Holiday setup favors stock selection over secular themes - Merrill Lynch
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Interactive Entertainment Holiday setup favors stock selection over secular themes Industry Overview Moving past the COVID-19 trade; Look for “shots on goal” 02 October 2020 Much, if not all, of the YTD performance of the Big-4 publishers we attribute to COVID- Equity 19. In-game revenues accelerated to +68% Y/Y in 2Q20 from +12% Y/Y in 1Q20 as United States players used more leisure time playing games and many casual players came back to Interactive Media gaming. Entering the holiday period, most data suggests the group is now on the Ryan Gee backside of that uplift with slower mobile growth, fewer PC players, and less time Research Analyst streaming. Add to that, 4Q has not been particularly better (or worse) for gaming stocks BofAS +1 415 676 3548 than the market historically. Our thesis going into 2020 was to favor stocks with “shots ryangee@bofa.com on goal” to serve as a source of estimate upside and we feel even more strongly now as restrictions on socializing are likely to ease, not tighten, from here and players will likely be more, not less, selective with spending on new games. With valuation also at an even- higher high than it was pre-COVID-19, the near-term setup favors investing in stock- specific catalysts vs. secular themes. Event catalyst calendar most positive for UBI then ATVI Ubisoft (UBI) has as many as seven new games coming by March 2021, more than any peer, with at least one catalyst in each of the next six months incl. Watch Dogs, Assassin’s Creed, Far Cry, and Quarantine. Activision (ATVI) has at least five event catalysts over the next six months incl. World of Warcraft, Call of Duty, and BlizzCon in February may update the timing of key sequels (Overwatch 2, Diablo 4) for 2021/2022. These two stocks are the publishers we feel could benefit most from strong pre-order demand for next-gen consoles. Take-Two (TTWO) does not have a new title over the next six months (perhaps even longer), but does have an update for GTA Online coming “soon” that the company says will be its biggest ever. Secular themes remain, but may take time to play out The Big-4 are at ~24x FY2 P/E (ex. Cash) vs. the prior cycle peak at ~25x (S&P at 20x and Mega-Cap tech at 23x), suggesting near-term secular themes around COVID and the console cycle are already discounted by the market. Growth will moderate ahead against incredibly high Y/Y comps so getting more constructive on valuation requires line-of- sight to any of a number of drivers that may improve publisher economics. Next-gen price increases are happening this year for a handful of games, but seems more of an industry-wide tailwind next year – benefitting UBI and TTWO most. Elsewhere, growing adoption of subscription services may gradually shift negotiating leverage back in favor of publishers as we feel platforms are in need of exclusive content to drive growth. Gamer survey highlights next-gen interest, UBI, and ATVI Key takeaways from our recent survey of console gamers include ATVI’s Call of Duty as the game most players intend to buy when it launches followed by UBI’s Assassin’s Creed. Cyberpunk was at No. 5. Regarding next-gen demand, more than 50% plan to buy a PS5 in the next 12 months and about 60% of those that plan to buy have either already pre-ordered or plan to pre-order by November. In terms of purchase intent, roughly about 20% of players expect to spend more on games over the next 12 months, but that figure is about 30% for those that plan to buy a new console. We see potential for game sales to accelerate in 2021 as more players adopt new consoles. One risk to monitor from our gamer survey is the impact of higher prices for next-gen games as more than 60% said it would impact spending on new games and digital budgets could also take a hit to accommodate the change. BofA Securities does and seeks to do business with issuers covered in its research reports. As a result, investors should be aware that the firm may have a conflict of interest that could affect the objectivity of this report. Investors should consider this report as only a single factor in making their investment decision. Refer to important disclosures on page 16 to 20. Analyst Certification on page 15. Price Objective Basis/Risk on page 14. 12193710 Timestamp: 02 October 2020 12:01AM EDT
Moving past the COVID-19 trade Data shows existing players allocated more leisure time towards playing video games and more engagement is a leading indicator for more revenue. Data also showed many casual and/or first time gamers came back to the market and more players is a leading indicator of more revenue. The result was a sharp, across-the-board uptick in gaming- related revenue during 2Q20, one that largely persisted into 3Q20. In-game revenue growth for the Big-4 publishers accelerated to 68% Y/Y in 2Q20 from 12% Y/Y in 1Q20. Exiting 3Q20, however, several indicators suggest the group is now on the backside of that COVID-19 driven uplift and the sequential trend might suggest lower overall revenue from this point relative to the spring and summer months. Chart 1: Combined Digital In-Game Revenue From The Big-4 Publishers % Y/Y Change 80% 68% 60% 37% 40% 20% 12% 3% 5% 0% -2% -2% -20% 1Q19 2Q19 3Q19 4Q19 1Q20 2Q20 3Q20E Source: BofA Global Research, Company Reports SensorTower showed US mobile revenue up about 20% Y/Y in September compared to up about 30-40% Y/Y in early 2Q20 and up high-teens in 1Q20. Data shows a similar trend for mobile growth in Europe. On the PC, Steam data shows players engagement in September is off ~25% from where it was in April/May and roughly in-line with early 1Q. Exhibit 1: Average Daily Mobile Gaming Revenue Y/Y % Change Exhibit 2: Total Players for the Top-25 Games on Steam (in 000s) 60% 3,000 50% 2,500 40% 2,000 30% 1,500 20% 1,000 10% 500 0% 0 US Europe Source: SensorTower Source: Steamstats Meanwhile, US retail console sales, a sign players plan for an extended at-home stay, and Twitch viewership, a signal of leisure time, are each down from 2Q levels. Exhibit 3: US Retail Sales of Video Game Consoles (in 000) Exhibit 4: Average Concurrent Viewers on Twitch (in 000) 2,000 3,000 1,600 2,500 1,200 2,000 1,500 800 1,000 400 500 0 0 Source: The NPD Group Source: Twitchtracker 2 Interactive Entertainment | 02 October 2020
As much as the recent downward trend in some third-party data sources would suggest otherwise, gaming stocks have outperformed the market in recent weeks (Big-4 up about 10% since Sept 8 vs. the S&P 500 up about 1%). Perhaps the best explanation for the relative strength is SuperData’s digital games report showing Y/Y trends for console, PC, and Mobile ahead of the 2Q20 exit rate. This compares to guidance from the Big-4 publishers, as well as what is baked into our estimates, calling for a deceleration in digital revenue growth in 3Q20 driven by the easing of restrictions. Exhibit 5: Worldwide Digital Game Sales Y/Y % Change 40% 29% 30% 17% 14% 16% 20% 11% 9% 10% 2% 7% 2% 5% 2% 5% 8% 3% 4% 0% -10% -3% -4% -1% -3% -6% Source: SuperData; July Growth rate not available, Estimate of $11.6bn based on YTD Revenue through August 2020 of $82.2bn Interactive Entertainment | 02 October 2020 3
Holiday titles calendar and event catalysts The stock price performance of the Big-4 publishers for much of 2020 was a result of secular trades around the console transition and exposure to “any” large online business that capitalizes on the demand to fill leisure time during the lockdowns. The former still feels like a theme investors with a longer duration can get behind, however, the COVID- 19 trade certainly seems to have less support based on the data previously mentioned. We see competition for leisure time increasing post-lockdowns and expect players to be more selective with video game purchases. As such, we think investors should be equally stock selective – getting behind those with the most new releases and/or the most highly-anticipated games. Our recent survey of gamers highlighted ATVI’s Call of Duty Black Ops Cold War, as the game most players intend to buy when it becomes available. UBI’s Assassin’s Creed Valhalla was No. 2 in our survey followed by Sony’s Spider-Man. Exhibit 6: Which of the following games do you expect to buy when it becomes available? Call of Duty Black Ops Cold War 40% Assassin's Creed Valhalla 32% Marvel's Spider-Man: Miles Morales 27% Halo Infinite 24% Cyberpunk 2077 23% Final Fantasy XVI 23% God of War Ragnarok 21% Star Wars Squadrons 19% Far Cry 6 19% FIFA 21 18% Watch Dogs Legion 16% Other 15% None of the Above 8% Source: BofA Global Research UBI appears to have the most potential event catalysts ahead with seven new product launches expected by March 2021 with at least one new game every month for the next six consecutive months. This includes Watch Dogs in October, Assassin’s Creed in November, Far Cry in February, and possible Quarantine in March next year. Exhibit 7: Video Game Release Calendar and Title Catalyst Seven products from Ubisoft by March 2021 Star Wars - EA Watch Dogs - UBI Oct-02 Oct-29 Assassin's Creed - UBI Prince of Persia - UBI Nov-10 Jan-21 Cyberpunk - CDR Nov-19 Far Cry - UBI Crash Bandicoot Xbox Series X - Feb-18 Immortals - UBI - ATVI Microsoft Dec-03 Riders Republic - UBI Oct-02 Nov-10 Feb-25 October November December 1Q CY21 Call of Duty - ATVI BlizzCon - ATVI Nov-13 Apex Legends Mobile - Feb -19 FIFA - EA Quarantine - UBI EA Oct-09 March 2021 Holiday (?) PlayStation 5 - Sony World of Warcraft - Diablo Immortals - ATVI Nov-12 ATVI January 2021 GTA Online - TTWO Dec (?) (soft launch) October (?) Five catalysts for ATVI by March 2021 Source: BofA Global Research, Company Reports ATVI will have at least five event catalysts over the next couple quarters including a new Call of Duty in November and World of Warcraft later in 4Q. The rescheduled BlizzCon in February may also be a platform to update timing of new Blizzard sequels (Overwatch 2, Diablo 4) for 2021 and beyond. Not mentioned in the catalyst calendar below for ATVI are new mobile titles from King that are expected to launch in 4Q20, as well as potential for Call of Duty Mobile to launch in China. 4 Interactive Entertainment | 02 October 2020
Electronic Arts (EA), by comparison, has three potential event catalysts ahead including FIFA and a new Star Wars game in October, but timing of Apex Legends on mobile is very unclear and it is possible the company may not have a new AAA launch until Battlefield 6 in 2H21. TTWO does not appear to have any new titles that could serve as stock catalysts over the next 3-6 months, but we still anticipate an update for GTA Online “soon” that the company said will be the biggest ever and the company will launch a stand-alone version of GTA Online sometime in late 2021 that could expose the mode to new players. Good, though not great, window to trade gaming stocks The four month holiday window from October to January (before when most publishers report 4Q results) would seem to be a good time to be owning gaming stocks. After all, this period accounts for the overwhelming majority of revenue and profits and more games launch during this window than any other period in the year. However, historical stock price data suggests that while the holiday window is not necessarily a “bad” time to be owning gaming stocks, the group has not really outperformed the market either. Since 2010, the Big-4 publishers traded up about 6% from October to January, in-line with the S&P. As for individual stocks, UBI (+8%) and TTWO (up above 15%) have historically performed better than peers in this window while EA has historically lagged. Over the most recent five-year period, ATVI has performed in-line to slightly ahead of the market. Overall, this trend supports our call to be more selective from here. Exhibit 8: Sector Stock Price Return Sept. To Jan. (since 2010) Exhibit 9: Publisher Stock Price Return Sept. To Jan. (Since 2010 10% 20% 8% 15% 6% 4% 10% 2% 5% 0% 0% -2% -4% -5% 15-Oct 22-Oct 29-Oct 15-Oct 22-Oct 29-Oct 7-Jan 7-Jan 14-Jan 21-Jan 14-Jan 1-Oct 8-Oct 5-Nov 3-Dec 1-Oct 8-Oct 5-Nov 3-Dec 12-Nov 19-Nov 26-Nov 10-Dec 17-Dec 24-Dec 31-Dec 12-Nov 19-Nov 26-Nov 10-Dec 17-Dec 24-Dec 31-Dec The Big-4 SP 500 UBI EA ATVI TTWO Source: Bloomberg Source: Bloomberg Interactive Entertainment | 02 October 2020 5
Next-gen hardware impact on software Sentiment among investors we speak to appears mixed on the impact of next-gen consoles from Sony and Microsoft on the industry this Holiday. On the one hand, the console transition may be a catalyst for software sales as purchase intent for new games is higher among buyers of new consoles we surveyed. On the other hand, we do not see as many new releases this holiday compared to past generations and none of the upcoming games appear to be made specific to next-gen. Whereas in the past, some players might hesitate to buy games for legacy consoles and delay buying any new game until upgrading to new hardware in the months or quarters after launch, we do not see the same headwind on demand this year as new consoles will support some catalog games or offer a free upgrade. Overall, we think demand for new games this holiday will not depend on sales of new consoles as much as it is predicated by the quality of titles. However, investors should anticipate an acceleration in software sales in 2021 given a) next year will likely contain more new games from a larger number of publishers and b) next year is likely when the first next-gen specific games will launch. The exhibit below shows the launch of Gen-7, Gen-8, and Gen-9 consoles in 2001, 2007, and 2014, respectively coincided with an inflection in software sales the following year. Exhibit 11: US Retail Software Sales % Y/Y Change 40% Gen-8 Gen-7 Launch 30% Launch Gen-9 20% Launch 10% 0% -10% -20% -30% 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 Source: BofA Global Research, The NPD Group We are encouraged by reports of strong pre-order demand for next-gen consoles as it suggests a larger base of buyers “intending” to spend more on games in 2021. Our survey of existing video game console owners found more than 50% plan to buy a PS5 in the next 12 months and more than 40% plan to buy an Xbox Series X in the next year. Our survey also found about 60% of those that plan to buy either of the next-gen console have either already pre-ordered one or plan to pre-order one ahead of the November launch. 6 Interactive Entertainment | 02 October 2020
Exhibit 12: Responses to the question “Do you plan to buy any of Exhibit 13: Responses to the question “Have you pre-ordered a new following consoles in the next year?” PlayStation 5 or Xbox console to buy when it launches this November?” 35% No but I plan to pre-order before the 30% 21% console launches if more become… 23% 20% 18% No and I do not plan to pre-order 16% 37% 11% before purchasing 6% Yes but I was not able to reserve a 20% console to purchase Xbox Xbox PS5 PS5 Switch PS4 Xbox No Plans Yes and I was able to reserve a 22% Series S Series X Digital Standard One console to purchase Source: BofA Global Research Source: BofA Global Research The average player we surveyed bought three games over the past 12 months (ex. free to play) and about 20% of players surveyed expect to spend “more” on games over the next 12 months. However, of those that plan to buy a new console in the next 12 months, about 30% plan to buy more games than over the past year which highlights the potential for game sales to pick up as more players adopt new consoles. Even if players are simply upgrading to new hardware and the overall base of game consoles does not change, we think a larger initial uptake of next-gen consoles will shift more players into the “buy more” group which increases the market opportunity for publishers. As noted earlier, ATVI’s Call of Duty Black Ops Cold War and UBI’s Assassin’s Creed Valhalla were the two games that potential next-gen consoles owners anticipate buying the most. Exhibit 14: Launch Title Comparison Across PlayStation Generations No PS1 PS2 PS3 PS4 PS5 1 Air Combat Armored Core 2 Blast Factor Assassin's Creed 4: Black Flag Assassin's Creed: Valhalla 2 Battle Arena Toshinden Dead or Alive 2: Hardcore Call of Duty 3 Battlefield 4 Astro's Playroom 3 ESPN Extreme Games Dynasty Warriors 2 Genji: Days of the Blade Blacklight Retribution Demon's Souls 4 Kileak: The DNA Imperative ESPN International Track and Field Madden NFL 07 Call of Duty: Ghosts Destruction All Stars 5 NBA JAM Tournament Edition ESPN X-Games Snowboarding Marvel Ultimate Alliance Contrast Dirt 5 6 Power Serve 3D Tennis Eternal Ring Mobile Suit Gundam: Crossfire DC Universe Online DmC 5: Special Edition 7 The Raiden Project Evergrace NBA 07 FIFA 14 Godfall 8 Rayman FantaVision NBA 2K7 Flower Madden NFL 21 9 Ridge Racer GunGriffon Blaze Need for Speed Carbon Injustice: Gods Among Us -- Ultimate Edition Marvel's Spider-Man: Miles Morales 10 Street Fighter: The Movie Kessen Resistance: Fall of Man Just Dance 2014 Sackboy: A Big Adventure 11 Total Eclipse Turbo Madden NFL 2001 Ridge Racer 7 Killzone Shadow Fall Watch Dogs: Legion 12 Zero Divide Midnight Club Tony Hawk's Project 8 Knack Call of Duty Black Ops Cold War 13 Moto GP Tiger Woods PGA Tour 07 Lego Marvel Super Heroes Cyberpunk 2077 14 NHL 2001 Untold Legends: Dark Kingdom Madden NFL 25 Fortnite 15 Orphen: Scion of Sorcery NBA 2k14 Destiny 2 16 Q-Ball Billiards Master Need for Speed Rivals FIFA 21 17 Ready 2 Rumble Boxing: Round 2 Resogun NBA 2K21 18 Ridge Racer V Sound Shapes Marvel's Avengers 19 Silent Scope Super Motherload 20 Smuggler's Run Trine 2: Complete Story 21 SSX Warframe 22 Street Fighter EX3 23 Summoner 24 Swing Away 25 Tekken Tag Tournament 26 TimeSplitters 27 Unreal Tournament 28 Wild Wild Racing 29 X-Squad Source: BofA Global Research, GamesRadar, Shaded region includes PS5 upgrades and titles available post-launch Next-gen unit outlook remains unchanged We are still projecting 3.8mn PS5 units in the US and Europe in 4Q20 and 7mn next-gen units combined including Xbox Series X. However, Bloomberg reports Sony plans to ship around 11mn PS5 units globally by March 2021, which is well-above the PS4 launch at around 7.5mn and the PS3 launch at 5.5mn units. Having sold over 110mn PS4 consoles to-date, the approximate 11mn units ship-in over the launch window suggests an adoption rate roughly in-line with our current 6% forecast of the percent of PS4 owners Interactive Entertainment | 02 October 2020 7
in the US and Europe that will adopt the PS5 at launch. We think adoption will be unchanged from the Gen 9 cycle. Exhibit 15: First Year Adoption of Next Gen Consoles By Install Base Exhibit 16: Console Unit Sales In US and Europe 120 102 117 30 28 28 29 89 24 25 22 90 70 20 60 15 30 6% 5% 4% 6% 10 0 5 Gen 7 Gen 8 Gen 9 Gen 10 0 Initial Launch Sales Existing Install Base 2018 2019 2020 2021 2022 Sony Microsoft Nintendo Source: BofA Global Research, Company Reports Source: BofA Global Research Next-gen appeal is better graphics, faster load times New consoles always promise improved graphics and the Gen 10 consoles are no exception. A stronger GPU helps, but console makers point to ray tracing, which enables developers to better simulate light and shadows, as the real driver of more immersive experiences this generation. Console makers also point to the inclusion of a solid state hard drive which Sony said will reduce load times by as much as 5x compared to the hard disc drive found in prior console generations. Exhibit 17: Spec Comparison By PlayStation Generation PS2 PS3 PS4 PS5 Price $299 $599 $399 $499 ($399 w/o disc) GPU 6.2 GFLOPS 400 GFLOPS 1.84 TFLOPS 10.28 TFLOPS 147 MHz 500 MHz 36 Cus at 2.23 GHz CPU Emotion Engine Cell Broadband AMD Radeon AMD Zen 2 294 MHz 3.2 GHz 8 Cores at 1.6 GHz 8 Cores at 3.5 GHz Memory 32 MB 256MB GDDR3 8GB GDDR5 16GB GDDR6 Storage 60GB HDD 60GB HDD 500 GB HDD 825GB SSD Optical DVD Blu Ray/DVD Blu Ray 4K UHD Blu Ray Native 4K 120Hz; 8K Visuals 480p 1080p 1080p compatible Source: Company Reports 8 Interactive Entertainment | 02 October 2020
Secular Themes To Monitor Publishers “experimenting” with next-gen price increases The last time either Sony or Microsoft raised the base price of new console games was in the Gen 7 transition to Xbox One and PS3 when the base price of new games went to $60 from $50. Since then, development costs for AAA games have only gone up with improvements in graphics and computing. To illustrate the point, file size of Call of Duty Modern Warfare in 2019 was over 100GB whereas the original Call of Duty 4 Modern Warfare in 2007 required less than 10GB. This is not to say that the cost of development has increased 10x, but does show a lot more goes into making games today than back two console generations ago. In-game monetization well-beyond the initial sale of a game has helped to offset the rising cost of development and we note that average revenue per unit for Call of Duty has increased from less than $10 in 2010 to over $20 in 2019. Exhibit 18: Estimated File Size of Every Call of Duty Game No Campaign 120 Switch to Blu Ray on PS4 100 80 PS3 Generation 60 40 20 0 Source: BofA Global Research, IGN, Company Reports Fast-forward to 2020, and several publishers have set the base price of certain games playable on PS5 at $70 vs. $60 for the same game on PS4. This includes third-party titles such as ATVI’s Call of Duty Black Ops Cold War and TTWO’s NBA 2K21, as well as first parties titles such as Sony’s Demon’s Souls and Destruction All Stars. Platforms would still keep 20-30% of any new game sale so not all of that $10 increase would go to the publishers. However, we do not think the wholesale margin is likely to change this cycle as offline retail accounts for a shrinking percent of new game sales. Over 60% of gamers we surveyed said price increases would impact spending on new games and we think higher prices could impact overall spending on digital in-game content as well during a period where players may also be making a big purchase on a new console. Table 1: Over 60% of gamers indicate the increase to $70 for next-gen console games will lead to fewer purchases of new games % What do you think of $70 for Xbox Series X and PS5 Will the higher price lead you to buy fewer Responses games? games? 20% Fair No 28% Fair Yes 16% Too much No 36% Too much Yes Source: BofA Global Research We say “experimenting” because there does not appear to be consensus among third- parties, or even first party publishers, regarding next-gen price increases. Only ATVI and TTWO are selling next-gen versions of upcoming games at a premium and are the only potential beneficiaries we see of price increases. UBI is not raising prices for games Interactive Entertainment | 02 October 2020 9
coming out this holiday, and EA elected not to raise the price for any of its upcoming games including FIFA 21 on PS5. Exhibit 19: Next-Gen Version of Select Holiday Games Will Cost More Retail Price $69.99 Retail Price $59.99 or Below Call of Duty: Black Ops Cold War Activision FIFA 21 EA NBA 2K21 Take-Two Madden 21 EA Demon's Soul Bluepoint Assassin's Creed Valhalla Ubisoft Destruction All Stars Sony Watch Dog's Legion Ubisoft Far Cry 6 Ubisoft Star Wars Squadrons EA Cyberpunk 2077 CD Projekt Crash Bandicoot Activision Immortals Fenyx Rising Ubisoft Sackboy A Big Adventure Sony Source: BofA Global Research, Company Reports Assuming no impact on overall game sales from price increases, UBI would have the biggest uplift in revenue and EPS from a $10 increase in the base price of a game due to the company’s above-average exposure to new game sales on consoles. Of the $10 increase, roughly $7 would go to the publisher with no other variable costs to consider beyond platform royalties. Exhibit 20: Revenue and EPS impact from an increase in next-gen console prices 80% 62% 60% 45% 40% 34% 36% 25% 21% 20% 13% 6% 0% Activision EA Take-Two Ubisoft Game Sales as % Revenue % Impact EPS Source: BofA Research 10 Interactive Entertainment | 02 October 2020
Publishers also warming to game subscription services A lot has been made recently about Microsoft’s Game Pass subscription service and similar services such as Amazon’s Luna, Google Stadia, and Sony’s PlayStation Now – and for good reason. The service is in need of content to satisfy the growing number of players subscribing to the service (about 15mn). Platforms are becoming commodities with few clear points of differentiation beyond price. Similarly, eight of the Top-10 publishers now support more than one games subscription services, making it increasingly difficult to differentiate on content. Price is a factor, but we think new and/or exclusive content is what will drive subscriber growth and subscriber retention. More services competing for content gives publishers leverage to negotiate lucrative exclusive/non-exclusive deals that, all else equal, would ensure gross profit from any deal at least in-line, if not higher, than what the company would have otherwise generated from Game Sales alone. Exhibit 21: Publisher Support For Select Game Subscription Services Microsoft Sony Google Nvidia Amazon Game Pass PS Now Stadia Geforce Now Luna Activision No No No No No Bethesda Yes Yes Yes No No Capcom Yes Yes Yes No No CD Projekt No No Yes Yes No EA Yes Yes Yes Yes No Microsoft Yes No No No No Namco Yes Yes Yes Yes No Sony No Yes No No No Square Enix Yes Yes Yes No Yes Take-Two Yes Yes Yes No No Ubisoft No Yes Yes Yes Yes Warner Yes Yes Yes No No Monthly Subscription $9.99 $9.99 $9.99 $5.99 $5.99 Source: BofA Global Research, Company Reports Overview of the business consideration for exclusive rights to a top AAA game Below we illustrate the gross profit potential of a game like TTWO’s Borderlands 3 that has already sold around 10mn units since launch and could see around 15mn over a multi-year period. Our Base Case assumes approximately $600mn in gross profit from distributing the game through traditional retail channels (15mn units x $40 gross profit per unit). Scenario 2: If the company were to license exclusive distribution rights to a service, the gross profit the company would have otherwise been able to generate from Game Sales (approximately $600mn) is a likely starting point for any negotiations. Here, a subscription service is the exclusive distributor and the game is not available through traditional retail channels. The publishers accepts some discount to Base Case gross profit as the potential for the service’s reach with millions of subs could attract new players and drive incremental in-game revenue above what it could otherwise. Exhibit 22: Several Methods for Publishers To Monetize Content Through Licenses Incremental $700 $700 $650 Engagement License #1 $600 Incremental $100 $100 Engagement $150 15mn Units License #2 $200 Publisher Game $300 x License Sales $40 GP Minimum perUnit License #3 Guarantee $200 $500 Platform License $300 License #4 $200 Base Case Scenario 2: Exclusive Source Scenario 3: Platform Exclusive Scenario 4: Multiple non-Exclusive Licenses Source: BofA Global Research Interactive Entertainment | 02 October 2020 11
Scenario 3: The subscription service is the exclusive cloud provider, but the publisher retains its right to distribute the game through traditional retail channels. The cost for exclusive rights is an even larger discount to Base Case gross profit, but overall gross profit from a) licenses, plus b) Game Sales, plus c) incremental in-game revenues is actually higher than our Base Case. A publisher may be willing to take a fixed discount to gross profit in exchange for additional marketing commitments or payments based on performance (i.e. delivering incremental players and engagement). Scenario 4: Most publishers are using non-exclusive licenses and selling content rights to multiple subscription services. This has the potential for higher aggregate gross profit than Game Sales alone in our Base Case and could prove more lucrative than an exclusive license to a single service. 12 Interactive Entertainment | 02 October 2020
Valuation less likely to drive stock performance from here The entire year-to-date performance of video game stocks in 2020 is explained by multiple expansion. The Big-4 publishers are up about 30% while consensus EPS is virtually unchanged. Meanwhile, the S&P is up 4% YTD with multiple expansion largely offset by EPS cuts. Despite the COVID-19 uplift, downward revisions for TTWO and UBI due to title slate changes since the start of the year was offset by upward revisions for ATVI and EA. We think a decent chunk of the group’s performance vs. the market already reflects console cycle tailwinds and though demand for gaming still remains elevated compared to recent history, investors should begin to anticipate slower growth ahead off very high Y/Y comps and that is likely to keep valuation in check. Exhibit 23: YTD Multiple Expansion vs. EPS Revision for The Big 4 Exhibit 24: Multiple Expansion vs. EPS Revision for The Big 4 Since 2012 60% 60% 40% 29% 30% 34% 20% 40% 25% 20% 2% 4% 16% 13% 20% 10% 0% -20% 0% -14% -2% -40% -20% P/E Expansion Estimate Revision Price Performance P/E Expansion Estimate Revision Price Performance SP 500 Big-4 Publishers SP 500 Big-4 Publishers Source: Bloomberg Source: Bloomberg The group is currently trading at about 24x FY2 P/E (ex. Cash) compared to the S&P 500 at 20x. Valuation is limited by the group’s continued reliance on new games sales (though that reliance is much less than in prior periods) and gaming stocks continue to see EPS volatility from the timing of “hits” (UBI stock in 2019, ATVI with Diablo 4, TTWO with GTA 6, EA with Battlefield 6). It is not that we do not think the console transition could still serve as a catalyst for the space, especially if the strong early demand is followed up by higher-than-expected software sales this holiday, it is just that we think the console cycle already explains a chunk of the group’s year-to-date performance vs. the market. Exhibit 25: Average 2-Yr Forward P/E (ex. Cash) For The Big 4 Exhibit 26: Average 2-Yr Forward P/E (ex. Cash) For Large Cap Tech 30x 30x 25x 25x 20x 20x 15x 15x 10x 10x 5x 0x 5x Post-Recession Digitalization Era Streaming Hype Post-Fortnite 0x (2011-2013) (2014-2016) (2017-2018) (2019-2020) 2011-2013 2014-2016 2017-2018 2019-2020 Source: Bloomberg Source: Bloomberg We still believe gaming stocks warrant a premium to the market, however, as we see more upside surprise potential for publishers than the average S&P component. Further, we think individual gaming stocks could command an even larger premium to the group based on the shape of the near-term title slate. We see the most upside potential from new titles from ATVI and UBI while TTWO could see a significant upward revision in CY21/FY22 estimates based on GTA 5 and the stand-alone launch of GTA Online. The implied valuation Microsoft recently paid to acquire Bethesda does highlight the premium placed on content creators and could provide some guideposts for valuation support or potential premium in an M&A scenario. We estimate Microsoft paid around 6x forward sales for the company whereas the Big-4 trade at around 5x and we estimate the deal was also well above the peers on 2021E EBIT (25x vs. 18x). The valuation premium likely reflects a) strong interest by multiple parties in Bethesda's portfolio, b) Interactive Entertainment | 02 October 2020 13
scarcity of AAA titles, and c) Microsoft (MSFT)'s above-average need for content to support its Xbox offering. That Mega-Cap tech stocks (Google, Facebook, Apple, Booking Holdings) and Mega-Cap tech stocks trade at about 23x GAAP P/E despite higher projected EPS growth may also limit gaming multiples. The tech group may see more consistent growth, but does not have the hyper-growth potential of gaming stocks from delivering a hit game. Mega-cap tech has greater regulatory, media, and business model risks, plus far greater annual capex requirements. As such, we remain cautious on valuation driving stock price performance from here. Re-rating even higher would require direct line-of-sight to other non-stock specific themes over the near to medium term including improving publisher economics from platform fee pushback, higher selling prices for next-gen console games, the evolution of video game subscription services, and the shift towards online competitive gaming. Exhibit 27: Historical FY2 P/E Trading Range 30x 28x 26x 24x 22x 20x 18x 16x 14x 12x 10x Big 4 Avg. Lg. Cap Tech SP 500 Source: Bloomberg Price objective basis & risk Activision (ATVI; B-1-7; $82.68) Our $97 price objective is based on 25x our 2021E EPS plus cash per share. This multiple is in-line with our basis for TTWO and a premium to peers at 23x due to a more attractive EPS CAGR. We believe this multiple is justified given Activision's growth opportunity on mobile and PC, the two largest segments of the gaming market globally. Risks to our price objective are potential lack of compelling new IP that is expected by the Street, competitive title releases from peers, aging franchises, and franchise declines at Blizzard and King. Electronic Arts (EA; B-2-9; $132.78) Our price objective of $141 is based on 23x our FY22E non-GAAP EPS estimate plus cash per share. This is a discount to ATVI due to fewer new title catalysts in CY20 and lower projected EPS growth on a multi-year period. Risks are: 1) increasing industry competition that impacts EA's unit sales, 2) poor title quality for EA's new titles, 3) an unsuccessful start for Battlefield V that impacts long- term franchise potential, 4) Ultimate Team revenue deceleration, and 5) Apex engagement deceleration. 14 Interactive Entertainment | 02 October 2020
Take-Two Interactive (TTWO; B-3-9; $166.11) Our price objective is $166, based on 25x blended FY21-FY23E EPS plus cash per share. This is a slight premium to the peer average given above-average digital revenue growth and potential for significant upside to our current EPS estimates if TTWO's upcoming title slate contains another new Rockstar title. Downside (upside) risks to our price objective are: title launch delays (earlier launch), difficulty in predicting Rockstar title timing or unit sales, uncertainty on Red Dead Online revenue potential, and potential earnings pressure (boost) if GTA5 revenues start to decline (grow). Ubisoft (UBSFF; B-1-9; $79.34) Our €83 PO is based on 23x blended FY21/FY22 EPS plus cash, which is in-line or slightly below its direct peers to balance upside from the breadth of new content against execution risk from delivering a record slate. Risks to our PO: potential for further delays in upcoming titles, slower growth of in- game revenues due to lower-than-expected sales of new releases, and lower sales due to general competition from similar titles in the category. Analyst Certification I, Ryan Gee, hereby certify that the views expressed in this research report accurately reflect my personal views about the subject securities and issuers. I also certify that no part of my compensation was, is, or will be, directly or indirectly, related to the specific recommendations or view expressed in this research report. Interactive Entertainment | 02 October 2020 15
US - Internet Coverage Cluster Investment rating Company BofA Ticker Bloomberg symbol Analyst BUY Activision ATVI ATVI US Ryan Gee Alphabet GOOGL GOOGL US Justin Post Alphabet GOOG GOOG US Justin Post Amazon.com AMZN AMZN US Justin Post Chewy Inc CHWY CHWY US Nat Schindler Facebook FB FB US Justin Post Fiverr FVRR FVRR US Nat Schindler IAC InterActive IAC IAC US Ryan Gee LendingTree TREE TREE US Nat Schindler Match Group MTCH MTCH US Nat Schindler Netflix, Inc. NFLX NFLX US Nat Schindler Peloton PTON PTON US Justin Post Quotient Technology Inc QUOT QUOT US Nat Schindler Shutterstock SSTK SSTK US Nat Schindler Snap SNAP SNAP US Justin Post Twitter TWTR TWTR US Justin Post Uber UBER UBER US Justin Post Ubisoft UBSFF UBI FP Ryan Gee Wix.com WIX WIX US Nat Schindler NEUTRAL Booking Holdings Inc BKNG BKNG US Justin Post Carvana Co CVNA CVNA US Nat Schindler Dropbox DBX DBX US Ryan Gee eBay EBAY EBAY US Justin Post Electronic Arts EA EA US Ryan Gee Expedia EXPE EXPE US Justin Post Overstock OSTK OSTK US Ryan Gee Pinterest PINS PINS US Justin Post Revolve RVLV RVLV US Justin Post SciPlay SCPL SCPL US Ryan Gee The RealReal REAL REAL US Justin Post Wayfair W W US Justin Post UNDERPERFORM Everquote EVER EVER US Nat Schindler Redfin Corp RDFN RDFN US Nat Schindler Take-Two Interactive TTWO TTWO US Ryan Gee TripAdvisor TRIP TRIP US Nat Schindler Trivago NV TRVG TRVG US Nat Schindler Zillow ZG ZG US Nat Schindler Zillow Z Z US Nat Schindler ZYNGA ZNGA ZNGA US Ryan Gee RSTR GrubHub GRUB GRUB US Nat Schindler Vroom Inc. VRM VRM US Nat Schindler RVW Cardlytics CDLX CDLX US Nat Schindler Disclosures Important Disclosures 16 Interactive Entertainment | 02 October 2020
Activision (ATVI) Price Chart The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report. Electronic Arts (EA) Price Chart The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report. Take-Two (TTWO) Price Chart The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report. Interactive Entertainment | 02 October 2020 17
Ubisoft (UBSFF) Price Chart The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report. Equity Investment Rating Distribution: Media & Entertainment Group (as of 30 Sep 2020) Coverage Universe Count Percent Inv. Banking Relationships* Count Percent Buy 24 38.10% Buy 13 54.17% Hold 16 25.40% Hold 9 56.25% Sell 23 36.51% Sell 6 26.09% Equity Investment Rating Distribution: Global Group (as of 30 Sep 2020) Coverage Universe Count Percent Inv. Banking Relationships* Count Percent Buy 1749 54.79% Buy 1114 63.69% Hold 677 21.21% Hold 415 61.30% Sell 766 24.00% Sell 386 50.39% * Issuers that were investment banking clients of BofA Securities or one of its affiliates within the past 12 months. For purposes of this Investment Rating Distribution, the coverage universe includes only stocks. A stock rated Neutral is included as a Hold, and a stock rated Underperform is included as a Sell. FUNDAMENTAL EQUITY OPINION KEY: Opinions include a Volatility Risk Rating, an Investment Rating and an Income Rating. VOLATILITY RISK RATINGS, indicators of potential price fluctuation, are: A - Low, B - Medium and C - High. INVESTMENT RATINGS reflect the analyst’s assessment of a stock’s: (i) absolute total return potential and (ii) attractiveness for investment relative to other stocks within its Coverage Cluster (defined below). There are three investment ratings: 1 - Buy stocks are expected to have a total return of at least 10% and are the most attractive stocks in the coverage cluster; 2 - Neutral stocks are expected to remain flat or increase in value and are less attractive than Buy rated stocks and 3 - Underperform stocks are the least attractive stocks in a coverage cluster. Analysts assign investment ratings considering, among other things, the 0-12 month total return expectation for a stock and the firm’s guidelines for ratings dispersions (shown in the table below). The current price objective for a stock should be referenced to better understand the total return expectation at any given time. The price objective reflects the analyst’s view of the potential price appreciation (depreciation). Investment rating Total return expectation (within 12-month period of date of initial rating) Ratings dispersion guidelines for coverage cluster* Buy ≥ 10% ≤ 70% Neutral ≥ 0% ≤ 30% Underperform N/A ≥ 20% * Ratings dispersions may vary from time to time where BofA Global Research believes it better reflects the investment prospects of stocks in a Coverage Cluster. INCOME RATINGS, indicators of potential cash dividends, are: 7 - same/higher (dividend considered to be secure), 8 - same/lower (dividend not considered to be secure) and 9 - pays no cash dividend. Coverage Cluster is comprised of stocks covered by a single analyst or two or more analysts sharing a common industry, sector, region or other classification(s). A stock’s coverage cluster is included in the most recent BofA Global Research report referencing the stock. Price charts for the securities referenced in this research report are available at https://pricecharts.baml.com, or call 1-800-MERRILL to have them mailed. BofAS or one of its affiliates acts as a market maker for the equity securities recommended in the report: Activision, Electronic Arts, Take-Two. BofAS or an affiliate was a manager of a public offering of securities of this issuer within the last 12 months: Activision. The issuer is or was, within the last 12 months, an investment banking client of BofAS and/or one or more of its affiliates: Activision, Electronic Arts. BofAS or an affiliate has received compensation from the issuer for non-investment banking services or products within the past 12 months: Activision, Electronic Arts. The issuer is or was, within the last 12 months, a non-securities business client of BofAS and/or one or more of its affiliates: Activision, Electronic Arts, Take-Two. In the US, retail sales and/or distribution of this report may be made only in states where these securities are exempt from registration or have been qualified for sale: Ubisoft Ent. BofAS or an affiliate has received compensation for investment banking services from this issuer within the past 12 months: Activision. BofAS or an affiliate expects to receive or intends to seek compensation for investment banking services from this issuer or an affiliate of the issuer within the next three months: Activision, Electronic Arts. BofAS together with its affiliates beneficially owns one percent or more of the common stock of this issuer. If this report was issued on or after the 9th day of the month, it reflects the ownership position on the last day of the previous month. Reports issued before the 9th day of a month reflect the ownership position at the end of the second month preceding the date of the report: Ubisoft Ent. BofAS or one of its affiliates is willing to sell to, or buy from, clients the common equity of the issuer on a principal basis: Activision, Electronic Arts, Take-Two. The issuer is or was, within the last 12 months, a securities business client (non-investment banking) of BofAS and/or one or more of its affiliates: Activision, Electronic Arts. BofA Global Research personnel (including the analyst(s) responsible for this report) receive compensation based upon, among other factors, the overall profitability of Bank of America Corporation, including profits derived from investment banking. The analyst(s) responsible for this report may also receive compensation based upon, among other factors, the overall profitability of the Bank’s sales and trading businesses relating to the class of securities or financial instruments for which such analyst is responsible. 18 Interactive Entertainment | 02 October 2020
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