Utilization of free lean games in education and comparison of results in business and academic field
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Recent Researches in Applied Economics and Management - Volume I Utilization of free lean games in education and comparison of results in business and academic field MARTIN JANUSKA Department of Business Administration and Management University of West Bohemia Univerzitni 8, 30614, Pilsen CZECH REPUBLIC mjanuska@kpm.zcu.cz JIRI KUDRNA Department of Industrial Engineering and Management University of West Bohemia Univerzitni 8, 30614, Pilsen CZECH REPUBLIC kudrnaj@kpv.zcu.cz Abstract: - This paper presents a comparison of achievements and benefits of the usage of management games in teaching university students and employees. The paper describes the benefits of playing managerial games and the result is demonstrated on the Frog Factory game which serves as a simulation of the production line. Frog Factory game should simulate lean strategies and principles, optimizing of the layout and benefits of staff training. Key-Words: - Lean games, managerial games, Frog Factory, lean principles training, training games. 1 Introduction Management simulation games are a means by which is possible to simulate any business 2 Evolution of managerial games environment. Games includes the interaction of Most authors think that modern management games multiple people. This makes playing management evolved from war games. Their ancient predecessors games very close to reality. Players can test their were for example chess. The basis of the war games decisions in "dry runs". This practice helps to were originally viewing of maneuvering exercises develop all types of managerial skills both soft skills with progressive decision making of participants and learning itself. Management games supports playing according to predetermined rules. At the faster learning because players can compare their beginning of the 20th century extended knowledge own theory and experience gained during the game of war games was around the world. Over time the [1]. measures simulated by game were formulated still As an example of the current practical usage of more in detail and in addition to military factors games can serve the usage of managerial games in economic, financial and psychological factors were the staff coaching. Also there is a big influence of included. The major development of advanced teambuilding activities (games) at the formation of simulation games began after the Second World high-quality team or workgroup. Management War. Simultaneously with the development of games are an important active method for teaching mathematical methods in economics, development management skills. Their main task is to develop the of operational research, game theory, systems theory capacity for strategic thinking and decision making and other new disciplines emphasizing analytical, in tense situations, encourage teamwork and quantitative and experimental site of simulation communication between individuals. games. Management games can be referred to as business Under these conditions managerial games were simulators, business games, interactive learning developed from the war games. Top Management environment, management flight simulators, micro- Decision Simulation developed in the USA in 1957 world or serious games [1]. is considered as a first managerial game. ISBN: 978-960-474-323-0 101
Recent Researches in Applied Economics and Management - Volume I Development of the management games starts based student's their socioeconomic status and other on the success of this game by number of factors. institutions in USA and later in world especially universities and companies manufacturing desktop • teamwork computers. Number of other management There are teammates and opponents in the simulation games was developed. Some games with managerial games as indeed in every other game. use of a computer model and some without it. When we collaborate with teammates to win and Games have been applied in different fields of beat the opponent we share a common goal. At this economy. For probably the most famous game time a group of players become a team. which relates to simulation modeling is considered a Beer Game - "Production and distribution of beer." • managerial decision making The game originated in the early sixties years at By playing management games is possible to MIT. Game is designed for teams of at least four examine the consequences of our decisions. In the players and the theme of the game is the production event that we do not know which solution is correct and distribution of a single brand of beer. Goal of is possible to seek a solution by trial and error. By the game is to get highest profit. Popularity of this playing the management games is possible to get game is currently very big and it is offered by many plenty of experience by working with modeling companies and it is also part of the teaching tools. Thanks to them is possible to model the program in many business schools. specific situation and modeling tools are an ideal decision support tools. 2.1 Goals of the games The usual goal of every game is to be the winner but even that would not be satisfying if we did not have 3 Division of games good time during the game. The aim of management Considering the complexity of the concept of games is rather test the behavior of the players "management game" is also possible to divide these during the game. Individual players can verify the games by many criteria. consequences of their decisions on the outcome of According to Biggs [2] is possible to classify the game. By playing they gaining experience that managerial games by following criteria: otherwise would be difficult to acquire in the real • according the subject of game focus conditions or their decision could have fatal One group is relatively narrowly focused on only consequences for running real businesses. In some one aspect of decision-making within the company cases of management games players learn to look at and on the other side games dealing with the whole problems differently thanks to the understanding of company including the possible interactions the processes within the system. Players can try the between different functional areas within the systems thinking rather than reactive behavior. company. Rules are the basis of management games same as • according the nature of competition - in other games. More complex they are the harder competitive and noncompetitive. playing is. The game even with complex rules can Competitive games allows interaction model to often provide lots of space to search for new novel affect the results of one company by decisions of results which enhances the attractiveness of a game other companies. In other words firms compete with experience and develops creative approach of each other. In games that can be described as non- players [1]. competitive, firms play "against the computer" and decisions do not affect each other. 2.2 Advantages of utilization of managerial • according to the level of interactivity games That means how participants communicate with the There are many advantages of management games management game respectively with the model or described in literature. how the data about participants decisions are transferred to the game model and vice versa. Also • learning by doing depends is what form is the output of management This is the method in which students are educated game for participants. by their own experience. Students in regular classes • according to the generality of game focus receive only 10% of their capabilities at the school. This relates to the intention of the drafters either The remaining 90% is by the natural ability of the model the game as a simulation of a particular industry (eg production and development of computer processors) and therefore their efforts to ISBN: 978-960-474-323-0 102
Recent Researches in Applied Economics and Management - Volume I capture the specifics of the industry in the model in information is processed manually using a the game or to completely avoid this dilemma and variety of forms, reports, papers does not specify the type of products produced by o computer economic games the company. o economic games based on solid • according to the nature of participants mathematical methods and rules - involvement economic situations that are more Games can be divided into individual and those in quantitative which participants create teams. Each team then • Economics games based on free models – represents one company. decision is based on actual situation which • according to the level randomness of is developing during the game events in the game The level of randomness means the way the game 4 Lean games goes from one state to another. If there is only result Following part of the paper shows the practical of participants decisions and the clear rules or if application of managerial games. Specifically games there is also an element of luck in the scenarios. that deal with practicing lean approaches (Kanban, • according the way of technical 5S, Kaizen, etc.). implementation Here are the reasons why games are better than the • according to the overall complexity traditional way of teaching, such as using Power • according the way of dealing with game Point presentation. Following chapter (4.1) is taken time from portal www.leansimulations.org [4]: Another division is from economic point of view 4.1 Seven Benefits of Teaching Lean with [3]. Simulations • Business games simulates decision making on the top management level Why should to use games and simulations to teach • Functional games simulate functions and Lean material? What’s wrong with Power Point? decision making on operational Why waste time with a simulation, when you can management level. For example: traffic take your team right out to the shop floor? management, material and finished goods Learning through games has many benefits. handling, supplies, sales, human resources management,… Seven Benefits of Teaching Lean with Simulations: • Economic games difficult, complex and 1. Simulations demonstrate Lean principles in related to the economic situation, action. individually and collectively assessed, Demonstrating Lean concepts is one of the main developing stages in dynamic contexts, reasons to use a simulation as a teaching tool. often based on model procedures. During a Lean workshop, the key material can be o the functional business game - consider taught, and then illustrated with a simulation or the various views on the economic game. situation, expressing complex character of the situation 2. Games involve your audience! o the general economic game - similar to Maintaining your audience’s interest is one of the the functional economic game but is hardest things to do during training sessions. focused on causal relationships and Especially when they don't want to be there! simulating economic practice o isolated economic games - are the 3. Games are perfect team building activities. opposite of the previous modifications, the Training sessions done at your workplace will decision of one group is focused only on a typically involve people of different departments particular area of the economy that are not and management levels. related to other areas o integration economic games – mutual 4. Simulations are small and flexible. interaction of economic subjects decisions Manufacturing and business processes are large and with the external environment complex. Providing real-world improvement o manual economic games - solution does solutions within the current business is difficult not require technical resources, data and ISBN: 978-960-474-323-0 103
Recent Researches in Applied Economics and Management - Volume I within a two-day training session. If it was that easy, game forces the students to effectively divide the you would have done it! different manufacturing processes and make the Simulations are small and compact. They fit into a appropriate layout. The simulation of manufacturing room. They can be performed in a quiet training processes is done here by folding paper frog model. room environment, rather than a noisy shop floor. Students must divide among themselves the various They don’t interrupt normal business. They are tasks. short. They are expandable. At the beginning of the game participants are divided to professional workers and inexperienced 5. Games are confidence builders. workers. Inexperienced workers can send their Your audience consists of many types of people. product to next working site every 90s. Shy, introverted thinkers mix it up with overbearing Professionals can send over the product every 30 loudmouths. seconds. By placing people in roles they are not familiar The first round of games is just about building an with, you can empower them. A shop floor effective layout and production testing. employee can shine while directing the divisional The second round simulates the benefits of staff manager, who’s struggling with the bottleneck training. process. When roles are switched in such a way, In the second round of game teams can use profit managers can see what it’s like to be in the trenches, from the first round for training of inexperienced while others can become confident with their new employees and thus shorten the time. Training can responsibilities, even if their factory is just making be ordered between all rounds of the game. paper airplanes. In the third round the variability of demand is simulated. 6. Test real processes with simulations first. Teams have 5 colors of paper for folding frogs. Sometimes simulations are used exactly to simulate Organizer of the game randomly draw one color actual processes in your business. every 2 minutes that is now preferred on the market. Delivering the preferred color earns double points. Kanban sizing is a good example. Kanban card However the actual production cycle of one frog is calculations can become pretty confusing once all longer than 2 minutes. So before the next round the factors such as lead times and signal stagnation tams will have to adopt a strategy. Team can are considered. Simulating this with pieces of paper produce to stock and sell only preferred color goods or on a spread sheet will make things a lot clearer or not and sell all colors for normal price. and highlight potential issues before implementing In the fourth round all of the previous rules apply into the real world. and there will be a random event for each team. Random events include: Another example of this would be designing new • failure of a key supplier work cell layouts with papers representing work • loss of trained personnel equipment. • theft of finished goods from the previous round 7. Give yourself a break! • fire in stock and loss of unfinished A simulation allows you to break away from products from the previous round teacher-mode and interact with individuals one on • inability training in this round one. You can relax, joke around, answer questions • nothing happened and have a breather while the teams are interacting with each other. There is no new rule in fifth round. This round if for the final competition and the points are doubled in 4.2 Frog Factory game this round to prove which strategy was most In order to revitalize and improve the attractiveness effective. of teaching subject Operational Management the After each round there should be at least 5 minutes authors decided to use game called Frog Factory free time for discussion and optimization in team. taken from portal www.leansimulations.org [5]. This game is intended to simulate the production 4.3 Benefits of the Frog Factory game line. A group of students is divided into several Based on the evaluation of results and feedback teams. Each team simulates a factory production from trainees is possible to draw the following line. Individual teams compete against each other conclusions and recommendations: and the goal is to achieve maximum profits. The ISBN: 978-960-474-323-0 104
Recent Researches in Applied Economics and Management - Volume I The game certainly enriched the theoretical teaching have theoretical knowledge but often lack the more of lean principles and was positively received by all complex interconnection of such knowledge to real participants. situations. The authors therefore recommend an emphasis on enriching the theoretical knowledge of The authors have good results with letting company employees at the general superficial level. participants to create their own teams and then to Trainees from companies are most interested in reorganize them to force participants to work with general courses which demonstrate all available lean strangers. If it is not a course where the participants methods. They are interested to be inspired what is are from one group (classmates, co-workers) is not used in other companies and which method can essential. This was evaluated positively by bring benefit and be implemented in their own. participants at the end of the course because they Than they are willing to study selected methods were forced to work in the new organizational deeper. structure that enabled excel other personalities than Students on the other hand miss the link between usual. theory and practice. This is not a surprising conclusion. The authors recommend greater involvement of students in teaching and recommend After each round is necessary to leave time for an emphasis on teaching the application of the discussion and subsequent optimization. theoretical knowledge. Management games are an ideal tool for students to test the application of rich The tutor should not advice the participants during theoretical knowledge obtained while studying at the course and they should work completely the University. independently even when they chose wrong The use of management games as a teaching tool solution. was positively assessed by both groups (staff training and students) After end of the game is necessary to analyze the For inspiration, the authors recommend portal mistakes and successes of all teams in discussion. www.leansimulations.org where a number of games The game simulates very nicely creation of for training lean principles is available. inventories of unfinished products. Although theories such as JIT says that inventories are wrong References: and waste. This is a frequent topic of discussion and [1] Vožická, M., Využití systémových simulátorů. is necessary for tutor to be prepared for this Jindřichův Hradec : Vysoká škola ekonomická discussion. v Praze, 2011. Diplomová práce. [2] W., Biggs., Introduction to Computerized Another topic for discussion is forecast of customer Business Management Simulations. Guide to requirements (in-game simulated color paper) and Business Gaming and Experiential Learning. therefore the importance of marketing research for 1990. ISBN: 0-89397-369-6.X1. manufacturing enterprises. [3] LOKŠOVÁ, I., LOKŠA, J., Tvořivé vyučování. Praha: 2003. Participants manage quite well the organization of [4] Seven benefits of teaching lean. Portal production but many of them will not be willing to leansimulations.org (cited 1.2.2013) invest in training in the early rounds even though it http://www.leansimulations.org/2011/01/seven- is an effective solution. After they realize they benefits-of-teaching-lean-with.html should invest in training in first round they will still [5] List of free lean games. Portal refuse to invest to training because it's late and leansimulations.org (cited 1.1.2012) payback period will decrease. It is appropriate to http://www.leansimulations.org/p/huge-list-of- debate the decision-making traps. free-lean-games.html 5 Conclusion Authors use Frog Factory game for teaching at University of West Bohemia but also at lean management courses for private companies. It turned out that company employees do not have the theoretical knowledge of lean principles but are willing and able to respond flexibly to the situation and try new solutions. Students on the other hand ISBN: 978-960-474-323-0 105
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