The rise of esports investments - A deep dive with Deloitte Corporate Finance LLC and The Esports Observer
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The rise of esports investments A deep dive with Deloitte Corporate Finance LLC and The Esports Observer April 2019
The rise of esports investments | Contents Contents Image - TEO Page 06 Page 22 Page 28 04 Executive summary 06 This publication contains general information only and Deloitte Corporate Finance LLC and The Esports Observer are not, by means of this publication, rendering accounting, business, financial, investment, legal, tax, or other professional advice or services. This publication is not a substitute for such professional advice or services, nor should it be used as a Leveling up: the rise of basis for any decision or action that may affect your business. esports investment Before making any decision or taking any action that may affect your business, you should consult a qualified Esports investment has made professional advisor. significant strides in recent years as traditional investors join Deloitte Corporate Finance LLC and The Esports Observer venture capital in exploring many shall not be responsible for any loss sustained by any person who relies on this publication. of the diverse investment opportunities across the industry’s Copyright © 2019 Deloitte Development LLC. All rights diverse ecosystem. reserved. 01
The rise of esports investment | Contents Contents Page 32 Page 34 Page 38 25 29 34 The value of an esports Why Modern Times Group The rising power (and risk) of investment: an investor view made two of esports' best influencers in esports investments to-date Many investors will find the strong By recognizing the shifting media As esports influencers continue to expected growth trajectory of the environment early and putting its gain larger followings built on the industry, potential for key investments into a position to social aspects of their diversification, and unique capitalize on growth, MTG has entertainment value, the customer base intriguing as they solidified its position as a major recognition of their brands in their increasingly explore potential player within the rising esports own right may lead them away esports investment opportunities. industry. from the structure of traditional esports team organizations. 26 31 39 The value of an esports Late to the party: learning Dynamics of esports investment: an investee view from the history of Heroes of Investments the Storm’s esports initiatives As the esports industry grows, Establishing a successful esports In order to best position companies that invest in strategic league can offer its challenges, themselves to maximize potential partnerships can obtain access to and these challenges are not the investment dollars, esports a variety of tangible and intangible exclusive issue of the developer. companies should understand the benefits that can help to fuel Industry players further different investors in the industry growth, establish operational downstream who invest time and and the key questions they will efficiencies, and drive market capital to participate can also face ask. positioning. significant risk. 02
The rise of esports investments | Executive summary Executive summary $4.5B 80 70 68 USD invested 60 Number of investments in 2018 50 40 34 15% 30 12% 20 19 20 16 56% 14 17% 10 4 0 Venture Capital Family Office 2014 2015 2016 2017 2018 Jan. - Feb. Jan. - Feb. 2018 2019 Private Equity Strategic Number of investments in esports, 2014 – February 2019.(2) Breakdown of esports investments in 2018 by investor type.(1) W hile popular streamers such were only nine disclosed as Tyler “Ninja” Blevins investments into esports have dominated the public businesses from private equity discourse on esports and gaming firms, relative to the eleven that over the past year, an indication of took place in 2018.(4) the staying power of the industry and its future potential is the Interest among traditional underlying story of investment investors to explore different ways dollars into the space. to gain exposure to the industry is indicative of the maturation of the For esports, 2018 was a record industry and its growing year in both number of mainstream appeal from an investments and investment investor perspective. dollars. Over $4.5B USD was invested into the industry in 2018 The esports ecosystem offers a alone.(3) While this headline variety of different investment number is certainly significant, it opportunities across a range of is the composition of these subsectors. Some are unique to investors that also offers the industry, such as team interesting insights. organizations, while others hold similarities to other traditional For the first time, traditional industries, such as consumer private equity investors have products and event planning, gotten involved in a meaningful which could be more palatable to way. From 2014 to 2017 there investors entering the space for 03
The rise of esports investment | Executive summary the first time. an investor lens with a focus on several key specific valuation A key merit of the industry is the considerations. core demographics. In 2018 the esports industry had a global fan The potential rewards (and base of 380M with 37% risks) of an investment representing males aged 21 to 35, and 16% representing females After establishing the investment ages 21 to 35.(5) In addition, in landscape in the prior section, this the U.S., 61% of esports viewers section explores the potential earn more than $50,000 per benefits and hazards of year.(6) Investment offers partnerships for both investors exposure to this demographic that and companies alike. is increasingly averting its attention away from traditional Through a series of articles written media. by The Esports Observer contributors, this section presents With increasing focus by investors examples of some of the nuanced and an attractive industry profile, issues to consider as one explores this thought leadership seeks to esports for investment potential. explore the current state of the industry from an investor Dynamics of esports perspective. investment In doing so, this paper is divided Finally, the publication offers into three parts: the rise of companies in the space an esports investment, the potential overview of the positives and rewards (and risks) of investment, negatives of partnering with and the dynamics of an esports different investor types and a investment. breakdown of key questions and diligence areas they should The rise of esports investment consider exploring before agreeing to a deal. The first section examines the history of investment into the Overall, as the industry continues industry up to today. More to grow and mature, investment specifically it explores how interest from outside players is different investor types have expected to be in lockstep. The engaged with the industry, such goal of this thought leadership is as venture capital and private to provide a starting point for the equity, before ultimately analyzing discussion; offering both the current state of the industry traditional investors exploring the through five major subcategories. space for the first time, and esports companies that are These subcategories (team considering raising capital or organizations, developers, event exploring a sale, some factors to coordinators, media platforms & consider when contemplating an advertising, and consumer investment in this dynamic, fast- products) are examined through growing industry. 04
The rise of esports investments | Leveling up Leveling up: the rise of esports investment Esports investment has made significant strides in recent years as traditional investors join venture capital in exploring the diverse investment opportunities across the industry’s ecosystem. T he esports industry attracted Right now, there are uncertainties over $4.5B USD in disclosed over the long-term viability of investment in 2018, up from certain esports competition series, $490M from the previous year.(7) and the revenue potential of lower Interest is likely to increase with valued teams could stifle future the introduction of more investment into the space. That franchise-style leagues, the said, by far the most capital centralization of esports teams intensive entities are those (including management and building the infrastructure behind support staff), and continued the industry: game developers, growth in the esports audience— live streaming services, and the latter in particular driven by a ancillary services (for in-game greater awareness of esports and communication, player data, etc.). other forms of live videogame entertainment, within the popular culture. 05
The rise of esports investments | Leveling up The esports gold rush years This greatly incentivized publishers venture capital firms. The high- to support a competitive scene, and growth potential, limited operating Competitive show matches have to develop professional esports history, and early instability of the been part of gaming since its early competitions as marketing industry led to cautioned interest days, but the onset of online and extensions of their products. “Free- from larger conglomerates. local area network (LAN) support to-play” games, which originated in began with packet-based computer Asia and were popularized in the There are a few key examples of networking in the 1970s. Once west by League of Legends, largely mergers and acquisitions within the further developed, this allowed for replaced the subscription model last decade that have had a higher simultaneous player counts (used in games like World of measured impact on esports’ and team play, dedicated servers, Warcraft), and allowed developers acceleration: and persistent user information (i.e. to justify the need to keep a game ▪ In February 2011, Chinese tech win/loss records, rankings). Esports running for years, potentially conglomerate Tencent Holdings through the 2000s remained a high- decades—provided revenue remains Limited (Tencent) paid $232M cost consumer hobby, with the consistent. USD for a 93% stake in League global financial crisis, in particular, of Legends developer and limiting spending on PC gaming The simultaneous emergence of publisher Riot Games, Inc. (Riot) hardware.(8) At this time, options for dedicated online streaming services —later acquiring the totality of broadcasting competitions were also allowed esports to expand its the company for an undisclosed extremely limited, and monetization audience and support regularly amount.(10) The game’s was restricted to small batches of scheduled broadcasts. The resulting professional competition in China ticket and merchandise sales at live consumer brand interest in pro is run as a joint venture between events, which were held gaming competitions allowed a Tencent and Riot. Tencent is also infrequently. number of tournament operators to an owner or investor in multiple scale into sustainable enterprises. esports game publishers, The 2010s saw a growth in both This spawned a number of including Supercell, Activision online viewership and prize money tournament brands, many of which Blizzard, Inc. (Activision for esports.(9) If one imagines all were financially backed by global Blizzard), and Epic Games, Inc the stakeholders in the industry as “tech giants.” Examples included (Epic). “planets,” then this was a period of Samsung’s World Cyber Games, the near perfect alignment. Game Boost Mobile-sponsored Major ▪ Amazon.com, Inc. (Amazon) publishers began to transition from League Gaming circuit, and the acquired Twitch Interactive, Inc. cyclical game releases to the Intel Extreme Masters. (Twitch) on Aug. 25, 2014, for “games as a service” (GaaS) model, $970M.(11) This followed months where revenue is generated Early team organizations, of reporting that Google LLC continuously from competition organizers, and (Google) had reached a microtransactions, rather than one- software developers were, and still preliminary deal to acquire time physical and digital sales. largely are, backed by Twitch through its YouTube subsidiary, for $1B.(12) In subsequent years, Amazon’s Target Investor/Acquiror Year Amount Category subscriptions services and (USD) payment methods have been Riot Tencent Holdings 2011 $93 Developer integrated into Twitch. The latter Games(10) is used in microtransactions, Twitch(11) Amazon 2014 $970 Streaming allowing esports operators as well as individual streamers to ESL(12)(13) MTG 2015 $78 Events monetize their content. MLG(19) Blizzard 2015 $46 Events Entertainment ▪ In July 2015, Swedish media firm Modern Times Group (MTG) Astro(14) Logitech 2017 $85 Consumer Products acquired a majority stake in Cloud9(15) Valor Equity 2018 $50 Teams esports competition organizer, content producer, and services Discord(16) Tencent Holdings 2018 $150 Streaming provider Turtle Entertainment Roccat(17) Turtle Beach 2019 $19 Consumer Products (ESL) for $87M (it currently owns 82.48%).(13) In November of that Notable transactions in the esports industry over the last decade ($ in millions) same year, MTG fully acquired gaming festival company 07
The rise of esports investment | Leveling up 80 68 70 60 Number of investments 50 40 34 30 20 19 20 16 14 10 4 0 2014 2015 2016 2017 2018 Jan. - Feb. Jan. - Feb. 2018 2019 Number of investments in the esports industry, 2014 - Feb. 2019.(21) DreamHack AB (DreamHack), recognized the maturation of the the predominate driver of which also runs a series of esports industry and its potential for investment within the esports esports competitions.(18) At the growth. While the highest individual industry over the last several years. time these were among the investments in 2018 were raised by largest investments by a private game publishers, streaming 2018 was a record year for venture traditional media company into platforms, and software developers, capital investment, with 49 esports and signified the firm’s individual team organizations investments, double the number of commitment to gaming as a (which typically recruit player investments in 2017.(20) In terms of staple online video category. rosters across multiple games) also subindustries, venture capital was raised significantly higher capital largely focused among media ▪ In December 2015, game than in previous years, with the top platforms & advertising (45%), publisher Activision Blizzard five highest valued teams developers (31%), acquired “substantially all” assets collectively raising over $150M in and team organizations (18%).(24) of esports competition organizer disclosed funding rounds.(23) and broadcasting network Major This is likely due to the pre-revenue League Gaming (MLG), for Venture capital nature of many types of $46M.(19) MLG continues to investments. These are largely tech organize and broadcast As expected in any nascent focused investments with unique competitions for Activision industry, venture capital has been concepts, such as BITKRAFT Esports Blizzard game titles. In 2018, the company created its own Activision Blizzard Esports 60 Leagues division to 50 49 Number of Investments commercialize its esports properties, such as the 40 Overwatch League and Call of Duty World League.(20) 30 20 15 With maturation comes 13 expanded interest 10 11 In the period following these high- 0 2014 2015 2016 2017 2018 value acquisitions, many investors from industries adjacent to Venture Capital Family Office Private Equity Strategic esports/gaming (i.e. sports teams and entertainment companies) have Esports investment breakdown by investor type, 2014-2018.(22) 08
The rise of esports investments | Leveling up Venture’s investment into Epics.gg, in a series A round at the end of developers (27%).(29) a digital trading card platform for 2018.(27) esports.(25) Private equity Family office Among developers, analytics has The esports industry experienced a been a key focus area among Similar to venture capital, in the significant increase in private equity venture capital investors with over early stages of an industry, such as investment in 2018. 40% of investments within this esports, family offices also provided subcategory.(26) A unique significant investment. Private equity groups made 11 component of esports is the investments in 2018, two more inherent ability to track a variety of Family offices include high net- investments than made over the last data from games played. worth individuals or investment four years combined.(30) Unlike vehicles that invest on behalf of an venture capital or family offices, This data could be leveraged by individual or family. As they are private equity will typically require a teams, looking to gain an investing their own money, family level of maturation in the underlying advantage in competitive play, or offices typically have more business before investing. among a game’s casual player base flexibility to take greater risk than to beat their friends. traditional private equity investors. This can be seen in the types of investments that private equity One such example is the artificial Family office investments in esports made. The major categories of intelligence (AI) analytics company, more than doubled in 2018, from 6 investment were Media Platforms & Visor, a support tool for Overwatch investments in 2017 to 15.(28) Advertising (36%), Event that can analyze gameplay in real In 2018, family office investments Coordinators (27%) and Team time and provide in-game tips to were mostly made into team Organizations (18%).(31) Within players. The company raised $4.7M organizations (33%) and these categories, there was a Changing esports league structures may entice investors The adoption of “franchises” and similar league structures may offer esports teams protection from new entrants and investors comfort regarding their potential investment. By Graham Ashton, The Esports Observer Consulted by Tobias Seck, The Esports Observer In the U.S., investors typically performance-based financial benefit introduced revenue sharing models, make one of three plays: 1) private models for teams. or provided stipends for participants. equity investments in an existing Growing sports property, and a team esports team organization and/or League of Legends has integrated a brand that is appreciating in value, is ownership group; 2) developing an partner team model into four one model traditional sports esports division out of a pre- professional circuits (China, North investors are well used to. Cloud9, a existing sports franchise; or 3) America, Europe, and Turkey), with multi-game esports organization establishing an entirely new esports the prices and processes for entry with teams in both the Overwatch team brand, usually as part of a differing between regions. The League and League of Legends franchise league. Overwatch League has pulled in Championships series raised $50M in franchise fees ranging from a its Series B funding round.(36) For In 2018, multiple esports reported $20M-$60M for its first comparison, the average franchise competition organizers either two years of operation and intends deal for a National Basketball restructured their existing leagues to expand its team count from the Association (NBA) team during the or built entirely new closed circuit current global 20 to an eventual 1980s was $58.25M.(37) competitions.(34) Not all of these 28.(35) competitions are “franchised” in the Competitions in lower-tier titles, While the viability of esports leagues strict sense of granting partners the such as the Clash Royale League, as 10, or 20-year ventures is right to own/operate teams in a Paladins Pro League, or national untested, the entry cost is so specified location, but all feature PLAYERUNKNOWN’s comparatively low, and the target buy-in fees, preclude any kind of BATTLEGROUNDS leagues have audience value so high, that dozens promotion-relegation system, and either offered slots with of traditional investors have taken introduce revenue sharing and comparatively lower entry fees, the bet. 09
The rise of esports investment | Leveling up $800 Developers Media Platforms& Advertising $700 $600 $500 Investment Amount $400 $300 Event Team Coordinators Organizations $200 Consumer Products $100 $0 0 5 10 15 20 25 Number of Investments 2018 esports investment breakdown by category ($ in millions). (38) Note: In order to avoid skewing the an average 6 investments per a breakdown of the five data the chart above does not year.(33) primary categories of esports include the transactions listed investment opportunity: below: Strategics have explored investments in the space as a ▪ Tencent investment of $632M means to expand their presence or into Douyu TV and $461M into capitalize on a growing market. Team organizations Huya TV.(39) Today’s esports investment ▪ Epic’s capital raise of $1.3B.(40) ecosystem Developers consistent story of later stage In 2018, the esports industry investments into established reached $4.5B USD in disclosed names, such as Greenoaks Capital funding across a broad array of Third-party event investment into Discord Inc., a free companies.(41) From startups to coordinators voice and text chat app for gamers, established companies entering the and ICONIQ Capital’s participation space, the esports ecosystem is in Epic’s, the creator of Fortnite, filled with investment opportunities Media platforms & $1.25B capital raise.(32) of every shape and size. advertising Strategics With so many different ways to invest in the space, it can be Consumer products Strategic companies have been difficult to identify where an consistently involved in esports investor’s capital may be well M&A over the last five years, with placed. To that end, the following is 10
The rise of esports investments | Leveling up Team organizations Team organizations investment snapshot Just like in traditional team sports, competition within esports takes Investment in esports place between players representing teams has increased a specific organizational brand. The significantly over the 13% Venture difference in competitive gaming, last several years. Capital however, is that most prominent While this investment Family Office team brands have diversified across has been driven 31% 56% multiple games. Think of it as largely by venture Private Equity though the Washington Capitals, capital, it has been Washington Wizards, Washington largely deployed to Mystics, and Baltimore Brigade all the major teams. wore the same jersey sporting the logo of their ownership group: 2018 team organization investments by investor type.(43) Monumental Sports Entertainment. ($ in millions) Major esports organizations like 16 $250 Cloud9 or Team Liquid compete $193 across anywhere from five to 12 different games with varying levels 14 $200 12 of success and scale. This diversification allows a single $150 organization to reach a much 8 broader audience (creating more $100 value for its sponsors) and helps to $65 protect against the risk of any one 4 game losing its value either due to 4 $50 $1 poor performance by the team, or 1 reduced support from the developer. 0 $0 2016 2017 2018 However, casting such a wide net Count Amount can create substantial added costs for an organization as it must pay Team organization investments over time, 2016-2018.(42) salaries for each extra player, coach, and support staff member. The turnover in game popularity outside A potential exception comes in the of the big three (League of Legends, form of single-game organizations Dota 2, Counter-Strike: Global which are involved in franchised Offensive) is often so quick that leagues. Teams such as the teams should consider broadening Overwatch League’s Boston Uprising, When making an their scope to remain relevant, owned by the Kraft Group, will not be which can also result in a net loss able to diversify into any other investment into a from games which never take off games due to league rules.(44) team organization enough to generate revenue for the Similarly, Clutch Gaming was organization. founded by the Houston Rockets investors should ownership group, and controls a identify a company When making an investment into a franchise spot in the League of team organization investors should Legends Championship Series.(45) In that has consistently both cases, the added revenue identify a company that has sharing opportunities for league made smart decisions consistently made smart decisions when choosing which games to sponsors and media rights can make when choosing which invest in, and has also shown a investing in these single-game willingness to cut its losses in failing organizations attractive. However, games to invest in. titles. such an investment likely carries 11
The rise of esports investment | Leveling up 25.0x 20.0x 20.0x 19.0x 15.0x 14.1x 13.6x 11.8x 13.0x 13.1x 10.0x 10.9x Median: 13.1x 10.0x 9.2x 5.0x 0.0x Cloud9 Team Team Echo Fox OpTic Fnatic Gen.G G2 Esports Immortals Envy SoloMid Liquid Gaming Esports Gaming 2018 estimated revenue multiples for top 10 team organizations. (49) substantially more risk, as the Of the $234M USD in ▪ International expansion, brand could lose significant value if with teams either recruiting that league or game were to investments made to game rosters or building collapse. subsidiary team brands in team organizations in the Latin America, Southeast Asia, With the industry experiencing last two years, over 50% and the Asian Pacific regions. significant growth over the past few years, esports teams have enjoyed has gone to the top ▪ Stronger merchandising strong growth multiples, as seen 10.(46) arms and retail presence. above. Growth multiples such as In the League of Legends these are largely driven by the Championship Series (LCS), expectation of strong future ▪ Dedicated training facilities for example, nearly all teams performance. For esports teams, are replacing the long-used have an ongoing apparel this is the expectation that the “gaming house.” For partnership with brands industry will continue its strong organizations, this can offer including Puma SE and growth trajectory and the given revenue potential in the form Champion Athletics.(47) esports team will remain a major of naming rights, on-site brand in the ecosystem. activations, and content The result of these trends is that creation. In addition, it allows newly formed teams may have However, as the industry matures, consolidation of staff and difficulty when exploring investment investors will likely expect these players, with management options. They may also have limited teams to achieve operational and talent working under the ability to achieve the scale required efficiencies as they determine and same roof. for operational efficiencies. develop their core competencies. Rather than attempting to be a ▪ Recruitment of high- As a result, while investment for “one-stop shop” of all things esports quality management and team organizations has increased, (such as teams, media, analytics, sales teams, typically with the focus of this investment has consumer products, etc.), many professional experience wholly historically been towards making teams are narrowing their focus to outside the esports and the strong stronger. Of the $258M the development of winning rosters gaming industries. USD in investments made to team for the games they are in. organizations in the last two years, ▪ Talent development and over 50% has gone to the top Based on market activity by some of youth outreach, including 10.(48) the highest valued esports teams, academy or secondary teams the following appear to be the most for tier-one esports titles, and likely sources of expenditure over seasonal competitions for the next two to three years: college students. 12
The rise of esports investments | Leveling up Developers Valuation considerations The development of a video game by a developer often takes several Developers are the core difference Unlike the other subsectors of the years and requires significant between esports and traditional esports ecosystem, developers capital outlay to complete. Having sports. If the National Basketball represent a more mature industry multiple studios under a developer Association (NBA) was to disband, with several major developers working on different games all at you could still get a group of attaining market capitalizations well once allows developers to have a people together to play basketball into the billions. greater opportunity of creating a whenever you wanted. New groups blockbuster title while also could form to organize professional These larger developers consistently spreading revenue throughout the play for the sport. The success or dominated the market, with the top year. failure of that game is not 25 companies accounting for 77% of dependent upon the ability of a the total global game market in These developers can also leverage single governing body to generate 2017.(54) their economies of scale for revenue. production and distribution. The dominance of the space by this This is not the case in esports. In smaller subset of developers is due in When examining investments over order to play League of Legends, part as a hedge against the inherent the last several years, one can see even at the amateur level, Riot risk of video game development. how the strong developers have must continually spend resources and capital maintaining the game. If the company shut down its Developers investment snapshot servers, the entire League of Legends esports ecosystem would Investment in immediately collapse. developers has continued to grow With the exception of some fighting over the past several games, every single prominent Analytics years. While the space esport played today relies on the 35% is dominated by the 41% active support of the game’s Software largest developers, developer.(53) Developer there remains opportunities for Game Not only that but in many cases Developer smaller investments in today the developer is also the 24% fledgling subsectors primary source of that esport’s such as analytics or infrastructure and prize money. early stage game The modern esports ecosystem is developers. 2018 investments in developers by subcategory.(52) heavily reliant on the success and sustainability of its most prominent developers. ($ in millions) $758 20 $800 That said, the industry is constantly evolving. Many of the biggest 16 $600 esports titles today have come from developers who were not 12 players in the space just two years $400 ago. Whether it’s a well-established 8 company maintaining its big $123 $200 4 esports games, or a smaller $12 $27 $37 company developing the next big 0 $0 thing, there are investment 2014 2015 2016 2017 2018 opportunities available with Count Amount developers at every level. Developer investements over time, 2014-2018.(50) For comparison purposes, This table does not include Epic Games $1.25B capital raise in 2018.(51) 13
The rise of esports investment | Leveling up 30.0x 25.0x Enterprise Value/EBITDA 20.0x 15.0x 10.0x 5.0x 0.0x Jan-2016 May-2016 Sep-2016 Jan-2017 May-2017 Sep-2017 Jan-2018 May-2018 Sep-2018 Jan-2019 Game Developer Index S&P 500 Index Index of game developer EV/EBITDA multiples compared to the S&P 500 from 2016-YTD 2019. (Game Developer Index includes Electronic Arts (EA), Activision Blizzard (ATVI), Take-Two Interactive Software Inc. (TTWO), NetEase, Inc. (NTES), and Nintendo (NTDOY). been getting stronger. per year in the future.(59) Another developer multiples seen above. trend has been the emergence of Since 2015, the major investments micro-transactions. Micro- While this subsector is dominated among game developers have been transactions consist of smaller in- by the major developers, there with the larger developers.(55) This game items that a player can continues to be investment would include major activity such purchase to enhance their in-game opportunities among smaller start- as Activision Blizzard’s acquisition experience. up developers with unique of King.com Limited, the creator of concepts or gameplay. the popular Candy Crush mobile Micro-transactions have benefited game, for $5.9 billion in 2015 and developers as they can have lower This includes the largest NetEase Inc.’s (NetEase) development costs and allow them investment of 2018, the $1.25B investment of $100M into Bungie to maintain consistent revenue capital raise of Epic.(61) Inc., the creator of popular titles streams from the same player base. such as Halo and Destiny, in In addition to game developers, 2018.(56)(57) While this trend has been a boon other developers have also seen for many developers, in the past significant investment interest. Compared to the S&P 500, these year there has been increasing Particularly among venture capital investments appear to be paying player pushback on this over investors and analytics companies. off. Game developers have monetization. In addition, one These developers typically seek to consistently outperformed the S&P particular type of microtransaction, harness the underlying data within 500 when comparing EV/EBITDA the “loot box”, where players pay video games to enhance the multiples. Multiples for game for a randomized set of in-game player experience whether developers reached a high in items of varying quality, is facing through improving their gameplay January 2018 of 25.5x.(58) greater scrutiny from governments or providing meaningful analysis that consider it a form of gambling. for competition. Since 2016 there This performance has been largely For instance, in 2018 the has been over $35M invested in driven by several positive trends Netherlands and Belgium analytics developers alone.(62) that have been favorable for these determined that some loot boxes developers. These trends include violated their gambling laws.(60) Overall, while the space is the rise of mobile gaming, dominated by major developers, particularly in Asia, where demand Increasing pressure on micro- there remains opportunities for for mobile games is expected to transaction revenue could be investments of all sizes. drive revenue growth by 10-15% contributing to the declining 14
The rise of esports investments | Leveling up Third-party event coordinators Operate small weekly tournaments Not only can these companies such as the Connecticut-based diversify into a wide range of While many of the most prestigious Great Value Smash.(63)(64) tournament products and esports tournaments are operated organization services, but by developers, there is an entire In addition to running their own organizers at every level have the ecosystem of third-party event self-branded events, many event potential to scale almost infinitely. coordinators operating throughout coordinators also run white label DreamHack the world. From international tournaments for various clients. has expanded into India, Spanish championships to high school Some also offer on-demand online organizer LVP works with Riot to run leagues, third-party organizers play tournament services which allow a U.K. league, and Chinese a critical role in the industry and are amateur players to experience a company Mars Media will soon often contracted by developers to tournament environment. operate a Dota 2 Major in operate regional leagues and select Additionally, third-party organizers France.(65)(66)(67) Successful third- events within a tournament circuit. generate revenue through ticket party organizers can expand not sales, sponsorships, media rights, only the size and scope of an Event coordinators vary greatly in and merchandise. individual tournament, but scale from major names like ESL continually move into new and DreamHack that operate events Perhaps the most appealing thing territories to work with new for thousands of attendees across about third-party organizers to a partners. the world, to regional groups that potential investor is their scalability. Valuation considerations As event coordinators become increasingly important in the Event coordinators investment snapshot esports industry and the landscape grows more competitive, Event coordinator coordinators are looking for ways to companies differentiate themselves. Without a 20% Venture Capital experienced a unique and scalable platform, many significant increase coordinators are unlikely to 47% Family Office succeed. in both number of investments and dollars invested in 20% Private Equity One manner in which event 2018. These coordinators are differentiating investments were Strategic themselves is through the also well diversified 13% development of their own facilities. across the range of At the inception of the industry investor types. coordinators would utilize existing 2018 event coordinator investments by spaces that could offer reasonable investor type.(72) accommodations for tournaments and events. However, as the industry has grown so has the ($ in millions) demand for events with hyper- 10 $250 specific offerings.(68) This had led to $208 the development of dedicated 8 $200 esports arenas, training facilities, $138 6 $150 and venues across the globe.(69) $85 4 $100 The rationale for the continued $38 2 $50 investment in the space has varied depending on the stage of the 0 $0 company and type of investor. The 2015 2016 2017 2018 recent investment into N3rd Street Count Amount Gamers by SeventySix Capital and Event coordinator investments over time, 2015-2018.(71) Comcast Sports Ventures (Comcast Spectacor) was meant to help 15
The rise of esports investment | Leveling up Russia Denmark South Africa #1 #5 #9 $200,000,000 $24,575,000 $570,000 United States China Germany #2 #6 #10 $114,700,000 $15,430,000 $127,200 Sweden France #3 #7 $54,590,239 $3,400,000 Canada Netherlands #4 #8 $26,400,000 $1,600,000 Cumulative event coordinators investment by country (2015 – 2019).(73) facilitate growth in pursuit of a Top investments by country $11M to help local esports fans national expansion strategy.(70) create their own tournaments.(81) As the data above suggests, Russian- Smash.gg works to create smaller In a similar fashion, the based companies have received the events from the ground up – investment by Creandum and largest amount of capital in the event enabling fans to take organizing into Sunstate into RFRSH coordinators space.(76) These their own hands.(82) Entertainment was to expand the investments are directly tied to the brand by bringing competitions to funding and subsequent sale of Sweden-based event coordinators three new locations in 2019: Sao ESforce Holdings.(77) In 2015, the have received $54.6M in capital Paulo, Brazil; Miami, United company held its first funding round, since 2015, with the most recent States; and Madrid, Spain.(74) The receiving $100M in its Series A.(78) investment of $1.3M into investors hope to establish the Only three years later the company Challengermode.(83)(84) Similar to the company on a mainstream level, would be acquired for $100M, the rationale of investment into RFSH in leagues with NBA, UFC, football exact amount it had previously Entertainment, Challengermode and online entertainment in raised.(79) sought to achieve their next phase general.(75) of growth by going mainstream.(85) In comparison, the investments Notable investments that work to within the United States are more This continued alignment in establish brands on a mainstream diverse with a total of 10 investment thesis supports the level help strengthen the investments, into 5 different notion that as capital flows into industry’s credibility. This companies, since 2015.(80) One of event coordinators and additional awareness may even the most noteworthy investments demonstrates its viability, serve to direct more capital into into a U.S.-based esports event incremental funds will follow. the space. coordinator was Smash.gg’s raise of 16
The rise of esports investments | Leveling up Media platforms & investor.(86) Excluding significant income. In the U.S., 61% of advertising outlier investments by Tencent into esports fans over the age of 18 are Douyu TV and Huya TV for $632.0M earning more than $50,000 a Media platforms & advertising and $462.0M respectively, the year.(89) Many fans are increasingly encompasses a variety of different average investment size was just shifting away from traditional forms categories that are focused on fan under $10.0M.(87) of media and are instead engaging engagement. This ranges from with streaming platforms such as advertising agencies that support With an actively engaged and Twitch and YouTube. In 2018 the nonendemic brands seeking to gain growing demographic, the esports average concurrent viewer count exposure within the space to industry will likely see an increasing for Twitch was around 1.1 companies exploring new ways to get number of nonendemic brands million.(90) viewers more engaged with the explore different ways to engage influencers and teams they watch on with the space. For many brands, Both endemic and nonendemic a regular basis through different the underlying demographics of brands will increasingly be drawn to streaming services. esports are appealing. Esports has these underlying dynamics, and as an estimated global fan base of 380 a result, the need for advertising From an investment perspective, this million and this is largely comprised support is expected to remain. In category remains in its infancy. Of the of millennials between the ages of fact, according to a SuperData 15 investments into media platforms 21 and 35.(88) Not only are these research report, by 2020 & advertising companies in 2018, all viewers young, they also represent advertising and sponsorship will but three had a venture capital expendable account for 60% of the industry’s overall revenue.(91) Media platforms & advertising investment snapshot Brand engagement could take a Largely dominated by variety of paths. For example, smaller venture capital some can take a traditional investments, the sponsorship route, such as Audi category has 23% Denmark’s $750,000 partnership experienced steady Venture deal with popular Danish esports investment growth over Capital team Astralis for branding on the last few years as Private Astralis jerseys.(92) Engagement investors increasingly Equity can also take other forms, such as recognize the value of 77% KFC Corporation’s partnership with the esports fan base notable Twitch streamers of the demand for greater game PLAYERUNKNOWN’S engagement. BATTLEGROUNDS, such as DrLupo, 2018 media platforms & advertising where if the streamer won a game investments by investor type.(97) viewers could post a KFC emoji into the stream’s chat for a chance to win a $5 KFC gift card.(93) ($ in millions) 25 $689 $800 No matter the form that 20 engagement takes, nonendemic $600 brands will rely on advertisers with 15 $400 an understanding of the underlying 10 $226 demographics of the industry and $179 $200 effective ways of engaging. This 5 $35 $19 creates an opportunity for investors 0 $0 to capitalize on this trend. 2014 2015 2016 2017 2018 Count Amount An example of this is the September 2018 $3.6M Series A Media platforms & advertising investments over time, 2015-2018.(95) capital raise for Upfluence, an For normalization, this table does not include Amazon’s $970M acquisition influencer focused marketing of Twitch in 2014 or Tencent’s investment into two streaming platforms agency with an emphasis on for $1.0B in 2018.(96) offering brands support in working 17 with Twitch influencers.(94)
The rise of esports investment | Leveling up Streaming Services $135M $21M $526M News Agencies Networking & Social Media Advertising $6M Breakdown of media platforms & advertising investments in 2018 by subcategory. (99) Note: this table does not include Tencent’s investment into two streaming platforms for $1.0B in 2018. (98) As noted above, the use of An example would include Discord has grown quickly over its streaming services has increased StreamElements, a “full-stack” three years of existence as users rapidly over the last several years. platform that supports streamers have used its voice and text For example, for Twitch, average in broadcasting their gameplay. communication services to talk daily concurrent viewer count has The company raised $11.3M in with teammates and friends during grown from a little over 100,000 in Series A funding in 2018.(102) and outside of gameplay. (104) By 2012 to 1.1 million viewers in May 2018, Discord had 130 million 2018.(100) In addition to these software tools registered users, tripling its user that assist creators in their base since 2017.(105) Viewers are engaging both with production presentations of competitive play of streaming content, other media Other examples within this space and popular influencers. As larger platforms & advertising companies include Taunt, a social streaming services, such as Twitch have focused on enhancing the engagement platform for fans that and YouTube, compete for viewer experience through various allow viewers to compete against viewers, an industry has emerged applications that add an additional each other by predicting the for tools that support and enhance layer of connectivity with other outcome of games they are the streaming experience for fans or the creators themselves. viewing. The company raised content creators and fans alike. $3.0M in 2018 from The Foundry One of the larger investments in Group.(106) Investments into streaming 2018 within the media platforms & services and social media advertising category relates to this engagement has increased by over engagement. Discord, a popular 200% from 2017 to 2018.(101) gaming chat application, raised These investments have largely $150.0M in 2018 at a $2.05B consisted of capital raises by valuation.(103) venture capital firms into early stage startups. 18
The rise of esports investments | Leveling up Consumer products Valuation considerations(108) One of the most attractive esports segments for traditional private equity and strategic buyers continues to be • Strategic Range of Assets consumer products. These companies typically offer consistent revenue Astro • Ability to Target Millennial Consumers streams with a strong runway for • Growth, Strong Operating growth, which can make for a well- Performance suited partner and investment Jaybird • Strong Product Offering EV/Revenue opportunity. This thesis aligns with the • Near-Term Growth figure presented on page 20, which 1.5x shows large strategic investors (namely Logitech and Foxconn) directing capital into consumer Roccat • Mature Company technology products. • Evolving Growth Story For the apparel segment of consumer Corsair • Mixed Operating Performance • Less Branded Portfolio Mix products, there has been rapid growth in the west, with dedicated streetwear Saitek brands competing with merchandise designed by team organizations.(107) Case study: Logitech acquires ASTRO Gaming Tapping into a popular esports headset brand offers significant opportunity to major computer peripherals player. With esports rising popularity, trend due to a combination of factors ASTRO also gave Logitech access peripheral brands are seeking ways including market saturation, to higher margin products with to resonate within the space. One extended replacement cycles, and retail values between $200 and example of this dynamic is the competition from other consumer $300.(116) acquisition of ASTRO Gaming devices.(114) (“ASTRO”) by Logitech International The result for Logitech was a (“Logitech”) for $85M USD in July By contrast, the esports hardware significantly stronger brand 2017.(109) With an expected revenue market, however, has been able to presence in the esports industry of $35M in 2017, this purchase price insulate itself from some of these commanding the attention of implies a multiple of 2.4x trends, due in part to the promotion major influencers in the space – revenue.(110) of products by influencers and specifically with those already teams. Similar to a basketball fan gaming with ASTRO headsets, In the years leading up to the wanting to get the signature shoe of such as Nick “NICKMERCS” transaction, Logitech was their favorite player, esports fans are Kolcheff and Brett “Dakotaz” experiencing fairly flat annual motivated to get the hardware they Hoffman.(117) As of today, ASTRO revenue growth of (0.15%) from see their favorite players using. and/or Logitech constitute a piece 2014 to 2015 and 0.69% from 2015 of the gaming setups of more to 2016. (111) By comparison, overall The industry has shown to be a than 60% of the top esports revenue grew 67.52% and revenue generating avenue and as streamers.(118) 51.69%, respectively.(112) gamers demand more customization the hardware manufacturers are For Astro, the transaction offered Additionally, the acquisition of driven to offer these options with the a great opportunity to leverage ASTRO was an opportunity to further latest high-performance processors the capabilities of one of the diversify in an increasingly and graphics cards.(115) largest players in the technology competitive hardware market that hardware industry. has faced headwinds in recent As such, the acquisition of ASTRO years.(113) Worldwide PC shipments offered the opportunity to further While ASTRO’s operations were have sharply declined, and peripheral expand Logitech’s product portfolio previously limited to the United hardware has followed a similar within the esports industry. States, the acquisition offered the 19 (Continued on next page)
The rise of esports investment | Leveling up ability to expand sales globally.(119) Previously, ASTRO’s flagship Although the total revenue of headset product line was limited to ASTRO only contributed 2% to In fact, one of Logitech’s first steps three SKUs due to high R&D costs. total net sales growth, the guiding following the acquisition was to Post-acquisition, capital was strategy of diversification into capitalize on the new product line invested into the development of esports was likely a significant by making them available outside new high-margin product lines, success factor for the 57% growth the United States.(120) increasing the total number of experienced in the gaming SKUs.(122) segment of Logitech.(124) This acquisition also provided ASTRO access to a vast network of The years following the transaction Following this acquisition Logitech distributors and suppliers, which Logitech experienced revenue continues to build a diverse could be leveraged to reduce costs growth far in excess of the years business that incorporates esports and increase efficiencies.(121) preceding, at 10.08% from 2016 to and gaming peripherals. 2017 and 15.55% from 2017 to 2018.(123) Consumer product enterprise value to revenue multiples 3.0x 2.4x 2.5x 2.0x 1.8x EV/Revenue 1.5x 1.0x 1.1x 1.1x 1.0x Median: 1.1x 0.5x 0.0x Roccat (125) Corsair(126) Astro (127) Saitek (128) Jaybird(129) Close March 2018 July 2017 July 2017 Sep. 2016 April 2016 Acquiror Turtle Beach EagleTree Capital Logitech Logitech Logitech Size(1) $MM: $19.2 $525.0 $85.0 $13.0 $50.0 Designs and Designs and Manufactures Designs, develops, manufactures video manufactures Manufactures and markets and manufactures gaming equipment, consumer electronics computer high-performance Bluetooth Target such as, wireless products, such as components and PC peripherals and headphones and Description and Bluetooth computer games accessories, such as components, such as activity trackers for headsets for Xbox, accessories, input keyboards and mice. cases, keyboards, sports and active PlayStation, PC, and devices, and audio PCs, and fans. lifestyles. mobile systems. products. Target Germany Global United States Global Global Geography 20
The rise of esports investments | Leveling up Conclusion Ultimately, the esports ecosystem is vast and growing every day. Making sound investments in the space requires significant research, and likely partnering with a group or advisor who has an intimate knowledge of the industry. However, by understanding the basic structure of esports, you will be better equipped to begin asking the right questions, identifying where your investment can have the most impact, and yield the greatest potential return. 21
The rise of esports investment | Rewards (and risks) Potential rewards (and risks) in esports investing As the esports industry becomes increasingly more appealing as an area for investment, investors and companies alike should understand the potential benefits, and risks, of exploring partnerships. ESL IEM Katowice 2019 (Copyright: ESL | Adela Sznajder). 22
The rise of esports investments | Rewards (and risks) Introduction I This section begins with two brief DreamHack. nvestment interest in the esports primers on the potential benefits industry is increasing.(130) of an investment in esports. Late to the party: learning Investments, measured by from the history of Heroes of number of deals and amount For investors, esports offers the Storm’s esports initiatives invested were larger in 2018 than access to a fast growing industry any year prior.(131) In addition to highlighted by a youthful The second examines some of the this general increase in deal flow, demographic. potential challenges of developing the types of investors considering an esports league and the investments has also grown. For esports companies, in addition challenges this can have for not to investment proceeds, investors only developers, but also team 2018 was a record year for private can offer business expertise and organizations and other groups equity investment into esports, credibility as these esports that are vested in the leagues and as the industry continues to companies aim to capitalize on success. grow these traditional investors near and long term opportunities. will continue to look for ways to The rising power (and risk) of explore potential This section then highlights some influencers in esports opportunities.(132) For traditional of the nuanced challenges and investor groups, entering a new considerations an investor should The final article considers the rise industry for the first time, consider when exploring of influencers and the potential understanding the key benefits, investment options. Through a challenges their popularity poses and perhaps more importantly, series of articles written by The to the existing team organization key challenges is critical. Esports Observer, major topics structure. and trends within the industry are This section seeks to address presented and discussed from an The core focus of these articles is these considerations for a investor perspective. to demonstrate that while the traditional investor considering industry has experienced esports investments. Through a Why Modern Times Group significant notoriety over the past series of short articles, this section made two of esports' best several years, there are nuanced highlights some of the potential investments to-date considerations that will require in- advantages and risks of depth diligence. investment for both investors and The first article highlights the companies operating within successes of MTG’s two esports looking for investments. investments into ESL and 23
The rise of esports investment | Investor view The value of an esports investment: an investor view Many investors will find the strong expected growth trajectory of the industry, potential for diversification and hedging, and unique customer base intriguing propositions as they explore new opportunities within the esports ecosystem. W hile endemic brands and Diversification opportunity Access to key demographic investors already involved in esports can already see its Due to the uniqueness of the In 2018 the esports industry had a value, outside investors will likely industry, traditional investors may global fan base of 380M with 37% be drawn by several potential also view esports investments as a representing males aged 21 to 35, benefits and considerations. means of diversification. and 16% representing females ages 21 to 35.(134) In addition, in Although each subsector of the Unlike more mature industries that the U.S., 61% of esports viewers esports ecosystem will have may have a more limited growth earn more than $50,000 per nuances that can add further profile, the esports industry is still year.(135) benefits depending on an in its nascent stages and offers investor’s current portfolio; exposure to trends that are not The industry offers access to a overall, the strong performance of wholly reflected in other unique demographic that is the industry to-date and its industries. As such, an investment increasingly turning away from unique customer base are driving in esports could offer strong traditional media.(136) factors in its appeal. hedging implications. By investing into this space, Industry with strong growth investors can gain access to this profile demographic. Whether this would be nonendemic brands attempting With $869M of revenue in 2018 to increase awareness among this and an expected CAGR of 34.9% demographic, or traditional private over the next four years, the equity investors seeking to esports industry is an attractive leverage access to cross-sell market.(133) In addition, the products and services from disruptive nature of the space and ancillary industries within their its impact on traditional media Diversification portfolio.(137) No matter intent, and sports, will likely appeal to opportunity the industry’s unique fan base investors looking to get in on a would likely be a key investment “the next big thing.” highlight. Strong growth Access to key profile demographics 24
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