IDENTIFYING AUSTRALIAN HIGH SCHOOL INTERVENTION PROGRAMS THAT INFLUENCE 1ST YEAR FEMALE STUDENTS TO CHOOSE ICT DEGREES - THERESE KEANE ANDREEA ...
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Identifying AustrAlIan High School Intervention Programs that Influence 1st year female students to choose ICT degrees Therese Keane Andreea Molnar Rosemary Stockdale
Acknowledgements We would like to thank the Australian Council of Deans of ICT (ACDICT) for awarding the research team in 2018 with an ALTA small grant to aid the creation and dissemination of knowledge and evidence-based good practice in higher education for information and communications technologies. The grant supported this pilot project in determining whether established programs or interventions influenced schoolgirls to undertake a Computing degree in Higher Education. Authors Associate Professor Therese Keane, Swinburne University of Technology; Dr Andreea Molnar, Swinburne University of Technology; Professor Rosemary Stockdale, Griffith University. Citation Keane,T. Molnar, A. and Stockdale, R. (2021) Identifying Australian High School intervention programs that influence 1st year female students to choose ICT degrees ISBN: 978-0-6487880-0-3
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There is an underrepresentation of female students in Higher Education Information and Communication Technology (ICT) degrees.
EXECUTIVE SUMMARY There is an underrepresentation Australia, the researchers sought of female students in Higher to establish which initiatives the Education Information and students had engaged in and whether Communication Technology (ICT) they also undertook an ICT subject in degrees. For almost four decades, their final years of secondary school. various intervention programs, The authors researched existing ICT initiatives and events have been programs and initiatives that are developed to address the lack specifically aimed at secondary school of participation. However, to date, aged children in Australia. A total of 32 we know very little about the success initiatives were identified, some aimed of these programs in influencing only at girls while others were aimed students to enrol in final year ICT at both male and female secondary units in secondary school and then school students. Whilst there are many into an ICT degree. This report shares programs available to students, there the outcomes from a pilot study is little evidence that participation led identifying the types of initiatives to any change in motivation to study which are influential in encouraging ICT at university. Intriguingly, the large female students to undertake majority of the female students who ICT degrees. Through the use undertook Computing in their final of a questionnaire distributed to year of schooling continued to study first-year female university students ICT at university. enrolled in computing degrees across
INTRODUCTION There have been many studies, over a widespread concern at the persistent many years, that have established imbalance of gender diversity in the IT that very few females study ICT/ sector. Many of the identified initiatives Computer Science/Information are designed to influence students to Systems courses at Higher Education undertake an ICT degree, with several level. The cumulative effect of this is a of them aimed specifically at girls. To shortage of women in the Information date, there has not been Technology (IT) industry. This a large Australia wide study report takes a different approach to undertaken to see which initiatives, examining this problem and explores if any, have specifically influenced whether established programs, girls’ decisions. interventions or events aimed at interesting school students in IT, In this pilot study, 84 female students influence the decision of females across Australia were asked to identify to undertake an ICT degree. whether any specific programs/ The report sets the scene for events/interventions they had investigating this by examining the undertaken in secondary school current state of ICT subjects taught influenced their decision to choose in schools and how they continue to study ICT1 at university. to attract low numbers as students progress through to Year 12. Identifying and examining the ICT interventions, programs and events proved to be difficult because of the ever-increasing number of such activities across Australia. This proliferation of initiatives indicates 1 For this report, we have used the to many school students while ICT terms computer subjects or computing is more common in the Higher studies as synonymous with ICT. Education sector. Computing is a more familiar term 7 Identifying Australian High School intervention programs that influence
Therese Keane | Andreea Molnar | Rosemary Stockdale 8
The Role of Curriculum and the School in the K-12 space Computing subjects in Australian computing in their final years schools have typically been of secondary school. considered to be elective subjects over past decades. Digital Even though Digital Technologies is Technologies, a compulsory subject compulsory from Foundation-Year from Foundation to Year 8 (and Year 8 (and F-10 in Victoria), this has not 10 in Victoria) was introduced in translated into students undertaking 2015 through the national Australian Computing subjects in their final years Curriculum to enable students to of secondary school. The retention build up their confidence in becoming rates of students studying Computing creative developers of digital in Year 12 across Australia remains solutions and to develop thinking very low. skills in problem solving (Australian Curriculum Assessment and Reporting In addition to the Digital Technologies Authority, 2020). The rationale and curriculum there is another entity aims of Digital Technologies are referred to as the ICT General outlined in Tables 1 and 2. The Digital Capability. The Australian Curriculum Technologies curriculum focuses has identified a number of areas as a on students building capacity in general capability including literacy analysing problems, developing and and numeracy. Teachers are expected evaluating digital solutions, creating to incorporate and embed general and sharing information, and using a capabilities into their subject area. In variety of thinking skills such as design, the ICT General Capability, there are computational and systems thinking. five interrelated and broad categories Students are exposed to computing associated with this general capability. concepts such as algorithms, These are: programming, hardware, software • a pplying social and ethical protocols and networks, data acquisition and and practices when using ICT representation, and solving problems. • investigating with ICT This is achieved through three distinct • creating with ICT strands in the curriculum: Digital • communicating with ICT Systems, Data and Information and • managing and operating ICT Creating Digital Solutions. • Information and Communication The curriculum is designed to Technology (ICT) capability in inspire and provide students the learning areas. with a foundation to undertake 9 Identifying Australian High School intervention programs that influence
Through the school day, students The shortage of Computer Science are expected to use ICT in their teachers in the United States has also classes such as using a word been a major impediment in providing processor, creating a presentation, Computer Sciences to all students file management, capturing input alongside not having a standardized such as recording video or taking curriculum (Margolis, Goode, & Bernier, photos, creating mind maps, or polls 2011). However, the provision of and understanding legislation that curriculum and resources does not is pertinent to using a computer. and will not address the problem, until However, using ICT in school is not other influencers such as family and the same as Digital Technologies or society change their positioning on Computing as a subject discipline. the entrenched view that Computing is not a career for girls (Michell, Running both the ICT as a general Szabo, Falkner, & Szorenyi, 2018). capability, and Digital Technologies The provision of mandatory Digital as a discipline-based subject has been Technologies curriculum in Australia confusing to schools and teachers. As has not seen an increase in enrolments many schools have 1:1 programs (i.e. in senior secondary Computing one computer to one student), there is enrolments. a misconception that integrating ICT into all subject areas addresses the Whilst this report addresses computing need to teach Digital Technologies. in the secondary school environment, Unfortunately, having both a subject it is important to note that the flow- and a general capability has made it on effect from students’ experience difficult to distinguish between the of Digital Technologies in primary two distinct offerings and schools school may impact their future uptake mistakenly believe that they are of this subject area. Primary school teaching Digital Technologies when teachers are generalists in nature, with in fact they are incorporating the a broad knowledge in all areas of the ICT general capabilities. This lack of curriculum. The Digital Technologies differentiation makes it difficult for curriculum requires teachers to students to understand the value of teach students about hardware, studying Digital Technologies and software, networks, algorithms and subsequently continuing the subject programming. Without adequate or at higher levels in their schooling. specialist training for primary teachers, the effective teaching of these Whilst the United States has also concepts can be difficult. Additionally, experienced issues in relation to while some Computing teachers in dwindling ICT enrolments (Lee, 2015), secondary school might come from the reasons for this are very different an ICT background prior to their to the Australian context. Lee (2015) teaching career, some have found identified three factors: it difficult to translate their skills • the lack of professional development and expertise to the current course for teachers in Computer Science requirements. Adequate professional • the lack of pre-service Computer development needs to be accessible Science teaching programs and to teachers to support the quality • prejudices of diverse stakeholders. and effective teaching of computing across Foundation to Year 12. Therese Keane | Andreea Molnar | Rosemary Stockdale 10
Table 1: Rationale for Digital Technologies Curriculum from ACARA. Rationale for the Digital Technologies Discipline In a world that is increasingly digitised information, processes and digital and automated, it is critical to the systems to meet needs and shape wellbeing and sustainability of the preferred futures. economy, the environment and society, that the benefits of information Digital Technologies provides students systems are exploited ethically. with practical opportunities to use design thinking and to be innovative This requires deep knowledge and developers of digital solutions and understanding of digital systems knowledge. The subject helps students (a component of an information to become innovative creators of system) and how to manage risks. digital solutions, effective users of Ubiquitous digital systems such as digital systems and critical consumers mobile and desktop devices and of information conveyed by digital networks are transforming learning, systems. recreational activities, home life and work. Digital systems support Digital Technologies provides students new ways of collaborating and with authentic learning challenges communicating, and require new skills that foster curiosity, confidence, such as computational and systems persistence, innovation, creativity, thinking. These technologies are an respect and cooperation. These are all essential problem-solving toolset in necessary when using and developing our knowledge-based society. information systems to make sense of complex ideas and relationships in all The Australian Curriculum: Digital areas of learning. Digital Technologies Technologies empowers students helps students to be regional and to shape change by influencing global citizens capable of actively how contemporary and emerging and ethically communicating and information systems and practices collaborating. are applied to meet current and future needs. A deep knowledge and Source: (Australian Curriculum understanding of information systems Assessment and Reporting Authority enables students to be creative and (ACARA), 2020a) discerning decision-makers when they select, use and manage data, 11 Identifying Australian High School intervention programs that influence
Table 2: Aims for Digital Technologies Curriculum from ACARA. Aims — Digital Technologies Curriculum Digital Technologies more specifically • a pply protocols and legal practices aims to develop the knowledge, that support safe, ethical and understanding and skills to ensure respectful communications and that, individually and collaboratively, collaboration with known and students: unknown audiences • design, create, manage and evaluate • apply systems thinking to monitor, sustainable and innovative digital analyse, predict and shape the solutions to meet and redefine interactions within and between current and future needs information systems and the impact • use computational thinking and of these systems on individuals, the key concepts of abstraction; societies, economies data collection, representation and environments. and interpretation; specification, algorithms and implementation Source: (Australian Curriculum to create digital solutions Assessment and Reporting Authority • confidently use digital systems (ACARA), 2020b) to efficiently and effectively automate the transformation of data into information and to creatively communicate ideas in a range of settings Therese Keane | Andreea Molnar | Rosemary Stockdale 12
Senior Secondary Computing in Victoria, NSW, Queensland and Western Australia As part of this report, senior secondary that one focuses on how to use a range Computing enrolment data for NSW, of computer applications, whereas the Victoria, Western Australia and other course tends to have an element Queensland was gathered to establish of computer programming. The non- the landscape. The following Tables programming subjects typically attract (3-6) shows the total number of more students. Computing subjects enrolments for the subject, the number are not compulsory in the senior of female students enrolled in each years of secondary school; therefore, subject, and the total enrolments of students elect to study them. The students in the different States. total percentage of students (both male and female) studying Year 12 Whilst each of the aforementioned Computing is between 1.4% to 5.8% States refers to their Computing over the 5-year period between 2014- subjects by various names, for 2019; a consistently low number of this paper, the collective term of enrolments. It is also worth noting that Computing will be used to describe the percentage of female students these units. It is interesting to note that enrolled in these units varies from 5% NSW, Victoria, Western Australia and to 35% of the total numbers across the QLD offer two different Computing four States. units each year. Typically, the difference between the two units is 13 Identifying Australian High School intervention programs that influence
Table 3: Enrolments NSW Yr. 12 Computing Subjects. Year Subject Females Total Total Total % of % in unit Enrolments Enrolments students for subject of students in (both M & F) State undertaking this unit across the state 2019 Information 350 2,098 66,627 3.1% Processes and (16.7%) Technology 2019 Software Design 194 1,796 66,627 2.7% & Development (10.8%) 2018 Information 474 2,496 67,972 3.7% Processes and (19%) Technology 2018 Software Design 186 1,711 67,972 2.5% & Development (10.9%) 2017 Information 514 2,684 68,816 4.9% Processes and (19.1%) Technology 2017 Software Design 150 1,801 68,816 2.6% & Development (8.3 %) 2016 Information 751 3,658 67,924 5.4% Processes and (20.5%) Technology 2016 Software Design 266 2,843 67,924 4.2% & Development (9.4%) 2015 Information 677 3,828 68,015 5.6% Processes and (17.7%) Technology 2015 Software Design 234 2,868 68,015 4.2% & Development (8.2%) 2014 Information 589 2,756 68,004 4.1% Processes and (21.4%) Technology 2014 Software Design 110 1,720 68,004 2.5% & Development (6.4%)
Table 4: Enrolments Victoria Yr 12 Computing Subjects. Year Subject Females Total Total Total % of % in unit Enrolments Enrolments students for subject of students in (both M & F) State undertaking this unit across the state 2019 Informatics 188 1,236 50,292 2.5% (15.3%) 2019 Software 135 1,576 50,292 3.1% Development (8.6%) 2018 Informatics 205 1,386 51,999 2.7% (14.8%) 2018 Software 134 1,591 51,999 3.1% Development (8.4%) 2017 Informatics 209 1,510 52,058 2.9% (13.8%) 2017 Software 107 1,535 52,058 2.9% Development (7%) 2016 Informatics 304 2,037 50,840 4% (14.9%) 2016 Software 117 1,532 50,840 3% Development (7.6%) 2015 IT Applications 390 2,548 50,610 5% (15.3%) 2015 Software 81 1,345 50,610 2.7% Development (6%) 2014 IT Applications 377 2,360 50,383 4.7% (16%) 2014 Software 68 1,235 50,383 2.5% Development (5.5%)
Table 5: Enrolments WA Yr 12 Computing Subjects. Year Subject Females Total Total Total % of % in unit Enrolments Enrolments students for subject of students in (both M & F) State undertaking this unit across the state 2019 Computer Science 46 396 24,848 1.6% (11.6%) 2019 Applied Information 180 570 24,848 2.3% Technology (32%) 2018 Computer Science 76 452 25,090 1.8% (16.8%) 2018 Applied Information 160 533 25,090 2.1% Technology (30.0%) 2017 Applied Information 233 670 25,083 2.7% Technology (34.8%) 2017 Computer Science 56 381 25,083 1.5% (14.7%) 2016 Applied Information 229 670 24,528 2.7% Technology (34.2%) 2016 Computer Science 70 449 24,528 1.8% (15.6%) 2015 Applied Information 275 787 24,494 3.2% Technology (34.9%) 2015 Computer Science 36 408 24,494 1.7% (8.8%) 2014 Applied Information 198 569 16,509 3.4% Technology (34.8%) 2014 Computer Science 62 328 16,509 2.0% (18.9%)
Table 6: Enrolments QLD Yr 12 Computing Subjects. Year Subject Females Total Total Total % of % in unit Enrolments Enrolments students for subject of students in (both M & F) State undertaking this unit across the state 2019 Information 158 1,275 35,620 3.6% Processing & (12.4%) Technology 2019 Information 433 1,746 35,620 4.9% Technology (24.8%) Systems 2018 Information 276 1,972 49,334 4.0% Processing & (13.9%) Technology 2018 Information 702 2,772 49,334 5.6% Technology (25.3%) Systems 2017 Information 312 2,160 50,219 4.3% Processing & (14.4%) Technology 2017 Information 832 3064 50,219 6.1% Technology (27.2%) Systems 2016 Information 278 2,226 48,653 4.6% Processing & (12.5%) Technology 2016 Information 840 2,920 48,653 6.0% Technology (28.8%) Systems 2015 Information 267 2,139 47,762 4.5% Processing & (12.5%) Technology 2015 Information 782 2,953 47,762 6.2% Technology (26.5%) Systems 2014 Information 284 1,957 45,675 4.3% Processing & (14.5%) Technology 2014 Information 816 2,756 45,675 6.0% Technology (29.6%) Systems
Even with a mandatory computing subject from Foundation—Year 8 (and Foundation—Year 10 in Victoria), both male and female student enrolments have not increased over recent years. Students are not selecting senior secondary school Computing as an elective subject in their final year of studies. Even more concerning is that female students are underrepresented in these subjects. The enrolments for senior school Computing are low. Therese Keane | Andreea Molnar | Rosemary Stockdale 18
Activities/ Interventions/ Programs Another way to try and encourage industry to provide female role models, students to experience and engage activities and events directed at girls with Computing is through co- to encourage and engage them into curricular activities. These include Computing (Papastergiou, 2008). programs, activities such as competitions and interventions There have been many initiatives and to engage younger students in programs aimed at secondary school experiencing Computing within a students and in some cases, directly contextual environment. Whilst there aimed at females to participate in is a plethora of activities, interventions workshops or programs to experience and programs aimed specifically at and understand Computing as a addressing the underrepresentation subject area. It has been argued of females, research has shown that that interventions are required to boys have many more co-curricular change girls’ beliefs and challenge opportunities outside of school to the stereotypes about the nature of engage in Computing than girls (Vekiri, Computing and the misconceptions 2010). Students exposed to Computing about what the Computing profession opportunities outside of a school entails (Vekiri, 2010). Some researchers context have more opportunities to have even found success, through develop their skills and increase their specific programs they devised aimed self-efficacy in this space. Computer at girls (Lang, Fisher, Craig, & Forgasz, usage for non-academic use was a 2020). strong and prevailing factor in self- efficacy (Rohatgi, Scherer, & Hatlevik, The following interventions/ 2016). programs and activities were selected for this research. A description is Many interventions have been provided next to each one to provide developed to solve the issue of background about the programs: underrepresentation of girls in Computing (Kiely, Heavin, & Lynch, 2019). Those identified by this study are listed in Table 7 and specific activities directed at females have been indicated. Some researchers advocate for partnerships between universities, schools and the IT 19 Identifying Australian High School intervention programs that influence
Table 7: Description of interventions and programs aimed at primary and Secondary students to engage with Computing. Table 7 continued next pages. Intervention Description Single Sex (Female) only Bebras An international competition for students in Year 3-12 to promote students’ computational thinking. Big Day In A conference organized by university students for Year 9-12 students interested in careers in ICT and technology. Career Fairs Career fairs to display different career opportunities to senior secondary students. Club Kidpreneur/ name A program aimed to encourage Years 5-10 students change to Entropolis in entrepreneurial thinking and improve knowledge HQ about finances, business acumen and other skills. Code Club Coding club for children aged 9-13 years run by volunteers. Code Like a Girl A social enterprise to develop girls aged 8-12 Yes programming skills through a three day camp. CoderDojo Computer programming clubs for students aged between 7 and 17. Computer Games Boot An industry engagement event for students in Years Camp 9-12 to learn about how games are designed and developed with insights into IT career paths. ECOMAN Aims to familiarize students with business concepts by using a business simulation program. Endeavour Workshop and a design expo aiming to familiarize students with engineering. EX.I.T.E. - Exploring Camps for girls in Years 8-10 aimed to increase Yes interests in Technology students’ interest in STEM. They also explore the and Engineering opportunities of contributing to the community and being creative in technology and engineering careers. FIRST LEGO League Children in Years 4-9 solve real-world projects. In the process they have to build a robot and program it using LEGO® Mindstorms to solve an annual challenge. FIRST Robotics Students in Years 9-12 design, build, program an Competition industrial robot and compete against other teams to solve an annual challenge. Girl GeekAcademy - #MissMakesCode is an initiative to build confidence Yes #MissMakesCode and self-efficacy in the areas of algorithmic thinking, programming and coding for young girls aged 5-8 years.
Table 7: Description of interventions and programs aimed at primary and Secondary students to engage with Computing. Intervention Description Single Sex (Female) only Girl Power in This program is specifically for girls and targets Year 9 Yes engineering & IT students to attend a 3 day camp. In the following year, program the students undertake work experience and in Year, 11 and 12 the participants are given university student mentors. Girls Programming A program run by girls for girls as a one-day workshop. Yes Network As part of the workshop, they develop games, mobile apps and learn about digital media and encourage high school girls to attend. Hour of code Events during which school students code. Indigenous Girls STEM Coding clubs, competitions and scholarship for high Yes Academy achieving indigenous girls in Years 8-11 to succeed in STEM careers. Computational and This is a one hour problem-solving competition aimed Algorithmic Thinking at students in Years 5- 12 is designed to promote (CAT) | AMT different ways of thinking including computational and algorithmic skills. Informatics Olympiad The Australian Informatics Olympiad (AIO) is an open national computer programming competition held annually for students up to year 10 and senior students up to Year 12. The top four students in Australia will be asked to represent Australia at the International Olympiad Innovation Challenge Students in Years 9 or 10 are paired with a mentor and (BrainSTEM) they work together for 12 weeks in a STEM related research environment. Minecraft Competition Competition aiming to engage youth with social “hot trends”. It aims to sparks creativity and collaboration by embracing new technology. NCSS Challenge Aimed at students in Years 5-12, to undertake this competition with training running for five weeks to learn or further develop their programming experience. NCSS Summer School A ten-day summer school holiday intensive program aimed at Year 11 students going into Year 12 to develop their skills in programming, robotics and web design. RACQ Technology Students compete and learn the use of technology and Challenge Maryborough teamwork by building a vehicle.
Table 7 continued. Intervention Description Single Sex (Female) only Robocup Junior Aims to introduce RoboCup Junior to primary and secondary school children to encompass engineering and IT skills. Robogals Program aimed at primary and secondary school Yes girls with the aim to improve their participation and confidence to work in engineering, science and technology (Australian) STEM Aimed at students in Years 5-12 this challenge aims to Video Game Challenge address students perceptions of STEM subjects SuperDaughter Day Girls aged 5-12 years of age participate in hands on Yes activities, including virtual and augmenting reality, app design, technology and wearables along with their parents. They also meet role models from industry. Tech Girls are Girls aged between 7-17 years of age compete by Yes Superheroes solving a problem through the development of a mobile app and a business plan. Tech School Hands-on workshops on engineering and IT for school experience/workshop students. Young ICT Explorers A competition in which students from Years 3-12 work on an IT project of their choice. The students showcase their projects which are judged according to the following criteria: Creativity and Innovation, Quality and Completeness, Level of Difficulty and Documentation.
how can the study of Computing become attractive to students and particularly females?
PROJECT DESIGN As part of this study, data was time in secondary school. Furthermore, collected through the use of a they were asked to expand on whether questionnaire. The surveys were they found that any of these initiatives distributed to first-year female motivated them to enrol in an ICT students enrolled in computing- degree. The participants were also related degrees in Australia. The asked about their secondary school questionnaire used a combination of studies and whether they studied closed and open-ended questions. The Computing in their final year of participants were asked demographic secondary school and the influences questions (e.g. in which state they that led them to study ICT at lived during high school and how long university. The open-ended questions they have lived in Australia) and were were analysed using thematic analysis. asked to state what initiatives they participated in (if any) during their Therese Keane | Andreea Molnar | Rosemary Stockdale 24
Participants There was a total of 119 female c. p articipants that did not complete participants who attempted the their secondary education in questionnaire. Participants that did Australia; and not satisfy the selection criteria, were d. p articipants who were not first eliminated. Among those eliminated year students. were: Therefore, after the selection criteria a. participants that did not fully was applied, there were a total of 84 complete the questionnaires and participants included in the analysis. b. participants that lived in Australia for less than one year DEMOGRAPHICS Most of the participants had lived in asked to indicate whether they moved Australia all their life (80%) and all of interstate to study their ICT degree. It them were first-year undergraduate was interesting to note that in general, students enrolled in an IT degree students in Australia do not leave their (e.g. Computer Science, Business home state to study interstate. Student Information Systems). movement to study their ICT degree interstate was very limited. New South The vast majority of students attended Wales (39.2%. — decrease by 1.3%) and secondary school in New South Wales Victoria (31.7% — decrease by 0.34%). (40.5%) and Victoria (32.1%) followed by Western Australia (9.5%) and then Queensland (7.1%). The remaining States and Territories totalled 10.8%. The majority of participants (72.6%) in this study mainly studied their final two years of studies in NSW, and Victoria (Table 8). Students were then 25 Identifying Australian High School intervention programs that influence
Table 8: The following table provides a breakdown of where participants completed their secondary education. State/Territory Percentage % Count NSW 40.5% 34 Vic 32.1% 27 WA 9.5% 8 QLD 7.1% 6 ACT 6.0% 5 SA 3.6% 3 TAS 1.2% 1 NT 0.00% 0 Total 100% 84
Interventions In this pilot study, it was established about the initiatives they participated that 79% of the participants studied in whilst at secondary school. Computing in their final year of The four most selected initiatives secondary school and then continued reported were in order of percentage: studying ICT at tertiary level. However, given the low enrolment numbers of 1. Careers Fairs students studying Computing at school 2. Big Day In across four Australian states and even 3. Code Club smaller numbers of females studying 4. Code Like a Girl this subject, how can the study of Computing become attractive to students and particularly females? Participants in this study were asked Table 9: The ranking of popular initiatives reported in order of percentage. Intervention Single Sex Percentage % Count (Female) only Career Fairs 7.1% 31 Big Day In 5.0% 22 Code Club 4.8% 21 Code Like a Girl Yes 4.3% 19 Computer Games Boot Camp 4.1% 18 EX.I.T.E. - Exploring interests in 4.1% 18 Technology and Engineering Girls Programming Network Yes 4.1% 18 Girl Geek Academy - Yes 3.9% 17 #MissMakesCode Young ICT Explorers 3.9% 17 FIRST LEGO League 3.4% 15
Intervention Single Sex Percentage % Count (Female) only Girl Power in Engineering & IT Yes 3.4% 15 program (Australian) STEM Video Game 3.4% 15 Challenge Club Kidpreneur/ name change to 3.2% 14 Entropolis HQ Endeavour 3.2% 14 CoderDojo 3.0% 13 Innovation Challenge 3.0% 13 (BrainSTEM) Bebras 2.7% 12 Hour of code 2.7% 12 Computational and Algorithmic 2.7% 12 Thinking (CAT) | AMT Informatics Olympiad 2.7% 12 Tech Girls are Superheroes Yes 2.7% 12 Tech School experience/workshop 2.7% 12 Robocup Junior 2.3% 10 SuperDaughter Day Yes 2.3% 10 ECOMAN 2.1% 9 FIRST Robotics Competition 2.1% 9 Indigenous Girls STEM Academy Yes 2.1% 9 NCSS Challenge 2.1% 9 NCSS Summer School 2.1% 9 Robogals Yes 1.8% 8 Minecraft Competition 1.6% 7 RACQ Technology Challenge 1.4% 6 Maryborough Total 100 438
INTERVENTIONS “Careers Fairs”, such as ones held similar to Careers Fairs, students in schools, TAFEs and universities are able to visit exhibitor stands at (7.1%) were the most popular type of morning tea and lunchtime to speak engagement students experienced. to organisations and universities to These events target students in the learn about tertiary courses, work last three years of secondary school experience and internships. Whilst this and connect students with universities event is targeted at both sexes, about and organisations offering them the 40% of participants were females space to interact and provide specific (The Australian Computer Society career advice. The interactions are very Foundation, 2021). personable and enable face-to-face conversations to gain insights from the The third most popular initiative representatives available at the event. (4.8%) “Code Club” is run as an Whilst students do not necessarily extracurricular activity and is for participate in an experience simulating children to learn about digital skills what the field of study is about, they and coding in a safe, fun environment. have the opportunity to ask questions. Code Club was founded in the United It should be noted that Careers Fairs Kingdom and operates globally. target both sexes. This activity is specifically targeted at younger students aged 9-13. The second most popular initiative Code Club provides leaders of that participants selected (5.0%) was the local club (i.e teachers) with a the “Big Day In” events that are run series of coding projects which help by The Australian Computer Society children learn Scratch, HTML and Foundation. Similar to Career Fairs, CSS and Python by making games, the target audience are students in animations and websites. The projects the last 3 years of secondary school gradually introduce coding concepts and these events are held across to allow children to develop their Australia at university campuses to understanding of computing. Similar to allow them to experience ‘university the two previous initiatives mentioned, life’. They listen to approximately Code Club also targets both sexes. 8 inspirational presentations throughout the day that include Another notable program is “Code latest developments in technology, a Like A Girl” (ranked fourth 4.3%), glimpse into the technological future which is a social enterprise that runs and career opportunities/pathways. workshops and camps specifically These events attract large number aimed at girls and women. Whilst of students and are supported by there are many programs, events and significant organisations in computing. initiatives to provide students with a It is also interesting to note that taste of Computing and some targeted 29 Identifying Australian High School intervention programs that influence
specifically at girls, none of these were identified as exemplary nor engaged with large numbers of students. Although 52% (n= 44) of the participants believed that engaging with these initiatives inspired them to undertake an ICT degree, we acknowledge that this study did not capture all the events and programs in Australia. Some participants did not believe that these initiatives were influential [25% (n = 21)] in them electing to study ICT at school or at university. Of the remaining participants 3% (n = 4) were unsure whether these computing events were of use and 20% (n = 15) did not answer this question. Therese Keane | Andreea Molnar | Rosemary Stockdale 30
studying computing in secondary school and the initiatives aimed at attracting women into Computing have some degree of influence On the enrolment in Higher Education Computing programs.
Discussion and conclusion This report has focused on exploring the role of studying Computing in secondary school and the role of initiatives aimed to promote an increase in the number of women enrolling in ICT degrees. The findings suggest that both studying computing in secondary school and the initiatives aimed at attracting women into ICT are perceived to have some degree of influence on the enrolment in Higher Education ICT programs.
Studying computing in secondary school Most of the women that participated in should be undertaken. The enrolment this study also undertook computing of women in computing units in in secondary school. However, it is secondary school remains low even not clear whether the women enrolled with the introduction of mandatory in a computing subject in secondary computing studies in F8 or F10 in school because they wanted to Victoria. Earlier use of intervention go into ICT, or the enrolment into programs may be more effective in computing in secondary school has primary and early secondary school led to them pursue further study at curricula to encourage more interest in university. Given that most of the computing subjects in years 11 and 12. study participants studied computing The role of teachers should also not be at school and attended at least one underestimated (UNESCO, 2017) and intervention course, further research providing further support for teachers is needed to determine when the who teach both primary and secondary interventions aimed at promoting school could help in the long run. computing among school children 33 Identifying Australian High School intervention programs that influence
INTERVENTIONS Each year, new programs and unclear as to how far reaching the interventions are being developed influence of the interventions are and to attract women in STEM. In 2020, whether female students were solely, there were 337 programs aimed to or even significantly, influenced by attract women in STEM in Australia the interventions. It appears more (McKinnon, 2020). Although not likely that the interventions were an all of them were aimed specifically affirmation of the students’ choices. at computing this highlights the effort being made to promote STEM In conclusion, this study found that fields, including computing, among many of the study participants had women. We found that educational studied computing in Year 12 and had interventions and outreach activities taken part in one or more intervention are attributed by the students as programs during their time at school. being influential in their enrolment in It appears the combination of these the ICT degrees. Interventions aimed activities has positive effects on at girls only and those aimed at both females going on to further study genders are credited. However, the in ICT. However, there is much work study participants had also chosen needed to be done to overcome computing subjects at school. It is existing barriers that prevent more therefore not possible to attribute women studying computing at enrolments in university programs school and ICT at university. directly to interventions. There was The interventions, while useful, no direct attribution of the role of appear to enhance the choice of interventions by the participants computing rather than instil the desire and qualitative comments in the to study the subject. survey were inconclusive. It remains Therese Keane | Andreea Molnar | Rosemary Stockdale 34
FUTURE WORK In terms of further work, an in-depth and school careers advisors) would longitudinal analysis of the various provide valuable insights. Furthermore, stages of study from primary through tracking women in the ICT industry to secondary, university and into the identify their pathways from school to workforce is required to track the their current roles would be of value in Computing interventions and programs seeing how women develop careers in students undertake which may or may the industry. not influence their decision to study Computing and or ICT. Expanding the analysis and conducting an examination of activities in schools that lead to females choosing computing subjects (including the role of teachers 35 Identifying Australian High School intervention programs that influence
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