The Importance of a Sport-Specific Stimulus for Training Agility

 
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The Importance of a Sport-Specific Stimulus for Training Agility
The Importance of
a Sport-Specific Stimulus
for Training Agility
Warren Young, PhD1 and Damian Farrow, PhD2
1
 School of Health Sciences, University of Ballarat, Ballarat, Australia; and 2Institute of Sport, Exercise and Active Living,
Victoria University, Melbourne, Australia and Australian Institute of Sport, Canberra, Australia

ABSTRACT                                        a change of direction (COD) speed             In 2006, a review of the research relating
                                                component encompassing technical,             to agility highlighted the importance of
    THE PURPOSE OF THIS ARTICLE IS
                                                strength and power factors, as well as        the perceptual and decision-making
    TO REVIEW RECENT EVIDENCE TO
                                                a perceptual and decision-making              component (27). However, there have
    HELP GUIDE THE TRAINING OF                                                                been several relevant studies in recent
                                                component (29). More recently, the
    AGILITY. AGILITY SKILL USUALLY                                                            years that provide new insights and
                                                definition of agility has been revised
    INVOLVES REACTING TO A STIMU-                                                             some important implications for train-
                                                to reflect the fact that in most sports,
    LUS BEFORE PERFORMING A                     such as invasion sports like basketball       ing. Therefore, the purpose of this arti-
    MOVEMENT WITH A CHANGE OF                   or soccer and racket sports like tennis       cle is to describe recent research
    DIRECTION OR VELOCITY.                      or badminton, CODs occur in response          findings and provide practical applica-
    RESEARCH HAS SHOWN THAT                     to a stimulus, usually from an oppo-          tions for the training of agility.
    BETTER PERFORMERS CAN BE                    nent’s actions. According to Sheppard         Although the focus of this article will
    DISTINGUISHED FROM LOWER                    and Young (22), agility is “a rapid           be on invasion sports, the principles are
    SKILLED ATHLETES BY THE ABILITY             whole-body movement with change               transferable to other sports requiring
    TO QUICKLY AND ACCURATELY                   of velocity or direction in response to       agility such as racket sports.
    REACT TO OPPONENT’S MOVE-                   a stimulus.” For example, a defending
    MENTS, BUT NOT TO A GENERIC                 soccer player may decelerate and per-         RESEARCH ON AGILITY
    STIMULUS SUCH AS A FLASHING                 form a side step in response to an            One way to investigate if a test of agility
    LIGHT. THEREFORE, TRAINING FOR              attacker’s evasive movements or an at-        relates to performance is to determine if
    AGILITY SHOULD INCLUDE A PER-               tacking basketball player may cut to          it can discriminate between athletes of
    CEPTUAL AND DECISION-MAKING                 one side if he or she perceives               different performance or skill levels. For
    COMPONENT INVOLVING REACT-                  a defender moving the opposite way.           example, if a higher skilled group is supe-
    ING TO MOVEMENTS OF OTHERS,                 Although agility movements are typi-          rior in an agility task than a lower skilled
    AND THIS MAY BE ACCOMPLISHED                cally reactive, there are a few scenarios     group, this provides some evidence that
    WITH EVASIVE DRILLS OR SMALL-               in sport where COD movements are              the test may be related to performance
                                                preplanned with no decision making.           in that sport. Using this methodology, it
    SIDED GAMES.
                                                Examples include base running in base-        has been demonstrated that higher
                                                                                              skilled players performed significantly
INTRODUCTION                                    ball and softball, as well as running
                                                                                              better in an agility test involving re-
       raditionally agility has been            between the wickets in cricket, but

T      described as the ability to
       change body direction and
position rapidly (8).This view of agility
                                                these examples are rare (15). For the
                                                purposes of this article, the above def-
                                                inition of agility will be adopted
                                                                                              sponding to an opponent’s cutting move-
                                                                                              ment than lower skilled athletes in
                                                                                              Australian football (12,23,28) and in
                                                                                              rugby league (9,20). In all these cases,
was extended by Chelladurai in 1976             whereby a reactive element is always
(5) who described the perceptual and            present. In contrast, COD movements
                                                                                               KEY WORDS:
decision-making component of agility.           that are preplanned with no reactive
                                                                                               agility; stimulus; training; perception
In 2002, a deterministic model was pro-         element or decision making will be
                                                                                               and decision making
posed that defined agility as including         described as COD speed.

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The Importance of a Sport-Specific Stimulus for Training Agility
Stimulus for Training Agility

the higher skilled athletes were not signif-   test based on video footage of an              than the sports-specific perceptual
icantly better on tests of COD speed           attacker changing direction as well as         interpretation of visual information,
involving similar movement patterns.           a test involving the same movement pat-        and it is the latter that appears to be
These findings suggest that the reactive       tern with a generic stimulus such as an        the critical feature in distinguishing
aspect of agility is a vital component of      arrow (28) or a flashing light (12). In both   the visual perceptual skill of expert
performance. Indeed, Serpell et al. (20)       of these studies, the higher level players     and novice performers (2).
reported that a group of professional          were superior to a lower skilled group in      The superiority of highly skilled ath-
rugby league players possessed signifi-        the task involving reacting to the sport-      letes resides in their ability to perceive
cantly faster decision and response times      specific stimulus of the attacker’s move-      and use the context-specific informa-
to a variety of sport-specific cutting ma-     ments, whereas the higher skilled group        tion typically displayed in their perfor-
neuvers displayed on a large screen than       did not demonstrate superior perform-          mance setting. In the case of an agility
an elite U-20 group.                           ances when tested with the generic stim-       task, the reactive condition needs to
                                               ulus. Collectively, the results mentioned      contain a simulated opponent (such as
The notion of agility being reactive           above suggest that agility may have
appears to be more commonly                                                                   an attacker) as they change direction.
                                               a stronger correlation to performance
accepted, and as such, more research                                                          Consistent with previous research, it is
                                               than preplanned COD movements,
and coaching reports are appearing that                                                       likely that the more skilled players use
                                               and furthermore, it is a sport-specific
have recommended the use of a stimulus                                                        advanced kinematic information from
                                               stimulus of an opponent’s movements
to initiate an agility maneuver. For                                                          their opponent’s movement pattern
                                               that is most important for the athlete’s
example, a light stimulus has been used                                                       to anticipate the direction of the simu-
                                               performance. The reasons for this are
in agility research (3,10,17) and recom-                                                      lated attacker and respond and move
                                               likely to be related to perceptual and
mended for assessing tennis agility (6).                                                      more quickly. For instance, Jackson
                                               decision-making skills.
One electronic timing equipment man-                                                          et al. (14) found in a simulated rugby
ufacturer claimed that reacting to their                                                      tackling scenario that the skilled play-
                                               PERCEPTION AND DECISION                        ers advantage over lesser skilled players
flashing light system can train “critical      MAKING IN INVASION SPORTS
athlete qualities such as reaction time,                                                      was most prominent approximately
                                               The finding that an elite Australian
decision making, reactive COD, agility,                                                       120 milliseconds before placement of
                                               football playing group did not perform
peripheral vision, skills, endurance and                                                      the “stepping” foot. Generalizing from
                                               any better than a lower skilled group on
even team work in reactive simulations                                                        coaching literature and anecdote, sim-
                                               an agility test that involved a general-
and small sided games” (Fusion Sport,                                                         ilarly, rugby union players are often
                                               ized visual stimulus (directional arrows)
Brisbane, Queensland, Australia). A                                                           told to try and watch the angle of
                                               (28) builds on a well-established litera-
flashing light can be thought of as                                                           their opponent’s hips to anticipate
                                               ture in the sport expertise field. This
a non–sport-specific or generic stimulus                                                      the direction of an opponent’s dodge.
                                               demonstrates that elite performance is
because it is not used in any sports                                                          Lesser skilled players, however, are not
                                               not only sports specific but also context
requiring agility. One study by Oliver                                                        necessarily attuned to the same infor-
                                               sensitive (1,2,16). Generic visual param-
and Myers (17) compared 2 tests. The                                                          mation. This ability to use appropriate
                                               eters such as visual reaction time have
first was a preplanned straight 5-m sprint                                                    visual cues and anticipate an oppo-
                                               been examined to determine their rela-
followed by either a left or right cut and                                                    nent’s actions is likely to explain why
                                               tionship to sports performance. The
a sprint for a further 5 m in the new                                                         high-level performers can react before
                                               findings of these studies have been clear
direction. The second test involved                                                           the foot plant stimulus of their oppo-
                                               and have generally been unable to dem-
exactly the same movement, but the                                                            nents (31).
                                               onstrate a systematic reproducible link
COD was directed by a flashing light.          between the visual parameter tested            However, the exact visual cues that
The correlation between the 2 tests was        and sports performance, particularly as        guide elite performers in agility tasks
r 5 0.93, indicating a commonality of          it pertains to expertise (11,25). For          is not well known. One method cur-
87%. This very strong relationship             instance, Helsen and Starkes (11) in           rently used is mobile eye tracking tech-
suggests that the qualities assessed by        a multidimensional approach to predict         nology. This measurement approach
the reactive test with the light stimulus      performance between expert, interme-           documents the visual scanning behav-
were not very different from the pre-          diate, and novice soccer and hockey            iors (i.e., gaze fixations) of performers
planned version of the test. The authors       players found that 84% of variance             as they complete a task of interest. The
concluded that the test involving reacting     was accounted for by sports-specific           location of each fixation indicates an
to the flashing light “required limited        capacities, and the only generic visual        area of interest, whereas the number
perceptual abilities” and that the sport-      component to even contribute slightly          and duration of fixations provides an
specific perceptual factors “cannot be rep-    (3%) was peripheral vision. The most           index of the amount of information
licated by a generic light stimulus” (17).     likely reason is that generalized (non–        processed by the performer. The logic
Two recent studies with Australian             sports specific) tests only measure the        behind such an approach is that what-
Rules footballers have used a reactive         visual reception of information rather         ever aspects of the performance

40      VOLUME 35 | NUMBER 2 | APRIL 2013
The Importance of a Sport-Specific Stimulus for Training Agility
Table
                  Characteristics of COD and agility training methods and their application to programming

                              Planned COD movements             Agility activities with generic            Agility activities with
                                                                           stimulus                       sport-specific stimulus

 Examples                 Cutting/side stepping, side       Flashing lights, flashing arrows,       Evasive drills, small-sided games.
                            shuffling, backpedaling. Cones,    coach pointing, and coach
                            poles, and ladders may be          calling out direction
                            replaced with “live” obstacles
                            where appropriate
 Main benefits            Development of footwork,           Provides “time-stress,” natural        Sport-specific movements,
                            balance, and general COD           footwork movements                     develops perceptual and
                            techniques                                                                decision-making skills, holistic
                                                                                                      development of agility. Good
                                                                                                      transfer to performance.
 Main weaknesses          Can involve unnatural              Does not develop perceptual and Difficult to control agility load
                            nonspecific footwork, no           decision-making aspects of       (repetitions) for all athletes in
                            perceptual and decision-           sport, for example, anticipation games.
                            making development
 Role in athlete          Suitable for developing athletes   Progression from planned COD           Well-trained athletes, athletes
   development and          or athletes lacking basic COD      movements                             lacking perceptual and
   in a periodized          technique                                                                decision-making skill,
   program                                                                                           emphasize in precompetition
                                                                                                     and competition phases.

a performer is visually attending is an       PRACTICAL APPLICATIONS:                             also allow the coach to control the
area of relevance to solve the task at        TRAINING AGILITY                                    number of repetitions that each player
hand. Although not without limitation         There have been numerous studies                    is exposed to in both attacking and
(26), such technology can certainly be        that have investigated the effect of                defending roles. A simple example
useful when trying to better understand       COD training on COD speed                           in basketball is a 1 versus 1 activity,
the cues used by players in an agility        (4,18,30), but no research has yet                  where an attacker attempts to evade
task. For example, Savelsbergh et al.         described the potential benefits of agil-           a defender as he or she drives to the
(19) found that skilled soccer goalkeep-      ity training on agility or sports perfor-           basket. The players swap partners so
ers possessed more efficient visual           mance. Due to the importance of the                 they are required to observe a variety
search strategies than lesser skilled goal-   perceptual and decision-making factors              of kinematic cues, and they also swap
keepers when facing a penalty kick. In        discussed above, there are 2 training               attacking and defending roles.
short, whereas the novice goalkeepers         modalities likely to be effective for agil-      2. Small-sided games (SSGs): This
spent a longer time fixating on the           ity development in invasion sports.                 involves games that use a reduced
trunk, arms, and hips, the expert players     1. Evasion drills: This involves at least 1         number of players and field/court
focused on the kicking leg, non–kicking          attacker and defender but may also               area with modified rules. The pro-
leg, and ball areas as the moment of ball        include additional players such as 2             posed benefits of SSG are the poten-
contact approached. This type of mea-            attackers versus 1 defender. All play-           tial to simultaneously develop various
surement approach provided insights              ers must stay within a relatively small          fitness components, skills, and tactics
into which important information sour-           area that is marked out, and the objec-          as well as being time efficient (13).
ces (e.g. kicking leg) skilled movers use        tive is for the attackers to evade the           Although there has been consider-
compared with lesser skilled movers              defenders according to the rules of              able research on the physiology of
when completing a reactive task.                 the specific sport. In these scenarios,          SSGs, little is known about the effec-
Although the visual search qualities             both attackers and defenders are                 tiveness for agility development. A
may still vary among athletes depending          required to react to their opponent’s            recent study (7) investigated the
on the sport and the specific scenario           actions when performing a COD.                   influence of field size, player number,
(24), typically, the higher skilled per-         Advantages of evasion drills are that            and a rule modification on agility
formers search more systematically               they are highly sport specific and are           demands in professional Australian
and focus on the critical information            competitive by nature, which encour-             Rules football players. When tackling
to predict movements.                            ages motivation and intensity. They              was replaced with a tagging rule that

                                                                         Strength and Conditioning Journal | www.nsca-scj.com        41
Stimulus for Training Agility

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                                              The authors report no conflicts of interest
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