A GAME TO PROMOTE ENERGY EFFICIENCY ACTIONS - The GreenPlay Project Oriane Marchal - Innovation consultant at Euroquality - TRIBE project
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A GAME TO PROMOTE ENERGY EFFICIENCY ACTIONS The GreenPlay Project Oriane Marchal – Innovation consultant at Euroquality
Smart city and smart meters EU target: 80% European consumers equipped by smart meters by 2020 €45 billion of investment by EU Member States High potential for • saving energy (~3% energy savings per consumer) • changing behaviour Only 20% of people are interested by their energy use
Mini games and social networks Facebook : 2.07 billion monthly active users in Q3 2017 Mini-games Examples: Clash of clans: 80 millions monthly unique users in 2017 Candy Crush Saga : 10 millions of daily active players in 2017
How to engage customer and help them to save energy through a game and social networks? Description of the Apolis Planeta game
eGreen solution Consumption monitoring 4 type of sensors WATER Awarness on energy consumption improved
eGreen Platform 3 main bricks: • Monitoring (smart meters) Understand Engage Learn • Social interactions • Advice and eco-behavior • Energy challenges • Savings • Goal reduction
Synopsis of the Apolis Planeta Game 2050 The Earth is completely polluted and life expectancy is declining dramatically. Scientists have discovered a new bacteria that capturing most chemical and air pollutants. But these bacteria needs huge amount of energy to grow up and live. Massive energy savings are then required to decontaminate the Earth, this is where your help is needed. Join the community, take up the challenge, and save the word: become a citizen of Apolis Planeta
Apolis Planeta Game The social network and game to promote positive and sustainable actions Greenies User’s profil Polluted hexagon Depolluted hexagon Drawings Clean-up the Earth in 2020 by saving energy today !
Apolis Planeta Game - Features How to get Greenies? Answer questions Basic questions on the user’s habits Dryer Do you have a dryer at home? Yes No Learn about the user consumption habits to provide tailored advices Clean-up the Earth in 2020 by saving energy today !
Apolis Planeta Game - Features How to get Greenies? Complete challenges e.g. “Decrease your consumption compare to yesterday” Motivate users to change their habits and behavior to decrease energy consumption Clean-up the Earth in 2020 by saving energy today !
Apolis Planeta Game - Features What to do with Greenies? Pixel Art and social network Leave your message on earth! Motivate users and create emulation between players Clean-up the Earth in 2020 by saving energy today !
Demonstration phase 200 households equipped in Spain and France 4 sensors : General consumption Heating Water heater Temperature Demonstration on-going (since April 2016)
Apolis Planeta universal? The universal game doesn’t exist API Creation of an API with the platform for reaching more persons
Exemples of mini-games connected Tetris Island N’co • Advice and question to earn • Clean-up the Island and reseed life greenies and play • Earn Greenies by saving energy • Social interaction with best score • Recreate an eco-system by buying • Energy challenge plants and animals
Next challenges Better address the users: How to ensure a long term interest and change in users’ behaviour? How can we guarantee the willingness to share private data when it is not within the context of a H2020 project? Include the household dynamics: Which people from the households are expected to integrate the solution in their daily life? How to reach all household members? What could be the application in different contexts (e.g. with different building profiles; less electrical heating)?
Gaming with Energy Data and Energy Savings GreenPlay project – Game to promote energy efficency actions
Oriane Marchal oriane.marchal@euroquality.fr
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