Graphics Technology Years 7-10 Draft Syllabus for Consultation - 7 May - 18 June 2018
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
NSW Education Standards Authority Graphics Technology Years 7–10 Draft Syllabus for Consultation 7 May – 18 June 2018
© 2018 NSW Education Standards Authority (NESA) for and on behalf of the Crown in right of the State of New South Wales. The NESA website holds the ONLY official and up-to-date versions of these documents available on the internet. ANY other copies of these documents, or parts of these documents, that may be found elsewhere on the internet might not be current and are NOT authorised. You CANNOT rely on copies from any other source. The documents on this website contain material prepared by NESA for and on behalf of the Crown in right of the State of New South Wales. The material is protected by Crown copyright. All rights reserved. No part of the Material may be reproduced in Australia or in any other country by any process, electronic or otherwise, in any material form, or transmitted to any other person or stored electronically in any form without the prior written permission of NESA, except as permitted by the Copyright Act 1968. When you access the material you agree: to use the material for information purposes only to reproduce a single copy for personal bona fide study use only and not to reproduce any major extract or the entire material without the prior permission of NESA to acknowledge that the material is provided by NESA to include this copyright notice in any copy made not to modify the material or any part of the material without the express prior written permission of NESA. The material may contain third-party copyright materials such as photos, diagrams, quotations, cartoons and artworks. These materials are protected by Australian and international copyright laws and may not be reproduced or transmitted in any format without the copyright owner’s specific permission. Unauthorised reproduction, transmission or commercial use of such copyright materials may result in prosecution. NESA has made all reasonable attempts to locate owners of third-party copyright material and invites anyone from whom permission has not been sought to contact the Copyright Officer. Phone: (02) 9367 8289 Fax: (02) 9279 1482 Email: copyright@nesa.nsw.edu.au Published by NSW Education Standards Authority GPO Box 5300 Sydney NSW 2001 Australia www.educationstandards.nsw.edu.au DSSP-28877 D2018/48933
Graphics Technology Years 7–10 Draft Syllabus for Consultation (May 2018) This Graphics Technology Years 7–10 draft syllabus, including Life Skills outcomes and content, is open for consultation from 7 May – 18 June 2018. You are invited to provide feedback through an online survey or written submission. Details can be found on the Technologies K–10 syllabus development page on the NESA website. Online translation The Graphics Technology Years 7–10 syllabus was first published in 2003. It is now being converted to an interactive online format. This involves some amendments to content and its presentation, including learning across the curriculum areas, and a glossary. Where applicable, Australian Curriculum content is being included. Feedback Responses to the online survey conducted in late 2017 raised the following key areas for change. Review the core content to avoid repetition. Update the content to include CAD, CAM and related technologies. Update and strengthen references to Aboriginal and/or Torres Strait Islander histories and cultures. Update the content to increase the emphasis on project based learning, collaboration and group work Ensure the Life Skills content is inclusive of the range of students for whom this is an appropriate option. Changes evident in this draft syllabus In addition to the online translation work, the following changes are reflected in this draft syllabus: The syllabus content has been restructured to provide greater clarity for teachers (pages 30–58). 100-hour course Core Module 1: Instrument Drawing, Core Module 2: Computer Aided Design and one or two Option Modules 200-hour course Core Module 1: Instrument Drawing, Core Module 2: Computer Aided Design and four to six Option Modules. The core content includes both instrument drawing and CAD (pages 30–35). The syllabus has been reduced to ten option modules to avoid repetition. The content has been updated and includes contemporary examples. Aboriginal and/or Torres Strait Islander histories and cultures have been strengthened in the content. Life Skills content has been aligned and strengthened (pages 67–80). For more information, please contact: Mark Tyler Inspector, Technology Education mark.tyler@nesa.nsw.edu.au (02) 9367 8454
Contents NESA K–10 Syllabus Development Process .......................................................................................... 5 Introduction.............................................................................................................................................. 6 Graphics Technology Key ....................................................................................................................... 9 Rationale ............................................................................................................................................... 12 The Place of the Graphics Technology Years 7–10 Syllabus in the K–12 Curriculum ......................... 14 Aim ........................................................................................................................................................ 15 Objectives.............................................................................................................................................. 16 Outcomes .............................................................................................................................................. 17 Stage Statements .................................................................................................................................. 20 Content .................................................................................................................................................. 22 Content for Years 7–10 ......................................................................................................................... 30 Years 7–10 Life Skills Outcomes and Content ..................................................................................... 59 Years 7–10 Life Skills Outcomes .......................................................................................................... 60 Years 7–10 Life Skills Content .............................................................................................................. 66 Assessment ........................................................................................................................................... 81 Glossary ................................................................................................................................................ 84
NESA K–10 Syllabus Development Process The New South Wales Education Standards Authority (NESA) process for the development of K–10 syllabuses to include Australian curriculum content involves expert writers and opportunities for broad consultation with teachers and other stakeholder groups in order to receive the highest quality advice from across the education community. This project will follow the NESA syllabus development process, recognising the substantial review and development work that the Australian Curriculum, Assessment and Reporting Authority (ACARA), together with all states and territories has undertaken. Each subsection of the Graphics Technology Years 7–10 Draft Syllabus addresses a syllabus component and includes an explanation of the component’s purpose. Assisting Respondents The following icons are used throughout this document to assist respondents: Icon and label Description This icon indicates general information that assists in reading or for your information understanding the information contained in the document. Text introduced by this icon will not appear in the final syllabus. consult This icon indicates material on which responses and views are sought through consultation. Graphics Technology Years 7–10 Draft Syllabus for consultation 5
Introduction for your information This text is included in all K–10 syllabuses. The K–10 Curriculum The NSW Education Standards Authority (NESA) syllabuses are developed with respect to some overarching views about education. These include the NESA K–10 Curriculum Framework and Statement of Equity Principles and the Melbourne Declaration on Educational Goals for Young Australians (December 2008). NESA syllabuses include agreed Australian Curriculum content and content that clarifies the scope, breadth and depth of learning. The Australian Curriculum achievement standards underpin the syllabus outcomes and the Stage statements for Early Stage 1 to Stage 5. In accordance with the K–10 Curriculum Framework and the Statement of Equity Principles, the syllabus takes into account the diverse needs of all students. It identifies essential knowledge, understanding, skills, values and attitudes. It outlines clear standards of what students are expected to know and be able to do in Years 7–10. It provides structures and processes by which teachers can provide continuity of study for all students. The framework also provides a set of broad learning outcomes that summarise the knowledge, understanding, skills, values and attitudes essential for all students in all learning areas to succeed in and beyond their schooling. The continued relevance of the K–10 Curriculum Framework is consistent with the intent of the Melbourne Declaration on Educational Goals for Young Australians (December 2008), which sets the direction for Australian schooling for the next ten years. There are two broad goals: Goal 1: Australian schooling promotes equity and excellence Goal 2: All young Australians become successful learners, confident and creative individuals, and active and informed citizens. The way in which learning in the Graphics Technology Years 7–10 Syllabus contributes to the curriculum, and to students’ achievement of the broad learning outcomes, is outlined in the syllabus rationale. Graphics Technology Years 7–10 Draft Syllabus for consultation 6
Diversity of Learners NSW syllabuses are inclusive of the learning needs of all students. Syllabuses accommodate teaching approaches that support student diversity, including students with special education needs, gifted and talented students, and students learning English as an additional language or dialect (EAL/D). Students may have more than one learning need. Students with Special Education Needs All students are entitled to participate in and progress through the curriculum. Under the Disability Standards for Education 2005, schools are required to provide additional support or adjustments to teaching, learning and assessment activities for some students with special education needs. Adjustments are measures or actions taken in relation to teaching, learning and assessment that enable a student with special education needs to access syllabus outcomes and content and demonstrate achievement of outcomes. Students with special education needs can access outcomes and content from Years 7–10 syllabuses in a range of ways. Students may engage with: syllabus outcomes and content from their age-appropriate Stage with adjustments to teaching, learning and/or assessment activities; or selected syllabus outcomes and content from their age-appropriate Stage, relevant to their learning needs; or syllabus outcomes from an earlier Stage, using age-appropriate content; or selected Years 7–10 Life Skills outcomes and content from one or more syllabuses for students in Stages 4 and 5. Decisions regarding curriculum options, including adjustments, should be made in the context of collaborative curriculum planning with the student, parent/carer and other significant individuals to ensure that syllabus outcomes and content reflect the learning needs and priorities of individual students. Further information can be found in support materials for: Technologies Special education Life Skills. Gifted and Talented Students Gifted and talented students have specific learning needs that may require adjustments to the pace, level and content of the curriculum. Differentiated educational opportunities assist in meeting the needs of gifted and talented students. Generally, gifted and talented students demonstrate the following characteristics: the capacity to learn at faster rates the capacity to find and solve problems the capacity to make connections and manipulate abstract ideas. There are different kinds and levels of giftedness and talent. Gifted and talented students may also have learning disabilities and/or English as an additional language or dialect. These needs should be addressed when planning appropriate teaching, learning and assessment activities. Graphics Technology Years 7–10 Draft Syllabus for consultation 7
Curriculum strategies for gifted and talented students may include: differentiation: modifying the pace, level and content of teaching, learning and assessment activities acceleration: promoting a student to a level of study beyond their age group curriculum compacting: assessing a student’s current level of learning and addressing aspects of the curriculum that have not yet been mastered. School decisions about appropriate strategies are generally collaborative and involve teachers, parents/carers and students, with reference to documents and advice available from NESA and the education sectors. Gifted and talented students may also benefit from individual planning to determine the curriculum options, as well as teaching, learning and assessment strategies, most suited to their needs and abilities. Students Learning English as an Additional Language or Dialect (EAL/D) Many students in Australian schools are learning English as an additional language or dialect (EAL/D). EAL/D students are those whose first language is a language or dialect other than Standard Australian English and who require additional support to assist them to develop English language proficiency. EAL/D students come from diverse backgrounds and may include: overseas and Australian-born students whose first language is a language other than English, including creoles and related varieties Aboriginal and Torres Strait Islander students whose first language is Aboriginal English, including Kriol and related varieties. EAL/D students enter Australian schools at different ages and stages of schooling and at different stages of English language learning. They have diverse talents and capabilities and a range of prior learning experiences and levels of literacy in their first language and in Standard Australian English. EAL/D students represent a significant and growing percentage of learners in NSW schools. For some, school is the only place they use Standard Australian English. EAL/D students are simultaneously learning a new language and the knowledge, understanding and skills of a syllabus through that new language. They require additional time and support, along with informed teaching that explicitly addresses their language needs, and assessments that take into account their developing language proficiency. The ESL Scales and the English as an Additional Language or Dialect: Teacher Resource provide information about the English language development phases of EAL/D students. These materials and other resources can be used to support the specific needs of EAL/D students and to assist students to access syllabus outcomes and content. Graphics Technology Years 7–10 Draft Syllabus for consultation 8
Graphics Technology Key for your information The following codes and icons are used in the Graphics Technology Years 7–10 Syllabus. Outcome Coding Syllabus outcomes are coded in a consistent way. The code identifies the subject, Stage, outcome number and the way content is organised. Stage 4, Stage 5 and Life Skills are represented by the following codes: Stage Code Stage 4 4 Stage 5 5 Life Skills LS In the Graphics Technology syllabus, outcome codes indicate subject, Stage and outcome number. For example: Outcome code Interpretation GT5-1 Graphics Technology, Stage 5 – Outcome number 1 GTLS-2 Graphics Technology, Life Skills – Outcome number 2 Graphics Technology Years 7–10 Draft Syllabus for consultation 9
Coding of Australian Curriculum content The syllabus includes Australian Curriculum content for Digital Technologies with Australian Curriculum codes in brackets at the end of each content description, for example: Investigate and make judgments, within a range of technologies specialisations, on how technologies can be combined to create designed solutions (ACTDEK047) For example: using CAD or appropriate graphics software create final presentation renders, for example: (ACTDEK047) – photo-realistic rendering of CAD models through applying textures to model surfaces Graphics Technology Years 7–10 Draft Syllabus for consultation 10
Learning Across the Curriculum Icons for your information Learning across the curriculum content, including the cross-curriculum priorities, general capabilities and other areas identified as important learning for all students, is incorporated and identified by icons in the syllabus. Cross-curriculum priorities Aboriginal and Torres Strait Islander histories and cultures Asia and Australia’s engagement with Asia Sustainability General capabilities Critical and creative thinking Ethical understanding Information and communication technology capability Intercultural understanding Literacy Numeracy Personal and social capability Other learning across the curriculum areas Civics and citizenship Difference and diversity Work and enterprise Graphics Technology Years 7–10 Draft Syllabus for consultation 11
Rationale for your information The rationale describes the distinctive context of the subject and outlines its relationship to the contemporary world and current practice. It explains the place and purpose of the subject in the curriculum, including: why the subject exists the theoretical underpinnings what makes the subject distinctive why students would study the subject how it contributes to the purpose of the K–10 Curriculum Framework how it prepares students for further schooling. Graphics Technology enables students to practise logical thought and decision-making while developing skills applicable to a range of domestic, commercial and leisure activities. They engage in both manual and digital forms of image generation and manipulation and develop knowledge of the wide application of graphics in a variety of contexts and an ever-increasing range of vocations. Graphics Technology also develops students’ technical and visual literacy, equipping them for participation in a technological world. The study of Graphics Technology develops in students an understanding of the significance of graphical communication and the techniques and technologies used to convey technical and non- technical ideas and information. They learn about the application of these techniques and technologies in industrial, commercial and domestic contexts. The use of graphical images to communicate information overcomes the barriers of time and linguistic, cultural and social differences. In an age of globalised industry and rapid technological development, where computer-aided design (CAD), computer-aided manufacture (CAM) and multimedia applications are widely used, the study of Graphics Technology is particularly relevant. Graphics is a universal language and an important tool for thinking and communicating. Graphics Technology develops in students, specific manipulative and cognitive skills in using a variety of tools, materials and techniques widely available in industrial, commercial and domestic settings. An important part of the cognitive process associated with this syllabus involves the generation and use of images, models and pictures. This includes the visualisation and manipulation of three-dimensional concepts and images, and the interpretation and presentation of ideas graphically. Students develop the capacity to solve problems and generate and communicate solutions. They become confident in the application of conventions and procedures that are essential to the global transfer of concepts and images irrespective of language barriers. Through the study of Graphics Technology students become increasingly productive, creative, discriminating and confident in the development and use of a range of technologies relevant to current practice in graphics and graphics-related industries. The syllabus encourages the development of collaborative skills in the real and virtual worlds and fosters an understanding of the advantages and responsibilities that are associated with these processes. Graphics Technology Years 7–10 Draft Syllabus for consultation 12
The study of Graphics Technology in Years 7–10 develops in students an understanding of related work environments while developing skills and understanding that equip them for potential vocational pathways, future learning and leisure and lifestyle activities. Graphics Technology Years 7–10 Draft Syllabus for consultation 13
The Place of the Graphics Technology Years 7–10 Syllabus in the K–12 Curriculum for your information NSW syllabuses include a diagram that illustrates how the syllabus relates to the learning pathways in K–12. This section places the Graphics Technology Year 7–10 syllabus in the K–12 curriculum as a whole. Graphics Technology Years 7–10 Draft Syllabus for consultation 14
Aim for your information In NSW syllabuses, the aim provides a succinct statement of the overall purpose of the syllabus. It indicates the general educational benefits for students from programs based on the syllabus. The aim, objectives, outcomes and content of a syllabus are clearly linked and sequentially amplify details of the intention of the syllabus. The aim of the Graphics Technology Years 7–10 Syllabus is to develop in students the ability to think creatively, devise solutions and communicate information to a range of audiences using a variety of graphical techniques and media. Graphics Technology Years 7–10 Draft Syllabus for consultation 15
Objectives for your information In NSW syllabuses, objectives provide specific statements of the intention of a syllabus. They amplify the aim and provide direction to teachers on the teaching and learning process emerging from the syllabus. They define, in broad terms, the knowledge, understanding, skills, values and attitudes to be developed through study in the subject. They act as organisers for the intended outcomes. consult Knowledge, Understanding and Skills Students: develop knowledge, understanding and skills to visualise, sketch and accurately draw shapes and objects to communicate information to specific audiences develop knowledge and understanding to interpret, design, produce and evaluate a variety of graphical presentations using a range of manual and digital media and techniques develop knowledge, understanding and skills to use graphics conventions, standards and procedures in the design, production and interpretation of a range of manual and digital graphical presentations develop knowledge, understanding and skills to select and apply techniques in the design and creation of digital presentations and simulations to communicate information develop knowledge and understanding to apply Work Health and Safety (WHS) practices and risk management techniques to the work environment investigate the role of graphics in industry and the relationships between graphics technology, the individual, society and the environment Values and Attitudes Students: appreciate the contribution and impact of innovation and technologies now and in the future appreciate the context and scope of graphics in industry and the relationships between graphics technology, the individual, society and the environment appreciate the finite context of some resources and the impact of their use on the environment and society value the development of skills and gain satisfaction from their use to solve problems and create quality products. Graphics Technology Years 7–10 Draft Syllabus for consultation 16
Outcomes for your information In NSW syllabuses, outcomes provide detail about what students are expected to achieve at the end of each Year in relation to the objectives. They indicate the knowledge, understanding and skills expected to be demonstrated by most students as a result of effective teaching and learning. They are derived from the objectives of the syllabus. Table of Objectives and Outcomes – Continuum of Learning Knowledge, Understanding and Skills Objective Students develop knowledge, understanding and skills to: visualise, sketch and accurately draw shapes and objects to communicate information to specific audiences Stage 4 outcomes Stage 5 outcomes A student: A student: GT4-1 GT5-1 uses freehand sketches to interpret and visualise communicates ideas graphically using freehand objects sketching and accurate drafting techniques GT4-2 GT5-2 selects and uses a range of presentation analyses the context of information and intended techniques suitable to a variety of audiences audience to select and develop appropriate presentations Graphics Technology Years 7–10 Draft Syllabus for consultation 17
Objective Students develop knowledge, understanding and skills to: interpret, design, produce and evaluate a variety of graphical presentations using a range of manual and digital media and techniques Stage 4 outcomes Stage 5 outcomes A student: A student: GT4-3 GT5-3 interprets and produces a range of drawings designs and produces a range of graphical presentations GT4-4 GT5-4 recognises the application of a range of evaluates the effectiveness of different modes of drawings in conveying information graphical communications for a variety of purposes Objective Students develop knowledge, understanding and skills to: use graphics conventions, standards and procedures in the design, production and interpretation of a range of manual and digital graphical presentations Stage 4 outcomes Stage 5 outcomes A student: A student: GT4-5 GT5-5 applies elementary graphics conventions, identifies, interprets, selects and applies standards and procedures in graphical graphics conventions, standards and procedures communications in graphical communications GT4-6 GT5-6 completes drawings within specified time frames manages the development of graphical presentations to meet project briefs and specifications Objective Students develop knowledge, understanding and skills to: select and apply techniques in the design and creation of digital presentations and simulations to communicate information Stage 4 outcome Stage 5 outcomes A student: A student: GT4-7 GT5-7 understands and uses digital drafting manipulates and produces images using digital technologies drafting and presentation technologies GT5-8 designs, produces and evaluates multimedia presentations Graphics Technology Years 7–10 Draft Syllabus for consultation 18
Objective Students develop knowledge, understanding and skills to: apply WHS practices and risk management techniques to the work environment Stage 4 outcomes Stage 5 outcomes A student: A student: GT4-8 GT5-9 recognises and responds to workplace hazards identifies, assesses and manages relevant WHS factors to minimise risks in the work environment GT4-9 GT5-10 works in a responsible and safe manner demonstrates responsible and safe work practices for self and others Objective Students develop knowledge, understanding and skills to: investigate the role of graphics in industry and the relationships between graphics technology, the individual, society and the environment Stage 4 outcome Stage 5 outcomes A student: A student: GT4-10 GT5-11 relates classroom experiences to industrial and demonstrates the application of graphics to a commercial applications range of industrial, commercial and personal settings GT5-12 evaluates the impact of graphics on society, industry and the environment Graphics Technology Years 7–10 Draft Syllabus for consultation 19
Stage Statements for your information In NSW syllabuses Stage statements summarise the knowledge, understanding, skills, values and attitudes developed by students as a result of achieving the outcomes for each Stage of learning. Australian Curriculum achievement standards underpin the development of the Stage statements. Stage statements are summaries of the knowledge, understanding, skills, values and attitudes that have been developed by students as a result of achieving the outcomes for the relevant Stage of learning. Stage 4 – Technology Mandatory By the end of Stage 4, students explore problems and opportunities considering functional, economic, environmental, social, technical and/or usability constraints. They investigate, select, justify and safely use a range of tools, materials, components, equipment and processes to develop, test and communicate design ideas using appropriate technical terms and technologies. Students plan, manage and evaluate the production of design solutions. They develop thinking skills to communicate the development of digital and non-digital solutions. Students investigate how managed systems are used to sustainably produce food and fibre. They explain food selection and preparation, food safety, and make informed and healthy food choices. Students collect and interpret data from a range of sources to assist in making informed judgements. They explain how data is represented in digital systems, and transmitted and secured in networks. Students explain how force, motion and energy can be used in systems, machines and structures. They investigate characteristics and properties of a range of materials, develop skills and techniques in the use of a broad range of tools and safely apply them in the production of projects. Students are responsible users of technology, capable of designing and producing solutions to identified needs or opportunities. They develop an appreciation of the contribution of technologies on their lives now and the impact of innovations for creating preferred futures. They develop an appreciation of the dynamic context of design and production processes and how thinking skills are used to develop solutions to personal, social and global issues. Stage 4 – Graphics Technology By the end of Stage 4, students build on the experiences developed through Technology Mandatory Years 7–8. The course focuses more directly on the development of specific knowledge and practical skills associated with the development of graphical communications and the technologies related to graphics. They use freehand sketches to draw objects and communicate information to audiences. They identify and use graphic conventions and understand and use digital drafting technologies. Students can work in a safe and responsible manner and relate what they are experiencing in the classroom to the industrial and commercial applications. Graphics Technology Years 7–10 Draft Syllabus for consultation 20
Stage 5 – Graphics Technology By the end of Stage 5, students are able to visualise, sketch and accurately draw shapes and objects to assist with communication with a variety of audiences. They select from and use a range of drawings to communicate ideas graphically using freehand sketching, instrument drawing and digital techniques. Students independently and collaboratively produce relevant types of drawings used in design, manufacture and marketing. They are able to identify and select appropriate drawing types for communication with a variety of technical and non-technical audiences across national and international boundaries. They are proficient in selecting and producing appropriate drawing types for communication in design, manufacturing and marketing. Students select and apply the appropriate Australian drawing standards (AS1100), ordinances and regulations to a range of drawings in a variety of contexts. Students are able to select and identify the graphics standards applicable to graphics industries. They also consistently and proficiently apply appropriate standards to all graphical communication exercises. Students select and use appropriate digital presentation techniques to develop and communicate design solutions. They manipulate and draw images using appropriate digital designing and presentation technologies. They demonstrate a high level of proficiency in using digital technologies to develop and communicate with a technically literate audience. Students demonstrate knowledge and competence in applying WHS practices and risk management techniques to the graphics work environment. They independently identify and assess relevant WHS factors in the work environment and employ safe and responsible work practices. Students recognise and appreciate the relationship between graphics technology, the individual, society and the environment. Students demonstrate an understanding of the effect that the graphics industry has on Australian society and an appreciation of the impact of the graphics industry on commercial activities and the environment. Graphics Technology Years 7–10 Draft Syllabus for consultation 21
Content for your information Content defines what students are expected to know and do as they work towards syllabus outcomes. It provides the foundations for students to successfully progress to the next Stage of schooling or post-school opportunities. Teachers make decisions about content regarding the sequence, emphasis and any adjustments required based on the needs, interests, abilities and prior learning of students. Organisation of Content consult The following diagram provides an illustrative representation of elements of the course and their relationship. Graphics Technology Years 7–10 Draft Syllabus for consultation 22
Course Structure and Requirements Graphics Technology Years 7–10 is an elective course that builds on the knowledge, skills and experiences developed in the study of the Technology Mandatory Years 7–8 Syllabus. The major emphasis of the Graphics Technology Years 7–10 Syllabus is on students being actively involved in the planning, development and production of quality graphical presentations. Students should be provided with broad experiences to develop knowledge, understanding and skills in a range of media and areas of application. Graphics Technology may be offered as a 100-hour or 200-hour course. 100-hour course Students undertaking the 100-hour course are required to complete: Core Module 1 and Core Module 2 and One or two option modules. 200-hour course Students studying the 200-hour course are required to complete: Core Module 1 and Core Module 2 and Four to six option modules. Students studying the 200-hour course may choose to undertake a Student Negotiated Project as one of the options. In this project students may choose to revisit an option for further investigation, undertake projects that combine aspects of a number of option modules or pursue an area of graphics with local or personal significance (eg marine, aeronautical or agricultural). Modules All modules provide essential content designed to develop knowledge, understanding and skills related to the four key areas of: graphics principles and techniques design in graphics planning and construction presentation. Core Modules: Core modules are designed to provide a broad understanding of the principles and techniques associated with producing graphical presentations in a variety of styles and formats. Core Module 1: Instrument Drawing Core Module 2: Computer Aided Design. Schools may deliver the core modules concurrently to maximise the utilisation of resources. Option modules may also be delivered concurrently to enable a thematic approach to the delivery of course content. Graphics Technology Years 7–10 Draft Syllabus for consultation 23
Option Modules: Option modules allow students to develop knowledge, understanding and skills in specific graphics- related fields. These fields may be selected to provide experiences appropriate to individuals’ abilities while catering for their special interests. Option Module 1: Architectural Drawing Option Module 2: Australian Architecture Option Module 3: Cabinet and Furniture Drawing Option Module 4: Computer Aided Design (CAD) Option Module 5: Computer Animation Option Module 6: Engineering Drawing Option Module 7: Graphic Design and Communication Option Module 8: Landscape Drawing Option Module 9: Product and Technical Illustration Option Module 10: Student Negotiated Project. Practical experiences To satisfy the requirements of the syllabus students must undertake a range of practical experiences that occupy the majority of course time. Practical experiences will be used to develop knowledge and understanding of and skills in designing, producing and evaluating. Student capability, confidence and expertise at their current stage of development are an important consideration in determining the teaching and learning sequences in the course. Students with special education needs may require adjustments and/or additional support in order to engage in practical experiences. Safety Schools have a legal obligation in relation to safety. Teachers need to ensure that they comply with relevant legislation as well as system and school requirements in relation to safety and risk management when implementing their programs. This includes legislation and guidelines relating to Work Health and Safety, and the handling and storage of chemicals and dangerous goods. Teachers need to be aware of activities that may require notification, certification, permission, permits and licences. Schools need to be aware of legal, ethical and cyber security considerations of digital solutions, including copyright and intellectual property, cultural considerations, accessibility, privacy issues and digital footprints. . Graphics Technology Years 7–10 Draft Syllabus for consultation 24
Learning Across the Curriculum for your information NSW syllabuses provide a context within which to develop core knowledge and understanding and skills considered important for the acquisition of effective, higher-order thinking skills that underpin successful participation in further education, work and everyday life, including problem-solving, collaboration, self-management, communication and information technology skills. Learning across the curriculum content, including the cross-curriculum priorities and general capabilities, assists students to achieve the broad learning outcomes defined in the NESA K–10 Curriculum Framework and Statement of Equity Principles, and in the Melbourne Declaration on Educational Goals for Young Australians (December 2008). Cross-curriculum priorities enable students to develop understanding about and address the contemporary issues they face. The cross-curriculum priorities are: Aboriginal and Torres Strait Islander histories and cultures Asia and Australia’s engagement with Asia Sustainability General capabilities encompass the knowledge, skills, attitudes and behaviours to assist students to live and work successfully in the 21st century. The general capabilities are: Critical and creative thinking Ethical understanding Information and communication technology capability Intercultural understanding Literacy Numeracy Personal and social capability NESA syllabuses include other areas identified as important learning for all students: Civics and citizenship Difference and diversity Work and enterprise Learning across the curriculum content is incorporated, and identified by icons, in the content of the syllabus in the following ways. Graphics Technology Years 7–10 Draft Syllabus for consultation 25
consult Aboriginal and Torres Strait Islander Histories and Cultures The syllabus provides students with opportunities to learn about how Aboriginal and Torres Strait Islander Peoples have developed and refined knowledge about the world through observation, making predictions, testing and responding to environmental factors within specific contexts. It emphasises the relationships people have with places and their interconnectedness with the environments in which they live. Students learn about Aboriginal and Torres Strait Islander Peoples' understanding of the environment and the ways that traditional knowledge and Western knowledge can be complementary. Students learn that there are different ways of interacting with the environment and how this can influence sustainability. When planning and programming content relating to Aboriginal and Torres Strait Islander histories and cultures, teachers are encouraged to: read the Principles and Protocols relating to teaching and learning about Aboriginal and Torres Strait Islander histories and cultures and the involvement of local Aboriginal communities. involve local Aboriginal communities and/or appropriate knowledge holders in determining suitable resources, or to use Aboriginal or Torres Strait Islander authored or endorsed publications Asia and Australia’s Engagement with Asia Students have opportunities to explore the links that exist between Australia and Asia and appreciate how our interactions help to shape Australia’s economy, areas of research and technological advancement. Students identify how the Asia region plays an important role in research and technological developments in areas such as medicine, natural resource management and natural disaster prediction and management. Sustainability Sustainability content is focused on the use of renewable resources, the protection of the environment and sustainable patterns of living and requires consideration of environmental, social, cultural and economic systems and their interdependence. Students learn about the actions required to improve sustainability in the graphics industry, helping them to take a more active role in shaping preferred futures. Opportunities for students to develop an appreciation for the environmental impact of new technologies and traditional practices are embedded in the core and option modules. Specific environmental issues are addressed in the core and the option modules. Critical and Creative Thinking The syllabus provides students with a structured context for the development of the key competencies considered essential for the acquisition of critical and creative thinking as they imagine, generate and develop graphical solutions. Students are provided with opportunities to generate and apply new ideas in specific contexts, view existing situations in a new way, identify alternative explanations, and make links that generate a positive outcome. The skills and processes of Design and Production provide critical and creative thinking opportunities as students design, plan, investigate, communicate, generate, present, solve problems and make evidence-based decisions. Designing, drawing, modelling and working with digital tools, equipment and software helps students to build their visual Graphics Technology Years 7–10 Draft Syllabus for consultation 26
and spatial thinking and to create graphical solutions. Opportunities for students to develop critical and creative thinking skills are embedded in the core and option modules. Ethical Understanding Students develop capacity to behave ethically as they identify and investigate ethical concepts, values and principles, and understand how reasoning can assist ethical judgement. The syllabus provides opportunities for students to form and make ethical judgements in relation to design solutions, codes of practice, use of digital technologies and online collaborative environments. Students apply ethical guidelines as they design projects, particularly when considering the implications for others and the environment. They learn about Intellectual Property, including Indigenous Cultural and Intellectual Property and the protection of cultural knowledge and designs. Students are encouraged to demonstrate ethical digital citizenship, follow social and ethical protocols and understand the need to protect data and intellectual property. Information and Communication Technology Capability Students engage with information and communication technology (ICT) when they design, generate and present graphical images. Students become familiar with and gain skills when using a range of software applications and digital technologies that enable them to collaborate online, generate plans, communicate their designs and produce solutions using digital technologies, for example, creating CAD models and drawings, presentation animations and models. ICT technologies, through animations and simulations, provide opportunities to view phenomena, test predictions and visualise designs that cannot be investigated or produced through practical experiences in the classroom, and may enhance students' understanding and engagement with technology. Intercultural Understanding Students develop intercultural understanding and value their own culture and those of others as they engage with people from diverse cultural backgrounds in ways that recognise similarities and differences, create connections and cultivate respect. The syllabus provides opportunities for students to develop an awareness and appreciation of the contributions made by people from a variety of cultural backgrounds in the area of graphics. They develop an understanding of the importance of graphics in overcoming linguistic barriers in the communication of information. Students learn about and engage with issues requiring cultural sensitivity and recognise that people in graphics-related professions work in culturally diverse teams. Graphics Technology Years 7–10 Draft Syllabus for consultation 27
Literacy The syllabus provides students with opportunities to develop skills in literacy to effectively communicate and comprehend using a variety of modes and media. Being 'literate' is more than the acquisition of technical skills – it includes the ability to identify, understand, interpret, create and communicate effectively using written, visual and/or digital forms of expression. The language of images is often technical and includes specific terms for concepts, processes and features of the world. The syllabus provides extensive opportunities for the development and consolidation of student literacy with an emphasis on the development of visual and technical literacy. They develop an understanding that graphical information can be presented in a variety of forms including animations, diagrams, drawings, infographics, flowcharts, models, renders, tables and multimedia graphics. Students use subject-specific vocabulary to describe, develop and present graphical images. Project work and the associated documentation provides an authentic context for development of literacy skills, particularly graphical and technological literacy Numeracy Real-world numeracy connections are formed when numerical data is collected and manipulated and numeracy concepts, such as size, scale, proportion and measurement, are used by students as tools in the design and production process. An appreciation of the fundamental importance of numeracy in everyday life is fostered as students develop an understanding of how numeracy is essential to a variety of graphics focus areas, such as the creation of digital models and the importance of accurate measurement in the production of quality graphical images and models. As they develop projects and solutions, students are provided with opportunities to learn, create technical drawings, application of 2D/3D coordinates, applied geometric constructions and generate and modify digital models. Students experience numeracy concepts such as size, proportion and spatial relationships in both the real and virtual worlds. Personal and Social Capability Students develop personal and social capability as they learn to understand and manage themselves, their relationships and their lives more effectively. This provides students with opportunities to establish positive relationships, work effectively both individually and collaboratively, and resolve difficult situations. The syllabus encourages students to explore, question, solve problems and develop skills in graphical communication, display initiative, set goals and make responsible decisions. Civics and Citizenship The syllabus provides students with opportunities to become self-reliant and active members of a society driven by change, advancing technologies and increasingly sophisticated communication and information systems. Students broaden their understanding of civics and citizenship in relation to the application of technological advances and the development of environmental and sustainable practices. Students have opportunities to develop a sense of local responsibility and global citizenship as they improve and advance Australia through their investigations and future-focused solutions. Graphics Technology Years 7–10 Draft Syllabus for consultation 28
Difference and Diversity Difference and diversity comprises gender, ethnicity, ability and socioeconomic circumstances. The Graphics Technology syllabus provides students with opportunities to develop their awareness, understanding and appreciation of difference and diversity within their lives and the wider community. Students have opportunities to work collaboratively and develop an appreciation of the values and ideas of all group members. This also enables them to identify individual rights, challenge stereotypes and engage with opinions different to their own. Work and Enterprise Students develop an understanding of the scope and context of the graphics industry and learn skills relevant to work and leisure activities. Students are provided with opportunities to learn about careers in the graphics industry and develop knowledge about and skills in specific areas of the industry and to study issues related to work and employment. In all core and option modules students apply appropriate industry standards and follow correct work practices. Students are provided with opportunities to safely manage and produce projects, and to appreciate quality of work. The application of design and production processes can provide students with work-related skills including individual and collaborative work practices. Students are encouraged to develop initiative, and to become independent thinkers and confident communicators. Graphics Technology Years 7–10 Draft Syllabus for consultation 29
Core Module 1 – Instrument Drawing Content for Years 7–10 consult Core Module 1 – Instrument Drawing Outcomes A student: › communicates ideas graphically using freehand sketching and accurate drafting techniques GT5-1 › analyses the context of information and intended audience to select and develop appropriate presentations GT5-2 › designs and produces a range of graphical presentations GT5-3 › evaluates the effectiveness of different modes of graphical communications for a variety of purposes GT5-4 › identifies, interprets, selects and applies graphics conventions, standards and procedures in graphical communications GT5-5 › manages the development of graphical presentations to meet project briefs and specifications GT5-6 › manipulates and produces images using digital drafting and presentation technologies GT5-7 › identifies, assesses and manages relevant WHS factors to minimise risks in the work environment GT5-9 › demonstrates responsible and safe work practices for self and others GT5-10 › demonstrates the application of graphics to a range of industrial, commercial and personal settings GT5-11 › evaluates the impact of graphics on society, industry and the environment GT5-12 Related Life Skills outcomes: GTLS-1, GTLS-2, GTLS-3, GTLS-4, GTLS-5, GTLS-6, GTLS-7, GTLS-8 Content Graphics Principles and Techniques Work Practices Students: recognise the importance of selecting and maintaining drawing equipment and applying ordered approaches to work practices plan and manage graphics projects individually and collaboratively explore the role of professionals in the graphics industry, for example: – architect – draftsperson – graphic designer – industrial designer – graphic designer Graphics Technology Years 7–10 Draft Syllabus for consultation 30
Core Module 1 – Instrument Drawing identify Work Health and Safety (WHS) issues related to products and processes in the graphics industry and demonstrate safe and responsible work practices, for example: – government legislation – creating safe work areas in graphics industries – potential work environment hazards and risks Standards Students: investigate Australian and international drawing standards and apply AS1100 Australian standards in the production of drawings, for example: – apply conventions to create standard page layouts, eg paper size, borders, title blocks, projection symbols Social and Ethical Issues Students: critically analyse graphical images for gender, social and cultural messages that may be conveyed identify the cultural significance of graphical communications throughout history, for example: – graphical communications produced by Aboriginal or Torres Strait Islander Peoples understand ethical responsibilities surrounding Indigenous Cultural and Intellectual Property identify the environmental effects of products and processes used in the graphics industry, for example: – environmental impact of materials – sustainable design, eg passive heating – waste management, eg packaging Design in Graphics Students: identify and apply design principles and processes in the development, production and evaluation of graphical presentations generate sketches to assist with problem-solving and communication of ideas (ACTDEP049) identify and interpret different methods of graphical representations in design apply freehand drawing techniques to a range of simple orthogonal and pictorial drawing types, for example: – visualise and sketch common objects – measure and sketch simple objects Planning and Construction Applied Geometry Students: demonstrate measurement and accuracy through the use of scales in the production of drawings apply geometric construction techniques to graphical communication, for example: – construct regular shapes, eg pentagon, hexagon – tangency – curve construction techniques – determine the true length of included lines Graphics Technology Years 7–10 Draft Syllabus for consultation 31
Core Module 1 – Instrument Drawing Orthogonal Drawing Students: recognise and apply appropriate AS1100 Technical Drawing Standards to orthogonal drawings, for example: – dimensioning – scales explore third angle projection of orthogonal drawings create orthogonal drawings in third angle projection used in design and manufacture, for example: – measuring and drawing objects – drawing from pictorial images – draw common engineering and architectural elements generate drawings demonstrating advanced orthogonal drawing techniques, for example: – auxiliary views to represent the true-shape-of surface – section views Pictorial Drawing Students: produce a range of pictorial representations of common objects, for example: – isometric and oblique views that include circles and arcs – 1 and 2 point perspective apply advanced techniques to pictorial projection, for example: – creation of true isometric drawings – creation of 2 and 3 point perspective – represent complex curved surfaces in isometric and oblique drawings Presentation Rendering Students: use rendering techniques to aid in the visualisation of a product or concept, for example: – use of colour, shading, shadows, tone and texture Product drawing Students: produce presentation pictorial and orthogonal drawings to convey technical information or product concept, for example: – general assembly drawing – shape and size description Tools, Techniques and Technologies Students: identify and apply a range of tools, techniques and technologies to present product information graphically in a clear and innovative manner, for example: – use a compass to construct a polygon – use set squares and a tee square to generate orthogonal drawings – use templates for efficient work practices – use a variety of pencil grades to produce rendered drawings, eg HB, B, 2B Graphics Technology Years 7–10 Draft Syllabus for consultation 32
You can also read