Building the leader in betting, gaming, and interactive entertainment - 12th August 2021
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Today’s agenda Entain’s platform for growth Jette Nygaard-Andersen CEO Entain Technology Sandeep Tiku COO UK Digital Dominic Grounsell MD UK Digital Q&A Presenters and Rob Wood
Unparalleled Growth Momentum and Profitability Entain is a truly differentiated interactive entertainment business Unparalleled Growth Momentum and Profitability Truly Global Market Leadership 22 29-30% #2 #2 #2 #2 UK US Germany Italy consecutive quarters Online EBITDA margin #3 #1 #1 #3 Partypoker of double-digit online growth (FY21E)1 Australia Georgia Brazil (global) Diverse Product Offering with Omni-Channel Capabilities Robust, Reliable, Market-Leading Technology 3,000+ 2M 99.95% 120+ Technologists Daily bets Service availability (>99.9% Changes per day with zero through platform every year) downtime SPORTS CASINO BINGO POKER RETAIL Bespoke Customer Offering Ensuring Quality User Experience Proven Digital Expertise Powered by Advanced Data & Analytics 25M 71% 300+ 160M+ 100+ 50+ ‘000s Betting offers from in-house BetMGM customers In-house games Customer data Content AI prediction Personalised offers trading platform, across 90+ playing on in-house and profiles based on recommendation models from data-powered sports and 200k+ in-play events exclusive content 250TB of data models CRM technology Significant Regulatory Experience Leadership in Responsibility 100 645 99% ARC Licenses across 27 countries globally Experienced Legal and Compliance personnel Revenues from regulated and regulating markets Advanced Responsibility & Care For notes see appendix 3
Industry-leading Entain Platform provides unique competitive advantages and powers growth M&A and Leading People Global Scale and Brand Integration Technology and Talent Awareness Track Record Content Creation Customer Relationships Marketing Regulatory and Products and Data Excellence Expertise and Responsibility 4
Evolving our strategic narrative VISION The world leader in betting, gaming and interactive entertainment PURPOSE Bring moments of excitement into people’s lives STRATEGY SUSTAINABILITY GROWTH ⬢ Regulated ⬢ Leadership in the markets U.S. ⬢ Lead on ⬢ Grow presence in responsibility core markets ENTAIN ⬢ Best-in-class PLATFORM ⬢ Expand into new regulated markets corporate governance ⬢ Extend into new interactive ⬢ Investing in people entertainment & communities experiences 5
We are winning in the U.S. BetMGM is the established #2 operator with significant runway for growth and profit generation Overall Estimated National Market Share2 35% $32bn 20-25% 30% COMPETITOR 1 25% Long-term total addressable Expected long-term 20% BetMGM market (TAM) U.S. market share COMPETITOR 2 15% 30-35% $1bn+ 10% COMPETITOR 3 5% Expected long-term Forecasted 2022 EBITDA margin net revenue 0% Jul-20 Aug-20 Sep-20 Oct-20 Nov-20 Dec-20 Jan-21 Feb-21 Mar-21 Apr-21 May-21 Jun-21 For notes see appendix 6
Growing share across all markets in the US BetMGM market shares2 35% #1 30% 30% Q2 2021 iGaming Leader in iGaming market share2,4 25% 20% #2 22% 15% US Sports betting & iGaming Q2 2021 total operator2,4 market share2,4 10% 5% 35% 32% 0% Q2 2021 market share Jul-20 Aug-20 Sep-20 Oct-20 Nov-20 Dec-20 Jan-21 Feb-21 Mar-21 Apr-21 May-21 Jun-21 Q2 2021 market share in Tennessee OSB4 in Colorado OSB4 Online Sports L3M iGaming L3M All Markets L3M 7 For notes see appendix
Leading growth in the global online regulated market Strong TRACK STRONG track RECORD record OF of growth GROWTH Online ONLINENGR (£M)AND NGR (£M) andY/Y y/yGROWTH growth 900 41% 23% 32% 800 28% 23% 50% 22 700 23% 19% online NGR growth5 Online EBITDA Consecutive 600 11% 17% 11% in Q2 2021 growth in 2020 quarters of double- 15% Online NGR (£M) digit online y/y 500 29% 18% 25% growth 26% 15% 400 13% 18% 12% 17% 22% 25% 24% 300 29-30% 20% 200 EBITDA margin 3-year CAGR in FY21E1 Online NGR 100 0 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 2016 2017 2018 2019 2020 2021 For notes see appendix 8
Further high-quality growth built into our existing markets Well-positioned to deliver growth from existing markets GGR IN ENTAIN’S CURRENT MARKETS Online and Current Retail Market (2020-Long-Term) MORE NEW BETTORS AND GAMERS MORE SPORTS BETTING GAMING +c.$30bn 25-40% 30-69% 26-63% of adults in Entain’s of adults in Entain’s of adults in Entain’s existing 2020 - existing markets6 are existing markets 6 markets 6 indicate an interest 2025 to participate in gaming not betting today but are interested in indicate an interest to bet somewhat or somewhat or CAGR % betting/gaming significantly more significantly more 8.3% $70bn $59bn 97% 87% 100% $40bn of online NGR from of online NGR from Revenue from markets7 where we markets8 where online regulated markets are growing >10% penetration by end of 2023 is
Growing new regulated market opportunities Significant opportunity in new markets9 2020 - PROJECTED LONG-TERM CAGR % c.50 $40bn $40bn 15% New market Potential new opportunity $9.6bn LatAm 22% markets (online and retail) $24bn $11.5bn Africa 19% $5.2bn Track record of $10bn $6.3bn Significant accretive M&A regulatory $1.3bn Europe 11% $1.3bn $18.5bn experience $2.1bn $12.4bn $6.6bn 2020 2025E Long-Term Note: Numbers may not sum due to rounding. Sources: H2GC, VIXIO, World Bank Development Indicators, Activate interviews and analysis 10 For notes see appendix
Significant revenue opportunity of c.$142bn from current business areas $70bn $32bn $40bn GGR opportunity in North America GGR New regulated market existing markets10 market opportunity10 opportunity10 Sources: H2GC, VIXIO, World Bank Development Indicators, Activate interviews and analysis For notes see appendix 11
NEW GROWTH DRIVERS
Consumer trends opening new growth opportunities Consumer trends MORE BETTING MORE MORE AND GAMING LIVE BETTING INTERACTIVE CONTENT EXPERIENCES ENTERTAINMENT MORE VIDEO MORE AUDIO MORE FREE-TO-PLAY MORE PROGRAMMING CONTENT SOCIAL FEATURES GAMES Opportunity for Entain to serve customers with an ecosystem of adjacent content, games and social features 13
Sports bettors are materially more likely to engage in much more content than non-bettors Additional adult11 sports activities participation12 Sports bettors13 are… UP TO 2.8X UP TO 2.7X UP TO 1.9X More Likely to watch More Likely to play More Likely to read BETTING CONTENT FREE TO PLAY GAMES STATISTICS & ANALYSIS …than sports followers14 who do not bet Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysis For notes see appendix 14
Video gamers are more likely to participate in betting and iGaming Global adult11 video gamers15 betting and iGaming participation12 Betting iGaming Video gamers Video gamers are are UP TO 4.3X UP TO 4.5X More likely to More likely to participate in participate in Bingo Sports betting16 Non-Sports Casino iGaming17 Betting Event Betting Slots Casino Virtual Sports Esports Poker Table Games Betting Betting Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysis For notes see appendix 15
Video gamers expect more media content and social experiences Global adult11 video gamers15 media activity participation12 Video gamers are… UP TO 1.6X UP TO 1.5X UP TO 1.8X More likely to watch More likely to use More likely to listen to VIDEO CONTENT AUDIO CONTENT SOCIAL MEDIA Sources: Activate Betting & Gaming Research Study (n = 21,570), Activate analysis For notes see appendix 16
New Players REAL MONEY GAMING – Sports betting (i.e. online By expanding our and retail betting on traditional sports) customer – iGaming (i.e. poker, bingo, casino table games, Consumer casino slots) offerings, Engagement Powered by: – CONTENT & MEDIA Sports & betting media enabled by THE ENTAIN PLATFORM – – Video and audio content Streaming – Statistics and analysis our platform, we • People and Talent • Content Creation • Proprietary Technology – Free-to-play games create powerful and Products • Global Scale and • M&A and Integration Track Record Brand Awareness • Customer flywheel effects, • Marketing Excellence Relationships and Data New Users further driving • Regulatory Expertise and Responsibility real money gaming INTERACTIVE ENTERTAINMENT – Esports betting – Skill-based wagering – Casual mobile games (i.e. Social Casino) New Gamers 17
CONTENT & MEDIA
Driving user acquisition, engagement, and retention through content and media CONTENT, MEDIA AND ENTAIN IS ALREADY EXPAND CONTENT GAMING ARE CONVERGING CREATING CONTENT IN & MEDIA THESE CATEGORIES: • User acquisition • Building – in-house content Audio Video creation capabilities • User retention • Increased engagement • Acquiring – strong M&A and Sports & Free-to-play integration track record • Community effects betting games media • Partnering – existing and new partnership opportunities Innovative ways to interact with content (VR/AR) Source: Activate analysis 19
Engaging our users with more content drives deeper engagement and builds relationships Sports and betting content MOODY ON THE MIC CORAL & ITV PARTNERSHIP Australia’s leading horse racing podcast Producing a 10 month series of high quality featuring legendary trainer Peter Moody documentaries about sporting greats LADBROKES AUSTRALIA PRESENTS Weekly original racing stories to entertain and educate fans Sources: Company Sites, Activate analysis 20
Entain’s sports and betting media creates relevant and engaging customer experiences Sports and betting content Bwin Content Partnerships ⬢ Partnerships with high-reach sports properties – Driving traffic and bets by integrating odds near relevant sports content ⬢ Localised offerings tailored to individual markets and consumer preferences ⬢ Social, dynamic live tickers and embedded news content Sources: Company Sites, Activate analysis 21
We are constantly updating our free-to-play offerings to bring new users into the ecosystem and keep them coming back Success from free-to-play games NEDS' LIVE TRIVIA CORAL REWARDS GRABBER LADBROKES 1-2-FREE A micro-market game to engage players Arcade-style game available daily to Score and match prediction game available while sporting events are in-play users on the Coral platform weekly on the Ladbrokes platform 6 free-to-play propositions currently live across UK sports brands: • C.700k average cumulative weekly customers playing FTPs • >70% average conversion from FTP to real money play • C.300k new customers acquired by FTP in the last 12 months Sources: Entain internal data, Activate analysis 22
Leading the way in virtual sports experiences Forthcoming innovative experiences AR/VR Content First-of-its-kind virtual reality Sports Club experience First-of-its-kind virtual reality Sports Club experience Innovation project together with partner Verizon Media Using a Quest 2 VR headset, customers will be able to: Play and compete with each other in various games Watch sports live streaming Engage with our unique propositions Sources: Company Sites, Activate analysis 23
THE INTERACTIVE ENTERTAINMENT OPPORTUNITY
Esports audiences are growing rapidly with strong affinity for betting Video game and esports ecosystem VIDEO GAMING DEFINITIONS BETTING APPLICATIONS General Gaming NON-RANKED18 • Consumers playing digital interactive Skill-based wagering (Casual games) VIDEO GAME PLAY games for general entertainment Competitive play of skill-based games, with players betting on their own performance Organized & Structured Competitive Multiplayer NON-PROFESSIONAL RANKED VIDEO GAMES • Amateur players competing based on Skill-based wagering (Amateur esports) structured rankings determined by Competitive play of skill-based games, Professional skill and performance with players betting on their own performance ESPORTS (PROFESSIONAL) Organized, ranked, • Professional athletes and teams competing Esportsbook competitive play in official leagues and/or organized (includes play and/or Platform for viewers to wager on esports competitions, offered viewership) tournaments by most traditional sportsbook operators Source: Activate analysis 25
Esports already competes with major traditional sports and events for viewership Viewership by League, Global, 2021 474M 281M 231M 105M Esports Viewers Sources: Forbes, NewZoo, Nielsen, Activate Analysis 26
The esports wagering opportunity will grow to c.$12bn by 2025 Esports wagering market19 2020-2025E CAGR +c.$9bn c.$12bn 34% c.$10bn 39% Skill-Based Wagering Competitive play of skill-based games, with players betting on their own performance c.$3bn c.$2bn Esportsbook c.$1bn c.$2bn 19% Platform for viewers to wager on esports competitions 2020 2025E Sources: Entain internal data, H2GC, Newzoo, PricewaterhouseCoopers, VIXIO, Activate analysis & interviews For notes see appendix 27
Unikrn leverages global player bases, offering both skill-based wagering and esportsbook Unikrn surrounds Skill-Based Wagering these esports Example esports titles: Bet on your own experiences with performance, and compete against others to win prize content & media pools and social integrations Social Esportsbook Bet on professional esports competitions and events, similar to traditional sportsbooks Programming Streaming 28
Entain and UNIKRN combination creates the first fully-integrated esports platform Key Capabilities Unikrn Entain Skill-Based Wagering: Bet on your own performance Products & Enhanced Esportsbook: Bet on esports matches and virtual esports events Traditional esportsbook capabilities to pursue esports Streaming: Watch esports streams and bet on favorite streamers betting Social & Community: Interact with other users and engage with creators opportunity Original Content: Original news programming on esports & esports betting Esports Data: In-play game data for skill based wagering Scale: Global reach to support large-scale distribution Capital Resources: Financial resources to support growth Resources to Technology: Engineering resources and IP support Data Analytics: Intelligent analysis of player data operations at scale People: Talent and personnel Regulatory Experience: History of regulatory compliance across markets Player Protection: Product features designed to protect players Marketing Expertise: Experience and resources to effectively grow audiences 29
Opportunity to extend into casual gaming categories that align with our strategy Key areas of attractiveness to Example: EXAMPLE: social SOCIALcasino CASINOadult ADULTmarket MARKETsize SIZE , 2020-2025E, 1928 global , 2020-2025E, GLOBAL Entain 2020–2025E CAGR % • Alignment with Entain’s core offerings and +c.$3bn capabilities c.10% • High-growth opportunities – c.10%+ CAGR 2020-2025E • Existing behavior among current Entain audiences c.$8bn – More than 50% of Entain’s existing free-to- play players transition to real–money gaming c.$5bn • Ability to attract new users to core offerings – E.g. Significant proportion of social casino players are current or potential bettors20 2020 2025E Sources: Entain internal data, Activate Betting & Gaming Research Study (n = 21,570), Newzoo, SensorTower, Activate analysis For notes see appendix 30
New Players REAL MONEY GAMING – Sports betting (i.e. online Entain’s flywheel and retail betting on traditional sports) drives user – iGaming (i.e. poker, bingo, casino table games, Consumer casino slots) acquisition, Engagement Powered by: – CONTENT & MEDIA Sports & betting media engagement, and THE ENTAIN PLATFORM – – Video and audio content Streaming – Statistics and analysis retention, • People and Talent • Content Creation • Proprietary Technology – Free-to-play games enabled by and Products • Global Scale and • M&A and Integration Track Record Brand Awareness • Customer Entain’s unique • Marketing Excellence Relationships and Data New Users platform • Regulatory Expertise and Responsibility INTERACTIVE ENTERTAINMENT – Esports betting – Skill-based wagering – Casual mobile games (i.e. Social Casino) New Gamers 31
Unlocking significant market opportunities Entain is moving from a $40bn to a $160bn total addressable market INTERACTIVE THE ENTAIN ENTERTAINMENT24 OPPORTUNITY NEW MARKETS23 c.$20bn U.S. MARKET c.$40bn LEADER22 MARKET GROWTH IN c.$32bn c.$162bn CORE MARKETS21 CORE INTERNATIONAL c.$30bn GAMING BUSINESS c.$40bn Pre-eminent, Digital, Global Betting & Gaming Platform Integrated Global Ecosystem Sources: Entain internal data, H2GC, VIXIO, World Bank, NewZoo, Sensor Tower, Activate interviews and analysis 32
Sandeep Tiku 11 Chief Operating Officer Entain Group CTO 2014-2020
ENTAIN’S SECRET SAUCE 34
7 years ago, we set an ambitious target Best customer experience Strongest technology 2014 Awesome products Build for the future 35
While the competition assembled boxes, we did something different Linear approach At Entain, we set about developing Sportsbook Casino Intelligent Technology Poker Bingo To power the growth of the business To transform the future of the industry Just assembling the boxes isn’t smart 36
Intelligent powerhouse, real engineering outcome 37
Precision approach, differentiated from the competition Linear approach Cognitive approach Run processes Start Play Follow up Reactive - Chasing the customer Proactive - One step ahead 38
Operating at Scale with Speed and Security Large-scale global operations running seamlessly 7x vs Amazon 71k+ Trading events per min 100+ Cyber attacks Entain’s UK Brands handle 7x Entain’s Trading platform 100+ Cyber Security attacks in transactions every Saturday generates 71k+ events per last 2 years vs Amazon’s UK setup minute - comparable to leading with ZERO impact on a Black Friday* stock exchanges to our services and customers Notes: * Like for like comparison based on Statista Amazon report. Nov 23rd, 2018, Black Friday, Amazon UK reported 4.22M transactions that day. Each Saturday, Entain UK brands report 28M+ transactions (2018-2021+) 39 https://www.statista.com/statistics/1061675/number-of-total-transactions-on-amazon-uk-website-black-friday-and-cyber-week/
Delivering powerful & agile operations Five major projects delivered in one single day 1 2 12th May 2020 3 4 5 Ladbrokes migrated PayPal Germany Sportsbook migration Moved casino for Online gaming to Entain’s platform regulatory change with from Gibraltar Coral & Ladbrokes launch ready for (industry’s largest mandatory to Dublin to centralised West Virginia migration to date) deadline application stack 40
Delivering more for our customers Improvement across the board Increase in customer Customer delight 10% delight since Jan ‘21 Improvement in time to set up a More agile 476% new geography / market Reduction in the time to integrate More flexible 780% any 3rd party Notes: Customer delight based on new customer engagement measurement framework and sentimental analytics New market setup reduced from 8-9 weeks to 1-2 weeks 41 New third-party integrations reduced from 20-24 weeks to 2-3 weeks
5+ years of double-digit growth Total Entain Digital NGR (£m) 900 41% 23% #1 800 32% US Gaming 700 23% 28% #2 600 19% Germany 11% #2 17% 11% 15% 18% 500 29% NGR £m 26% 25% 15% UK 400 13% #2 18% 12% 17% 22% 25% 24% 300 Italy 200 100 #1 Brazil 0 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 2016 2016 2016 2016 2017 2017 2017 2017 2018 2018 2018 2018 2019 2019 2019 2019 2020 2020 2020 2020 2021 2021 42
We are well-positioned to lead our sector Performance against Top Digital Peers 4.1 Architecture & 1 5 Innovation 2.8 Technology 3.4 Entain has technology Strategy & 1 5 Operating Model 3.0 3.3 in its DNA; the Group Technology Procurement 1 2.5 5 has built a key Infrastructure & Operations 1 4.1 5 differentiating factor Risk & Security 3.1 4.4 1 5 Management 3.1 Legend Entain Maturity Level Peer Average (Top 15 percentile) Notes: As recognised by a leading global research and advisory company Top Digital Peers with revenues >5B USD, Operating in >15 countries, with IT spend >150M USD 43
1. AI First Strategy 2. Engineering Innovation 3. Development Ecosystem 4. Customer Protection ENTAIN’S 5. Awesome Products SECRET SAUCE 44
2. Engineering Innovation 3. Development Ecosystem 4. Customer Protection ENTAIN’S 5. Awesome Products SECRET SAUCE 45
1 AI First Strategy CRM PERSONALISATION CUSTOMER 3rd PARTY 101010101110100110101010101010101010101010101010101010000111010101101 010101010101010100101011010011010100101001010101010101010011101101010 010101010010101001110101000101010100101010101010101010101010101010101 SINGLE DATA LAKE 010101010101010101101010101110100110101010101010101010101010101010101 010000111010101101010101010101010100101011010011010110101001010101010 101010011101101010010101010010101001110101000101001010101001101010101 REAL TIME FEEDBACK AI ANALYSIS MODELS MIXER Connected information driving step-change outcomes 46
1 AI First Strategy Delivering value today REVOLUTIONARY ✓ Hyper-personalised experiences for every customer AI-FIRST ✓ Far higher accuracy STRATEGY ✓ Understands new customers in Enabled by ▪ < 12 hours with 70% accuracy Entain’s proprietary ▪ < 3 days with 90% accuracy intelligent technology ✓ Real-time Voice of the Customer & AI driving Entain’s product experience 47
1. AI First Strategy 3. Development Ecosystem 4. Customer Protection ENTAIN’S 5. Awesome Products SECRET SAUCE 48
2 Engineering Innovation Automated technology integrations Invisible migration, visible benefits Ladbrokes & Coral Online Monthly NGR (£m) Self-Detect Self-Learn Migration to Entain platform Self-Migrate May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr 19 19 19 19 19 19 19 19 20 20 20 20 20 20 20 20 20 20 20 20 21 21 21 21 25m customers migrated recently 38% growth since migration * ZERO IMPACT * 12 months post-migration vs. 12 months pre-migration 49
1. AI First Strategy 2. Engineering Innovation 4. Customer Protection ENTAIN’S 5. Awesome Products SECRET SAUCE 50
3 Development Eco-system Central delivery eco-system powered by Entain’s relevance factor UK 253 features planned UK 769 features shared 3x Europe 42 features planned Europe 313 features shared 7.5x MULTIPLIER US 265 features planned US 453 features shared 2x DELIVERY 1.5x Casino 230 features planned MODEL Casino 311 features shared Others 687 features planned Others 1,770 features shared 2.5x Average benefits per stream in 2020 of 332% 51
3 Development Eco-system, accelerating growth Delivering scale with efficient operations In 2018 Ladbrokes Coral By 2020 this was depended on… reduced to… 50M £ Synergies in less than 3,000+ people 24 months Corporate Operations 3 0 150% increase in delivery throughput Poker & Casino Platform OUTSOURCING AGENCIES OUTSOURCING AGENCIES Retail Development 1000+ people Marketing Operations 250 0 Corporate Operations Sports Development CONTRACTORS CONTRACTORS Poker & Casino Platform Mobile Development 15 3 THEN Scaling teams and moving functions to NOW TECH SUPPLIERS TECH SUPPLIERS cost-optimized high-tech hub in India 52
1. AI First Strategy 2. Engineering Innovation 3. Development Ecosystem ENTAIN’S 5. Awesome Products SECRET SAUCE 53
4 Customer Protection Breakthrough scientific approach to player safety 1 FOCUS ON INTELLIGENT BOTH APPROACH TO CUSTOMER CUSTOMER BEHAVIOUR PRODUCT FEATURES RISK BEHAVIOURS Keeping customers in their Safe Zone Continuously scanning our product for REDUCTION & PRODUCT Setting behavioural baselines hot-spots FEATURES Making real-time changes to Detecting spikes in their play keep our customers safe Customer Profile Academic Product Feature 2 Analysis Research Analysis CARE CRAFTED CREATES PERSONAL SAFETY NET TO EACH A SAFETY CUSTOMER NET UNIQUE ▪ Dynamic Bet Limits TO EACH CUSTOMER ▪ Dynamic Deposit Limits Tailored to ▪ Dynamic Session Time Limits each customer ▪ Dynamic Feature Adaption 54
1. AI First Strategy 2. Engineering Innovation 3. Development Ecosystem 4. Customer Protection ENTAIN’S SECRET SAUCE 55
5 Awesome Products CASINO RACING SPORTS BINGO POKER 1000+ new features added every single year 56
Continually driving down costs Technology gross cost base as % of NGR 33% reduction since 2018 2018 2019 2020 2021 Cost / NGR % 57
Accelerating growth Product innovation driving further growth • New Trading Platform H2 2021 (4 years of investment) • Proprietary group Bet Station by H2, 2021 • Next-Gen Personalization Engine by H1, 2022 58
Ready for the next innovation curve Innovation is disruptive Guy Kawasaki tells the story of how ICE 1.0 (left) became ICE 2.0 (right), through disruptive innovation 59
Ready for the next innovation curve We are at the forefront TECHNOLOGY LIVE GAMING MEDIA ENTERTAINMENT YOUR SPORTS SOCIAL pic DREAM pic Innovation Lab & Brand Disruptive & Innovative Key launch In 2021 Product Lines Partnerships 60
Ready for the next innovation curve We are investing 100% £100M funded through EVOLVE in innovation our cost over the next 3 optimisation years programme 61
Key takeaways #1 Powerful technology ecosystems #2 Years ahead of the competition #3 Ready to shape the future of our industry ENTAIN’S SECRET SAUCE 62
Dom Grounsell 11 MD UK Digital
UK digital market in consistent growth UK Digital sector: Total net gaming revenue 2016-2020 +16% +6% +3% £6.0 Consistent growth for 15+ years +18% £5.2 £4.8 £4.9 Growth driven by customer penetration £4.1 & innovation NGR (£bn) Tier 1 operators dominate Out-performance requires leadership in key capabilities 2016 2017 2018 2019 2020 Source: Regulus 2020 Market Data 64
Diverse UK brand portfolio Key Entain UK brands & lead propositions 17% Sports Betting Sports Betting Slots NGR Market Slots Slots Table Games share Table Games Table Games Live Casino 2020 Live Casino Live Casino Poker +2pp share vs. 2019 Slots Bingo Bingo Bingo Slots Slots Table Games Live Casino Live Casino Source: Regulus 2020 Market Data 65
Diverse UK customer base Key Entain UK brands – customer audiences Opportunities to GROW Opportunities to MITIGATE MARKET HEADWINDS Diverse Customer Base: Ages Genders Lifestyles Product Preferences Playing Behaviours 66
Unique & highly effective operating model Customer Facing Brands Driving the market level growth agendas World Class Centralised Operational Functions Ensuring consistency in Compliance Customer Services Enabler Functions execution in critical areas & Player Protection & Operations Legal, HR, Finance etc. Integrated Global Platform Delivering cost efficiencies & global consistency, stability & Product Core Systems Data alignment 67
Strong brand, customer & revenue performance BUILDING STRONG BRANDS ATTRACTING MORE CUSTOMERS DIVERSIFYING OUR CUSTOMER BASE Top UK Betting & Gaming Brands: % Customers Very/Somewhat (1) (2) Monthly Actives Customers Jan 2019-May 2021 Recreational Player Volume 2019 vs 2020 Familiar +76% +43% 2019 2020 IMPROVING CUSTOMER SATISFACTION DELIVERING MARKET LEADING GROWTH (3) (4) Av Weekly Coral Customer Satisfaction: 2019-2020 Operator 3 Year CAGR: 2017-2020 20% +20% 15% 10% 5% 0% 2019 2020 Entain Comp Comp Comp Comp Comp Comp Comp Comp UK 1 2 3 4 5 6 7 8 -5% 1) Nursery UK Digital Brand Tracker Q4 20. Q: How familiar are you with the following companies? N = >2000 Rest of 2) Internal Entain data Market 3) Entain UK Voice of Customer Survey N=>1000 -10% 68 4) Regulus Market Data 2020
Four pillars of growth Customer Insight, Brand Innovation Digital Marketing Data & Analytics Customer First approach 69
1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing Growth Pillars 70
Analysis & synthesis of external insight Analysis & synthesis external insight Identifying new growth opportunities Market Size & Value Trends Innovation Reports Share Reports Competitor Monitoring Feedback Market Tracking Csat Tracking & Analysis Social Monitoring Customer Customer Tracking Satisfaction Insight & & Sentiment Analysis Customer Volumes Brand Health & Customer Behaviours Awareness Socioeconomics Consideration Image Tracking Psychographics Perception Geodemographics Image Attributes ACQUISITION RETENTION Opportunity Heatmap Opportunity Heatmap 71
Innovating in customer research Example: Leveraging neuro testing to optimise TV adverts Develop TV Advert Neuro-Testing Study Rich insight to evaluate and optimize advert Measuring Brain Response EEG Section 1 Section 2 GSR ET Measuring Measuring Skin Eye Response Tracking Analyses of combined EEG, GSR and ET measurements allows us to identify where the ad is performing and where we can improve. 72
World class customer segmentation Large scale research programme delivering in-depth Leveraging insight to create experiences tailored to segment insights segment needs CURRENT AUDIENCE ADDITIONAL FUTURE AUDIENCE EXAMPLE EXAMPLE Extensive Qualitative High Volume Detailed Factor & Research Phase Quantitative Study Cluster Analysis CURRENT AUDIENCES ADDITIONAL TAILORED TAILORED FUTURE SEGMENT SEGMENT AUDIENCES EXPERIENCES EXPERIENCES 73
Leading edge data & analytical capabilities = data powered decision making CUSTOMER COMMERICAL MAXIMISING CUSTOMER Focus Areas UNDERSTANDING OPTIMSATION GROWTH PROTECTION Commercial Compliance AI Lifetime Value Analytics & AI Next Best Offer Analytics & Models Reporting Engine Reporting Marketing AI Driven KYC Engine Key Customer DNA Personalisation Capabilities Analytics Toolkit AI Problem Segment Analysis Bonus Abuse Gambling Models Simulation Suite Prediction Engines (Part of ARC) World Class Integrated Global Enhanced AI Advances Global Foundations Management Data Platforms Platform Analytics Tool Kit Information Suite 74
1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing Growth Pillars 75
Strong heritage and significant investment Strongest heritage in the market Significant investments in advertising Ladbrokes: Founded 1902 Coral: Founded 1926 Gambling Brands Share of Advertising Media Spend: YTD May 2021 20% 18% 16% 14% 12% 10% 8% 6% 4% 2% 0% Comp 1 Ladbrokes Comp 2 Comp 3 Comp 4 Coral Comp 5 Rest of Brands Source: Analysis of BARB & Nielson Tracking 76
Building towards world class Brand Marketing INNOVATING IN DIGITAL HUMAN, CUSTOMER LADBROKES HORSE TINDER CENTRIC ADVERTISING BLOCK BUSTER CAMPAIGNS FILM QUALITY PRODUCTION VALUES 77
The brand power of Retail >2.5k ‘window’ advertising sites Millions in potential media value High quality digital window screens rolling out Proprietary MarTech delivering localised messages Key competitive advantage 78
1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing Growth Pillars 79
Ambitious, wide ranging innovation agenda FREE-TO-PLAY SPORTSBOOK GAMING CORE JOURNEY Market leading portfolio of games Driving engagement through Breadth & depth of best-in-class Making it easier & quicker for across Sports & Gaming gamification content always available for customers to complete key action customers Integrated Global Platform 80
Setting the highest possible bar for future innovation Make it… Make it… Make it… Make it… Example SIMPLER & MORE FUN & PERSONALISED STAY IN Customer Needs MORE ENTERTAINING TO ME CONTROL INTUITIVE Our Bar For Innovation 81
1. Insight, Data & Analytics 2. Brand 3. Innovation 4. Digital Marketing Growth Pillars 82
Extensive Marketing Technology estate & innovative digital marketing Entain MarTech Estate – Graphical Overview Highly Targeted Real Time Push Campaigns Personalised Customer Marketing Our MarTech estate incorporates best in class tools & platforms from a wide range of leading suppliers 83
Driving to the bleeding edge of what is possible Customer Segment insight…. THE FLOW Analysis produces MARKETING FLY optimization insights WHEEL Future Priorities Drive channel expansion … drives ideal proposition & We then Linear Attribution creative selection Next phases of MarTech expansion analyse Performance Performance for each performance customer… using multiple lenses Deepen partnerships & integrations Customer Brand Feedback Tracking with key partners Flow Marketing … and drives ‘individualised’ campaign execution: Channel selection, Spend, Scheduling, etc 84
Conclusion Consistent track record of out-performance Significant investments in critical capabilities to drive growth Ambitious roadmap of innovation underway Major scope for future growth, built around being data driven & customer first World leader, not just category leader, in our key pillars of growth 85
APPENDIX
References 1. As per company guidance with 2021 Interim results dated 12 August 2021 2. Total market share by GGR for retail, OSB and iGaming across all U.S., including jurisdictions where BetMGM is not currently active; internal estimates used where operator- specific results are unavailable. 3. In markets that BetMGM is active. 4. 3-month rolling market share April 2021 to June 2021, based on BetMGM revenues as a percentage of state reported revenues. 5. Constant currency basis. 6. Includes Australia, Belgium, Brazil, Canada, France, Germany, Italy, Mexico, Spain, United Kingdom, United States. 7. Excluding Germany. 8. Excluding UK. 9. Markets in which Entain is not licensed nor currently engaging with regulatory authorities in preparation for licensing. 10. Projected long-term available market size. 11.Minimum age surveyed varied across countries due to betting/gaming age restrictions. 12. Global countries surveyed include: Australia, Belgium, Brazil, Canada, France, Germany, Italy, Japan, Mexico, Poland, Russia, Spain, United Kingdom, United States. 13. Sports bettors defined as those who have bet money on sports in the last 12 months. 14. Sports followers defined as those who have watched sports games or highlights, attended a sport event, or read articles/stats in the last 12 months. 15. Played video and/or mobile games on any device in the last 12 months. 16. Bettors defined as those who have participated in at least one betting activity (betting on sports, esports, virtual sports or non-sports events) in the last 12 months. 17. Gamers defined as those who have participated in at least one gaming activity (playing casino table games, bingo, poker, or slots with real money) in the last 12 months. 18.For non-ranked video games, players may be ranked according to performance statistics for multiplayer match-making to occur, to ensure fair level of play, and to support social interaction (e.g. leaderboards), though this score is often withheld from the player, is not professionally-driven, and is not used in situations analogous with rank- based competitions (e.g. players earning skill tiers, tournaments with payouts). 87
References 19. Includes revenue from adults aged 18+ only. 20.Current bettors defined as those who participated in at least one betting or gaming activity in the last 12 months. Potential bettors defined as those who have not participated in betting or gaming activities in the last 12 months but are at least slightly interested in participating in at least one in the future. 21. Core market long-term TAM (excluding the US) estimated to be c.$70bn based on GGR forecasts of current active geographies. 22. Incremental US long-term TAM of c.$32bn equals estimated forecast GGR of c.$14bn for U.S. iGaming, c.$13bn for U.S. sports betting, and c.$4bn for total Canadian market. 23. New market incremental long-term TAM estimated to be c.$40bn based on GGR forecasts of target markets where Entain is not currently active. 24. Forecast incremental 2025E TAM for interactive entertainment of c.$20bn equals forecast 2025E TAM of c.$12bn as addressable market for Esports betting and c.$8bn as addressable market for social casino. 88
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