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MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) GigaOM Pro: Democratizing Market Research GigaOM Pro is a revolutionary approach to market research, created to give expert insights and analysis – minus the high price tag. All too often, insider analyst research and commentary is costly and inaccessible for the innovators who need it most. We’re changing that. Whether you’re learning about a new market or are an industry insider looking to stay informed, GigaOM Pro will give you essential information about emerging tech trends. Join the exclusive analyst network now! Learn More About Our Content Research Briefings: Identify emerging opportunities and stay ahead of the curve with in-depth reports our analyst network. Long Views: In-depth articles from GigaOM Network contributors help you spot the biggest tech business opportunities. Market Dashboard: Our curators highlight ground breaking news, emerging trends and critical issues within each technology sector. Subscribe Today Exclusive $79 Intro Price! We’re offering great value for a full year of insider research and analysis as we grow our community. http://pro.gigaom.com/sign-up/ Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -2-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Table of Contents GIGAOM PRO: DEMOCRATIZING MARKET RESEARCH...................................2 MOBILE..................................................................................................................2 Learn More About Our Content 2 Subscribe Today 2 Table of Contents 3 EXECUTIVE SUMMARY.........................................................................................6 EARLY MOBILE-APPLICATION DISTRIBUTION MODELS..................................7 Apple.................................... .............................................10 Competitive Advantages 12 Disadvantages 12 Google......................................................................... .......12 Competitive Advantages 15 Disadvantages 15 THE MANUFACTURERS.....................................................................................15 Nokia .......................................................................... .......16 Competitive Advantages 17 Disadvantages 17 Research In Motion .......................................... ...................18 Competitive Advantages 19 Disadvantages 19 Palm............................................................................ .......19 Competitive Advantages 20 Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -3-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Disadvantages 20 Sony Ericsson.............................................................. ........21 Competitive Advantages 21 Disadvantages 21 Samsung................................ ............................................21 Competitive Advantages 22 Disadvantages 22 NEW ENTRANTS.................................................................................................22 Microsoft ........................................ ...................................23 Competitive Advantages 23 Disadvantages 23 Verizon Wireless ..................................................... ............24 Competitive Advantages 24 Disadvantages 24 PRIMARY CHALLENGES IN THE APP-STORE SPACE.....................................24 Discoverability of Applications ..................................... ........24 Potential Solutions for App Retailers 25 Potential Solutions for Developers 25 Discoverability of the App Store Itself ..................................26 Potential Solutions for App Retailers 26 Payment Mechanisms .........................................................26 Possible Solutions for App Vendors 27 Application Quality and Availability ....................... ...............28 Potential Solutions for App Stores 28 Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -4-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) SUMMARY TABLE...............................................................................................30 MOBILE................................................................................................................30 CONCLUSION......................................................................................................32 MOBILE................................................................................................................32 ABOUT COLIN GIBBS.........................................................................................34 ABOUT GIGAOM PRO.........................................................................................34 Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -5-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Executive Summary The distribution of mobile content is in the midst of dramatic evolutionary step. Until recently, offerings ranging from ringtones to enterprise/productivity applications generally were distributed via one of two channels: the carrier deck, which is accessible from feature phones and typically focuses on games and other consumer-targeted products; and online, third-party distributors such as Jamba (a longtime provider of content subscriptions) and smartphone-focused storefronts such as Handango and Handmark. But the industry began to undergo a seismic shift last year with the launch of Apple’s App Store. The channel, which is integrated with the company’s popular iTunes store, found an immediate audience with both iPhone and iPod touch users and developers of mobile applications. Apple earlier this year announced its 1 billionth download – within nine months of the App Store’s launch – and currently boasts a library of nearly 40,000 offerings. A host of competitors from across the mobile spectrum are in various stages of following Apple’s lead. Google was first with Android Market, which is built on an open-source platform backed by a consortium of dozens of key players in wireless. Research In Motion jumped on the bandwagon in recent weeks with its BlackBerry App World, and Microsoft, Nokia and Palm – among others — are set to launch offerings this year. The motivation to build an application-distribution channel varies from segment to segment, of course. Apple has long relied on iTunes to help it sell hardware at high margins, and the company is duplicating that strategy in mobile but also pocketing revenue on paid downloads. But Nokia – another phone manufacturer – is hoping to morph into a mobile Internet-services company, using free offerings such as wireless e-mail to create stickiness with users. Carriers such as T-Mobile USA and Verizon Wireless are experimenting with new kinds of application stores in an effort to grow their subscriber bases and, in some instances, to sell devices. Google, interestingly, is Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -6-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) taking a longer view and forgoing a piece of each transaction in the hopes of boosting mobile Internet traffic and cashing in on increased advertising revenues. This report identifies the major players in the application-distribution model and looks at how the trend will affect carriers, handset manufacturers, developers, content owners and end users. It also examines key factors that will contribute to the success or failure of specific app stores including: • Reach (The addressable base of users/handsets) • Business models and marketing strategies • Partnerships/alliances • Developer ecosystems • Potential pain points, including push-back from operators The report also identifies potential newcomers to the mobile space – a segment that is sure to grow. Wrapping up, we examine general shortcomings in the new app-store model, what solutions are already needed and how the space will evolve over the next several years. Early Mobile-Application Distribution Models The history of mobile content and applications includes many more fits than starts. Ringtones – the first non-messaging, downloadable mobile data offering to find an audience – exploded upon their introduction in the late 1990s, generating $4 billion in worldwide revenues by 2004. Profits ramped up as ringtones evolved from a series of monophonic beeps to “truetones,” clips of real singles from original artists, before the worldwide market began to slide in the last few years. But no other type of non-messaging application has enjoyed anywhere near the success of ringtones. In fact, uptake of most apps has fallen far short of expectations, leaving industry forecasters perplexed and producing armies of confused and frustrated consumers. Some examples of mobile-app genres that have had historically Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -7-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) disappointing performance include: • Games • The mobile Internet • Full-track music downloads • Video/television • Location-based services (LBS) • Enterprise/productivity There is no shortage of factors that can be blamed for such shortcomings. Twelve-key handsets with tiny screens and limited processing power, overpriced offerings that fail to live up to consumer expectations, sluggish networks that sometimes require minutes to deliver even simple downloads – all have contributed to disappointing mobile-data revenues. But it is becoming increasingly clear that one hurdle has held the space back more than any other factor: the lack of a viable distribution model supported by a thriving developer ecosystem. Mobile applications and services for years were largely limited to two primary distribution models: The carrier deck — an operator’s branded home page on the wireless web — where most mobile data users shopped for ringtones and other content for feature phones; and third-party online retailers that usually leveraged operator- billing agreements to sell their wares to users of both feature phones and smartphones. Each of those two models suffers from substantial flaws, however. Carrier decks are notoriously crowded spaces that often require dozens of clicks for users to find their desired content, and typically offer no recommendations or other ways to navigate the library quickly. Just as importantly, carriers have proven incapable of effectively managing their content offerings: operator-funded marketing of mobile applications has been weak, and the carriers have failed to woo developers with attractive ecosystems that provide easy-to-use tools and simple, affordable certification processes. Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -8-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Third-party vendors such as Handango and Handmark have found an audience in the space selling applications to smartphone users but failed to move beyond early adopters and gain traction among mainstream consumers. GetJar, a 5-year-old U.K.- based vendor of apps for both smartphones and feature phones, claims to be the world’s largest distributor of mobile apps, delivering more than 14 million downloads a month. Meanwhile, providers such as Jamba and Buongiorno Ltd. have seen modest success in marketing ringtones to younger users. But that traction has come at a cost for the industry as a whole. Both companies have been the subject of lawsuits from consumers and watchdog groups who claim the retailers have fraudulently marketed their wares to underage consumers and deceptively sold content subscriptions to minors; the end result has been to create an atmosphere of distrust among consumers. Finally – and perhaps most importantly — while the carrier deck is easily found on through almost any phone and service provider, third-party retailers face the substantial hurdle of drawing traffic to their sites. Meanwhile, developers have long struggled to bring their applications to market for a variety of reasons. The feature-phone space is dominated by two platforms: Java ME (Micro Edition) from Sun Microsystems and BREW, a platform built by Qualcomm. While both enjoy a large footprint (Java ME has especially broad support), each has its drawbacks. The tightly controlled environment of BREW, which is well-suited for CDMA networks, allows developers to port their wares across devices fairly easily but Qualcomm has drawn criticism for the platform’s rigorous and costly requirements for developers. The open source Java ME, on the other hand, offers free development tools but is notoriously difficult to deploy across the wide swath of addressable handsets – often a carrier mandate for certification — leading to sometimes onerous porting costs. Developers for smartphone platforms have also faced difficulties. Symbian – which was owned by a consortium of mobile players until Nokia took it over last year – boasts the widest footprint of any mobile OS but has developed a reputation for having a steep learning curve. RIM’s BlackBerry (which leverages a specialized Java Development Environment) has drawn praise as an ecosystem for developers but, Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 -9-
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) until recently, failed to spur innovative, non-business applications. And Windows Mobile has struggled with fragmentation issues, requiring developers to target specific devices within the platform itself. Apple Apple began to move the needle in mobile data in the summer of 2007 with the release of the first iPhone. The gadget featured a breakthrough UI (user interface) that proved an attractive alternative to QWERTY keyboards and traditional 12-key layouts, and included an innovative, intuitive mobile browser in Safari. Just as importantly, Apple backed the handset with a media blitz that demonstrated the device’s impressive capabilities. But Apple’s truly revolutionary move came a few months later when CEO Steve Jobs reversed course and said the company would support applications from third-party developers. The company made good on its promise the following summer with the launch of its App Store, a branch of its popular iTunes offering dedicated to downloads for the iPhone and iPod touch. The online and mobile storefront launched with more than 500 applications, more than double the number Apple expected. And unlike carrier decks, which rarely offered even free trials, App Store downloads were available at a variety of price points -- from free to $70.00 -- from brand heavyweights such as Facebook, MySpace, Major League Baseball and Bank of America. The App Store was an instant success, delivering more than 60 million downloads and netting an estimated $1 billion in its first month. By April 2009 – just nine months after its launch – the App Store delivered 1 billion downloads, with a reach of 77 countries and a library of 50,000 applications. The success of Apple’s model can be traced to several key factors, including: • A broad base of addressable handsets and no unnecessary porting costs. Apple sold as many as 500,000 iPhones during its opening weekend in the summer of 2007, and the device continues to gain momentum, with iPhone and iPod touch sales recently topping the 40 million mark. And while carrier Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 10 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) mandates often require developers to support a wide variety of handsets in order to gain space on the deck, they can build titles directly for the iPhone (and the iPod touch, which shares the iPhone platform and general form factor) without having to create alternative versions for other handsets. • A low-cost path to market for developers and an attractive revenue- share model. The iPhone SDK (software development kit) is available free and the cost of enrollment in the iPhone development program is $99, which is far more affordable than most carrier-certification costs. Apple keeps 30 percent of download revenues and allows developers to pocket the remaining 70 percent, creating a far more alluring model than traditional carrier programs. • A simple, familiar payment system and a cross-platform shopping experience. Apple’s App Store is integrated with iTunes, which many consumers view as a trusted storefront through which to consummate digital transactions. And the App Store allows users to browse the shelves and make purchases on a computer – providing a superior shopping experience thanks to the large screen and full keyboard – or on the handset itself. • Apple’s Safari browser, a touch-screen interface and the accelerometer. All of which made the device far more user-friendly than other handsets on the market, and spurred uptake of mobile applications on the device. The iPhone consistently ranks among the top devices in usage of both the mobile web and downloadable applications. • Big-budget marketing campaigns. Apple – in stark contrast to network operators, who typically spend vast sums to promote network coverage -- continues to invest heavily to promote its mobile devices, illustrating the iPhone’s capabilities and ease of use. Apple aired television commercials demonstrating the web browser and App Store, citing a litany of use cases and nothing, “There’s an app for that.” Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 11 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) • The iFund. The $100 million capital fund was established by Kleiner Perkins Caufield & Byers to seed third-party development of iPhone apps. The App Store is not without its detractors, however. Some developers have bristled at what they claim to be arbitrary approval policies that, for instance, have barred some applications of questionable taste while approving a host of flatulence-imitation wares. And the App Store’s vast library can lead to discovery nightmares for consumers, who – just like on the carrier deck – might have to scroll through endless lists of offerings to find the desired app. Competitive Advantages A drastic head start over its competitors has given Apple time to build a large developer community that can address a large number of handsets with a single build. Just as importantly, consumers know and trust iTunes, which offers tens of thousands of applications and – unlike most App Store competitors -- serves as the sole distribution channel for the iPhone and iPod touch. Apple’s proprietary iPhone OS allows the company to control the platform, minimizing fragmentation issues. And Apple not only takes a healthy 30 percent of download revenues, its App Store business drives revenues for its lucrative hardware business. Disadvantages Apple has drawn criticism from developers for a seemingly arbitrary approval policy for App Store offerings, and exclusive partnerships have resulted in the iPhone typically being offered through a single carrier per territory (such as AT&T in the U.S.), limiting the reach of the handset and the App Store that serves it. Google Google followed Apple onto the app-store field in the fall of 2008 with Android and Android Market, , a platform and supporting app store that while very similar Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 12 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) conceptually differed from the iPhone in several crucial ways. True to form, Apple has maintained a go-it-alone strategy in mobile, partnering only when necessary. Google, on the other hand, assembled the Open Handset Alliance, a consortium of dozens of companies across the mobile spectrum including carriers, handset manufacturers, chip vendors and software developers. The OHA is centered on Android, a Linux- based software stack that consists of an operating system, middleware, a user interface and applications. It is supported by Android Market, an application store that leverages a user rating system and is currently available in eight markets. T-Mobile USA was the first carrier to introduce a device built on the Android platform. The G1 (also marketed as the Dream), an HTC-built phone with a slide-out keyboard and touchscreen, was introduced [DATE]. The carrier shipped its 1 millionth G1 in April 2009, underperforming the debut of the iPhone, which sold roughly 1.4 million units in its first four months. (Apple sold 21.4 million iPhones through March 2009.) But Android is poised to expand aggressively in the coming months: a second HTC handset, the Magic, has launched in six markets so far this year and reportedly is slated for a U.S. debut through T-Mobile by the end of the year. (In fact, T-Mobile USA has vowed to release “multiple” Android handsets from three vendors in 2009.) OHA member Samsung’s Galaxy will be released in France and Germany in mid-2009 before hitting other regions, and other manufacturers with Android devices in the works include Motorola, Huawei, Lenovo and Kogan Technologies. Other differences that underscore the contrasting strategies between Apple and Google in mobile -- and further sets the playing field for today’s app-store space – include: • Unlike Apple’s proprietary iPhone OS, Android is an open source platform based on the Linux OS. While that allows all the players in the value chain great flexibility in customizing the platform for their own interests – modifying the user interface, for instance, or tailoring the platform to specific devices – it risks creating a fragmented environment where some applications run on some devices (or sub-platforms) but not on others. That danger is only magnified by the vast number of important players in the Open Handset Alliance, and could result in a segmented Android Market where a user must Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 13 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) set parameters for supported applications based on the handsets and/or carrier. • Android Market appears to be a surprisingly attractive marketplace for carriers, while still distributing 70 percent of download revenues to developers. Google claims the remaining 30 percent goes to unspecified “operating costs” which presumably include a stake for its carrier partners. Apple, on the other hand, employs a straight revenue-share model, keeping 30 percent of the revenues itself, granting developers 70 percent and leaving carriers out of the loop. So while Android Market has more appeal for carriers in terms of revenue, developers take the same percentage from both outlets. • Google has shown almost no interest in regulating Android Market applications. Apple closely monitors its App Store, regularly weeding out applications that users may find offensive or otherwise controversial. Google, on the other hand, allows developers to upload their wares directly, and generally has stepped in only to block apps that tethered devices to laptops. (Google restored tethering apps in most cases, but continues the ban for customers of T-Mobile USA.) Each strategy has distinct advantages: Apple’s approval policies sometimes appear inconsistent or even arbitrary, drawing the ire of developers whose apps are rejected and who have no other avenue of reaching iPhone users. But Google’s anything-goes stance surely has ruffled the feathers of some network operators, who often must deal with the costly proposition of irate customers when an application disappoints or a download isn’t completed. Apple enjoys the luxury of leveraging its popular iTunes application as a billing mechanism, allowing users to establish a single account to pay for mobile downloads, songs, videos and other content across a host of devices. Android Market faces a steeper challenge, however, in consummating all transactions through Google Checkout, which some users are surely unfamiliar with. Google would surely boost Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 14 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) uptake by employing carrier billing but then would forfeit the 30 percent transaction fee – its sole revenue play in Android Market. Competitive Advantages The platform has secured support from a broad range of players across the mobile spectrum, including key operators and handset manufacturers. Developers appreciate the laissez faire environment of Android Market, which allows them to upload apps and sell them unencumbered (in contrast to Apple’s App Store). Android Market has grown to house more than 6,000 apps, and Google Checkout provides a revenue stream for Google and also allows carriers to share the wealth with developers. While the overall number of Android handsets on the market is still relatively small, multiple ODMs and carriers are planning to launch – or expand – Android offerings in coming months. Disadvantages Android’s initial handset – the G1 from T-Mobile USA – received tepid reviews, and other handset deployments began occurring only a few months ago. And while Android has widely been praised as a mobile OS, some onlookers have expressed concern that an open-source platform that isn’t tightly controlled could become fragmented, resulting in a host of Android versions with different brands and user interfaces. The Manufacturers Handset manufacturers appear to be the strongest players in these early days of mobile application stores. And while most app stores take a cut of download revenues, the primary business case for handset makers is slightly more sophisticated than just shared revenue: By attracting developers and offering compelling applications, manufacturers hope to gain market share and generate revenues from hardware – which is a far more lucrative business. The strategy builds on Apple’s iTunes, which generates modest margins but fuels sales of high-margin iPods, iPhones and other devices. (Apple isn’t technically an ODM – original device manufacturer – as iPhones Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 15 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) are assembled by third-party companies. We categorize Apple as a manufacturer in this report, however, for business-model purposes.) The primary players in this space include: Nokia The Finnish company boasts an enormous base of handsets, claiming a 39 percent worldwide market share of handsets overall in 2008 and a 41 percent share of the smartphone space in the fourth quarter of last year. But the company’s dominance in smartphones – the high-powered devices that are driving mobile application usage – is fading, with market share eroding by 10 percent in the fourth quarter of 2008. That trend is likely to continue as new platforms (Android) and handsets (the Palm Pre and RIM BlackBerry models) gain traction. And while Nokia is the overwhelming manufacturer of choice in emerging markets – where fixed-line Internet connections can be scarce – it is losing ground in the Western markets that are fueling app store growth. Nokia’s app store play is a component of Ovi, an umbrella brand of mobile Internet services that includes a host of offerings, from wireless e-mail to music, navigation applications and social networking features. The Ovi Store launched recently in eight worldwide markets (a U.S. debut is slated for later this year) with 20,000 items including free and paid apps, wallpapers, ringtones and podcasts. The store is supported by an estimated 50 million handsets, and Nokia has struck carrier-billing deals in some markets. Like Apple, Nokia takes 30 percent of download revenues and passes the remaining 70 percent to developers, although operators that provide billing services will generally keep 40 percent off the top before the revenue split kicks in. As impressive as the Ovi Store is in scope, however, Nokia may have been overly ambitious in rolling out the service. While the company appears to have addressed the traffic issues that plagued the launch, users continue to complain of applications that disappear from menus, user-interface challenges and performance inconsistencies from market to market. Also, Nokia’s biggest competitive advantage — a huge base of devices in the hands of consumers — may prove to be a liability if developers fail to address many models, leading to a potentially splintered app store and a confusing, Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 16 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) frustrating shopping experience. Meanwhile, Symbian – a 10-year-old smartphone OS that accounts for 50 percent of the market and was acquired by Nokia last year – has yet to offer a dedicated app store despite months of widespread rumors. The biggest hurdle for Nokia in the U.S., however, may prove to be a lack of cooperation from carriers, who may view Ovi as a threat to mobile-data revenues. Such deals are critical in the U.S., where prominent on-device placement and hardware subsidies are necessities for mobile data usage. But Nokia has a history of provoking carriers with on-device entertainment portals, and has yet to reach a billing agreement with a stateside operator, potentially forcing would-be buyers to type in credit card information for every purchase. U.S. carriers are warming to the idea of partnering (sometimes exclusively) with other players in the space, as demonstrated by tie-ups such as AT&T/Apple, Sprint/Palm’s Pre and T-Mobile USA/Android. But network operators are unlikely to forge many such alliances, fearing brand dilution and the risk of confusing customers. The clock is ticking on Ovi Store’s prospects in the U.S., and the service may have to gain critical mass in Europe and elsewhere to encourage American operators to support it. And that’s a very tall order. Competitive Advantages Nokia boasts a massive base of addressable handsets, both among smartphones and feature phones. (Ovi offers apps for both Symbian- and Java-based Nokia handsets.) The company has a formidable presence in Europe as well as emerging markets, and its brand is recognized worldwide. Interestingly, a key differentiator for Ovi is the scope of its offerings – Nokia seeks to become not just an app retailer but a social networking provider and a cloud-based service provider, among other things. Disadvantages Nokia has failed to gain much traction in North America, and its global dominance is slipping even as the overall smartphone market gains ground. The company’s vision for Ovi, while impressive, may be overly ambitious in a market where so many players are rushing simply to get a mobile app store online, and Ovi faces a formidable task in Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 17 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) creating an app store to address a wide variety of handset models. (That ambition may have been a factor in Ovi’s inauspicious debut.) While Symbian remains the most popular smartphone OS on the planet, it has yet to develop the kind of simple, intuitive user interface that some of Nokia’s competitors have built. Research In Motion RIM doesn’t enjoy the smartphone marketshare Nokia claims, but the BlackBerry maker is closing the gap on the dominant Finnish company in a major way – particularly among U.S. consumers. RIM’s share of the American market expanded to 19.5 percent in fourth quarter 2008, according to Gartner Research, and BlackBerry models accounted for three of the top-five selling smartphones in first quarter 2009. (The BlackBerry Curve claimed the No. 1 spot, ousting several consecutive first-place performances by the iPhone, thanks largely to an aggressive sales promotion from Verizon Wireless.) RIM launched its App World earlier this year and is gradually rolling out the service worldwide. Developers are charged a $200 registration fee but keep 80 percent of download revenues, with RIM pocketing the remaining 20 percent; carriers receive nothing. App World’s library is impressive, with hundreds of applications available for free or for $3 and up. (Interestingly, App World doesn’t support premium apps priced less than $3.) Users have complained that App World is heavy on more expensive applications, however, which seemingly contrasts with Apple’s strategy of offering thousands of bargain-basement offerings. While the strategy may be an effort to leverage RIM’s user base of road warriors and high-powered executives with deeper pockets, it doesn’t appear to be a path to the kind of hockey-stick uptake Apple has enjoyed. And the BlackBerry ecosystem has drawn complaints from the developer community. Five versions of the BlackBerry SDK exist – due to RIM’s relatively long history in the space – leading to a lowest-common-denominator environment that requires developers to choose between offering more sophisticated applications or addressing the widest swath of handsets. (Similarly, developers have complained that earlier Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 18 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) BlackBerry models suffer from severe memory limitations.) And RIM’s widespread deployment across operators and networks has led to a host of different network transports, each of which is implemented as an isolated transport. Competitive Advantages RIM’s reputation among enterprise users is iron-clad, and the company is successfully expanding its audience to include lower-end business users, prosumers and even consumers without a business need for a smartphone. App World surpassed the 2,000-application mark less than three months after its launch by pent-up demand from an already-installed user base and developers looking to tap that base. Also, the company’s phones are offered by a wide variety of carriers with a strong presence in North America – which is a leading market for mobile apps. Disadvantages RIM’s longstanding presence in the space has produced five BlackBerry SDKs, which in turn has led to a somewhat fragmented environment in which developers must choose between building simpler apps that are supported by a wide swath of BlackBerry handsets or more sophisticated offerings that run on fewer models. And because App World cuts operators out of the revenue chain entirely – eschewing carrier billing for a PayPal-powered service and sharing download revenues with developers only – it risks being ignored by wireless service providers such as Verizon, which has said it won’t sell handsets that have App World embedded on them. Palm The venerable manufacturer seems to have regained its relevance with Pre, a smartphone using Palm’s new Linux-based webOS that was released by Sprint in June 2009. But while the device and platform have garnered positive reviews – and webOS has been deemed Palm’s most valuable asset – Pre sales have been tepid, due in part to inventory shortages (that may have been planned in an effort to drum up publicity). Interestingly, a study found that the Pres sold at launch were purchased by existing Sprint customers, failing to lure users from other carriers. Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 19 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Palm, too, is struggling with developers in the infancy of webOS. The company has yet to build a substantial app library, with roughly 30 apps available two weeks after the Pre’s launch. (Pre owners have shown a remarkable hunger for applications, however, with the phone generating an estimated 1 million downloads in its first two weeks.) And the portfolio isn’t expected to grow substantially for quite a while: although select developers have had access to Palm’s new SDK, dubbed Mojo, it won’t be available to most developers until late this summer at the earliest. The new device and OS may have suffered due to Palm’s exclusive deal with Sprint, which has lost substantial ground as AT&T and Verizon Wireless have gained market share. Sprint has seemingly stanched the bleeding with bargain-basement, all-you- can-eat data plans, but thus far has declined to back the Pre with an aggressive marketing campaign. So Palm’s best hope for the Pre likely hinges on support from competing carriers. Both Palm and Sprint have declined to discuss terms of the exclusivity, but Verizon has hinted it will carry the Pre beginning early next year. That move could be a huge boost for the Pre, especially considering Verizon’s proven success in promoting high-end handsets. Competitive Advantages The Pre has drawn very positive reviews from analysts and users, and webOS is an undeniably attractive platform for both developers and consumers. Just as importantly, Verizon is set to offer the Pre beginning early next year, which should drastically expand Palm’s reach. Disadvantages Neither Sprint nor Palm has backed the Pre with the kind of big-budget marketing campaigns that have fueled iPhone sales, and Pre shipments have failed to impress most analysts. Palm has been slow to release its webOS SDK, which has prevented the Pre app store from growing its library in the early days of the device. Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 20 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Sony Ericsson The manufacturing joint venture between Ericsson and Sony Corp. is aggressively expanding PlayNow arena, an app store with roots in the ringtone business. PlayNow arena currently offers more complex content, including full-track downloads and movies, and is soliciting apps supported by SE devices running Java and Symbian. The app store will support 38 handset models at launch – with more expected in short order – with distribution spanning nearly six dozen markets. SE promises multiple billing mechanisms, including carrier billing, and developers will keep 70 percent of net revenues – presumably after carriers take their share – of downloads. While the store has yet to launch, it appears developers will be able to distribute their wares free – with no submission, certification or annual charges. The store will also offer content from GetJar, an independent, UK-based retailer of mobile content. Competitive Advantages An impressive worldwide footprint and base of addressable handsets shows promise, and an apparent lack of any developer fees may lure new apps. The company’s willingness to employ multiple payment mechanisms provides flexibility in serving consumers and partnering with others in the value chain, and may help secure carrier- billing relationships that could prove crucial to its success. Disadvantages SE is sure to have trouble supporting such a broad range of handsets in so many markets, and the storefront may not receive support from network operators unless it secures carrier-billing agreements. Also, Sony Ericsson has lost market-share in the overall handset market recently due to its focus on mid-range phones – a costly mistake at a time when the markets for both high-end smartphones and low-end models have thrived. Samsung The Korean ODM has already launched a beta version of its branded app store, Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 21 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) focusing primarily on the UK and Germany and supporting a modest 13 handsets – up from 11 at its January debut – running Symbian and Windows Mobile. The store has yet to offer carrier billing, requiring users to supply credit-card information or use a PayPal account, and is accessible only via computer – not from the handset itself. The relatively small library of apps leans heavily to high-end offerings, with many offerings priced between $10 and $40. The portfolio will surely expand to include Android devices in coming months as Samsung begins to offer phones supporting the OS. Competitive Advantages Samsung may be wise to dip its toes into the app-store waters by supporting only several handsets rather than ambitiously targeting dozens of models. Like Sony Ericsson, Samsung charges no initial costs for app submissions, and developers take 70 percent of download revenues. Disadvantages Although it’s been on the market for more than six months – a respectable period in a space where new storefronts come online every few weeks – Samsung’s app store still has an experimental feel to it, as if the ODM is hoping only to fill a temporary need while other app vendors (such as Windows Marketplace and Android Market) gain traction . Also, until carrier-billing agreements are struck and a mobile storefront comes online, uptake is sure to be minimal. New Entrants While it may seem the app-store space is already crowded, the segment will see a substantial number of new players before much consolidation occurs. We expect to see ambitious carrier deployments in the next one to two years, most of which are likely to be powered by white-label app-store operators such as Qualcomm’s Plaza Retail and Handango, a longtime smartphone-application vendor that several months ago announced a white-label solution. A few of the key players expected to launch app stores in coming months include: Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 22 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Microsoft The software behemoth recently began accepting submissions for Windows Marketplace for Mobile in support of Windows Mobile, which claims a 12.4 percent share of the worldwide smartphone market. While Microsoft has yet to divulge details, it has said it will support both credit-card and operator billing, and the storefront will be supported by an impressive 30 million devices. The company will wisely try to tap its enterprise-heavy base with Windows Marketplace Business Center, which will include apps from business-focused developers – presumably separating the silly, iFart-type apps from more productive, and lucrative, offerings. And Microsoft hopes to differentiate its store from Apple’s with a progressive, user-friendly shopping experience that stresses improved discoverability, multiple platforms and payment options, and a simple money-back guarantee. Whether the company can actually deliver on some of those promises has yet to be determined, however. Competitive Advantages While the platform remains a primarily business-oriented mobile OS, it maintains a respectable market share in the smartphone space and Microsoft’s high profile should not be discounted. Microsoft’s focus on high-end executives is underscored by its fee structure: $99 buys developers five submissions a year, with additional apps charged at $99 each. The strategy could serve as a filter, minimizing the number of frivolous entertainment offerings and maximizing opportunities for more expensive, productivity apps. Disadvantages While some of its competitors gain traction courting more mainstream users, Microsoft may paint itself into a corner with more enterprise-focused apps. More importantly, Marketplace for Mobile is tied to the success of Microsoft’s OS, which is in dire need of an overhaul if it hopes to expand beyond hardcore business types. And Windows Mobile 7.0 isn’t expected until next year, which will give competitors such as Android and Palm’s webOS plenty of time to gain market share. Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 23 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Verizon Wireless The nation’s No. 1 carrier will launch its V Cast application store in the fourth quarter of 2009, promising developers a 14-day time-to-market and, like many competitors, 70 percent of download revenues. The store will support free apps in an effort to encourage new users to consume mobile offerings, and Verizon vowed to include APIs (application programming interfaces) to help developers leverage assets including location, messaging, presence and billing information. Competitive Advantages Network-specific information such as location and messaging could give Verizon a huge edge in helping developers build compelling applications, and the ability to embed an app store on handsets before the point of sale cannot be overstated – especially for the nation’s largest carrier. Also, Verizon has developed an impressive ability to market its wares in the era of the smartphone, as evidenced by its role in helping the BlackBerry Curve outsell the iPhone in the U.S. in the first quarter of 2009. Disadvantages Verizon is taking a substantial risk in forcing consumers to actively download competing app stores such as Android Market and RIM’s App World onto their handsets, rather than allowing them to come pre-installed. Verizon also has a decidedly unimpressive record when it comes to retailing its own mobile data services, as evidenced by disappointing uptake of entertainment offerings such as full-track download offerings and V Cast Video. Primary Challenges in the App-Store Space Discoverability of Applications While the cross-platform nature of most app stores has made searching for applications easier than traditional carrier decks, finding a specific app or genre can be still be difficult – especially in Apple’s App Store, which boasts 65,000 titles. User- rating systems such as those employed by Android and Apple’s App Store can be Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 24 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) helpful but also tend to serve as self-fulfilling prophecies where offerings remain popular for popularity’s sake. So a disconnect remains between developers – who find it increasingly difficult to draw attention to their app – and users. Potential Solutions for App Retailers • A combination of user reviews and recommendation engines that can lead users to applications they are particularly inclined to appreciate. Such systems have boosted the popularity of online vendors and services like Amazon.com and Netflix. • Promotion of specific apps through traditional media (such as Apple’s “There’s an App for That” television commercial) and social networking sites. • Better user interfaces and cleanly organized stores. Genres should expand beyond simply “entertainment,” “productivity” and “lifestyle” to include a host of possibilities such as music, video, location and exercise. And vendors should tailor mobile storefronts for the constraints of the device, providing a cleaner and simpler user interface than their computer-centric counterparts. Potential Solutions for Developers • Brand your apps wisely and market them effectively. Fund an ad campaign, if possible, specifically targeting users who are most likely to be interested in your app. Use social networks such as LinkedIn and Facebook to promote the offering and encourage (and possibility incent) users to recommend the app to friends. Post a video on YouTube to demonstrate the software, and try to work with app stores to optimize product placement. • Offer free, stripped-down versions to introduce users to premium apps. iShoot, a $3 tank game for the iPhone, gained tepid uptake when it was released last fall but sales soared after a free “Lite” version was released a few months later. • Make sure bloggers and key media people get a chance to play with and write about your app, especially at launch time or soon thereafter. • Move quickly to fix bugs or other hang-ups. Engage with users online, Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 25 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) through message boards, and install in-app “tell-a-friend” features. • Consider building franchises of successful apps by creating sequels under the same brand. Discoverability of the App Store Itself This has yet to be a substantial problem, as the few app stores that have been on the market for any considerable period of time (Apple’s App Store and Android Market, most notably) have enjoyed both substantial marketing campaigns and the luxury of being embedded on handsets at the point of sale. As other outlets come to market, though, drawing users will become more of a challenge. Potential Solutions for App Retailers • Carrier relationships. Nothing can draw eyes like having prominent placement on the handset itself. • Cross-platform promotion and marketing. Team with handset manufacturers, media companies and other high-profile players to lure users to your storefront. More specifically, identify and target your audience: RIM might do well to advertise App World on mobile sites from Bloomberg and CNN, for instance, while Android could leverage its relationship with Google to deliver search ads related to mobile entertainment. Payment Mechanisms Apple effectively addressed the issue by making its App Store a component of iTunes, which has a broad user base and has earned a reputation as a reputable mechanism for digital transactions, but other vendors have several factors to consider. Carrier billing provides the path of least resistance for consumers but can be prohibitively costly for developers. However, customers are often hesitant to enter credit card information via a mobile device for both security and practical reasons – especially if the input is required for every purchase. Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 26 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) Possible Solutions for App Vendors • Carrier billing. Partnerships wherein the network operator bills for application are ideal for the consumer, eliminating issues of trust and impracticality. And – perhaps most importantly – operators still determine whether app stores are embedded on handsets before the point of sale or, alternatively, must be downloaded by consumers post-purchase. Verizon Wireless, for instance, recently drew considerable flak for announcing it will not embed Android Market or RIM’s App World on its smartphones, opting to package handsets only with its own branded app store. The stance is sure to negatively affect downloads from the two stores, as some Verizon subscribers – particularly less tech-savvy users – will choose to buy from the embedded storefront instead of downloading a retail offering the may not even know exists. • While companies such as Bango have gained traction serving as a transaction middleman between content providers and operators, carrier billing systems continue to suffer from “leakage” – lost revenue due to charge-backs, improperly delivered downloads, etc. Further, operators – who are likely to remain the primary customer-service contact for disgruntled users – typically demand some control over app-store management in an effort to reduce customer-care costs. More importantly, carriers generally charge 30 percent or more of download revenues for billing services. • Third-party transaction providers. PayPal (which handles billing for RIM’s App World) has earned its reputation as a trustworthy third-party digital-transaction company, but it has yet to truly gain mass-market acceptance: the company manages 183 million accounts, but only 73 million of those are active. So while many consumers are aware of PayPal, app stores looking to employ the service will be asking many customers to establish accounts through the company – which may prove difficult. Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 27 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) • Single-entry, stored credit card accounts. Apple has built its iTunes business on users’ existing credit cards, requiring them to use credit accounts to purchase digital goods. But consumer confidence is still difficult to win for newcomers to the app-store space. There are distinct advantages to creating a single-entry, stored credit card system similar to those employed by Amazon, Apple and PayPal, among many others. But building a storefront that makes it easy and comfortable for consumers to share their credit card information is still a major hurdle. Application Quality and Availability The very brief history of app stores teems with success stories from developers who have struck gold with novelty apps that replicate the sound of flatulence or cover an iPhone’s screen in virtual steam. Such offerings are often available for a dollar or two and sell in impressive numbers to consumers who use them for a few days before they are forgotten. But their success has also served to crowd stores with imitators, making it that much harder for more practical apps to find an audience and resulting in lower ROI for developers of practical apps. Potential Solutions for App Stores • Create specific genres of useful apps that are likely to be accessed time and time again. Possibilities include navigation offerings, financial apps (both personal and professional) and personalized news feeds. • Work with developers to build and market practical applications that fill specific needs. • Establish subscription models for applications that are particularly well-suited for consistent, repeated use. Apple has generated substantial revenues with one-off sales, but app stores that couple subscription models with compelling apps that demand repeated use on a regular basis – an enterprise-focused package-tracking app, for instance, as opposed to a fart simulator -- could Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 28 -
MOBILE Prepared for Fritz Schrichte (fritz@bustedloop.com) create a strong new stream of recurring revenues. Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 29 -
MOBILE Summary Table Android BlackBerry iPhone Symbian webOS Windows Mobile Nokia, via the Google (supported nonprofit Company by the Open Research In Motion Apple Palm Microsoft Symbian Handset Alliance) Foundation Expected to reach Addressable 5-8M by end of 20M 21M 50M 500,000 30M handsets 2009 Developers page LINK LINK LINK LINK LINK LINK URL Store available on Yes/TB Yes/No Yes/Yes Yes/Yes Yes/No Yes/TBD phone/desktop? D Exclusive app No. (Handango, No. (Handango, No. (Handango store? (Other Handmark, Verizon Yes/Yes No. (Handango) TBD Handmark, MobiHand, and OnlyAndroid) vendors) Wireless) Pocketland) Storefront URL/download LINK LINK iTunes LINK N/A LINK page $99 standard reg. fee; $99 per app; fee is Submission $200 for reg. and app $299 for companies with waived for first 5 $25 reg. fee $0-200 annually N/A requirements submission (refundable). > 499 employees creating apps/developer before proprietary, in-house apps Jan 1., 2010 10 apps; $200 buys 10 Submission limits Unlimited Unlimited Unlimited N/A Unlimited more Must be approved by Must be approved by RIM, which can reject Apple, which can reject Must be Extensive, and detailed Approval policies None apps based on apps based on N/A Symbian signed here controversial content or controversial content or other issues. other issues. Payment Credit card; carrier Google Checkout PayPal Credit card No N/A mechanism billing Continued on following page Surveying the Mobile App Store Landscape © Giga Omni Media | August 2009 - 30 -
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