International School of Kenya Technology Plan 2017-2020 - Information Communication Technology (ICT) Capability
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International School of Kenya Technology Plan 2017-2020 Information Communication Technology (ICT) Capability
Contents Contents 1 Technology in Education 2 Philosophy and AIMS 2 Information Communication Technology (ICT) Capability 3 Information and Communication Technology Standards for Students 5 Integration Planning Technology References 6 ICT Horizontal Learner Profiles by Standards and Grade Spans 7 ICT Program Implementation Timeline Information 12 Additional Documentation 21 ISK One to One Program 21 Library Planning Summary 23 Technology Use Forms and Agreements 24 Planned Classroom Standard Tech Equipment 25 Current Software 25 Current Hardware Summary 27 International School of Kenya, May 2017 1
Technology in Education Philosophy and AIMS ISK prepares students and community to be responsible and active 21st century citizens. We strive to ensure they have the skills to adapt to, make sense of, and innovate in this ever-changing digital world. Philosophy The educational mission of the ISK ICT program will cultivate a culture of innovation amongst teachers, students and our community. ISK provides ICT resources, expertise, and learning opportunities needed to develop the robust ICT capability required for rich and vigorous participation as global citizens. ISK Technology AIMS: Each of the above Aims will be referenced throughout this document in abbreviated form: ● L - Learn ● S - Solve ● A - Act ● CR - Create ● C - Communicate International School of Kenya, May 2017 2
Information Communication Technology (ICT) Capability Introduction At ISK, students develop lifelong ICT capability as they learn to use ICT effectively and responsibly in their learning. Students use ICT to: • competently access, communicate, remix, and create knowledge and concepts; • investigate and solve relevant problems; • work collaboratively in all learning areas at school and in their lives beyond school; • explore and innovate using design and computational thinking; • participate ethically and responsibly in a digital environment; • understand ICT systems and contribute to new ways of doing things as technologies evolve. Recognizing that technology is multidisciplinary by nature and has applications in any environment, ISK promotes lifelong success by infusing technology utilization throughout the teaching and learning processes. Standards for ICT Capability ICT capability is based on the assumption that technologies are digital tools that enable the student to create learning pathways to carry out tasks, solve problems and generate new processes. Students perceive ICT systems as useful and adaptive tools that they use and remix creatively to accomplish learning tasks, rather than systems that require following rigid, standard procedures. ISK combines the strengths of International ICT Standards and the ISK AIMS to provide authentic contexts in which students build ICT capability. The five ICT Standards for ISK are stated in the language of a learner’s ambitions and goals: • Creator and Innovator • Investigator and Problem-Solver • Communicator and Collaborator • Computational Thinker • Global Digital Citizen ICT Capability across the curriculum and within set Technology Curriculum Learning areas across the curriculum provide the content and contexts within which students develop and apply the knowledge, skills, behaviors, and dispositions that comprise ICT capability. Students develop the ability to transfer these across environments and applications. They learn to use ICT with confidence, while understanding its possibilities, limitations and impact on individuals, groups and communities. They learn to innovate with ICT, creating new ideas and generating unique processes for the future. HS Technology Courses and MS Explore Courses provide specialized instructional opportunities for students who desire exploration and mastery of more advanced technological proficiencies required for future careers. ICT opportunities will be reviewed and revised regularly to ensure that there is alignment and consistency in opportunities for all students, and to respond to the demands for increased involvement with evolving technologies International School of Kenya, May 2017 3
Year at a Glance: 2017-2018 Information and Communication Technology ICT opportunities will be: • integrated with ISK Technology Standards within curricular and transdisciplinary learning environments; • focused on integration of technology through Digital Citizenship, use of the Design Cycle, Computational Thinking, and Innovation; • facilitated through student devices and class use of Computer Labs, Chromebook carts, the Design and Multimedia Labs, and ES MakerSpaces; • offered in exploratory and advanced media-design classes as programs develop; • used by students to design and implement personal learning paths; • provided in co-curricular activities; ICT capability will be: • assessed through processes such as ePortfolios and project rubrics; • evaluated against at Grade Span level profiles aligned with the ISK ICT Standards and ISTE Standards; • celebrated by highlighting and displaying student-generated work throughout the school, on our Website, and at assemblies to cultivate an exciting culture of innovation. ICT learning will be supported through: • 1:1 iPad program in Grades 3-7, 1:1 Chromebooks in Grade 8; and 1:1 BYOD in High School; • Class sets of iPads in Pre-K - Grade 2; • Chromebook carts in Grades 3, 4, 5 and 3 available in MS • Professional Learning opportunities for teachers; • Equipment, Software, and Network upgrades. International School of Kenya, May 2017 4
Information and Communication Technology Standards for Students The ISK Design Cycle is the foundational process used to achieve ICT Standards. Five interrelated standards that are linked to the ISK Educational Aims guide learning with ICT: • Creator and Innovator (CR) (A) • Investigator and Problem-Solver (L) (S) • Communicator and Collaborator (C) (S) • Computational Thinker (L) (S) • Global Digital citizen (L) (A) Creator and Innovator Students use a variety of technologies within a design process to create and innovate. Students: CR-1: Generate original ideas, designs, processes and solutions; CR-2: Evaluate and use a variety of devices, software, and online tools; CR-3: Prototype and present alternative solutions; CR-4: Implement solutions innovatively across various disciplines. Investigator and Problem-Solver Students identify authentic problems, research responsibly, synthesize learning, and develop possible solutions. Students: PR-1: Empathize and communicate with various stakeholders PR-2: Plan and execute focused information/data searches for investigations; PR-3: Generate, organize, analyze and evaluate validity of research and data; PR-4: Explain and implement solutions in tasks and challenges. Communicator and Collaborator Students use digital tools to broaden their perspectives, increase empathy, and work effectively in teams. Students: CC-1: Select, plan, and participate in technology-facilitated communications; CC-2: Exchange ideas and solve problems in collaborative learning communities; CC-3: Learn, explain thinking, and/or teach through communications technologies; CC-4: Participate in collaborative online ventures that create and share group learning. International School of Kenya, May 2017 5
Computational Thinker Students employ algorithmic thinking to propose and automate solutions to authentic problems and systems. Students: CT-1: Recognize patterns and break down complex problems into steps (decomposition); CT-2: Apply fundamental principles and concepts of computer science, including synthesis, abstraction, logic, algorithms, and data representation; CT-3: Analyze problems in computational terms, and have repeated experience of designing and writing computer programs to solve and automate them; CT-4: Use technology to create models and simulations to investigate and/or explain systems. Global Digital Citizen Students act in ways that are safe, legal, and ethical while learning and working in an interconnected digital world. Students: DC-1: Use systems, such as Copyright and Creative Commons, to acknowledge intellectual property rights for all media and to share own work; DC-2: Apply personal and digital information security protocols routinely; DC-3: Create and monitor a personal digital footprint responsibly; DC-4: Identify the impacts of current and emerging ICT in society. Integration Planning Technology References Australian Curriculum, Assessment and Reporting Authority (ACARA) n.d. Information and Communication Technology (ICT) Capabilities: http://www.australiancurriculum.edu.au/GeneralCapabilities/Pdf/ICT (accessed 7 September 2013) Gov. UK. Department of Education (2013). National curriculum in England: design and technology programmes of study: https://www.gov.uk/government/publications/national-curriculum-in- england-design-and-technology-programmes-of- study/national-curriculum-in-england-design- and-technology-programmes-of-study (accessed 4 October 2013) International Society for Technology in Education (2016). National Educational Technology Standards (NETS) and Performance Indicators for Students: http://www.iste.org/standards/standards/for-students (accessed 2016) International School of Kenya, May 2017 6
ICT Horizontal Learner Profiles by Standards and Grade Spans ● These Grade Span Level Profiles are updated to reflect alignment with the 2016 ISTE Student Technology Standards Profiles. ● A scope and sequence of skills created by Shorecrest Preparatory School (www.shorecrest.org) will be aligned and linked with the ISK Standards and Learning Profiles during 2017-‐2018 to support teachers in designing age-‐appropriate learning activities. ● Grade level or curriculum teams should use these profile articulations to help ensure that students acquire the appropriate technology skills to build upon for future learning. Technology integrators will work together each year to update these profiles based on data from 2017-‐2018 and link to student exemplars. Professional Learning can be planned using this summarized Horizontal Learning Profiles. ● An interactive tool linking student exemplars to these benchmarks will be available in the teachers toolkit. Capability by end of Grade 2 Capability by end of Grade 5 Capability by end of Grade 8 Capability by end of Grade 12 Strand (Elements) (LES) (UES) (MS) (HS) Creator and Innovator Set personal learning goals Set learning goals to create, Articulate personal learning Design personal learning that stretch current creative reuse, and re-‐ purpose goals that include using a goals that stretch current Students use a variety of talents and open pathways digital and non-‐digital cyclic design process to talents and open pathways technologies within a design to develop others. artifacts to solve a investigate, design, and transfer ICT learning process to create and problem, seeking and using prototype, test, reflect, and across disciplines for innovate. feedback. improve innovations. innovation. Students: Select digital and non-‐digital Select digital and non-‐digital Create, reuse, revise and Design and create digital tools to learn by taking tools to learn by taking re-‐ purpose digital and non-‐ artifacts or processes for a CR-‐1: Generate original ideas, things apart, creating or things apart, creating or digital artifacts for a given given audience, with designs, processes and solutions; remixing, tinkering, and remixing, tinkering, and audience, seeking and attention to successfully using the design cycle. innovating using the design using feedback to improve serving a client’s purposes CR-‐2: Evaluate and use a cycle. work. and needs. variety of devices, software, and online tools; Prepare simple plans, Learn how a design process Document the use of an Produce and publish CR-‐3: Prototype and present design, and test prototypes works to generate ideas, iterative design cycle that creative works and alternative solutions; of solutions or answers to consider solutions, plan to begins w ith a t horough projects using a range of questions. Use feedback to solve a problem or create investigation of the users’ devices to add value to the CR-‐4: Implement solutions needs t o p roduce a p rototype revise plans. innovative products. world or to achieve new innovatively across various for testing. disciplines solutions. Seek and use feedback. International School of Kenya, May 2017 7
Investigator and Problem-‐ Locate and record Select digital tools to collect, Evaluate, select, and utilize Demonstrate analytical Solver information f rom a g iven s et organize and analyze data to information/media sources problem-‐solving, design of digital sources. Discuss evaluate theories or test and digital tools based on thinking, and computational Students use technology to ways to determine truth, hypotheses. the appropriateness for thinking in relevant identify authentic problems, value and reliability of digital specific tasks. problem-‐solving activities. research responsibly, information. synthesize learning, and develop possible systems and solutions., Choose tools that help with Choose tools for the Use the research process to Use advanced search tools the research process to find, research process to gather, collect and analyze and techniques, simulations, Students: record and analyze data and classify and display information/data and and digital models to locate graphics that help solve information in meaningful evaluate resources for or generate precise data and PR-‐1: Empathize and problems. ways. accuracy, perspective, information that supports communicate with various credibility and relevance. the development of new stakeholders understandings. PR-‐2: Plan and execute focused information/data searches for Choose tools to represent, Learn searching techniques Create and use databases Design, modify and manage investigations; explain, and reflect on and practice how to and structures efficiently to complex digital solutions for PR-‐3: Generate, organize, results of investigations. evaluate sources for organize, analyze, extract, a range of audiences and analyze and evaluate validity of accuracy, perspective, and represent data to solve purposes. research and data; credibility and relevance. problems across disciplines. PR-‐4: Explain and implement solutions in tasks and Practice strategies to Demonstrate strategies to Share strategies to Persevere in investigating, challenges persevere in solving persevere in solving complex persevere in solving solving, and presenting problems problems increasingly complex solutions to complex problems. authentic problems. International School of Kenya, May 2017 8
Communicator and Choose ICT tools to safely Choose digital tools to safely Use electronic Routinely interact, Collaborator share and exchange share, exchange communication tools to collaborate, and publish information and information, and collaborate explore and guide inquiry with peers and experts, Students use digital tools to perspectives with age-‐ with other learners with through multicultural employing a variety of digital broaden their perspectives, appropriate audiences. different backgrounds. perspectives with other environments and media increase empathy, and work learners. formats. effectively in teams. Collaborate with others to Build a network of experts Build and utilize a network Participate in collaborative develop solutions and safely and peers within school of experts and peers from online ventures, individually Students: publish them in a variety of policy and customize digital different communities and in teams, CC-‐1: Select, plan, and ways (visual, audio, written). environments to enhance (within school policy) and communicating effectively participate in technology-‐ learning. customize digital with multicultural facilitated communications; environments to enhance audiences. learning. CC-‐2: Exchange ideas and solve problems in collaborative learning communities; Identify and try different Organize teams so that Participate in teams by Participate in teams that team roles in collaborative members’ roles are defined. assuming different roles and may include members CC-‐3: Learn, explain thinking, work. Try different team roles in taking on different collaborating online to gain and/or teach through communications technologies; collaborative work. responsibilities that ensure expertise and perspectives team success. Reflect on in solving problems. Reflect CC-‐4: Participate in participation. on the process. collaborative online ventures that create and share group learning. International School of Kenya, May 2017 9
Computational Thinker Break down problems into Break down complex Practice defining and Design, use, and evaluate smaller steps and record problems into steps to breaking down problems to computational abstractions Students employ algorithmic them. create and modify directions solve through patterning, that model the state and thinking to propose and for finding digital solutions data analysis, modeling, and behavior of real-‐world automate solutions to more easily. algorithmic thinking. problems, and document authentic problems and client interactions. systems. Use small steps to draw or Explore concepts related to Use programming languages Use two or more Students: write instructions on how a repeated patterns and to design debug, and programming languages, at problem can be solved more algorithmic thinking through demonstrate possible least one of which is textual, CT-‐1: Recognize patterns and easily using repeated practical experience in solutions to a variety of to solve a variety of break down complex problems patterns. writing and debugging problems or learning game computational problems. into steps (decomposition); computer programs that experiences. accomplish a task. CT-‐2: Apply fundamental principles and concepts of computer science, including Recognize patterns and Learn how to use computer Transfer programming skills Document innovative use of synthesis, abstraction, logic, understand basic coding programming to create to use new languages and an design cycle, evaluating algorithms, and data concepts to create and models, tell stories, show systems that can solve and and explaining the strengths representation; debug simple programs. how something works, or automate solutions to and weaknesses of CT-‐3: Analyze problems in make learning games. problems. alternative designs to meet computational terms, and have a client’s needs. Reflect on repeated experience of the importance of empathy designing and writing computer and feedback. programs to solve and automate them; CT-‐4: Use technology to create models and simulations to investigate and/or explain systems. International School of Kenya, May 2017 10
Global Digital Citizen Understand the concept of Practice digital security Practice and advocate for a Independently apply and digital ownership and how strategies for protecting range of ways to use advocate for appropriate Students act in ways that are to respect the ideas and digital information and for technology safely, strategies to protect rights, safe, legal, and ethical while work of others being safe, respectful and respectfully, responsibly, identity, privacy and learning and working in an legal online. and securely, including emotional safety of self and interconnected digital world. protecting personal online others online. identity and privacy. Students: Practice safe, respectful, and Recognize the importance of Learn and apply practices Demonstrate compliance DC-‐1: Use systems, such as cooperative use of online digital ownership and that comply with legal with legal obligations Copyright and Creative tools and materials. practice citing intellectual obligations regarding regarding the ownership and Commons, to acknowledge property in work. ownership and use of digital use of digital products, intellectual property rights for products, resources, and resources, and services. all media and to share own services. work; DC-‐2: Apply personal and Understand the concepts of Learn to manage and safely Experience current and Manage digital data and digital information security public Internet, privacy, and move data as digital emerging ICT systems, processes comfortably protocols routinely; digital footprints. technology changes. learning how to manage between desktop, mobile, DC-‐3: Create and monitor a data and safely move it cloud environments, and personal digital footprint between systems. other emerging ICT systems. responsibly; Recognize that technology Discuss the impacts of Identify impacts of current Understand responsibilities DC-‐4: Identify and evaluate the can affect societies current and emerging and emerging technology on in creating and utilizing impacts of current and positively and negatively. technology, including how societies; discuss ways to emerging technologies, their emerging ICT in society. digital waste affects create equitable access and effects on societies, and societies. manage digital waste. equitable access. International School of Kenya, May 2017 11
ICT Program Implementation Timeline Information 2016-‐2017 2017-‐2018 2018-‐2019 2019-‐2020 Program Development and ● Update Grade Span learner ● Assist teachers in using the ● Review progress of using Audit of the K-‐12 tech Tech Integration profiles to align with ISK Tech Standards and the ISK Tech Standards integration program with revised ISK benchmarks; and benchmarks; emphasis on: Standards/benchmarks; ● Introduce Teachers’ Tech ● Assess use of Teachers’ ● Digital Citizenship; ● Design and begin building Toolkit, and expand Tech Toolkit; update and ● Computational Teachers’ Toolkit for collaboratively; expand resources; Thinking and coding; Technology ● Collect and connect ● Examine exemplars and ● Use of Design Cycle; ● Develop links to exemplars exemplars to standards and resources for relevancy ● Learning in Design Lab for benchmarks/profiles; benchmarks; with current best and MakerSpaces; ● List available software, ● Develop tool for identifying practices. ● Tech in apps, and purposes for software that fits a learning ● Review and assess Digital transdisciplinary teachers/students; objective; Citizenship program K-‐12; learning; ● Design and document ● Develop, implement, and ● Review all documentation ● 1:1 programs; Digital Citizenship assess the Digital for Tech Integration and ● use and assessment of Program; Citizenship in classrooms Design Cycle; ISK Tech standards ● Pilot prototypes and across K-‐12. ● Vertical alignment of K-‐12 and benchmarks; implementations of K-‐12 ● Share prototypes of project-‐ Coding and ● Shared devices Design and Computational based experiential learning computational thinking programs; Thinking; through the Design process; ● Continue to graft ● Levels of Integration ● Teachers document ICT ● Share prototypes of performance indicators ● Use of tech to integration in current unit students use of and standards; promote independent plans; Computational Thinking; ● Plan next steps for Design learning ● Investigate Personal ● Begin to align AIMS-‐based Lab and MakerSpaces; ● Reflect on current Learning Network articles performance indicators ● Plan steps for program and initiate and models with Tech Standards; improvement from plans to change or ● Support and assess current ● Pilot phase of Learning previous year’s expand; ePortfolio programs. Board department reflections; ● Develop goals to ● Developing Design Lab and ● Evaluate and adjust reflect assessments of MakerSpaces; ePortfolio programs. programs. ● Pilot tool for PLN ● Expand ePortfolios K-‐10 ● Identify tech for transdisciplinary units ● Pilot Family Maker Saturday. International School of Kenya, May 2017 12
Assessment / Tracking ● Further develop MS ● Revisit ePortfolios as ● Examine ePortfolio ● Evaluate effectiveness of System ePortfolio and evaluate learning and assessment assessment rubrics and the IDP LearningBoard; effectiveness as learning tools; strategies; ● Consider options available and assessment tool; ● Explore grade span ● Implementation of the IDP for tracking student ● Explore ePortfolios in technology assessment LearningBoard Feedback, progress and ePortfolios grades LES and G9; rubrics; ePortfolio and Classroom ● Revisit HS requirements ● Piloting of the IDP Management Modules. for ICT and/or how it is LearningBoard Foundation, ● Share successful ICT assessed. Feedback, and Dashboard assessment strategies; modules ● Prototype methods of ● Piloting and trial of the IDP tracking ICT integration in LearningBoard ePortfolio the classes. and Classroom ● Pilot a tech reporting Management Modules strategy and evaluate. ● Determine HS requirements for ICT graduation; ● Explore methods of tracking ICT integration. Materials / Resources ● Make template to adopt ● Time to create a ● Maintenance of site, ● We will evaluate needed Needed Google Sites as ePortfolio searchable site/collection database, and/or resources as programs system for Grade 9 of benchmarks linked with assessment system develop in previous years. ● Maintain Moodle as sample lessons, and ● Full Time HS Tech primary site for classroom exemplars. Integrator. resource distribution, ● Time to update the assignment information, Teachers’ Tech Toolkit emergency closure ● Consider change in role of platform and parent ES tech lab person, as the information ES tech integrationist is ● Time to design the now in classrooms; Teachers’ Tech Toolkit ● Consider Kathleen to take care of some of upper ES grades for integration for a year. International School of Kenya, May 2017 13
Co Curricular Options ES: ES: ES: ES: ● Learning with Minecraft in ● Previous year’s offerings ● Previous year’s offerings ● Previous year’s offerings Education reviewed and new to be reviewed and new to be reviewed and new to be determined by ES. determined by ES. determined by ES. MS: ● STEM related activities MS: MS: MS: ● Collaborative Robotics ● STEM ● STEM ● STEM ● Programming ● Robotics ● Robotics ● Robotics ● MS Lego League ● Programming ● Programming ● Programming ● MS Lego League/Botball ● MS Lego League/Botball ● MS Lego League/Botball HS: ● 3D design and printing ● 3D design and printing ● 3D design and printing ● STEM is now allowed as an after-‐school activity. HS: HS: HS: ● Robotics-‐Botball ● Robotics-‐Botball ● Robotics-‐Botball ● 3D design and printing ● 3D design and printing ● 3D design and printing ● Independent projects ● Independent projects ● Independent projects Materials / Resources ● Funding for supplies to ● Funding for Lego League ● Funding for supplies to ● Funding for supplies to Needed for Co-‐curricular develop rich tech co-‐ not yet in budget. develop rich tech co-‐ develop rich tech co-‐ curricular experiences. curricular experiences. curricular experiences. Integration Training / All: All: All: All: Professional Learning (PL) ● Model the power of PLN’s ● Further development of ● Training on LearningBoard ● Training on LearningBoard to faculty and work with Faculty PLN’s to share ISK-‐ for all modules that we are for all modules that we are them to help identify their based expertise; going to use; going to use; needs and possible ● Expanded training using ● Sharing and development ● Sharing and development resources; the Tech Toolbox for of student and teachers’ of students’ and teachers’ ● Introduce the prototype of Teachers; PLNs; PLNs to include appropriate the Technology Toolbox ● Site for independent tech ● Assess needs for global connections; for Teachers; learning for teachers; Professional Learning ● Examine inclusion and use ● Provide Design Thinking, ● Continued support for opportunities; of the ICT standards in Computational Thinking pedagogical uses of ● Continued support for curricula and and Project Based Learning Hapara or Classroom; pedagogical uses of transdisciplinary units. PL opportunities; ● Provide Design Thinking, Hapara or Classroom; ● Support the use of Computational Thinking ● Evaluate, update, and MakerSpaces with ideas and Project Based Learning improve Tech Toolkit; and simple materials; PL opportunities; ● Examine inclusion and use ● Demonstrate basic and ● Initial training on of the ICT standards in special uses of Hapara, LearningBoard for pilot curricula and including Workspaces; group. transdisciplinary units. International School of Kenya, May 2017 14
● Share ISK-‐based ● Assess needs for professional expertise; Professional Learning ● Provide training for 1:1 opportunities; best practices. Materials/ Resources ● Devices in hands of all ● Scheduled time so that ● Scheduled time so that ● This will be determined as Needed teachers in programs; teachers see we providing teachers see we providing we go through the 2017-‐ ● Need funding for the the time and we can make the time and we can make 2018 school year. MakerSpaces activities; progress; progress. ● Funding for External ● Online platform for sharing ● Funding for External Source of Technology ICT teaching and learning Source of Technology Professional Learning; resources; Professional Learning; ● Online platform for sharing ● Funding for External ● Hapara subscription if we ICT teaching and learning Source of Technology are still using it. resources. Professional Learning; ● Hapara subscription for ES and MS; ● Agreed upon Apps for all devices; ● Continuation of school-‐ wide technology tool subscriptions. International School of Kenya, May 2017 15
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