the ride on a body to the as from discussions with teachers. force of gravity, with components depending Developments in computers and software on the orientation of the sensor, as discussed have enabled realistic simulations of exper- e.g. in [8]. iences in amusement rides (e.g. by NoLim- For the purely vertical acceleration in the itsCoaster.com and vrcoaster.com), including drop tower in figure 1 the acceleration can be virtual reality experiences [1]. This can give obtained by adding the vector g to the accel- an additional representation of the motion, erometer reading, or simply subtracting g = |g| adding a ‘first person’ perspective, discussed in from the vertical component. Figure 2 shows section 5. the data for acceleration together with velocity and elevation. The velocity graph was obtained by integration of the acceleration, whereas the 2. Mathematical description of the elevation data are based on the output from motion in a drop tower the pressure sensor in the WDSS. The accel- A sequence of screen shots can be used to get a erometer data is somewhat noisy, as typical visual representation of the motion, as seen from for amusement rides. Part of the noise can be outside, with a graph-like combination of photos. attributed to ringing of the sensor following Figure 1 shows a sequence of screen shots changing accelerations –jerk [9]. However, even for the drop tower Gyldne Tårn at Tivoli Gar- noisy data can be useful for understanding the dens in Copenhagen, which is a Turbo Drop motion. tower from S&S (s-s.com) where the riders This paper explores a number of differ- are shot down from the highest point with ent visual representations of the motion of this an acceleration larger than the acceleration of drop tower, in addition to mathematical expres- gravity, g. sions and traditional graphs, thus providing In earlier work involving a small family teachers with additional tools to support stu- drop tower a sequence of screen shots was was dents’ conceptual development and representa- used to illustrate the definitions of velocity and tional fluency. For example, Airey and Linder acceleration [2] in terms of first and second [10] note that ‘Visual representations are part of September 2020 2 P hy s . E d u c . 5 5 ( 2 0 2 0 ) 0 5 5 0 1 7
Virtual reality, video screen shots and sensor data for a large drop tower ride Figure 1. Sequence of screen shots of a Turbo Drop tower, the Gyldne Tårn (Golden Tower), at Tivoli Gardens in Copenhagen. The interval between the screenshots is 1.0 s and the distance between horizontal beams is approx- imately 2.4 m. 50 40 h (m), v (m/ s), a (m/ s^2) 30 20 10 0 –10 –20 35 40 45 50 55 60 65 t(s) Figure 3. Data collection using a WDSS sensor in a data vest. The little plastic mug contains a small amount Figure 2. Elevation (blue) and accelerometer (green) of water, which will leave the mug as the gondola accel- data for the GyldneTårn ride at Tivoli gardens, collec- erates downward faster than the acceleration of gravity ted using a WDSS sensor from Vernier. The velocity (Photo: Anna Hess). data (red) were obtained by numerical integration of the acceleration data. After a discussion in section 3 about stu- dent recollections and difficulties in applying the laws of motion, the data shown in figure 2 are discipline discourse in the sense that they are used to illustrate derivatives and integrals, to thinking tools for individuals and groups, com- show how the mathematics and physics studied munication tools, as well as problem-solving in the classroom can apply to more general situ- tools’. In a comparison between different teach- ations than common textbook examples of uni- ing environments Kohl and Finkelstein [11] found form rectilinear motion, vertical free fall, pro- that ‘Those environments that regularly use mul- jectiles and uniform circular motion. Section 4 tiple representations and those that hold stu- shows an additional representation of the sensor dents responsible for using multiple representa- data for the drop tower shown in figure 1: the tions positively impact students’ performance and velocity obtained by integration of the accelero- ability to work across representations’. meter data is plotted against the elevation giving September 2020 3 P hy s . E d u c . 5 5 ( 2 0 2 0 ) 0 5 5 0 1 7
M Burt and A Pendrill 50 a = dv/dt ≈ ∆v/∆t (2) 45 40 35 30 a = d2 s/dt2 ≈ ∆(∆s)/(∆t)2 . (3) h (m) 25 20 A few students may also mention jerk, j, as the 15 time derivative of acceleration [9]. 10 The difference expressions in (1)–(3) were 5 explored visually in the earlier work involving a 38 39 40 41 42 43 44 45 46 47 48 15 sequence of screen shots of a small family drop 10 tower [2]. A similar analysis can be applied to 5 the sequence of screen shots in figure 1. During 0 a lecture or recitation session, the screen shots v (m/s) –5 could be shown, asking students where the velo- –10 city (or speed) is largest and where it is smallest. –15 After establishing the relation between velocity –20 and the difference in elevation been subsequent 38 39 40 41 42 43 44 45 46 47 48 screen shots, the students can be asked to discuss t (s) where the acceleration is largest and if it is zero anywhere. Figure 4. Illustration of the relation (1) between the The corresponding integral forms of the rela- velocity and the change in elevation as v ≈ ∆h/∆t and ∆h ≈ v∆t for a part of the data shown in figure 2 of tions are known to be less familiar (see e.g. the Turbo Drop (figure 1). The numerical elevation data [2, 12–15]), but in a large student groups, a were obtained from the pressure sensor and the velocity few students may come up with integral ´ ´ expres- by integration of the vertical acceleration data from a sions, e.g. s = s0 + v dt and v = v0 + a dt. For WDSS sensor. numerical data, these expressions are approxim- ated by summation, e.g. ˆ ∑ ‘phase portraits’ of the damped oscillations during s − s0 = v dt ≈ vn ∆tn (4) the bounces on compressed air. Finally, section n 5 discusses how virtual reality experiences may enhance amusement rides, as well as the learning ˆ ∑ of force and motion. v − v0 = a dt ≈ an ∆tn (5) n 3. Derivatives and differences, integrals Figure 4 illustrates the relation between deriv- and summation atives and integrals based on numeric data dis- played in figure 2. Class and tutorial sessions Students have practiced using kinematic for- with many cohorts of introductory physics stu- mulæ, such as s = s0 + v0 t + at2 /2, and v = v0 +at dents have shown that many of them know derivat- for uniformly accelerated rectilinear motion in ives and integrals from the formula sheet, but fail numerous examples, including exams. Inviting to connect with the definitions of derivatives and students to discuss what assumptions were made integrals as differences or sums with smaller and to obtain these relations, and what is required for smaller time intervals. One of us recalls a discus- them to hold can lead students to the more general sion during a lecture, when a few students claimed expressions never to have seen the summation sign in school. (They certainly had, but had obviously forgotten.) When asked how they did integrals these students v = ds/dt ≈ ∆s/∆t (1) happily exclaimed ‘we just use the expressions September 2020 4 P hy s . E d u c . 5 5 ( 2 0 2 0 ) 0 5 5 0 1 7
Virtual reality, video screen shots and sensor data for a large drop tower ride on the formula sheet’, revealing a lack of con- nection to an important representation of integrals 50 and how integrals can be useful. Numerical integ- 45 ration of authentic data, as illustrated in figure 4, 40 provides a way to refresh their memory and bring meaning to the definitions. Working with these 35 representations may lay a more solid foundation 30 for their future studies, where these expressions h (m) 25 for integrals and derivatives are often used to set up new relations. 20 Acceleration as second derivative of posi- 15 tion may seem abstract, but when connected to 10 force through Newton’s second law, a = F/m, the experience of the body can be added to the more 5 formal representations. 0 –20 –15 –10 –5 0 5 10 15 The acceleration graph in figure 2 shows v (m/s) that the ride accelerates downward faster than the acceleration of gravity. For downward accelera- tions larger than g the force from the ride must Figure 5. Phase portrait for the bounces of ride in the Gyldne Tårn in figure 1, using the elevation and velocity come from above, pressing the rider downward. data shown in figure 2. This physical memory of a downward acceler- ation exceeding g may on special occasions be enhanced by bringing a little soft plastic glass with Phase portraits are traditionally introduced in a small amount of water and see the water flying more advanced courses, but when students have out at the top, as if the force of gravity were tem- collected their own data, this is an additional porarily inverted. representation that may be explored without the Data collected from these free-fall rides full mathematical toolkit, as suggested also in offer opportunities to apply the more general [16]. relations (1)–(3) for velocity and acceleration, as well numeric integration, supporting student understanding of the concepts of derivatives and 5. Virtual reality in amusement parks integrals, beyond analytical expressions found in In an entertainment context, virtual reality (VR) their formula sheet. is defined as a technology which ‘gives the guests a head-mounted display that allows them to see a digital world, matching the video image to the movement of the guest’s head’ [1, 17]. 4. Phase portaits of bounces VR entertainment experiences in theme parks In the Space shot and Turbo Drop rides the fall of can be loosely grouped into several categor- the gondola is stopped by compressed air, giving ies: VR added to existing physical rides such the riders a few extra bounces after the first drop, as rollercoasters, drop rides, waterslides; stand- as seen in figure 1. Every bounce brings the gon- alone ‘walkthrough’ experiences designed solely dola further down until it reaches the loading and for VR where participants wear apparatuses that unloading height. The phase portrait in figure 5 depict a different environment whilst they are shows elevation versus velocity. If the bounces physically walking through the ’real world’; sim- had been without energy losses, the phase portrait ulators where audiences are generally seated and would simply have been an ellipse. The damping the seats or vehicles they are on move in time results in the size of the ellipse getting smaller and with the VR experience; and entertainment ride smaller. In addition, the lowering of the gondola or park-based experiences delivered via apps on is reflected in the centre of the ellipse being lower smartphones and higher-end computer-connected for every bounce. headsets [1]. September 2020 5 P hy s . E d u c . 5 5 ( 2 0 2 0 ) 0 5 5 0 1 7
M Burt and A Pendrill Figure 6. A series of screen shots from a NoLimits Rollercoaster Simulation video of the ride experience in a drop tower like the Turbo Drop. Figure 7. A few screen shots from the first bounce of the 2D version of a drop tower VR movie with force and acceleration overlay, added by SeeIt. In theme parks, simulators enhanced with from a 2D version of a VR movie simulating VR technology create exhilarating and immersive the ride experience from a first-person perspect- experiences: The body has limited precision in its ive. Turbo drop towers generally lift riders on a discernment of steepness of slopes, and can easily gondola to the top of the tower where they are be tricked into believing it is accelerating by tilting held for a period of time and then either dropped the seat, as used in simulators. Also, Newton’s first or launched downwards, followed by a bounce law tells us that a body cannot distinguish motion on compressed air, moving partway up the tower –only motion changes. before falling again for a number of iterations With VR Coasters (vrcoaster.com) headsets before being lowered back to the loading posi- are placed on riders of active rollercoasters, where tion. The VR representation offers an opportunity the VR visuals are coordinated with existing to view the ride from inside, giving a first-person rollercoaster tracks with real forces, real drops perspective, in contrast to the more typical view and real airtime, to deliver an entirely new visual from outside in physics textbooks (and in figure experience. VR devices can seamlessly trick users 1). The movie shows nearby objects seeming to into believing they are in a different environment. move up while you move down and vice versa. For example, a free-fall–or nearly free-fall– However, while velocity is relative, acceler- experience can be combined with VR to create ation is absolute, it makes a difference if it is completely different experiences, e.g. flying with your body or the surroundings that is accelerating. dragons, as in the VR version of the Dæmonen Neither the outside view nor an inside VR repres- roller coaster in Tivoli gardens in Copenhagen. entation can expose you to G forces different from unity if you are stationary, although if you have been on similar rides, you may recall the experi- 5.1. A virtual drop tower experience ence of the body. Figure 6 shows an example of a few screen shots To bring the relation between force and from the first bounce of a Turbo drop tower, taken the changing velocity to students’ attention, the September 2020 6 P hy s . E d u c . 5 5 ( 2 0 2 0 ) 0 5 5 0 1 7
Virtual reality, video screen shots and sensor data for a large drop tower ride virtual ride offers the possibility to add force and created the simulation of the ride and Paul acceleration overlays as shown in the screen shots McLaughlin and Nina Erdstein at SEEit who in 7. While many textbooks and teachers resort to added the force overlays. algebraic solutions when all forces are in the same direction, the visualization in figure 7 provides a complementary representation aimed to help stu- ORCID iD dents appreciate the vector character of of force Ann-Marie Pendrill https://orcid.org/0000- and acceleration, even for one-dimensional prob- 0002-1405-6561 lems. Received 6 April 2020, in final form 10 May 2020 Accepted for publication 1 June 2020 https://doi.org/10.1088/1361-6552/ab9872 6. Discussion This paper has presented a number of differ- ent representations of the motion in a Drop References Tower ride, aiming to help students connect the [1] Burt M and Louw C 2019 Virtual reality enhanced roller coasters and the future of experience with the mathematical descriptions, by entertainment–audience expectations World adding visual representations to provide interme- Leisure J. 61 183–99 diate steps. [2] Eriksson U and Pendrill A-M 2019 Up and Rau has presented a review [18] based on down, light and heavy, fast and educational psychology, cognitive and multime- slow–but where? Phys. Educ. 54 025017 dia learning theories, as well as sociocultural [3] Software V 2016 Physics Toolbox Sensor Suite theory, to investigate the effectiveness of using (http://vieyrasoftware.net/) text + multiple visual representations (T+MV) [4] Vieyra R and Vieyra C 2014 Analyzing forces on compared to using text and only single visual amusement park rides with mobile devices representations (T+SV). One of the conclu- Phys. Teacher 52 149 [5] Staacks S, Hütz S, Heinke H and Stampfer C sions was that each visual representation needs 2018 Advanced tools for smartphone-based to provide information about the learning con- experiments: physphox Phys. Educ. 53 tent that (1) adds relevant information not 045009 fully covered by the other visual representa- [6] Pendrill A-M 2008 Acceleration in one, two and tions but (2) overlaps partially with information three dimensions in launched roller coasters Phys. Educ. 43 483 provided in the other visual representations, and [7] Pendrill A-M, Karlsteen M and Rödjegård H also that T+MV representations that differ on 2012 Stopping a roller coaster train Phys. design dimensions (e.g. concrete/abstract, phys- Educ. 47 728 ical/virtual) are more effective. [8] Pendrill A-M 2020 Smartphones and Newton’s We invite teachers to use the complementary first law in escalators and rollercoasters Phys. Educ. 55 035016 and partially overlapping representations presen- [9] Eager D, Pendrill A-M and Reistad N 2016 ted in this work, to support students’ development Beyond velocity and acceleration: jerk, snap of a deeper conceptual understanding. and higher derivatives Eur. J. Phys. 37 065008 [10] Airey J and Linder C 2009 A disciplinary discourse perspective on university science Acknowledgment learning: achieving fluency in a critical We would like to thank Tivoli Gardens in constellation of modes J. Res. Sci. Teaching 46 27–49 Copenhagen for providing access for teacher [11] Kohl P B and Finkelstein N 2017 Understanding professional development occasions for Swedish and promoting effective use of teachers, including the time when these data were representations in physics learning Multiple collected. We would also like to express our Representations in Physics Education. appreciation to Anna Hess at Zenit Läromedel Models and Modeling in Science Education vol 10 (Berlin: Springer) providing the WDSS sensors and vests for data [12] Pendrill A-M and Ouattara L 2017 Force, taking, and to Tom Zeliff at No Limits 2 who acceleration and velocity during trampoline September 2020 7 P hy s . E d u c . 5 5 ( 2 0 2 0 ) 0 5 5 0 1 7
M Burt and A Pendrill jumps–a challenging assignment Phys. Educ. Malcolm Burt produces video and 52 065021 virtual reality media experiences [13] Nguyen D-H and Rebello S N 2011 Students’ for amusement and education. He understanding and application of the area recently finished his PhD on what under the curve concept in physics problems consumers want from a virtual reality Phys. Rev. ST Phys. Educ. Res. 7 010112 entertainment experience. [14] Planinic M, Zeljka M-S, Katic H, Susac A and Ivanjek L 2012 Comparison of university students’ understanding of graphs Int. J. Sci. Math. Education 6 1393–414 [15] Planinic M, Ivanjek L, Susac A and Zeljka M-S 2013 Comparison of university students’ understanding of graphs in different contexts Phys. Rev. ST Phys. Educ. Res. 9 020103 Ann-Marie Pendrill is a senior [16] Ng C 2016 Understanding the damped SHM professor at Lund university and without ODEs Phys. Educ. 51 025006 has been the director of the Swedish [17] Younger D 2016 Theme Park Design & The Art National Resource Centre for Physics of Themed Entertainment (New York: Education 2009-2019. She has used Inklingwood Press) p 532 amusement parks for physics teaching [18] Rau M A 2017 Conditions for the Effectiveness since 1995 and is fascinated by the of Multiple Visual Representations in way VR can trick your senses. Enhancing STEM Learning Educ. Psychol. Rev. 29 717–61 September 2020 8 P hy s . E d u c . 5 5 ( 2 0 2 0 ) 0 5 5 0 1 7
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