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Market Gravity is Deloitte’s global proposition design consultancy. We work with companies around the world to design and launch new products and services, and build their innovation capabilities. DISCOVER DESIGN DEPLOY The ‘Vision’: an identification of the The ‘Proposition’ including features, The ‘Beta Build’: a minimally viable, customer and market needs, resulting experience, and commercial impact. lovable and profitable product, in a portfolio of creative and Brought to life and validated through service or new venture that impacts commercial concepts validated by multiple rapid prototyping loops. the lives of your customers. customers. LONDON EDINBURGH NEWYORK TORONTO VANCOUVER SYDNEY AMSTERDAM LEEDS SANTIAGO OSLO 2 | © 2019 Market Gravity, a Deloitte business
The D5 Methodology The future. Designed and built by Market Gravity and Deloitte. D5 is Market Gravity’s open innovation effort. Together with our partners at Deloitte, we explore interesting questions, emerging industries, or new markets and uncover key insights that allow us to design solutions that will help business thrive in these contexts. Check out our other work at: www.d5project.com. 3 | © 2019 Market Gravity, a Deloitte business
What is esports? There exists many definitions of esports, but here is ours: A form of competitive video games. Played in-venue at a professional level, garnering a large and captive following. 1 2 • Multiplayer component • Played competitively for prizes or money • Large online or offline audience • Active and involved community • Infrastructure supporting tournaments 4 3 1 www.weforum.org/agenda/2018/07/the-explosive-growth-of-esports/ 2 Newzoo, 2018 Global Esports Market Report 4 | © 2019 Market Gravity, a Deloitte business 3 www.cnn.com/2018/08/27/us/esports-what-is-video-game-professional-league-madden-trnd/index.html 4 www.espn.com/esports/story/_/id/20733853/the-average-age-esports-versus-nfl-nba-mlb-nhl
Our D5 Mission Design 5 concepts that will capitalize on the most significant opportunities for sport organizations & their partners in esports.
Our Research It’s easy to get lost in trying to understand an industry from just the statistics. That is why user-centered design is important - it allows organizations to make sense of demographic information and de-risk decisions by understanding not only what works, but why it works, and the projected impact it will have. This process is useful for sport organizations and non-endemics to better understand the needs of the esport ecosystem. Full persona descriptions at www.d5esports.com 6 | © 2019 Market Gravity, a Deloitte business
16 9 Professional Sport Esport Organizations Organizations Our Research To achieve a holistic perspective on the future of esports for sport organizations and 6 6 their partners, we travelled across Canada Non-Endemic Provinces to chat with a diverse set of stakeholders. Brands 7 | © 2019 Market Gravity, a Deloitte business
CONCEPT ANALYTICS - LEGEND Sentiment Analytics Measuring sentiment, live or retroactively, can help make informed Metrics for Success decisions on changes to content, venue, or engagement channels. Through the monitoring and tracking of facial expression, either individually or en masse, there is an ability to adjust on the fly to change the environment, or presented targeted offerings, and compare reactions. As a unique platform that allows sport organizations and their partners to (e.g. Live in-stadium expression analysis, player expression analysis, simultaneously build deeper fan relationships and become more insight- social media and stream chat sentiment analysis) driven, esports is moving from neglected and ignored, to core. Now, the conversation is shifting from “What?” to “How?”: Conversion and Engagement Analytics Measuring conversion and click-through can help gauge the How can I effectively monetize this? effectiveness of promotional offerings, influencers and streamers, as well as the appeal of the event itself. Monitoring engagement How do I identify relevant partners for the different engagement through social media and streaming channels will help inform those channels and activities? which are most effective, and provide valuable insight into consumer behaviour. How do I bring all this together in generating germane customer insights, intentional engagement strategies, and ultimately recurring (e.g. Quantifying shares, likes, and comments, click-through and revenue? sales conversion percentages, promotion code attribution) Therefore, for each of our five concepts we will provide a view on this triangulation of fan – data – revenue. We believe this context is essential Viewership & Customer Analytics for continued learning and experimentation, codifying best practices, By engaging with fans online, like through streaming sites, and transposition across your sport and entertainment assets – to organizations can begin to understand their customers more enhance the fan experience and execute against your core business deeply, both behaviorally and demographically. This can lead to an understanding of average watch time, peak times of day, which type objectives. of customer is watching, when, and for how long. (e.g. demographic and customer segmentation, concurrent viewership measures, average viewing time) 9 | © 2019 Market Gravity, a Deloitte business
Concept Overview Number one Number two Number three Number four Number five Tournament-in-a-box Player Branding Player Development Matchmaking.gg Sponsorship Outlining the elements of an esports Building player personalities through Building a competitive and sustainable A platform to facilitate collaboration in The next generation of sport requires the tournament through the lens of the esports. funnel for esport players to become pro. hosting esport initiatives. next generation of sponsorship. player’s journey. Leveraging existing video gaming Establishing the infrastructure and Bringing together all the necessary Companies are presented with behaviour amongst the players in your programming to mirror the familiar stakeholders to effectively organize and sponsorship opportunities in esports to A tournament blueprint that allows any sporting organization to create structure of traditional sports is necessary run a variety of esport events in a connect with a young, engaged, and sport organization to run their own marketable esports content, promote to build the future of esport athletes, collaborative, secure, and transparent tech savvy consumer, but they must esports tournament. Designed to their personalities, and support them while de-stigmatizing the industry manner. activate their sponsorship authentically integrate seamlessly during game day, in the development of their individual through educational and wellness to reach this audience. This requires a the blueprint showcases: brand. initiatives. This provides an asset different approach in connecting with extension and further opportunities for the audience, by having a firm • The player and fan experience partnership. understanding of the need to be fulfilled • Creative design and interactive and integrating the activation considerations intelligently within the appropriate • Tangible metrics to measure context. success 10 | © 2019 Market Gravity, a Deloitte business
number one Tournament- in-a-box
THE INSIGHT THE OPPORTUNITY How can we create a The fan landscape is differentiated experience to changing. better acquire and engage the next generation of fans? Sport organizations are facing an inflection point. Their current customer continues to skew older and with the changing “state of play” they can no longer rely on an Sport Avg. age in 2000 Avg. age in 2006 Avg. age in 2016 assembly line of youth sport participants to form the next PGA Tour N/A 59 64 generation of fans. Shifting demographics and emerging LPGA N/A 59 63 modes of consumption have given rise to an increasingly Horse Racing 51 56 63 diverse market with new customer preferences. ATP tennis 51 56 61 These preferences are increasingly shifting to digital and NASCAR N/A 49 58 experiential. Therefore, sport organizations need to create MLB 52 52 57 a communal and interactive in-venue experience that will WNBA 42 49 55 reposition the venue and live-game experience as a WTA Tennis 58 63 55 desirable destination. Olympics 45 50 53 College football 47 48 52 College basketball 44 48 52 NFL 44 46 50 Boxing 45 47 49 NHL 33 42 49 NBA 40 40 42 MLS N/A 39 40 Source: Sports Business Journal 12 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX Outlining the elements of an esports tournament through the lens of the player’s journey. A tournament blueprint that allows any sport organization to run their own esports tournament. Designed to integrate seamlessly during game day, the blueprint showcases: • The player and fan experience • Creative design and interactive considerations • Tangible metrics to measure success TARGET AUDIENCE: SAM ALLEN ERIN NANCY THE SPORTS THE ALL-SPORTS THE ESPORTS THE NON-FAN JUNKIE ALL-STAR ENTHUSIAST 13 | © 2019 Market Gravity, a Deloitte business Im age credit: https://www.foxsportsasia.com /esports/1008921/the-top-10-highest-earning-esports-athletes-of-2018/
TOURNAMENT-IN-A-BOX OVERVIEW AWARENESS SIGN UP CHECK IN PLAY & SPECTATE FINALS POST-TOURNAMENT Driving awareness for an esports Whether it’s creating a microsite For esport tournaments, it is Esport tournaments can be At this point, the best players will Engagement with attendees from event is critical as the target or adding the option to buy a common practice to reward those lengthy depending on the be competing against each other the tournament should continue audience might not be following ticket within your current portal, who attend with a swag bag or number of players and the time for both prizes and bragging rights. after the event to ensure or even aware of the current signing up should be fast and free in-game activations (e.g. allotted to each match. Therefore, Therefore, the final matches continuity and success with further communication channels (e.g. easy. This also presents a unique skins). This ensures a tangible it’s important to effectively shouldn’t be limited to only the initiatives. With a limited offering traditional media). This means opportunity to cross-promote the benefit for attending the communicate when people are esport tournament attendees, but of local esport offerings, this is an employing a mix of traditional, sports event happening on the tournament and something they playing and to provide should also be integrated into the engaged group who wants to see digital, and grassroots marketing day of the tournament, enticing can bring back home with them entertainment options when sporting match and showcased in the scene flourish and are keen to efforts to ensure that the an esport fan to also attend the to commemorate the live players are in-between games. between intermissions. Prizes can help in making that a reality. messaging is heard. This can take sporting match and enjoy a experience. This can include: include: Showcasing content could include shape in many different, yet complete day of entertainment. the following: intentional forms, such as: • Sport apparel & • Money memorabilia • Meet & greet with players • Winners of the tournament • Community outreach (e.g. • Venue specific incentives (e.g. • Exclusive stadium tour • Action shots of players Reddit, physical gaming discount on food and • Signed sport competing venues) beverage products memorabilia • Attendees engaging with • Meet your target customer • Sponsored products sponsorship products where they are (e.g. College and universities, electronic stores) • Targeted ads (e.g. Twitch.tv, social media) *Disclaimer: Although this has been designed for the sport of Hockey, the outline of tournament in-a-box is applicable to any sport who is looking to run their own esport tournament as well as not necessarily having to be run on game day. 14 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX AWARENESS Driving awareness for an esports event is critical as the target audience might not be following or even aware of the current communication channels (e.g. traditional media). This means employing a mix of traditional and grassroots marketing efforts to ensure that the messaging is heard. This can take shape in many different, yet intentional, forms such as: • Community outreach (e.g. Reddit, physical gaming venues) • Meet your target customer where they are (e.g. College and universities, electronic stores) • Targeted ads (e.g. Twitch.tv, social media) Key Consideration: Create marketing materials that showcase the players from your sports team playing the video game. MEASURE Ask attendees how they heard about the event to gain a deeper understanding of the most effective channels for communication. Create a promotion code to make channel conversion quantifiable and attributable. These codes can also be disseminated to streamers, and be tracked as a measure of their effectiveness. 15 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX SIGN UP Whether it’s creating a microsite or adding the option to buy a ticket within your current portal, signing up should be fast and easy. This also presents a unique opportunity to cross-promote the sports event happening on the day of the tournament, enticing an esport fan to also attend the sporting match and enjoy a complete day of entertainment. Key Consideration: Promote the alternate event when a customer is buying a ticket (i.e. promote the esport event for those buying a ticket for the sporting match and promote the sporting match for those buying a ticket for the esport event) MEASURE Capture net-new purchases that arise through the esports tournament by reaching out to those who purchase both tickets. Using referral codes/promotions to determine the propensity of sharing the event. Capturing data through cross-promotion will help identify effective to convert a sports fan to attend the esports event, or vice versa. 16 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX CHECK IN For esport tournaments, it is common practice to reward those who attend with a swag bag. This ensures a tangible benefit for attending the tournament and something they can bring back home with them to commemorate the live experience. This can include: • Sport apparel & memorabilia • Venue specific incentives (e.g. discount on food and beverage) • Sponsored products Key Consideration: Provide an incentive (e.g. entry into a draw to win a prize) for attendees to check into the event using social media. MEASURE Measure redemptions of venue specific incentives to understand pull through from the tournament to concessions. 17 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX PLAY & SPECTATE Esport tournaments can be lengthy depending on the number of players and the time allotted to each match. Therefore, it’s important to effectively communicate when people are playing and to provide entertainment options when players are in-between games. Key Considerations: Provide a free-to-play area where attendees can play a multitude of different video gaming titles against each other. Stream the most entertaining matches both at the venue and through. Twitch.tv with live broadcasters! MEASURE Promote the free-to-play area and the matches being streamed to bring in additional spectators. Provide the option for registering to the next esport tournament or game and measure conversion rates. Through Twitch.tv, you can also measure conversion rates on pull through for ticket purchasing through targeted ads and push notifications. Sentiment analysis (through Twitch chat and social media) can be used to monitor and track fan Im age credit: engagement throughout the course of the event. https://www.foxsportsasia.com /esports/1008921/the-top-10-highest-earning-esports-athletes-of-2018/ 18 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX FINALS At this point, the best players will be competing against each other for both prizes and bragging rights. Therefore, the final matches shouldn’t be limited to only the esport tournament attendees, but should also be showcased in between intermissions during the sporting match. Prizes can include: • Monetary • Meet & greet with players • Exclusive stadium tour • Signed sport memorabilia Key Consideration: When showcasing the final matches, broadcasters should be engaged to provide in- game live commentary. MEASURE Utilizing sentiment analysis to determine the change in behaviour of the fans when spotlighting esports content vs. traditional programming to quantify impact. Social media monitoring to determine online chatter and hype ahead of the finals. Engagement can be prompted and measured through live Twitter polls. 19 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX POST-TOURNAMENT Engagement with attendees from the tournament should continue after the event to ensure continuity and success with further initiatives. With a limited offering of local esport offerings, this is an engaged group who wants to see the scene flourish and are keen to help in making that a reality. Showcasing content could include the following: • Winners of the tournament • Action shots of players competing • Attendees engaging with sponsorship products Key Consideration: Rewarding those who attended the event with incentives (monetary or perks) to promote future tournaments through word-of-mouth. MEASURE Deploy a survey to better understand what went well and what could be improved for future tournaments. Attendees can be given promotion codes for discounts on future events – conversion from these would be measurable. Im age credits: Wrap-up videos highlighting the event can be posted to https://www.nhl.com /news/dim itri-bastounis-gam ing-world-cham pionship-bio/c-297874778?tid=297963536 https://www.nhl.com /news/nicola-bruna-gam ing-world-cham pionship-bio/c-298231466?tid=297963536 social media and measured for engagement. 20 | © 2019 Market Gravity, a Deloitte business
TOURNAMENT-IN-A-BOX Let’s make this real. Do you want to quantify learnings in terms of an esport activation and understand what that means for your local and online market? 1 2 3 Next steps at a glance: Find a tournament partner (e.g. club, Test event, measure fan engagement, Scale across multiple organizations. arena, brand) – customize blueprint media reach, commercial impact. based on venue and constraints. 21 | © 2019 Market Gravity, a Deloitte business
number two Player Branding
THE INSIGHT THE OPPORTUNITY How might we leverage existing Players are king. esport avidity among players to promote their personal brand, In esports you do not track a fly ball or follow a puck. The create new marketing initiatives, focus is split between the game itself and the athlete, with great attention given to their commentary and gameplay advice. As a and improve access and result, affinity and loyalty to players can often trump those towards a particular team. This has allowed esport athletes to engagement for fans? amass large and loyal followings as they build out valuable individual brands. This is not to say that teams cannot build avidity with fans under their banner, but rather that they should be aware of the valuable fan assets they have in-house, and players’ value extends far beyond their influence on “traditional” game outcomes. Players’ fanbases are increasingly determining which team you follow, what games you watch, 34%1 and what merchandise you purchase. The percentage of esport fans2 who actively follow a certain online personality, Youtuber, vlogger, entertainer, streamer, etc. This is compared to the 25% who follow a certain pro team. As a platform, esports provides fans with unparalleled access to engage with athletes in meaningful interactions, and for athletes, as individuals, to display their authentic personalities. 1 Nielsen (2017). Nielsen Esports Playbook 2 From the United States 23 | © 2019 Market Gravity, a Deloitte business
PLAYER BRANDING Building player personalities through esports. Leveraging existing video gaming behaviour amongst the players in your sporting organization to create marketable esports content, promote their personalities, and support them in the development of their individual brand. Image credit: http://ljonessb.blogspot.com/2012/10/cfl-stadiums.html TARGET AUDIENCE: SAM ALLEN ERIN NANCY THE SPORTS THE ALL-SPORTS THE ESPORTS THE NON-FAN JUNKIE ALL-STAR ENTHUSIAST 24 | © 2019 Market Gravity, a Deloitte business
PLAYER BRANDING Streaming Players Chances are likely that players on your sports team are playing video games on the road during away games; finding out who the biggest gamer is shouldn’t be too difficult. A simple way to engage fans differently is to showcase their gameplay by having them stream live on Twitch.tv. Key Considerations: Candid commentary: Allow the players to express themselves freely. This is a great opportunity for those players who might not get a lot of exposure to fans, but have great personalities. Game day: Highlight when the next sporting match will take place and provide a link to buy tickets. MEASURE Through Twitch.tv and supporting analytics tools, engagement, concurrent viewers, and sentiment can be monitored and gauged. Click-through and conversion metrics can be quantified from promotional codes and targeted ads are measurable through view-time and chat engagement. Gauge social media impact of activities through monitoring of visits, new followers, and mentions. Use facial analysis to be alerted when the streaming player is stressed or agitated to adjust accordingly. 25 | © 2019 Market Gravity, a Deloitte business
PLAYER BRANDING Play the Scratch A key benefit of esports is the accessibility it provides in bridging the gap between professional sport players and the fans. Allowing the opportunity for spectators to play against a pro player – before, during, or after the event – creates a unique form of entertainment within the stadium. As the active players might be too busy playing in the actual game, have one of the healthy scratches or injured players play the fans – an alumni would be just as good! To further build excitement and awareness certain gamedays can be chosen and themed accordingly. Key Considerations: Live broadcasting: Have the broadcasters provide the same level of high-fidelity and exciting commentary to the esports match as they would with the sporting match. Monetization: Sell 50/50 tickets to select one lucky fan who can win the grand prize by beating the player. MEASURE Utilizing sentiment analysis to determine the change in behaviour of the fans when spotlighting esports content vs. traditional programming to quantify impact. Quantitative use of themed hashtag, live twitter and Facebook polls, and other methods of incentivized engagement during the match. 26 | © 2019 Market Gravity, a Deloitte business
PLAYER BRANDING Fortnite Dance Off Not all esports activations need to be specific to the sports title of your organization. Producing content that is relevant and entertaining can take shape across a wide range of video games, such as showcasing who has the best ‘Fortnite’ dance. Although this may not enthuse hardcore Fortnite fans, casual and non- fans alike will be entertained and exposed to the relevancy and popularity of esports in a manner in which their reactions and engagement can be measured and actioned upon. Key Consideration: Incentive: Reward fans for engaging and voting by giving the winners discounts on food, beverage, and merchandise. MEASURE Use live stadium sentiment analysis to determine engagement, enjoyment, and selection of the winner. Engagement measured through social media participation (Twitter/Facebook Polls, posts and hashtags). Image credit: 27 | © 2019 Market Gravity, a Deloitte business http://ljonessb.blogspot.com/2012/10/cfl-stadiums.html
PLAYER BRANDING Let’s make this real. Do you want to showcase the personalities of your athletes and grow their brand through creative esport activations? 1 2 3 Next steps at a glance: Identify players with esports Trial activations with clubs and arenas. Measure fan engagement. Follow the personalities and seek ways to engage Host a test stream to gauge preliminary social media impact on both your them commercially. reactions, both from your audience and organization and the streamer’s social streamer. media. 28 | © 2019 Market Gravity, a Deloitte business
number three Player Development
THE INSIGHT THE OPPORTUNITY There is no holistic How might we create an development funnel for effective pipeline for holistic esports athlete development? esports athletes. A traditional athlete’s competitive career is largely linear – it can be traced through a clear set of steps often from school, through development leagues, up to the top. This structured pathway is lacking when it comes to the esports world. Despite sharing uncanny parallels to traditional sports, many of the staple 53%1 support systems don’t exist for esports athletes. The result of this lack of a support and development infrastructure extends beyond the in-game performance, also impacting athlete nutrition, wellness and professionalism. The percentage of fans2 that consider Because of this, esports athletes can have very tumultuous careers, esports to be an actual sport. jumping from team to team and sponsor to sponsor. As esports continues to grow, and more players desire to reach the top and have a sustainable career, it would behoove any esport team to surround these athletes with a support infrastructure to ensure the success of both the 1 2 Nielsen (2017). Nielsen Esports Playbook Esport fans across markets – US, UK, France, Germany professional and the person. This type of holistic support and its impact on sustaining player performance could be a significant competitive advantage for the esport team in question. Corporations, especially sport organizations, are perfectly poised with their breadth of experience in employee and athlete wellness and development, to aid in this process and, in turn, create affinity for their own brands as well. 30 | © 2019 Market Gravity, a Deloitte business
PLAYER DEVELOPMENT Building a competitive and sustainable funnel for esport players to become pro. Establishing the infrastructure and programming to mirror the familiar structure of traditional sports is necessary to build the future of esport athletes, while de-stigmatizing the industry through educational and wellness initiatives. This provides an asset extension and further opportunities for partnership. TARGET AUDIENCE: SAM ALLEN ERIN NANCY THE SPORTS THE ALL-SPORTS THE ESPORTS THE NON-FAN JUNKIE ALL-STAR ENTHUSIAST 31 | © 2019 Market Gravity, a Deloitte business
PLAYER DEVELOPMENT MEASURE TIER 3 CANADIAN JUNIOR ESPORT LEAGUE Measure of participating clubs and individuals, further segmented by demographic and region. In building out the future of player development in esports, it needs Measure of viewership and continued to start at the grassroots level. engagement through social media monitoring. Establishing high school esports clubs and having them compete against each other in a formalized league will be critical in building a sustainable base of competitive players. MEASURE TIER 2 Measure of composure and player sentiment during play, as a way to ESPORT ACADEMIES quantify training and inform coaching decisions. Academies will need to be constructed in major city centers to enable Codify and share best practices for recruitment of esport players from the surrounding area. development and learning. Transpose these learnings back into traditional sports activities. These institutions will serve to vet a large swath of esport players to Tracking the amount of players being determine top talent and develop their skills through a rigorous and signed to professional organizations holistic training regimen. and being sponsored by companies. MEASURE TIER 1 Measure performance of professional LEGEND PROFESSIONAL ESPORT ORGANIZATION players as they begin to compete. Canadian Junior Esport League Quantify the contract values achieved Professional sport and esport teams alike will be able to further by signed players. Esport Academies develop athletes and have them compete on the world stage by Awareness gained from showcasing elevating rising stars within the academy and signing them to their signed alumni, as represented from an professional organizations. increase in engagement or applications. 32 | © 2019 Market Gravity, a Deloitte business
PLAYER DEVELOPMENT Growing esports responsibly. At any given tier, it is critical to look at player development for esports holistically: Player Wellness Training Education Community Events Ensuring that players are learning how Employing well rounded initiatives that Especially relevant at the Canadian Junior Integrating the community-at-large through to play video games sustainably and effectively train esport players above and Esport League (CJEL), educating parents on different forms of programming and being taught the fundamentals of beyond their abilities to play in-game to the esport industry and the holistic approach leveraging the inherent accessibility of nutrition, mental health, and exercise. incorporate elements of reaction time, for player development will be crucial in de- video games by providing forms of non- endurance, and strategic decision stigmatizing the career path in becoming a competitive entertainment at events and making. pro esport player. venues. 33 | © 2019 Market Gravity, a Deloitte business
PLAYER DEVELOPMENT Let’s make this real. Do you want to build a brand and performance advantage by establishing an esports development funnel? 1 2 3 Next steps at a glance: Create the proposition blueprint Seek clubs/organisations willing Test & learn through bespoke and supporting infrastructure for to collaborate with partners on esport initiatives. Run a pilot esport academies. growing esports and their academy with selected partners to respective video game sport titles. test with players and fans alike. 34 | © 2019 Market Gravity, a Deloitte business
number four Matchmaking.gg
THE INSIGHT THE OPPORTUNITY The ecosystem is How do we connect stakeholders disparate, and it takes a who want to grow and be connected community involved in esports, but can’t get their initiatives off the ground. to scale an industry. One of the biggest obstacles facing esports is the disparity that exists within the ecosystem between stakeholders. This disparity leads to a dearth of local activations, particularly at the grassroots level, as 50+ passion and expertise to often exist in isolation. There remains high profile esports events1 untapped opportunity to connect, launch, and scale. With over 50 high profile esports events, even at an international level This disconnectedness can take form in many different ways, such as staying on top of it all can be an overwhelming task for sponsors and tournament organizers seeking funding, organizations not knowing organizers alike. In actuality, this number is quite low, and a result of the how best to enter this space, or even sporting venues trying to fully difficulty of organizing and aggregating all the necessary pieces. utilize their facilities in the offseason. These are but two examples that Evidentially, this pales in comparison to the disparity at a local level: highlight the opportunity to grow the scene by creating a platform to hundreds of regional Facebook groups exist as representation of the facilitate dialogue and connections between different parties – various local scenes, with communication channels being informal and sporadic. collaborating and bringing together their resources and expertise to launch exciting esports initiatives. 1 www.theroar.com.au/esports/esports-tournament-schedule/ 36 | © 2019 Market Gravity, a Deloitte business
MATCHMAKING.GG A platform to facilitate collaboration in hosting esport initiatives. Bringing together all the necessary stakeholders to effectively organize and run a variety of esport events in a collaborative, secure, and transparent manner. TARGET AUDIENCE: SAM ALLEN ERIN NANCY THE SPORTS THE ALL-SPORTS THE ESPORTS THE NON-FAN JUNKIE ALL-STAR ENTHUSIAST 37 | © 2019 Market Gravity, a Deloitte business
MATCHMAKING.GG PROFILE & RATING Matchmaking.gg is a web platform that A method for credentializing stakeholders within the ecosystem and providing transparency through a centralizes all the planning and production robust set of metrics and personal information. Such activities that are disparate, but necessary for as: events. The platform allows users to Profile: Gives a peek into the organizers’ passion, contribute in whatever capacity they can to through a written bio, and links to relevant profiles help progress a tournament towards reality. (such as Twitter, Twitch, etc.) Rating & Reviews: Allowing users to be rated based Pictured is a tournament Gary is looking to on their fulfillment of roles and contributions adds an element of self-governance and assurance to the run across multiple days in the downtown ecosystem. area of his hometown. Despite getting a venue on board, Gary needed a way to find Badges: Recognizable accolades help gamify the experience, highlighting those users that have made sponsors and staff, all while prompting contributions to the ecosystem and the platform. people to register and attend. PROGRESS BAR Matchmaking.gg allowed him to crowdsource the necessary equipment and An overarching and up-to-date summary of the event’s goals and progress. expertise, as well as dialogue with sponsors easily in one place. Funding Goal: Matchmaking allows for monetary goals to cover event expenditures, such as transport costs, prize pools, and more. Funding goals can be Visualized here are the key features and tools crafted as stretch goals to encourage further contribution to liven and enhance engagement in- available to users that empower and enable venue. the crowdsourcing and effective collaboration needed to run esports events. Event Requirements: In addition to monetary contributions, technical equipment and expertise is also required. Individuals/organizations can contribute consoles, production equipment, expertise, and more to enhance event production MEASURE quality. SPONSORSHIP STRETCH GOALS / COMMITMENT Measure of visits, sign-ups, FLEXIBILITY shares, and conversions on sales and registration. Different esports events vary widely in many aspects, from type of venue, amount of games, and number of attendees. Matchmaking.gg has features to facilitate Number of successful events transparent and flexible sponsor commitments. hosted. COMMUNITY BOARD SHOP VENUE & CONTRIBUTORS Flexible Commitments Site surveys, comments, and Sponsors can make tiered commitments, unlockable As part of the crowdfunding process, organizers or Contributors are able to post info on event pages, Contributors, registrants, and sponsors can all reviews to gauge feedback and based on whatever parameters they set. (e.g. number sponsors can add elements to the shop to help describing the values and offerings of their communicate in one place to discuss and build hype sentiment. of attendees, certain engagement numbers met) contribute to the funding of the event. organizations. This provides education and awareness around events. Prospective attendees can post to both sponsors and grassroot organizations, by questions and interact with organizers to provide Open Communication Branded Merchandise: Organizers or sponsors can doing the following: feedback or inquire further. Monitoring of message boards Sponsors can directly dialogue with other organizing create event specific merchandise, in which the to determine credibility of users stakeholders to discuss involvement and engagement FAQ’s, rulesets, and considerations are made proceeds can contribute to their stretch goals and Sponsors can post promotional material highlighting and sponsors. at the event. This allows sponsors to easily connect at event fulfilment expenditures. their products and what they’ll bring to the transparent and editable, such that it is created all levels of involvement (e.g. grassroots, national, venue/entertainment experience. collaboratively. international) and co-create along the way. Sponsorship Discounts: Sponsors can attach discount/referral codes to the event that are directly Venues can highlight other events happening or Important updates, promotions, and other materials Multiple Outlets attributable. This way, a portion of sales made being hosted concurrently, to grow awareness, and can be posted and pushed to users to keep the event Sponsors are encouraged to contribute in diverse through this channel can be funneled back into the further establish legitimacy as a destination to visit. top of mind (e.g. reaching a stretch goal, attaining a ways. This can include in-venue entertainment or event budget. sponsor, etc.) activations, promotional discounts, or in-kind sponsorship (either product or prizing.) 38 | © 2019 Market Gravity, a Deloitte business
MATCHMAKING.GG Let’s make this real. Do you want to build the infrastructure and facilitate collaboration for your local esports community? 1 2 3 Next steps at a glance: Build out blueprint with exhaustive Create MVP for key use cases to Scale with partners across venues feature set. test, learn, and iterate. and events. Invite prominent tournament organizers to use the platform to gain traction. 39 | © 2019 Market Gravity, a Deloitte business
number five Sponsorship
THE INSIGHT THE OPPORTUNITY Fans are skeptical of passive How do we activate sponsorships and uninformed brand plays within the esport community that are genuine, impactful, and long- within esports. lasting? Esport fans and players are passionate about their games and about growing the scene. Most have grown up with the dreams of their favorite pastime being legitimatized, along with 600+ its required skill-set, much like the attitudes exuded towards traditional sports counterparts. Esports sponsorship agreements since the start of 20161 Now that we are seeing these dreams come true with the emergence of esports as an increasingly mainstream and even 50% of esports fans have either a negative or neutral stance towards popular activity among youth, big business interests are starting sponsors entering the space. There is an immense opportunity for to creep in. This makes sense as corporations see esports as a brands, but they must work to earn and win over the trust of half the lever to capture an increasingly affluent and engaged industry. demographic, however, the community is weary of passive and uninformed outreach attempts. If you activate sponsorships or Nielsen (2017). Nielsen Esports Playbook. partnerships incorrectly, you risk alienating your brand among 1 an incredibly engaged and young audience. 41 | © 2019 Market Gravity, a Deloitte business
SPONSORSHIP The next generation of sport requires the next generation of sponsorship. Companies are presented with sponsorship opportunities in esports to connect with a young, engaged, and tech savvy consumer, but they must activate their sponsorship authentically to reach this audience. This requires a different approach in connecting with the audience, by having a firm Im age credit: https://twitter.com /fortnite_br/status/998250738303275008 understanding of the need to be fulfilled and integrating the activation intelligently within the appropriate context. TARGET AUDIENCE: SAM ALLEN ERIN NANCY THE SPORTS THE ALL-SPORTS THE ESPORTS THE NON-FAN JUNKIE ALL-STAR ENTHUSIAST 42 | © 2019 Market Gravity, a Deloitte business Im age credit: https://gam ebanana.com /guis/28834
IN-GAME SPONSORSHIP Identifying the Need: With consistent action and non-stop concentration being required, it’s understandable that some video game titles are hard to put down. However, The #1 provider of wellness products. consistent eye breaks, stretching, and exercise is necessary to avoid fatigue and even injury. Recognizing this, Wellness Inc. sees an opportunity to encourage healthy lifestyle choices in esports, and to become a trusted name for mental and physical wellness amongst the younger generation. Integrated Activation: “Reflex Fitness Challenge” Fortnite Emotes, by Wellness Inc. Capitalizing on the Fortnite dance and emote mimic craze, Wellness Inc. adds a branded Fortnite exercise and stretch emote. This limited edition emote appears during the pre-game lobby and encourages you to mimic the actions of your Fortnite character in-person. Not touching your controls for the duration of the stretches and exercises rewards you with a small amount of V-Bucks that can be put towards other purchases. Call to Action: Wellness Inc. also encourages you to link your Fortnite account to the platform to be further rewarded with limited edition emotes and more. MEASURE Measuring engagement levels through the amount of successful exercise completions. Conversion rates can be determined by the amount of users who sync their Fortnite and Wellness Inc. profiles. Image credit: 43 | © 2019 Market Gravity, a Deloitte business https://twitter.com/fortnite_br/status/998250738303275008
IN-GAME SPONSORSHIP Identifying the Need: Money management is an inherent part of video games, especially for titles that include purchasing items like weapons and armor. As such, there is an opportunity for Bank Inc. to encourage and educate players on The #1 provider of financial products. aspects of money management in the esports space. Through their activation, Bank Inc. is looking to grow an awareness of their service, teach players about the power of saving, and recruit a younger generation of customer. Integrated Activation: “Power of Saving” moment, brought to you by Bank Inc. Players earn money by getting kills and winning rounds, and can either save this money round-over-round, or use it to buy/upgrade weapons and armor. After losing multiple rounds in a row, teams are forced to play ‘eco rounds’ where they save money and are therefore at a disadvantage – but this doesn’t mean they should be completely written off! Bank Inc. can sponsor the exciting moments when a team plays an eco round but outclasses their opponents, despite being the financial underdog, and proving that sometimes it pays to save. Call to Action: Whenever a team beats the odds and wins an eco round, 100 random viewers live on Twitch who have typed “EZSAVE” into the chat during the round, will receive a $5.00 credit on the Steam Marketplace. Viewers can then be pushed to deposit $10.00 into their Bank Inc. savings account, and upon deposit and the submission of a unique code, earn another $5.00 credit on the Steam Marketplace. MEASURE Sentiment Analysis, measured as the average number of unique viewers who type “EZSAVE” for each eco round. Conversion Rate, measured as the ratio of selected viewers who deposit their money and enter the confirmation code over total selected viewers. 44 | © 2019 Market Gravity, a Deloitte business Image credit: https://gamebanana.com/guis/28834
OUT OF GAME SPONSORSHIP Identifying the Need: Esport gamers and streamers travel for a multitude of reasons, from esport competitions to meetings for their day-to-day jobs. However, it’s not always easy to The #1 provider of out-of-home comfort. hone your gaming skills or create content when travelling. That’s why Hotel Inc. is providing their patrons with the option to “Gamify” their Room; they understand that bringing your console or streaming equipment when travelling is too difficult for most. Integrated Activation: “Gamifying” your hotel room, by Hotel Inc. When booking your hotel room, Hotel Inc. provides you the option to “Gamify” the room by including your console of choice, headset, snacks & beverages, and a streaming set-up. Call to Action: Hotels Inc. might be a non-endemic brand when it comes to esports, but sponsoring events through celebrating a service they specifically curated for this audience will allow them to communicate their company in an authentic fashion. MEASURE Survey to gauge guest experience after their stay as well as determining if there stay was net-new or incremental. Measure use of service by recording amount of time spent using the console, or streaming platform from the hotel room. 45 | © 2019 Market Gravity, a Deloitte business
OUT OF GAME SPONSORSHIP Let’s make this real. Do you want to understand how to effectively activate your brand and engage customers in a new way? 1 2 3 Next steps at a glance: Test concepts and designs with Measure engagement with both Create MVP for key use cases. brands and publishers as well as players and fans. with key gaming influencers and streamers. 46 | © 2019 Market Gravity, a Deloitte business
Next Steps
Iain Montgomery Senior Manager & Managing Director of MG Canada iain.montgomery@marketgravity.com Jeffrey Harris Senior Lead - Deloitte Canada Sport Business Advisory jeffharris@deloitte.ca Luc Ryu Senior Associate & Esports Specialist lryu@deloitte.ca Jeff Owen Senior Consultant & Project Lead jeff.owen@marketgravity.com Let’s chat. Emma Tanaka Consultant & Design Lead emma.tanaka@marketgravity.com Ben Blium Analyst & Insight Lead bblium@deloitte.ca WWW.D5ESPORTS.COM 48 | © 2019 Market Gravity, a Deloitte business
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