Extending the TAM for a World-Wide-Web context

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Information & Management 38 (2001) 217±230

              Extending the TAM for a World-Wide-Web context
                                         Ji-Won Moon, Young-Gul Kim*
        Graduate School of Management, KAIST, 207-43 Cheongryangri-Dong, Dongdaemoon-Gu, Seoul, 130-012, South Korea
                                         Received 15 December 1999; accepted 19 June 2000

Abstract

   Ease of use and usefulness are believed to be fundamental in determining the acceptance and use of various, corporate ITs.
These beliefs, however, may not explain the user's behavior toward newly emerging ITs, such as the World-Wide-Web
(WWW).
   In this study, we introduce playfulness as a new factor that re¯ects the user's intrinsic belief in WWW acceptance. Using it
as an intrinsic motivation factor, we extend and empirically validate the Technology Acceptance Model (TAM) for the WWW
context. # 2001 Elsevier Science B.V. All rights reserved.

Keywords: Technology acceptance; Technology Acceptance Model (TAM); Playfulness; World-Wide-Web

1. Introduction                                                       variables affect usefulness, ease of use, and user
                                                                      acceptance. Factors contributing to the acceptance
   In the past decades, perceived ease of use and                     of a new IT are likely to vary with the technology,
perceived usefulness constructs have been considered                  target users, and context. Now, the World-Wide-Web
important in determining the individuals' acceptance                  (WWW) is seen as an emerging new IT, with such
and use of IT [24,26]. These variables are fundamental                potency that it has made individuals change their
salient beliefs (motivational factors) comprising the                 information access methods and organizations to
Technology Acceptance Model (TAM) [12]. IS                            change their business strategy. Thus, research on
researchers have investigated and replicated these                    the acceptance of the WWW will enhance our under-
two constructs and agreed that they are valid in                      standing of the individual's beliefs or motives to use
predicting the individual's acceptance of various cor-                the WWW and to show how these factors affect
porate information technologies [1,7,18,30,35]. How-                  individual's acceptance the use of the WWW.
ever, depending on the speci®c technology context,                       According to a recent survey on WWW usage
additional explanatory variables may be needed                        (http://www.cc.gatech.edu/gvu/user_surveys/papers/ ),
beyond the ease of use and usefulness constructs.                     the individual's primary use of the WWW is for
Davis [10,11] himself argued that future technology                   education, shopping, entertainment, work, communi-
acceptance research needs to address how other                        cation, personal information, time-wasting, etc. So,
                                                                      unlike other traditional ITs, the WWW is used both for
  *                                                                   work, and thus pleasure and perceived usefulness and
    Corresponding author. Tel.: ‡82-2-958-3614;
fax: ‡82-2-958-3604.
                                                                      perceived ease of use may not fully re¯ect the WWW
E-mail addresses: jwmoon@kgsm.kaist.ac.kr (J.-W. Moon),               user's motives, necessitating a search for additional
domino2@unitel.co.kr (Y.-G. Kim).                                     intrinsic motivation factors.

0378-7206/01/$ ± see front matter # 2001 Elsevier Science B.V. All rights reserved.
PII: S 0 3 7 8 - 7 2 0 6 ( 0 0 ) 0 0 0 6 1 - 6
218                         J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230

   The purpose of this study is to extend the Technology        validity of TAM, it is necessary to further explore
Acceptance Model (TAM) in the WWW context.                      the nature and speci®c in¯uences of technological
We propose a new variable (`perceived playfulness')             and usage-context factors that may alter the user's
to enhance understanding of an individual's WWW                 acceptance.
acceptance behavior. This research also assesses the
effect of the difference between an individual's intrin-        2.2. Extrinsic and intrinsic motivation and IT
sic and extrinsic motivation factors on his or her              acceptance
acceptance behavior.
                                                                   Recently, motivation theories have been used to
                                                                understand individuals' IT acceptance behaviors
2. Literature review                                            [13,21,22,37]. Motivation theorists have often distin-
                                                                guished the effects of extrinsic and intrinsic motiva-
2.1. Technology acceptance model (TAM)                          tion on individuals' behaviors [6,14,15,31,34]. In
                                                                Deci's work, extrinsic motivation refers to the perfor-
   Technology Acceptance Model (TAM) was con-                   mance of an activity: it is perceived to help achieve
ceived to explain and predict the individual's accep-           valued outcomes that are distinct from the activity
tance of IT. TAM is based on the Fishbein and Ajzen's           itself, such as improving job performance, pay, etc.
[17] Theory of Reasoned Action (TRA), which sug-                Intrinsic motivation refers to the performance of an
gests that social behavior is motivated by an indivi-           activity for no apparent reason other than the process
dual's attitude toward carrying out that behavior, a            of performing it.
function of one's beliefs about the outcome of per-                In technology acceptance research, most of the
forming that behavior and an evaluation of the value of         work has been conducted from an extrinsic motivation
each of those outcomes. According to TRA, behavior              perspective. Davis et al. [13] investigated the relative
is determined directly by the intention to perform,             effects of extrinsic and intrinsic motivation source on
because people, in general, behave as they intend to            intention to use, and usage of, the computer in the
do, within the available context and time.                      workplace and, they de®ned perceived usefulness as
   TAM adopts TRA's causal links to explain the                 an extrinsic source of motivation and perceived enjoy-
individual's IT acceptance behaviors. It suggests that          ment as an intrinsic source of motivation. They found
perceived usefulness and perceived ease of use of IT            that perceived enjoyment and perceived usefulness
are major determinants of its usage. Davis [11] de®ned          mediated the in¯uence of perceived ease of use on
perceived usefulness as ``the degree of which a person          intention. They also argued that ``while usefulness will
believes that using a particular system would enhance           once again emerge as a major determinant of inten-
his or her job performance'' and perceived ease of use          tions to use a computer in the workplace, enjoyment
as ``the degree of which a person believes that using a         will explain signi®cant variance in usage intentions
particular system would be free of effort.'' Consistent         beyond that accounted for by usefulness alone.''
with TRA, user's beliefs determine the attitudes                Igbaria et al. [21,22] found that system usage is
toward using the system. Behavioral intentions to               affected by both extrinsic motivation (perceived use-
use, in turn, are determined by these attitudes toward          fulness) and intrinsic motivation (perceived fun).
using the system. Finally, behavioral intentions to use         However, adoption of individual's intrinsic motivation
lead to actual system use. Previous research has                factor, such as perceived enjoyment or perceived fun,
demonstrated the validity of this model across a wide           as a research construct needs further theoretical vali-
variety of corporate ITs.                                       dation. For example, Davis et al.'s measurements of
   One obstacle to using TAM has been problems in               perceived enjoyment do not re¯ect a comprehensive
applying it beyond the workplace. This is because               set of intrinsic motivation states such as activity
TAM's fundamental constructs do not fully re¯ect the            absorption, exploratory behaviors, curiosity, and arou-
variety of user task environments. Recently, Dishaw             sal. We propose the `playfulness' concept as an indi-
and Strong [16] pointed out that a weakness of TAM is           vidual's intrinsic salient belief to explain the
its lack of task focus. Therefore, to increase external         individual's intrinsically motivated behaviors.
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230                       219

2.3. Research on playfulness in human±computer                  that it is useful in understanding playfulness and the
interaction                                                     individuals' evaluation of IT usage. Trevino and Web-
                                                                ster [38] investigated the effects of ¯ow on the com-
   Playfulness, which is based on Lieberman's pio-              puter-mediated communication environment. They
neering works [25] and Barnett's studies [4,5], pro-            found that it is in¯uenced by the technology type,
vides a strong theoretical base for our work.                   ease of use, and computer skill. Also, Webster et al.
   There are two possible approaches: the ®rst, focus-          [42] examined the state of ¯ow in a speci®c human±
ing on the trait of playfulness, treats it as a motiva-         computer interaction. They found that the ¯ow experi-
tional characteristic of individuals; the second,               ence is associated with perceived characteristics of the
emphasizing the state of playfulness, de®nes it as a            computer software as well as with relevant work-
situational characteristic of the interaction between an        related outcomes. But, from the point of technology
individual and the situation. General traits refer to           acceptance research, their studies cannot explain the
comparatively stable characteristics of individuals;            effects of playfulness on the individual's attitude and
these are relatively invariant to situational stimuli.          actual behaviors. To overcome this problem, we con-
States, however, refer to affective or cognitive epi-           sider playfulness as an intrinsic belief or motive,
sodes that are experienced in the short run and ¯uc-            which is shaped from the individual's experiences
tuate over time. Unlike traits, states can be in¯uenced         with the environment. More speci®cally, we examine
by situational factors and the interactions between the         it as an intrinsic salient belief that is formed from the
individual and the situation. Playfulness represents a          individual's subjective experience with the WWW.
relatively enduring tendency, while being playful               Therefore, individuals who have more positive play-
represents a temporary state at some speci®c time.              fulness belief in the WWW should view its interac-
   In the trait-based approach, Webster and Martoc-             tions more positively than those who interact less
chio's Microcomputer Playfulness Scale is a speci®c             playfully.
adaptation of Barnett's work to the study of computer              On the basis of the Csikszentimihalyi's and Deci's
usage [41]. They conceived playfulness as the char-             works, we de®ne three dimensions of perceived play-
acteristic of an individual. Martocchio and Webster             fulness: the extent to which the individual
[29], however, found that individuals considered to be
                                                                   (a) perceives that his or her attention is focused on
high on the playfulness trait demonstrated higher
                                                                   the interaction with the WWW;
performance and showed higher affective responses
                                                                   (b) is curious during the interaction; and
to computer training tasks. Also, Atkins and Kydd [2]
                                                                   (c) finds the interaction intrinsically enjoyable or
examined the in¯uence of individual characteristics of
                                                                   interesting.
playfulness on the use of the WWW. They found that
both playfulness and usefulness affect its use in dif-             Concentration: In the playfulness state, an indivi-
ferent ways, depending on its use for entertaining or           dual's attention will be focused on the activity. The
for course work. While the trait-based approach                 focus is narrowed to a limited stimulus ®eld, so that
focused on playfulness as the individual's character-           irrelevant thoughts and perceptions are ®ltered out. In
istic, state-based research emphasized playfulness as           this way, the person loses self-consciousness, becomes
the individual's subjective experience of human±com-            absorbed in the activity, and be more intensely aware
puter interaction. The majority of the research on              of mental processes. When people fall into a playful
playfulness as the individual's interaction state are           state during their interaction with the WWW, their
based on the Csikszentimihalyi's `¯ow theory' [9]. It           attention will be focused on the interactions.
emphasizes the role of a context rather than individual            Curiosity: Malone [27,28] suggested that, during
differences in explaining human motivated behaviors.            playfulness, an individual's sensory or cognitive curi-
He de®ned the ¯ow as ``the holistic sensation that              osity is aroused. For example, the WWW can encourage
people feel when they act with total involvement.''             sensory curiosity through technological characteristics
When in the ¯ow state, a person may have more                   such as hyper-links and multimedia effects. It can also
voluntary interaction with his or her environment.              stimulate cognitive curiosity and the desire to attain
Based on the ¯ow theory, several IS researchers felt            competence with the technology by providing options
220                          J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230

such as bookmarks and hyper-links that encourage                 considered enjoyable. Also, Csikszentimihalyi argued
exploration and competence attainment.                           that feasibility of the activity for an individual
   Enjoyment: When individuals are in the playfulness            encourages ¯ow, the state of playfulness. ITs that
state, they will ®nd the interaction intrinsically inter-        are easier to use will be less threatening to the
esting: they are involved in the activity for pleasure           individual. Past research has related perceived ease
and enjoyment rather than for extrinsic rewards.                 of use to the enjoyment of interacting with computer
   While these three dimensions are linked and inter-            systems, and to the ¯ow experience during computer
dependent, they do not always occur together in                  interaction. Therefore, perceived ease of use is
practice. For example, involvement often accompa-                expected to have positive in¯uence on user's percep-
nies feelings of control and enjoyment, but it may also          tion of playfulness in their interaction with the WWW.
occur during highly stressful activities [19,33]. Thus
one playfulness dimension by itself may not re¯ect the           Hypothesis 1. There is a positive relationship
total experience.                                                between perceived ease of use and perceived playful-
                                                                 ness of using the WWW.

3. Research model and hypotheses                                    Triandis [39] argued that affect, the feelings of joy,
                                                                 elation, or pleasure, or depression, disgust, displea-
   The model for this research (Fig. 1) is an extension          sure, or hate associated with a particular act, has an
of the TAM based on an individuals intrinsic motiva-             impact on the person's behavior. Previous research has
tion theory. Perceived playfulness, the extended part            found that attitudinal outcomes, such as positive
of the model, is the construct of interest because it            affect, pleasure, and satisfaction, result from the play-
operationalizes the question of how intrinsic motives            ful experience [32]. Webster, et al.'s [40] study shows
affect the individual's acceptance of the WWW.                   that playfulness highly correlates with the user's
   The basic assumption is that playfulness will have a          positive attitudes. Also, such relationships have been
positive effect on the individuals' attitude toward              supported by comparisons between the users micro-
using WWW and their behavioral intentions to use                 computers and mainframes [23]. Therefore, indivi-
WWW.                                                             duals who perceive that the WWW is playful will have
   The ®rst hypothesis examines the link between the             a positive attitude toward using it.
user's beliefs about perceived ease of use and per-
ceived playfulness. The former has been found to                 Hypothesis 2. There is a positive relationship
in¯uence IT usage indirectly via perceived enjoyment,            between Perceived Playfulness and Attitude toward
because ITs that are dif®cult to use are less likely to be       Using the WWW.

                                                  Fig. 1. Research model.
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230                        221

   According to ¯ow theory, a positive subjective                4. Research methodology
experience becomes an important reason for perform-
ing an activity. If an activity `feels good', it is intrin-      4.1. Subjects
sically motivating and people are more likely to
engage in the activity for its own sake. Individuals               The unit of analysis in our research is the individual
using the WWW and experiencing playfulness are                   user of the WWW. The population of interest is
more absorbed and interested in their interaction.               individuals who use it for their tasks.
Webster, et al.'s study shows that playfulness highly              The sample consisted of 152 graduate students, who
correlates with the expected voluntary use. Also, Deci           were majoring in the School of Management. All of
and Ryan's work suggests that people expend                      the subjects had prior experience with the use of the
efforts for both intrinsic and extrinsic motivations.            WWW.
Perceived playfulness is an example of an intrinsic                The data were gathered by means of a question-
motive, whereas perceived usefulness is an example               naire. Overall, of the 208 that were distributed, 152
of an extrinsic motive. Thus, in addition to positive            usable questionnaires were received and used for
attitudes, playfulness is expected to be associated              analysis, giving a response rate of 78 percent.
with increased behavioral intention to use the WWW.              Ninety-one percent of the respondents were male,
                                                                 and 62 percent have more than a year of experience
Hypothesis 3. There is a positive relationship                   with the WWW. Detailed descriptive statistics relating
between Perceived Playfulness and Behavioral Inten-              to the respondents' characteristics are shown in
tion to Use the World-Wide-Web.                                  Table 1.

   Because TAM is used as the baseline model, we also            4.2. Measurement development
verify the following TAM hypothesized relationships
in the context of WWW.                                             In order to develop and validate the instrument,
                                                                 several steps were taken:
Hypothesis 4. There is a positive relationship
                                                                 1. development of the measure from the literature;
between Perceived Ease of Use and Perceived Useful-
                                                                 2. initial pre-test; and
ness in the WWW context.
                                                                 3. pilot test of the measure.
Hypothesis 5. There is a positive relationship                      The questionnaire used for data collection con-
between Perceived Ease of Use and Attitude toward                tained scales to measure the various constructs of
Using in the WWW context.                                        the research model. These are shown in Appendix
                                                                 A. The scales for perceived ease of use, perceived
Hypothesis 6. There is a positive relationship                   usefulness, attitude toward using, behavioral inten-
between Perceived Usefulness and Attitude toward                 tions to use, and actual use were adapted from Davis'
Using in the WWW context.                                        studies, which established their reliability and validity.
                                                                 The measures for perceived playfulness was based on
Hypothesis 7. There is a positive relationship                   existing research on ¯ow theory and intrinsic motiva-
between Perceived Usefulness and Behavioral Inten-               tion theory.
tions to Use in the WWW context.                                    Pre-testing and pilot testing of the measures were
                                                                 conducted by selected users from the IS ®eld, as well
Hypothesis 8. There is a positive relationship                   as experts in the IS research area. The pre-test respon-
between Attitude toward Using and Behavioral Inten-              dents were asked to rate the relevance of the items in
tions to Use in the WWW context.                                 terms of each construct with WWW. The items were
                                                                 modi®ed to make them relevant to the WWW usage
Hypothesis 9. There is a positive relationship                   context. Individuals indicated their agreement or dis-
between Behavioral Intentions to Use and Actual                  agreement with the survey instruments using a seven-
Use in the WWW context.                                          point Likert-type scale.
222                                J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230

Table 1
Descriptive statistics of respondents' characteristics

Measure                                                      Items                            Frequency               Percent

Gender                                                       Female                            13                      8.6
                                                             Male                             139                     91.4
Age                                                          24±29                             67                     44.1
                                                             30±35                             62                     40.8
                                                             36                               23                     15.1
Primary place of World-Wide-Web use                          Campus                           131                     86.2
                                                             Home                              19                     12.5
                                                             etc.                               2                      1.3
Browser programs                                             Netscape browser                  65                     42.8
                                                             Internet explorer                 63                     41.4
                                                             Both                              24                     15.8
Degree of World-Wide-Web experiences                         1±6 months                        16                     10.6
                                                             6±12 months                       42                     27.6
                                                             >1 year                           94                     61.8
Purposes of World-Wide-Web use                               Work                              55                     36.2
                                                             Entertainment                     87                     57.2
                                                             Both                              10                      6.6

   Here, perceived playfulness is de®ned as ``the                      is assessed by examining the process by which scale
strength of one's belief that interacting with the                     items are generated [36]. In this research, de®nitions
WWW will ful®ll the user's intrinsic motives.'' To                     of perceived ease of use, perceived usefulness, and
measure it, we measured it in terms of the degree of an                perceived playfulness were proposed based on the
individual's statements relating to their perceptions                  review of theory and research in IS and other dis-
about concentration, enjoyment, and curiosity while                    ciplines. In generating scales for perceived ease of use
using WWW.                                                             and perceived usefulness, nine items were selected
   Re®nement of measures for the TAM constructs                        and adapted from TAM research. For developing
Churchill's paradigm [8]. Principal component ana-                     scales for perceived playfulness, Csikszentimihalyi's
lysis and maximum likelihood analysis employing                        ¯ow theory and Deci's intrinsic motivation theory
varimax rotations were used and compared for each                      were used. Also, several existing measures of playful-
of the proposed constructs, as well as the pre-existing                ness (individual traits), enjoyment, fun and ¯ow were
constructs that were used in prior research on TAM.                    reviewed to generate the scales.
Distinct factors resulting from the principal compo-
nents analysis are con®rmed from the corresponding                     4.3.2. Construct validity
scree test plots. Cronbach's a was used for assessing                     Construct validity determines the extent to which a
the reliability of individual scales and sub-scales.                   scale measures a variable of interest. Many different
Convergent validity and discriminant validity of the                   aspects have been proposed in the psychometric lit-
measures were veri®ed by observing the correlations                    erature [3]. In this study, we follow the Straub's
between items of the various scales.                                   processes of validating instruments in MIS research
                                                                       in terms of convergent and discriminant validity. The
4.3. Measurement assessment                                            former is the degree to which multiple attempts to
                                                                       measure the same concept are in agreement: two or
4.3.1. Content validity                                                more measures of the same item should co-vary highly
                                                                       if they are valid measures of the concept. The latter is
  Content validity deals with how representative and                   the degree to which measures of different concepts are
comprehensive the items were in creating the scale. It                 distinct: if two or more concepts are unique, then
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230                         223

Table 2
Factor structure of perceived playfulnessa

Scale itemsb                                   Principal component with varimax rotations

                                               Factor 1 (curiosity)           Factor 2 (enjoyment)        Factor 3 (concentration)
PPLF7                                           0.917
PPLF9                                           0.890
PPLF8                                           0.808
PPLF5                                                                          0.861
PPLF6                                                                          0.829
PPLF4                                                                          0.767
PPLF2                                                                                                      0.856
PPLF1                                                                                                      0.829
PPLF3                                                                                                      0.826
Eigenvalues                                     2.561                          2.196                       2.196
Percentage of variance explained               28.461                         24.405                      24.402
Cumulative percentage                          28.461                         52.866                      77.268
   a
       Note: Suppress absolute values
224                                 J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230

Table 3                                                                  5. Results
Scale reliability and factorial validitya

Scale itemsb                 Factor 1         Factor 2    Factor 3          The intent of our study was to extend TAM by
                                                                         adding a playfulness concept in the WWW context.
PPLF3                          0.918
PPLF4                          0.909                                     We hoped to explain user acceptance of the WWW.
PPLF5                          0.899                                     The hypothesized relationships were tested using
PPLF8                          0.891                                     regression analysis to maintain consistency with ear-
PPLF1                          0.877                                     lier studies. Table 5 presents a summary of the hypoth-
PPLF7                          0.863
PPLF2                          0.861
                                                                         esis tests. In such research, a stepwise multiple
PPLF9                          0.853                                     regression analysis technique is recommended exam-
PPLF6                          0.823                                     ining the contribution of each predictor variables to
PEOU2                                          0.951                     the regression model [20]. More detailed results of the
PEOU7                                          0.917                     stepwise regression results are shown in Table 6. Also,
PEOU4                                          0.914
PEOU9                                          0.884
                                                                         a standard multiple regression analysis was conducted
PEOU3                                          0.759                     to compare the model's overall predictive ®t (adjusted
PEOU1                                          0.783                     R2) of the original TAM to that of the extended TAM.
PEOU6                                          0.710                     Table 7 shows results of this comparison.
PEOU5                                          0.656
PEOU8                                          0.652
                                                                         5.1. Hypothesis testing
PUSF6                                                      0.865
PUSF4                                                      0.854
PUSF7                                                      0.832            Hypotheses 1 and 4 examine the links between the
PUSF5                                                      0.827         user's beliefs about perceived ease of use and per-
PUSF1                                                      0.761         ceived playfulness and perceived usefulness: per-
PUSF3                                                      0.757
                                                                         ceived ease of use is signi®cantly related with
PUSF8                                                      0.738
PUSF9                                                      0.730         perceived playfulness (bˆ0.378, t-valueˆ5.007,
PUSF2                                                      0.690         p
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230                                    225

Table 5
Results of hypotheses tests

Modela                                             R2                   R2 change               b                  Hypothesis result

(1) Actual use (AU)
AUˆBI‡errors                                       0.378b                                       0.615b             H9 was not rejected
(2) Behavioral intentions to use (BI)
BIˆA‡U‡P‡errors                                    0.394b
   A                                                                    0.265b                  0.285b             H8 was not rejected
   U                                                                    0.084b                  0.269b             H7 was not rejected
   P                                                                    0.045b                  0.245b             H3 was not rejected
(3) Attitude toward using (A)
AˆE‡P‡U‡errors                                     0.384b               0.248b                  0.330b             H5 was not rejected
   E                                                                    0.091b                  0.256b             H2 was not rejected
   P                                                                    0.045b                  0.232b             H6 was not rejected
   U
(4) Perceived playfulness (P)
PˆE‡errors                                         0.143b                                       0.378b             H1 was not rejected
(5) Perceived usefulness (U)
UˆE‡errors                                         0.93b                                        0.305b             H4 was not rejected
   a
     AU, Actual Use; BI, behavioral intentions to use; A, attitude toward using; E, perceived ease of use; U, perceived usefulness; and P,
perceived playfulness.
   b
     p
226                               J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230

Table 7
Comparing extended TAM with the original TAM

        Variablea     Original TAM                                                 Extended TAM
                          2                 2
                      R           Adjusted R      b          s.e. b     t-value    R2         Adjusted R2      b         s.e. b    t-value
                              b                                                         b
ATT                   0.332       0.323                                            0.384      0.371
        PEOU                                      0.405b     0.024      5.758                                  0.330b    0.025     4.648
        PUSF                                      0.305b     0.037      4.334                                  0.232b    0.037     3.271
        PPLF                                      ±          ±          ±                                      0.256b    0.032     3.513
BI                    0.349b      0.341                                            0.394b     0.382
        ATT                                       0.378b     0.074      5.165                                  0.285b    0.077     3.750
        PUSF                                      0.321b     0.039      4.387                                  0.269b    0.038     3.707
        PPLF                                      ±          ±          ±                                      0.245b    0.033     3.302
    a
      ATT, Attitude toward using; PEOU, perceived ease of use; PUSF, perceived usefulness; PPLF, perceived playfulness; and BI, behavioral
intentions to use.
    b
      p0.001.

usefulness, and perceived playfulness. Attitude toward                  had a stronger effect than perceived usefulness. Per-
using the WWW has a strong signi®cant in¯uence on                       ceived ease of use had a very strong effect in both
the behavioral intention (bˆ0.285, t-valueˆ3.750,                       models. Also, as expected, both TAM and extended
p
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230                       227

Table 8
Comparing entertainment and work group

                                        Entertainment group (nˆ87)                         Work group (nˆ55)
                                         2
                                        R               b                t-value           R2             b              t-value
  a
Bi                                      0.396                                              0.279
                    PUSFb                               0.202            1.5433                           0.409***       4.244
                    PPLFc                               0.491***         0.744                            0.239*         2.481
      *
        p
228                         J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230

7. Conclusion and limitations                                   (2)   Learning to operate WWW is easy for me
                                                                (3)   It is difficult to learn how to use WWW
   Perceived ease of use and perceived usefulness were          (4)   I find it easy to get WWW to do what I want it to
shown to be important to user's perceptions of the                    do
WWW systems. In addition, perceptions of playful-               (5)   It takes too long a time to learn to use WWW
ness appear to in¯uence user's attitude toward using            (6)   It is easy to remember how to use WWW
the WWW. Thus, perceived playfulness may also be                (7)   Using WWW requires a lot of mental effort
an important consideration in the design of future              (8)   My interaction with WWW is clear and
WWW systems: they must provide more concentra-                        understandable
tion, curiosity, and enjoyment.                                 (9)   It is easy for me to become skilful at using
   Although our ®ndings provide meaningful implica-                   WWW
tions for WWW technology, our study has some
limitations. First, the use of self-report scales to               Perceived usefulness [seven-point Likert type scale]
measure study variables suggests the possibility of a           (1) Using WWW improves my task quality
common method bias for some of the results. In order            (2) Using WWW improves the performance of my
to pursue further investigation, it would be appropriate              tasks
to develop a more direct and objective measure for              (3) Using WWW supports the critical part of my
user acceptance of the WWW. Second, three beliefs                     tasks
(ease of use, usefulness, and playfulness) are in¯u-            (4) Using WWW enables me to accomplish tasks
enced by externally controllable factors such as devel-               more quickly
opment methodologies, training, organizational                  (5) Using WWW increases my task productivity
support and policy, individual and task characteristics,        (6) Using WWW enables me to have more accurate
and user participation. Finally, this study was con-                  information
ducted with a snapshot research approach, but a long-           (7) Using WWW enables me to access a lot of
itudinal approach also should be considered.                          information
                                                                (8) Using WWW enables me to access the newest
                                                                      information
Appendix A.                                                     (9) Using WWW enables me to acquire high quality
                                                                      information
   Perceived playfulness [seven-point Likert type
scale]
(1) When interacting with WWW, I do not realize                    Attitude toward using [seven-point semantic differ-
      the time elapsed                                          ence type scale]
(2) When interacting with WWW, I am not aware of                   All things considered, my using World-Wide-Web
      any noise                                                 in my tasks is a(n)____ idea.
(3) When interacting with WWW, I often forget the               (1) Using WWW is a (good/bad) idea
      work I must do                                            (2) Using WWW is a (wise/foolish) idea
(4) Using WWW gives enjoyment to me for my task                 (3) Using WWW is a (pleasant/unpleasant) idea
(5) Using WWW gives fun to me for my task                       (4) Using WWW is a (positive/negative) idea
(6) Using WWW keeps me happy for my task
(7) Using WWW stimulates my curiosity                              Behavioral intentions to use [seven-point Likert
(8) Using WWW leads to my exploration                           type scale]
(9) Using WWW arouses my imagination                            (1) I will use WWW on a regular basis in the
                                                                      future
   Perceived ease of use [seven-point Likert type               (2) I will frequently use WWW in the future
scale]                                                          (3) I will strongly recommend others to use
(1) It will be impossible to use WWW without                          WWW
      expert help                                                  Use of World-Wide-Web (Table 9).
J.-W. Moon, Y.-G. Kim / Information & Management 38 (2001) 217±230                                        229

Table 9
Actual use

(1) How many times do you use WWW during a week?
()           ()              ()           ()                      ()               ()               ()
Not at all   Less than       About once   2 or 3 times            Several times    About once       Several times
             once a week     a week       a week                  a week           a day            each days
(2) How many hours do you use WWW every week?
()           ()              ()           ()                      ()               ()               ()
25 h
(3) How frequently do you use WWW?
Infrequent    ()              ()                 ()               ()               ()               ()               ()
              Extremely       Quite              Slightly         Neither          Slightly         Quite            Extremely        Frequent

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                                                                                               Ji-Won Moon is a Ph.D. student at the
     208±226.
                                                                                               Graduate School of Management of the
[32] L.E. Sandelands, S.J. Asford, J.E. Dutton, Reconceptualizing
                                                                                               Korea Advanced Institute of Science and
     the overjustification effect: a template-matching approach,
                                                                                               Technology. He received his B.A. degree
     Motivation and Emotion 7 (3), 1983, pp. 229±255.
                                                                                               from Keimyung University, and M.S.
[33] L.E. Sandelands, G.C. Buckner, Of art and work: aesthetic
                                                                                               degree in MIS from the Graduate School
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                                                                                               of Management of the KAIST in Seoul.
     Organizational Behavior 11, 1989, pp. 105±131.
                                                                                               His research interests include WWW,
[34] W.E. Scott, J. Farh, P.M. Podaskoff, The effects of intrinsic
                                                                                               Electronic Commerce, User Interface
     and extrinsic reinforcement contingencies on task Behavior,
                                                                                               Design, and Emotional Computing. His
     Organizational Behavior and Human Decision Processes 41,
                                                                      articles were presented at APDSI and INFORMS international
     1988, pp. 405±425.
                                                                      conferences.
[35] A.H. Segars, V. Grover, Re-examining perceived ease of use
     and usefulness: a confirmatory factor analysis, MIS Quarterly
     17 (4), 1993, pp. 517±525.                                                               Young-Gul Kim is an Associate Pro-
[36] D.W. Straub, Validating instruments in MIS research, MIS                                 fessor at the Graduate School of Man-
     Quarterly 13 (2), 1989, pp. 147±170.                                                     agement of the Korea Advanced
[37] T.S.H. Teo, V.K.G. Lim, R.Y.C. Lai, Intrinsic and extrinsic                              Institute of Science and Technology in
     motivation in internet usage, OMEGA: International Journal                               Seoul. He received his B.S. and M.S.
     of Management Science 27, 1999, pp. 25±37.                                               degrees in Industrial Engineering from
[38] L.K. Trevino, J. Webster, Flow in computer-mediated                                      Seoul National University, Korea and his
     communication: electronic mail and voice evaluation, Com-                                Ph.D. degree in MIS from the University
     munication Research 19 (2), 1992, pp. 539±573.                                           of Minnesota. His active research areas
[39] H.C. Triandis, Attitude and Attitude Change, Wiley, New                                  are: Knowledge Management, Data and
     York, 1971.                                                                              Process Modeling and Customer Rela-
[40] J. Webster, J.B. Heian, J.E. Michelman, Computer training        tionship Management. He has published in Communications of the
     and computer anxiety in the educational process: an              ACM, Information & Management, Database, Journal of MIS, and
     experimental analysis, in Proceedings of the Eleventh            Information Systems Management, etc.
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