Curious George: Let's Get Curious! - A 2,500 square foot traveling exhibit from
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Curious George: Let’s Get Curious! A 2,500 square foot traveling exhibit from Curious George television series merchandise © Universal Studios. Curious George and related characters, created by Margret and H. A. Rey, are copyrighted and trademarked by Houghton Mifflin Company and used under license. Licensed by Universal Studios Licensing LLLP. All rights reserved.
TABLE OF CONTENTS 1 Overview 2-22 Exhibit Walkthrough 23 Design Framework 24 Goals and Messages 25 Audience 26 Cast of Characters 27-28 Curriculum Connections and Programs
OVERVIEW More Fun Than a Barrel of… Letting curiosity and inquiry be their guides, children explore familiar buildings and locales from the Curious George book series and television series on PBS KIDS® in Curious George: Let’s Get Curious! The exhibit presents key concepts in science, math, and engineering, which are woven and layered throughout the exhibit. Activities invite children to learn like George—through direct experience and problem solving! Upon entry to the exhibit, visitors find themselves on an urban street and are transported to the neighborhood in which Curious George lives with his friend, The Man with the Yellow Hat. Children find themselves surrounded by familiar places and faces, while encountering new challenges, materials, and ideas. The show’s supporting characters appear throughout the exhibit, helping to provide context, deliver parent and take-home messages, and inject humor. Developed by Minnesota Children’s Museum and Universal Studios Consumer Products Group Size Primary Target Audience Exhibit Text Languages 2,500 square feet Ages 3-7, families and groups English and Spanish Support Development Resources, Evaluation Reports, Site Support Manual (programming activities, marketing kit, maintenance and installation guides), Curious George indoor inflatable, and Curious George costume character. 1
EXHIBIT WALKTHROUGH Exhibit Entry Visitor Experience Immediately upon entering the exhibit, visitors find themselves standing on an urban street lined with buildings. Here they are met by George who—with a buoyant bunch of balloons in hand—is clinging by foot to the top of a traffic light. Visitors walk past this façade as they enter the exhibit. Street Facade A three-dimensional structure suggests an urban street scene. A traffic light on the corner features George in that famous pose, clinging to a bunch of balloons that threaten to carry him away. A billboard above the buildings welcomes visitors to the exhibit, and a window below presents additional graphics and credit information. A series of windows on an adjacent building can be opened to reveal images of the show’s main characters and a bit about their roles and personalities: • Curious George • The Man with the Yellow Hat • Hundley • Compass • Charkie • Gnocchi • Jumpy Squirrel • Neighbors, including the Doorman, the Pisghettis, Professor Wiseman, Betsy and Steve, the Donuts, Bill, and the Renkins • The Fire Department • A mirror—each visitor is included as one of George’s friends Elements • Façade, Billboard and credits, Character windows Objectives • To convey to visitors the exhibit title, licensing, funding, and sponsorship credits • To provide visitors with a transitional experience that marks entry into the exhibit • To introduce visitors to and reinforce the characters who are part of George’s world and appear throughout the exhibit. 2
Apartment Building This Monkey Does Windows This area presents an iconic apartment building that visitors will recognize from both the books and the show. Children can maneuver George up, down, and across the exterior windows, and explore light, shadow, color, and shape inside the building. Visitor Experience Visitors encounter George swinging from the top of the building, hard at work cleaning all those windows! Children can operate two wheels to move George on pulleys from window to window. A fire escape zigzags down one side of the building. Children can climb up the lowest level of the escape and enter the building through an open window. Inside the apartment, children can manipulate objects and explore the properties of light, shadow, color, and shape to create dynamic displays in the building’s windows. A video monitor features a short clip from the Curious George television series of children playing with shadows. Visitors can also walk through the front entry into the small apartment lobby, where the tenants’ mailboxes serve as “curiosity boxes,” each one opening to reveal a different effect, game, or mechanical toy. Here visitors can take brochures illustrating Curious George math, science, and engineering activities to continue the learning and fun at home. 3
Monkeying Around George, with a squeegee in hand, hangs from the building exterior by a harness. At a console below, children turn two steering wheels to manipulate pulleys that move George up and down and left to right. There are 12 windows framed in 6 color pairs, allowing visitors to help describe George’s movements (“Can you get Curious George to the blue window on the left?”). Each window has a backlit silhouette of a different animal that George “saw” in the apartment windows in the book and on an episode of the television series. The windows are dark until George is maneuvered past each, at which point the light goes on and the silhouette appears. The goal is to light up all the windows, and the activity challenges fine motor skills as children use simple machines to accomplish the task. The activity will time out and reset after not being used for a set amount of time. The cables, gears, and other machinery that move George are visible behind clear Plexiglas. A fire escape is painted on the side of the building. As it nears the bottom, it becomes a three-dimensional element. Children can climb the lowest set of stairs to a small landing and enter the building through an open window. The building is also open on one side. Elements • Moveable George • Backlit windows • Control console • Fire escape Objectives • For visitors to use visual discrimination/ observation skills • For visitors to use motor skills • For visitors to use simple machines to get work done • For visitors to use problem-solving skills • For visitors to use names of colors • For visitors to use positional words (above, below, left, right, etc.) 4
Shadow Shapes Inside the apartment, two lights shine onto one of the building’s windows, which is covered with a translucent screen. A variety of 3D shapes—some opaque and some translucent—can be placed on a platform in front of the lights so their shadows are cast onto the window. Visitors can spin and move the platform forward and backward, and swivel the lights left to right to see how the movement changes the size and shape of the shadows. A wheel of different colored gels in front of the lights can also be turned to change the colors of the shadows. From outside the building, visitors see shadows moving in the window when the activity is in use. A video monitor is located on the wall near this activity. Visitors can press a “START” button to view a short clip from the Curious George television series of children casting shadows on a sheet hung outside on a sunny day. Elements • Window/screen • Moveable platform • Moveable lights • Video Monitor Objectives • For visitors to explore light, shadows, color, and shapes • For visitors to explore the properties of three-dimensional shapes and the shadows they create • To encourage visitors’ creative expression 5
Stained Glass Window A light table projects onto two other apartment building windows above the fire escape entrance. Translucent pattern blocks—in six different shapes and colors—can be used to create a pattern on top of the light table. This image is projected onto the windows so the colorful pattern can be seen from inside and outside the apartment building. Elements • Light table • Projector • Windows/screens Objectives • For visitors to explore light, color, shapes, and patterns • To encourage visitors’ creative expression. Hand Shadows A light shines onto another apartment window. Graphics encourage children to make hand shadows and create a shadow play. Banana curtains hang on the window, helping to give it a stage-like presence, and a wheel of different colored gels in front of the light can be turned so children can change the color of their shadows. Visitors can watch the shadow play from inside and outside the apartment building. Elements • Light • Color gel wheel • Window/screen Objectives • For visitors to explore light, shadow, and color • For visitors to engage in creative expression • For visitors to participate in dramatic play 6
Lobby Stepping into the tiny apartment lobby, visitors encounter the tenants’ mailboxes and the elevator. The mailboxes serve as “curiosity boxes,” with each one opening to reveal fun math, science, engineering, or Curious George related activities, such as: • a mechanical toy visitors can operate by turning a crank—such as George swinging on something • a yellow hat graphic on a mirror, so visitors appear to be wearing the hat when they look into the mirror • an observation and memory challenge featuring a collection of objects. Visitors look closely at all the objects in the box and then close the door and try to name everything they saw. The elevator sits at the enclosed end of the lobby. A graphic asks, “Who’s in the elevator? Press the button and count down to see! 10…9…8…” When the elevator button is pressed, lights along the floor indicator arrow begin slowly going down from the 10th floor to the 1st floor. When it reaches the 1st floor, a “Bing!” sound is heard. When a visitor slides the elevator door open, they see George and the entire Fire Department all crowded into the elevator together. A doorman costume hangs near the entrance to the lobby, so visitors can play the role of the doorman. Take-home brochures with exhibit-related activities and other resources for use at home are also provided in a rack here. Elements • Curiosity boxes, Elevator, Brochure rack Objectives • To encourage visitors’ curiosity, observation, and memory skills • To provide visitors with a counting experience • For visitors to participate in dramatic play in an immersive environment • For visitors to receive brochures encouraging further math, science, engineering, and Curious George related activities at home 7
Sidewalk Produce Stand Fruit is Sweet, and Math is Too This area is based on the sidewalk produce stand outside the grocery store on the television series. It features math content: sorting by multiple attributes; weighing; and recognizing shapes. Visitor Experience A charming sidewalk produce stand beneath an awning in front of the grocery store is loaded with a mouth-watering display of colorful fruits and vegetables in wooden crates. A barrel with holes through which children can sort produce sits at one end of the display, and a table with a cash box and a hanging scale is located at the other end. Visitors play the roles of customer or salesperson, and explore shape, sorting, weighing, and counting with fruit and vegetable props. A video monitor features a short clip from the Curious George television series of children sorting materials. Produce Sorting and Displaying The produce stand sits on the sidewalk in front of a 3D façade of a grocery store. A variety of play fruits and vegetables sit in one large barrel. Children can sort the produce into four display bins, each containing dividers that create 6 slots for the produce to sit in (each large enough to hold the largest prop). Children can play at working at the stand, stacking and displaying the fruit and vegetables in the bins and selling it to customers. A shelf runs along the front of the display bins. A graphic on the shelf prompts visitors to use three spinners to sort the produce into the bins. One spinner has numerals on it, representing how many items of produce to use. A second spinner has colors and shapes on it, representing which types of produce to use (for example, all the red produce, or all the round produce). A third spinner has an illustration of one, two, three, or four bins on it, representing the number of bins to sort the produce into. Different combinations present different challenges, and the graphic follows up by asking if all combinations are possible (for instance, you cannot put one piece of produce in four bins) and if there are other ways to display the fruit or vegetables to get the same result. 8
A small barrel sits near the display. The top of the barrel has one round, one triangular, and one oblong hole in it, through which young children can sort the produce. The front of the barrel is open at the bottom and the props can be pulled from it to be used in the exhibit. Elements • Large barrel • Bins • Spinners • Sorting barrel Objectives • For visitors to gain experience with one-to-one correspondence • For visitors to use fine motor skills • For visitors to sort objects according to shape and color • For visitors to use names of colors, shapes, and other descriptive vocabulary • To encourage visitors’ flexible thinking Produce Weighing and Sales A table with a cash box and a hanging scale suspended from its end is located near the door in the grocery store façade. Children can weigh produce to buy or sell to their customers. Graphics encourage children to see how many total pieces of fruits and vegetables, or how many different types of fruits and vegetables they can get in a pound. A simple cash box and play money can be used to buy and sell produce, and an apron is provided for the “shopkeeper” to wear. A video monitor is located in the grocery store door. Visitors can press a “START” button to view a short clip from the Curious George television series of children sorting materials at Boston Children’s Museum’s Recycle Shop. Elements • Scale • Cash box • Video monitor Objectives • For visitors to weigh objects • For visitors to count objects • For visitors to participate in dramatic play in an immersive environment 9
Construction Site Building Small and Building Tall This area provides materials for designing and building structures, and tools for moving materials. It features design, engineering, and building; simple machines; and measurement. Visitor Experience Visitors encounter a construction zone in the middle of George’s neighborhood. Oodles of materials invite children to design and build structures, from small to tall, 2D to 3D. In this bustling area children work together to move materials using conveyer belts, pulleys, and levers. The area provides specific building challenges for children, but also allows for and encourages free building. The youngest children may enjoy simply handling the blocks, while older children experiment with selecting the best blocks to complete specific structures. Construction Trailer A construction trailer sits alongside the construction site. Inside, examples of architectural drawings that utilize shapes found in the building materials outside are “tacked up” to the wall. A light table is covered with a grid, and paper and pencils are provided for drawing and designing a building. Tools are provided to help children with their designs, including two triangles, a drawing template with standard shapes, and a ruler—with inches on one side and bananas on the other. Once finished, children can bring their designs out to the construction site to try building them or simply take them home. Hard hats and construction vests are stored in the trailer for children to get ready for the job, and children can pretend to punch in for work at a time clock with an old-fashioned “punch” sound! Elements • Architectural drawing examples • Light table with grid Objectives • For visitors to explore engineering: design • For visitors to explore spatial relationships • For visitors to use standard and non-standard units of measure • For visitors to explore the properties of two-dimensional shapes 10
Building Site Out on the construction site, large blocks of dense foam in various shapes are stored in a bin. The floor is covered in a “graph paper” grid. Dimensions are noted on the floor, with inches running one direction, and bananas running the other. Using the blocks, children can build the structure they designed in the trailer, or any other structure, using the graph paper surface in considering the footprint of their building. Around the perimeter of the site, a building is under construction, and the “steel” girders are visible. Using these girders as framework for more focused building challenges, children can build an arch between two of the girders (against the wall or freestanding), or finish a wall between two other girders, leaving space for a window. Graphics are “ghosted” onto the wall behind these workspaces to invite visitors to try the activities, and provide the clues adults may need to help children build. Elements • Construction space with “graph paper” floor • Arch and wall/window building between girders Objectives • For visitors to explore engineering: material selection and construction • For visitors to explore spatial relationships • For visitors to use standard and non-standard units of measure • For visitors to explore the properties of three-dimensional shapes 11
Moving Materials Cube shaped blocks can be loaded through a square-shaped hole into a conveyer system built into the girders of the construction site. The system of conveyers, pulleys, and levers can be used to move building blocks up and around part of the perimeter of the construction site workspace. Situated high above the site, it creates a strong visual impact from several viewpoints throughout the exhibit gallery. Visitors can interact with the system at several points, moving a conveyer belt, lifting a pulley, and switching a lever. The system works best when visitors work together, so this activity inherently encourages cooperation and interaction between visitors. The modular design of the space allows multiple children to work together at once to keep supplies moving. The workings of the machines are visible through clear Plexiglas. Elements • Conveyer belt • Pulley • Lever Objectives • For visitors to use simple machines (inclined plane, wheel & axle, pulley, lever) • For visitors to engage in cooperative play • For visitors to participate in dramatic play in an immersive environment 12
Park A Place to Park This area features a quiet space especially for the youngest visitors, and seating for adults. Visitor Experience Based on a city pocket park, this central “green space” complements and contrasts with the urban surround. A quieter space, it welcomes infants, toddlers, and adults, providing a spot for tired adults to rest, and special activities for the youngest visitors. A full-size George is here, too, and he will doubtless receive millions of hugs and show up in thousands of pictures during the run of the exhibit. Toddler Activities Situated in a grassy area, a tree and curved, concrete-look benches create a semi-enclosed infant and toddler activity area where they can creep, cruise, and crawl at their own pace. The inside walls of two of the benches are home to several textures, sounds, and cause-and- effect interactives. These benches provide seating for adults and help define the infant and toddler space. A hollow cavity in the base of the tree is nestled between its roots, creating a third activity station where toddlers can snuggle in and discover who lives in the tree. A plush squirrel lives here, and a plush woodpecker family lives higher up in the branches (though still within an older child’s or adult’s reach). Elements • Bench activities • Tree activities Objectives • For visitors to have a comfortable and central place to sit • For infants and toddlers to have a safe place to play and explore at their own pace • For visitors to experiment with cause and effect • For visitors to use motor skills • For visitors to participate in dramatic play 13
Huggable George A life-sized, sculptural George is perched upon one of the benches—facing outside the toddler enclosure—making him just the right height for countless hugs and a plethora of pictures! Elements • Sculptural George seated on bench Objectives • For children to have an opportunity to hug George • For visitors to have a photo opportunity 14
Mini Golf A Place to Putt This area features three miniature golf holes with obstacles children can manipulate to vary the course. Visitor Experience Visitors putt their way through three miniature golf holes, experimenting with physics, engineering, and math in the process. A Course in Physics Three miniature golf holes meander near the park. One hole has a shallow gap in the course—a “water” hazard—that requires players to build a way across. Like George and Betsy in one of the television series episodes, visitors use pipes, ramps, and funnels to get their ball to the hole. Another hole challenges children to putt across two spinning discs that are operated by turning two hand cranks, affecting the trajectory of the ball and requiring players to predict where the ball will end up. A third hole has a dogleg and is tilted. Children set up bumpers to bank their shot just right to make the turn and get the ball into the hole. Elements • Three golf holes Objectives • For visitors to explore physics and engineering • For visitors to use problem-solving skills • For visitors to take risks and try new things in a safe environment • For visitors to use motor skills • For visitors to count golf strokes • For visitors to interact with each other in a non-competitive game setting 15
Rocket Into Space For Curious George fans, the exhibit wouldn’t be complete without the famous rocket in which George went on his space adventure! The structure provides a place for gross motor activity and a chance to go into space! Visitor Experience As visitors climb up the rocket, they can peek into portholes to look at their families below and view scenes from space. Through a porthole near the top, they’ll catch a glimpse of George floating in space in his space suit! Here a camera captures a photo of their face in the porthole. The way back down to earth is via a slide, and at a control station below, visitors can capture their photo to email home. Rocket A three-dimensional rocket sits atop a low platform. The rocket appears enclosed from the front, but feels and appears more open at the back through the use of grillwork. Portholes are located throughout the rocket, further adding to an open feel. Children climb up the inside of the rocket on steps to reach the top. Along the way they can peek into portholes, some of which have scenes of stars, planets, and constellations, and others that look out on the exhibit below. At the top they look through a porthole to see George on the other side, floating in space in his suit and helmet! A digital camera is trained on this scene at the top of the rocket and it captures each child’s photo as they peek out the porthole. This photo is saved for a short time on a monitor below at the control station, and visitors can email it home. Elements • Rocket • Portholes and graphics • Digital camera • Slide 16
Objectives • For visitors to experience a gross motor activity • For visitors to participate in dramatic play in an immersive environment Control Station Located next to the platform, the control station features a monitor that archives digital photos of children in the rocket for a short time. The photos are formatted with a Curious George: Let’s Get Curious! graphic, and can include the hosting museum’s logo, as well. Visitors can send this photo to an email address of their choice. Elements • Monitor • Keyboard/console Objectives • For visitors to send home a photo of their experience in the rocket 17
Farm Down on the Farm Visitors can take a trip to the country and one of George’s favorite places: the farm! This area features wind and engineering activities in a barnyard and a walk-in barn. Visitor Experience Visitors travel from George’s neighborhood in the city to the Renkins’ farm in the country. Like George’s experience with the kite, children experience the power of wind and cause and effect as they use wind to move a collection of windmills, whirligigs, windsocks, and wind chimes. Using Tinker Toys and other materials, they can build their own whirligigs and see how they move once put together. Children can also create a paper pinwheel or windsock to take home. Plush farm animals in pens are located just outside the barn for children to care for and cuddle. A video monitor features a short clip from the Curious George television series of children making wind chimes. Whirling, Twirling, Whirligigs A collection of wind-powered yard ornaments stands inside a fenced-in farmyard along the outside of the barn. Two blowers can be pointed at the various objects from a distance, causing them to move. A windmill stands as the tallest whirligig. Elements • Farmhouse barnyard • Yard ornaments and whirligigs to move with air • Blowers Objectives • For visitors to see how wind can make things move • For visitors to experiment with cause and effect • For visitors to use motor skills 18
Barn Workshop Inside the barn, a build-your-own-whirligig station sits in the center of the room. The long workstation provides bins full of Tinker Toys and custom-made parts, including rods, connectors, and various blades to put together so visitors can design and build a whirligig. With two moveable fans positioned at one end of the worktable, builders can test their whirligigs, make modifications, and re-test them. A few simpler parts, like bananas or other George-related objects that simply fit on a spool and spin are also provided for younger children. At another station, children can create a simple paper pinwheel or windsock to take home. Just outside the barn, children find a bunny hutch with snuggly, plush bunnies, a chicken coop with a soft chicken, and a pigpen with delightful, pink pigs. The closure for each animal pen works in a different way, so children can figure out how to open and close each one as they move the animals in and out of their respective homes, and cuddle and care for them. A video monitor is located on the interior of the barn door wall. Visitors can press a “START” button to view a short clip from the Curious George television series of children making wind chimes out of common house-hold items. Elements • Build-your-own-whirligig station • Make-and-take-home activity station • Bunny hutch • Chicken coop • Pig pen Objectives • For visitors to engineer and build a moving machine • For visitors to use fine motor skills • For visitors to use simple and compound machines • To encourage visitors’ flexible thinking • For visitors to participate in dramatic play in an immersive environment 19
Retrospective The Museum in the Museum George loves to learn about new things at the museum; visitors will love to learn new things about George in this museum! This area features a retrospective of H.A. and Margret Rey’s work; the story of their escape from France to safety during WWII, which saved the Curious George manuscript; and Curious George through the years. Visitor Experience Visitors step into a museum within the exhibit as they walk through the entrance to the retrospective. Taking its cue from the books and the show on PBS KIDS®, the retrospective is housed in a museum that has the feel of a traditional natural history or science museum. Inside, the history of the Reys and their creative work is told through interactive displays of text and images, photos of H.A. and Margret, images of memorabilia, sketches and dummy pages, and other artworks. The story of Curious George’s creation makes connections between the authors’ interests and lives and the now famous characters and storylines. The story of the Reys’ wartime escape from France is told through an interactive scene from Paris and a map, on which visitors follow their route to safety, highlighting some of the key places and events along their way. A display of vintage and current Curious George merchandise through the years sparks childhood memories of adults’ beloved books and toys. The display creates a bridge from the classic George that most adults knew as children to the new George today’s children know through the television series on PBS KIDS®. The Reys and their Work The green desk in the Man with the Yellow Hat’s home—which appears a number of times in the Curious George books—is recreated as a full-sized, three-dimensional desk. Images of artwork by the Reys surround the area, a black rotary-dial phone sits atop the desk, photos and other images are presented in frames and mounted on the desk and in the drawers, and the story of the Reys, their interests, their artwork, and the creation of Curious George is presented in small, digestible text blocks. A velvet stanchion rope that surrounded the display seems to have been disconnected, and George can be seen hanging from the ceiling with the end of the rope dangling from his hand. A “Please Do Not Touch” sign has been knocked over. Thus, the visitor is invited in to explore what looks like a traditional, “hands- off” exhibit in a hands-on way. 20
Elements • Succinct biographical text and supporting graphics and photos • A book cover to open to learn how Curious George was inspired and created • Other Rey book covers on bookshelf • Rotary phone with audio of Margret explaining how they created George Objectives • For visitors to learn about the lives and creative work of H.A. and Margret Rey • For visitors to hear the story of the creation and growth of Curious George • To elicit visitors’ emotional connection with Curious George, creating a bridge from the books and television show to their experience in the exhibit The Journey That Saved George A bicycle is partially painted and partially dimensionalized into a representation of a Parisian street scene. One of the bicycle tires spins and is solid except for one wedge between the spokes. As the wheel is turned, this wedge reveals text, graphics, and photos. A 3D basket is mounted to the back of the bike and opens to reveal an important manuscript that the Reys brought with them: The Adventures of Fifi. A working bell is mounted to the handlebars. Next to the bike, an interactive map allows visitors to follow the route of the Reys’ escape—from Paris to Spain, Portugal to Rio, and on to New York—highlighting some of the main places and events in their story with graphics and possibly audio effects. Elements • Bicycle with one 3D spinning wheel • 3D bicycle basket • Working bicycle bell • Interactive map Objectives • For visitors to hear the story of the Reys’ wartime escape and how it saved Curious George • For visitors to hear the story of the creation and growth of Curious George 21
Decades of George Playing on the theme of a traditional natural history museum, this collection of classic and new Curious George books and toys is dramatically displayed in vitrines, a bit tongue-in- cheek. Retro-looking labels explain the displays. Elements • Images of toys, clothing, plush, games, and the like from the 50s and on • Objects: a few vintage and current Curious George toys, games, and books; PBS television series and movie promotional materials; a few other objects that are “Other Monkeys, not George” (such as sock monkeys, a barrel of monkeys, etc.) Objectives • To elicit visitors’ emotional connection with Curious George, creating a bridge from the books and television show to their experience in the exhibit • For visitors to identify with the exhibit through objects and images that spark their childhood memories Benches and Books Three painted benches are located throughout the exhibit, each with pockets attached to the sides to hold books—including the original Curious George books and a number of other content-related books. Elements • Books, benches Objectives • For visitors to have a comfortable space to rest and read together 22
DESIGN FRAMEWORK Exhibit design adheres to the following framework: • Target an audience of children ages 3 through 7 years • Encourage and accommodate family learning • Support multiple entry points and varied learning styles • Accommodate users with varied physical and cognitive abilities • Will not discriminate against users based on gender, race, ethnicity, cultural background, or physical abilities, and will not reinforce stereotypes • Present objects and interactive devices in meaningful contexts • Function effectively with minimal facilitation by staff or volunteers • Support the developmental and ergonomic needs of the target audience • Not exceed 2,500 square feet in floor plan and allow for low ceiling height of 9 feet • Structures and components to be free-standing, adaptable to layout in a variety of space configurations, and presentable on all sides • Use scenic backdrops to enhance environments and increase flexibility of exhibit layout • Allow for the free flow of visitors in and out of the space • Be of solid and durable construction to withstand 4+ years of travel to 10 venues • Be easily installed by four people and require no preparatory • Present instructional and explanatory text in both English and Spanish 23
GOALS AND MESSAGES Exhibit Goals • Create an immersive environment based on the Curious George books and television series on PBS KIDS® that sparks children’s innate curiosity about the world • Provide fun, meaningful science, math, and engineering experiences that allow children to use inquiry skills and broaden critical thinking skills for investigating the world, solving problems, and making decisions • Provide experiences that encourage conversations about science, math, and engineering concepts • Make children’s science, math, and engineering learning visible to parents and caregivers • Emphasize the critical role that parents and caregivers play in children’s science, math, and engineering learning Take-Home Messages • Young children are naturally inclined to experiment with science, math, and engineering. It’s what they do! • Young children’s exploration with materials leads to science, math, and engineering learning. • Like George, children are curious, and solve problems and learn by doing. • Activities that families already do at home incorporate science, math, and engineering learning. • Families can do more science, math, and engineering at home! 24
AUDIENCE Curious George: Let’s Get Curious! is targeted to children ages three to seven years old and their caregivers including school groups. The activities throughout the exhibit maintain enough flexibility to accommodate both individual and group interactions. Activities are designed to offer safe and inviting experiences for the youngest visitors while offering challenges for older children. Adult caregivers are addressed specifically through text and graphics, which highlight the exhibit’s educational messages take-home messages. 25
CAST OF CHARACTERS Curious George, The Man with the Yellow Hat, and recurring supporting characters from the television series on PBS KIDS® appear throughout the exhibit, providing context, humor, and delivery of parent/caregiver and take-home messages. George appears in each main exhibit area, in addition to appearing at the exhibit entry and in the park. In some cases, visitors play alongside George, helping him accomplish a task or figure something out. This provides context for the activities and invites visitors into a story, helping to define their role. In other cases, George appears in places where only George could “hang out,” highlighting one of the things we love about George—he’s a monkey, and he does things kids can’t do! Hundley, Compass, Gnocchi, and other animal characters that don’t speak appear throughout the exhibit, interacting with George and/or situations, providing context and humor. Messages directed toward adults about children’s learning are delivered through a combination of graphics and video. Each main exhibit area includes two of these messaging graphics: one using the Man with the Yellow Hat, who calls attention to the foundational science, math, and engineering learning or inquiry occurring through children’s play; and another that shows an adult and child doing a common, complementary activity at home. In a few areas, a flat screen monitor features a short clip of children exploring related science, math, or engineering content. These clips are from the interstitials that run after the Curious George episodes on PBS KIDS®. They further reinforce related activities children and families can explore at home to extend the exhibit experience. 26
CIRRICULUM CONNECTIONS AND PROGRAMS The exhibit draws on and supports national science and math standards for young children: the National Science Education Standards, K – 4; the National Council of Teachers of Mathematics (NCTM) Principles and Standards for School Mathematics, Pre-K –2; and Project 2061’s Benchmarks for Science Literacy, K –2. Minnesota Children’s Museum develops programs that extend the exhibit experience. These programs range from public programs for general visitors, to school programs for visiting school and daycare groups, and educator workshops to train teachers in related content, earning them in-service credits. Programs for Curious George: Let’s Get Curious! includes, but are not limited to: A Gallery Guide for general visitors orients them to the components of the exhibit and provides ideas for interacting with those components. A Take-home Piece includes a highly appealing graphic of Curious George, with a book list and math, science, and engineering activities to do at home. Gallery Programs are led by museum staff or volunteers to enhance and extend the math, science, and engineering concepts in the exhibit. The Gallery Programs Trunk contains activities, materials, and books to support those gallery programs. Visitors drop in at the Exploration Station (a space outside the exhibit gallery) to participate in facilitated, hands-on activities and create a take-home project. Adults and children sign up for special Adult/Child Classes to explore math, science, and engineering ideas together using different media and learning styles. Museum-wide, publicized Special Events promote math, science, and engineering and draw visitors to the exhibit, such as having the Curious George costume character at Story Time, a Member Sneak Preview of the exhibit, or an Inventors’ Workshop Day. 27
An early childhood math, science, and engineering (building) Summer Camp was developed for hosting museums, who can modify it to meet their needs. Educators bringing their classes to the exhibit will receive a Curriculum Guide focused on exhibit concepts, a Gallery Guide, pre- and post-visit activities, and a book list. Museum Classes are one-hour, instructor-led classes offered to school groups visiting the Museum. These inquiry-based classes support national science and math standards. Early Childhood Educator Workshops are three-hour workshops for educators that provide them with ideas for science, math, and engineering (building) classroom activities and an opportunity to explore the exhibit, earning them in-service credits. 28
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