Analysis of usage of monitor resolution for effective game development (based on 'DAVU' user information)
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Korean Society For Computer Game, Vol. 31, No.2, June 2018, pp.33-38 ISSN 1976-6513 Copyright ⓒ 2016 KSCG http://dx.doi.org Analysis of usage of monitor resolution for effective game development (based on 'DAVU' user information) Yong Ho Joo1, Ok Hue Cho2 1 Graduate School of Sogang University, 35 Baekbeom-Ro, Mapo-Gu Seoul 04107, Korea 2 Department of Culture Contents Technology, Seoul Cyber University, 60 Solmae-Ro, Kangbuk-Gu Seoul 01133, Korea (received June 2, 2018; revised June 10, 2018; accepted June 22 2018; published June 30, 2018) ABSTRACT Immersion is a very important factor in playing games, and ultimately it is linked to fun, which in turn affects the success of the game itself. The resolution, which is a visual area in this immersion, is a very important factor, and it is also a factor that must be kept in mind when developing a game. The development of graphics technology has been accompanied by the development of hardware, and most games are now being developed with high-resolution, high-quality graphics. Currently, analysis and market research on how various users contact content at various resolutions will provide effective information to game developers and they are worth researching. This study analyzes the resolution of Korean average users through the user information of 'DAVU' which is the number one document viewer in Naver Software Data Room for the last 3 years. ‘DAVU’is a domestic integrated viewer solution, launched its service in 2014 with a domestic document and image viewer solution. When the user runs the viewer user without environment information (resolution, file format, OS, IE information, etc.) , it is transmitted to server and aggregated. It has been ranked No. 1 in the Naver Software Viewer category for more than two years, with 16 million total users. The analysis of computer users' resolution will be an effective study not only for games and software but also for the monitor hardware industry. Key words: Resolution, monitor, user analysis 1. Introduction high-resolution, high-quality graphics. Currently, analysis and market research on how Immersion is a very important factor in playing various users contact content at various resolutions games, and ultimately it is linked to fun, which in will provide effective information to game developers turn affects the success of the game itself. The and they are worth researching. This study analyzes resolution, which is a visual area in this immersion, the resolution of average users in Korea through is a very important factor, and it is also a factor user information of 'DAVUView' which is currently that must be kept in mind when developing a ranked as one of the document viewers in Naver game. The development of graphics technology has Software Data Room for the last 3 years. been accompanied by the development of hardware, The analysis of computer users' resolution will be and most games are now being developed with an effective study not only for games and software but also for the monitor hardware industry. * Correspondence to: Ok Hue Cho, Tel.: +82-10-4819-0266 E-mail: pluszzang@hotmail.com
34 Joo Yong Ho, Cho Ok Hue 2. Related studies 2.2 Analysis of monitor resolution through DAVU DAVU has a total user base of 25 million users 2.1 Integrated Viewer Solution DAVU and has a system that can grasp various information Davide Indy, a distributed version of the Korean of users in real time. Such data, such as the integrated viewer solution, started its service in 2014 resolution of the monitor used, the type of as a domestic document image viewer solution. In document to be viewed, the time of use, etc., can the Naver Software Viewer category, it has ranked be said to be the information of various IT users. # 1 for over three years and has a total audience We analyzed the monitor resolution among these of 25 million. It is a system that can view all data, and the distribution of DAVU usage by existing documents and image files. It can acquire resolutions from March 6, 2015 to January 2, 2018 information of various users because it can view are shown in Table 1. When the user runs the documents, drawings and images of about 250 viewer, user information (resolution, file format, OS, forms such as MS Office and CAD. IE information, etc.) except personal information is transmitted to the server and aggregated. DAVU is able to view various files such as various office files and CAD files. It is a concept that the files are viewed through the company's server, so that various information can be analyzed. User analysis of DAVU View reveals that the most popular monitors used today are 1920 * 1080. Resolution (resolution, language: figure display, screen resolution) or sharpness or resolution refers Fig. 1. DAVU interface to the degree of delicacy expressed in pictures or letters on a paper or screen, It is used when talking Browsers such as Internet Explorer, Chrome, about various image input / output devices such as Safari, and Firefox are not included, so you can television, printer, scanner and so on. The resolution extract objective resolution information from many in a television uses a pixel unit (also referred to as IT users by analyzing the resolution of users of a line in a CRT), and it is common to display the DAVIDVIEW and WEB. total number of black and white lines on the screen The data covered in this study is limited to the as a horizontal × vertical pixel (symbol: px). data of the general multi-view indie and web version. Table 1. DAVU usage distribution by resolution from March 6, 2015 to January 2, 2018 Fig. 2. Naver Archive Doc Viewer Ranking(as of May 2018)
Analysis of usage of monitor resolution for effective game development 35 specification of the over-watch, a popular shooting game that has many domestic and international players. Players will all want the specs, but there are a lot of cases that are not realistic, and players who play on non-recommended PCs will have to choose between speed or graphics quality. Fig. 4. Recommended specification of ‘Overwatch’ Fig. 5. Game Window mode 2.3 Game Resolution Window mode to play on a small screen and can not play on a big screen, but to play through some optimization is an alternative. Therefore, if the game develops after analyzing and understanding the resolution information of various users at the time of developing the game, it will be possible to provide the optimum contents to a larger number of users. Fig. 3. Resolutions of Game Resolution is a very important factor when creating content including games. Figure 3 shows the resolution offered by the menu options in most games. Most PC games released in recent years support window mode. Suggested specifications vary from game to game, and Fig. 4 is a recommended Fig. 6. Difference of Game resolution
36 Joo Yong Ho, Cho Ok Hue 2.4 Monitor Resolution Until a few years ago, monitors were seen to be large enough to use only 22-inch to 23-inch or 24-inch displays, but more and more are being sold as 27-inch, 32-inch or larger monitors as the frequency of using higher resolutions increases. In particular, recent games are being developed at the level of a movie or more than a movie, and players Fig. 7. Distribution chart of monitors by size in are naturally looking for an optimal resolution with 2017 a large monitor. The first thing to consider before choosing a monitor is 'Resolution'. Resolution is a 3. Analysis factor that directly affects the amount of information displayed on the screen, so careful selection is 3.1 Resolution Analysis necessary. In the meantime, the mainstream of full DAVU is a viewer with an average of 300,000 HD (high definition - high quality) multimedia concurrent users. It is a very effective system for content, the trend of the monitor market also understanding the resolution distribution of IT users. supports full HD resolution (1920 * 1080). The It has an environment that can analyze the screen aspect ratio of the monitor is 21: 9 (wide), 16:10, 16: 9, 4: 3, and 16: 9 is the most used distribution of users by resolution which can not be now. found in general statistical data. The analysis Since the aspect ratio of 21: 9 is wide, it is method is a method that user information widely used for game or video work, and IPS is (resolution, file format, OS, IE information, etc.) VA, TN, PLS. Different manufacturers use different excluding personal information is transmitted to the panels, and because of the advantages and server and grasped in real time when the user disadvantages of each panel, they purchase monitors executes the viewer. As a result of the analysis, the that match their PC specifications and the number of users using the resolution of 1920 * characteristics of the content to be played. Monitors 1080 was the largest, and 1280 * 1024 and 1680 * that support full HD resolution, regardless of size, 1050 were the next most frequently used. In are perfectly suited for enjoying MMORPGs because the higher the resolution, the greater the amount of addition, 1440 * 900, 1920 * There was a user game information that can be displayed on one layer. Generally, the game is developed to be fixed screen. For example, at full HD resolution, two to the desired size by dragging when switching to documents can be opened and edited simultaneously the window mode, but there are disadvantages and on the basis of an A4 document, and two Internet limitations that an uncomfortable interface may be windows can be displayed on one screen without displayed depending on the genre of the game. scrolling left and right. Therefore, content and interface settings for a Moreover, it is possible to increase the efficiency large number of user layers are required at the of work by simultaneously opening an Internet development stage, and this analysis will provide an search window on one side and an editing program efficient direction for such development. such as a word or an Excel on the other side. The following figure is the distribution chart of monitor 3.2 Resolution and Game Development Elements sales by size in 2017. FPS (first person shooter) game with emphasizing the vivid and vivid screen is the important factor
Analysis of usage of monitor resolution for effective game development 37 which determines the performance and response monitor hardware industry as well as games and speed and contrast ratio of monitor, and the software. correlation between resolution and interface configuration is very big. Also, MMORPGs, which Reference boast a massive scale, need to be accessed from a Journal Articles different point of view than this general monitor 1. Jeong, Yeon-Kyeong, Moon Ji-Hye Han Jong-Ki selection, because of the very complex and varied “Implementation of Scalers for UHD Screen interface icons compared to other genres. However, Contents”, 2012 Korea Broadcasting Engineering it is different from FPS games. It is the biggest Conference Fall Conference, pp.144-147, 2012. reason why many users are attracted to MMORPG, 2. Tyler Johnson, Florian Gyarfas, Rick Skarbez, and most MMORPG users want to play games in Patrick Quirk, "Multi Projector Image Correction on the GPU", Presented at Workshop on Edge the best resolution environment. In order to capture Computing Using New Commodity Architectures the various game information displayed on the (EDGE), Chapel Hill, North Carolina, May 2006. screen at a glance while enjoying the colorful and 3. B. Jeong, R. Jagodic, L. Renambot, R. Singh, magnificent graphics of the fantasy world in the A. Johnson, J. Leigh, "Scalable Graphics game, it is necessary to pay attention to the monitor Architecture for High Resolution Displays", Presented at IEEE Information Visualization selection and the resolution, Developing a game that Workshop 2005, Minneapolis, MN, USA, 2005. is optimized for resolutions is a possible outcome. 3. Kyoung Shin Park, Ki-Young Suh, Seok-Hee Han, “Development of a Tiled Display-based 4. Conclusion Virtual Reality Game Platform Using Mobile Interface”, Korean Society For Computer Game, Immersion is a very important factor in game Vol 21, pp.79-88, 2010. play, and ultimately it is linked to fun, which in 4. Peltonen, P., Kurvinen, E., Salovaara, A., Jacucci, turn affects the success of the game itself. The G., Ilmonen, T., Evans, J., Oulasvirta, A., Saarikko, P., "It's Mine, Don't Touch!: resolution, which is a visual area in this immersion, Interactions at a Large Multi-touch Display in a is a very important factor, and it is also a factor City Centre", In Proc. CHI 2008. that must be kept in mind when developing a 5. Jiang, H., Jiang, H., Moraveji, N., Shi, Y., Direct game. In this study, we analyze the resolutions that Large-Display Pointer: Direct manipulation IT users use by using the Viewer Viewer which is Interaction Cameras, In Proc. CHI 2008. used by more than 25 million users, and suggest an 6. Davis, J., Chen, X., "Lumipoint: Multi-user efficient way to set resolution which is an important laser-based interaction on large tiled displays", factor in game development. As a result, we were Displays 2002, Volume: 23, Publisher: Elsevier, able to analyze detailed user layers of various pp.205-211. resolutions from 1920 * 1080 to 2560 * 1440. 7. G. Yun, H. Yang and K. Min, “An efficient Resolution analysis is a very important factor in implementation of context-aware saliency for the both the hardware and software industries. analysis of game graphics”, Journal of Korean Especially, game development, which is a visual Societyfor Computer Game, Vol. 26, No. 2, pp. content, is an important factor to consider. This 197-204,2013. study will provide effective information for game Websites developers, will provide effective direction, and will 7. http://windeva.tistory.com/649 be a research that can be used effectively in the 8. NVIDIA corporation, http://www.nvidia.com
38 Joo Yong Ho, Cho Ok Hue 효과적인 게임개발을 위한 모니터 해상도 사용별 분포 분석 ('DAVU'사용자 정보를 바탕으로) 주용호, 조옥희 몰입감은 게임을 플레이 하는데 중요한 요소이며 궁극적으로 게임 자체의 성공을 좌우하는 재 미 그 자체아 결부되기도 한다. 시각적 영역과 밀접한 연관이 있는 해상도는 게임 개발에 있어서 비중있는 요소이며 게임을 개발할 때 염두에 두어야 할 요소이기도 하다. 그래픽 기술의 발전은 하드웨어 발전과 함께해 왔으며, 대부분의 게임은 현재 고해상도의 고품질 그래픽으로 개발되고 있다. 현재 다양한 사용자들의 다양한 해상도 정보 분석 및 시장 조사는 게임 개발자들에게 효과 적인 정보를 제공해 줄 것이며 연구 가치가 있다고 할 수 있다. 본 연구는 지난 4년 간 네이버 소프트웨어 문서분야에서 가장 많은 다운로드 수를 기록하고 있는 문서 뷰어인 'DAVU'의 사용자 정보를 통해 한국인 IT사용자들의 평균 해상도를 분석한다. 'DAVU'는 국내 통합 뷰어 솔루션으로 2014년 국내 문서 및 이미지 뷰어 솔루션을 통해 서비스를 시작했으며 사용자가 뷰어를 실행할 때 개인정보를 제외한 사용자 정보(해상도, 파일 포맷, OS, IE정보 등)를 서버로 전송하여 집계가 가능하다. 이 연구는게임 및 소프트웨어뿐만 아니라 모니터 하드웨어 산업에도 효율적 정보를 제공해 주는 연구가 될 것이다. 본 연구에서는 게임 및 콘텐츠 개발 시 중요한 요소로 작용하는 해상도를 다수의 사용자를 확 보하고 있는 다뷰 뷰어를 통해 분석하였다. 소프트웨어의 발전과 함께 하드웨어의 발전은 몰입은 게임 플레이에 있어 매우 중요한 요소이자 궁극적으로 재미와 연결되어 그 게임의 성공 자체를 좌우하기도 한다. 이 몰입에 있어서 시각적 영역인 해상도는 매우 중요한 요소이며 게임을 개발 할 시에 꼭 염두해 두어야 할 요소이기도 하다. 본 연구에서는 총 2500만명 이상의 유저들이 사 용하는 다뷰 뷰어를 통해 IT유저들이 많이 사용하는 해상도를 분석해 봄으로써 게임 개발 시 중 요한 요소인 해상도 설정에 효율적인 방향을 제시하고자 한다. 분석결과 1920*1080이부터 2560*1440까지 다양한 해상도의 디테일한 유저층을 분석할 수 있 었다. 해상도의 분석은 하드웨어 및 소프트웨어 산업 모두에서 매우 중요한 요소이며 특히 시각 적 콘텐츠인 게임개발이 큰 비중으로 고려해야할 요소이다. 이 연구는 게임 개발자들에게 효율적 인 정보를 제공하게 될 것이며 효과적인 방향을 제시해 줄 것이며 게임 및 소프트웨어 뿐만 아 니라 모니터 하드웨어 산업에도 효과적으로 사용할 수 있는 연구가 될 것이다. Yong-Ho Joo(주용호) 2017-present; Ph.D. course Sogang University 1995-present; Human Talk CEO Research interest; AI, Big Data, VR, AR Ok-Hue Cho(조옥희) 2008-2012; Ph.D., Chung-Ang University 2013-present; Adjunct Professor Seoul Cyber University, Infinite Visual CEO Research interest; Game art, Digital art, VR, AR
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