China's Livestreaming Market Depicting the New Normal - One emerging role Three business models Six limelight players 2020 May
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China’s Livestreaming Market Depicting the New Normal One emerging role Three business models Six limelight players 2020 May
About EqualOcean EqualOcean is an information service provider and investment research firm that aims to become a global platform for industrial innovation. We strive to make technology inclusive, accessible and transparent. Founded in October 2018, EqualOcean is an international branch of EO Company, a leading Chinese tech media and investment research organization that is headquartered in Beijing and has offices in Shanghai, Shenzhen and New York.
Contents 4 Introduction 5 Highlights 8 Chapter 1: What’s behind China’s livestreaming craze? 9 The pushing hand behind China’s livestreaming industry 12 An MCN case study: Yowant Network 15 Chapter 2: Is livestreaming a ‘gold rush’ for everyone? 16 Live e-commerce 19 Livestreaming on short-video platforms 23 Livestreaming gaming 27 Chapter 3: A flash in the pan or well-grounded trailblazers? 28 Live e-commerce: Taobao vs. Pinduoduo 33 From videos to live streaming: Douyin vs. Kuaishou 39 Live gaming ventures: Douyu vs. Huya
Introduction Undoubtedly, livestreaming in contemporary China has gone viral. Penetrating everyone’s life, bringing instant contact from far away, creating overnight celebrities out of urban amateurs and village farmers. Although it is no longer a new invention, it has just started to revolutionize people’s modern lifestyle into a brand-new normal. In 2019 the user scale in China’s livestreaming market hit over 504 million, at a 10.6% annual growth rate. The fast-growing number of users has birthed a multi-billion-dollar market, projected to reach CNY 100 billion by 2023. Two engines have created this promising market: one is the MCN industry, the professional content producers. They are creating a cyber civilization in livestreaming, in a joint effort with KOLs (Key Opinion Leaders). From text to animation, video, from static images to 3D streaming, VR interactive experience, MCNs have been generating high-quality content based on ever-progressive technologies such as 5G and virtual reality. The other pulling force comes from the commercial derivative market of livestreaming, a market worth trillions in potential value with three major heavyweight online businesses: e-commerce, short-video platforms and e-sports. Take live commerce, for example. Two of the most celebrated live e-commerce KOLs, Viya and Li Jiaqi, who attracted 30 million viewers last Double 11, have raked in CNY 2.7 billion (USD 389 million) and CNY 1 billion (USD 144 million) in online sales respectively. The COVID-19 pandemic is causing an economic slump worldwide but, paradoxically, is considered a golden time for livestreamers. In the future, it seems that no B2C business will be able to win without entering into the livestreaming broadcast. Starting from analyzing the rising role of MCNs, this report dissects the three major ‘livestreaming +’ e- businesses models, followed by three pairs of corresponding contrasts in e-commerce, short-video platforms and e-sports. From a practical perspective, EqualOcean hopes to enlighten our readers with unique angles and independent research. Wang Butao Mengyao Zhang Analyst Analyst Retail Healthcare, Retail butao@equalocean.com mengyao@equalocean.com Zhang Fan Co-founder zhangfan@equalocean.com The authors wish to thank Luke Sheehan and Yusuf I Tuna for their editorial support 4
Highlights The livestreaming-derived market in China into numerous kinds of businesses, which grew to CNY 61 billion in 2019, with a projection makes it hard to classify it as an independent of a 12% CAGR till 2023. industry. Multi-channel networks (MCNs) are the But it has had a widespread impact on nearly all ‘pushing hand’ behind the rising market, with B2C businesses, adding sizeable value to the 6,500 active platforms in 2019. As some consumer market. categories reach saturation point, they are Thus EqualOcean here focuses on three attracting flocks of eager users to an entirely industries that are most affected by and new branch of China's online ecosystem. intertwined with livestreaming: e-commerce, Livestreaming is a medium that can be blended short-video streaming and e-sports. Chinese livestreaming market is projected to reach over CNY 100 billion in 2023, at an expected 12% CAGR*, with live gaming owning over 40% share Market size in CNY billion and user scale in million User scale Live gaming Livestreaming in other business 16A-19A 17.6% 84.9% 29.1% 20E-23E 5.5% 31.1% 13.4% 590 570 550 530 500 460 400 +12% 103 310 92 82 +39% 73 40 61 34 52 24 29 44 18 8 13 23 63 49 53 58 3 36 38 43 20 2016 17 18 19 20E 21E 22E 23E Note: *Compound annual growth rate. The live-streaming market size refers to direct deal value created on the livestreaming shows, including monetary value of virtual gifts, advertising activities and other incomes. Livestreaming gaming refers to game-themed live-streaming shows, covering cyber game commentaries and live game broadcast. The market size data excludes the market size of lives-stream e-commerce. Source: Qianzhan Research, iiMedia Research, Leading Industry Research, EqualOcean analysis 5
Live e-commerce is by far the most effective but face more intense traffic competition. monetization mechanism for livestreamers. Taobao Live (the livestreaming service under Kuaishou anchors the KOL-centered online Alibaba’s e-commerce platform) is an culture; meanwhile, Douyin is accelerating independent platform serving online shopping. various livestreaming products. Pinduoduo, a USD 58 billion upstart that is Livestreaming video-game players rely more nipping at Alibaba’s heels, has added a on virtual gifts in the livestreaming shows. livestreaming function on its e-commerce app. Douyu and Huya have dominated the market, owning over 90% of it. Huya had more willing- Short video platforms benefit from an to-pay users than Douyu till 2019 Q2, based on overlapping user group with livestreaming apps, a highly-engaging and interactive community. The business outlines of three major ‘livestreaming +’ e-businesses E-commerce Short-video E-sports E-business institutions ‘ Livestreaming + ’ KOLs MCNs Professional Amateurs Video-gamers Content providers Traffic generation Advertising Virtual gifts Revenue models Live e-commerce Monetization Users 6
Q1 2020 Livestreaming Industry Landscape E-commerce Short-video E-sports Pan-entertainment Applications Enterprise services Education Sports Content production Hosts Agencies UGC / PUGC / PGC Copyrights Celebrities Amateurs Video-gamers KOLs Telecommunications Payment Cloud services Hardware Infrastructure 7
Chapter 1 What’s behind China’s livestreaming craze? A dig into China’s Multi-Channel Networks (MCNs) craze MCNs are the pushing hand behind the momentum of China’s short video platform players. How’s this imported concept able to gain stronger growth than its overseas counterparts? Will this trend benefit all parties, or it will eventually turn out to be a giants’ game? 8
The pushing hand behind China’s livestreaming industry Livestreaming e-commerce has been the most UGC refers to User Generated Content and PGC buzzing topic in China’s consumer market in means Professionally Generated Content. recent years. Giant players like Taobao, In this section, we will look into the MCNs, Pinduoduo, JD.com, RED, Douyin and Kuaishou which bridge all these parties into an industry are joining the trend, one after another. chain. Though a nascent market, live e-commerce in China has been showing such enormous potential that 2020 is considered likely to be the What is MCN? ‘normalization’ year for this practice. The phrase ‘multi-channel network’ was first However, the whole industry chain is more used by YouTube to describe an organization complicated than a livestreaming studio. which works with video platforms and channel Factories, brand merchants, KOLs, multi- owners, offering assistance for the latter in channel networks (MCNs), e-commerce and areas such as cross-promotion, capitalization, UGC PGC platforms have together created an funding and partner management. ecosystem behind the shows. China’s MCN industry evolved to a new growth stage, with over 6,500 participants in 2019 Development of China’s MCNs # of MCNs Emerging Stage Growing Stage Blooming Stage Evolving Stage Many advertising We-media matured; E-commerce and Diversified MCNs companies transferred e-commerce related content platforms and live e-commerce to MCNs, few were MCNs started to incubate supported MCNs’ gained traction. from We-media* influencer brands; expansion; short videos 6,500 Taobao launched live e- and livestreaming commerce. surged. 5,000 1,700 420
Despite an imported concept, MCNs in China growth power for the MCN. From the have been growing at a remarkable speed. In downstream or consumer end, China’s online 2012, there were fewer than 100 MCNs in China livestreaming users reached 504 million by 2019, but the number surged to 6,500 by the end of with an increase of 10.6%, by iiMedia. 2019, by Guosheng Securities. In response to this surging user base, many What makes the Chinese case unique is that, companies tried to integrate livestreaming into besides monetization for KOLs, MCNs in China their businesses. Among them, short video and also train livestreamers themselves and are e-commerce platforms are two of the most involved in content development. During the effective tools. According to Everbright process, they take responsibilities including Securities, the live e-commerce gross technical support, user management, platform merchandise value (GMV) totals generated by resource management and daily operations. Taobao, Kuaishou and Douyin were worth CNY 250 billion, CNY 300 billion and CNY 40 billion in More than a professional high-quality content 2019 respectively. provider, MCNs also play an indispensable role in monetizing livestreaming traffic. Take live e- Moreover, the rapid growth of short video commerce as an example, they connect brands, platforms has bred a large group of users as well factories, platforms and KOLs. as KOLs. Despite the vital role they play in the entire In China, around 90% of KOLs work from the livestreaming value chain, the rising upstream supply end and generate countless content and downstream divisions also fuel tremendous items for the brand merchants contracted under MCNs, accelerating the momentum of the latter. MCNs play an indispensable role in the live e-commerce industry chain Industry chain of livestreaming industry* DIY live e-commerce Live e-commerce promotion Fo llo MCNs KOLs wu ts pd uc Sign contract & KO Lm a te rod provide training ark s p S ell etin g Online Generate Generate Traffic Brand stores content content distribution Consumers merchants a l Ope de n e Close deal onl os in e st Cl ore s E-commerce Short video E-commerce platforms platforms platforms Redirect *The industry chain of livestreaming can be associated with businesses including online game, social networking, education, etc. Here we are demonstrating the case in live e-commerce. Note: The orange arrows are scenarios happen in short video platforms; the grey arrow is the scenario happens in e-commerce platforms. Source: Everbrirght Securities, EqualOcean analysis 10
Livestreaming channels share an increasingly larger user base with short- video platforms User scale and forecast of China’s online livestreaming market, 2016-2020e (in millions) Livestreaming users Livestreaming Short-video Short platforms video platform users The popularization of the 4G network boosted the short video industry 722 107% 627 504 526 501 Taobao launched live 456 e-commerce function 398 310 242 153 2016 2017 2018 2019 2020e Growing overlapping user base between two user groups 200-400 400-500 < 100 million million million Note: IoT = Internet of Things. The data on 48 financing rounds ranging from angel/seed investment to late-stage funding were used; the dollar volumes raised in 11 of these events remain undisclosed as of January 22, 2020. Source: iiMedia.cn, EqualOcean analysis What is the MCN business model? MCNs, on the other hand, are more reliant on the commissions generated from the sales MCNs are evolving at an unprecedented speed. during the livestreaming shows. The supply They have been focusing more on internal chain management capability is crucial in terms operation efficiency and building core of product selection, promotion and after-sale competency, trying to diversify their services management. Currently, as MCNs are still at an and to gain more monetization channels. early stage, it’s hard to say which business model The MCN business model in China has has more potential for growth than another. developed into three types: e-commerce However, the monetization efficiency of live e- focused, advertising & marketing oriented and commerce MCNs is significantly higher than that extensive content production. of advertising focused players. Moreover, the The advertising and content-anchored types of scale of GMV single users generated during live businesses provide various capitalization e-commerce shows is far more significant than channels, which include product promotions, that of other approaches. Therefore, we will IP licensing and copyright management, as well focus on the MCNs in the live e-commerce as paying for the content. E-commerce - focused industry and dig deeper. 11
An MCN case study: Yowant Network Why to keep tabs on Yowant? served Baidu, Tencent, NetEase and other Internet players, matching different marketing Two of the most celebrated KOLs, Viya and Li needs to the right resources. Jiaqi , who attracted 30 million viewers last Double 11, have raked in CNY 2.7 billion (USD In the following two years, it entered into the 389 million) and CNY 1 billion (USD 144 million) mobile game market, serving as third-party in sales respectively. operator and advertiser, leveraging its advantage in distributing channels. The MCNs who possess (have signed contracts with) over 90% of the KOLs are the real force Two years after that, Yowant established a that generates hype and sales to support the matrix WeChat official account, covering e- rising medium. commerce on consumer products, beauty and skincare education and others from 2017 to 2018. It is one of the most representative MCNs in The business model of ‘pay for content’ started to China. come out in revenue. On Kuaishou’s platform, the MCN company After 2019, the company started to concentrate named Yowant stands out, having retained the on social e-commerce and to train Internet number one ranking since May 2019. influencers though short video platforms and At present, Yowant has built co-operations with other e-commerce platforms. Douyin (the Chinese version of TikTok), These rapidly evolving business strategies of Kuaishou, Taobao Live and other well-known Yowant coincided with the development of the streaming platforms. MCNs in China recent years, which is one of the It has more than 50 influencers and has signed reasons for its current leading position among more than 10 celebrities, including Wang Zulan 6,500 counterparts. and Zhang Bozhi – two well-known Hong Kong How are Yowant’s numbers? movie stars. As of 2019, the company boasts 150 million fans, over 10 billion accumulated video In March 2018, the Shenzhen-based listed views and more than 2.5 billion monthly company Saturday acquired 88.57% of the shares exposures. of Yowant for CNY 1.8 billion (USD 284 million). Saturday paid CNY 474 million in cash and the Besides, the company began to monetize its rest of the CNY 1.314 billion in shares. short video content in September 2019 and had achieved CNY 3 million in average daily sales by An announcement from Saturday also showed December. that the two parties signed an agreement promising that the recurring net profit of Yowant How does Yowant grow? attributable to shareholders of the parent Founded in November 2010, Yowant positioned company in 2018, 2019 and 2020 should be no itself as a digital marketing solution provider less than CNY 160 million, CNY 210 million, and and has been improvising its business to keep CNY 260 million, respectively. surfing the top of the market wave. In 2018, the recurring net profit of Yowant From 2013 to 2014, its main business was exceeded the promised amount of CNY 8.369 Internet-based advertising distribution. It million, with a completion rate of 105.23%. 12
WeChat-related revenue caught up in the revenue share in 2017 Revenue structure of Yowant (in CNY million) Advertising Game distribution and promotion WeChat accounts to operation WeChat distribution 895 16 656 585 153 112 773 396 300 270 418 116 173 126 106 4 55 30 2013 14 15 16 17 18.1-10 Note: *Foshan Saturday Shoes (002291:SZ) acquired Hangzhou Yowant Network in October 2018 and closed the deal in 2019. The public data shows Yowant’s financials till October 2018. Source: Yowant, EqualOcean analysis Yowant is projected to achieve CNY 260 million in 2020, at a 23.8% Y-o-Y* rate Recurrent net profit of Yowant (in CNY millions) Net profit profit (in mn CNY) Net profitrate Increase increase % rate (%) 300 184.7% 260 250 210 216 200 168 150 92.3% 100 68.6% 40.0% 59 50 35 25 25.0% 13 23.8% 0 2014 2015 2016 2017 2018 2019 2019E 2020E Note: *Y-o-Y – year-on-year Source: Yowant, EqualOcean analysis 13
Any worries? Last but not least, as the live e-commerce model is exploding, problems have surfaced, especially The rapid development of short video platforms in terms of the quality and after-sales service of in China has fostered a large number of users the goods brought through the live-streaming who are accustomed to watching live broadcasts show period. EqualOcean believes that in the and short videos; meanwhile, it has incubated future, MCNs with more resources and thousands of influencers who can turn their connections with suppliers and brand merchants Internet traffic into profits. These individual will be more advantageous. influencers are more agile and flexible to innovate new businesses, by taking the MCNs that dig into one or several product advantage of their own aggregated traffic. verticals, such as apparel, jewelry or cosmetics, will possess more bargaining power and will be But risks coexist with opportunities. From the more likely to profit. development experiences in other countries, the bargaining power of MCNs is low on both Despite all the risks, there will be at least some sides. That makes MCNs a weak link in the leading companies that emerge from the crowd. whole industry chain, especially compared with In November 2019, the company set up a CNY 5 the Internet content juggernaut as a whole. million fund called ‘Cradle’ (which is Therefore, when the competition between the homophonic with the company’s Chinese name) platforms ends, the reshuffle of the MCN to ensure that consumers can buy goods via its industry will accelerate. live broadcasts. If the products are problematic, the fund will be applied in compensation. More importantly, the capability of producing good content is the core competitiveness of an In addition, Yowant set up a special live MCN. Winners will stand out by constantly broadcast customer service team to ensure a providing quality content. Current MCNs are trouble-free after-sales service for consumers. facing the conundrum of a lack of talent, as the The fund is the first such venture among players top KOLs are a scarce resource for all players. in their sector. The cost of attracting influencers or training them will also be crucial for an MCN’s future. 14
Chapter 2 Is livestreaming a ‘gold rush’ for everyone? An overview of popular livestreaming profit models Livestreaming has found its way into e-commerce, online gaming and entertainment, impacting B-players and consumers. Taobao Live, Kuaishou, Douyin, Huya, etc. These online businesses develop in diverse manners. 15
Live e-commerce KOLs are generating new layers of the e-commerce market Live e-commerce is a new term coined to These influencers, or key opinion leaders (KOLs), describe the combination of livestreaming and are raising waves in a new economy. In China’s e-commerce, characterized by customized KOL economy, KOL e-commerce is one of the shopping experience, decentralized traffic and most promising segments. According to frequent real-time interactions. EqualOcean analysis, the e-commerce GMV driven by KOLs attached to all these online Compared to traditional e-commerce, live e- platforms grew at a compound annual growth commerce brings social property and rich rate of 119.8%, from CNY 700 million in 2013 to content, transforming a simple buyer-vendor CNY 79 billion in 2019, and is projected to grow virtual relation platform into an influencer- at 35% from 2019 to 2022. centered ecosystem. The market size of KOL-based e-commerce is projected to grow at a 35% CAGR*, to reach CNY 194 billion in 2022, over 35% of total Internet KOL economy Market size in segments of Internet KOL economy, CNY billion CAGR CAGR 13-19 19-22E 548 KOL-based E-commerce 119.8% 35% +23% Other KOL business 149.1% 22.7% 451 361 270 +138% 181 93 68 194 40 144 107 2 7 79 33 53 1 2 7 17 2013 14 15 16 17 18 19 20E 21E 22E 71% 2019 29% 35% 2022E 65% Note: *Compound annual growth rate. The Internet KOL economy covers various business modes, including e-commerce, advertising and marketing services, virtual gifts from fans and knowledge sharing and etc.. KOLs here refer to those professional KOLs. Source: Frost & Sullivan, Qianzhan Research, EqualOcean analysis 16
Key drivers behind livestreaming e-commerce brings consumers monetary discounts and product vendors more prospect buyers, on the Extant short-video platforms have cultivated a other hand. From the user perspective, content-anchored virtual community with high livestreaming e-commerce generates not only volume traffic and a sophisticated monetary values but also intangible ones telecommunication industry. One major push through high-quality content and entertainment comes from the steadily growing trend of live- satisfaction. streaming audience, with a four-year 14% CAGR adding up to a user amount of 524 million in Last but not least, livestreaming e-commerce is 2020 from 2016, according to iiMedia and an optimal solution for most MCNs to monetize Everbright Securities. content resources. Besides online commerce, they can profit from advertising and selling IPs The other game-changing driver resides in the (intellectual properties). Traditional MCNs may disruption of the marketing and distribution still heavyweight advertising based on the to-B chain in e-commerce. The product suppliers are networks, while most livestreaming MCNs have most likely one livestreaming show away from pivoted to e-commerce as the primary revenue target consumers. A simplified selling channel source. Live e-commerce creates monetary values by simplifying distribution channels The value creation of live e-commerce and the mechanism of cost-effectiveness in live e-commerce Brand merchants Cost-effective purchase Wholesales Live e-commerce value creation Franchise Franchise Entertainment Contents KOL live- Direct-sale E-commerce Franchise streaming show shops Consumers Source: Everbright Securities Research, EqualOcean analysis 17
An escalated people-goods-scenario relationship All players are not seriously lagging each other in the traffic splits, an arena dominated by live E-commerce transfers offline selling scenarios streaming platforms and MCNs. The supply to online, making buying happen everywhere at chain service providers deliver the right goods any time. It is a move from space to surface that to the right KOLs, profiting from commissions. makes the purchase easier while losing part of the information. The livestreaming can On the other side, the offline showrooms where preserve the merits of the online model while KOLs broadcast essentially constitute a creating a chance for interactions. commercial real-estate business. As more KOLs become professional MCN-backed, the offline Another update is the emerging role of MCNs as showroom supply and selection of goods are traffic centers in the consumption circle. The more significant for operating performance. total number of registered MCNs exceeded 5,000 in 2018, but only fewer than 6% generated The year of 2019 saw a GMV of over CNY 300 over CNY 100 million each in their 2018 billion on livestreaming e-commerce. The e- revenue, according to Topklout Data. They commerce generic type is facing frequent export professional content and improve the challenges from aggressive traffic-rich Internet shopping experience, gaining a private fan giants. pool. Fighting for traffic is only the start; a robust Increasingly relying on KOLs, consumers are deployment on the supply chain will be needed getting less active in product research. For all for many players, keeping them competitive till livestreamed e-commerce, a more intense the next transformation. tussle has been arising in the supply chain. China’s live e-commerce market size is expected to target CNY 23.6 billion, on a 520 million live-show app user scale in 2020 Market size in CNY billion and user scale in million CAGR* 16-20E User scale 9% Live e-commerce 520 103% 504 460 400 23.6 +103% 13.2 8.1 2.8 2017 18 19 20E Note: *Compound annual growth rate. Source: Everbright Securities Research, EqualOcean analysis 18
Livestreaming on short-video platforms The rise of the short video industry is bringing regarded as a technical challenge or strategic the knowledge economy to a new peak. It also turn-around for players in China’s short-video provokes creators to provide more valuable and industry. The rationale to promote this informative content. To occupy one’s mind in a technique is more to consider. Kuaishou, the fragmented time, watching short videos is an live-show pioneer, experienced an astonishing optimal format, consuming only a few minutes, traffic boost after 2016. So did other players - while entertaining audiences sufficiently. Douyin and Xigua (also known as ‘Watermelon’) Video followed the suit. FastData and Questmobile, two data monitor applications, show that short videos generally Undoubtedly, the short-video market has cost 22.3 hours per monitored user in June 2019, educated a large potential user group on taking a mean total of 1.8 hours from other livestreaming – it has created an ‘indifferent entertainment activities such as online videos, user group.’ Chinese short-video platforms have music, reading and mobile games. become the third-largest traffic gateway to the Internet world, with a 71.5% penetration rate in A soft landing on the livestream arena September 2019 by Questmobile. The incorporation of livestreaming is not A fast-growing short video user pool is driving the short-video market size to grow to CNY 211 billion in 2021, nearly threefold the livestreaming size Market size in CNY billion and user scale in million 800 722 627 501 398 Users: 310 M 550 504 526 456 242 153 211 150.6 100.7 Market size 46.7 CNY 1.9 billion 5.5 73 82 44.1 51.6 61 22.9 2016 17 18 19 20E 21E CAGR* 16-21E 28% 25% Short-video user 40% Livestreaming users 12% 2018 Short video market size 57% Pan-video** 47% Livestreaming market size 29% Note: *Compound annual growth rate. **The pan-video refers to those online videos excluded from short videos and livestreaming. The livestreaming market size covers livestreaming-related businesses from various e-platforms, including e-commerce, e-sports, short-video platforms and etc. The short-video market size cover all short-video platforms, such as Kuaishou and Douyin. Source: iiMedia Research, Questmobile, Founder Securities, EqualOcean analysis 19
From virtual to real: industry chain orient traffic into game-themed business since mobile game apps share a similar user base with The platform economy connects demand and short-video platforms. But the pressure from the supply. In the case of the short-video platform, livestream gaming platforms is not easy to as a form of the knowledge economy, content ignore. Virtual gifts in live-streaming shows are creators on the upstream consist of MCN getting more popular due to a KOL-centered institutions, cyber celebrities and media. The culture. These virtual gifts will be converted to core role of these platforms is to regulate all real money split between live-broadcast anchors these contents and monetize the aggregated and the platform. traffic. As the graph seen below, there are typical four transformations to monetize traffic. Indeed, for content platforms, obtaining and operating is just the start. Only with a In the current business scenarios, advertising sophisticated traffic ecology can they seek more and e-commerce are two heavyweights and the business opportunities to unleash the latter is growing fast. It is easy for platforms to consumption potentials. Advertising and e-commerce are the most effective ways to monetize traffic on the short-video platform Content production (MCNs, Internet celebrities, media) Short-video platform (Traffic generation and distribution) Livestreaming Advertising E-commerce Gaming shows User number, Host popularity, Content quality, advertisement cost, emotional goods price, KOL’s usage time, cognition, credibility advertisers willingness to pay Users Source: Founder Securities Research, EqualOcean analysis 20
A battle for people, for content As illustrated in the industry chain before, the upstream content creation is the competition On this heated short video playing field, over 30 focus behind all those dazzling videos and flashy relevant streaming apps in eleven factions are live-stream shows. sparing no effort, with the widely known factions of Tencent, ByteDance, Alibaba and Regardless of the detailed marketing tricks and Baidu all in play. particular content distribution mechanisms, original and quality content injects new blood As more Internet giants continuously join in this and attracts traffic to the platform. This aspect scuffle, the focus of the competition transfers can be measured by the MCN quantity and the shifts from dynamic traffic to static core users, KOL quality. or retention rate and user stickiness. MCN institutions in China’s Internet industry Douyin and Kuaishou took the lead in DAU totaled 6,500 in 2019, over 40 times the amount (Daily Active Users) in January 2020, far in 2015. Now they are the most crucial content surpassing their peers in the BAT (Baidu, producers in the short-video business. Alibaba and Tencent) factions. The years of 2018 and 2019 saw fast MCNs and Obviously, Kuaishou is the best at user KOLs sprawling to conquer major streaming activation and retention, with an 84.4% seven- sites. This year, 2020, is expected to see the day retention rate, closely followed by 81.7% for fittest survive in the reshuffle time. Douyin and other ByteDance-school apps. ByteDance apps and Kuaishou have more active and loyal users than rivals backed by Tencent and Baidu Monthly active users (MAU) in thousand and one-week retention rate (%), by selected apps, by 2019 One-week retention rate MAU 82% 84% 71% 72% 52% 51% 34% 551 493 271 172 119 66 14 Douyin Xigua Huoshan Kuaishou Wesee Haokan Quanmin Note: One-week retention rate is the percentage of people who continue using the app over a week. Douyin, Xigua Video (also known as Watermelon Video), Huoshan are Apps in the ByteDance product portfolio. Haokan and Quanmin, two short-video Apps, are launched by Baidu. Wesee is backed up by Tencent. Source: Founder Securities, EqualOcean analysis 21
Douyin has the greatest potential for content production with access to over 60 thousand KOLs and 1 thousand MCNs, closely followed by Kuaishou The number of KOLs (in units) on top short-video platform, 2019 April China’s MCNs split, by short-video platform Douyin 60,484 Douyin 1,000 + Kuaishou 52,362 Kuaishou 600 + Miaopai 20,024 Wesee 280 + Huhoshan 10,012 Miaopai 240 + Note: KOL = Key opinion leader, MCN= Multi-channel network. China’s short-vide MCNs are projected to outnumber 5000 in 2020. Source: iiMedia Research, EqualOcean analysis In the pyramid KOL structure of traffic CaasData pointed out that a fan number of 300 distribution, the few flagship KOLs run a traffic thousand is the survival threshold for a content pool of over 100 million fans. producer, and 3 million the hardest step to advancement. Throughout 2019, 18% of short The middle-class KOLs (with fans of between video talents lost fans. 300 thousand and 3 million) are the most aggressive participants, growing at the fastest In the business world, cash is king. Similarly, Total 6500 pace. (2019) when it comes to the virtual platform economy, traffic is (at least) the governor. As public Over half of KOLs are unfortunately at the audiences get more informed and pickier, with bottom of the ‘food chain’ – i.e. in danger of ever more alternatives on offer, it is an losing traffic at any moment and being kicked undeniable fact that the golden rule for KOLs is out with a low fan number. to generate high-quality content continuously. Super KOLs with the largest fans pool (over 10 million), accounted only 0.38% of total KOLs, grew 52.08% in number during the first half of 2019 The number percentage of differently-ranked KOLs and their seven-month growth rates in July 2019 Super KOLs (>10M) 0.38% +52.08% Top KOLs (3-10M) 2.51% +58.2% Above-average KOLs (1-3M) 10.88% +62.61% Below-average KOLs (0.3-1M) 31.42% +73.22% Tail KOLs (
Livestreaming gaming The video game livestreaming market overview Video game livestreaming in China has been The following three years (2015-2018) witnessed through four stages. the burst of video game livestreaming. With the help of capital firms, over 120 streaming Starting from 2013, this new form of platforms were competing at the same time. The livestreaming made its appearance via the hot excess platforms drove up the video streamers’ multiplayer online battle arena (MOBA) games price and the market entered a feverish stage. such as DOTA 2 and League of Legends. At the same time, relatively mature online chatting Since 2018, this industry has gradually matured. apps like YY and video platforms such as The competition and departure of platforms also ACFUN in China assisted its emergence. brought vitality to the market. Tencent has invested in Douyu and Huya, and the rapid From 2013 to 2014, the infrastructure policy in growth of the two has effectively driven the China enabled the livestreaming industry with growth of the overall market scale. The industry high brand quality, accelerating this video game is more standardized and regulated, heading in sector’s revenue to grow with a three-digit the direction of healthy competition. percentage speed. Market size The two most significant players in China – Huya and Douyu – were separated from YY and According to Analysys, the market scale of ACFUN respectively and became independent China’s livestreaming will reach CNY 73 billion platforms. Meanwhile, the US e-sports and in 2020, while video game livestreaming will video livestreaming player Twitch was acquired occupy a CNY 24 billion market share, by Amazon in 2014 for USD 940 million, accounting for 33% of the total. encouraging China’s capital to invest deeply in the game-based livestreaming sector. Video game livestreaming’s market size is projected to represent over one third of the total livestreaming market Percentage of live-streaming gaming of total livestreaming market size (in CNY billion) Gaming Others 23 44 51 61 73 82 92 103 13% 18% 25% 30% 33% 35% 37% 39% 87% 82% 75% 70% 67% 65% 63% 61% 2016 17 18 19 20E 21E 22E 23E Source: Qianzhan Research, iiMedia Research, Leading Industry Research, Analysys, EqualOcean analysis 23
Who are the video game livestreaming users? Though the total market revenue growth rate in 2018 declined from the previous two years, In 2019, the number of livestreaming users video game livestreaming remains on a high- reached 506 million. 320 million were video speed track. Despite Analysys predictions (over game livestreaming users, according to 11% increase rate), Shengang Securities expects Analysys. Examining their distribution in China, the market to maintain a five-year compound we find that first and newly first-tier cities in growth rate of around 20-25%, starting from China represented over 50% of total users. Of 2019. the 10 provinces that have the most users, Guangdong province ranked first while Beijing However, the number of video game and Shanghai were not in the Top 10 list. livestreaming users has been growing slower year by year. The driving force for the growth of live broadcast users is the flow of continuously As the figures approach the ceiling of the total updated online games such as MOBA, livestreaming users, companies should strive to multiplying E-sports events and the up-trending convert more paying users and to increase the short video platforms that are nipping Huya and average revenue per user (ARPU) as soon as Douyu’s heels. possible. User distribution of video game livestreaming in China, 2018 First and the newly first-tier cities’ users take over Top 10 provinces with the largest game livestreaming 50% of the total game livestreaming users users First-tier cities Tier 1* cities New New first-tier tier 1 cities Guangdong 13.51% Second-tier Tier 2 cities Third-tie Tier 3 r cities Zhejiang 6.40% Others Tier 4 and below Sichuan 6.13% 11.54% 10.73% Shandong 5.59% Jiangsu 5.25% 18.35% Hunan 4.99% Henan 4.59% 41.88% Hubei 4.45% 17.50% Hebei 4.15% Liaoning 3.93% China’s city-tier classification evaluates Chinese cities in GDP, political administration and population. Tier-1 cities are Beijing, Shanghai, Guangzhou and Shenzhen, directly-controlled municipalities and provincial capital cities, each with an over USD 300 billion GDP and population of over 15 million. Source: Analysys data 24
The increase rate is slowing down as the user number reaches the ceiling Number of video game livestreaming users in China, in million, 2014-2020e User scale (in mn) Users User increase Increase raterate (%) 340 310 200.0% 260 220 133.3% 140 60 57.1% 20 18.2% 19.2% 9.7% 2014 2015 2016 2017 2018 2019 2020e Source: iResearch, Shengang Securities, EqualOcean analysis What’s the role of video game livestreaming in the whole industry chain? For video game livestreaming platforms, their One thing that needs to be mentioned is the role in the industry chain is to gather content evolving relationship between China’s video and distribute it to target users. game livestreaming platforms and video game developers. Frequent IP infringement is still an The main upstream suppliers – or content important factor that restricts the healthy generators – include video game developers & development of the livestreaming industry. operators, e-sports events and livestreaming However, few game developers and operators hosts. have proactively sued over the violation of the They provide video game-related content, platform or the live streamers. making it into videos and livestreaming shows Most of the video game developers in China are for the platforms. Platforms then pay them in not hugely concerned over litigation – they the form of intellectual property (IP) fees, value the traffic brought by the livestreaming livestreaming authorization fees and revenue platform users more. Even if they are watching sharing fees, etc. an uncopyrighted video, they can still benefit The downstream players, which are quite from the platform’s popularity. simple in this case, are the users of the platform Tencent announced cooperation with Chusho, a – since the platforms are doing to C business. Shanghai-based video game livestreaming Users will watch live broadcast to learn game platform, in November 2019, making Chushou techniques or follow some star players they like; the first of its kind to launch a content-based in return, they will buy virtual gifts provided by partnership with Tencent through a licensing the platform to reward their streamers. agreement. From ignoring copyright to seeking Viewers’ virtual-gifts donation or user cooperation, one can see the gradual contribution is one of the most critical revenues transformation of the industry in a healthy of both the streamers and the platform. direction. 25
Industry chain of video game livestreaming Video game developers & Membership operators Authorization fee Copyright Video game Platform livestreaming users Livestreaming authorization platforms & IP permission E-sports events s ee gf s Advertising Content in ar ow revenues Sh g sh in m ea s tr ve Li Sign contract Clubs & Advertisers & Livestreaming professional e-commerce hosts Push content video gamers platforms Source: EqualOcean analysis What’s the core competency? The profitability or monetization ability is more related to the company’s development strategy As content gatherers and distributors, the key and operation level. competence of video game livestreaming platforms lies in two aspects: the capability of After feverish competition among hundreds of attracting traffic and the ability to transfer video game livestreaming platforms, Douyu traffic into profit. and Huya stand out due to the two above- mentioned reasons. The traffic increase essentially lies in the quality of the content one’s platform provides. Whether In the next section, we will unveil the enigma it is diversified in its categories, rich in behind these two players that form the duopoly performing format and able to differentiate in the sector. itself from other platforms are all significant. 26
Chapter 3 A flash in the pan or well-grounded trailblazers? A comparative insight into three pairs of live streamers This chapter looks into six livestreaming e-businesses, contrasting their histories, business models and performance. E-commerce Taobao and Pinduoduo Short-video platform Douyin and Kuaishou Video gaming Douyu and Huya 27
Live e-commerce: Taobao vs. Pinduoduo In China’s e-commerce industry, Taobao has more popular e-commerce outfits, such as been in an impregnable position since its Mogujie, Suning and JD, joined this traffic- inception in 2003. Boasting many ‘first-ever’ booming initiative. titles, it is never shy of testing innovative A direct benefit brought by this new alive business ideas to provide the next boost. element is a clear rise of user stickiness and Meanwhile a younger game-disrupter, activity, resulting in a higher conversion of Pinduoduo, which showed up in the arena in liquidity. 2015, cut into the e-commerce qualifying competition by redefining the role of social After a first attempt at livestreaming, Taobao factor in the value chain. officially launched a ‘Taobao Livestreaming Platform’ in May 2016, featuring celebrities and As the two e-commerce giants are eyeing the stars for more online visits. The promotional next mainstream breakthrough, some festival ‘Double 12’, a Chinses year-end online livestreaming-based fusions are taking shape. shopping festival, in 2018 took the craze to a new Focusing on ‘livestreaming + ecommerce,’ this level, in which over 70,000 live--streaming shows analysis starts from the history and market that year generated over a doubled GMV position and moves down to the contrast compared to 2017’s amount. between their livestreaming approaches. The 2019 Spring Festival witnessed the arrival of The start in the early 2016 the app ‘Taobao Live’ on major app stores, which The very first combination of livestreaming and became the primary channel on ‘Double 11’ (an e-commerce in China was introduced by online shopping festival initiated by Taobao, Taobao in March 2016 when the giant was followed by other e-commerce giants) with a undertaking a content-oriented marketing new record of over CNY 20 billion GMV on a strategy. In the following two to three years, single day. The livestreaming industry matures as e-commerce and social media players keep joining in The livestreaming evolutionary driven by continued participation of e-commerce and social media players Taobao Live Suning JD.com Pinduoduo Started trial Launched built-in Started to promote Made an attempts of operation of live livestreaming goods in live real-time online E-commerce streaming in March function on the app streaming in August selling in November in July 2016 2017 2018 2019 Mogujie Kuaishou Douyin Tencent Social media Launched the Integrated online Opened online Opened a WeChat- livestreaming mode selling with its shopping cart based livestreaming in March livestreaming function in service ‘Kandian’ in community December November Source: 2020 White Paper of Taobao Vendors, Everbright Securities 28
Operation data Taobao now houses the most popular anchors in the livestreaming field, including individuals and Taobao is still in a dominating position in the institution-backed names. As of February China’s e-commerce with an unbeatable GMV of 2020, on the platform are over 1,000 MCN CNY 5.73 trillion and annual active users 711 institutions registered, covering 4,800 KOLs. Top million as of 2019. The group-buying-centered 20% MCN institutions (around 140) contributed Pinduoduo also performed well last year with almost 75% of Taobao Live’s traffic and 80% of over CNY 1 trillion annual GMV and second GMV, showing a clear Pareto Principle-like highest annual active user amount of 585.2 tendency. The leading anchor Viya backed by million, with over 90% GMV annual growth the MCN organization Qianxun drove a CNY 2.8 rate. billion GMV in 2018, as the white paper states. This young e-commerce is challenging the other According to Taobao’s Live-streaming New two titans: Taobao and JD.com. Economy 2020 Report, the live channel served When it comes to livestream-driven online over 400 million online users, including 40% shopping, the two players show different poses. more users who spent over one hour in watching The live-streaming model of Taobao is now a live streaming on average. very mature traffic-aggregating platform vis-a- In February 2020, the new registered online vis other peers’ livestreaming efforts, orienting shops based on live-stream shows outnumbered a constant stream to the e-commerce site and the amount in January by 719%, a soaring resulting a contribution of CNY 100 billion in increase impacted by the COVID-19 pandemic. 2018, around 1.81% of Taobao’s total GMV. Taobao Live is projected to grow GMV at a 73% CAGR* to CNY 300 billion in 2020, nearly tenfold the scale of Duoduo Live GMV (Gross Merchandise Value) in CNY billion CAGR* Taobao Pinduoduo Taobao Live Duouo Live 18-20E 13%. 82% 73% N.A. 7,000 Taobao’s GMV without Taobao Live Pinduoduo’s non-livestreaming GMV 4.3% 6,400 3.1% 6,700 1,561 ~8.0% 1,007 5,523 6,200 ~6.0% 472 1.8% 0.0% 5,423 946 1,436 472 2018 19 20E Note: *Compound annual growth rate. Taobao Live is a livestreaming APP embedded with e-commerce service, a stand-alone product in Alibaba’s e-commerce ecosystem. Duoduo Live is a built-in function channel on Pinduoduo APP, providing live-streamed videos to promote goods. Duoduo Live is assumed 2% penetration rate of Pinduoduo’s total deal value in 2020. Source: 2020 White Paper of Taobao Vendors, Pinduoduo’s financial report, LatePost, EqualOcean analysis 29
Over 80% streamers on Taobao Live engaged in e-commerce in 2019 December Live streamers split on Taobao Live, December 2019 43.3% Vendor hosts* 41.7% 15.0% Talent & vendor hosts*** Talent hosts** Note: *Vendor hosts refer to those hosts who own their individual online shops. **Talent hosts refer to those hosts attract fans by showing their talents. ***Talent & vendor hosts are talent hosts who also engage in online selling businesses and take advantage of accumulated fans. Source: Taobao Content E-commerce business unit, Tao List, EqualOcean analysis The almost doubled penetration rate (the ratio the goods and the scenarios. Taobao Live and of livestreaming-driven GMV to the platform Pinduoduo choose a different traffic-cored GMV) drove a gross merchandise value of over model according to their own strengths.Besides a CNY 200 billion in 2019. built-in livestreaming function on its e- commerce app, Alibaba has a stand-alone live- The later entrant Pinduoduo takes a different stream platform. strategy by utilizing its unique advantages on the supply end. Unlike Taobao which puts a Taobao Live is an independent app in heavy emphasis on KOLs, celebrities and MCN- cooperation with its e-commerce peer Taobao. backed profiles, Pinduoduo invites symbolic This product portfolio structure indicates that models or even government officials relevant to Taobao Live is a traffic-centered platform that the recommended products or target industry. generates traffic, distributes accumulated traffic and converts traffic to merchandise value. In In April 2020, the NBA star Stephon Marbury Taobao Live’s value model, KOLs are the main gave his first live-stream show on Duoduo Live engine that keeps the chain running to generate channel during the ‘10 Billion RMB Subsidies’ revenues. promotion period. The ‘Civic Governor Live- show’ for the fresh product livestreaming The KOLs are not necessarily attached to certain brought up over 180 million completed deals, goods or an online shop, but it is flexible to resulting in a figure of over 16.7 million online choose what products to recommend. One KOL consumers following the local small-medium has direct exposure to a group of online enterprises. shoppers who share similar considerations before making the buying decision. KOLs on Different business logics behind one similar Taobao Live have evolved into a pyramid model structure, with a peak of influential 22 anchors, As illustrated in Chapter 2, the ‘livestreaming + a middle layer of between one to two thousand e-commerce’ business exhibits a unique pattern and bottom part of over 15 thousand as of 2019, that pivots to three core elements: the people, as reported by CaasData. 30
Pinduoduo defines the role of livestreaming in is very likely to end up with online shoppers its customer journey as a traffic aggregator and investing huge amount in MCN agency fees. a decision booster. Duoduo Live, the live- Then the so-called C2M-based e-commerce will streaming channel of Pinduoduo, is only an be less attractive to those source suppliers. add-on built on the original e-commerce app, Thus, online users experience quite different instead of a centralized entry for a traffic pool. customer journeys on these two platforms. On It is designed to be a traffic distributor with Taobao Live, viewers - mostly fans of KOLs - first decentralized access to the online shops see the professional MCN anchors introduce a providing live-streaming shows. variety of goods. Crammed with full-screen The rationale behind this design is that the reviews and real-time interactions, they may built-in function can better serve Pinduoduo’s press the button and buy some things they C2M (customer-to-manufacturers) as its previously didn’t want. To achieve a higher essential business logic. The success of the conversion, Taobao Live needs to not only have online traffic harvester can be credited for two more access to the initial audience, but also strategies different from all others: firstly, the maintain increasing shopping stimulus during social network for demand creation. Secondly, the livestreaming rooms. To obtain wider initial the simplified supply on the value chain. A form exposure, this is where Douyin and Kuaishou of real-time interaction improves join in, which this report will assess in the next communications between consumers and section. sellers. On Pinduoduo, some group-buying discounts or The livestreaming is more an option for social referrals may have already triggered Pinduoduo’s shops because businesses of potential shoppers to search relevant goods different scales see the trade-off between traffic before watching promotional livestreaming. The boosting and competition cost differently. If anchors, or amateur KOLs, are mostly product- opening a virtual area for traffic competition, it relevant or even sellers themselves. Taobao Live and Duoduo Live show a different logic chain in connecting their business elements Professional KOLs Products Products Amateur KOLs Fans Online users Purchase Purchase Note: Professional KOLs refer to popular anchors backed by MCN institutions and famous celebrities invited to promote products on Taobao Live. Most professional KOLs don’t have online vendors. Pinduoduo’s amateur KOLs are generally represent the benefits of online vendors, with some vendors themselves, local farmers and country officials. Source: Qianzhan Research, HKExnews, CIC, EqualOcean analysis 31
For example, county chiefs or farmers promote buyers and sellers. Compared to Taobao Live, local specialties and farming goods, or young Pinduoduo’s livestreaming by default cannot mothers introduce baby cradles and milk bring extra traffic, but can accelerate the powder. Pinduoduo uses livestreaming simply decision-making process for extant users, as a decision-making facilitator by bridging resulting in a higher conversion rate at less cost. A comparison of Taobao Live and Pinduoduo Live in a SWOT matrix Capability to Online stores face More traffic (higher Fierce MCN establish an increased cost on volume and competition (losing independent app and MCNs, forced to stability), easier small-medium operation leverage professional access to third-party MCNs, who later MCNs MCNs move to PDD) Strengths Weaknesses Opportunities Threats C2M strategy (less Lagging behind the Livestreaming won’t Facing escalated cost for both buyers livestreaming trend, conflict with its own challenges for online and sellers), 10 insufficient capability unique traffic- traffic (uprising Billion RMB to establish own traffic oriented model livestreaming and Subsidies (consumer- pool (social network), MCNs can bring friendly profile) won’t directly face virality-like craze) suppression from aggressive peers Source: EqualOcean analysis What is next? released its 2020 annual strategy, supporting In the ‘livestreaming + e-commerce’ model, it is small-medium live rooms with resources worth worth considering two topics: online traffic and of CNY 50 billion, to establish over 100 MCNs consumption conversion. At the advantage of with over CNY 100 million GMV each. an influential social base, Pinduoduo is trying to solve intra-platform live communication to Based on the robust advantage of suppliers, escalate purchasing rates. Taobao is seeking all- Pinduoduo may deepen its C2M strategy, by in-one solutions, starting from expanding cooperating with governments, local traffic. The increasingly fierce competition may manufacturers and farmers. Though it has a bring pains for online malls who are forced to successful group-buying mechanism, the live- consider investing in livestreaming, and middle- streaming momentum seemingly outperforms bottom KOLs who are at risk of losing traffic. the group-buying mode. Taobao is expected to further weigh in on the Faced with ongoing challenges in traffic role of livestreaming. To improve conversion competition, Pinduoduo should either follow its rates, Taobao Live may further diversify the peers to survive in a KOL-anchored e-commerce product categories in live streaming to reach arena, or experiment with another traffic- out to target customers more efficiently. It also imported logic before it is too late. 32
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