Cardiovascular Cr itical Car e - Es cape Room : An In n ovative an d En gagin g Edu cation al Con cept for - Sigma Repository
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Cardiovascular Cr it ic a l Ca r e Es c a p e Room : An In n ov a t iv e a n d En g a g in g Ed u c a t ion a l Con c e p t for Nu r s in g St u d e n t s
Briyana Morrell, PhD(c), MSN, RN, CCRN -K Un iv e r s it y of In d ia n a p olis m or r e llb@u in d y .e d u He id i Eu ke l, Ph a r m D, RPh Nor t h Da kot a St a t e Un iv e r s it y h e id i.e u ke l@n d s u .e d u
Objectives ◇ Describe how the escape room gaming technique can be applied in nursing education ◇ Describe the impact of a cardiovascular nursing education escape room on students’ knowledge and perceptions ◇ Describe best practices for escape room learning design 4
Why Gaming? “…effective not because they are games, but because of the cognitive and psychological processes involved .”1 ■ Eng a g em ent ■ Im m ers ion effect ■ Im m ed ia te feed b a ck ■ “Fun” fa ilure ■ Situa tion-b a s ed 2 7
Educational Ga m e s ◇ Definition of gaming ◇ Benefits of gaming: ■ Alig nm ent w ith lea rning ob jectives ■ Em b ed d ed a s s es s m ents ■ Enha nce exis ting know led g e ■ Guid e s tud ents ’ s tud ying 3 ■ Ma y a lig n w ith g enera tion Z lea rning s tyles 4 8
Educational Es c a p e Room s ◇ Live action, serious gaming ◇ Use content knowledge ◇ Complete tasks/puzzles ◇ To escape a room or solve a final puzzle 3, 5 9
Video Tr a ile r 10
Cardiovascular Nu r s in g Es c a p e Room ◇ 9 sequential tasks ◇ Variety of cardiovascular and critical - care nursing topics ◇ Used locks, blacklights, calculations, and items around the room 4 11
Design Facts ◇ 31 students in groups of 3 -5 ◇ 1 faculty in room and 1 off -site ◇ Development time: ~20 hours ◇ Cost: ~$150 12
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Debriefing ◇ Learning that occurred ◇ Challenging tasks and problem -solving techniques ◇ Communication techniques and challenges ◇ Help seeking —of team members and facilitators ◇ Application to future professional practice 6 17
Quantitative Re s u lt s ◇ Knowledge ■ Pre a nd pos t know le dg e a s s e s s m ent ◇ Pe rce ption ■ Anonym ous pos t-a ctivity pe rce ption s urve y 4 , 7 18
Knowledge As s e s s m e n t Re s u lt s (n =29) ◇ Students’ mean score for the post -knowledge assessment (61%) was statistically significantly higher than pre -knowledge assessment (58%), t (2 8 ) = ‐2 .5 , p
Escape Room Pe r c e p t ion Sc a le (n =29) Mean SD The escape room encouraged me to think about material 4.14 1.22 in a new way. I would recommend this activity to other students. 4.28 1.31 4 I learned from my peers during the cardiovascular 4.28 1.25 escape room. 20
Qualitative Re s u lt s ◇ The research team identified four overarching themes in the data: 1. Learner characteristics 2. Game characteristics 3. Learning outcomes 4. Implications for future professional practice 4 21
Game I thought it was pretty enjoyable. […] it was kind of cool Characteristics because it applied nursing knowledge so then it was, you know, more critical thinking. Learner I'm a very hands -on learner […]it was a great balance Characteristics for me because I learned from doing stuff like that and “ solving stuff like that. Learning ...it kind of helped, I think, to guide the study and to get Outcomes that information already starting to go through your head. Like how to critically think through. Implications It just reinforced that it is okay to ask for help, too, for Future when you don't understand things. [...] that's really Professional important to take away for real life, too. 3 Practice 22
Design Principles 1. Design for learning 2. Ensure proper group size 3. Debrief to ensure learning 4. Use established gamification principles 5. Consider time investment 6. Plan for potential cost 7. Allow adequate preparation time 3 23
Best Practices ◇ Test, Test, Test ◇ Objectives and cognitive level ◇ Storyline ◇ Tasks and bridges to next activity ◇ Adequate time for prebrief, activity, debrief 24
Design Template ◇ Link to design template ◇ Scan the QR code with your phone ■ Op en ”Ca m era ” on new er p hones ■ Us e QR cod e rea d er a p p 25
Article on Escape Room ◇ Morrell, B. L. M., & Eukel, H. N. (2020). Escape the generational gap: A cardiovascular escape room for nursing education. Journal of Nursing Education, 59 (2 ), 1 1 1 -1 1 5 . d oi: 1 0 .3 9 2 8 /0 1 4 8 4 8 3 4 -2 0 2 0 0 1 2 2 -1 1 ■ Include s de ta ils of e s ca pe room ta s ks 26
Questions & An s w e r s 27
Briyana Morrell, MSN, RN, CCRN -K Un iv e r s it y of In d ia n a p olis m or r e llb@u in d y .e d u He id i Eu ke l, Ph a r m D, RPh Nor t h Da kot a St a t e Un iv e r s it y h e id i.e u ke l@n d s u .e d u
References 1. Van Eck, R. (2006). Digital game -based learning: It’s not just the digital natives who are restless. EDUCAUSE, 41(2), 16-30. 2. Ca in, J., & Pia s cik P. (2015). Are s e rious g a m e s a g ood s tra te g y for pha rm a cy e duca tion? American Journal of Pharmaceutical Education, 79 (4): doi: 10.5888/1jpe .79447 3. Morre ll, B. L. M., & Ba ll, H. (2019) Ca n you e s ca pe nurs ing s chool?: Educa tiona l e s ca pe room in nurs ing e duca tion. Nursing Education Perspectives . doi: 10.1097/01/NEP.0000000000000441 4. Morre ll, B. L. M., & Euke l, H. N. (2020). Es ca pe the g e ne ra tiona l g a p: A ca rdiova s cula r e s ca pe room for nurs ing e duca tion. Journal of Nursing Education, 59 (2), 111-115. doi: 10.3928/01484834-20200122-11 29
References 5. Nicholson, S. (2015). Peeking behind the locked door: A survey of escape room facilities. Retrieved from http://scottnicholson.com/pubs/erfacwhite.pdf 6. University of Minnesota Academic Health Center Office of Education. (2018). Advanced escape room facilitator guidebook 7. Eukel, H., Frenzel, J., & Cernusca, D. (2017) Educational gaming for pharmacy students – Design and evaluation of a diabetes -themed escape room . American Journal of Pharmaceutical Education, 81 (7), 1- 5. doi: 10.5688/a jpe 8176265 Im a g e re fe re nce s a va ila ble upon re que s t 30
Image References Amazon. (n.d.). 10 -32 x ¾” flat head machine screws. Philips drive, stainless steel 18 -8, full thread, bright finish, machine thread, quantity 100 by Fastenere. Retrieved from https://www.amazon.com/Machine -Screws -Phillips - Stainless -Quantity/dp/B01LWJANDD Ask Umbra. (2015 April 30). When I eat honey, do I hurt bees?. Grist , Retrieved from https ://gris t.org/food/w hen-i-ea t- honey-do-i-hurt-bees Clker. (n.d.). Super hero red ca pe clip a rt. Retrieved from http ://w w w .clker.com /clipa rt-s uper-hero-red -ca pe.htm l Bla in’s Fa rm a nd Fleet. ((2020). 24” a ll purpos e pus h broom . Retrieved from https ://w w w .fa rm a ndfleet.com /products /1245876-a m es -24- a ll-purpos e-p us h-broom .htm l Getinge. (n.d.). Dra ina ge. Retrieved from https ://w w w .getinge.com /int/products /hos pita l/dra ina ge/ 31
Image References Henry Schein. (n.d.). Curity sponge gauze 100% cotton 4x4 12 ply steril lf 100/box. Retrieved from https://www.henryschein.com/us - en/Shopping/ProductDetails.aspx?productid=89014 52&CatalogName=PRIME&promocode=SM iStock.(2020). Rowing Crew. Retrieved from https://www.istockphoto.com/illustrations/rowing - team?sort=mostpopular&mediatype=illustration&ph rase=rowing%20team School Health. (2020). Sterile water. Retrieved from https://www.schoolhealth.com/sterile -water 32
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