LONG TERM RUGBY DEVELOPMENT THE RUGBY ONTARIO WAY
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FORWARD Rugby Ontario is proud to present its Long Term Rugby Development Model (LTRD) which, for the first time, provides an integrated framework to facilitate the development of rugby players at all levels of participation and experience. It outlines a philosophy of sound practice, long-term participation, performance and enjoyment of The Rugby Ontario Way. The Rugby Ontario Way is the implementation of the Rugby Canada LTRD model that was published in 2006 after an extensive process of discussion and consultation between world- renowned developmental expert Istvan Balyi and the Rugby Canada LTRD Planning Committee. The collective intention is to provide the best possible rugby experience for all participants involved in Rugby across the province of Ontario. The LTRD framework will help to ensure that the experience of training and playing the game is always appropriate for the developmental stage of the player involved. The model is a Athlete-Centred one, in that the specific characteristics pertaining to each stage are based on the particular capacities of players at each stage of development. The nature of rugby required a close examination of the demands of the game itself at each stage, as well as the capacities of players. This analysis, coupled with extensive validation from coaches “on the ground” at all levels, resulted in the establishment of player capacities across five specific areas: Technical, Tactical, Physical, Mental and Lifestyle. These player capacities provide the compass by which the Rugby Ontario Technical Department designs and promotes rugby coaching at all levels, believing that all coaches should be appropriately trained and qualified to work with players at each stage in the model. This incorporates the Rugby Canada Coaching Pathway and National Coaching Certification program from the Coaching Association of Canada. An integral aspect of The Rugby Ontario Way is the “essence” of Player, Game and Coach at each stage - this acts as a guideline to all participants at each of the stages of development. It is important to remember that The Rugby Ontario Way model is not intended to be a production line of world-class players but rather an integrated series of stages (based on scientific principles and participant experience) to maximize the potential of players according to their own ability and ambition. Ultimately, the successful establishment and maintenance of a long-term program of development will be essential to that small number of players with the talent and aspiration to become elite performers. The true effectiveness of The Rugby Ontario Way will be evidenced by its integration into all of our structures and systems, and by the rewarding experiences of players, coaches, parents, referees, supporters and administrators of the game. Our goal is to grow rugby across the province and see more participants at all levels. 2
THE RUGBY ONTARIO WAY OUTLINE The Rugby Ontario Way is intended to provide a common reference point for all participants in Ontario Rugby with the aim of ensuring a more enjoyable and productive experience for all players, coaches, parents, spectators, referees and officials. The three key principles underlying The Rugby Ontario Way are: 1. The model is Athlete-Centred - all aspects of the model are appropriate to the capacities of participants at each stage. These capacities are: Lifestyle, Physical, Tactical, Mental and Technical. 2. The model is Long-Term - the reality is there are no short-cuts in developing competencies to levels of excellence. A widely accepted belief is that it takes ten years or 10,000 hours of 1WVNKPGQH4WID[%CPCFC¶U.64&/QFGN proper coaching to produce a world-class athlete. 4GVCKPHQT.KHG 4WID[%CPCFC¶U.64&OQFGNEQPUKUVUQHCPUVCIGRNC[GTFGXGNQROGPVRCVJYC[DGIKPPKPIYKVJCPKPVTQFWEVKQPVQRJ[UK 3. Collective alignment between relevant people and structures throughout a player’s rugby ECNCEVKXKV[CPFURQTVVJTQWIJVQGNKVGRCTVKEKRCVKQPKPTWID[6JGOQFGNKUUVTWEVWTGFCTQWPFEJTQPQNQIKECNCIGJQYGXGT experience isKVURTKPEKRNGUCPFURGEK¿EEQPVGPVCTGDCUGFQPCRNC[GT¶UFGXGNQROGPVCNCIG the final principle behind The Rugby Ontario Way. This requires all participants who contribute to the development and experience of players to cooperate ensuring that all 5RGEK¿ECNN[VJG¿TUVVJTGGUVCIGUGPEQWTCIGRJ[UKECNNKVGTCE[CPFURQTVHQTCNN$CUKEUMKNNUVJCVCTGTWID[URGEK¿ECTG KPVTQFWEGFKPUVCIGCPFHWTVJGTFGXGNQRGFKPUVCIGKPCRTGFQOKPCPVN[TGETGCVKQPCNGPXKTQPOGPV aspects of The Rugby Ontario Way are aligned. 6JGPGZVHQWTUVCIGU CPF HQEWUQPGZEGNNGPEGYKVJOQTGGORJCUKUQPDWKNFKPIQRVKOK\KPICPFOCZKOK\KPI ª TWID[URGEK¿EUMKNNUKPCEQORGVKVKXGYGNNUVTWEVWTGFGPXKTQPOGPV5VCIGGPEQWTCIGUNKHGNQPIRJ[UKECNCEVKXKV[CPFKP The Rugby Ontario Way is an eight staged model, servicing participants from Community to XQNXGOGPVKPTWID[2NC[GTUECPGPVGTVJKUUVCIGCVCP[VKOG0QVG#OQTGEQORNGVGGZRNCPCVKQPQHGCEJUVCIGCRRGCTU Country. These stages are outlined below. KP#RRGPFKZ STAGE 1 STAGE 2 STAGE 3 STAGE 4 STAGE 5 STAGE 6 STAGE 7 STAGE 8 52'%+(+%64#+0+0)#)' &'8'.12/'06#.#)' #%6+8' (70FCOGPVCNU .'#40+0) 64#+0+0)61 64#+0+0)61 64#+0+0)61 7.6+/#6' #%6+8' 56#46 -+%-1(( 6164#+0 64#+0 %1/2'6' 2'4(14/ 2'4(14/#0%' (14.+(' VQ4WID[ &'8'.12 $7+.&VJG4WID[ 126+/+
In each stage the essence and characteristics of the player, game and coach are outlined to act as a reference point for all who participate in the playing, officiating and administration of the game. These are outlined on the following pages. 4
STAGE 1 P CH LA YS S PL YE C OA DE A GUI R 1 Start Active Movement Skills FU N GAME FUNdamental The Player - PLAYS The player in this stage is generally 0-6 years old for both boys and girls The player at this age needs to learn fundamental movements through fun and games. Physical activity is fun and THEbecomes PLAYERa part of daily routines within their family and community. - PLAYS Players in this category are age-grade players (5 - 12 approx) The capacities of young players dictate that most learning activities are best The Coach - GUIDES promoted through the medium of play. This theme does not just apply to modified To ensure that games the athlete’s but alsoneeds at thisexercises to reduced stage are met, and drillthe coach Specific activities. should techniques act as a guide, providing an environment forcorrections and players tocanexplore in a safe be integrated and exciting throughout way.while the activity Corrections and guidance should still maintaining be very simple,maximum positiveparticipation and enthusiastic. and enjoyment. This will also ensure that players receive a positive and motivating experience. The Game - FUN The end result should be a fun and safe experience. The emphasis is placed on open play (general movement) withTHE COACH all athletes - GUIDESas much as possible. Ensure that players are learning the participating absolute basics of passing, running To facilitate the needs andand scoring. capacities of younger players the coach should act as a Guide, providing the environment for players to explore in a safe and exciting way. Corrections and guidance should be subtle and simple, dealing with issues in a broad rather than detailed perspective. THE GAME - FUN The end product should be a fun and safe experience. The emphasis is placed on open play (general movement) with all players running, passing and tackling. Younger players will continue to participate in activities that are enjoyable and rewarding. As players mature and develop greater capacities their needs and the demands of the game will also change. 5
STAGE 2 FUNdamentals Kick Off to Rugby and Fundamental Movement Skills The Player - PLAYS The player in this stage is generally 6-9 years old for boys and 6-8 years old for girls The capacities of the young player dictates that most learning activities are best promoted through the medium of play. This P CH LA YS theme can be achieved through the use of modified games S PL YE C OA DE while reducing the use of drill activities. Specific techniques A GUI R and corrections can be integrated throughout the activity while 1 still maintaining maximum participation and enjoyment. This will also ensure that players receive a positive and motivating experience. FU N The Coach - GUIDES GAME FUNdamental To facilitate the needs and capacities of younger players, the coach should act as a guide, providing the environment for players to explore in a safe and exciting way. Corrections and guidance should be subtle and simple, dealing with issues from a broad rather than detailed perspective. THE FUN PLAYER - PLAYS The Game - Players in this category are age-grade players (5 - 12 approx) Participating should be a fun and safe experience. The emphasis is placed on open play (general The capacities of young players dictate that most learning activities are best movement) with all players running and passing. Younger players will continue to participate in promoted through the medium of play. This theme does not just apply to modified activities that are enjoyable and rewarding. As players mature and develop greater capacities, their games but also to reduced exercises and drill activities. Specific techniques needs and the demands of the game will change. and corrections can be integrated throughout the activity while still maintaining maximum participation and enjoyment. This will also ensure that players receive a positive and motivating experience. THE COACH - GUIDES To facilitate the needs and capacities of younger players the coach should act as a Guide, providing the environment for players to explore in a safe and exciting way. Corrections and guidance should be subtle and simple, dealing with issues in a broad rather than detailed perspective. THE GAME - FUN The end product should be a fun and safe experience. The emphasis is placed on open play (general movement) with all players running, passing and tackling. Younger players will continue to participate 6 in activities that are enjoyable and rewarding. As players mature and develop greater capacities their needs and the demands of the game will also change.
STAGE 3 rather than guiding is more appropriate for accelerating learning. Knowledge of how to facilitate learning P Learning to Train EX CH LA S YE C OA HE PL OR TEAC R Develop the Basics - Fundamental ES Sports Skills ST R UC TU RED & three-quarters). The game is still fun, safe and GAME The Player - EXPLORES The player in this stage is generally 9-12 years old for boys and 8-11 years old for girls At this stage, the player’s capacities allow them to learn through exploring. Trying out new approaches, pursuing solutions and new experiences in a controlled environment will facilitate the development of the player. Individuals are capable of problem solving and should be encouraged to express their opinions. The Coach - TEACHES Due to maturation, the players are now capable of longer periods of concentration and attention; therefore teaching rather than guiding is more appropriate for accelerating learning. Knowledge of how to facilitate progressions and learning through understanding is critical for development. The Game - STRUCTURED Now that the players have the capacity for greater understanding and technical competence, the game develops from open play to a more structured format to include the development of basic unit play (restarts - forwards and backs). The game is still fun, safe and enjoyable with ample running, passing and the introduction of tackling. 7
STAGE 4 3 Training to Train Build the Rugby Engine - Fundamental Rugby Skills The Player - FOCUSES TRAIN TO TRAIN The player in this stage is generally 12-16 years old for boys and 11-15 years old for girls In this stage, players have the capacity to focus and therefore can increase their competencies radically with the correct attention and application. Greater self-awareness and responsibility are characteristics of players at this stage, which, if nurtured, will form the foundations for future realization and success. THE Players PLAYER are -highly FOCUSEScompetitive and foster a greater awareness of team spirit and common goals and values. This stage is a key DEVELOPMENT stage and the focus Players in this category are two-fold; age-grade players (15-17 approx) & adult should be on process rather than outcome. ‘junior’ players. Age-grade players have the capacity to focus and therefore can increase their competencies radically with the correct attention & application. Greater self-awareness and responsibility are characteristics of players at The Coach - TEACHES and CHALLENGES this stage, which if nurtured will form the foundations for future realization This can be a hard age group for andcoaches success. because Players of two are differing highly pools ofand competitive players. foster a greater awareness of team spirit and common goals and values. The Entry Player - this can often be an entry point for players in rugby and coaches need to teach the skills from stages Adult players (junior) have similar technical and tactical P 1-4 in a limited time period. It is important that the coach competencies due to limited development, but have has a strong understanding of all the stages and skill ES FO CH LA SES greater physical, development up to mental and lifestyle this point. Coaches capacities duetotothen often have G YE C OA EN CU greaterpractice prioritize maturation timeand andexperience/achievement. individualize instruction. CHALL R The Developing Player - Some players at this stage will have played rugby since stage 1 or 2 and therefore they haveTHE COACH higher - CHALLENGES DEVELOPING capacities as a player. The requirement for the coach is of Given the greater capacities toplayers, the requirement go beyond teaching and PE E for the coach is to go beyond teaching and challenge RFO C challenge players to become more proficient and achieve R M AN higherplayers to become standards more proficientThe of performance. and coach achieve extracts higher a GAME higher level ofofperformance standards through appropriate performance. Therefore challenges the coach extracts a and application higher levelofofpressure. performance through appropriate challenges The keyand is toapplication be able tooffind all participant’s challenge zone. pressure. The Game - PERFORMANCE Even though players are now highly competitive and play in league and cup competitions, the THE GAME - PERFORMANCE essence at this stage is precise performance of the individual, units and team in the pursuit of Even achieving goals. The game though players can be moreare now highly structured and competitive and aplay cohesive, with in league greater & cup emphasis on the competitions the essence at this stage is precise performance of role of the units. However, to maximize DEVELOPMENT, the focus should be on performance inthe individual, units the pursuit of desired and team(individual, processes in the pursuit unitoforachieving goals. team) rather Theoutcomes. than game is clearly structured and cohesive, with a greater emphasis on the role of the units. However, to maximise development, the focus should be on performance in the pursuit of desired outcomes and results. 8
STAGE 5 Training to Compete Develop the Engine The Player - SPECIALIZES The player in this stage is generally around 16-19 years old for boys and around 15-18 years old for girls Players are more likely to have committed themselves to rugby as their primary sport. They are more willing to invest a significant amount of time and energy to become successful. They are driven and are fiercely competitive with a greater capacity for all game related competencies. Players pay more attention to developing themselves as positional specialists in order to undertake their functional roles. Players at this stage are capable of independent thinking and of taking greater responsibility while also contributing more toward problem solving. The Coach - FACILITATES Since the players have the capacity for greater input, the role of the coach shifts towards facilitation. Allowing opportunity for opinions and problem solving is critical if players are to develop confidence and relative autonomy. The coach will still need to employ teaching, challenging and guiding skills where appropriate. The emphasis should be on P developing the player’s ability to navigate rather than replicate. SP CH ES E LA LISES The Game - OUTCOMES T YE C OA CI ITA A The game becomes fiercely competitive with positional FACIL R specialists influencing games, mini units and units are well synchronized and team play concentrates on reducing errors and maximizing success. The focus is on achieving desired outcomes in respect to attacking and defensive goals (team, unit, mini-unit). OUT CO M E GAME 9
STAGE 6 Training to Perform Maximize Rugby Performance The Player - INNOVATES The player in this stage in generally around 19-23 years old for men and around 18-21 years old for women - Adult Provincial Representative players for Ontario Blues or P IN RS CH LA VATES Ontario Storm E NO YE C OA These players have the capacity to go beyond rehearsed W EMPO repertoires, strategies and tactical solutions and innovate R when the situation demands. Highly competitive and driven they should excel in their positional and functional roles as well as have the capacity to fulfill multiple roles in general movement play. They must have the ability to deal with the pressure of public R E S U LT expectation, potential interest andandintrusion for creativity together responsibility will be with stifled.self- GAME management and self-development. With player accountability comes player responsibility The Coach - EMPOWERS Coaches must release rather than restrict the potential of the players and other coaching staff, otherwise the potential for creativity and responsibility will be stifled. The coach must create an environment where trust and respect between all squad members is established while still maintaining ultimate responsibility for team performance and results. The Game - RESULT Provincial pride and pressure are heightened at this level. Players are vying for national and international positions. The focus shifts to winning. More player analysis of both individual and opposition is developed. Dealing with travel and pressures of playing away from home are evident. 10
STAGE 7 Ultimate Performance Optimal Rugby Performance The Player - INNOVATES The player in this stage is generally over 23 years old for men and over 21 years old for women - Adult International Representatives for Canada. These players have the capacity to go beyond the rehearsed repertoires, strategies and tactical solutions and innovate when the situation demands. Highly competitive and driven, they should excel in their positional and functional roles as well as have the capacity to fulfill multiple roles in general movement play. They must have the ability to deal with the pressure of public expectation, interest and intrusion together with self-management and self- development. P RS IN The Coach - EMPOWERS CH LA VATES Coaches must release rather than restrict the potential of the E NO YE C OA W players and other coaching staff, otherwise the potential for EMPO R creativity and responsibility will be stifled. The coach must create an environment where trust and respect between all squad members is established while still maintaining ultimate responsibility for team performance and results. R E S U LT The Game - RESULT y will be stifled. GAME Elite sport at this level is about winning. Gaining a strategic ayer responsibility advantage through game analysis is the main characteristic at this stage. 11
STAGE 8 Active for Life Community and Retention The Player - Active Participant Not all participants will complete each of the steps of The Rugby Ontario Way. Players can transition into Active for Life after any stage and continue to enjoy rugby. Most Ontario club teams are recognized under Stage 8. This stage makes up the majority of rugby played and is the key component of Sport Canada development of the Canadian Sports for Life Model. Keeping more people involved in sports is good for the health of the nation and the growth of rugby. Players finish playing for many reasons: age, injury, family commitments, business and vocational goals, etc. For the game to develop there are many areas where ex-players can contribute: SUPPORT RUGBY Potential roles open to ex-players include: Administrator/Volunteer - become an active member of a club, region, branch, union or group either as a volunteer or paid position. Development - become involved in player and/or coach development by undertaking education as a coach, learning facilitator or mentor. Referee - become involved in officiating and/or referee development by undertaking education as a referee, referee coach or performance reviewer. PROMOTE RUGBY Promote rugby by relaying positive personal experiences and highlighting the spirit of rugby to a parent, friend, relative, teacher or sponsor. ENJOY RUGBY Enjoy rugby as a supporter, contributing to the identity and social aspects of rugby at all levels. 12
Stage Active Start FUNdamental Learn to Train 0-6 6-9 9-12 Males Chronological Age 0-6 6-8 8-11 Females LONG TERM RUGBY DEVELOPMENT Early Childhood Early Childhood Late Childhood - Early Development Age Puberty Fun, Safety and Basic Skills Fun, Safety, Basic Skills and Fun, Safety, Basic Skills and Summary Understanding Understanding U6 Flag U8 Flag U10 Flag U12 modified contact Competitions Fundamental Movement FUNdamental Movement FUNdamental Sports Skill Skills Skills First Speed Window - F: 6-8, Major Motor Learning Windows of Optimal Trainability M: 7-9 Window Get away from people Simple Off both feet / directions Swerve Ability to get past defender Evasion Skills NA Simple Off both feet Weight transfer Sidestep Ability to get past a defender Speed NA Change of Pace Change of pace Across the Body Variety of styles: Variety of styles: One handed, two handed, One handed, two handed, overarm and underarm overarm and underarm Handling Skills Throwing Varying length of pass Varying length of pass Differing directions Two Hands High, low and one handed Hands in W Shape Catching with different shaped balls Hands above eyes and a variety of passes Bringing into the body Backwards Lateral Lateral Moving the ball across the body Passing Off the ground Pop Switch Miss Loop Picking the ball up and Individual ball skills Picking Individual ball skills placing the ball on the the ball up and placing the Picking the ball up and ground - Ball in two hands ball on the ground placing the ball on the Basic Ball Basketball type ball skills ground Control Picking the ball up and passing Controlling the ball in “contact” Coordination Hand-eye coordination Hand-eye coordination Hand-eye coordination Grabbing flags Grabbing flags Grabbing flags Tackler Getting Back to Feet After Tackle Gaining Possession in the Tackle Contact Skills - Leg drive in tackle NA NA U12 + Establish dominance Controlling the Ball in the Tackle Passing the Ball During / After Tackle - Off Loading Body management Confidence in Bump and pass Contact Off loading Passing in contact Rolling NA NA Contact with the ground Falling Contact with players on Bumping NA NA ground Safe Tackling Side Tackle NA NA Front Tackle Technique Tackle from behind Getting back NA NA Rejoining the game to feet Technical 13
Scrum Skills - Basic Body Stability NA NA Safety U12 + Position Core strength Foot position Formation NA NA Stability LONG TERM RUGBY DEVELOPMENT Eyes on the target zone Stability Technical Safety Engagement NA NA Binding Hooking Delivery Pass from scrum Scrum Half NA NA Lineout Skills - Safety in Jumping Jumping NA NA Catching U12 + Simple over head throw Basic Body Position Throwing NA NA Catching the ball Pass from the lineout Receiver NA NA Safe supporting techniques. Supporting NA Maul Skills NA NA NA Breakdown Skills NA NA Ball Carrier NA NA NA Support / Arriving NA NA NA players Running and Attacking Skills Running and Passing Running and Passing Passing Alignment Depth and Width and NA Player on Player Realignment Decision Space Identifying Space PLAYER CAPACITIES Identifying Space Attacking Spoace Making Going with the ball carrier - Support not leaving isolated NA NA Running Wall Man on Man Communication Defense NA Basic Ball Individual skills Kicking NA NA Dribbling Control Drop kick Punt Kicking along the ground Game Kicking NA NA Organised Receiving NA NA Knowledge of U8 Flag Rugby Knowledge of U12 Modified Laws Contact Laws Laws NA Knowledge of U12 Modified Contact Laws 14 Tactical
Fair play Fair play and friendly Concepts of Honesty and 'competition' Responsibility Ethics Concepts of Sporting conduct Perspective on sport U6 Rugby - Flag Rugby / U8 Rugby U10 Rugby - Flag Rugby / LONG TERM RUGBY DEVELOPMENT Touch Rugby Touch Rugby The Game Age / Grade 7v7 U12 Rugby - Modified Contact (7v7) Running Evasion Principles Go Forward Running & Evasion Running & Evasion Tactical Running lines Passing Support NA NA backwards to team mates Maintaining possession Continuity NA NA Collective action in attack and defense Team Play NA NA Evasion Skills Evasion Skills Agility Hopping, Leaping and Hopping, Leaping and Awareness of Body in Space Jumping Jumping Balance - Static and On each foot On each foot Dynamic Coordination and Physical Manipulation Speed and Locomotion Warm Up and Cool Down Introduction to Triple Extension Self-confidence Self-confidence Development of Self Imagine Social Confidence - Self-esteem Self-esteem Response Positive Reinforcement Positive attitude to sport Positive attitude to sport Enthusiasm and Commitment Mental Tolerance Tolerance Focus and Concentration Cooperation Cooperation Identification with Positive Role Models Basic socialization skills Basic socialization skills Self Expression Sharing Sharing Creative Thinking Fairness Fairness Communication Skills Lifestyle Positive response to Positive response to Work As Part of a Team discipline and structure discipline and structure Work Self-control - Balance Personal Wants / Needs with OthersAs Part of a Team Awareness of Health and Safety Issues 15
Train to Train Train to Compete Train to Perform Ultimate Performance Active for Life 12-16 16-19 19-23 23+ Enter at any age 11-15 15-18 18-21 21+ LONG TERM RUGBY DEVELOPMENT Early Puberty to Puberty Puberty - Late Puberty Late Puberty - Early Adulthood Adulthood Safe and Enjoyable experience of The performance of Rugby The performance of Multi- Improvisational and Problem- To enjoy a healthy lifestyle & the 15-a-side game Skills to achieve the Functional Roles under match solving under match- retain participants for Principles of Play in a match conditions conditions administrative, coaching, U12 Modified Contact U15 Girls U18 Girls Ontario Blues officiating, mentoring or U14 Boys U16 Boys Ontario Blues Devlopment Ontario Storm supporting roles U15 Girls U18 Boys University U16 Boys Second Speed Window - F: 11-13, Endurance with the onset of Individualise and optimise Individualise and maximise M: 13-16 PHV fitness fitness Strength: with the on-set of menarchie for females and 12-18 monthes after PHV for males Develop Refine Key Evasion Skills Retain appropriate recreational interest Develop Under pressure Decision making situations Develop Continue To Develop Skills Develop All Catching and Apply knowledge in coachin By Adding Pressure Through Passing Skills at Top Speed / mentoring / tutoring Decision Making Games Catch the ball cleanly from capacity any height, width, depth Pass the ball with confidence and accuracy for a variety of passes off of both hands Develop and Challenge Improve ability to take the pass from all heights and angles Develop by developing under Improve length of pass range Proficiency At All Catching pressure Improve accuracy and Passing Skills at Top Game related passes Improve pace Speed and Under Pressure Develop unusal passes (flick) Improve Scrum Half Pass Scrum half passes Make Appropriate Tackles Control Goal is to stop forward Stop Any Forward Leg drive Body- momentum of attacker Momentum awareness to create turnover opportunities Use Martial Arts Techniques Reinforce Correct Ball Control To Enhance Tackling Skills Into Tackle Clean Out Players Develop Tackling Improve Tackle Technique All Players in the Team Are Offensive and defensive Able to Complete All Actions tackles of Defense Speed to feet Controlling the Ball in the Disrupt / gain possession by Stop Any Forward Tackle getting to feet as quickly as Momentum possible and making decision at the break down 16
Stability Refine Techniques for Excursion of Dominance at Safety Different Opposition Phase Second row Back row Develop Formation Understanding Gaining ground from the Refine Individual and Unit back of the scrum and Skills attacking the opposition LONG TERM RUGBY DEVELOPMENT Timing to transmit maximum Able to Cope Will Multi Introduce the concept of channels power Oppositional Tactics to hooker Pick or Pass to move the ball from Ball presentation scrum Placing the ball whilst aggressively moving momentum forward Build basic body position Develop Develop understanding of Focus on Accuracy and explosive movement best options for each line out Consistency Develop differing throws Refine Skills and Focus on Refine Skills and Focus on Win All Own Ball Height Accuracy and Consistency Accuracy and Consistency Speed Calls and Communication Distance Catching the ball Pass from Refine Calls and Turn Over Opposition Ball the lineout Communication Refine Movement and Reaction Skills Tracking skills Identifying opposition trigger or calls Safety Strong base to ensure Refine All Maul Skills Dominate this phase Low possession Stable Secure possession Binding Deliver the ball Safety Refine Body Positioning Highest Quality Phase Ball to Unsure Multiple Phases of Possession Leg drive in contact Deliver Quick Ball to Ensure Ball presentation High Speed Game Identify Weak Shoulder Protect Slow Down Opposition Ball Ability to Attack From All On feet When appropriate Situations Head Up Make decision about the Strong position situation and complete the Secure possession best option Protect ball carrier Angles of Attack to Preserve and Awareness of Formal Role in Full Awareness of Formal Create Space Team Pattern Role in Team Pattern Positioning and Alignment to Allow a Range of Attacking Options Identification of Space Timing of Pass Penetrating Defense High Level of Putting Support Players in Space - Communication and Use of the Offload Understanding of Other Support Players to Ensure Players Continuity of Attack Moving Forward Maintaing Support at Breakdown to Organization of Lateral All Players Are Able to Organisation Secure Possession Spacing Perform All Skills Moving Forward Maintaining Counter Rucking Prevent Territory Gain and Organisation Creating of Pillars and Posts Secure Possession Putting Pressure of Opposition by Develop Communication Reducing Space Awareness of Attacking Reacting to Attacking Tactics Pattern Develop Strong One on One Tackling Defense in “Scoring Zones” Decision Making in Zone Defense Ability to Quickly Change to Line Speed Offense Screening Develop Line Speed in Organised Pattern Drop kick Restart Specialist Goal Refine Game Related Kicking Specialists Work to Highest Punt Kicking Specialist and Chasing to Maximise Net Level of Proficiency and Grubber Organizing Kick and Chase Gains and Retain Possession Accuracy Chip Box Wiper Organised kick and chase Place - kick at goal Organised restart patterns Formation Refine Formation Contest All Situations Supporting the jumper Tracking the Ball in the Air Refine Drop Kick Accuracy Fielding the ball and organizing the Catch / Deflect the Ball and Height counter attack Protect and Deliver the Ball Use Platform to Attack Basic Understanding of the Laws of Appreciation of the Laws Utilization of Laws / Rulings Retain appropriate the Game Rulings and Interpretations to Develop Match Strategies recreational interest U19 Law Variations Basic Sevens Laws 17
Personal Responsibility for Own Appreciation For Appreciation of Role Model Fulfill Role Model Actions Consequences of Own Responsibilities responsibilities LONG TERM RUGBY DEVELOPMENT Actions 15 Aside Rugby Apply knowledge in coach 7 Aside / mentoring / tutoring capacity Introduction to Structured Patterns Effective Set Piece Choosing the Best Options to Understand Game Plans Achieve Correct Outcomes Choice / Selection of Tactical Options to Exploit Space Develop position specific requirements Develop Unstructured Patterns Prioritize Pressure Pressure on attack and in defense Refine Team Play Implement Problem Solving Implement Performance Strategies Analysis - Individual and Understanding of Options to Team Achieve Game Plan Identification of Opposition Develop and Implement Mini- Tactical Strengths and Unit / Partnership Weaknesses StrategiesAwareness of Implement Specific Game Opposition's Strengths and Plans Based on Opposition Weaknesses Ability to Adapt Strategies Evolving Position Specific During a Match Requirements Consideration of Tactical Video Analysis Developments in World Rugby Mastery of Position Specific Requirements Strength Strength Strength Keep active through Agility recreational and other sporting activities Awareness of Body in Space Power - Including Triple Power Power Flexibility, endurance, Extensions strength training Balance - Static and Dynamic Mobility Multi Sprint Endurance Multi Sprint Endurance Coordination and Manipulation Speed Individualized Training Plan Sport and Position Specific Conditioning Speed and Locomotion Acceleration Periodized Training Plan Periodized Training Plan Warm Up and Cool Down Rugby Specific Multi - Rugby Specific Multi - Rugby Specific Multi - Activity Endurance Activity Endurance Activity Endurance Introduction to Triple Extension Pre Habitation Established Recovery Well Established Recovery Strategies / Routines Strategies / Routines Speed Agility and Quickness Speed Agility and Quickness (SAQ) (SAQ) Goal Setting - Short term Goal setting - medium term Goal setting - long term Patience to Achieve Long Adjustment to non- Term Goal participation environment Patience Motivation Pre Match Preparation After Rugby Self Control Determination Controlled Breathing Pre Match Preparation Concentration Concentration Physical Relation - P.M.R Mental Relaxation Focus On Key Factors Understand / Cope With Coping Strategies - Match Arousal and Anxiety and Pre Match Strategies Concentration in Function Self Awareness Through Roles Behavioral Profiling Visualization Concentration in Strategies and Tactics Personal Responsibility Independent thinking Principle Centred Values Self Reliance Pursue personal & family goals Ambition Career Planing Pursue Further Educational / Pursue Further Educational / Pursue furthar self- Personal Development Personal Development development Interpersonal Skills Acceptance of Structure and Integration of Sport, Career Integration of Sport, Career Possible engagement in Discipline and Life Goals and Life Goals rugby development initiativ Awareness and Acceptance of Established Self Identity Economic and Independent Professional and Personal Appropriate nutrition Pubescent Developments Management Life Management Social Responsibility Life Balance Awareness of Leadership Openness to Further Demands and Development Opportunities Responsibilities Good Health and Hygiene Practice Coping With Pressures Coping With Set Backs / Pursuit of Excellence Failure 18
Active for Life Enter at any age To enjoy a healthy lifestyle & retain participants for administrative, coaching, officiating, mentoring or supporting roles Retain appropriate recreational interest Apply knowledge in coaching / mentoring / tutoring capacity Retain appropriate recreational interest Apply knowledge in coaching / mentoring / tutoring capacity Keep active through recreational and other sporting activities Flexibility, endurance, strength training Adjustment to non- participation environment Pursue personal & family goals Pursue furthar self- development Possible engagement in rugby development initiatives Appropriate nutrition 19
DEFINITIONS Technical Capacities Rugby-specific skill necessary to play the game effectively. Tactical Capacities Understanding of the game and application of it’s principles to achieve goals. Physical Capacities The physical characteristics specifically related to maturation and development. Mental Capacities Psychological skills and strategies related to effective performance. Lifestyle Capacities Self-awareness, self-development and establishing a balanced perspective. 20
STAGE 1 Active Start The Coach needs: •NCCP Community Initiation - Non Contact Rugby Coaching Course •HIGH FIVE SPORT Course The Referee needs: •Flag Referee •HIGH FIVE SPORT Course 21
Technical Capacities 1 Evasion Skills Get Away From People 2 Handling Skills Throwing Across the Body Catching Two Hands Passing Backwards Basic Ball Control Picking the ball up and placing the ball on the ground Ball in two hands Coordination Hand-eye coordination Grabbing flags 3 Attacking and Defensive Skills Running and Passing Tactical Capacities 1 Laws/Ethics Fair play 2 The Game U6 Rugby Flag Rugby / Touch Rugby 7v7 3 Principles Go Forward Running Evasion 22
Physical Capacities 1 Agility Evasion Skills 2 Awareness of Body Hopping Leaping Jumping 3 Balance - Static and Dynamic On each foot 4 Coordination and Manipulation 5 Speed and Locomotion Mental Capacities 1 Self Confidence 2 Positive Attitude to Sport 3 Self Esteem 4 Tolerance Lifestyle Capacities 1 Cooperation 2 Basic socialization skills 3 Sharing 4 Fairness 5 Positive response to discipline and structure 23
STAGE 2 FUNdamentals The Coach needs: •NCCP Community Initiation - Non Contact Rugby Coaching Course •HIGH FIVE SPORT Course The Referee needs: •Flag Referee •HIGH FIVE SPORT Course 24
Technical Capacities 1 Evasion Skills Swerve Sidestep Speed Change of pace 2 Handling Skills Throwing Variety of styles: One handed, two handed, overarm and underarm Varying length of pass Catching High, low and one handed with different shaped balls and a variety of passes Passing Lateral Basic Ball Control Individual ball skills Picking the ball up and placing the ball on the ground Basketball type ball skills Coordination Hand-eye coordination Grabbing flags 3 Attacking and Defensive Skills Alignment Player on player Running and Passing Identifying Space 25
Tactical Capacities 1 Laws/Ethics Knowledge of U8 Flag Rugby Laws Pass Backwards Offside Free Pass Fair play and friendly 'competition' 2 The Game U8 Rugby Flag Rugby / Touch Rugby 7v7 3 Principles Go Forward Running Evasion Physical Capacities 1 Agility Evasion Skills 2 Awareness of Body in Space Hopping Leaping Jumping 3 Balance - Static and Dynamic On each foot 4 Coordination and Manipulation 5 Speed and Locomotion 26
Mental Capacities 1 Self Confidence 2 Positive Attitude to Sport 3 Self Esteem 4 Tolerance Lifestyle Capacities 1 Cooperation 2 Basic socialization skills 3 Sharing 4 Fairness 5 Positive response to discipline and structure 27
STAGE 3 Learning to Train The Coach needs: •NCCP Community Initiation - Non Contact Rugby Coaching Course (U10) •NCCP Community Initiation - Contact Rugby Coaching Course (U12) •HIGH FIVE SPORT Course The Referee needs: •Flag Referee (U10) •IRB Level 1 Officiating - Introducing Officiating •HIGH FIVE SPORT Course 28
Technical Capacities 1 Evasion Skills Swerve Off both feet / directions Ability to get past defender Sidestep Off both feet Weight transfer Ability to get past a defender Speed Change of pace 2 Handling Skills Throwing Variety of styles: One handed, two handed, overarm and underarm Varying length of pass Differing directions Catching Hands in W Shape Hands above eyes Bringing into the body Passing Lateral Moving the ball across the body Off the ground Pop Switch Miss Loop Basic Ball Control Individual ball skills Picking the ball up and placing the ball on the ground Picking the ball up and passing Controlling the ball in “contact” Coordination Hand-eye coordination Grabbing flags 29
3 Contact Skills - U12 Confidence in Contact Body management Bump and pass Off loading Passing in contact Control the ball Rolling Falling Contact with the ground Bumping Contact with players on ground Safe Tackling Technique Side Tackle Front Tackle Tackle from behind Getting back to feet Rejoining the game 4 Scrum Skills - U12 Basic Body Position Stability Safety Core strength Formation Foot position Stability Eyes on the target zone Engagement Stability Safety Binding Hooking Scrum Half Delivery Pass from scrum 5 Lineout Skills - U12 Basic Body Position Safety in Jumping Catching Throwing Simple over head throw Basic Body Position Receiver Catching the ball Pass from the lineout 30
6 Backline Attack Re-Alignment Depth Width Support Running Going with the ball carrier - not leaving isolated Decision-Making Identifying space Attacking space 7 Kicking Basic Ball Control Individual skills Dribbling Game Kicking Drop kick Punt Kicking along the ground Tactical Capacities 1 Laws/Ethics Knowledge of U10 Flag Rugby Laws Pass Backwards Offside Free Pass Knowledge of U12 Modified Contact Laws Tackle Lineout Scrum Advantage Concepts of Honesty and Responsibility Concepts of Sporting conduct Perspective on sport 2 The Game U10 Rugby Flag Rugby / Touch Rugby 7v7 U12 Rugby Modified Contact 7v7 31
3 Principles Go Forward Running Evasion Support Running lines Passing backwards to team mates Continuity Maintaining possession Introduction to Team Play Collective action in attack and defense Physical Capacities 1 Agility 2 Awareness of Body in Space 3 Balance - Static and Dynamic 4 Coordination and Manipulation 5 Speed and Locomotion 6 Warm Up and Cool Down 7 Introduction to Triple Extension Mental Capacities 1 Development of Self Imagine 2 Social Confidence - Response Positive Reinforcement 3 Enthusiasm and Commitment 4 Focus and Concentration 32
Lifestyle Capacities 1 Identification with Positive Role Models 2 Self Expression 3 Creative Thinking 4 Communication Skills 5 Work As Part of a Team 6 Self-control - Balance Personal Wants / Needs with Others 7 Awareness of Health and Safety Issues 33
STAGE 4 Training to Train The Coach needs: •NCCP Community Initiation - Contact Rugby Coaching Course (U12-U15 Girls and U14 Boys) •NCCP Rugby Introduction to Competition (U16 Boys) •HIGH FIVE SPORT Course The Referee needs: •Flag Referee (U10) •IRB Level 1 Officiating - Introducing Officiating •HIGH FIVE SPORT Course 34
Technical Capacities 1 Evasion Skills Swerve Sidestep Speed Under pressure Decision making situations 2 Handling Skills Passing Develop all passing skills by adding pressure 2v1 3v2 Game related passes Develop unusual passes Over shoulder Under arm Flick Off load Scrum half passes Dive Pivot Reverse 3 Contact Skills Tackler Getting Back to Feet After Tackle Gaining Possession in the Tackle Leg drive in tackle Establish dominance Tackling Side Tackle Front Tackle Tackle from behind Controlling the Ball in the Tackle Passing the Ball During / After Tackle - Off Loading 35
4 Scrum Skills Basic Body Position Stability Safety Core strength Second row Back row Develop Formation Understanding Foot position Stability Eyes on the target zone Engagement Stability Safety Binding Hooking Introduce the concept of channels to hooker Scrum Half Delivery Pick or Pass to move the ball from scrum 5 Lineout Skills Jumping Build basic body position Develop explosive movement Throwing Develop differing throws Height Speed Distance Receiver Catching the ball Pass from the lineout Supporting Safe supporting techniques. 36
6 Maul Skills Basic Body Positioning Safety Low Stable Binding Ball Carrier Establish strong base Protect the ball Link Player Secure possession Deliver the ball Support Player/s Bind Protect Drive 7 Breakdown Skills Basic Body Positioning Safety Ball Carrier Leg drive in contact Ball presentation Support / Arriving Player/s Protect On feet Head Up Strong position Secure possession Protect ball carrier 8 Backline Attack Positioning and Alignment to Allow a Range of Attacking Options Identification of Space Angles of Attack to Preserve and Create Space Timing of Pass Penetrating Defense Putting Support Players in Space - Use of the Offload Support Players to Ensure Continuity of Attack 37
9 Defense Organizing Relative to Team Mates Moving Forward Maintaing Organization Putting Pressure of Opposition by Reducing Space Reacting to Attacking Tactics One on One Tackling Decision Making in Zone Defense Line Speed 10 Kicking Game Kicking Drop kick Punt Grubber Chip Box Wiper Organized kick and chase Place - kick at goal Receiving Organized restart patterns Supporting the jumper Fielding the ball and organizing the counter attack Tactical Capacities 1 Laws/Ethics Basic Understanding of the Laws of the Game IRB Online Law Test - www.irblaws.com Understands basic laws as relate to their position Understand the basic laws that govern the breakdown, scrum, lineout and offside U19 Law Variations Basic Sevens Laws Personal Responsibility for Own Actions 38
2 The Game 15 Aside Rugby 7 Aside Basic Tactical Preparation Awareness of opposition tactic Introduction to Structured Patterns Develop Unstructured Patterns Identify With a Positional Role 3 Principles Develop Team Play to Go forward Supporting players Continuity by maintaining possession Pressure the defense 2 The Game 15 Aside Rugby 7 Aside Basic Tactical Preparation Awareness of opposition tactic Introduction to Structured Patterns Develop Unstructured Patterns Identify With a Positional Role Physical Capacities 1 Agility 2 Awareness of Body in Space 3 Balance - Static and Dynamic 4 Coordination and Manipulation 5 Speed and Locomotion 6 Flexibility and Mobility 7 Introduction to Triple Extension 39
Mental Capacities 1 Goal Setting Short Term 2 Patience 3 Self Control 4 Concentration Focus On Key Factors Lifestyle Capacities 1 Personal Responsibility 2 Ambition 3 Interpersonal Skills 4 Awareness and Acceptance of Pubescent Developments 5 Social Responsibility 6 Good Health and Hygiene Practice 40
STAGE 5 Training to Compete The Coach needs: •NCCP Rugby Introduction to Competition •NCCP Rugby Introduction to Competition - Personal Development Workshops The Referee needs: •IRB Level 1 Officiating - Introducing Officiating •IRB Level 2 Officiating - Developing Officiating Skills 41
Technical Capacities 1 Evasion Skills Refine Key Evasion Skills Swerve Sidestep Speed Under pressure Decision making situations 2 Handling Skills Continue To Develop Skills By Adding Pressure Through Decision Making Games Refine Passing Skills Improve length of pass range Improve accuracy Improve pace Refine Catching Skills Improve ability to take the pass from all heights and angles Refine Scrum Half Passes Improve length of pass range Improve accuracy Improve pace 3 Contact Skills - Defense Improve Tackle Technique Introduce Concepts Offensive and defensive tackles Use Momentum Control Body-awareness to create turnover opportunities Leg drive Use Martial Arts Techniques To Enhance Tackling Skills Judo Wrestling Controlling the Ball in the Tackle Passing the Ball During / After Tackle - Off Loading 42
4 Contact Skills - Attack Reinforce Correct Ball into Tackle Develop Decision Making at the Tackle Off load in or before Pass before Pop Place Release Emphasize Foot Work / Leg Drive in the Tackle to Create Movement onto the Ball Dominance in the Tackle Continuity of Possession 5 Scrum Skills Basic Body Position Stability Safety Core strength Second row Back row Ball Carrier Ball presentation Gaining ground from the back of the scrum and attacking the opposition Placing the ball whilst aggressively moving momentum forward Link Player/s Protect the ball carrier Ensure possession is continued Next phase decision making Scrum Half Delivery Pressure on opposition Run with the ball to create space and drag defenders Continue to develop decision making Develop kicking skills Develop tackling skills Develop communication skills 43
6 Lineout Skills Refine Skills and Focus on Accuracy and Consistency Throwing Jumping Supporting Calls and Communication Varying Movement and Reaction Tracking skills Identifying opposition trigger or calls Delivery Develop understanding of best options for each line out 7 Maul Skills Basic Body Positioning Safety Ball Carrier Strong base to ensure possession Support / Arriving Player/s Secure possession Deliver the ball 8 Breakdown Skills Basic Body Positioning Safety Ball Carrier Leg drive in contact Ball presentation Support / Arriving Player/s Protect On feet Head Up Strong position Secure possession Protect ball carrier 9 Backline Attack Awareness of Formal Role in Team Pattern 44
10 Defense Support at Breakdown to Secure Possession Counter Rucking Creating of Pillars and Posts Develop Communication Awareness of Attacking Pattern Develop Strong Defense in “Scoring Zones” Ability to Quickly Change to Offense Screening Develop Line Speed in Organized Pattern 11 Kicking Restart Specialist Goal Kicking Specialist Organizing Kick and Chase 12 Restarts - Receiving Team Formation Tracking the Ball in the Air Catch / Deflect the Ball Protect and Deliver the Ball Use Platform to Attack 13 Restarts - Kicking Team Drop Kick Move Forward Maintaining Organization to Apply Pressure Contest Possession / Territory From Being Gained 14 Support - Attack and Defense Anticipate how play will develop Appropriate lines of running Appropriate positioning Width Depth 45
Tactical Capacities 1 Laws/Ethics Understanding of the Laws of the Game IRB Online Law Test - www.irblaws.com Understands laws as relate to their position Understand the laws that govern the breakdown, scrum, lineout and offside Penalties and Sanctions Sevens Laws Appreciation For Consequences of Own Actions 2 The Game Effective Set Piece Understand Game Plans Choice / Selection of Tactical Options to Exploit Space Develop position specific requirements 3 Principles Refine Team Play Go Forward Running Evasion Organized defense Support Decision making opportunities to help team mates Maintain Possession Disrupt Possession Pressurize Opposition Physical Capacities 1 Strength 2 Power - Including Triple Extensions 3 Mobility 4 Speed 5 Acceleration 6 Rugby Specific Multi - Activity Endurance 7 Pre Habitation 46
Mental Capacities 1 Goal Setting Medium Term 2 Motivation 3 Determination 4 Concentration Key Factors Key Tacks Lifestyle Capacities 1 Independent Thinking 2 Career Planing 3 Acceptance of Structure and Discipline 4 Established Self Identity 5 Life Balance 6 Coping With Pressures 47
STAGE 6 Training to Perform The Coach needs: •NCCP Rugby Competition Development The Referee needs: •IRB Level 3 Officiating - Analysis and Preparation 48
Technical Capacities 1 Handling Skills Develop All Catching and Passing Skills at Top Speed Catch the ball cleanly from any height, width, depth Pass the ball with confidence and accuracy for a variety of passes off of both hands 2 Contact Skills - Defense Make Appropriate Tackles Offensive and defensive tackles Goal is to stop forward momentum of attacker Disrupt / gain possession by getting to feet as quickly as possible and making decision at the break down Clean Out Players 3 Contact Skills - Attack Reinforce Correct Ball Control Into Tackle Refine Decision Making at the Tackle Off load in or before Pass before Pop Place Release Emphasize Foot Work / Leg Drive in the Tackle to Create Movement onto the Ball to Win Tackle Dominance in the Tackle Continuity of Possession Drive Pass the Ball to Ensure Ball Possession 49
4 Scrum Skills Refine Individual and Unit Skills Timing to transmit maximum power Refine Individual and Unit Stills in Application and Resistance of Pressure Refine Techniques for Different Opposition Height Size Power Experience Control Channelling From Hooker 1 2 3 5 Lineout Skills Refine Skills and Focus on Accuracy and Consistency Throwing Jumping Supporting Refine Calls and Communication Varying Multiple Options Refine Movement and Reaction Skills Tracking skills Identifying opposition trigger or calls Refine Delivery Develop understanding of best options for each line out 6 Maul Skills Refine All Maul Skills Identify When Best Place or Time for Use Develop Varying Options for Building 7 Breakdown Skills Refine Body Positioning Deliver Quick Ball to Ensure High Speed Game Slow Down Opposition Ball When appropriate Identify Weak Shoulder Ball Carrier Best option First Support Player React to ball carrier Support / Arriving / Link Players React to ball carrier Make decision about the situation and complete the best option 50
8 Backline Attack Full Awareness of Formal Role in Team Pattern Distributor Decoy Strike Runner 9 Defense Organization of Lateral Spacing Prevent Territory Gain and Secure Possession 10 Kicking Refine Game Related Kicking and Chasing to Maximize Net Gains and Retain Possession Grubber Banana Chip Punt Maximum distance and accuracy of placement 11 Restarts - Receiving Team Refine Formation Refine Tracking the Ball in the Air Refine Catch / Deflect the Ball Refine Protect and Deliver the Ball 12 Restarts - Kicking Team Refine Drop Kick Accuracy and Height 13 Support - Attack and Defense Develop Anticipation Skills to Understand How Play Will Develop Understand Appropriate lRunning Lines and How They Will Create Space Refine Appropriate positioning Lateral Linear 51
Tactical Capacities 1 Laws/Ethics Appreciation of the Laws Rulings and Interpretations Appreciation of Role Model Responsibilities 2 The Game Implement Problem Solving Strategies Understanding of Options to Achieve Game Plan Develop and Implement Mini-Unit / Partnership Strategies Awareness of Opposition's Strengths and Weaknesses Evolving Position Specific Requirements Video Analysis 3 Principles Choosing the Best Options to Achieve Correct Outcomes Physical Capacities 1 Strength 2 Power 3 Multi Sprint Endurance 4 Individualized Training Plan 5 Periodized Training Plan 6 Rugby Specific Multi - Activity Endurance 7 Established Recovery Strategies / Routines 8 Speed Agility and Quickness (SAQ) 52
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