Holiday setup favors stock selection over secular themes - Merrill Lynch

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Interactive Entertainment
Holiday setup favors stock selection over
secular themes
Industry Overview

Moving past the COVID-19 trade; Look for “shots on goal”                                             02 October 2020
Much, if not all, of the YTD performance of the Big-4 publishers we attribute to COVID-              Equity
19. In-game revenues accelerated to +68% Y/Y in 2Q20 from +12% Y/Y in 1Q20 as                        United States
players used more leisure time playing games and many casual players came back to                    Interactive Media
gaming. Entering the holiday period, most data suggests the group is now on the
                                                                                                     Ryan Gee
backside of that uplift with slower mobile growth, fewer PC players, and less time                   Research Analyst
streaming. Add to that, 4Q has not been particularly better (or worse) for gaming stocks             BofAS
                                                                                                     +1 415 676 3548
than the market historically. Our thesis going into 2020 was to favor stocks with “shots             ryangee@bofa.com
on goal” to serve as a source of estimate upside and we feel even more strongly now as
restrictions on socializing are likely to ease, not tighten, from here and players will likely
be more, not less, selective with spending on new games. With valuation also at an even-
higher high than it was pre-COVID-19, the near-term setup favors investing in stock-
specific catalysts vs. secular themes.
Event catalyst calendar most positive for UBI then ATVI
Ubisoft (UBI) has as many as seven new games coming by March 2021, more than any
peer, with at least one catalyst in each of the next six months incl. Watch Dogs,
Assassin’s Creed, Far Cry, and Quarantine. Activision (ATVI) has at least five event
catalysts over the next six months incl. World of Warcraft, Call of Duty, and BlizzCon in
February may update the timing of key sequels (Overwatch 2, Diablo 4) for 2021/2022.
These two stocks are the publishers we feel could benefit most from strong pre-order
demand for next-gen consoles. Take-Two (TTWO) does not have a new title over the
next six months (perhaps even longer), but does have an update for GTA Online coming
“soon” that the company says will be its biggest ever.
Secular themes remain, but may take time to play out
The Big-4 are at ~24x FY2 P/E (ex. Cash) vs. the prior cycle peak at ~25x (S&P at 20x
and Mega-Cap tech at 23x), suggesting near-term secular themes around COVID and the
console cycle are already discounted by the market. Growth will moderate ahead against
incredibly high Y/Y comps so getting more constructive on valuation requires line-of-
sight to any of a number of drivers that may improve publisher economics. Next-gen
price increases are happening this year for a handful of games, but seems more of an
industry-wide tailwind next year – benefitting UBI and TTWO most. Elsewhere, growing
adoption of subscription services may gradually shift negotiating leverage back in favor
of publishers as we feel platforms are in need of exclusive content to drive growth.
Gamer survey highlights next-gen interest, UBI, and ATVI
Key takeaways from our recent survey of console gamers include ATVI’s Call of Duty as
the game most players intend to buy when it launches followed by UBI’s Assassin’s
Creed. Cyberpunk was at No. 5. Regarding next-gen demand, more than 50% plan to buy
a PS5 in the next 12 months and about 60% of those that plan to buy have either
already pre-ordered or plan to pre-order by November. In terms of purchase intent,
roughly about 20% of players expect to spend more on games over the next 12 months,
but that figure is about 30% for those that plan to buy a new console. We see potential
for game sales to accelerate in 2021 as more players adopt new consoles. One risk to
monitor from our gamer survey is the impact of higher prices for next-gen games as
more than 60% said it would impact spending on new games and digital budgets could
also take a hit to accommodate the change.

BofA Securities does and seeks to do business with issuers covered in its research reports. As
a result, investors should be aware that the firm may have a conflict of interest that could
affect the objectivity of this report. Investors should consider this report as only a single
factor in making their investment decision.
Refer to important disclosures on page 16 to 20. Analyst Certification on page 15. Price
Objective Basis/Risk on page 14.                                                          12193710

Timestamp: 02 October 2020 12:01AM EDT
Moving past the COVID-19 trade
Data shows existing players allocated more leisure time towards playing video games
and more engagement is a leading indicator for more revenue. Data also showed many
casual and/or first time gamers came back to the market and more players is a leading
indicator of more revenue. The result was a sharp, across-the-board uptick in gaming-
related revenue during 2Q20, one that largely persisted into 3Q20. In-game revenue
growth for the Big-4 publishers accelerated to 68% Y/Y in 2Q20 from 12% Y/Y in 1Q20.
Exiting 3Q20, however, several indicators suggest the group is now on the backside of
that COVID-19 driven uplift and the sequential trend might suggest lower overall
revenue from this point relative to the spring and summer months.
Chart 1: Combined Digital In-Game Revenue From The Big-4 Publishers % Y/Y Change
    80%                                                                      68%
    60%
                                                                                          37%
    40%
    20%                                                               12%
                  3%                                           5%
     0%
                                  -2%           -2%
    -20%
                 1Q19            2Q19           3Q19           4Q19   1Q20   2Q20       3Q20E
Source: BofA Global Research, Company Reports

SensorTower showed US mobile revenue up about 20% Y/Y in September compared to
up about 30-40% Y/Y in early 2Q20 and up high-teens in 1Q20. Data shows a similar
trend for mobile growth in Europe. On the PC, Steam data shows players engagement in
September is off ~25% from where it was in April/May and roughly in-line with early 1Q.

Exhibit 1: Average Daily Mobile Gaming Revenue Y/Y % Change                         Exhibit 2: Total Players for the Top-25 Games on Steam (in 000s)
    60%                                                                               3,000
    50%                                                                               2,500
    40%                                                                               2,000
    30%                                                                               1,500
    20%                                                                               1,000
    10%                                                                                 500
     0%                                                                                   0

                                         US           Europe
Source: SensorTower                                                                 Source: Steamstats

Meanwhile, US retail console sales, a sign players plan for an extended at-home stay,
and Twitch viewership, a signal of leisure time, are each down from 2Q levels.

Exhibit 3: US Retail Sales of Video Game Consoles (in 000)                          Exhibit 4: Average Concurrent Viewers on Twitch (in 000)
    2,000                                                                             3,000
    1,600                                                                             2,500
    1,200                                                                             2,000
                                                                                      1,500
      800                                                                             1,000
      400                                                                               500
        0                                                                                 0

Source: The NPD Group                                                               Source: Twitchtracker

2           Interactive Entertainment | 02 October 2020
As much as the recent downward trend in some third-party data sources would suggest
otherwise, gaming stocks have outperformed the market in recent weeks (Big-4 up
about 10% since Sept 8 vs. the S&P 500 up about 1%). Perhaps the best explanation for
the relative strength is SuperData’s digital games report showing Y/Y trends for console,
PC, and Mobile ahead of the 2Q20 exit rate. This compares to guidance from the Big-4
publishers, as well as what is baked into our estimates, calling for a deceleration in
digital revenue growth in 3Q20 driven by the easing of restrictions.
Exhibit 5: Worldwide Digital Game Sales Y/Y % Change
   40%
                                                                                                                       29%
   30%
                                                                                                     17% 14%                 16%
   20%                                                                              11%                           9%
   10%            2%
                              7%
                                          2% 5% 2%                      5% 8% 3% 4%
    0%
  -10%                  -3%         -4%                     -1% -3%
            -6%

Source: SuperData; July Growth rate not available, Estimate of $11.6bn based on YTD Revenue through August 2020 of $82.2bn

                                                                                                                                   Interactive Entertainment | 02 October 2020   3
Holiday titles calendar and event catalysts
The stock price performance of the Big-4 publishers for much of 2020 was a result of
secular trades around the console transition and exposure to “any” large online business
that capitalizes on the demand to fill leisure time during the lockdowns. The former still
feels like a theme investors with a longer duration can get behind, however, the COVID-
19 trade certainly seems to have less support based on the data previously mentioned.
We see competition for leisure time increasing post-lockdowns and expect players to be
more selective with video game purchases. As such, we think investors should be equally
stock selective – getting behind those with the most new releases and/or the most
highly-anticipated games. Our recent survey of gamers highlighted ATVI’s Call of Duty
Black Ops Cold War, as the game most players intend to buy when it becomes available.
UBI’s Assassin’s Creed Valhalla was No. 2 in our survey followed by Sony’s Spider-Man.
Exhibit 6: Which of the following games do you expect to buy when it becomes available?

      Call of Duty Black Ops Cold War                                                                                                    40%
              Assassin's Creed Valhalla                                                                              32%
    Marvel's Spider-Man: Miles Morales                                                                      27%
                            Halo Infinite                                                         24%
                       Cyberpunk 2077                                                             23%
                      Final Fantasy XVI                                                           23%
                 God of War Ragnarok                                                           21%
                  Star Wars Squadrons                                                        19%
                              Far Cry 6                                                      19%
                                FIFA 21                                                     18%
                    Watch Dogs Legion                                                    16%
                                  Other                                                 15%
                     None of the Above                                     8%

Source: BofA Global Research

UBI appears to have the most potential event catalysts ahead with seven new product
launches expected by March 2021 with at least one new game every month for the next
six consecutive months. This includes Watch Dogs in October, Assassin’s Creed in
November, Far Cry in February, and possible Quarantine in March next year.
Exhibit 7: Video Game Release Calendar and Title Catalyst

                                                   Seven products from Ubisoft by March 2021
             Star Wars - EA       Watch Dogs - UBI
             Oct-02               Oct-29
                                                Assassin's Creed - UBI                                       Prince of Persia - UBI
                                                Nov-10                                                       Jan-21
                                                                            Cyberpunk - CDR
                                                                            Nov-19                                   Far Cry - UBI
             Crash Bandicoot                    Xbox Series X -                                                      Feb-18
                                                                                   Immortals - UBI
             - ATVI                             Microsoft                          Dec-03                               Riders Republic - UBI
             Oct-02                             Nov-10                                                                  Feb-25

                 October                      November                              December                   1Q CY21
                                                      Call of Duty - ATVI                                     BlizzCon - ATVI
                                                      Nov-13                        Apex Legends Mobile -     Feb -19
               FIFA - EA                                                                                                              Quarantine - UBI
                                                                                    EA
               Oct-09                                                                                                                 March 2021
                                                                                    Holiday (?)
                                                    PlayStation 5 - Sony          World of Warcraft -       Diablo Immortals - ATVI
                                                    Nov-12                        ATVI                      January 2021
              GTA Online - TTWO                                                   Dec (?)                   (soft launch)
              October (?)
                                     Five catalysts for ATVI by March 2021
Source: BofA Global Research, Company Reports

ATVI will have at least five event catalysts over the next couple quarters including a new
Call of Duty in November and World of Warcraft later in 4Q. The rescheduled BlizzCon in
February may also be a platform to update timing of new Blizzard sequels (Overwatch 2,
Diablo 4) for 2021 and beyond. Not mentioned in the catalyst calendar below for ATVI
are new mobile titles from King that are expected to launch in 4Q20, as well as potential
for Call of Duty Mobile to launch in China.

4         Interactive Entertainment | 02 October 2020
Electronic Arts (EA), by comparison, has three potential event catalysts ahead
including FIFA and a new Star Wars game in October, but timing of Apex Legends on
mobile is very unclear and it is possible the company may not have a new AAA launch
until Battlefield 6 in 2H21.

TTWO does not appear to have any new titles that could serve as stock catalysts over
the next 3-6 months, but we still anticipate an update for GTA Online “soon” that the
company said will be the biggest ever and the company will launch a stand-alone version
of GTA Online sometime in late 2021 that could expose the mode to new players.

Good, though not great, window to trade gaming stocks
The four month holiday window from October to January (before when most publishers
report 4Q results) would seem to be a good time to be owning gaming stocks. After all,
this period accounts for the overwhelming majority of revenue and profits and more
games launch during this window than any other period in the year. However, historical
stock price data suggests that while the holiday window is not necessarily a “bad” time
to be owning gaming stocks, the group has not really outperformed the market either.
Since 2010, the Big-4 publishers traded up about 6% from October to January, in-line
with the S&P.

As for individual stocks, UBI (+8%) and TTWO (up above 15%) have historically
performed better than peers in this window while EA has historically lagged. Over the
most recent five-year period, ATVI has performed in-line to slightly ahead of the market.
Overall, this trend supports our call to be more selective from here.

Exhibit 8: Sector Stock Price Return Sept. To Jan. (since 2010)                                                                                            Exhibit 9: Publisher Stock Price Return Sept. To Jan. (Since 2010
10%                                                                                                                                                        20%
 8%
                                                                                                                                                           15%
 6%
 4%                                                                                                                                                        10%

 2%                                                                                                                                                         5%
 0%
                                                                                                                                                            0%
 -2%
 -4%                                                                                                                                                        -5%
                       15-Oct
                                22-Oct
                                         29-Oct

                                                                                                                                                                                  15-Oct
                                                                                                                                                                                           22-Oct
                                                                                                                                                                                                    29-Oct
                                                                                                                                 7-Jan

                                                                                                                                                                                                                                                                                            7-Jan
                                                                                                                                         14-Jan
                                                                                                                                                  21-Jan

                                                                                                                                                                                                                                                                                                    14-Jan
       1-Oct
               8-Oct

                                                  5-Nov

                                                                                     3-Dec

                                                                                                                                                                  1-Oct
                                                                                                                                                                          8-Oct

                                                                                                                                                                                                             5-Nov

                                                                                                                                                                                                                                                3-Dec
                                                          12-Nov
                                                                   19-Nov
                                                                            26-Nov

                                                                                             10-Dec
                                                                                                      17-Dec
                                                                                                               24-Dec
                                                                                                                        31-Dec

                                                                                                                                                                                                                     12-Nov
                                                                                                                                                                                                                              19-Nov
                                                                                                                                                                                                                                       26-Nov

                                                                                                                                                                                                                                                        10-Dec
                                                                                                                                                                                                                                                                 17-Dec
                                                                                                                                                                                                                                                                          24-Dec
                                                                                                                                                                                                                                                                                   31-Dec
                                                                   The Big-4                             SP 500                                                                               UBI                      EA                       ATVI                        TTWO
Source: Bloomberg                                                                                                                                          Source: Bloomberg

                                                                                                                                                                                                        Interactive Entertainment | 02 October 2020                                                          5
Next-gen hardware impact on software
Sentiment among investors we speak to appears mixed on the impact of next-gen
consoles from Sony and Microsoft on the industry this Holiday. On the one hand, the
console transition may be a catalyst for software sales as purchase intent for new
games is higher among buyers of new consoles we surveyed. On the other hand, we do
not see as many new releases this holiday compared to past generations and none of
the upcoming games appear to be made specific to next-gen. Whereas in the past, some
players might hesitate to buy games for legacy consoles and delay buying any new game
until upgrading to new hardware in the months or quarters after launch, we do not see
the same headwind on demand this year as new consoles will support some catalog
games or offer a free upgrade. Overall, we think demand for new games this holiday will
not depend on sales of new consoles as much as it is predicated by the quality of titles.

However, investors should anticipate an acceleration in software sales in 2021 given a)
next year will likely contain more new games from a larger number of publishers and b)
next year is likely when the first next-gen specific games will launch. The exhibit below
shows the launch of Gen-7, Gen-8, and Gen-9 consoles in 2001, 2007, and 2014,
respectively coincided with an inflection in software sales the following year.
Exhibit 11: US Retail Software Sales % Y/Y Change
    40%                                                                       Gen-8
                                          Gen-7                              Launch
    30%                                  Launch
                                                                                                                                     Gen-9
    20%                                                                                                                             Launch

    10%

     0%

    -10%

    -20%

    -30%
              1998       1999       2000      2001   2002   2003   2004   2005   2006   2007   2008   2009   2010   2011   2012   2013   2014

Source: BofA Global Research, The NPD Group

We are encouraged by reports of strong pre-order demand for next-gen consoles as it
suggests a larger base of buyers “intending” to spend more on games in 2021. Our
survey of existing video game console owners found more than 50% plan to buy a PS5 in
the next 12 months and more than 40% plan to buy an Xbox Series X in the next year.
Our survey also found about 60% of those that plan to buy either of the next-gen
console have either already pre-ordered one or plan to pre-order one ahead of the
November launch.

6          Interactive Entertainment | 02 October 2020
Exhibit 12: Responses to the question “Do you plan to buy any of                                                       Exhibit 13: Responses to the question “Have you pre-ordered a new
following consoles in the next year?”                                                                                  PlayStation 5 or Xbox console to buy when it launches this November?”
                                         35%                                                                             No but I plan to pre-order before the
                  30%                                                                                                                                                                              21%
                                                                                                                          console launches if more become…
                                23%
                                                     20%                                  18%                                No and I do not plan to pre-order
         16%                                                                                                                                                                                                   37%
                                                                  11%                                                              before purchasing
                                                                                  6%                                      Yes but I was not able to reserve a
                                                                                                                                                                                                  20%
                                                                                                                                console to purchase
      Xbox     Xbox     PS5      PS5 Switch                       PS4         Xbox No Plans                                   Yes and I was able to reserve a
                                                                                                                                                                                                     22%
     Series S Series X Digital Standard                                       One                                                  console to purchase

Source: BofA Global Research                                                                                           Source: BofA Global Research

The average player we surveyed bought three games over the past 12 months (ex. free
to play) and about 20% of players surveyed expect to spend “more” on games over the
next 12 months. However, of those that plan to buy a new console in the next 12
months, about 30% plan to buy more games than over the past year which highlights the
potential for game sales to pick up as more players adopt new consoles. Even if players
are simply upgrading to new hardware and the overall base of game consoles does not
change, we think a larger initial uptake of next-gen consoles will shift more players into
the “buy more” group which increases the market opportunity for publishers. As noted
earlier, ATVI’s Call of Duty Black Ops Cold War and UBI’s Assassin’s Creed Valhalla were
the two games that potential next-gen consoles owners anticipate buying the most.
Exhibit 14: Launch Title Comparison Across PlayStation Generations
    No                    PS1                                  PS2                                     PS3                                         PS4                                           PS5
     1      Air Combat                       Armored Core 2                            Blast Factor                      Assassin's Creed 4: Black Flag                   Assassin's Creed: Valhalla
     2      Battle Arena Toshinden           Dead or Alive 2: Hardcore                 Call of Duty 3                    Battlefield 4                                    Astro's Playroom
     3      ESPN Extreme Games               Dynasty Warriors 2                        Genji: Days of the Blade          Blacklight Retribution                           Demon's Souls
     4      Kileak: The DNA Imperative       ESPN International Track and Field        Madden NFL 07                     Call of Duty: Ghosts                             Destruction All Stars
     5      NBA JAM Tournament Edition       ESPN X-Games Snowboarding                 Marvel Ultimate Alliance          Contrast                                         Dirt 5
     6      Power Serve 3D Tennis            Eternal Ring                              Mobile Suit Gundam: Crossfire     DC Universe Online                               DmC 5: Special Edition
     7      The Raiden Project               Evergrace                                 NBA 07                            FIFA 14                                          Godfall
     8      Rayman                           FantaVision                               NBA 2K7                           Flower                                           Madden NFL 21
     9      Ridge Racer                      GunGriffon Blaze                          Need for Speed Carbon             Injustice: Gods Among Us -- Ultimate Edition     Marvel's Spider-Man: Miles Morales
    10      Street Fighter: The Movie        Kessen                                    Resistance: Fall of Man           Just Dance 2014                                  Sackboy: A Big Adventure
    11      Total Eclipse Turbo              Madden NFL 2001                           Ridge Racer 7                     Killzone Shadow Fall                             Watch Dogs: Legion
    12      Zero Divide                      Midnight Club                             Tony Hawk's Project 8             Knack                                            Call of Duty Black Ops Cold War
    13                                       Moto GP                                   Tiger Woods PGA Tour 07           Lego Marvel Super Heroes                         Cyberpunk 2077
    14                                       NHL 2001                                  Untold Legends: Dark Kingdom      Madden NFL 25                                    Fortnite
    15                                       Orphen: Scion of Sorcery                                                    NBA 2k14                                         Destiny 2
    16                                       Q-Ball Billiards Master                                                     Need for Speed Rivals                            FIFA 21
    17                                       Ready 2 Rumble Boxing: Round 2                                              Resogun                                          NBA 2K21
    18                                       Ridge Racer V                                                               Sound Shapes                                     Marvel's Avengers
    19                                       Silent Scope                                                                Super Motherload
    20                                       Smuggler's Run                                                              Trine 2: Complete Story
    21                                       SSX                                                                         Warframe
    22                                       Street Fighter EX3
    23                                       Summoner
    24                                       Swing Away
    25                                       Tekken Tag Tournament
    26                                       TimeSplitters
    27                                       Unreal Tournament
    28                                       Wild Wild Racing
    29                                       X-Squad
Source: BofA Global Research, GamesRadar, Shaded region includes PS5 upgrades and titles available post-launch

Next-gen unit outlook remains unchanged
We are still projecting 3.8mn PS5 units in the US and Europe in 4Q20 and 7mn next-gen
units combined including Xbox Series X. However, Bloomberg reports Sony plans to ship
around 11mn PS5 units globally by March 2021, which is well-above the PS4 launch at
around 7.5mn and the PS3 launch at 5.5mn units. Having sold over 110mn PS4 consoles
to-date, the approximate 11mn units ship-in over the launch window suggests an
adoption rate roughly in-line with our current 6% forecast of the percent of PS4 owners

                                                                                                                                                            Interactive Entertainment | 02 October 2020              7
in the US and Europe that will adopt the PS5 at launch. We think adoption will be
unchanged from the Gen 9 cycle.

Exhibit 15: First Year Adoption of Next Gen Consoles By Install Base                              Exhibit 16: Console Unit Sales In US and Europe
    120                                                  102                 117                   30           28                                        28      29
                                      89                                                                                                      24
                                                                                                   25                             22
     90            70
                                                                                                   20
     60
                                                                                                   15
     30                                                    6%
                   5%                 4%                                     6%                    10
       0                                                                                            5
                  Gen 7             Gen 8               Gen 9               Gen 10
                                                                                                    0
                        Initial Launch Sales        Existing Install Base                                     2018               2019        2020         2021   2022
                                                                                                                                   Sony   Microsoft   Nintendo
Source: BofA Global Research, Company Reports                                                     Source: BofA Global Research

Next-gen appeal is better graphics, faster load times
New consoles always promise improved graphics and the Gen 10 consoles are no
exception. A stronger GPU helps, but console makers point to ray tracing, which enables
developers to better simulate light and shadows, as the real driver of more immersive
experiences this generation. Console makers also point to the inclusion of a solid state
hard drive which Sony said will reduce load times by as much as 5x compared to the
hard disc drive found in prior console generations.
Exhibit 17: Spec Comparison By PlayStation Generation
                         PS2                         PS3                            PS4              PS5
     Price              $299                        $599                           $399      $499 ($399 w/o disc)
     GPU            6.2 GFLOPS                   400 GFLOPS                  1.84 TFLOPS       10.28 TFLOPS
                     147 MHz                      500 MHz                                    36 Cus at 2.23 GHz
     CPU          Emotion Engine                Cell Broadband            AMD Radeon            AMD Zen 2
                    294 MHz                         3.2 GHz             8 Cores at 1.6 GHz   8 Cores at 3.5 GHz
 Memory                 32 MB                   256MB GDDR3                  8GB GDDR5          16GB GDDR6
    Storage         60GB HDD                      60GB HDD                   500 GB HDD          825GB SSD
    Optical             DVD                      Blu Ray/DVD                   Blu Ray         4K UHD Blu Ray
                                                                                             Native 4K 120Hz; 8K
    Visuals             480p                        1080p                       1080p
                                                                                                  compatible
Source: Company Reports

8            Interactive Entertainment | 02 October 2020
Secular Themes To Monitor
Publishers “experimenting” with next-gen price increases
The last time either Sony or Microsoft raised the base price of new console games was
in the Gen 7 transition to Xbox One and PS3 when the base price of new games went to
$60 from $50. Since then, development costs for AAA games have only gone up with
improvements in graphics and computing. To illustrate the point, file size of Call of Duty
Modern Warfare in 2019 was over 100GB whereas the original Call of Duty 4 Modern
Warfare in 2007 required less than 10GB. This is not to say that the cost of development
has increased 10x, but does show a lot more goes into making games today than back
two console generations ago. In-game monetization well-beyond the initial sale of a
game has helped to offset the rising cost of development and we note that average
revenue per unit for Call of Duty has increased from less than $10 in 2010 to over $20
in 2019.
Exhibit 18: Estimated File Size of Every Call of Duty Game
                                                                                  No
                                                                                Campaign
  120                                                Switch to Blu
                                                     Ray on PS4
  100
    80                PS3 Generation
    60
    40
    20
     0

Source: BofA Global Research, IGN, Company Reports

Fast-forward to 2020, and several publishers have set the base price of certain games
playable on PS5 at $70 vs. $60 for the same game on PS4. This includes third-party
titles such as ATVI’s Call of Duty Black Ops Cold War and TTWO’s NBA 2K21, as well as
first parties titles such as Sony’s Demon’s Souls and Destruction All Stars. Platforms
would still keep 20-30% of any new game sale so not all of that $10 increase would go
to the publishers. However, we do not think the wholesale margin is likely to change this
cycle as offline retail accounts for a shrinking percent of new game sales. Over 60% of
gamers we surveyed said price increases would impact spending on new games and we
think higher prices could impact overall spending on digital in-game content as well
during a period where players may also be making a big purchase on a new console.

Table 1: Over 60% of gamers indicate the increase to $70 for next-gen console games will lead to
fewer purchases of new games
    %     What do you think of $70 for Xbox Series X and PS5         Will the higher price lead you to buy fewer
Responses                      games?                                                  games?
     20%                                    Fair                                        No
     28%                                    Fair                                        Yes
     16%                                  Too much                                      No
     36%                                  Too much                                      Yes
Source: BofA Global Research

We say “experimenting” because there does not appear to be consensus among third-
parties, or even first party publishers, regarding next-gen price increases. Only ATVI and
TTWO are selling next-gen versions of upcoming games at a premium and are the only
potential beneficiaries we see of price increases. UBI is not raising prices for games

                                                                                                                   Interactive Entertainment | 02 October 2020   9
coming out this holiday, and EA elected not to raise the price for any of its upcoming
games including FIFA 21 on PS5.
Exhibit 19: Next-Gen Version of Select Holiday Games Will Cost More
                   Retail Price $69.99                       Retail Price $59.99 or Below
  Call of Duty: Black Ops Cold War              Activision   FIFA 21                                  EA
  NBA 2K21                                      Take-Two     Madden 21                                EA
  Demon's Soul                                  Bluepoint    Assassin's Creed Valhalla              Ubisoft
  Destruction All Stars                           Sony       Watch Dog's Legion                     Ubisoft
                                                             Far Cry 6                              Ubisoft
                                                             Star Wars Squadrons                      EA
                                                             Cyberpunk 2077                       CD Projekt
                                                             Crash Bandicoot                       Activision
                                                             Immortals Fenyx Rising                 Ubisoft
                                                             Sackboy A Big Adventure                Sony
Source: BofA Global Research, Company Reports

Assuming no impact on overall game sales from price increases, UBI would have the
biggest uplift in revenue and EPS from a $10 increase in the base price of a game due to
the company’s above-average exposure to new game sales on consoles. Of the $10
increase, roughly $7 would go to the publisher with no other variable costs to consider
beyond platform royalties.
Exhibit 20: Revenue and EPS impact from an increase in next-gen console prices
  80%
                                                                                            62%
  60%
                                                                   45%
  40%                                           34%                                               36%
                                                                          25%
                  21%
  20%                                                  13%
                           6%

     0%
                   Activision                       EA              Take-Two                 Ubisoft

                                      Game Sales as % Revenue        % Impact EPS

Source: BofA Research

10        Interactive Entertainment | 02 October 2020
Publishers also warming to game subscription services
A lot has been made recently about Microsoft’s Game Pass subscription service and
similar services such as Amazon’s Luna, Google Stadia, and Sony’s PlayStation Now –
and for good reason. The service is in need of content to satisfy the growing number of
players subscribing to the service (about 15mn). Platforms are becoming commodities
with few clear points of differentiation beyond price. Similarly, eight of the Top-10
publishers now support more than one games subscription services, making it
increasingly difficult to differentiate on content. Price is a factor, but we think new
and/or exclusive content is what will drive subscriber growth and subscriber retention.
More services competing for content gives publishers leverage to negotiate lucrative
exclusive/non-exclusive deals that, all else equal, would ensure gross profit from any deal
at least in-line, if not higher, than what the company would have otherwise generated
from Game Sales alone.
Exhibit 21: Publisher Support For Select Game Subscription Services
                               Microsoft                Sony                    Google                  Nvidia                   Amazon
                               Game Pass               PS Now                   Stadia               Geforce Now                  Luna
Activision                        No                     No                       No                     No                        No
Bethesda                          Yes                    Yes                     Yes                     No                        No
Capcom                            Yes                    Yes                     Yes                     No                        No
CD Projekt                        No                     No                      Yes                     Yes                       No
EA                                Yes                     Yes                    Yes                       Yes                       No
Microsoft                         Yes                     No                     No                        No                        No
Namco                             Yes                     Yes                    Yes                       Yes                       No
Sony                              No                      Yes                    No                        No                        No
Square Enix                       Yes                     Yes                    Yes                       No                       Yes
Take-Two                          Yes                     Yes                    Yes                       No                        No
Ubisoft                           No                      Yes                    Yes                       Yes                      Yes
Warner                            Yes                     Yes                    Yes                       No                        No

Monthly Subscription            $9.99                  $9.99                    $9.99                     $5.99                    $5.99

Source: BofA Global Research, Company Reports

Overview of the business consideration for exclusive rights to a top AAA game
Below we illustrate the gross profit potential of a game like TTWO’s Borderlands 3 that
has already sold around 10mn units since launch and could see around 15mn over a
multi-year period. Our Base Case assumes approximately $600mn in gross profit from
distributing the game through traditional retail channels (15mn units x $40 gross profit
per unit).

Scenario 2: If the company were to license exclusive distribution rights to a service, the
gross profit the company would have otherwise been able to generate from Game Sales
(approximately $600mn) is a likely starting point for any negotiations. Here, a
subscription service is the exclusive distributor and the game is not available through
traditional retail channels. The publishers accepts some discount to Base Case gross
profit as the potential for the service’s reach with millions of subs could attract new
players and drive incremental in-game revenue above what it could otherwise.
Exhibit 22: Several Methods for Publishers To Monetize Content Through Licenses

                                                                 Incremental          $700                               $700
                                                   $650          Engagement                         License #1
                   $600         Incremental                                            $100                              $100
                                Engagement         $150

 15mn Units                                                                                        License #2            $200
                                                               Publisher Game
                                                                                       $300
      x                          License                            Sales
   $40 GP                       Minimum
   perUnit                                                                                          License #3
                                Guarantee                                                                                $200
                                                   $500
                                                                  Platform
                                                                   License             $300         License #4
                                                                                                                         $200

                Base Case               Scenario 2: Exclusive Source     Scenario 3: Platform Exclusive    Scenario 4: Multiple non-Exclusive
                                                                                                                       Licenses

Source: BofA Global Research

                                                                                                                                                Interactive Entertainment | 02 October 2020   11
Scenario 3: The subscription service is the exclusive cloud provider, but the publisher
retains its right to distribute the game through traditional retail channels. The cost for
exclusive rights is an even larger discount to Base Case gross profit, but overall gross
profit from a) licenses, plus b) Game Sales, plus c) incremental in-game revenues is
actually higher than our Base Case. A publisher may be willing to take a fixed discount to
gross profit in exchange for additional marketing commitments or payments based on
performance (i.e. delivering incremental players and engagement).

Scenario 4: Most publishers are using non-exclusive licenses and selling content rights
to multiple subscription services. This has the potential for higher aggregate gross profit
than Game Sales alone in our Base Case and could prove more lucrative than an
exclusive license to a single service.

12    Interactive Entertainment | 02 October 2020
Valuation less likely to drive stock performance from here
The entire year-to-date performance of video game stocks in 2020 is explained by
multiple expansion. The Big-4 publishers are up about 30% while consensus EPS is
virtually unchanged. Meanwhile, the S&P is up 4% YTD with multiple expansion largely
offset by EPS cuts. Despite the COVID-19 uplift, downward revisions for TTWO and UBI
due to title slate changes since the start of the year was offset by upward revisions for
ATVI and EA. We think a decent chunk of the group’s performance vs. the market already
reflects console cycle tailwinds and though demand for gaming still remains elevated
compared to recent history, investors should begin to anticipate slower growth ahead
off very high Y/Y comps and that is likely to keep valuation in check.

Exhibit 23: YTD Multiple Expansion vs. EPS Revision for The Big 4            Exhibit 24: Multiple Expansion vs. EPS Revision for The Big 4 Since 2012
 60%                                                                          60%
 40%                 29%                                           30%                                                                         34%
               20%                                                            40%                  25%
 20%                                         2%              4%                              16%                                         13%
                                                                              20%                                         10%
  0%
-20%                                                                           0%
                                      -14%                                                                          -2%
-40%                                                                         -20%
              P/E Expansion        Estimate Revision     Price Performance                 P/E Expansion        Estimate Revision     Price Performance
                              SP 500    Big-4 Publishers                                                   SP 500    Big-4 Publishers
Source: Bloomberg                                                            Source: Bloomberg

The group is currently trading at about 24x FY2 P/E (ex. Cash) compared to the S&P 500
at 20x. Valuation is limited by the group’s continued reliance on new games sales
(though that reliance is much less than in prior periods) and gaming stocks continue to
see EPS volatility from the timing of “hits” (UBI stock in 2019, ATVI with Diablo 4,
TTWO with GTA 6, EA with Battlefield 6). It is not that we do not think the console
transition could still serve as a catalyst for the space, especially if the strong early
demand is followed up by higher-than-expected software sales this holiday, it is just that
we think the console cycle already explains a chunk of the group’s year-to-date
performance vs. the market.

Exhibit 25: Average 2-Yr Forward P/E (ex. Cash) For The Big 4                Exhibit 26: Average 2-Yr Forward P/E (ex. Cash) For Large Cap Tech
  30x                                                                          30x
  25x                                                                          25x
  20x                                                                          20x
  15x
                                                                               15x
  10x
                                                                               10x
   5x
   0x                                                                           5x
         Post-Recession Digitalization Era Streaming Hype    Post-Fortnite      0x
          (2011-2013)     (2014-2016)        (2017-2018)     (2019-2020)                 2011-2013         2014-2016       2017-2018      2019-2020

Source: Bloomberg                                                            Source: Bloomberg

We still believe gaming stocks warrant a premium to the market, however, as we see
more upside surprise potential for publishers than the average S&P component. Further,
we think individual gaming stocks could command an even larger premium to the group
based on the shape of the near-term title slate. We see the most upside potential from
new titles from ATVI and UBI while TTWO could see a significant upward revision in
CY21/FY22 estimates based on GTA 5 and the stand-alone launch of GTA Online.

The implied valuation Microsoft recently paid to acquire Bethesda does highlight the
premium placed on content creators and could provide some guideposts for valuation
support or potential premium in an M&A scenario. We estimate Microsoft paid around 6x
forward sales for the company whereas the Big-4 trade at around 5x and we estimate
the deal was also well above the peers on 2021E EBIT (25x vs. 18x). The valuation
premium likely reflects a) strong interest by multiple parties in Bethesda's portfolio, b)

                                                                                                         Interactive Entertainment | 02 October 2020      13
scarcity of AAA titles, and c) Microsoft (MSFT)'s above-average need for content to
support its Xbox offering.

That Mega-Cap tech stocks (Google, Facebook, Apple, Booking Holdings) and Mega-Cap
tech stocks trade at about 23x GAAP P/E despite higher projected EPS growth may also
limit gaming multiples. The tech group may see more consistent growth, but does not
have the hyper-growth potential of gaming stocks from delivering a hit game. Mega-cap
tech has greater regulatory, media, and business model risks, plus far greater annual
capex requirements. As such, we remain cautious on valuation driving stock price
performance from here.

Re-rating even higher would require direct line-of-sight to other non-stock specific
themes over the near to medium term including improving publisher economics from
platform fee pushback, higher selling prices for next-gen console games, the evolution of
video game subscription services, and the shift towards online competitive gaming.
Exhibit 27: Historical FY2 P/E Trading Range
  30x
  28x
  26x
  24x
  22x
  20x
  18x
  16x
  14x
  12x
  10x

                               Big 4 Avg.         Lg. Cap Tech   SP 500

Source: Bloomberg

Price objective basis & risk
Activision (ATVI; B-1-7; $82.68)
Our $97 price objective is based on 25x our 2021E EPS plus cash per share. This
multiple is in-line with our basis for TTWO and a premium to peers at 23x due to a more
attractive EPS CAGR. We believe this multiple is justified given Activision's growth
opportunity on mobile and PC, the two largest segments of the gaming market globally.

Risks to our price objective are potential lack of compelling new IP that is expected by
the Street, competitive title releases from peers, aging franchises, and franchise
declines at Blizzard and King.

Electronic Arts (EA; B-2-9; $132.78)
Our price objective of $141 is based on 23x our FY22E non-GAAP EPS estimate plus
cash per share. This is a discount to ATVI due to fewer new title catalysts in CY20 and
lower projected EPS growth on a multi-year period.

Risks are: 1) increasing industry competition that impacts EA's unit sales, 2) poor title
quality for EA's new titles, 3) an unsuccessful start for Battlefield V that impacts long-
term franchise potential, 4) Ultimate Team revenue deceleration, and 5) Apex
engagement deceleration.

14       Interactive Entertainment | 02 October 2020
Take-Two Interactive (TTWO; B-3-9; $166.11)
Our price objective is $166, based on 25x blended FY21-FY23E EPS plus cash per share.
This is a slight premium to the peer average given above-average digital revenue growth
and potential for significant upside to our current EPS estimates if TTWO's upcoming
title slate contains another new Rockstar title.

Downside (upside) risks to our price objective are: title launch delays (earlier launch),
difficulty in predicting Rockstar title timing or unit sales, uncertainty on Red Dead Online
revenue potential, and potential earnings pressure (boost) if GTA5 revenues start to
decline (grow).

Ubisoft (UBSFF; B-1-9; $79.34)
Our €83 PO is based on 23x blended FY21/FY22 EPS plus cash, which is in-line or
slightly below its direct peers to balance upside from the breadth of new content against
execution risk from delivering a record slate.

Risks to our PO: potential for further delays in upcoming titles, slower growth of in-
game revenues due to lower-than-expected sales of new releases, and lower sales due to
general competition from similar titles in the category.

Analyst Certification
I, Ryan Gee, hereby certify that the views expressed in this research report accurately
reflect my personal views about the subject securities and issuers. I also certify that no
part of my compensation was, is, or will be, directly or indirectly, related to the specific
recommendations or view expressed in this research report.

                                                                                               Interactive Entertainment | 02 October 2020   15
US - Internet Coverage Cluster
Investment rating            Company                   BofA Ticker   Bloomberg symbol   Analyst
BUY
                             Activision                ATVI          ATVI US            Ryan Gee
                             Alphabet                  GOOGL         GOOGL US           Justin Post
                             Alphabet                  GOOG          GOOG US            Justin Post
                             Amazon.com                AMZN          AMZN US            Justin Post
                             Chewy Inc                 CHWY          CHWY US            Nat Schindler
                             Facebook                  FB            FB US              Justin Post
                             Fiverr                    FVRR          FVRR US            Nat Schindler
                             IAC InterActive           IAC           IAC US             Ryan Gee
                             LendingTree               TREE          TREE US            Nat Schindler
                             Match Group               MTCH          MTCH US            Nat Schindler
                             Netflix, Inc.             NFLX          NFLX US            Nat Schindler
                             Peloton                   PTON          PTON US            Justin Post
                             Quotient Technology Inc   QUOT          QUOT US            Nat Schindler
                             Shutterstock              SSTK          SSTK US            Nat Schindler
                             Snap                      SNAP          SNAP US            Justin Post
                             Twitter                   TWTR          TWTR US            Justin Post
                             Uber                      UBER          UBER US            Justin Post
                             Ubisoft                   UBSFF         UBI FP             Ryan Gee
                             Wix.com                   WIX           WIX US             Nat Schindler
NEUTRAL
                             Booking Holdings Inc      BKNG          BKNG US            Justin Post
                             Carvana Co                CVNA          CVNA US            Nat Schindler
                             Dropbox                   DBX           DBX US             Ryan Gee
                             eBay                      EBAY          EBAY US            Justin Post
                             Electronic Arts           EA            EA US              Ryan Gee
                             Expedia                   EXPE          EXPE US            Justin Post
                             Overstock                 OSTK          OSTK US            Ryan Gee
                             Pinterest                 PINS          PINS US            Justin Post
                             Revolve                   RVLV          RVLV US            Justin Post
                             SciPlay                   SCPL          SCPL US            Ryan Gee
                             The RealReal              REAL          REAL US            Justin Post
                             Wayfair                   W             W US               Justin Post
UNDERPERFORM
                             Everquote                 EVER          EVER US            Nat Schindler
                             Redfin Corp               RDFN          RDFN US            Nat Schindler
                             Take-Two Interactive      TTWO          TTWO US            Ryan Gee
                             TripAdvisor               TRIP          TRIP US            Nat Schindler
                             Trivago NV                TRVG          TRVG US            Nat Schindler
                             Zillow                    ZG            ZG US              Nat Schindler
                             Zillow                    Z             Z US               Nat Schindler
                             ZYNGA                     ZNGA          ZNGA US            Ryan Gee
RSTR
                             GrubHub                   GRUB          GRUB US            Nat Schindler
                             Vroom Inc.                VRM           VRM US             Nat Schindler
RVW
                             Cardlytics                CDLX          CDLX US            Nat Schindler

Disclosures
Important Disclosures

16      Interactive Entertainment | 02 October 2020
Activision (ATVI) Price Chart

The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey
shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report.

Electronic Arts (EA) Price Chart

The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey
shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report.

Take-Two (TTWO) Price Chart

The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey
shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report.

                                                                                                                                                          Interactive Entertainment | 02 October 2020                       17
Ubisoft (UBSFF) Price Chart

The Investment Opinion System is contained at the end of the report under the heading "Fundamental Equity Opinion Key". Dark grey shading indicates the security is restricted with the opinion suspended. Medium grey
shading indicates the security is under review with the opinion withdrawn. Light grey shading indicates the security is not covered. Chart is current as of a date no more than one trading day prior to the date of the report.

Equity Investment Rating Distribution: Media & Entertainment Group (as of 30 Sep 2020)
Coverage Universe                                      Count         Percent                                               Inv. Banking Relationships*                                            Count               Percent
Buy                                                       24          38.10%                                               Buy                                                                       13               54.17%
Hold                                                      16          25.40%                                               Hold                                                                       9               56.25%
Sell                                                      23          36.51%                                               Sell                                                                       6               26.09%
Equity Investment Rating Distribution: Global Group (as of 30 Sep 2020)
Coverage Universe                                       Count           Percent                                            Inv. Banking Relationships*                                            Count               Percent
Buy                                                      1749           54.79%                                             Buy                                                                     1114               63.69%
Hold                                                       677          21.21%                                             Hold                                                                     415               61.30%
Sell                                                       766          24.00%                                             Sell                                                                     386               50.39%
* Issuers that were investment banking clients of BofA Securities or one of its affiliates within the past 12 months. For purposes of this Investment Rating Distribution, the coverage universe includes only stocks. A stock
rated Neutral is included as a Hold, and a stock rated Underperform is included as a Sell.

     FUNDAMENTAL EQUITY OPINION KEY: Opinions include a Volatility Risk Rating, an Investment Rating and an Income Rating. VOLATILITY RISK RATINGS, indicators of potential
price fluctuation, are: A - Low, B - Medium and C - High. INVESTMENT RATINGS reflect the analyst’s assessment of a stock’s: (i) absolute total return potential and (ii)
attractiveness for investment relative to other stocks within its Coverage Cluster (defined below). There are three investment ratings: 1 - Buy stocks are expected to have a total
return of at least 10% and are the most attractive stocks in the coverage cluster; 2 - Neutral stocks are expected to remain flat or increase in value and are less attractive than
Buy rated stocks and 3 - Underperform stocks are the least attractive stocks in a coverage cluster. Analysts assign investment ratings considering, among other things, the 0-12
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to better understand the total return expectation at any given time. The price objective reflects the analyst’s view of the potential price appreciation (depreciation).
Investment rating            Total return expectation (within 12-month period of date of initial rating)                  Ratings dispersion guidelines for coverage cluster*
             Buy                                                      ≥ 10%                                                                               ≤ 70%
           Neutral                                                     ≥ 0%                                                                               ≤ 30%
       Underperform                                                     N/A                                                                               ≥ 20%
* Ratings dispersions may vary from time to time where BofA Global Research believes it better reflects the investment prospects of stocks in a Coverage Cluster.
INCOME RATINGS, indicators of potential cash dividends, are: 7 - same/higher (dividend considered to be secure), 8 - same/lower (dividend not considered to be secure) and 9 - pays
no cash dividend. Coverage Cluster is comprised of stocks covered by a single analyst or two or more analysts sharing a common industry, sector, region or other classification(s). A stock’s
coverage cluster is included in the most recent BofA Global Research report referencing the stock.

Price charts for the securities referenced in this research report are available at https://pricecharts.baml.com, or call 1-800-MERRILL to have them mailed.
BofAS or one of its affiliates acts as a market maker for the equity securities recommended in the report: Activision, Electronic Arts, Take-Two.
BofAS or an affiliate was a manager of a public offering of securities of this issuer within the last 12 months: Activision.
The issuer is or was, within the last 12 months, an investment banking client of BofAS and/or one or more of its affiliates: Activision, Electronic Arts.
BofAS or an affiliate has received compensation from the issuer for non-investment banking services or products within the past 12 months: Activision, Electronic Arts.
The issuer is or was, within the last 12 months, a non-securities business client of BofAS and/or one or more of its affiliates: Activision, Electronic Arts, Take-Two.
In the US, retail sales and/or distribution of this report may be made only in states where these securities are exempt from registration or have been qualified for sale: Ubisoft Ent.
BofAS or an affiliate has received compensation for investment banking services from this issuer within the past 12 months: Activision.
BofAS or an affiliate expects to receive or intends to seek compensation for investment banking services from this issuer or an affiliate of the issuer within the next three months: Activision,
Electronic Arts.
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the report: Ubisoft Ent.
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18        Interactive Entertainment | 02 October 2020
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