Extending the TAM for a World-Wide-Web context
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Information & Management 38 (2001) 217±230 Extending the TAM for a World-Wide-Web context Ji-Won Moon, Young-Gul Kim* Graduate School of Management, KAIST, 207-43 Cheongryangri-Dong, Dongdaemoon-Gu, Seoul, 130-012, South Korea Received 15 December 1999; accepted 19 June 2000 Abstract Ease of use and usefulness are believed to be fundamental in determining the acceptance and use of various, corporate ITs. These beliefs, however, may not explain the user's behavior toward newly emerging ITs, such as the World-Wide-Web (WWW). In this study, we introduce playfulness as a new factor that re¯ects the user's intrinsic belief in WWW acceptance. Using it as an intrinsic motivation factor, we extend and empirically validate the Technology Acceptance Model (TAM) for the WWW context. # 2001 Elsevier Science B.V. All rights reserved. Keywords: Technology acceptance; Technology Acceptance Model (TAM); Playfulness; World-Wide-Web 1. Introduction variables affect usefulness, ease of use, and user acceptance. Factors contributing to the acceptance In the past decades, perceived ease of use and of a new IT are likely to vary with the technology, perceived usefulness constructs have been considered target users, and context. Now, the World-Wide-Web important in determining the individuals' acceptance (WWW) is seen as an emerging new IT, with such and use of IT [24,26]. These variables are fundamental potency that it has made individuals change their salient beliefs (motivational factors) comprising the information access methods and organizations to Technology Acceptance Model (TAM) [12]. IS change their business strategy. Thus, research on researchers have investigated and replicated these the acceptance of the WWW will enhance our under- two constructs and agreed that they are valid in standing of the individual's beliefs or motives to use predicting the individual's acceptance of various cor- the WWW and to show how these factors affect porate information technologies [1,7,18,30,35]. How- individual's acceptance the use of the WWW. ever, depending on the speci®c technology context, According to a recent survey on WWW usage additional explanatory variables may be needed (http://www.cc.gatech.edu/gvu/user_surveys/papers/ ), beyond the ease of use and usefulness constructs. the individual's primary use of the WWW is for Davis [10,11] himself argued that future technology education, shopping, entertainment, work, communi- acceptance research needs to address how other cation, personal information, time-wasting, etc. So, unlike other traditional ITs, the WWW is used both for * work, and thus pleasure and perceived usefulness and Corresponding author. Tel.: 82-2-958-3614; fax: 82-2-958-3604. perceived ease of use may not fully re¯ect the WWW E-mail addresses: jwmoon@kgsm.kaist.ac.kr (J.-W. Moon), user's motives, necessitating a search for additional domino2@unitel.co.kr (Y.-G. Kim). intrinsic motivation factors. 0378-7206/01/$ ± see front matter # 2001 Elsevier Science B.V. All rights reserved. PII: S 0 3 7 8 - 7 2 0 6 ( 0 0 ) 0 0 0 6 1 - 6
218 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 The purpose of this study is to extend the Technology validity of TAM, it is necessary to further explore Acceptance Model (TAM) in the WWW context. the nature and speci®c in¯uences of technological We propose a new variable (`perceived playfulness') and usage-context factors that may alter the user's to enhance understanding of an individual's WWW acceptance. acceptance behavior. This research also assesses the effect of the difference between an individual's intrin- 2.2. Extrinsic and intrinsic motivation and IT sic and extrinsic motivation factors on his or her acceptance acceptance behavior. Recently, motivation theories have been used to understand individuals' IT acceptance behaviors 2. Literature review [13,21,22,37]. Motivation theorists have often distin- guished the effects of extrinsic and intrinsic motiva- 2.1. Technology acceptance model (TAM) tion on individuals' behaviors [6,14,15,31,34]. In Deci's work, extrinsic motivation refers to the perfor- Technology Acceptance Model (TAM) was con- mance of an activity: it is perceived to help achieve ceived to explain and predict the individual's accep- valued outcomes that are distinct from the activity tance of IT. TAM is based on the Fishbein and Ajzen's itself, such as improving job performance, pay, etc. [17] Theory of Reasoned Action (TRA), which sug- Intrinsic motivation refers to the performance of an gests that social behavior is motivated by an indivi- activity for no apparent reason other than the process dual's attitude toward carrying out that behavior, a of performing it. function of one's beliefs about the outcome of per- In technology acceptance research, most of the forming that behavior and an evaluation of the value of work has been conducted from an extrinsic motivation each of those outcomes. According to TRA, behavior perspective. Davis et al. [13] investigated the relative is determined directly by the intention to perform, effects of extrinsic and intrinsic motivation source on because people, in general, behave as they intend to intention to use, and usage of, the computer in the do, within the available context and time. workplace and, they de®ned perceived usefulness as TAM adopts TRA's causal links to explain the an extrinsic source of motivation and perceived enjoy- individual's IT acceptance behaviors. It suggests that ment as an intrinsic source of motivation. They found perceived usefulness and perceived ease of use of IT that perceived enjoyment and perceived usefulness are major determinants of its usage. Davis [11] de®ned mediated the in¯uence of perceived ease of use on perceived usefulness as ``the degree of which a person intention. They also argued that ``while usefulness will believes that using a particular system would enhance once again emerge as a major determinant of inten- his or her job performance'' and perceived ease of use tions to use a computer in the workplace, enjoyment as ``the degree of which a person believes that using a will explain signi®cant variance in usage intentions particular system would be free of effort.'' Consistent beyond that accounted for by usefulness alone.'' with TRA, user's beliefs determine the attitudes Igbaria et al. [21,22] found that system usage is toward using the system. Behavioral intentions to affected by both extrinsic motivation (perceived use- use, in turn, are determined by these attitudes toward fulness) and intrinsic motivation (perceived fun). using the system. Finally, behavioral intentions to use However, adoption of individual's intrinsic motivation lead to actual system use. Previous research has factor, such as perceived enjoyment or perceived fun, demonstrated the validity of this model across a wide as a research construct needs further theoretical vali- variety of corporate ITs. dation. For example, Davis et al.'s measurements of One obstacle to using TAM has been problems in perceived enjoyment do not re¯ect a comprehensive applying it beyond the workplace. This is because set of intrinsic motivation states such as activity TAM's fundamental constructs do not fully re¯ect the absorption, exploratory behaviors, curiosity, and arou- variety of user task environments. Recently, Dishaw sal. We propose the `playfulness' concept as an indi- and Strong [16] pointed out that a weakness of TAM is vidual's intrinsic salient belief to explain the its lack of task focus. Therefore, to increase external individual's intrinsically motivated behaviors.
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 219 2.3. Research on playfulness in human±computer that it is useful in understanding playfulness and the interaction individuals' evaluation of IT usage. Trevino and Web- ster [38] investigated the effects of ¯ow on the com- Playfulness, which is based on Lieberman's pio- puter-mediated communication environment. They neering works [25] and Barnett's studies [4,5], pro- found that it is in¯uenced by the technology type, vides a strong theoretical base for our work. ease of use, and computer skill. Also, Webster et al. There are two possible approaches: the ®rst, focus- [42] examined the state of ¯ow in a speci®c human± ing on the trait of playfulness, treats it as a motiva- computer interaction. They found that the ¯ow experi- tional characteristic of individuals; the second, ence is associated with perceived characteristics of the emphasizing the state of playfulness, de®nes it as a computer software as well as with relevant work- situational characteristic of the interaction between an related outcomes. But, from the point of technology individual and the situation. General traits refer to acceptance research, their studies cannot explain the comparatively stable characteristics of individuals; effects of playfulness on the individual's attitude and these are relatively invariant to situational stimuli. actual behaviors. To overcome this problem, we con- States, however, refer to affective or cognitive epi- sider playfulness as an intrinsic belief or motive, sodes that are experienced in the short run and ¯uc- which is shaped from the individual's experiences tuate over time. Unlike traits, states can be in¯uenced with the environment. More speci®cally, we examine by situational factors and the interactions between the it as an intrinsic salient belief that is formed from the individual and the situation. Playfulness represents a individual's subjective experience with the WWW. relatively enduring tendency, while being playful Therefore, individuals who have more positive play- represents a temporary state at some speci®c time. fulness belief in the WWW should view its interac- In the trait-based approach, Webster and Martoc- tions more positively than those who interact less chio's Microcomputer Playfulness Scale is a speci®c playfully. adaptation of Barnett's work to the study of computer On the basis of the Csikszentimihalyi's and Deci's usage [41]. They conceived playfulness as the char- works, we de®ne three dimensions of perceived play- acteristic of an individual. Martocchio and Webster fulness: the extent to which the individual [29], however, found that individuals considered to be (a) perceives that his or her attention is focused on high on the playfulness trait demonstrated higher the interaction with the WWW; performance and showed higher affective responses (b) is curious during the interaction; and to computer training tasks. Also, Atkins and Kydd [2] (c) finds the interaction intrinsically enjoyable or examined the in¯uence of individual characteristics of interesting. playfulness on the use of the WWW. They found that both playfulness and usefulness affect its use in dif- Concentration: In the playfulness state, an indivi- ferent ways, depending on its use for entertaining or dual's attention will be focused on the activity. The for course work. While the trait-based approach focus is narrowed to a limited stimulus ®eld, so that focused on playfulness as the individual's character- irrelevant thoughts and perceptions are ®ltered out. In istic, state-based research emphasized playfulness as this way, the person loses self-consciousness, becomes the individual's subjective experience of human±com- absorbed in the activity, and be more intensely aware puter interaction. The majority of the research on of mental processes. When people fall into a playful playfulness as the individual's interaction state are state during their interaction with the WWW, their based on the Csikszentimihalyi's `¯ow theory' [9]. It attention will be focused on the interactions. emphasizes the role of a context rather than individual Curiosity: Malone [27,28] suggested that, during differences in explaining human motivated behaviors. playfulness, an individual's sensory or cognitive curi- He de®ned the ¯ow as ``the holistic sensation that osity is aroused. For example, the WWW can encourage people feel when they act with total involvement.'' sensory curiosity through technological characteristics When in the ¯ow state, a person may have more such as hyper-links and multimedia effects. It can also voluntary interaction with his or her environment. stimulate cognitive curiosity and the desire to attain Based on the ¯ow theory, several IS researchers felt competence with the technology by providing options
220 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 such as bookmarks and hyper-links that encourage considered enjoyable. Also, Csikszentimihalyi argued exploration and competence attainment. that feasibility of the activity for an individual Enjoyment: When individuals are in the playfulness encourages ¯ow, the state of playfulness. ITs that state, they will ®nd the interaction intrinsically inter- are easier to use will be less threatening to the esting: they are involved in the activity for pleasure individual. Past research has related perceived ease and enjoyment rather than for extrinsic rewards. of use to the enjoyment of interacting with computer While these three dimensions are linked and inter- systems, and to the ¯ow experience during computer dependent, they do not always occur together in interaction. Therefore, perceived ease of use is practice. For example, involvement often accompa- expected to have positive in¯uence on user's percep- nies feelings of control and enjoyment, but it may also tion of playfulness in their interaction with the WWW. occur during highly stressful activities [19,33]. Thus one playfulness dimension by itself may not re¯ect the Hypothesis 1. There is a positive relationship total experience. between perceived ease of use and perceived playful- ness of using the WWW. 3. Research model and hypotheses Triandis [39] argued that affect, the feelings of joy, elation, or pleasure, or depression, disgust, displea- The model for this research (Fig. 1) is an extension sure, or hate associated with a particular act, has an of the TAM based on an individuals intrinsic motiva- impact on the person's behavior. Previous research has tion theory. Perceived playfulness, the extended part found that attitudinal outcomes, such as positive of the model, is the construct of interest because it affect, pleasure, and satisfaction, result from the play- operationalizes the question of how intrinsic motives ful experience [32]. Webster, et al.'s [40] study shows affect the individual's acceptance of the WWW. that playfulness highly correlates with the user's The basic assumption is that playfulness will have a positive attitudes. Also, such relationships have been positive effect on the individuals' attitude toward supported by comparisons between the users micro- using WWW and their behavioral intentions to use computers and mainframes [23]. Therefore, indivi- WWW. duals who perceive that the WWW is playful will have The ®rst hypothesis examines the link between the a positive attitude toward using it. user's beliefs about perceived ease of use and per- ceived playfulness. The former has been found to Hypothesis 2. There is a positive relationship in¯uence IT usage indirectly via perceived enjoyment, between Perceived Playfulness and Attitude toward because ITs that are dif®cult to use are less likely to be Using the WWW. Fig. 1. Research model.
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 221 According to ¯ow theory, a positive subjective 4. Research methodology experience becomes an important reason for perform- ing an activity. If an activity `feels good', it is intrin- 4.1. Subjects sically motivating and people are more likely to engage in the activity for its own sake. Individuals The unit of analysis in our research is the individual using the WWW and experiencing playfulness are user of the WWW. The population of interest is more absorbed and interested in their interaction. individuals who use it for their tasks. Webster, et al.'s study shows that playfulness highly The sample consisted of 152 graduate students, who correlates with the expected voluntary use. Also, Deci were majoring in the School of Management. All of and Ryan's work suggests that people expend the subjects had prior experience with the use of the efforts for both intrinsic and extrinsic motivations. WWW. Perceived playfulness is an example of an intrinsic The data were gathered by means of a question- motive, whereas perceived usefulness is an example naire. Overall, of the 208 that were distributed, 152 of an extrinsic motive. Thus, in addition to positive usable questionnaires were received and used for attitudes, playfulness is expected to be associated analysis, giving a response rate of 78 percent. with increased behavioral intention to use the WWW. Ninety-one percent of the respondents were male, and 62 percent have more than a year of experience Hypothesis 3. There is a positive relationship with the WWW. Detailed descriptive statistics relating between Perceived Playfulness and Behavioral Inten- to the respondents' characteristics are shown in tion to Use the World-Wide-Web. Table 1. Because TAM is used as the baseline model, we also 4.2. Measurement development verify the following TAM hypothesized relationships in the context of WWW. In order to develop and validate the instrument, several steps were taken: Hypothesis 4. There is a positive relationship 1. development of the measure from the literature; between Perceived Ease of Use and Perceived Useful- 2. initial pre-test; and ness in the WWW context. 3. pilot test of the measure. Hypothesis 5. There is a positive relationship The questionnaire used for data collection con- between Perceived Ease of Use and Attitude toward tained scales to measure the various constructs of Using in the WWW context. the research model. These are shown in Appendix A. The scales for perceived ease of use, perceived Hypothesis 6. There is a positive relationship usefulness, attitude toward using, behavioral inten- between Perceived Usefulness and Attitude toward tions to use, and actual use were adapted from Davis' Using in the WWW context. studies, which established their reliability and validity. The measures for perceived playfulness was based on Hypothesis 7. There is a positive relationship existing research on ¯ow theory and intrinsic motiva- between Perceived Usefulness and Behavioral Inten- tion theory. tions to Use in the WWW context. Pre-testing and pilot testing of the measures were conducted by selected users from the IS ®eld, as well Hypothesis 8. There is a positive relationship as experts in the IS research area. The pre-test respon- between Attitude toward Using and Behavioral Inten- dents were asked to rate the relevance of the items in tions to Use in the WWW context. terms of each construct with WWW. The items were modi®ed to make them relevant to the WWW usage Hypothesis 9. There is a positive relationship context. Individuals indicated their agreement or dis- between Behavioral Intentions to Use and Actual agreement with the survey instruments using a seven- Use in the WWW context. point Likert-type scale.
222 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 Table 1 Descriptive statistics of respondents' characteristics Measure Items Frequency Percent Gender Female 13 8.6 Male 139 91.4 Age 24±29 67 44.1 30±35 62 40.8 36 23 15.1 Primary place of World-Wide-Web use Campus 131 86.2 Home 19 12.5 etc. 2 1.3 Browser programs Netscape browser 65 42.8 Internet explorer 63 41.4 Both 24 15.8 Degree of World-Wide-Web experiences 1±6 months 16 10.6 6±12 months 42 27.6 >1 year 94 61.8 Purposes of World-Wide-Web use Work 55 36.2 Entertainment 87 57.2 Both 10 6.6 Here, perceived playfulness is de®ned as ``the is assessed by examining the process by which scale strength of one's belief that interacting with the items are generated [36]. In this research, de®nitions WWW will ful®ll the user's intrinsic motives.'' To of perceived ease of use, perceived usefulness, and measure it, we measured it in terms of the degree of an perceived playfulness were proposed based on the individual's statements relating to their perceptions review of theory and research in IS and other dis- about concentration, enjoyment, and curiosity while ciplines. In generating scales for perceived ease of use using WWW. and perceived usefulness, nine items were selected Re®nement of measures for the TAM constructs and adapted from TAM research. For developing Churchill's paradigm [8]. Principal component ana- scales for perceived playfulness, Csikszentimihalyi's lysis and maximum likelihood analysis employing ¯ow theory and Deci's intrinsic motivation theory varimax rotations were used and compared for each were used. Also, several existing measures of playful- of the proposed constructs, as well as the pre-existing ness (individual traits), enjoyment, fun and ¯ow were constructs that were used in prior research on TAM. reviewed to generate the scales. Distinct factors resulting from the principal compo- nents analysis are con®rmed from the corresponding 4.3.2. Construct validity scree test plots. Cronbach's a was used for assessing Construct validity determines the extent to which a the reliability of individual scales and sub-scales. scale measures a variable of interest. Many different Convergent validity and discriminant validity of the aspects have been proposed in the psychometric lit- measures were veri®ed by observing the correlations erature [3]. In this study, we follow the Straub's between items of the various scales. processes of validating instruments in MIS research in terms of convergent and discriminant validity. The 4.3. Measurement assessment former is the degree to which multiple attempts to measure the same concept are in agreement: two or 4.3.1. Content validity more measures of the same item should co-vary highly if they are valid measures of the concept. The latter is Content validity deals with how representative and the degree to which measures of different concepts are comprehensive the items were in creating the scale. It distinct: if two or more concepts are unique, then
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 223 Table 2 Factor structure of perceived playfulnessa Scale itemsb Principal component with varimax rotations Factor 1 (curiosity) Factor 2 (enjoyment) Factor 3 (concentration) PPLF7 0.917 PPLF9 0.890 PPLF8 0.808 PPLF5 0.861 PPLF6 0.829 PPLF4 0.767 PPLF2 0.856 PPLF1 0.829 PPLF3 0.826 Eigenvalues 2.561 2.196 2.196 Percentage of variance explained 28.461 24.405 24.402 Cumulative percentage 28.461 52.866 77.268 a Note: Suppress absolute values
224 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 Table 3 5. Results Scale reliability and factorial validitya Scale itemsb Factor 1 Factor 2 Factor 3 The intent of our study was to extend TAM by adding a playfulness concept in the WWW context. PPLF3 0.918 PPLF4 0.909 We hoped to explain user acceptance of the WWW. PPLF5 0.899 The hypothesized relationships were tested using PPLF8 0.891 regression analysis to maintain consistency with ear- PPLF1 0.877 lier studies. Table 5 presents a summary of the hypoth- PPLF7 0.863 PPLF2 0.861 esis tests. In such research, a stepwise multiple PPLF9 0.853 regression analysis technique is recommended exam- PPLF6 0.823 ining the contribution of each predictor variables to PEOU2 0.951 the regression model [20]. More detailed results of the PEOU7 0.917 stepwise regression results are shown in Table 6. Also, PEOU4 0.914 PEOU9 0.884 a standard multiple regression analysis was conducted PEOU3 0.759 to compare the model's overall predictive ®t (adjusted PEOU1 0.783 R2) of the original TAM to that of the extended TAM. PEOU6 0.710 Table 7 shows results of this comparison. PEOU5 0.656 PEOU8 0.652 5.1. Hypothesis testing PUSF6 0.865 PUSF4 0.854 PUSF7 0.832 Hypotheses 1 and 4 examine the links between the PUSF5 0.827 user's beliefs about perceived ease of use and per- PUSF1 0.761 ceived playfulness and perceived usefulness: per- PUSF3 0.757 ceived ease of use is signi®cantly related with PUSF8 0.738 PUSF9 0.730 perceived playfulness (b0.378, t-value5.007, PUSF2 0.690 p
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 225 Table 5 Results of hypotheses tests Modela R2 R2 change b Hypothesis result (1) Actual use (AU) AUBIerrors 0.378b 0.615b H9 was not rejected (2) Behavioral intentions to use (BI) BIAUPerrors 0.394b A 0.265b 0.285b H8 was not rejected U 0.084b 0.269b H7 was not rejected P 0.045b 0.245b H3 was not rejected (3) Attitude toward using (A) AEPUerrors 0.384b 0.248b 0.330b H5 was not rejected E 0.091b 0.256b H2 was not rejected P 0.045b 0.232b H6 was not rejected U (4) Perceived playfulness (P) PEerrors 0.143b 0.378b H1 was not rejected (5) Perceived usefulness (U) UEerrors 0.93b 0.305b H4 was not rejected a AU, Actual Use; BI, behavioral intentions to use; A, attitude toward using; E, perceived ease of use; U, perceived usefulness; and P, perceived playfulness. b p
226 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 Table 7 Comparing extended TAM with the original TAM Variablea Original TAM Extended TAM 2 2 R Adjusted R b s.e. b t-value R2 Adjusted R2 b s.e. b t-value b b ATT 0.332 0.323 0.384 0.371 PEOU 0.405b 0.024 5.758 0.330b 0.025 4.648 PUSF 0.305b 0.037 4.334 0.232b 0.037 3.271 PPLF ± ± ± 0.256b 0.032 3.513 BI 0.349b 0.341 0.394b 0.382 ATT 0.378b 0.074 5.165 0.285b 0.077 3.750 PUSF 0.321b 0.039 4.387 0.269b 0.038 3.707 PPLF ± ± ± 0.245b 0.033 3.302 a ATT, Attitude toward using; PEOU, perceived ease of use; PUSF, perceived usefulness; PPLF, perceived playfulness; and BI, behavioral intentions to use. b p0.001. usefulness, and perceived playfulness. Attitude toward had a stronger effect than perceived usefulness. Per- using the WWW has a strong signi®cant in¯uence on ceived ease of use had a very strong effect in both the behavioral intention (b0.285, t-value3.750, models. Also, as expected, both TAM and extended p
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 227 Table 8 Comparing entertainment and work group Entertainment group (n87) Work group (n55) 2 R b t-value R2 b t-value a Bi 0.396 0.279 PUSFb 0.202 1.5433 0.409*** 4.244 PPLFc 0.491*** 0.744 0.239* 2.481 * p
228 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 7. Conclusion and limitations (2) Learning to operate WWW is easy for me (3) It is difficult to learn how to use WWW Perceived ease of use and perceived usefulness were (4) I find it easy to get WWW to do what I want it to shown to be important to user's perceptions of the do WWW systems. In addition, perceptions of playful- (5) It takes too long a time to learn to use WWW ness appear to in¯uence user's attitude toward using (6) It is easy to remember how to use WWW the WWW. Thus, perceived playfulness may also be (7) Using WWW requires a lot of mental effort an important consideration in the design of future (8) My interaction with WWW is clear and WWW systems: they must provide more concentra- understandable tion, curiosity, and enjoyment. (9) It is easy for me to become skilful at using Although our ®ndings provide meaningful implica- WWW tions for WWW technology, our study has some limitations. First, the use of self-report scales to Perceived usefulness [seven-point Likert type scale] measure study variables suggests the possibility of a (1) Using WWW improves my task quality common method bias for some of the results. In order (2) Using WWW improves the performance of my to pursue further investigation, it would be appropriate tasks to develop a more direct and objective measure for (3) Using WWW supports the critical part of my user acceptance of the WWW. Second, three beliefs tasks (ease of use, usefulness, and playfulness) are in¯u- (4) Using WWW enables me to accomplish tasks enced by externally controllable factors such as devel- more quickly opment methodologies, training, organizational (5) Using WWW increases my task productivity support and policy, individual and task characteristics, (6) Using WWW enables me to have more accurate and user participation. Finally, this study was con- information ducted with a snapshot research approach, but a long- (7) Using WWW enables me to access a lot of itudinal approach also should be considered. information (8) Using WWW enables me to access the newest information Appendix A. (9) Using WWW enables me to acquire high quality information Perceived playfulness [seven-point Likert type scale] (1) When interacting with WWW, I do not realize Attitude toward using [seven-point semantic differ- the time elapsed ence type scale] (2) When interacting with WWW, I am not aware of All things considered, my using World-Wide-Web any noise in my tasks is a(n)____ idea. (3) When interacting with WWW, I often forget the (1) Using WWW is a (good/bad) idea work I must do (2) Using WWW is a (wise/foolish) idea (4) Using WWW gives enjoyment to me for my task (3) Using WWW is a (pleasant/unpleasant) idea (5) Using WWW gives fun to me for my task (4) Using WWW is a (positive/negative) idea (6) Using WWW keeps me happy for my task (7) Using WWW stimulates my curiosity Behavioral intentions to use [seven-point Likert (8) Using WWW leads to my exploration type scale] (9) Using WWW arouses my imagination (1) I will use WWW on a regular basis in the future Perceived ease of use [seven-point Likert type (2) I will frequently use WWW in the future scale] (3) I will strongly recommend others to use (1) It will be impossible to use WWW without WWW expert help Use of World-Wide-Web (Table 9).
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230 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230 [29] J.J. Martocchio, J. Webster, Effects of feedback and cognitive International Conference on Information Systems, 16±19 playfulness on performance in microcomputer software December 1990, Copenhagen, Denmark, pp. 171±182. training, Personnel Psychology 45, 1992, pp. 553±578. [41] J. Webster, J.J. Martocchio, Microcomputer playfulness: [30] K. Mathieson, Predicting use intentions: comparing the development of a measure with workplace implications, technology acceptance model with the theory of planned MIS Quarterly 16 (2), 1992, pp. 201±226. behavior, Information Systems Research 2 (3), 1991, pp. [42] J. Webster, L.K. Trevino, L. Ryan, The dimensionality and 173±191. correlates of flow in human-computer interactions, Computer [31] J.F. Porac, J. Meindl, Undermining overjustification: in- in Human Behavior 9, 1993, pp. 411±426. ducing intrinsic and extrinsic task representations, Organiza- tional Behavior and Human Performance 29, 1982, pp. Ji-Won Moon is a Ph.D. student at the 208±226. Graduate School of Management of the [32] L.E. Sandelands, S.J. Asford, J.E. Dutton, Reconceptualizing Korea Advanced Institute of Science and the overjustification effect: a template-matching approach, Technology. He received his B.A. degree Motivation and Emotion 7 (3), 1983, pp. 229±255. from Keimyung University, and M.S. [33] L.E. Sandelands, G.C. Buckner, Of art and work: aesthetic degree in MIS from the Graduate School experience and the psychology of work feelings, Research in of Management of the KAIST in Seoul. Organizational Behavior 11, 1989, pp. 105±131. His research interests include WWW, [34] W.E. Scott, J. Farh, P.M. Podaskoff, The effects of intrinsic Electronic Commerce, User Interface and extrinsic reinforcement contingencies on task Behavior, Design, and Emotional Computing. His Organizational Behavior and Human Decision Processes 41, articles were presented at APDSI and INFORMS international 1988, pp. 405±425. conferences. [35] A.H. Segars, V. Grover, Re-examining perceived ease of use and usefulness: a confirmatory factor analysis, MIS Quarterly 17 (4), 1993, pp. 517±525. Young-Gul Kim is an Associate Pro- [36] D.W. Straub, Validating instruments in MIS research, MIS fessor at the Graduate School of Man- Quarterly 13 (2), 1989, pp. 147±170. agement of the Korea Advanced [37] T.S.H. Teo, V.K.G. Lim, R.Y.C. Lai, Intrinsic and extrinsic Institute of Science and Technology in motivation in internet usage, OMEGA: International Journal Seoul. He received his B.S. and M.S. of Management Science 27, 1999, pp. 25±37. degrees in Industrial Engineering from [38] L.K. Trevino, J. Webster, Flow in computer-mediated Seoul National University, Korea and his communication: electronic mail and voice evaluation, Com- Ph.D. degree in MIS from the University munication Research 19 (2), 1992, pp. 539±573. of Minnesota. His active research areas [39] H.C. Triandis, Attitude and Attitude Change, Wiley, New are: Knowledge Management, Data and York, 1971. Process Modeling and Customer Rela- [40] J. Webster, J.B. Heian, J.E. Michelman, Computer training tionship Management. He has published in Communications of the and computer anxiety in the educational process: an ACM, Information & Management, Database, Journal of MIS, and experimental analysis, in Proceedings of the Eleventh Information Systems Management, etc.
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