Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures

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Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Social Commerce in Indonesia
                                                                                                          Empowering entrepreneurs with smart connected capital

 The information contained within this Presentation is proprietary to Agaeti Convergence Capital III L.P. (ACV). It is confidential, legally privileged and protected by the relevant laws. It is not intended to be
distributed to any third party without the written consent of ACV. All of the information contained in the Presentation is subject to further modification and any and all forecasts, projections or forward-looking
              statements contained herein shall not be relied upon as facts nor relied upon as any representation of future results which may materially vary from such projections and forecasts.
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Research Agenda

                  Identifying New Consumer Models

                  Social Commerce: Market Overview

                  Segmentation

                  Success stories

                  Local Players

                  KPI & Valuation

                  Investment Timing

                  Impact of COVID-19

                                                     2
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Consumer eCommerce models

                  4
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Social Commerce is a subset of eCommerce that involves social-sharing,
allowing businesses to leverage on social networks to drive sales.
                                          Consumer Commerce Models

     Marketplace      Directory/Listing    D2C Platforms    Social Commerce          New Retail (O2O)        Rental

                                          Reseller/Agent       Group-                 Media/Content             MLM
                                                               Buying/Team
                                                               Purchase

                                                                             “The fundamental driving principle behind social
                                                                             commerce is trust, where individuals are
     Online/Offline      Influencer/       Dropshipper     Offline Agent     empowered to sell and recommend your products to
         Agent             Affiliate                                         their community, network, followers, and friends.
                                                                             Social commerce innovation empowers both online
                                                                             and offline channels, allowing individuals to
                                                                             commercialize their relationships with others.”

                                                                                                                            5
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
What is Social Commerce?

                6
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Indonesia’s eCommerce market is a US$12B sector, with the
potential to reach US$53B-US$200B by 2025
                             Indonesia E-commerce Market Size (US$B)                                                                                          Indonesia eCommerce Market (US$B)
                                                                                                                                           60
 250
                                                                                                                                                                                                                                                     53

                                                                                                            201                            50
 200                                                                                                                                                                                                                                    43

                                                                                                                                           40
                                                                                                                                                                                                                         35
 150                                                                                                134
                                                                                                                                                                                                             28
                                                                                                                                           30
                                                                                                                                                                                           23
 100                                                                                   90                                                                                 19
                                                                                                                                           20                 15
                                                                           60                                                                     12
  50                                                                40                                                                     10
                                                        27
                              12         18
                8
   -                                                                                                                                        0
                                                                                                                                                 2018        2019        2020             2021           2022           2023           2024         2025
            2017             2018       2019          2020        2021    2022     2023         2024       2025

 Source: McKinsey (2017)                                                                                                                    Source: WeAreSocial (2018)

                                                                                              eCommerce penetration is only 14% of total                                         eCommerce User in Indonesia (#M) and
         Whatsapp Users in Indonesia (#M)
                                                                                                      population (2018, #M)                                                                 ARPU (US$)
                                                                                 300                                                                                50                                                                          47.42 200
                                                                 113.50                     268.2                                                                                                                                       44.42
                                                        112.37                                                                                                                                                                 41.60                187
                                                                                 250                                                                                                                                  38.97
                                               111.26                                                                                                               40                                        36.50                           161
                                                                                                                                                                                                     34.19                                                 150
                                      110.16                                     200                                                                                            30        32.03                                    139
                             109.07                                                                       150       150
                    107.99                                                                                                     142         130                      30                                                    120
                                                                                 150                                                                                                                              103                                      100
         106.92
105.86                                                                                                                                                              20                                   89
                                                                                 100                                                                                                            75
                                                                                                                                                       37                            63
                                                                                 50                                                                                                                                                                        50
                                                                                                                                                                    10
                                                                                  0
                                                                                        Indonesian   Urban        Internet    Mobile      Mobile eCommerce           -                                                                                     0
 2017    2018       2019      2020    2021     2022     2023     2024                                                                                                          2017       2018       2019     2020    2021     2022     2023    2024
                                                                                        Population Population       Users    Internet   Social Media Users
 Source: McKinsey, Statista, WeAreSocial                                                                                       Users       Users
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Social Commerce is the amalgamation of eCommerce and Social; 49%
of the Indonesian population is active on social media.

 • 130 million active social media users in Indonesia (120 millions of which are on mobile), comprising 49% of the population.
 • According to Indonesia’s Ministry of Finance, 64 per cent of all e-commerce transactions in 2018 occurred through social media.
 • With about 150 million internet users in a country of 250 million people, Indonesia’s internet population size is fourth worldwide after
   China, India and Japan.
 • Consumers are becoming more digitally savvy; people spend over 3 hours on social media browsing, discovering, and interacting with
   friends.
 • PayPal’s survey of 1.4K merchants in 7 Asian countries found that 80% of merchants were already selling through social media channels,
   and 92% found that selling through social media improved their financial condition.
 Source: WeAreSocial, PayPal 2017
                                                                                                                                              8
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Social, Economic and Technology trends demonstrate that Social
Commerce is well positioned to succeed in Indonesia

 •    Indonesians spend 3h23m on social media daily.                            • McKinsey forecasts state that online-commerce sales will grow
 •    49% of Indonesia’s population is are active on social                       eightfold, with social commerce contributing to U$25B by
      media platforms. Indonesia is ranked 3rd for social media                   2022.
      usage in the world.                                                       • 35% of online sales are generated by women; eCommerce has
 •    76% of users shopped online in 2018 via mobile phone                        led to savings of 11 to 25 percent for customers outside Java.
      (survey of ages 16-64)., of which 35% of users make                       • An estimated 90 million Indonesians will have joined the
      online payments.                                                            consuming class by 2030.
                                                                                • Annual consumption in other cities is 3x greater than
                                                                                  Jabodetabek, where offline consumption is 6.5x of online,
                                                                                  whilst Jakarta’s offline consumption is only 2x of online

                                     • 100 million Indonesians purchased consumer goods online in
                                       2018, growing at 5.9% YoY.
                                     • Growing eWallet adoption – GoPay, Dana, LinkAja, and others,
                                       with only 3.1% of Indonesian populatin owning a mobile money
                                       account.
                                     • eCommerce users only at ~40M users, with ARPU estimated to
                                       be US$89.
 Source: WeAreSocial, PayPal, CLSA
Social Commerce in Indonesia - Empowering entrepreneurs with smart connected capital - AC Ventures
Social Commerce is more than social-media marketing; it is a go-to-
market strategy to acquire scalably, efficiently and effectively

                                                                                            Social Commerce
    In the context of Asia, Social Commerce is NOT:
    • Social media marketing
    • Content Marketing
    • Omni-channel software that enable SMEs to
        sell on social media
                                                                       Reseller/Agent         Group-Buying            Media/Content              MLM

 From traditional commerce:                                                       With examples like Pinduoduo, Meesho and Yunji, Social Commerce
                                                                                  has the use of social network in the context of eCommerce
                                                                                  transactions. It is the utilising of online and offline network, that
    Principal           Distributor               Retailer         Consumer
                                                                                  enables social interaction to facilitate online buying and selling of
                                                                                  products and services

  Now with social commerce as an additional distribution channel:

                                        Social         Agents /
   Principal     Distributor          Commerce         Friends /    Consumer
                                       Platform        Members                    Social commerce is a go-to-market model for platforms to acquire
                                                                                  customers in a faster, more cost-efficient (lower CaC) and effective
                                                                                  way, and allows for trust.
                                                                                                                                                         10
Segmenting Social Commerce in Indonesia

                               11
Social Commerce’s four main models are Agent/Reseller, Group-Buying,
Media/Content Driven, and Membership/MLM
                                          Consumer Commerce Models

     Marketplace      Directory/Listing    D2C Platforms    Social Commerce        New Retail (O2O)        Rental

                                          Reseller/Agent      Group-Buying          Media/Content             MLM
                                                              /Team Purchase

                                                                           “The fundamental driving principle behind social
                                                                           commerce is trust, where individuals are
     Online/Offline      Influencer/       Dropshipper     Offline Agent   empowered to sell and recommend your products to
         Agent             Affiliate                                       their community, network, followers, and friends.
                                                                           Social commerce innovation empowers both online
                                                                           and offline channels, allowing individuals to
                                                                           commercialize their relationships with others.”

                                                                                                                         12
Social Commerce’s four main models are Agent/Reseller, Group-Buying,
Media/Content Driven, and Membership/MLM
                                 Reseller/Agent                                                                           Group-buying
                                                                                              Offering products and discounted prices based on users sharing to their social
      Platform that reaches out to end consumers that allows them to access product
                                                                                                                    network to form a team-purchase
      through online/offline resellers, that are incentivized through monetary rewards
                                                                                            Value-Adds:
                                                                                            - Significantly reduced / discounted prices
   Value-Adds:
                                                                                            - Lower CaC due to virality and sharing features
   - Access (additional distributional channel, especially for Rural)
                                                                                            - Aggregating demand and high frequency allows for negotiating power with
   - Lower customer acquisition costs
                                                                                              suppliers, and presents a good channel for brands to clear inventory
   - High customer trust & loyalty
                                                                                            Challenges:
   Challenges:
                                                                                            - Usually focus on products that are cheaper and have high frequency, making it
   -   Product cannot be easily comparable / must be more complex
                                                                                              difficult to monetize as margins are slim
   -   On-going agent acquisition, retention and education
                                                                                            - With rising middle class, demand for cheaper and unbranded products could
                                                                                              decrease over time

                                 Content/Media                                                            Membership/MLM – offline/online
    Utilising user-generated content, reviews and influencers to enhance discoverability,    Platforms that empower members with training to manage own stores, promote
                           promote product and sell on platform                                product to communities, incentivized by aggregate discounts or cash rewards

   Value-Adds:                                                                              Value-Adds:
   - UGC brings trust and authenticity, building positive brand perception                  - Trust and loyalty due to community and member’s feedback
   - Focus on high value goods (high referral items)                                        - Lower CaC, leveraging on community building
   - An effective marketing channel through content and partnerships with influencers
                                                                                            Challenges
   Challenges:                                                                              - Reliance on members to generate revenue
   -   Product will be more complex and have lower purchase frequency                       - Difficulties in recruiting and retaining members
   -   Content becomes King, but content may be expensive (made in-house as UGC             - Risk of being considered a Pyramid Scheme, as members must continue to
       not always reliable)                                                                   recruit to access rewards
   -   Sales are dependent on trustworthiness of KOLs
                                                                                                                                                                               13
Social Commerce was built to acquire users with lower CaC, utilizing social
networks to help other users discover product to bridge trust gaps
                               Reseller                              Group-Buying                        Content Driven
 Discoverability

                               •   Referral-based                     •   Browse-based                    •   Content-based
                               •   Based on agent/reseller            •   Discovery from referral         •   Influencer-based content
                                   referrals (offline and                 by friends                          (mostly online,
                                   online)                                                                    aspirational)
  Social sharing

                               •   Sharing on social media & F&F     •    Sharing to F&F network         •    Sharing on social media
                                   network                                (mainly whatsapp, chat-        •    Affiliate marketing
                               •   Accessing agent’s catalogue            based)
                                                                     •    Gamification

                               •   Agent-referral                    •    Virality through sharing       •    Lower CaC due to UGC, but
 CaC

                               •   Lower CaC                         •    Lower average CaC                   can have digital marketing
                               •   Agent acquisition costs                                                    and content creation costs
                                   required                                                              •    Influencer marketing costs
      Social Commerce is essentially eCommerce, but the go-to-market strategy (reselling, group-buying) utilizes social features which
      helps bring the CaC down, hence decreasing the cost of GMV, allowing it to scale faster than traditional eCommerce platforms.
                                                                                                                                           14
Social Commerce is also meant to increase consumer reach, both
offline and online, with users incentivized to continue to share
                                  Reseller                               Group-Buying                        Content Driven
                         •       Strong offline component, starts    •   F&F and social network          •   Social media audience
                                 with F&F                            •   Mostly online                   •   Mostly online
                         •       Mostly focused towards tier 2-4     •
 Reach

                                                                         Sharing to result in virality
                                 cities due to low eCommerce         •   Use of community leaders for
                                 penetration                             logistics
                         •       Logistics hub built around agents
 Incentives

                             •    Agent commission fee               •   Discounted prices for high      •   Affiliate marketing fee or
                                                                         frequency items                     % commission fee
   Nature of Product

                             •    Medium complexity, products        •   Low complexity, commoditized    •   High complexity
                                  that require trust                 •   High frequency                  •   Various frequency levels
                             •    Lower frequency                    •   Lower margin                    •   Various margins
                             •    Higher margin                      •   Unbranded items                 •   Stronger brand recognition

    The multiple models of social commerce will specialize in different products and utilize different incentivizes to increase customer
    reach and transactions, selling different products that vary in complexity, frequency and margins.
                                                                                                                                           15
In Indonesia, majority of Social Commerce players are targeting the
Agent/Reseller space, focusing on different product categories

                    Global/Regional                            Local

   Reseller/Agent

   Group-Buying

  Media/Content

       MLM

                                                                       16
Most Social Commerce players focus on mid to high frequency
products; Fashion all the way to FMCG and Fresh Produce
Frequency                                    Customer Motive
              High Frequency                                    Cheap/Discount

Reseller                       Consumer              Reseller                     Consumer

               Low Frequency                                    Access/Referral
                                                                                             17
The platforms that focus more on high frequency products are likely to
suffer from lower margins, although CaC will still be lower than
marketplaces due to sharing via personal network
  Margins        High Margin                       Awareness
                                                                         Via Friends / personal network

Reseller                           Consumer                Reseller                                     Consumer

                 Low Margin                                           Via influencer / “aspirational”

                                                                                                                   18
The challenges for the Agent/Reseller Model include agent
acquisition and retention, as well as high competition

                                                   Without negotiating power, social commerce platforms start out by working directly with
                                                   retailers generate sales or scraping catalogues from existing eCommerce platforms,
  Establishing negotiating power with Principals
                                                   negotiating bulk discounts or generating bulk discounts by purchasing SKUs upfront (and
                                                   taking on the capital risk).

                                                   Cannot be too complex requiring professional intervention (real estate, etc), but also
  Products offered must be complex to require      cannot be too simple such as products which can be made without much trust (pencils, etc).
         trust and validation element              Need to focus on product that require trust, reference and advice (i.e. fashion)

                                                   Offline presence is required, as the individuals that need agent intervention are ones that
    Offline presence required to tap into areas    cannot access or do not trust traditional eCommerce platforms, which could be expensive as it
       with lower eCommerce penetration            requires local community leader recruitment and agent management, and “landgrabbing”.

                                                   Although platforms do not have to incur a high CaC, recruiting and retaining agents have been
                                                   one of the greatest challenges for a reseller platform. Many platforms adopt a “controlled
     Acquiring and retaining agents/resellers      agents” model, where retention is stronger, however investment in training and agent
                                                   management is essential.

                                                   There are many platforms in the agent/reseller space – the landscape is crowded with players
     Strong competition from agent/reseller        testing with different consumer products, raising lots of money, going-to-market through
                                                   community leaders, and working on a strategy called “landgrabbing”, as they are trying to
                  platforms
                                                   “grab” one city/area first, to have a strong presence there. E.g. Dagangan’s territory is Jogja,
                                                   but Super’s territory is Surabaya.

                                                                                                                                               19
Group-buying also sees challenges in establishing negotiating power with
suppliers, and also competition from established eCommerce giants

                                                       Without negotiating power, social commerce platforms start out by working directly with
    Establishing negotiating power with Principals     retailers generate sales, negotiating bulk discounts or generating bulk discounts by purchasing
                                                       SKUs upfront (and taking on the capital risk).

                                                        Focus for group-buying usually starts with fast-moving and high frequency goods as this will
      Products sold has to be low complex, fast-        result in frequency of sharing and virality, but margins are low and monetization from this will
         moving, and thus have low margins              not be enough (though there is opportunity to white label).

                                                       To overcome the challenges facing Indonesia in online commerce, priority moves include
    Requires streamlining of logistics and cash less
                                                       resolving logistical bottlenecks, encouraging more cashless payments, and getting more micro,
                      payments                         small, and midsize enterprises online.

     As growth is driven by price and discounts,        One of the concerns about Pinduoduo is product quality, due to Pinduoduo capturing supply
    unbranded items result in issues of counterfeit     from unbranded FMCG suppliers, which creates concerns around product quality and
                                                        counterfeit products.
                       product

                                                       Tokopedia, Shopee, Bukalapak and the other giants are well-funded and have reached a
        Strong competition from well-funded            certain level of scale – users, merchants and GMV, building out their network effects. Shopee
              marketplaces/platforms                   already offers a ”group-buying” option, although it’s still in the early stages.

                                                                                                                                                   20
In Indonesia, the highest grossing consumer category in eCommerce is
Travel & Accommodation, with Fashion coming next
  Margins       High Margin                                         Breakdown of Online Consumer Goods (2019)

                                                                                         0% 3%
                                                                                                                        15%

                                                                                                                                         14%
                                                           40%

Reseller                        Consumer

                                                                                                                                   10%

                                                                                                                        9%
                                                                                           10%

                                                Fashion & Beauty         Electronics & Physical Media   Food & Personal Care   Furniture & Appliances
                                                Toy & Hobbies            Travel & Accommodation         Digital Music          Video Games

            ~                    ~                                   ~                                                         ~
                                              Source: WeAreSocial
                Low Margin

                                                                                                                                                        21
The industry gross profit margins for different consumer products vary,
with beauty and fashion presenting the highest margins

     Beauty & Skincare           Fashion             FMCG Personal Care      FMCG Packaged Foods

        ~ 60 - 90%               ~ 30 - 50%               ~ 3 - 5%             ~ 20 - 30%

        Furniture             Agriculture                Electronics      Travel & Accommodations

         ~ 30 – 40%           ~10 - 25%                  ~ 30 – 40%            ~ 30 – 40%

                                                                                                    22
The gross margins for different consumer products vary, with some social
commerce platforms focusing on one category more than others

     Homemade Packaged Goods        Snacks                 F&B             Sembako

          ~ 12 - 15%               ~ 8 - 9%              ~ 5 - 15%         ~ 5 - 6%

           Cigarettes               Fashion              Beauty            Skincare

           ~ 0 – 3%                ~30 - 40%             ~ 80 - 90%        ~ 70– 80%

                                                                                       23
Success Stories

       24
We have seen high value companies adopting each of the four models
we identified in Social Commerce in both India and China

    Reseller/Model                                     Group-Buying
                       EST: 2015, India                                 EST: 2015, China
                       Valuation: US$575M                               Valuation: ~US$47B market cap
                       Category: Fashion & Lifestyle                    Category: Fashion, FMCG, Electronics,
                       Business Model: % GMV take                       Fresh Product
                       rate                                             Business Model: Advertising (90% of
                       Traction: 2M+ resellers, 21K                     revenue) & Merchant Services
                       suppliers                                        Traction: 536M active buyers, 135 DAU,
                                                                        US$142B GMV, US$4.2B Revenue

   Content/Media                                       MLM/Membership
                      EST: 2013, China                                  EST: 2015, China
                      Valuation: US$2.7B                                Valuation: US$690M market cap
                      Category: Fashion & Beauty                        Category: Fashion, Beauty,
                      Business Model: Advertising &                     Household, Travel, Electronics
                      Commission                                        Business Model: Direct sales
                      Traction: 713M users, 100M                        commissions (87% of revenue)
                      active users, 29K brands                          Traction: 23.2 million buyers, 7.1
                                                                        million members

                                                                                                             25
Group-buying/Team Purchase Case Study: Pinduoduo
 User Offering                                   Merchant Offering                                       Products: lesser known, cheaper brands, small ticket
 • Marketplace that adopts a group-           • Helping merchants boost GMV through                      size strategy
   buying / team-purchase mechanism             larger volume orders                                 •    Household Items                   Apparel is PDD’s
   to allow for discounted prices             • Lower barriers to transact online (lower take        •    Fresh Produce                     largest grossing
 • Gamified experience to enhance               rate, brand requirements)                            •    Apparel / Clothing                category
   shopping experience                        • Inventory management and analytics to                •    Electronics
 • Women make up 70% of user-base               help merchants reach targets

 Key Moats                                                                                                   5.2%                     PDD 2018 Expenses Breakdown
                                             Risks                                                        Market Share
                                                                                                                                                     12%
 • Clear use-case in tier 3 / 4 cities and   • Inconsistent suppliers that platform                                                             5%
   for price sensitive user groups             are dependent on
 • User acquisition costs is much            • Reliance on existing social media
   lower than other major eCommerce            platforms (WeChat)
                                                                                                                                                                        56%
   platforms due to snowball effect of       • Intense competition from giants                                                               27%
   group-buying                                and retailers
 • AI for user screening, engagement         • User loyalty due to high price
   data                                        sensitivity
                                                                                                                                     Sales & Marketing     G&A   R&D   Cost of Revenues

 Traction        FY 2019                                             Revenue generation is similar to Alibaba’s marketplace play   Revenue Model
                                                                                                                                    Advertising /
       536M                   135M               US$142B               US$4.2B               3.6M                     CAC                                        Merchant
                                                                                                                                     Premium
   Active Buyers               DAU                GMV                  Revenue             Merchants                  US$2                                       Services
                                                                                                                                      Listing
                                                                                                                                     Online advertising take rate now 2.6%
                                                                                                                                                                                          26
Agent/Reseller Case Study: Meesho
 User/Agent Offering                            Merchant/Seller Offering                         Products: household purchases, driven by women at
 • Suite of tools that enable resellers         • Sellers have additional online sales
                                                                                                 home
   to sell products to their friends via          channel, expanding their reach to          •     Apparel/Clothing                              Apparel is
   social media, mainly fashion                   tier 2-3 cities                            •     Home                                          Meesho’s largest
 • Network of                                   • Logistics and supply chain support         •     Kitchen                                       grossing category
   wholesalers/manufacturers/sellers                                                         •     Beauty
   to give vast supply for resellers to
   sell
 • Resellers can set prices
 Key Moats                                   Risks                                        Meesho 2018 Revenue Breakdown                          Meesho 2018 Expenses Breakdown
                                                                                                                3%                                               19%
• Resellers bridges trust gap in           • Logistics costs is high, spending
  eCommerce and creates stronger             91% of its total revenue in 2018 on
  interaction, as online shopping is still   deliveries, and 41.5% of total                                                                                 3%                                45%
  governed by personal networks in rural     expenses                                        46%                                  51%
  India                                    • Agents require training and                                                                                    17%
• Meesho carries no inventory, as sellers    retention/re-engagement actvities
  send products to Meesho’s last-mile                                                                                                                                    12%
  fulfillment center                                                                                                                            Logistics                         Advertising & Marketing
• Negotiating power to go direct to                                                              Comission   Delivery Fee   Penalty Income
                                                                                                                                                Seller Bonus, Rewards, Discount   Employee Benefits
  manufacturers to source supply

 Traction        FY 2018                                                                 Revenue Model
                                                                                            10-20%
       2M                  US$200M             US$11.7M                22K                                                                    Return
                                                                                          commission                        Delivery fees
     Resellers               GMV                Revenue              Merchants                                                               Penalties
                                                                                          from sellers
                                                                                            51% of Revenue comes from Commission Income
                                                                                                                                                                                                            27
Membership/MLM Case Study: Yunji
 User/Member Offering                            Supply Offering                                            Membership Model: decentralized network of
                                                • Initially, Yunji is more a platform than                  “members” who help sell products
 •  Social commerce company relying               marketplace, acting as a retailer by
   mostly on WeChat sharing in order to           holding own inventory instead of                        • Members signup to be able to access the platform
   generate sales by “members”                    connecting suppliers to buyers                          • They can then access special discounts/offers along with the ability to open their own
 • Members access special discounts/offers      • Now, Yunji is focusing on building up their               stores
   along with the ability to open their own       marketplace model                                       • Members promote their products to other users (mostly via WeChat)
   stores, and receive incentives through       • Apparel is the highest GMV generating                   • If they manage to sell products or recruit new members, they receive a share of
   discounts for future purchases                 category                                                  revenue (not directly through cash but through discounts for future purchases)

                                                                                                         Yunji 2018 Expenses Breakdown                                  Yunji 2018 Expenses Breakdown
 Key Moats                                        Risks                                                                     1%
                                                                                                                                                                                           1%
                                                                                                                                                                                       7% 1%
                                                                                                                    12%
                                                                                                                                                                                 9%
• High network effect through                   • Yunji has been under scrutiny from
  membership model                                Chinese authorities because of
• Yunji’s decentralized model enables it          suspicion of operating a pyramid
  to grow with lesser marketing expense.          scheme.The company warns in its
• Yunji operates 41 warehehouses across           prospectus that China could at any                                                                                                                      82%
  China, operated by 3rd Party                                                                                                       87%
                                                  time redefine what constitutes
                                                                                                                                                                          Cost of Revenues          Fulfilment
                                                  pyramid selling.                              Merchandise Sales   Membership Program Revenues   Other Revenues
                                                                                                                                                                          Sales and Marketing       Technology & Content

                                                                                                                                                                          General & Adminstrative

 Traction              FY 2018                                                                   Revenue Model
                                                                                                                                                                                             Revenue generation
             7.1M           23.2M Active        US$3.2B               US$1.6B                       Merchandise                                                     Return                   is similar to JD.com’s
        members, 6.1M                                                                                                               Delivery fees                                            retailer play (holding
     transacting members       Buyers            GMV                  Revenue                          sales                                                       Penalties
                                                                                                                                                                                             inventory)
     Members contribute to 11% of annual revenue and 66.4% of transactions.                              87% of Revenue comes from Merchandise Sales
                                                                                                                                                                                                                           28
Content/Media Case Study: Xiaohongshu (RED)
 User Offering                                                                                Leveraging UGC & Content to convert users to transact:
• an ecommerce platform for luxury goods
  from overseas – primarily fashion and                                                         Advertising                    UGC Content                      eCommerce
  beauty products.
                                                                                                Focus Areas:
• content-based, social commerce
                                                                                                • premium quality and exclusivity; it has built a highly-engaged community of
  platform to discover and review
                                                                                                  savvy users who research and review their products extensively on the app
  products, utilising influencers/KOLs.
                                                                                                • trusted source of advice and recommendations for its community, working with
  Focusing on user-generated content to
                                                                                                  China’s biggest influencers
  build trust and word of mouth
  advertising

 Key Moats                                       Risks

• High AOV due to target consumers,            • Some users who are window
  which have mid-high consuming power            shoppers finding products on RED
  as 57% of users are from Tier 1                but purchase from other platforms
                                                 like Taobao                                              Girls are big purchasers when it comes to cosmetics and fashion.
• The site also includes a high focus on
                                               • complaint from some users that                           The conversion rate of Xiaohongshu users is as high as 8%,
  security, with qualified brands and
                                                 the site has become too                                  compared with only 2.6% on Tmall, the biggest ecommerce
  retailers having to submit an
                                                 commercial and no longer                                 platform for official brands in China. In addition, every customer
  application before being accepted on
                                                 encourages the same originality                          on Xiaohongshu makes 3 orders per month on average.
  the platform.
                                                 from users.

 Traction            FY 2018                                                            Revenue Model                                Products: high-end, luxury items
                                                                                                                                 •    Fashion
                                                                                                                   5-10%         •    Beauty
   200M Registered                             US$105B               US$212M                15-20%
       Users               30M MAU                                                       Commission Fee
                                                                                                                 Advertising
                                                                                                                                 •    Skincare
                                                GMV                  Revenue                                    Campaign Fee
                                                                                                                                 •    Nutritional Supplements
  90% of users are middle to upper class women, a lucrative market for global fashion
                                                                                                                                                                               29
Local Players

    30
Indonesia landscape – Reseller/Agent Model

  Founded              January 2019                            March 2018                     November 2018                       April 2018                           2015
  Team Size            10-15                                                                  11-50                               100+                                 500+
  HQ                   Jakarta, Indonesia                      Jakarta, Indonesia             Bandung, Indonesia                  Jakarta, Indonesia                   Mumbai, India
  Countries
  Founders             Coal & mining, game development/                                       Ex bobobox, UrbanIndo, Politeknik   Seasoned Media entrepreneur, ex      Ex Sony Corp, Seasoned
  Background           animation, traveltech                                                  graduate                            Colombia                             Entrepreneurs

  Description          Digital MLM, social reseller platform   platform for creating online   Social commerce platform to         agent-led commerce group buying      online reseller network of
                                                               shop websites                  empower individuals to sell         that enables community leaders to    housewives and SMBs, who sell
                                                                                              Muslim products, connecting         become retailers within their        products within their network on
                                                                                              Muslim brands to resellers          communities                          social channels.
  Offering             Agents – order management               Agents – order                 Agents – order management           Super’s main service, SuperAgen –    Agents – order management
                       platform, own online catalogue store    management platform,           platform, store front               Shahria compliant, profits from      platform, own online catalogue
                       Users – view catalogues and make        own online catalogue store                                         reseller, order management           store
                       orders                                  Users – view catalogues                                                                                 Users – view catalogues and make
                                                               and make orders                                                                                         orders

  Target Demographic   Tier 1 cities                                                          Middle income women, Tier 1 & 2     SMEs, Tier 1 & 2 cities              Middle income women, Tier 1/2/3
                                                                                              cities                                                                   cities
  Category             Fashion, Lifestyle                      Fashion, Lifestyle             Muslim Fashion, majority for        FMCG, packaged food                  Fashion, Lifestyle
                                                                                              women
  Business Model       % GMV take rate                         % GMV take rate                % GMV take rate                     % GMV take rate                      % GMV take rate/commission

  Traction             800 SKUs, 200 Agents, 70 Brands         US$10M Annualized GMV          17K resellers                       1.1K Agents                          2M+ resellers, 21K suppliers

  Funding              Seed (US$1M) - East Ventures            (US$3.2M) - Altos Ventures     Series A (US$8.3M) – Jungle         Undisclosed – Y-Comb, Insignia,      SAIF, Sequoia, DST, Facebook,
                                                                                              Ventures                            Alpha JWC, B-Cap Partner’s, Arrive   Naspers
                                                                                                                                                                                                          31
Indonesia landscape – Group-Buying/Team-Purchase Model
                                                                      WeBuy                                                               We haven’t seen that many players in
                                                                                                                                          Indonesia that adopt a group-buying
 Founded               November 2019                          2018                             October 2018
                                                                                                                                          model. Many players in this space
 Team Size                                                                                                                                adopt the reseller/agent model,
 HQ                    Jakarta, Indonesia                     Singapore                        Jakarta, Indonesia                         focusing on apparel and lifestyle
 Countries                                                                                                                                products.
 Founders Background   Seasoned Entrepreneur, ex                                               2x entrepreneur, Chicago Booth MBA
                       Investment Banking
                                                                                                                                          In the past, we’ve seen players such as
 Description           Group-buying platform based in         Group-buying platform based in   Group-buying platform based in Indonesia   DealKeren, Disdus (acquired by
                       Indonesia                              Singapore                        (also recently launched a reseller         Groupon), LivingSocial (said to rebrand
                                                                                               platform)
                                                                                                                                          to Ensogo, after being acquired by
 Category              FMCG – essential items                 FMCG, baby products              Fashion, Lifestyle                         DealKeren), Maiplay (Eduordo Savern
                                                                                                                                          was an advisor) and Dskon.com.
 Target Demographic    Middle income customers, Tier 1/2/3                                     Low to middle income customers, Tier
                       cities                                                                  1/2/3 cities                               None of the players in the services
                                                                                                                                          category have failed to find ways to
 Business Model        % GMV take rate                        % GMV take rate                  % GMV take rate
                       Advertising & Merchant Services        Advertising                                                                 scale. Assumption is that they focused
                                                                                                                                          on non-essential services such as
 Traction              US$2.5 AOV, 5.9 orders per             Undisclosed                      270K monthly active users
                       transacting users,, April GMV US$22K
                                                                                                                                          travel, restaurants, hotels, spas, etc.

                                                                                                                                          Mucho is the only established group-
                                                                                                                                          buying platform currently present in
                                                                                                                                          Indonesia, sourcing product directly
 Funding               Seed (US$1M) – East Ventures, RHL      Undisclosed - GFC                Seed (US$3M) – Qiming Venture Partners     from China.
                       Ventures, AC Ventures

                                                                                                                                                                                    32
Indonesia landscape – Group-Buying + Agent (Hybrid)

 Founded               July 2019                                 April 2018                              October 2018
                                                                                                                                                        ChiliBeli’s model is an agent-model,
 Team Size             246                                       100+                                                                                   however there is a group-buying
 Founders Background   Serieal tech entrepreneurs, ex            Seasoned Media entrepreneur, ex         Jakarta, Indonesia                             component to it, where Agents can be
                       consultants, ex Ant Financial, ex MIT,    Colombia                                                                               incentivized by discounts, and not just
                       ex Nanyang, Ex Lazada, Ex Tmall
                                                                                                                                                        financial incentives.
 Description           social commerce platform that             agent-led commerce group buying that    2x entrepreneur, Chicago Booth MBA
                       connects manufactures/farmers with        enables community leaders to become
                       agents directly through various instant   retailers within their communities
                       messaging tools
                                                                                                                                                        Similar to ChiliBeli, Super also started
 Model                 Marketplace model connecting              Super’s main service, SuperAgen –       Group-buying platform based in Indonesia
                       farmers with agents, with agents then     Shahria compliant, profits from         (also recently launched a reseller platform)
                                                                                                                                                        as an agent model for FMCG and
                       sharing it with their network and         reseller, order management                                                             packaged foods products for Mom &
                       earning a comission                                                                                                              Pops. However, they now have an
 Category              Fresh produce                             FMCG, packaged foods                    Fashion, Lifestyle                             element of group buying.

 Revenue Model         . 3.5% gross margin, -6.8% CM2 margin.    % GMV take rate                         % GMV take rate
                       GMV take rate
                                                                                                                                                        Mucho has two separate platforms –
 Traction              US$600K Feb GMV,                          Undisclosed                             Undisclosed                                    one for group-buying (Mucho) and the
                                                                                                                                                        other for agent/reseller (Milliku).
                                                                                                                                                        Mucho’s group-buying platform is for
                                                                                                                                                        fashion items, whilst Milikku is for
                                                                                                                                                        FMCG/Sembako items. This is quite
                                                                                                                                                        opposite from both Meesho and PDD.
 Funding               Seed (Undisclosed)                        Undisclosed – Y-Comb, Insignia, Alpha   Seed (US$3M) – Qiming Venture Partners
                       Series A (US$10M) – Lightspeed,           JWC, B-Cap Partner’s, Arrive
                       Kenesys, Golden Gate, Surge
                                                                                                                                                                                                   33
Valuation

34
The Valuation Comps for Social Commerce platforms are are 0.6x – 1.6x
EV/GMV and 7x – 25x for EV/Rev

                                                                                                      Model            Monetization
    Agent/Reseller Model                         Group-Buying Model
                                                 10.0                                                 Agent-Reseller   % GMV take
   14.0                                  13.3
                                                                                              7.7
                                                                                                      Model            rate/commission
   12.0                                           8.0                                                                  % Agent fee
   10.0
                                                  6.0
    8.0
    6.0                                           4.0                                                 Group-Buying     % GMV take rate
                                                                                                      Model            Advertising
    4.0                                           2.0
                                                                   0.6                                                 Merchant Services
    2.0           0.9
                                                  0.0
    0.0
                                                                EV/GMV                       EV/Rev
                 EV/GMV                 EV/Rev                                                        All Social       % GMV take rate
                                                                                                      Commerce         Advertising
                                                                                                      Models           Merchant Services
   India – All Social Commerce Models             China – Social Commerce Models

                                                 8.0                                          7.4
   30.0
                                         25.1    7.0
   25.0
                                                 6.0
   20.0                                          5.0
   15.0                                          4.0
                                                 3.0
   10.0
                                                 2.0
    5.0            1.6                                            0.7
                                                 1.0
     -                                           0.0
                 EV/GMV                 EV/Rev                 EV/GMV                        EV/Rev

                                                        Confidential and proprietary to CV                                                 35
Is the opportunity now?

              36
The long-term goal for Social Commerce platforms would be to aggregate
demand, optimize operations and establish a powerful supply side

                        Lower number of SKUs that are                          Social commerce is highly
                        selling at a higher frequency allows                   operational, especially in
                        for platform to negotiate better                       logistics and marketing.
                        prices, thus reducing costs. Key is to                 Improving efficiencies
                        dominate a category of SKUs.                           operationally is necessary to
                                                                               continuously improve
  Aggregating demand allows for                                                economics.
  platform to optimize operations and                      Large network of
                                                           agents or                        White-labelling popular SKUs
  logistics. Potential to utilize                                                           based on customer data is also
  agents/community leaders/mitras to                       users/eyeballs that
                                                           allows for                       an option for future, through
  carry out last-mile delivery, or build                                                    manufacturing or repackaging,
  last-mile logistics hubs around these                    monetization via
                                                           advertising or                   as it increases margins up to
  communities.                                                                              30%, depending on SKU.
                                                           premium listing
                   Supply side access has to be strong,
                   through bringing offline businesses                      Agent and merchant
                   online, or acquiring supply that have                    stickiness is essential, so
                   yet to succeed in current platforms,                     add on services such as
                   to help them gain significant                            marketing, analytics and
                   customer access, and in return                           also micro-financing can
                   obtain products at better prices.                        help with retention.
                                                                                                                             37
Social Commerce in Indonesia presents an interesting opportunity for
investment, although there are risks to consider such as competition and
current logistics infrastructure
                                                  Score (1-10)             Description
 Funding Requirements                                      7               Funding requirements are high due to the need to build scale, supply defensibilities and compete
                                                                           with eCommerce giants
 Fundraising Landscape                                     9               Space has seen traction from notable investors due to the tier 2/3 opportunity, especially in the
                                                                           reseller space
 Competitive Landscape                                     4               Landscape is crowded with multiple players, however no clear winner yet

 Market Potential                                         10               eCommerce will hit US$200B by 2025, with opportunities for social to drive that growth

 Consumer Behavior                                         9               With more users spending time online, social commerce is well positioned to tap into social
                                                                           behavior and eCommerce activity
 Supply Chain                                              6               Need to achieve scale first to build supply chain, but more brands are keen to build stronger
                                                                           online presence
 Logistics Infrastructure                                  4               Not quite there yet, especially in remote areas. Logistics costs will continue to be a challenge

 Tech Infrastructure                                       8               Simple and straightforward

 Growth Vs. Risk                                           5               Potential to scale with funding discounts and marketing, but competition is high risk

 Regulatory Environment                                   10               Only concerns will be around MLM / Pyramid scheme
 Note that each of attribute above is weighted equally, with 0 being most unfriendly factor and 10 being most friendly factor.

 Market Timing Score                            71/100                     Overall timing score is 71, indicating that there is strong opportunity but also risks
                                                                                                                                                                              38
So why is Social Commerce interesting NOW?

      Is it because there is more
        opportunities in tier 2-4            Is It because social          Is it because social commerce platforms
         cities, and the current             commerce models               has had high interest form investors
       eCommerce solutions are              have been successful           worldwide, and would be able to
          not tailored to that?              in other countries?           continue to raise?

       Is it Indonesia’s eCommerce
      space is massive but still have
     untapped potential that there is                                             Is it because there a valid pain
         still much space for Social                                                point that social commerce
      Commerce to grow, and scale        Is it because social commerce               platforms effectively solve
           faster than traditional      platforms have the potential to           better than other eCommerce
          eCommerce platforms?          scale faster through their reach              platforms? I.e. trust gap?
                                          than traditional eCommerce
                                                   platforms?

                                                                                                                     39
Impact of COVID-19

          40
Impact of Co-Vid 19

                           Strengths                                         Weaknesses
    • Selling via online network, social media         • Offline agent recruitment will be challenging, so
      (Whatsapp, Line, etc) reduces the need for         marketing via online channels is essential
      offline presence. Both agent and team            • Increase competition from eCommerce players with
      purchase model strongly depends on online          funds to burn via discounts, marketing and logistics,
      sharing.                                           as well as stronger merchant base
    • Can scale faster than traditional commerce, as   • Supply chain disruptions due to factory closures and
      people spending more time online and on            import challenges
      social media                                     • Fall in demand for non-essential items

                                                  Opportunities
    • Doubling down on essential/FMCG/sembako items, as well as medical supplies
    • Renegotiating contracts merchants, retailers, factories and distributors
    • Potential to onboard more businesses, as SMEs are now looking to build stronger presence online (also
      supported by the government)
    • Opportunity to scale and capture eyeballs, through gamification and social media sharing

                                                                                                                 41
Michael Soerijadji | Managing Partner   Adrian Li | Managing Partner
michael@acv.vc                          adrian@acv.vc

                                                            Confidential and proprietary to ACV
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