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Vol. 16, 2021 A new decade for social changes ISSN 2668-7798 www.techniumscience.com 9 772668 779000
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com The Role of Virtual Reality as a Promotion Tool to Increase Travel Interest during the Covid-19 Pandemic: A Phenomenological Approach of Tourist Objects in Jakarta Iwan Sukoco1, Suparman2, Bambang Hermanto3, Rivani4 1234 Doctoral Program of Business Administration, Faculty of Social and Political Sciences, University of Padjadjaran , Bandung - INDONESIA Abstract. This study is aimed at answering the question of how Indonesians are interested in traveling during a pandemic, and how virtual reality is applied as a promotional tool in order to attract people to travel. This is a qualitative research with a phenomenological approach. The data collection was carried out by in-depth interviews with 22 participants who were classified into 3 categories of ages, namely Gen Z (5-25 years), Gen Y / Millennial (26-40 years), Gen X (41-55 years). This study proves that conducting tourism promotion using Virtual Reality (VR) is proven to be effective, as long as it fulfils 4 important elements of VR, namely: virtual world, which is a content that creates a virtual world in the form of screenplay and script, immersion, namely the sensation that brings technology users VR feels that it is in a real environment even though it is fictitious or not real, sensory feedback serves to convey information from the virtual world to the user's senses. These elements include visual (sight), audio (hearing) and touch, interactivity, is one of the most important elements in VR because VR simulates a real-world sensation for its users. and if the simulated virtual world is rigid and there is no interaction, the resulting sensation is not optimal. Keywords. A promotional tool, Virtual Reality, the Covid-19 pandemic 1. Introduction The virtual promotion of tourist destinations is considered an important breakthrough for the industry as the single strongest milestone currently in maintaining cash flow for tourism businesses. According to him, the concept of virtual promotion which is still in its early days will become a pilot project for all tourism stakeholders, both government and business actors. The program is thought to be a good sampling method because from a promotional perspective it can be much cheaper. However, it is estimated that stakeholders in the tourism sector will continue to consider offline promotions, especially after the Covid-19 vaccine is proven effective and conditions in the tourism industry begin to run normally. The average movement of domestic tourists from the beginning of the year was still low due to the impact of the Covid-19 pandemic. The movement of domestic tourists is only 30 percent of the total under normal conditions or around 78 million people.1 Basically, there is still little movement of domestic tourists due to uncertainty during the pandemic. The range is 30 percent 1 https://ekonomi.bisnis.com/read/20201126/12/1323164/promosi-destinasi-wisata-virtual-digalakkan-ini-saran- asita 493
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com of the movement of domestic tourists under normal conditions, which total around 260 million people. Figure 1 Data on Foreign Tourist Visits January-March 2019 and 2020 Source: Directorate General of Immigration and BPS (reprocessed by the Center for Data and Information Systems, Ministry of Tourism and Creative Economy / Tourism and Creative Economy Agency) It seems that Indonesia's promotion strategy is starting to seriously look at digital technology, one of which is through virtual reality technology. This virtual reality tourism promotion strategy was first used by Indonesia in the Travel Revolution 2018 exchange event which was held at Marina Bay Sands, Singapore. If usually tourism promotions are carried out with the help of photos and videos, now Indonesian destinations are presented through 360o Virtual Reality (VR) videos. Virtual reality tourism also seems to provide a new experience for tourists. Unlike other products that can be displayed and tried before buying, tourism products can only be offered through sensory imagery. So videos always play an important role in tourism and travel promotion, while virtual reality tourism can take promotional videos to a higher level. Virtual reality tourism invites tourists to enter the travel video that is shown. They are made to appear in the same dimension as the travel video. Coupled with a supportive virtual environment, ranging from sensory simulations such as sight, sound, and even touch, will certainly make tourists feel a different experience.2 However, Indonesia is not the first country to try to take advantage of this virtual reality tourism promotion strategy. Previously, several developed countries had initiated steps to use this technology as a promising promotional tool. In a further level, VR applications can also be developed into personal assistants while traveling. This application will be installed on the tourist's smartphone which will identify where he is with GPS technology. If you already know the location of the tourist, this VR assistant will provide additional information about the destination visited, starting from showing interesting places around the destination, to information on the closest hotel. Seeing the many conveniences and benefits provided, virtual reality tourism seems very suitable to be developed in the world of tourism, including in Indonesia which has so many rich destinations. Currently, the enthusiasm of world travelers when exploring the experience that is presented when trying this Virtual Reality Tourism Experience is quite high. But until now, not many Indonesians are familiar with this virtual tourism, even though they already have smartphones. However, during the Covid 19 pandemic, the average tourist spot in Jakarta imposed a 25% limit on the number of visitors. For this reason, different marketing 2 Ibid. 494
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com efforts are needed so that the wider community can continue to enjoy tourism during a pandemic. One way this is done is by making Virtual Reality technology. This research was conducted to answer the following questions: (1) What is the interest of Indonesian citizens in traveling during the pandemic, and (2) How can Virtual Reality be applied as a promotional tool in order to attract public interest in traveling. The results of this research will make a major contribution to the central and local governments so that they can develop new marketing systems with digital technology. The results of this study can also be used as a reference for tourist site managers to create VR as a reliable promotional tool. 2. Review of Literature 2.1 Definition of Virtual Reality (VR) Virtual Reality (VR) or virtual reality is a technology that allows users to interact with an environment that is simulated by a computer (computer simulated environment) [1], an actual environment that is imitated or truly an environment that only exists in the imagination. The VR concept refers to the system principles, methods and techniques used to design and create software products for use by the assistance of some multimedia computer systems with special device systems [2]. According to [3] Virtual Reality (VR) is a technology that allows users to interact with an environment that is simulated by a computer (computer-simulated environment), where an actual environment is imitated or is an environment that only exists in the imagination. This technology allows a person to simulate a real object using a computer that is able to generate a three-dimensional atmosphere so as to make the user physically involved. Virtual reality (VR) according to [4] is a medium of human communication that involves the experience of space, time, interactivity, and users. Users can access content and feel dynamic interactivity, which is to feel or be involved in the environmental experience displayed through an interface [5]. In marketing, VR is a revolution in the field of promotion and sales [6]. Several businesses in the tourism sector have taken advantage of the VR aspect and have implemented it in virtual travel [7]. The VR aspect is a marketer's business that will influence the first stage of the customer journey, the dream phase. VR is a technology that can help marketers to present travel information in a more real way [8]. A good VR has at least 12 principles, so that it can be used properly, consisting of: (1) natural engagement (interactions that are close to user expectations), (2) compatibility with the user's task and domain (virtual environment and the behavior of each object is similar to the original ), (3) natural expressions of action (providing freedom for users to interact and explore naturally), (4) Close coordination of action and representation (real representation without any lag on the display), (5) Realistic feedback (Feedback from user interactions can be seen quickly and according to user expectations), (6) Faithful viewpoints (visual representations in the virtual world can adjust the user's normal perception and changes in point of view by head movements do not cause delay), (7) Navigation and orientation support (users know where they are in the virtual world they are entering), (8) Clear entry and exit points (can enter and exit r from the virtual world easily), (9) Consistent departures (consistency in object representation), (10) Support for learning (the object shown can provide insight / learning for users), (11) Clear turn-taking (there is a turn in communicating), (12) Sense of presence (the user's presence in the virtual environment that they enter should feel real as much as possible) [9]. In marketing, VR is a revolution in the field of promotion and sales [6]. Several businesses in the tourism sector have taken advantage of the VR aspect and have implemented it in virtual travel [7]. The VR aspect is a marketer's business that will influence the first stage of the customer journey, the dream phase. VR is a technology that can help marketers to present travel information in a more real way [8]. The use of VR in business is very useful, as stated [10]: (1) 495
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com Users can interact with the virtual world easily, just like interacting in the real world, (2) Users can interact with other users if they are connected to the internet, (3) VR technology uses 3D graphics, so it will create a real environment. This makes users feel as if they are in the real world, (4) Users can also do things that cannot be done in the real world, such as flying, (5) VR technology can also be used in other fields, such as the military and medicine. Figure 2 Benefits of VR in Business Users can interact with the virtual world easily Benefits of VR in Business Users can interact with other users if they are connected to the internet VR technology uses 3D graphics, so it will create a real environment. Users can also do things that cannot be done in the real world VR technology can also be used in other fields, such as the military and medicine Source : Wordpress, 2015 [11] explained the benefits of VR in the field of tourism is to help customers make the right decisions. Even though the client may not have decided yet, the picture of the destination being seen remains in the mind of the client and may lead to the desire to visit the tourist destination in real life. [12] also explained the benefits of VR in planning and managing tourism activities as a useful tool for communicating travel plans to appropriate group or community members, and possibly receiving input from these individuals. VR can also leverage tourism planning and management through the unique testing capabilities that technology offers. 2.2 The Role of VR in Marketing According to research from Blippar, marketing strategies through advertising on radio and TV only get an average of 2.5 seconds of audience attention or involvement. Meanwhile, marketing through AR and VR technology is able to attract audiences to engage and pay attention for up to 75 seconds. The difference is very far, as well as the advantages.3 Virtual Reality can immerse a person in new situations without requiring them to leave the comfort of their home. This is a unique and valuable opportunity for a marketer. Of course, currently marketing using Virtual Reality is still very limited. This means that most of the people who enter a VR experience don't make a purchase. Likewise in the early days of the internet where online shopping was not something that was commonly done, nowadays e-commerce has become something very common. Virtual experiences provide a more effective advertising impact than traditional marketing in the form of flyers for playgrounds and nature parks. This is in line with the pattern of incentive travel, which combines business and tourism activities together. Incentive travel is identical to travel for less attractive business purposes, so it needs to be combined with tourism activities 3 https://monsterar-net.medium.com/strategi-pemasaran-saat-covid-butuh-teknologi-ar-dan-vr-5011edd0c569 496
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com [13]. [14] and [15], the use of VR in tourism is very advantageous because many tourism products are 'trust goods' that consumers cannot first test and must decide whether to buy or buy based solely on available descriptive information. 360o video viewing in VR will present an experience that feels more real and feels like the real thing [16]. As a device, VR may be better known to the public as a supporting tool for console games such as PlayStation or PC games. It cannot be denied that games are the most powerful medium in introducing VR to the public. There are at least four marketing advantages that take advantage of VR. The first is as a means of sharing experiences. It's as simple as hearing the natural beauty of Bali is not worth feeling it yourself. The second advantage is that it gets 100 percent of the user's attention. Unlike smartphones or other mediums, VR devices don't allow users to switch their attention because most of their senses are forced to move in a new reality. Third, the use of VR makes it easier for users to understand the position and spirit of the brand. The lack of VR devices that sell well in the market is an obstacle in itself. However, this can be an advantage for companies who want to use VR as their marketing tool.4 According to research conducted in Germany by Statista, almost 50% of people will use virtual tourism as their tourist destination. 13% of those surveyed are willing to pay for the VR services they use. Similar research conducted by Tourism Australia found that nearly 20% of consumers have used VR to choose tourist destinations and around 25% of tourists say they plan to use VR in the future. It seems that VR can be the right strategy for imaging tourism destinations during the Covid 19 pandemic.5 According to [17] currently the use of VR technology can be implemented in the business realm, including retail and marketing; design and manufacturing; accounting and finance; training and human resources. One example in retail and marketing, the use of VR technology is used for the marketing program of a company in Japan to attract potential customers, using a "virtual kitchen" system. Users (potential consumers) of VR can experience (see and feel) like being in the kitchen that they want [23]. Four important elements in VR as stated by [18], namely: (1) Virtual World. Virtual World is a content that creates a virtual world in the form of screenplay or script. (2) Immersion. The sensation that brings VR technology users to feel they are in a real environment even though they are fictional or not real. Immersion can be divided into 3 types, namely: (a) Mental Immersion: Makes the user mentally feel like he is in a real environment. (b) Physical Immersion: Make the user physically feel the atmosphere around the environment created by the VR. (c) Mentally Immersed: Provides the sensation for the user to dissolve in the VR-generated environment. (3) Sensory Feedback. Sensory Feedback functions to convey information from the virtual world to the user's senses. These elements include visual (sight), audio (hearing) and touch, (4) Interactivity. Interaction is one of the most important elements in VR because VR simulates a real world sensation for its users and if the simulated virtual world is rigid and there is no interaction, the resulting sensation will not be optimal. 4 https://dailysocial.id/post/vr-untuk-pemasaran 5 https://www.travelifeindonesia.com/virtual-tourism-strategi-recovery-pariwisata-bali-pasca-covid-19/ 497
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com Figure 3 Four Important Elements in VR 4 important elements in VRVRVR Sensory Virtual World Immersion Feedback Interactivity Mental Physical Mentally Immersion Immersion Immersed Source: Suwiji, 2020 3. Method This study is a qualitative research approach to the phenomenology. Phenomenology seeks to understand how humans construct important meanings and concepts in terms of inter- subjectivity (our understanding of the world is shaped by our relationships with other people). [19]. Phenomenology assumes that people actively interpret their experiences and try to understand the world with their personal experiences [20]. According to Husserl, phenomenology is the study of how people describe something and experience it through their own senses. In other words, Husserl's phenomenology is an attempt to understand consciousness as experienced from the perspective of the person experiencing it himself. Its basic philosophical assumption is that 'we can know what we are experiencing only by the presence of awareness and meaning that evokes us. Phenomenology is an approach started by Edmund Husserl and developed by Martin Heidegger to understand or study the experience of human life. This approach evolved a qualitative research method that matured and matured over the decades of the twentieth century. The general focus of this research is to examine / examine the essence or structure of experience into human consciousness [21]. Therefore, this study is very suitable to use a phenomenological approach because it focuses on the personal experiences of the informants. Informants in this study were taken by purposive sampling with a total of 22 people, consisting of 21 people with an age range: Gen Z (5-25 years), Gen Y / Millennial (26-40 years), Gen X (41-55 years) . This classification is needed to see the extent of people's interest in continuing to travel even during the Covid 19 pandemic and what they know about Virtual Reality. In this study, researchers also interviewed representatives of the Ministry of Tourism and Creative Economy to get information about tourism promotion efforts with Virtual Reality. Meanwhile, the stages of the phenomenological analysis as stated by [22] identify five main stages as follows: The first is to list the expressions of the participants 'answers or responses by delaying the researchers' prejudice (bracketing). Each participant's life experience expression is treated equally (horizontalization). The second is the reduction and elimination of these expressions which refers to the question whether the expression is the essence of the participant's experience and whether the expressions can be grouped to be labelled and themed. The third is to create clusters and write themes for expressions that are consistent and show similarities. The clustering and labelling of these expressions is a core theme of the participants' life experiences. 498
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com The fourth is validating expressions, labelling expressions and themes by: (1) whether the expressions are explicit in the interview transcript or participant's diary. (2) If the expressions are not explicit, do they "work without conflict". If they are not compatible and explicit with the participant's life experience, then the expressions are discarded. Fifth, namely making Individual Textural Description (ITD). ITD is made by presenting validated expressions according to the themes, accompanied by verbatim quotes from interviews and / or participant's diaries. 4. Result and Discussion From the results of interviews with 21 informants, consisting of: 7 people from Gen Z (5-25 years), 7 people from Gen Y / Millennial (26-40 years), 7 people from Gen X (41-55 years) obtained data that This research shows that by 2030, Asia will be home to 57% of the population aged 26-40 years, or what is popularly known as generation Y or millennial generation. In China, millennial will reach 333 million, the Philippines 42 million, Vietnam 26 million, Thailand 19 million, while Indonesia 82 million. In line with that, the Asian tourism market will also be dominated by millennial tourists. About 40% of tourists travel from the region. Our tourism market is also predominantly foreign tourists from the Asian region, especially ASEAN around 30%. “Currently, 50% of each tourist is a millennial generation. In the next five years, the development of the millennial tourist market will continue to climb so it needs the right strategy to embrace millennial from various segments. For example, American millennial have a motto of work hard play hard, like to travel long distances or long haul, with large expenses. Chinese tourists are also fairly high spenders and like to shop, travel by taking tour packages and looking for popular destinations. The lifestyle of Indonesian millennial has changed a lot." (EM- Rep of The Ministry of Tourism and Creative Economic). On the other hand, the presence of millennial causes disruption in the tourism industry, where old and conventional ways are no longer being glimpsed, replaced by more contemporary mediums such as digital platforms. Therefore, Indonesian tourism business players need to immediately anticipate changes in the tourism business model in the digital era or millennial tourism in which the world market will be dominated by this tourist group. These millennial travellers have the pleasure of adventure or traveling, but they prefer to use application-based travel services, not conventional ones. An example is using Virtual Reality technology. “VR is a new style of marketing media, which allows users to have a better experience of traveling through videos. It fits perfectly with the world of tourism, of course. I really support VR tourism and I hope that this VR media will be further developed in the future. We welcome Virtual Reality Tourism, where this high-tech feature is presented as a tourism promotion strategy to the global market," (EM- Rep of The Ministry of Tourism and Creative Economic). The Ministry of Tourism uses Virtual Reality (VR) Experience technology in the international exhibition World Travel Market (WTM) held in London, 2-5 November 2015, as a breakthrough to promote Indonesian tourism at the world level. The promotion of the Wonderful Indonesia VR Experience is a tourism campaign for Indonesian destinations that uses virtual reality headset technology and VR card media. 499
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com Basically, virtual reality tourism experience is very helpful for tourism actors. Because what is presented is an intangible product, so that with this VR technology the consumer or traveller is given an experience like visiting a destination. This VR technology provides an opportunity for travellers to feel more “real” to places or destinations that may be difficult to reach. For example, as if you could interact with animals in exotic places. When asked about the experiences of informants in VR, it turned out that the millennial generation had the most experience in what they called virtual tours. They are very familiar with VR even with this VR, they seem to be brought to a real situation. 360o video viewing in VR will present an experience that feels more real and feels like the real thing [16]. Meanwhile, Gen X chooses to preview their tourist destinations before buying. This means that prospective tourists will only choose their tourist destinations when they have received a sensation and a complete picture of the tourist locations to be aimed, because this generation usually combines business with tourism more. Incentive travel is identical to travel for less attractive business purposes, so it needs to be combined with tourism activities [13]. How can Virtual Reality be implemented as a promotion in order to attract the public's interest to travel in the country. It is predicted that the COVID-19 pandemic will have a more severe impact than before. But on the other hand, the existence of the COVID-19 pandemic provides lessons for many countries. For example, in Jakarta, the enactment of the PSBB (Large-Scale Social Restrictions) policy due to the COVID-19 pandemic in March made the capital's air quality better. In India, in the same month, the Himalayan mountain range can be seen very clearly from a distance of 200 km after being covered by pollution for 30 years. While in Italian waters, a dolphin was seen swimming along a pier in Cagliria. Previously, dolphins were rarely seen in this area. Broadly speaking, the condition of the COVID-19 pandemic has made all destination managers and tourism business actors do many ways to survive (surviving). As a result of this pandemic, not a few hotel employees have been temporarily laid off, even laid off (Termination of Employment). In fact, almost all tourist destinations have closed their businesses. The existence of the COVID-19 pandemic and this appeal for physical distancing does not mean that tourist destination managers do nothing. In fact, at this time, it should be a momentum for managers to rejuvenate destinations and increase human resource capacity. Currently, there are quite a lot of tourist destinations around Jakarta and Bogor that have implemented VR, including: (a) Ancol Dreamland. Using the live streaming application on the Instagram application, the Taman Impian Jaya Ancol area manager held a virtual tour in the form of a video. Visitors are invited to take a walk in a number of recreational locations in Ancol, such as Ancol Beach and Ocean Dream Samudra. The video is also accompanied by an explanation by the guide. (b) Iheritage.id This site contains catalogues of museums, culture and nature in audio-visual form and virtual tours. Visitors only need to access the Iheritage.id site and choose the museum that they want to visit virtually. Some museums that can be explored using interactive 360o photos include: The National Museum of the Republic of Indonesia, the Indonesian Presidential Museum, the Museum of the Asian-African Conference, Indonesian Maritime Museum, Sri Baduga Museum, Cirebon Kasepuhan, Museum Bank Indonesia (c) Tourist Train The subsidiary of PT Kereta Api Indonesia, PT Kereta Api Pariwisata, also conducts virtual tours to a number of tourist attractions in several cities. 500
Technium Social Sciences Journal Vol. 16, 493-502, February, 2021 ISSN: 2668-7798 www.techniumscience.com (d) Bogor Botanical Gardens The Bogor Botanical Gardens virtual tour is provided by the Indonesian Institute of Sciences as the manager of the Botanical Gardens. This tour has been available since last October on the Vtkrb.pddi.lipi.go.id website in the form of audio-visual and interactive 360o photos. Photos are also equipped with an information button which, when clicked, will display interesting data and information about the location seen by visitors. But unfortunately not all tourist destinations in Jakarta have VR as a promotional tool even though VR has proven its effectiveness as a tourism marketing tool. Most importantly, if we want to produce VR, it must meet the criteria of 4 important elements in VR, namely: virtual world, Immersion, Sensory Feedback and Interactivity [18]. 5. Conclusion The results of this study indicate that doing tourism promotion using VR is proven to be effective, as long as it fulfils the 4 important elements of VR that must exist, namely: virtual world, which is a content that creates a virtual world in the form of screenplay and script; Immersion, a sensation that brings VR technology users to feel they are in a real environment, even though they are fictitious or not real; Sensory Feedback functions to convey information from the virtual world to the user's senses. These elements include visual (sight), audio (hearing) and touch; Interactivity, is one of the most important elements in VR because VR simulates a real world sensation for its users and if the simulated virtual world is rigid and there is no interaction, the resulting sensation is not optimal. For further research, the researcher proposes that research on Virtual Reality is carried out with a different approach. References [1] M. B. Firdaus, E. Budiman, Joan Angelina Widians, Novel Maringan Sinaga, S. Fadli, and F. Alameka, “Augmented Reality for Office and Basic Programming Laboratory Peripheral,” 2018 2nd East Indones. Conf. Comput. Inf. Technol., pp. 41–45, 2018. [2]. V. Siang et al., (2017). “Interactive Holographic Application using Augmented Reality EduCard and 3D Holographic Pyramid for Interactive and Immersive Learning,” 2017 IEEE Conf. e-Learning, eManagement e-Services, pp. 73–78, 2017. [3] Ortiz-Catalan (2014) Ortiz-Catalan, M., Brånemark, R., and Håkansson, B. (2013). BioPatRec: a modular research platform for the control of artificial limbs based on pattern recognition algorithms.Source Code Biol. Med. 8:11. doi: 10.1186/1751- 0473-8-11. [4] Sherman, William,R. and Alan B.Craig. (2003). Understanding Virtual Reality: Interface, Application and Design. San Fransisco, CA: Morgan Kaufmann Publishers (2003). Pp 429-431. Illus. [5] Sherman, W.R & Alan B.C, 2003). Understanding Virtual reality Interface, Application, and Design. USA: Elsevier Svience. [6] Williams, AP, Hobson, JSP (1995) Virtual reality and tourism: Fact or fantasy? Tourism Management 16(6): 423–427. [7] Jacobius, Philipp. (2017). “Virtual Reality in Tourism”. http://www.virtual-reality- intourism.com/overview-destinations/ [18 Mei 2017]. [8] Kaplanidou and Vogt. (2006) A Structural Analysis of Destination Travel Intensions as a Function of Website Features. Journal of Travel Research, November 2006. DOI: 10.1177/0047287506291599 501
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