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FALL 2020 PROGRAMS The GIANT Room is an innovation hub where children act on their most ambitious dreams. Founded by two Ph.D.'s in Education GIANT Fabrication Equipment and backgrounds in engineering and science: Dr. Azadeh Jamalian Laser Cut Machine and Dr. Jessica Mezei Glowforge Pro laser cut Address: 550 West 28th Street. (between 10th and 11th avenue) machine, giving your child Contact: demand@thegiantroom.com; (646) 360-2639 the opportunity to build Website: www.thegiantroom.com 2D and 3D models of their designs out of wood, felt, Programs and Content: cardboard, leather and We offer programs and content at the intersection of design, art, more. engineering, coding, technology, math, science, and literacy. We work with you to design a curriculum that aligns with your child’s needs and interest. In Fall 2020, we offer in person programs 3D Printer (morning or afternoon sessions), live online afterschool, or live online MakerBot 3D printer, on-demand programs private with your own group of friends. giving your child the opportunity to design In Person Programs and print a 3D objects We design a morning or after-school program based on your child’s as part of prototyping interests and needs, private for your group at our hub. You may process. choose any of the sample programs listed on pages 3 to 7 of this document, or simply tell us about your child’s interests and we’ll put together an engaging learning experience for them. Sticker Machine Students have access to all materials and tools needed for their Cricut Maker with program. Included are our fabrication equipment and additional versatile fine-point creative technology such as laser cut machine, 3D printer, blades enables cutting embroidery machine, sticker and button maker, electronics, littleBits, sticker sheets, vinyls, Ozobot, Dash and Dot, Makey Makey, micro-controllers such as paper, and felt quickly Microbit and Arduino, building sets such as Rigamajig and Clixo, all and accurately sorts of arts and crafts materials. No matter which program you choose for your child, they are always welcome to use any of the tools and equipment in the space based on their aspirations, and our staff is always ready to guide them on how to use the machines, Button Maker and challenge them to refine their designs. Design your very own When: buttons with original Morning Sessions: Any 2 hour block between 10am to 1pm graphics, hand-drawn Afternoon Sessions: Any 2 hour block between 2 to 6pm drawings, or stickers of your own design. Duration: You may request as may sessions as you wish per week. Minimum booking of 10 sessions are required. In case of lock-down, you won’t be charged for the sessions you haven’t used. Embroidery Machine Brother Embroidery Ages: machine allowing kids For kids 3 to 12 years old to embroider their own designs, using built-in Fee: samples, original $50/session/student. Each session is 2 hours. Minimum of 5 students per group is required. digital graphics, or Minimum booking of 10 sessions are required. In case of lock-down, coded patterns on you won’t be charged for the sessions you haven’t used. fabric - creating the coolest patches. Page 1 of 8
ONLINE LIVE PROGRAMS GIANT Afterschool STEM Clubs When: Each club meets once a week, 4:00 to 5:00pm Dates: Sept 21st to Jan 30th We have 6 clubs you could choose from. Each club meets once a Ages: For kids 5 to 12 years old Fee: $15/session + Material fee week live online. Depending on the club you join, we’ll send you Register: www.thegiantroom.com/STEMClubs a box of materials to make, play, and learn with. Mondays: Think like a Maker Mondays: Nature Science Think like a pilot, engineer or From growing your own even a bug! Participants learn butterflies and mushrooms, to prototyping techniques to exploring different habitats, or tackle age-appropriate being inspired by nature to challenges, work collaboratively, create your own art. Participants and think creatively, all using immerse themselves in the wonder recycled material they have of nature, learn about life cycles, ecosystems and the balance of at home. Material Fee: $350 forces in the natural world. Material Fee: $0 Tuesdays: Design and Fashion Wednesdays: Build with Rigamajig From 3D design in Tinkercad, From self portrait to pulleys, to illustration design, sewing, speed boats, vacuum, patching, and weaving, dragons, unicorns and participants immerse everything in between, themselves in the exciting participants dream of new world of fashion. They will creations and bring them to also learn how to make smart life with Rigamajig. They attire by coding and attaching learn fundamentals in microcontroller and sensors to Material Fee: $250 simple machines. Material Fee: $565 their pieces. Fridays: Doodles & Comics Thursdays: Music and DJing Participants will write thier Participants create and mix their original stories, design new own original tracks using DJ characters and worlds, learn software and music apps, build techniques to master their custom instruments, explore storytelling as well as doodling electronic music, convert sound skills, and publish their very to color, design their DJ persona, own comics! and perform live! Material Fee: $250 Material Fee: $0 On Demand Programs: Live Online Fee: $75/session + Material fee (for selected programs). We design a workshop series based on your child’s interests and You may request 1x1 sessions or private small group needs, and according to your family’s schedule. You may request sessions with friends. Price will be divided between 1x1 sessions or private with your group of friends. participants. So if you have 5 kids in your group, each would pay $15. If you book 5 sessions, you’ll recieve a Classes: You may choose any of the sample programs on pages free one. If you book 10 sessions, you’ll recieve 3 free ones. 3 to 7 of this document, or simply tell us about your child’s interest and we’ll design an engaging learning experience for them. When: On your schedule Register: https://www.thegiantroom.com/learningondemand Duration: Each session is one hour. We recommend booking 5 to 10 sessions per subject. Page 2 of 8
SAMPLE PROGRAMS SAMPLE PROGRAMS FOR KIDS 6 TO 12 YEARS OLDS - IN PERSON OR ON-DEMAND LIVE ONLINE Microcontrollers Creative Coding & Math Students design and code Students will learn how to their own gadgets such as express their creativity a step counter, digital through code. They learn watch, interactive emotion fundamentals in coding in display with Microbit. They scratch, code.org. Turtle learn fundamentals in Stitch, and p5.js Java Script coding, sensors, inputs, library - all accessible to and outputs of a micro everyone including beginners. controller. Stop Motion Animation Music and DJing Students design scenes Participants create and mix and craft characters their own original tracks using clay, recycling, using DJ software and art and craft materials. music apps, build custom They design storyboards instruments, explore and learn techniques to electronic music, convert create their own digital sound to color, design their animations DJ persona, and perform live! AI & Invent for Good Product Design Students learn about Students learn prototyping machine learning, techniques, 2D graphic, coding, and design and 3D design in Tinkercad, thinking while inventing and fabricate their solutions for the designs using fabrication problems they care machines (3D printer, laser about. They also practice cut, embroidery machine, public speaking as they sticker machine, and button present their inventions. maker). Sky is the limit of what they can build. Nature Science Building With Rigamajig From growing your own From self portrait to pulleys, butterflies and mushrooms, speed boats, vacuum, to exploring different dragons, unicorns and habitats, participants everything in between, immerse themselves in the participants dream of new wonder of nature, learn creations and bring them to about life cycles, ecosystems life with Rigamajig. They and the balance of forces in learn fundamentals in the natural world. simple machines. Page 3 of 8
SAMPLE PROGRAMS SAMPLE PROGRAMS FOR KIDS 6 TO 12 YEARS OLDS - IN PERSON OR ON-DEMAND LIVE ONLINE Coding & Robotics DIY Electronics Students learn Participants immerse coding in scratch and blockly, themselves in the exciting explore the relationship world of electronics, build between hardware and their own battery sources, software as they work with sensors, switches, and Ozobot, littleBits Code, Dash outputs, and give them a and Dot, and Makey Makey. purpose by turning them into gadgets, greeting cards, and everything in between. Design and Fashion Invention with littleBits From 3D design in Participants dream of new Tinkercad, to inventions, gadgets, and illustration design games, or machines and for laser cutting, build then with littleBits sewing, patching, electronic building blocks! and weaving, students They master the invention immerse themselves in process, learn about basics the exciting world of in machine design including fashion. inputs, senors, outputs, and more. Game Arcades Broadway Show Students learn about Students write original different game genres, stories and songs, design their own games design characters, such as pin ball machines, cast for their show, mazes, and marble roller design costumes, coasters. They build build their own stage, original toys while learning design sets, prepare the design process posters, and put on a empathy, and user testing, big show! Think Like a Maker Field Trips & Animals Think like a pilot, We’ll take virtual field engineer or even a bug! trips around the world. We equip students with Mix analog skills with the rapid prototyping digital skills to design techniques to tackle and create animals with age-appropriate different characteristics, challenges, work some move, some light-up, collaboratively, and some have patterns, all think creatively. inspired by our trips! Page 4 of 8
SAMPLE PROGRAMS SAMPLE PROGRAMS FOR KIDS 6 TO 12 YEARS OLDS - IN PERSON OR ON-DEMAND LIVE ONLINE Start Your Own Business Doodles & Comics Dream a new business, build it, Participants will write thier and launch it! Students will original stories, design new design their business models, characters and worlds, learn do market research, make techniques to master their prototypes, define their value storytelling as well as propositions, decide on their doodling skills, and publish go-to-market strategy, their very own comics! plan a customer journey, and launch their first channel! Drawing & Painting Slime & Video Editing Participants learn about Slime is all about polymers! drawing and painting A chemical reaction occurs techniques. They create between the glue and the visual art of still borate ions, and slime is objects, abstract the new magic formed! graphics and paintings, Participants experiment and do life drawings of with new formulas, make animals or humans. videos, and lean to edit their recordings! Scripting in Roblox Sculpture & Clay Particpants explore different From sculpting with clay, game genres in Roblox, learn to wire, and paper mache, fundamentals in scripting, participants design and character, and animation make their own sculptures. design, and code and publish From there, they can turn their own games. The Roblox their sculptures into toys, platform uses a text based accessories to wear, or programming language. dream catchers, and more. Page 4 of 6 Modeling Marine Worlds LEGO Participants learn about the Participants dream of new magic of the life underwater, narratives,learn techniques dream and build new to build LEGO models, and inventions inspired by the bring their stories to life ocean. From fish models, to one block at a time. From AI that cleans water, to there, they can delve into animations stimulating fish making simple machines, life, they immerse themselves create magical worlds, or in the waves of marine science. even record a stop motion animation. Page 5 of 8
SAMPLE PROGRAMS SAMPLE PROGRAMS FOR KIDS 6 TO 12 YEARS OLDS - IN PERSON OR ON-DEMAND LIVE ONLINE Narratives and Engineering Make Art with Herve Tullet Inspired by the Novel Inspired by Hervé Tullet, Engineering project st Tufts the renowned artist and University, students will listen children's book author, kids to stories that represent create their own art pieces, challenges, and then solve build an interactive mini problems by creating simple museum, attract visitors, machines using recycled, arts, and showcase their and crafts materials. creations! Gardening Public Speaking Students learn how to Participants focus on garden in any space! They various social and global turn unexpected objects issues from health to into planters, creatures, safety, entertainment, code watering devices, and climate change, grow their own food and come up with solutions, design a garden attraction build prototypes, test, for everyone to enjoy! and present their inventions on stage! Kitchen Science Puppet Design What’s for dinner? Does it taste Participants learn new good? Investigate where food techniques to design comes from, growing your own puppets of all sizes with food, our taste buds, and different types of materials, chemistry behind how food fabric, and recyclables. is cooked. Take a multi-sensory They can also explore voice journey toward your next meal over and becoming a or snack. puppeteer. Paper Engineering Architecture Design Participants explore paper as Participants create structural pieces. From origami cool spaces, buildings, to folding techniques, 3D and landmarks using masks, and even simple different techniques, machines, they learn paper sustainable materials, engineering techniques to and fabrication tools. master their crafting skills As part of the process and be amazed of what they they will meet real architects can do with the simplest of materials. working on buildings in NYC. Page 6 of 8
Programs for 3-5 Year Olds GIANT programs for pre-schoolers are the perfect blend of hands-on making, play, and learning. Kids will develop their creative, motor, and social- emotional skills while learning about science, math, literacy, and social sciences. PROGRAMS FOR KIDS 3 TO 5 YEARS OLD - IN PERSON OR ON-DEMAND LIVE ONLINE Farm to Table Field Trips & Cars Farm animals to tractors, We’ll go on field trips in cars, barns, chicken coops, vegetable balloons, and on horses! gardens, and fruits! Kids make ice Kids make vehicles and go cream with fruits, pizza with on imaginary trips to nature, vegetables, and avocado toast camp and stargaze! We’ll with their harvests! We’ll go on make, explore, read, and virtual trips to farms, read books, share fantastic memories make, play and share! from our trips! Bugs and Nature Travel like a Maker Bugs who eat vegetables and Kids dream of new flowers to bugs who eat other destinations around the bugs! Those who crawl and world, and travel like a those who fly! Those who maker! They play pilot, build shine and those who hide! planes, choose destinations, We’ll explore the magical explore food, animals, world of bugs and build the landmarks in different parts most aspiring garden with of the world, document their arts and crafts material and travel, make souvenirs, and GIANT wood models. share the joy. Dream City Mission to Mars Dream and build a city with Kids explore the magic moving cars and trains, tall of space in Mission to Mars! and small homes, fun shops From rocket ships to and food carts, parks, planets, stars, and a sky no playgrounds, and more! one can avoid gazing at, We’ll go on virtual trips to kids dream and make a cities around the world, fantastic space full of read books about city life, stories to discover. make, and share! Page 7 of 8
MORE ABOUT GIANT Contact Us More About The GIANT Approach We work with you to learn more about your child’s interests and Email: we can make recommendations for programs based on their demand@thegiantroom.com interests. You can also sign them up for a specific program from our sample programs. As they continue their learning with our GIANT team, we spark Call: their interests in new fields and at the same time help them to (646) 360-2639 dive deep on subjects they really like. For example, a group may start a coding class with us, and show interest in robotics. From there, we may introduce them to sensors, Address: microcontrollers, inputs, and outputs, and help them to fabricate a model for their robot using the laser cut machine or the 3D printer. 550 West 28th St. New York, NY, 10001 Another group may start a coding class, and show interest in fashion. From there, we may introduce them to the embroidery machine and show them how they can code graphic patterns for their designs, and help them to make their pieces interactive with Website: microcontrollers. www.thegiantroom.com This approach helps kids to get exposed to many STEAM (STEM + Arts) programs in a way they can relate to, and at the same time get really good at what they like. Instagram: Our promise to you: your child will always feel the joy of learning and making while at The GIANT Room, and will be inspired to take @thegiantroom on challenges and be a more independent learner day by day. About GIANT Team The GIANT Room is founded by two PhDs in education, and backgrounds in engineering, science, and math. All GIANT instructors are graduates from top universities including Stanford, Columbia, Parsons, NYU, and Cooper Union. All of our instructors experts in their field and have been highly trained on GIANT approach of interest based learning and pedagogy. Azadeh (Azi) Jamalian, PhD is the founder of The GIANT Room. She has a PhD in Cognitive Studies in Education from Teachers College, Columbia University, and bachelors degree in Systems Engi- neering. Azi has years of experience working with and teaching children. She is a TED speaker, have written many article and book chapters on education, and has received numerous awards includ- ing IES Prize for Excellence in Research on Cognition and Student Learning. Jessica Mezei, PhD is co-founder of The GIANT Room. She has a PhD in Science Education from Teachers College, Columbia University and is a former science teacher for middle school aged children. Jessica has years of experience teaching in formal and informal settings including museums such as Museum of Natural History in New York. Her expertise is on play-based pedago- gy in STEM fields. Page 8 of 8
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