ROMANIAN GAMES INDUSTRY REPORT - RGDA
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C O N T E N T S INTRODUCTION EDUCATION SYSTEM FOR GAME DEVELOPMENT THE GLOBAL GAMES MARKET C H ALLEN G E S AND EUROPE AND THE O P PORTU N I TIES FOR GAMING INDUSTRY T H E ROM A N IAN GAME 1 D E VELOP M E NT ECOSYSTEM THE ROMANIAN GAME DEVELOPMENT INDUSTRY ROMANIAN GAMES RELEASED IN THE LOCAL INDUSTRY IN FIGURES PERIOD 2017 - 2019 LEGISLATIVE ENVIRONMENT ROMANIAN GAME INFLUENCING THE DEVELOPMENT GAME DEV INDUSTRY STUDIOS LISTING
$188.5 Mn total revenue Romanian Gaming Industry is flourishing. As for geographical distribution, the industry In 2018, the consolidated revenue of the is concentrated around Bucharest, but 19.2% YoY growth Executive gaming industry in Romania reached during the last couple of years, Cluj-Napoca USD 188.5 million, according to data and Timișoara have attracted a growing reported to the tax authorities. Compared number of gaming companies, thanks to 100+ Summary active studios to 2017, the overall market growth the quality of the univerisity graduates was 19.2%, most of the active studios and the openness to the digital economy. registering higher turnover during last 6000+ employees year. The 2018 growth is net superior to Romania is a market of game developers, the 2017 growth evaluated at 11.08%. the studios that have as main activity game AUTHORS development (both original or licensed Gabriel Vasile 77% of studios According to the RDGA analysis, the IP),count for 74.2% of the companies. Most Bucharest based Andreea Per footprint of the local gaming industry of the studios are funding their projects Catalin Butnariu enlarged to overs 103 studios and more with their own money and only 15.8% of than 6.000 employees. The national the surveyed companies accessed external 74% Development studios ecosystem that includes freelancers, funding, with Angel Investors and Publisher 3 ARTWORK training providers, educational institutions funding as main sources. During 2018, at Octavian Catana and authorities expanded during the last least 6 studios have managed to attract 80% of studios used two years. Nevertheless, the majority the attention of Angel Investors and internal funds only of the Romanian studios are included in Venture Capital, with over 2.5 million USD This Report is provided as general information about Romanian Gaming Industry and is not intended to replace detailed guidance the small and medium size companies, capital involved in these transactions. and planning specific to your business/organisation. The information, statements and statistics contained in this Report have been prepared 67% of studios have less 67% having less than 10 employees. The year 2019 exhibits a good economical than 10 employees by RDGA from publicly available material and from discussions In terms of revenue and geographical projection for the local gaming industry. and forms filled up by industry members. RDGA does not express an opinion as to the accuracy or completeness of the information location the Romanian industry Based on partial financial data and provided, the assumptions made by the parties that provided the 69% of studios expect is highly concentrated. economic forecasts, 69% of local studios information or any conclusions reached by those parties. revenue growth are expecting an increase in turnover in 2019 The top 10 Romanian gaming companies this year. Aligned to the global trends, RDGA have based this Report on information received or obtained, accumulating 87.8% of the total local the Romanian game development on the basis that such information is accurate and, where it is industry revenue, while the companies in the market offers plenty of opportunities. represented to RGDA as such, complete. The Information contained in this Report has not been subject to an audit. To the extent permitted 36% studios have a Top 5 concentrate 79.2% of this revenue. by law, Romanian Gaming Developers Associatian excludes any multiplatform liability arising from the use of this Report either in part or full. approach
The role of the Romanian Game Developers game dev ecosystem in place. And so, Association is to represent and promote we felt a need to upgrade the way we the game development industry in present ourselves as an industry. Romania and to create opportunities for the local companies in this sector. This document aims to be the most One of the most important things that comprehensive overview of the game we can do as an independent third development industry in Romania, to party organization is to keep track of date. With the support of most Romanian the activity and development of the companies, we’ve conducted a thorough industry throughout the years and industry survey to extract an accurate present such information to the public. state of how game development is done in Romania. The report includes We started such a monitoring process also a history of game development in two years ago, when we released the Romania and general information about first infographic on our industry. We the global industry, for context. Last but Introduction continued the following year, iterating not least, we’ve included a catalogue of 5 on the concept and adding more data, games and companies, which should be but not going much further in scope. helpful for anyone looking to understand But in 2019, we’re turning the page. and connect with local studios. The Romanian games industry is at a We’re fully committed to our organization’s turning point. The number of companies mission and we’ll continue to improve has doubled in just a few years and we’re and update this report in the coming now past the 100 studios threshold. years, as a key tool for the continued The first formal educational initiatives promotion and support of our industry. have appeared, public institutions have acknowledged the industry’s presence, and we have more and more Romanian and international investors Catalin Butnariu, looking at game startups. We now have President of the Romanian Game all the prerequisites of a full-fledged Developers Association
Market View From The Top Of The World Gaming has become the dominant creative fields, The Entertainment Retailers cultural environment of our times and Association (ERA) said the gaming has the spearhead of digitalization as one become a larger market than video and of the most important digital industries music combined for the first time ever. worldwide, with a revenue exceeding 152.1 Moreover, according to Newzoo’s yearly billion in 2019 (this value excludes revenue report, consumer spending on games will generated from hardware sales), and an grow to USD 196 billion by 2022. Games are almost double digits annual growth (9.6% available to more and more consumers all growth compared to last year). On the over the world, through a variety of channels global scale, 2019 various reports show + including mobile phones, consoles, PCs, 2.5 billion gamers and a constant growing browsers and cloud streaming. According average revenue per user (ARPU). A +8% to GlobalData, a leading data and analytics growth for 2018-2019 is also projected by company, the video games market will be Superdata Research, with consolidated a plus 300 billion industry by 2025, with the market revenue slightly different due to appearance of some innovative technology The Global 7 overlapping earnings in different game like cloud gaming and VR gaming, both segments. By comparison with other empowered by new 5G broadband services. Games Market 2019 GLO B AL G A M ES M A R K E T per device & segment with year-on-year growth rates PC $35.7Bn $68.5Bn MOBILE +4.0% YoY $68.5Bn BROWSER PC GAMES Mobile game revenues in 2019 +10.2% YoY 9% 2% 23% $3.5Bn BOXED/ 21% DOWNLOADED will account for 45% TABLET GAMES -15.1% YoY PC GAMES of the global market $13.6Bn 45% $32.2Bn 36% +5.0% YoY 32% +6.6% YoY 2019 total SMARTPHONE GAMES CONSOLE $152.1Bn $54.9Bn 32% $47.9Bn © NEWZOO 2019 GET THE FULL REPORT: NEWZOO.COM/ +9.6 YoY +11.6% YoY +13.4% YoY GLOBAL-GAMES-MARKET-REPORT
2019 GLO B AL Consumer GAMES MARKET Markets What does the Gaming per segment Around The Landscape Currently Look World Like And What Are The Trends BROWSER PC GAMES Driving These Developments? From a regional perspective, $3.5 Bn the 2019 Newzoo report stated that for the first -15.1% YoY DOWNLOADED/ time since 2015, the U.S. BOXED PC GAMES • Mobile gaming is booming with 63.2 billion • Along with the exponential growth of will be the largest gaming USD revenue and expected growth of gamers, competition at storefront level is $32.2 Bn market in terms of revenues CONSOLE GAMES (36.9 billion USD in 2019). 59%. Currently, all the forecasts show that increasing, so developers are expecting to mobile gaming will account for almost get higher revenue shares and better deals. $47.9 Bn +6.6% YoY Nevertheless, China is not half of the entire market until 2022. far behind with revenues +13.4% YoY reaching 36.5 billion. • 5G and new WiFi 6 standards will 2% 8 • Console gaming revenues reached clear cloud gaming for takeoff Overall, Asia-Pacific is 9 38.3 billion and are growing. the biggest segment (47% 21% market share), followed by • Cross-device will become the new 32% North America with a 26.1% • PC gaming remained a relevant standard and, thanks partially to Fortnite’s share of global revenues. business with 33.4 billion earnings successful implementation, consumers Game revenue growth in will expect to have access to the same Europe, the Middle East, • Global exports attract a bigger games across PC, mobile and console. 9% 36% and Africa region (EMEA) audience, expected to overcome 1 will be slightly lower than billion in 2019. Micro-segmentation of • Technologies like Artificial Intelligence and North America’s. With fans is becoming a key element. Machine Learning are more and more used a year-on-year growth for in-game analytics, customer acquisition SMARTPHONE of +11.5%, EMEA will • The industry is marked by “phenomenon” and retention, classify player behaviour etc. TABLET GAMES GAMES generate revenues of games such as Red Dead Redemption $13.6 Bn $54.9 Bn 34.7 billion USD this year, 2 with 17 million copies sold in the first • Cloud Gaming services are growing at representing 23% of the 12 days and Fortnite, which gained 150+ an exponential rate, sustained also by +5.0% YoY +11.6% YoY total global games market. million users worldwide in 2018. low cost micro-payment systems. © NEWZOO 2019 GET THE FULL REPORT: NEWZOO.COM/GLOBAL-GAMES-MARKET-REPORT
The European Consumer Market Europe is an important game consumer In Europe, there are huge differences region but it is struggling to reach the between the West and the East, both in level of enthusiasm of the Asian markets. terms of markets revenue and gaming In Newzoo’s Top 10 Countries by Game industry profile. According to the Newzoo Revenue List, there are five European report, and supported also by EGDF’s countries, consumer market revenues in (European Game Developers Federation) France and UK together reach 9.7 billion figures, Western countries accounted USD, far less than Japan, which boasts for 25.7 billion in consumer market with an 18.9 billion USD market, in revenue in 2019, with a 12.3% year over both cases population with internet year growth. Going further, Central and access being similar (120-125 million). Eastern Europe generate 4.2 billion USD and +7.4% YoY growth in 2019. Football Also, Europe has one of the highest passionate countries like UK, France, and smartphone penetrations in the world, so, Germany dominate the European market Europe And 11 naturally, more than 30% of Europeans and skyrocket FIFA and PS4 sales. play mobile games, according to Goldstein The Gaming Research Europe Games Market Outlook. At the consumer level, there are 29 That situation conducted on an increase western European nations in Newzoo’s in micro-studios that are developing Top 50 Countries by Game Revenue List, Industry games for the mobile market. Due to and only two from East, with Poland the smartphone revolution, more than ranking 23 (570 mil EUR) and Romania 60% of all registered gaming companies 47 (approximately 190 mil EUR). in Europe are registered in the last five years, according to Goldstein Research.
Eastern NewZoo Global Games Market Report 2019 Europe Population 2019 Game 352 499 000 Revenues Russia Online Population 273 599 000 #1 $1.8Bn Gamers 155 559 000 Poland $596M Ukraine Kazakhstan 12 #2 $203M $228M 13 $4.2Bn #4 #3 2019 E-EU Revenues #5 +7.4% YoY Growth 2018-2019 Romania $195M Share of 2019 Global Revenues 2.8%
The European Game Development Industry The EGDF consolidated data for 2018 show In Central and Eastern Europe, even if million USD), with 95% of income coming that the top 3 countries in terms of industry the consumer market revenue is still low, from exports. On the other hand, Poles’ revenue were Germany with 2.8 billion EUR, the region exhibits a vibrant video game spending on video games amounted to Finland with 2.1 billion EUR and Sweden with development industry. Countries like 489 million USD (2017 Newzoo) or even 1.9 billion EUR (Disclaimer: this is a top three Poland, Romania and the Czech Republic PLN 2.5bn (622 million USD) in 2018, based on the data collected by EGDF, which are hosting a relevant number of studios, according to PMR estimates. So, there is a does not include all European countries. The both global leaders (Electronic Arts, Sony considerable gap between the combined UK is probably in top three but no relevant data Interactive Entertainment, Ubisoft) and revenues generated in Poland by gaming has been collected by EGDF for the country). indie developers. The studios from CEE companies and consumer market value. 14 region employ +20.000 people and work 15 When it comes to the number of employees, on some of the world’s most famous The situation is similar also in Romania the largest market is the UK with over games. One specific aspect is that, in but the gap is lower. Bulgaria is another 15,000 employees followed by Germany almost all countries from Central and example of fast growth in the games with 11,000 employees in the industry. Eastern Europe, the biggest part of sales industry. A recent study on the game (90-95%) are generated from international development sector in Bulgaria, Overall, Europe is dynamic and somehow consumers and not on domestic markets. conducted by the local organization competitive in the gaming industry but more Game Dev Summit, shows that there are needs to be done in order for Europe to be able In Poland, the local game development around 50 studios, half of which have to outrun regions like Asia and North America in industry has been declared one of the teams of up to 5 people. 70% of the terms of revenue in game development. In the National Intelligent Specializations game dev studios are concentrated in last 10-15 years more than a quarter of world and a series of dedicated assistance Sofia, followed by Plovdiv and Varna. Big gaming unicorns were born in Europe names programs were initiated with the goal of international players are also interested such as Supercell (Finland), King (Sweden/ further improving the competitiveness in Bulgaria, SEGA and Stillfront Group UK), Rovio (Finland), Mojang (Sweden) and of this sector. According to 2017 Polish (its most recent acquisition in being the Unity (Denmark) being just a few examples. Game Association data, in Poland there Bulgarian company Imperia Online) having were 331 active gaming studios, which already operation on the local market. generated 1.14 billion PLN (around 284
Introduction The video games industry in Romania currently comprises over 100 companies and some 6000 people working in this field, which places the country within the top 10 in Europe. But the road to these figures was rather special – it does not exhibit the situation of one or more local companies reaching international success and then the industry being built around those firms. Instead, Romania features an interesting mix of top multinational companies with a significant presence and an active, growing, energetic community of independent creators. Looking back at the history of video game development in the country, we can identify three major periods of time, mostly corresponding with the last three decades, with some partial overlap. The Romanian Total revenue growth 17 Game Development $188.5 Mn Industry $156 Mn Short History & Timeline $140 Mn $132 Mn $110 Mn 2014 2015 2016 2017 2018
The Growth Stage The Starting Years (1999 – 2010) (1991 – 1999) In 1999, Gameloft Bucharest was founded, led by former Ubisoft employees. Following a few early successes developed by the Bucharest studio, the company expanded fast, employing a few hundred people by the mid-2000s It is commonly agreed that the Romanian games industry and eventually launching a second studio in Cluj. was kick-started by the arrival of Ubisoft, in 1991. Despite the country’s political and economic instability at the time (communism had ended just 2 year before), the French company Following in the footsteps of Ubisoft and Gameloft, major saw an opportunity and opened up a small development studio mobile publisher Jamdat Mobile opened a Bucharest – an investment that would be considered bold by others, but it office in 2005. The company became Electronic Arts eventually paid off, with Ubisoft eventually reaching a staff of Romania in 2006 and quickly established itself as one over 1000 people in two cities over the next couple of decades. of the top three companies on the local market. Later on, in 2007 another notable publisher to create 18 a studio in Bucharest was Vivendi Games Mobile; the 19 As Ubisoft was settling in, several other local pioneers studio was later acquired by Namco Bandai, in 2008. were planting some early seeds as well. Two of the longest running Romanian game companies were founded during During this period, these major publishers have this time as well: AMC Pixel Factory – an art outsourcing released multiple titles which had been fully developed company, working in games since 1998, rebranded to AMC in the Romanian studios, across franchises such Romania in 2018, and Fun Labs – founded in 1999, one of as Red Alert, Harry Potter, Silent Hunter, Blazing the first independent full-fledged game companies. Angels, King Kong, Mission Impossible, and more. On the independent front, new start-ups included Cluj-based studios Angry Mob The mid-90’s also witnessed the birth of the first Romanian Games (2007) and Idea Studios (2007). major gaming magazines, Game Over (1996) and Level (1997). Those two (along with others that followed) were active for several years, with some of their senior staff usually transitioning to the game development industry themselves.
Dawn of the Indies (2010 – 2019) Present Day At this point the local industry was well for entertainment) such as, educational established and already including thousands of games, serious gaming, gamification, etc. people working in games. The big publishers had navigated through the global economic crisis During this period, some of the independent With 2020 on the horizon, the and maintained a strong presence in Romania. studios also recorded important commercial games industry in Romania is As the staff become more experienced, the releases, such as Solitaire Arena (by MavenHut), in a healthy position. The local teams became more and more involved Door Kickers (by Killhouse Games), Move or in the full production or co-production of top Die (by Those Awesome Guys) and Frozen Free sector has started a clear international AAA franchises (such as FIFA, Fall (Mobility Games), to name just a few. shift towards full product Assassin’s Creed, Ghost Recon, Modern Combat development and moving away and others). A fifth major publisher, King, also opened a studio in Bucharest in 2013, but later In 2014, the local industry gained a voice, by from services / outsourcing. collectively supporting the creation of RGDA – The downsized following internal restructuring Romanian Game Developers Association. Later The fast growth in the and eventually closed down in 2019. on, RGDA launched the regional games conference independent sector, an 20 However, the biggest shift of this decade Dev.Play (in 2016), as a means to promote organizing body and 21 the local industry at an international level. happened in the independent sector. Several educational opportunities important independent studios were founded The second half of the all indicated a full-fledged in the early 2010s, such as Atypical Games (2011), Mavenhut (2012), Those Awesome Guys decade saw the emergence game dev ecosystem of several educational (2012), Killhouse Games (2013), Greenhorse programs, both through starting to take form, Games (2013), Mobility Games (2013) and public universities and laying the foundation for Amber (2013). The interest in the sector grew at an accelerated pace – over 75 new companies private initiatives (such the first major Romanian as Game Dev Academy), were founded between 2011 and 2019. Amber along with business original IP products. saw the fastest internal growth, reaching / start-up incubation almost 300 people by the end of 2018. or support programs (Carbon Incubator and As a natural expansion of the sector, some Gamelab being two of these start-ups chose to operate in notable initiatives). games-related fields (as opposed to games
Jamdat Romania Amber is founded is created – TAG Ubisoft Romania later to Killhouse Games is founded releases Timeline Of releases become EA Move or EA releases The Romanian Chessmaster 10 Romania Greenhorse Games is founded Die FIFA 17 Game Industry King Romania is founded Dev.Play founded RGDA Ubisoft Romania founded ’90 ’19 releases Assasin’s Creed II ’91 ’92 ’93 ’94 ’95 ’96 ’97 ’98 ’99 ’00 ’01 ’02 ’03 ’04 ’05 ’06 ’07 ’08 ’09 ’10 ’11 ’12 ’13 ’14 ’15 ’16 ’17 ’18 Funlabs is created Bandai Namco Mavenhunt founded is created AMC founded Gameloft Romania Gameloft Romania releases Modern Combat 5 is created Multiple Mobility releases Frozen Free Fall indie games Ubisoft Romania released is created Killhouse Games releases Door Kickers Gameloft Romania releases Price of Persia: Warrior Within
The history of the Romanian games industry shows a very dynamic and diverse sector. According to the RGDA studies corroborated with the data available in the National Trade Register, in 2018 Romania had 103 entities with activities in the field of gaming, spanning from big multinational companies (EA, Ubisoft, Gameloft, Bandai Namco) to Romanian indie studios. 12% of the active companies in the gaming field were set up in 2018, indicating a healthy and fresh infusion of energy and creativity. Nevertheless, 20% of industry players are over 10 years old and 6% over 15 years old; so, with more than a quarter of the companies having a more than 10 years of history, the Romanian games industry shows a high level of business maturity. In the past 15 years, the industry has recorded a relatively constant organic growth rate, with the notable exception of the year 2013, when the number of Local Industry new companies set up was significantly above the average of the interval. 25 In Figures Growth in terms of number of studios born per year in Romania (1992-2018) 10 8 6 4 2 0 92 00 04 05 06 20 7 10 11 20 2 13 20 4 15 17 18 08 09 0 1 1 19 20 20 20 20 20 20 20 20 20 20 20 20
Game Developers The analysis of the specific activity and Games Launched Note: this specific result does not include declared focus of the studios in Romania shows mini-games for social media, the main Dominate The Industry that 74.2% of them are Game Developers, motivation being their simplicity and the The analysis of the activity carried out in with the main activity of the company being rapid validation and launch processes. The Romanian gaming industry is 2018 shows that the local studios were game development (both original or licensed For example, one company which focuses well established, with a large majority involved in the launch of about 100 new IP), while 12.1% fall within the category of exclusively on minigames for social media (89.7%)) of the active companies being games, as developers, co-developers Service Providers with specialized services had in 2018 no less than 140 launches. involved with full game development / co- and publishers. A significant number in QA, localization, arts and development development activities or in the publishing of studios have multi-year production outsourcing. Also, 10.3% are Publishers From the market success viewpoint, FIFA / distribution of games. A smaller share cycles or are involved in complex projects focusing on game distribution. Only few (3.4%) 2019 is the only game which involved of companies (10.3%) are focused on and thus do not report annual game the local studies are involved in providing Romanian teams in its development (EA related activities, but not including actual launches. The figures show that 10.4% tools and infrastructure related support. The Romania) and reached the TOP 20 global development or publishing of games. of the local studios launched more than local gaming industry is mainly concentrated best-selling games with over 20 million 5 new games in 2018, the majority, 40.4% around Bucharest, (a detailed insight on units sold. Among the games developed in launched 1-2 games, but 42.3% did the geographical distribution is presented Romania and appreciated by consumers not launch any game in 2018, being in the dedicated section, further below). are: Far Cry 5 Assassin’s Creed: Odyssey, Involvement in full game development involved in multi-annual projects. FIFA 19 (all three in global Top 20 best sold 26 / co-development activities, or in the 27 Main activity of Romanian Studios games) but also NHL 2019, FIFA Mobile. publishing / distribution of games From a go to market perspective, 82% of 3.4% the studios that launched at least one game Game Developer The number of games published in 2018 preferred to self-publish their titles, 12.1% per company in 2018 while only 11% worked exclusively with an Game Publisher external publisher. A smaller number of 10.3% 74.2% 10.3% studios (7%) have chosen a mixt approach, 50 Service Provider self-publishing some of the games but 89.7% 40 also working with an external publisher. Tools Privider 30 >5 4 Yes full game development / co- 20 development activities, or in the 3 Percentage of companies involved in full Game development/ 2 publishing / distribution of games co-development activities, or in the publishing /distribution of 10 1 games vs. Percentage of companies focused on related industry No Other related industry activities 0 (QA, art outsourcing etc). activities (QA services, tech, art services outsourcing). 0
Self published games by Based on the data collected over the Platforms And The survey also analyzed the intention of Romanian developers past 4 years, the RDGA industry study using certain platforms for the next games vs. Games developed in can conclude that 2018 has not been an Technologies released (first and second games released Romania published by atypical year, and this structure of new during 2018). Thus, in sync with global external publishers games launches is specific for the local 36% of the Romanian studios that launched trends, 49% of the Romanian studios are industry, the consolidated figures showing games in 2018, had a multiplatform open to work with any platform available on similar throughout the period 2016-2018. approach, but overall around 60% of the the market. Data show also that PC/Mac is 7% answers included mobile and 45% PC/Mac. the target for the upcoming game in almost 11% Only a small number of studios focused 60% of cases, but only 12% of the studios Looking at future intentions, the forecast for exclusively on a single platform. Consoles, are focusing exclusively on this platform. the period 2019-2020 shows the same pattern, like PS4 and Xbox, have raised an equal Mobile devices such as smartphones and 48.1% of the studios already launching or level of interest both in 2018 and in previous tablets represent a target for the 54% of the going to launch one or more games in 2019 years. Also, local studios that launched surveyed companies, with 23% choosing 82% and 32.7% having concrete plans for 2020. games last year developed an increased only mobile as the development platform. interest in Nintendo Switch, 24% adding Plans to release a new game in 2019 or 2020 (either this platform in 2018. As a nuance, in 2018, self-published or through an external publisher) for the local studios that launched more 28 games, the second and third product were 29 Exclusively 2% mainly dedicated to mobile platforms. self‑published 11% 6% 23% Some games self‑published, One important aspect is growth of mobile, multiple (though perhaps this is some through an that more than 30 games distribution options on PC moving at a slower pace 33% 25% external publisher intended to be launched in and the somewhat reduced than in other western 2019 will be multiplatform. entry barrier for indie countries). Virtual Reality, Exclusively used an The trend highlighted developers to release games Augmented Reality external publisher in survey is that studios on consoles (especially and Mixed Reality are Yes, already release one or more in 2019 with experience on mobile the Nintendo Switch). the more popular new Yes, planning to release one or more in 2019 will stay focused on technologies, with 26.9% Yes, planning to release one or more in 2020 mobile, but studios with In terms of emerging of studios planning to use experience on PC will technologies, there is an these for future games. No planning to release any game before end of 2020 go multiplatform. This interest within Romanian Blockchain (5.8%) and Prefer not to answer seems to be a global trend, studios to follow some of game streaming (15.4%) are No, but planning to release one or more in 2020 following the continued the new industry trends also among the options.
The platforms Romanian studios published their games on in 2018 Services and Support As stated earlier, the local market includes design / writing (40.2%). However, the multinational companies but also small range of services delivered from Romania indie studios and freelancers. This is much wider and includes game testing, diversity is also reflected in the profile automation, localization, voice acting, of the companies analyzed. While 70.7% consulting, according to the chart. of companies are involved in making games, some 29.3% provide tools and For half of the studios that provide tools services for game development. and services, this revenue represents the main source of income. In 88% of First Game Released by the studio Second Game Released by the studio In terms of services delivered, outsourcing cases, most clients come from Europe, development accounts for 58.8% of cases but 47% of the studios indicated strong (overall, 29.3% of the surveyed studios business relationships with North PC/Mac PS4 Xbox One Nintendo Mobile Browser Other offer Services and Tools), followed by America. Asian customers remain a Switch art outsourcing (47.1%) and creative rarity for local service providers. 30 31 New technologies that Romanian studios are considering adopting for their new games The game development services and support market in Romania Game testing Automation Localization VR / AR / MR 26.9% Voice acting Blockchain 5.8% Sound/Music creation Creative/Desing/Writing Game streaming 15.4% Development oursourcing Art outsourcing N/A / Prefer not to answer 63.5% PR&Marketing related services Consulting/Business services None of the above 1.9% Tools/Infrastructure 1.9% Game desing tools HTML 5 Game development courses/co working space 0 10 20 30 40 50 60 0 10 20 30 40 50 60 70 80
The Gaming Industry And The number of people employed by the Romanian gaming industry has a slight increase in 2018 compared to 2017, 50% of companies having a The Labor Market similar number of employees, while 27.6% reported a moderate increase in personnel and 13.8% a significant increase. Only 8.6% of companies With two companies entering the Top 100 most desired reported a decrease in the number of employees, the reductions being employers in Romania (a report created by Catalyst in 2019), the moderate in most cases and being recorded by small studios. gaming industry is a very attractive work field. These companies are seen in social media as offering a very dynamic and modern Therefore, in net figures the impact of these cases on the labour force workplace. Based on data reported to the Ministry of Labour, employed in the gaming industry is insignificant. 2019 brought about correlated with the information collected by its own survey, an increase in employment, 46.6% of companies having concrete plans RGDA estimates that at least 6000 people are working in game Romanian Studios: in this regard and reporting an increase in the workforce. For 2019, the development or related activities in Romania. This includes Increase/decrease in cases of staff reduction (1%) are only conjunctural or short-term. employees but also a large number of freelancers, involved both staffing 2018 vs 2017 in small individual projects but also as external contractors for On BestJobs and LinkedIn, two of the most used public recruitment large studios. For example, on www.upwork.com, a well-known 3% 5% platforms, there are +100 open positions permanently within companies international platform for hiring freelancers, there are at least with a gaming profile. The specifics of these jobs range from graphic 200 individuals with specific skills and experience in gaming 14% designer, lead artist and front-end developer to anticheating and 32 industry. The situation is similar to other fields of activity: web 33 test automation specialists. This shows that the industry is dynamic, development, graphics and design, digital marketing, etc were 50% there are always new projects and HR departments are forced the number of active freelancers is relatively high. As a fact, 28% to use any available channel to reach potential candidates. one of the most used freelancers’ platforms from Romania has no less than 6138 individuals available for collaboration. Romanian Studios: Changes expected by Number of people working per studio in Romania studios in staff numbers for 2019 More or less constant 12% Significant increase 0-10 Mild increase 43.1% Mild increase 21% 11-50 Significat increase 67% More or less constant Over 51 12.1% Mild decrease Significant decrease 34.5% Significant decrease Cannot answer at the moment
Geographic Distribution Revenues in global industry with over 4.600 people throughout the globe, has a strong local presence, ranking 3rd in Top 10 of the The gaming industry follows the patterns already tailored to areas such as IT and BPO (Business For 2018, the consolidated revenues of the gaming companies in Romania, by revenue. Process Outsourcing), which concentrate their forces in Romania’s capital city and major gaming industry in Romania reached USD university centres. This distribution is dictated by the access to qualified resources, both in 182.4 million, according to data reported tech specializations and in other creative fields. In Bucharest and Ilfov one finds the offices to the tax authorities. The overall market 31% of the companies reported a of not less than 77% of the studios, including the big ones, which have the largest number of growth was 16%, most of the active significant increase in turnover in 2018, and employees and implicitly generate the highest incomes. The trend of recent years, however, studios registering higher turnover in 2018 for 21.4% of the companies participating reflected the orientation of the studios towards Cluj Napoca (17.6%) and Timişoara (4%), compared to 2017. Only 6 companies with in the study the growth was moderate. which together are beginning to gain a representative share. Surprisingly, cities like Iasi and gaming activity were closed in 2018, but 36.2% of the companies recorded a Brasov, quite active in the field of IT outsourcing, are still not chosen as the headquarters of their share in the consolidated figure of the constant flow of income in 2018 compared newly established studios and also there aren’t any gaming start-ups spawning from these local industry is insignificant. to 2017 evolution and only 8.6% declared cities. The small studios, which do not depend on the resources of the big university centres, At the revenue level, the market is heavily poorer financial results in 2018. also work in smaller cities such as: Alexandria, Braila, Arad, Turda. Therefore, Romania follows concentrated; the top 10 companies the patterns of the region (Poland, for example) which indicate a concentration of industry accumulate 87.8% of the total local Romanian studios: Increase/decrease of players at the capital level and a subsequent migration to the major university centres. industry revenue, while the companies total revenue per studio in 2018 vs 2017. 34 in the Top 5 concentrate 79.2% of 35 the revenues. According to the Major 17.6% Companies in Romania, 2018 Edition, 36.2% Cluj-Napoca three companies with gaming activity are ranked in the Top 25 largest Software 8.6% companies on the local market. These 24.1% three companies exceed a turnover of 31% EUR 128.3 million and employ a workforce exceeding 4,000 people, so a strong footprint in the local digital economy. From the global perspective, out of the Significant increase 4% top 20 Game companies by revenue Mild increase Timisoara 77% made by Newzoo, Electronic Arts, Ubisoft and Bandai Namco are present on the More or less the same Bucharest local market, with Microsoft not running Mild decrease activities related to gaming development in Romania. Also, Gameloft, a key player Significant decrease
Top 25 Companies The year 2019 exhibits a good economical projection for the local gaming industry. Based on partial financial data and economic forecasts, 69% of local studios are expecting an increase By Revenue in 2018 in turnover this year. The forecasted growth is significant in 32.8% of cases and moderate for 36.2%. Only a small number (13.6%) of studio expect some revenue decrease for 2019. 1 Ubisoft Romania Romanian studios: 2 Electronic Arts Romania Expected change in total revenue in 2019 vs 2018 3 Gameloft Romania 4 Ati Studios Funding The Projects 5 Amber Studio 6.9% 10.3% 6.9% 6 Super Hippo Games / Nutaku Publishing The RGDA industry survey also attempts to highlight the sources of capital when it 6.9% 7 Bandai Namco comes to new project funding, an important aspect due to the multiannual game 8 King Games Studio release cycles and ambitious developments plans. Nearly 80% of the companies 36.2% surveyed used only internal resources for funding projects in 2018, as was the 9 Quantic Lab 32.8% situation in the 2015-2017 period. Only 15.8% of the surveyed companies accessed 10 Mavenhut external funding, with Angel Investors and Publisher funding as main sources. During 36 11 Fun Labs Romania 2018, at least 6 studios have managed to attract attention of Angel Investors and 37 12 Those Awesome Guys Venture Capital, with over 2.5 million USD capital involved in these transactions. 13 Whyttest 14 Angry Mob Games Significant increase 15 eRepublik Mild increase Romanian studios: Source of funding in the last three years 16 AMC Pixel Factory More or less the same 17 Green Horse Games 18 Holotech Studios Mild decrease 19 PlayWing Entirely self-funded Significant decrease 15.8% 20 Atypical Games Cannot answer 5.3% Yes, the company accesed 21 Idea Studios at the moment external funding 22 Greenlink Group 78.9% Prefer not to answer 23 Dream Primer 24 WitchHut Games 25 Killhouse Games
Type of external funds accessed by Romanian studios in the last three years Funding the projects continued... Publisher funding European Funds State funds The most relevant case is Holotech which has raised 2 million Angel Investment USD in Series A funding led by SignalFire, a Californian VC Venture Capital firm that backs early stage start-ups. Another example is Other grants Critique Gaming, with a seed funding of 120,000 euros from TechAngels, investment used to launch their first game. 0,0 0,5 1,0 1,5 2,0 2,5 3,0 3,5 4,0 According to the data provided by Dealroom.com, in the CEE region, studios from the Czech Republic managed 38 39 to attract similar investments in 2018, but, in Poland, for example, the level of capital is by far higher, overpassing 45 million USD in 2017, according to the same source. Furthermore, a small number of studios accessed European loans for funding projects. The situation is normal for Romania, a country (SME funding Instruments) or Romanian State Grants where data from the National Credit Guarantee Fund for SMBs shows (Startup Nation). Only one Romanian gaming company that only 15-20% of the total number of small and medium businesses is listed at the Bucharest Stock Exchange (BVB AERO), a manage to secure financing from banks. By comparison, in the European rare approach for the entire local digital industry (not only Union, 77% of SMEs use bank loans to finance their business. gaming but software and IT services also). By comparison, in Poland 19 different gaming companies have made a debut The predominant use of in-house funding sources may be an indication of on the Warsaw Stock Exchange between 2015 and 2018, several things. Romania’s capital market and entrepreneurship ecosystem according to information published by PolandIn.com. are still under development, so funding options are scarce and/or may be difficult to access for companies at a very early stage. As a consequence, Lending instruments offered by traditional financial there is also some reluctance for start-up owners to make use of such institutions are still unattractive for local gaming industry. options, which in some cases leads to extending the development cycles According to the survey, in 2018 no studio accessed bank in order to control costs and maintain control over the company.
The Industry and the Legislative Environment In Romania, the ITC industry has benefited from a series of incentive measures: the exemption of the income tax for developers (2004), the state aid scheme for large investments in IT (2012), the Startup nation program (2016). These measures have contributed to the development of the IT industry, which currently employs over 100,000 people and generates about 6% of Romania’s GDP. In 2018, software and services exports Legislative exceeded EUR 4.5 billion, placing Romania in second place in the region after Poland. 41 Environment These measures were also reflected in the gaming industry. The tax exemption that applies Influencing to programmers and other adjacent specialties contributed to the development of the domain, the Game Dev but also generated a certain orientation to outsourcing. The gaming industry does not just need software developers, the development of a Industry game involves many creative disciplines such as game designers or game artists, which are covered by the tax exemption. As a result, the authorities have stimulated the outsourcing area, as it is the case of the entire IT industry, and less so the creative one of developing new products. Balanced and sustainable development of the sector needs wider support from the authorities, as it happens in other countries where this sector is well developed.
RGDA, as representative of the industry, carries out a constant and transparent dialogue The industry has benefited in the last several years from the support of the with the relevant authorities (such as the Ministry for Business Environment, Commerce and Department of Commerce (MMACA), with Romanian studios being able to Entrepreneurship, Ministry of Communication and Information Society, Ministry of Culture, etc.) exhibit and visit some of the most important global events of the industry to present the opportunities and challenges in the field. The main directions of action would be: such as Gamescom in Koln, Germany and GDC in San Francisco, USA. According to the analyzes carried out by the Executive Unit for Financing Higher Education, Research, Development and Innovation (UEFISCDI), the gaming field has a high potential to become an intelligent and strategic specialization for Romania. The gaming industry Development of the Educational System and the introduction obtained good and very good scores on the seven analysis criteria: importance in the of specific specializations for the development of video economy, degree of technological sophistication, collaboration at the industry level, games. Rewarding companies that invest in education. capitalization of local resources, the intensity of innovation. Only the availability of human resources scored under average, mainly due to the lack of formal education in this field. Extension of financing options. Grants for concept and prototype would stimulate entrepreneurship, research, and innovation, as well as the development of 100% Romanian original products. 42 Continuous promotion of Romanian products Economic Impact 43 and services on the global profile market. 5 4 Fiscal benefits and incentives for companies, adapted Market Opportunity HighTech level 3 to their growth stage, taking reference from other 2 countries in Europe which have implemented such 1 measures for the game development sector. Innovation Industry Collaboration The approval by the government in 2017 of the Memorandum of support for creative industries (championed by MMACA and the Ministry of Culture) laid the basis of a legal framework conducting to the development of new initiatives for video games industry. In the same Human Resources availability Local Resources (other than people) year, a Working Group for the economic promotion of cultural and creative sectors was set up, to develop strategies and programs for financial and legislative support. Also, in the classification of the Romanian National Institute for Cultural Research and Training, the development of „software and electronic games „is one of the 11 creative sub-domains.
At the European level, Finland and Sweden are the most well-known and appreciated countries for studies in the field of game design. However, in recent years more and more universities are conducting study programs adjacent to the gaming industry: Oxford Royale Academy UK, Istituto Europeo Di Design, Madrid Spain, Infopulse University Kyiv Ukraine, Academy of Media Arts Koln Germany etc. In Romania however, at the level of formal education, there was no structured framework, nor were there specific elements in the national curriculum to support the development of skills associated with the HR needs of the gaming industry. In recent years, specific initiatives have emerged that respond to real market demands: Education 45 State University Degrees and Courses: System for Game Development THE POLITEHNICA UNIVERSITY OF BUCHAREST The Faculty of Automation and Computers runs a Master in Graphics, Multimedia and Virtual Reality with a focus on video game creation. THE UNIVERSITY OF URBANISM AND ARCHITECTURE ION MINCU It offers a “Game Design” course within the Faculty of Interior Architecture, the Department of Form and Ambient Studies. The course aims to familiarize students with the gaming industry and game design techniques. It is aimed at students in the final years and lasts one semester. THE N ATION A L UNI V ERSIT Y OF THE ATRE A RTS A ND CINEM ATOGR A PH Y / T H E F A C U LT Y O F F I L M It provides a Master Program in the Art of Game Design (day course, 2 years, in English) and is working on introducing the first bachelor’s Degree on Game Design in the country.
Industry Initiatives Private Academies The scarcity of formal education opportunities has led A number of private academies – many of them with private companies to take the initiative to train the industry’s help – have created a number of paid courses workforce in the field and to help young people interested were those interested to get a certification can do it in a career in gaming. Some of the most popular free-access in order to further pursue a career in the industry: programs organized by companies in the industry are: AMC RO STUDIO GAME DEV ACADEMY A pioneer in creating educational schemes aiming to shape the next generation The main educational center in Romania that offers professional courses on game of 3D digital artists (high-school and university students). development and the only accredited Unity center in the country. The academy has been created by industry professionals with considerable experience in the field. AMBER ACADEMY Various short-term educational initiatives for high-school and university students in Bucharest, NOBLEPROG including crash-courses in game development and summer bootcamp programs. An international training and consulting group. 46 Courses for Blender, Unity and Unreal Engine 47 GAMELOFT LEARNING CENTER A lab launched together with the Politehnica University of Bucharest, within the university which MEDIA ACADEMY offers 3D Engine, Advanced Debugging, Design Patterns, Memory management, Shaders, Cool Effects, The academy offers a wide range of audio and visual media courses such as: Rendering Techniques and many more courses for students interested in game development. 3D Unreal engine course, intro to Maya, intro to 3DSMax, 3D modelling etc. UBISOFT EDUKUBE Various educational schemes, two of the most well-known ones being the A specific 3D modelling courses for game development Ubisoft Coding Campus (a six-month accelerated learning program for future game programmers) and the Ubisoft Gamecelerator for high-school students LINK ACADEMY which is organized together with Junior Achievement Romania. Android Animation and Game Development courses PIXELLAB TRAINING CENTER It offers a range of graphic design courses, 3D gaming and character design courses and motion graphics courses.
As one of the fastest-growing field, the global gaming industry has to cope with many changes and challenges. On the global scale, players are always seeking new exciting experiences, technology and Challenges and regulations change, and new markets open. With 2.5 billion gamers around the world and 152.1 billion USD spent on 49 Opportunities games in 2019 (NewZoo forecast), a lot of opportunities are open for the entire for the Romanian industry. Moreover, the predictions show a constant growth, with a 196 billion market value (revenue for all platforms) for 2021. Game Development From a local perspective, the industry faces Ecosystem a number of challenges that put pressure on the growth of the industry but also many opportunities that – if act upon- can position the local game development industry as one of the top local industries in Europe. Let’s take a closer look at the challenges and opportunities the industry faces:
Opportunities: Challenges: With globally renowned high-speed internet The number of investors and investment funds Lack of funding. Absence of and the growth of cutting edge easily accessible interested to tap into the gaming industry new technology in the field (engines like Unity (and its huge potential) has notably increased entrepreneurial and Despite the development of different and Unreal come to mind) creating great games in the past few years and many of them just funding opportunities in recent years, business education. here has become easier than ever before. started looking at the still untapped but very Start-ups in Romania have access to less promising potential of Eastern Europe. funding sources and significantly lower For many experienced, passionate and With the launch of gaming streaming services figures than similar companies in Western talented Romanian game developers, and a new number of platforms to sell their As opposed to the local IT industry Europe. This is also the reason why many starting a studio and especially keeping games on, local game developers can reach an which is heavily focused on services, the Romanian entrepreneurs are moving to it alive for more than 3 years (a global increasingly large number of gamers worldwide. game development industry is heavily other economic centres of the world. norm) is not always easy due to the lack product focused and can generate a of business education and connections with the international business networks With one of Europe’s highest number of large number of 100% original products Lack of qualified which are crucial to ensure the success of people employed in the industry (around developed here in Romania. 6000 people), Romania has a good number human resources. a global product in a very interconnected of experienced professionals that could In recent years, the industry as a whole industry ( global publishers, platforms, 50 51 take the industry to the next level in terms has become more collaborative, working Although the number of IT professionals has marketeers, media, influencers etc). of popular franchises or globally successful together for a sustainable growth and been steadily growing for many years now, a original products developed here. facing structural challenges and harnessing recent study conducted by the recruitment Increased competition agency Brainspotting and CodeCool shows general opportunities together. The role of that Romania has an annual deficit of over in the region. Due to its educational system and its IT industry the Romanian Game Developers Association is unquestionable in this effort that has 15,000 programmers. Complementary, tax exemptions Romania’s IT sector has grown In Eastern Europe there are countries that created many opportunities: public funds for and even more dramatically, the gaming considerably and employs a good number are becoming increasingly attractive both industry fairs participation and international industry lacks many specializations in of skilled IT professionals with European to strategic and capital investors. The economic missions, raising awareness about the creative field. This is one of the main mentality, and a general English fluency who Ukraine, for example, has a huge pool of the industry locally and internationally, limitations in the development of local are -and can be also in the future if the pool tech resources, and according to a research organizing one of the largest annual game dev studios. A success in the gaming industry of professionals expands- a good resource of Unit.City and Achievers Hub at least 80 conferences in Eastern Europe - Dev.Play, etc. relies as much on game designers and for the growth of the gaming industry. companies ( including 5 Global Video Game artists as on programmers thus having a large pool of experienced and talented Companies) and +20,000 software engineers game designers and artists is crucial. This are fully involved in game development, cannot become a reality without educational with 40% of them residing in Kyiv. programs dedicated to these creative fields
TOP 25 CO M PA NIES BY REVENUE The Romanian N U M BER OF PEOPLE 1 Ubisoft Romania Game Development 2018 W ORKING THE SEC TOR 2 Electronic Arts Romania $188.5 Mn 3 Gameloft Romania Industry 6000 4 5 Ati Studios Amber Studio 2018 Snapshot people 6 Nutaku Publishing 7 Bandai Namco 2017 $156 Mn 8 King Games Studio EVOLUTION 9 Quantic Lab OF INDUSTRY 10 Mavenhut T U R N O V E R: 2016 11 Fun Labs Romania 53 $140 Mn 12 13 Those Awesome Guys Whyttest 14 Angry Mob Games 2015 W H AT I S 15 eRepublik 3.4% $132 Mn 12.1% THE MAIN ACTIVIT Y OF 16 17 AMC Pixel Factory Green Horse Games T HE CO M PA N Y? 18 Holotech Studios 19 PlayWing 10.3% 74.2% Game Developer 20 Atypical Games 21 Idea Studios Game Publisher 22 Greenlink Group 2014 23 Dream Primer Service Provider $110 Mn Tools Privider 24 WitchHut Games 25 Killhouse Games
2019 date name platforms developer publisher 18/04/19 BOSSGARD Sand Sailor Studio Sand Sailor Studio 01/05/19 Puzzle Herder Tiny Trinket Tiny Trinket Games Games 14/05/19 Forgive Me, Father… Liberty Field Liberty Field 31/05/19 Second Hand: Rikodu Rikodu Frankie's Revenge 01/09/19 Gibbous - A Cthulhu Stuck In Attic Stuck In Attic Adventure 07/09/19 Raiders Of The Lost Island Last Tales Last Tales 12/11/19 Yaga Breadcrumbs Versus Evil Romanian Games Interactive 55 05/12/19 Interrogation Critique Gaming Critique Released In The Gaming 02/08/2019 Space Mercs Bearded Giant bearded Giant Games Games Period 2017 - 2019 17/07/2019 Sea King 30/09/2019 Swordrite Interactive Stone WolflandGames Interactive Stone WolflandGames 04/11/2019 Vecter Taranasus Taranasus
2018 2017 date name platforms developer publisher date name platforms developer publisher 04/01/18 Ironbound Secret Level Making Fun, Inc. 08/02/17 Link Twin Amber Carbon Incubator 15/03/18 The Adventures of GrimTalin GrimTalin Elena Temple 22/04/17 Idle Space Race Profane Studios Hippo Tap 18/05/18 Civitatem LW Games LW Games 26/04/17 Battle Riders OneManTeam OneManTeam 01/06/18 Azuran Tales: Trials Tiny Trinket Tiny Trinket 05/06/17 Don't Tax Me Bro! Tibith Tibith Games Games, Phangd 15/06/17 Gorescript Sergiu Bucur AmusedSloth 07/06/18 Gray Dawn Interactive Stone Interactive Stone Solitaire Chronicles: Big Blue Studios Big Blue 25/06/17 04/09/18 Rumble Heroes Amber Rogue Games Wild Guns Studios 11/07/17 Black The Fall Sand Sailor Studio Square Enix 10/09/18 Door Kickers: KillHouse Games KillHouse Action Squad Games 04/08/17 TAURONOS cavalie/ro & 16-Bit Nights 56 57 16bit Nights 28/09/18 Blink: Rogues Fox Dive Studio Fox Dive Studio 04/08/17 MINDNIGHT No Moon No Moon 09/11/18 Breakout FinalBit FinalBit 01/09/17 Radiation City Atypical Games Atypical Games 20/12/18 Cake Laboratory Square Heads GrimTalin 02/11/17 Ebony Spire: Heresy Bearded Giant Bearded Giant Games Games Games 09/11/17 Tap Busters: Metagame Tilting Point Galaxy Heroes 11/11/17 Sky Gamblers - Atypical Games Atypical Games Infinite Jets 07/12/17 Marble Land Devious Devious Technologies Technologies 19/12/17 Brawlout Angry Mob Games Angry Mob Games
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