2021 Catalog - educational games The specialist in - Placote

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2021 Catalog - educational games The specialist in - Placote
The specialist in
educational games

 2021 Catalog
2021 Catalog - educational games The specialist in - Placote
Free shipping
across Canada!*
*For orders over $34 in Quebec or over
  $49 throughout the rest of Canada.
2021 Catalog - educational games The specialist in - Placote
With games designed by child
development experts and backed
   by an educational publisher
   active since 1996, the Placote
  brand stands for quality games
that truly help your children learn.
2021 Catalog - educational games The specialist in - Placote
Contents                                                                                                                                                               Monster School (PLE-21)

                                                                                                                                                                                                       page 14

    The specialist in
    educational games .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 4

    Shipping  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 5
    About Placote .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 6
    Social and Emotional
    Development Collection .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 9
    How does it feel? (PLE-18) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 11
    Seek & Find: Emotions (PLE-19)  .  .  .  .  .  .  .  .  .  .  .  .  .  . 12
    Mission: Emotions! (PLE-20) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 13
    Monster School (PLE-21)  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 14
    Mount Confidence (PLE-22) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 15
    Act it out! (PLE-23) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 16
    #TalkItOut (PLE-24) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 17

                                                                                                                          Language Collection .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 18
                                                                                                                          My First Words (PLE-1) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 20

                                                Seek & Find: Emotions (PLE-19)
                                                                                                                          The House of Actions (PLE-2)  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 21

                                                                                             page 12                      My First Sentences (PLE-3) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 22
                                                                                                                          Sentence Jigsaw (PLE-4) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 23
                                                                                                                          The Sentence Train (PLE-5) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 24
                                                                                                                          Tell Me a Riddle (PLE-7) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 25
                                                                                                                          Who? What? Where? (PLE-9) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 26
                                                                                                                          The Case of the Missing Carrots (PLE-11) .  .  .  . 27
                                                                                                                          Park That Car (PLE-12) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 28
                                                                                                                          Who will save the princess? (PLE-13)  .  .  .  .  .  .  .  . 29
                                                                                                                          Figure it Out (PLE-14) .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  .  . 30

2
2021 Catalog - educational games The specialist in - Placote
Find the right Placote game
                               based on your child’s age!
                               To help you find the right game for
                               your child, the chart at the end of
                               the catalog lists Placote games by
                               children’s t­ arget ages.

The House of Actions (PLE-2)

page 21

                                                                     3
2021 Catalog - educational games The specialist in - Placote
The specialist in
                                               educational games

    Placote games are developed in Quebec by educational specialists based
    on the latest research in the field of child development. The result is fun
    games that truly help children learn and develop. Since the parent–child
    relationship is at the heart of our approach, every Placote game sets the
    stage for quality family time. And since our mission is to equip parents and
    give them confidence in their ability to help their children learn, every game
    includes an Instructional Guide for Parents. Our games are made from top-
    quality materials, so players of all ages can handle them with joy—and
    without fear of breaking a single part! Why not join the thousands of people
    already enjoying quality family time and talking away with Placote games!

4
2021 Catalog - educational games The specialist in - Placote
Free shipping
across Canada!
For orders over $34 in Quebec or over $49 throughout
the rest of Canada. Get super-fast shipping for every
online order at placote.com.

                                                        5
2021 Catalog - educational games The specialist in - Placote
2021 Catalog - educational games The specialist in - Placote
About

Placote is a new Canadian brand of quality educational games, backed by an
established publisher that has served the education sector for over 20 years. With a
wide variety of games for different needs and ages, Placote is truly a leader in
 its market.

 Thanks to our unique approach of graduated difficulty levels, Placote has prod-
 ucts tailored for each child’s specific development stage. With Placote, children
 learn through play—one step and one game at a time.

  Placote games are thoughtfully designed to help parents understand the entire
  learning process and be confident participants in their children’s development.
  Built around parent–child interaction, every Placote game sets the stage for
   genuine, enjoyable family play.

   Tailored to your child’s development
    Placote games are tailored to fit the common child development stages.
    Crafted by a team of experts including speech pathologists, psychoeducators,
     psychologists, teachers, early-­  childhood educators, educational therapists,
     researchers and game specialists, each game is designed to help children
     attain key development milestones. Our educational focus doesn’t mean
      ­losing sight of the fact that games should be fun—our games are every bit as
       fun as other games on the market.

      Why the name “Placote”?
      Placote is a French-Canadian word that means “chat.” As a company based
      in historic ­Q uebec City, we take pride in our origins and kept our French
      name. But understanding our name is important as “chatting” represents the
       very heart of our m­ ission: Placote games are guaranteed to get you talking!
       In a world overrun by screens and cheap battery-powered toys, we believe
       it’s time for a return to the essential: quality family time.
                                                                                  7
2021 Catalog - educational games The specialist in - Placote
99.5% of our customers would recommend
Placote games!
Placote games have been massively successful: 99.5% of our customers say
they would recommend them. In a recent online survey, we scored 4.9/5 for
“educational quality.” And our games have garnered high praise from
bloggers, families and toy review magazines.

Eco-friendly, Canadian-made
We proudly produce and assemble our games at our Canadian produc-
tion facility using 100% recycled cardboard for boxes and game boards
and 100% recycled Canadian paper. While other companies offshore their
production, we assemble our games in-house to maintain stringent quality
control standards while creating quality jobs in our facility.

Good value
The Placote team has travelled the world to carefully study how educa-
tional games are made. The result is a unique process that ensures new
heights of production excellence. Placote games boast such features as
quality boxes built to withstand active play, laminated game cards for
enhanced durability, and puzzle-shaped boards to avoid a fragile fold in
the middle. The result is superior-quality games that meet, and exceed, your
highest expectations!

Where can I buy Placote games?
Online, at placote.com, we offer all our products with fast shipping options
from coast to coast. Placote games are also available nationally at
Chapters Indigo. Local specialty stores will begin carrying our games soon.
If your favorite shop doesn’t carry Placote products yet, simply let them
know what they are missing!
Social and Emotional
Development
           COLLECTION

   Learn to manage emotions
     and develop social skills

         Emotions   Social Skills
Great       games
     to develop children’s
      social skills
               p. 14

                                                                              p. 12

                                                          and emotions

                                                  Emotions are the feelings elicited by
                                                  our experiences in everyday situa-
      Social skills are what empower us to feel   tions. Happiness, sadness, anger, and
      confident enough to build relationships     more: every emotion has associated
      and take part in group life. Developing     body language we must learn to
      social skills involves learning to follow   recognize, as well as one or more
      social norms and resolve conflicts.         causes we can learn to identify.

10
Hodw
   oes it feel?
                                         0   12   1   2   3   4   5   6

                  $26.99
                  PLE-18

                              Emotions
                              Identify emotions

                  Learn to recognize basic human emotions by
                  matching images. Will you be able to find the
                  matching sad little girls, or the sad boy and the
                  sad grandpa? Then take it a step further by asso-
                  ciating each emotion with its cause.
                  How does it feel? is designed to help children
                  aged 1½ to 4 recognize and name emotions.
                  Along the way they learn that we all feel the
                  same emotions, though they are caused by
                  many different factors. And of course a single situ-
                  ation often elicits a wide range of emotional
                  responses.

                                         Included:
                                         • 6 double-sided Game cards
                                         • 16 double-sided
                                           Emotion cards
                                         • Game Card Frame
                                         • Instructional Guide
                                           for parents
                                         • Rule sheet

                                                                          11
Seek & Find:
       Emotions
                                        0   12   1   2   3   4   5   6

                  $34.99
                  PLE-19

                             Emotions
                             Identify emotions and their causes

                  Take a close look at a token or a card. What
                  emotion do you see? Now find it in the scene.
                  Can you tell who’s sad? Who’s afraid? Who’s
                  happy? And can you explain why?
                  Seek & Find: Emotions is designed to help children
                  aged 2 to 5 recognize the basic emotions
                  —happiness, fear, anger, sadness, and disgust—
                  in a range of different people. With this classic
                  Seek & Find activity, children also learn how
                  various situations can elicit a whole range
                  of emotions.

                                        Included:
                                        • 4 scenes (2 double-sided
                                          game boards)
                                        • 10 Emotion tokens
                                        • 40 Emotion cards
                                        • 20 Object cards
                                        • Instructional Guide
                                          for parents
                                        • Rule sheet

12
Mission:
 Emotions!
                                  2   12   3   4   5   6   7   8

           $34.99
           PLE-20

                       Emotions
                       Understand other people’s emotions

           Poor aliens—they have no idea what emotions
           are! Your mission is to teach them. Help your alien
           friends leave Planet Emofree and make their
           way to Earth, where they’ll experience their first
           emotions. Roll the die, pick a card, and guess
           what the person on the card is feeling.
           Mission: Emotions! is designed to help children
           aged 3½ to 7½ understand the emotions different
           people feel in a range of situations and develop
           a sense of empathy. The game also shows
           children how the same situation elicits different
           feelings in different people.

                               Included:
                               • Game board made up
                                 of 8 puzzle pieces
                               • 80 double-sided Situation cards
                               • 8 Emotion cards
                               • 4 Spaceship tokens
                               • Players Guide
                               • 1 die
                               • Instructional Guide for parents
                               • Rule sheet

                                                                   13
Monster
       School
                                      1   12   2   3   4   5   6   7

                $39.99
                PLE-21

                           Social Skills
                           Understand socially
                           appropriate behavior

                Those monsters are always getting up to no
                good! It’s time to send them to Monster School
                to learn socially appropriate behavior. Which
                one will graduate first and earn a Good
                Behavior Diploma?
                Monster School is designed to help children aged
                3 to 6 understand that some behaviors are
                socially acceptable—and some just aren’t!
                The game also encourages reflection on the
                negative and positive consequences of a range
                of different behaviors.

                                  Included:
                                  • Game board made up
                                    of 9 puzzle pieces
                                  • 80 double-sided Situation cards
                                  • 4 Monster tokens
                                  • Pad of diplomas
                                    (to be colored in)
                                  • 1 die
                                  • Instructional Guide for parents
                                  • Rule sheet

14
Mount
Confidence
                                      6   12   7   8   9   10   11   12

             $39.99
             PLE-22

                         Social Skills
                         Develop self-esteem

             Kili the Yeti lives all alone on the top of a mountain
             and he needs your help to get his self-confidence
             back! Your mission: scale the mountain and
             answer a series of questions to give the Yeti
             a helping hand. Careful not to slip and fall!
             Mount Confidence is designed to help children
             aged 7 to 11 think about what goes into self-­
             esteem: a sense of security, self-knowledge,
             a sense of belonging, and a feeling of compe-
             tence. As they answer questions about them-
             selves, children discover they’re not that different
             from the Yeti after all.

                                     Included:
                                     • 1 “Mountain”
                                       (three-dimensional
                                       game board made
                                       of interlocking pieces)
                                     • 100 Question cards
                                     • 5 Yeti tokens
                                     • 1 die
                                     • Instructional Guide
                                       for parents
                                     • Rule sheet

                                                                          15
Act it out!
                                             8   12   9   10   11   12   13   14

                   $26.99
                   PLE-23

                                Social Skills
                                Use social skills in real-world situations

                   You just got a present—the world’s ugliest
                   sweater! Your classmate is trying to copy your
                   answers on a test. You wrecked the book your
                   friend lent you. What do you do? Wait! Don’t just
                   tell us: it’s time to show your skills by acting it out.
                   Act it out! is designed to help children and teens
                   aged 8 to 14 think about how they might act
                   in different situations that put their social skills to
                   the test. For a fun twist, the spinner assigns one of
                   four acting styles—emotional, neutral, childish,
                   or prosocial—to enrich players’ reflections.

                                            Included:
                                            • 85 Situation cards
                                            • 15 Special Situation cards
                                            • 1 spinner
                                            • List of questions
                                            • Instructional Guide
                                              for parents
                                            • Rule sheet

16
#TalkItOut
                                    11 1 2 12   13   14   15   16   17

             $21.99
             PLE-24

                        Social Skills
                        Express yourself to others

             What is your wildest dream? What is your best
             vacation memory? The goal is to get rid of your
             cards as quickly as possible by answering
             surprising questions! You may get lucky and
             come across some special cards to help you
             speed through!
             #TalkItOut is designed to help pre-teens and
             teens express themselves on a range of hot
             topics—and develop great social skills while
             they’re at it.

                                   Included:
                                   •  125 Question cards
                                   •  7 #BackAtYou cards
                                   •  7 #TellALie cards
                                   •  7 #ThrowItOut cards
                                   •  Instructional Guide
                                      for parents
                                    • Rule sheet

                                                                         17
Language
      COLLECTION

  Learn to speak and
 understand language

    Speaking   Understanding
Great       games
to develop children’s
 understanding
        p. 26

                                                                      p. 25

                                                    and speaking

                                          Learning to speak starts with children
 Understanding language goes beyond       learning to say words, associate words
 understanding words and sentences,       with their meanings, and combine them
 such as questions and instructions, to   into sentences. Later on, they begin to
 include “reading between the lines.”     explain, describe, and tell stories.

                                                                                19
My First
       Words
                                         0   12   1   2   3   4   5   6

                $29.99
                PLE-1

                          Speaking
                          First Words

                Roll the big soft die and name what you see.
                If you don’t know the word, just make a sound!
                My First Words is designed to help children aged
                6 months and up make familiar sounds and kids
                over 1 grow their vocabulary. Just place the
                photo cards in the clear pockets on each side of
                the die. The images represent common nouns:
                the typical first words young children learn.

                                        Included:
                                        • 1
                                           soft die with transparent
                                          pockets
                                        • 60 Picture cards
                                        • Instructional Guide
                                          for parents
                                        • Rule sheet

20
The House
    of   Actions
                                      0   12   1   2   3   4   5   6

             $29.99
             PLE-2

                       Speaking
                       Action Words

             You have friends in every room of the house. But
             they’re hiding! Open the windows and name the
             actions you see. Can you get them all?
             The House of Actions is designed to help children
             aged 1 to 3½ develop their action word vocabu-
             lary. The four different houses depict action verbs
             of varying difficulty, so the game gets more
             complex as your child learns.

                                    Included:
                                    • 2 double-sided game
                                      boards made up
                                      of 4 puzzle pieces
                                    • 9 Window Shutter cards
                                    • 36 Action cards
                                    • Instructional Guide
                                      for parents
                                    • Rule sheet

                                                                       21
My   Firstnces
      Sente
                                              0   12   1   2   3   4   5   6

                      $24.99
                      PLE-3

                                Speaking
                                First Sentences

                      A bunch of little friends are here for you to play
                      with. Are you ready to tell us what they’re doing?
                      It’s easy: just match identical pictures by placing
                      the cards in the right spots.
                      My First Sentences is designed to help children
                      aged 1½ to 3 form their first simple sentences.
                      (“The cat is eating. The boy is running.”) Eight
                      nouns and eight verbs can be combined in
                      multiple ways, teaching children to form sen­
                      tences the fun and easy way!

                                             Included:
                                             • 8 Game cards
                                               (double-sided)
                                             • 16 Picture cards
                                               (double-sided)
                                             • Game Card Frame
                                             • Instructional Guide
                                               for parents
                                             • Rule sheet

22
Sentence
  Jigsaw
                                 0   12   1   2   3   4   5   6

           $29.99
           PLE-4

                     Speaking
                     Simple Sentences

           Oh no! The sentences are broken into pieces.
           Complete the jigsaw puzzles to put them
           together again. Once you’ve completed your
           sentence, it’s time to find the matching picture.
           Sentence Jigsaw is designed to help children
           aged 2½ to 4½ form complete sentences with a
           subject, verb, and object. The jigsaw puzzle pro-
           vides a visual framework that helps young learn-
           ers keep track of the “parts” of the sentence.

                                 Included:
                                 • 4 game boards
                                 • 8 Subject puzzle pieces
                                 • 8 Verb puzzle pieces
                                 • 12 Object puzzle pieces
                                 • Instructional Guide
                                   for parents
                                 • Rule sheet

                                                                  23
The Sentence
         Train
                                            1   12   2   3   4   5   6   7

                    $39.99
                    PLE-5

                               Speaking
                               Longer Sentences

                    All aboard! Hop on the sentence train for a fun-
                    filled race to the next station! But to get there you
                    have to make the train wheels spin by forming
                    longer sentences. Who will be first to arrive?
                    The Sentence Train is designed to help children
                    aged 3 to 5 form longer sentences. Spinning the
                    “Where” and “When” wheels provides “building
                    blocks” to expand your sentences. The results can
                    be plausible or silly, making learning a blast!

                                           Included:
                                           • Game board formed
                                             of two puzzle pieces
                                           • 4 spinning “train wheels”
                                           • 80 Picture cards
                                           • 20 Special Action cards
                                           • 4 Train tokens
                                           • Instructional Guide
                                             for parents
                                           • Rule sheet

24
Tell Me a
  Riddle
                                   2   12   3   4   5   6   7   8

            $34.99
            PLE-7

                      Speaking
                      Describing

            Who is the greatest riddler of them all? Could it
            be you? Pick a card and roll the die to make your
            riddle. SSSSH! Don’t give away what’s on your
            card: you have to keep them guessing!
            Tell Me a Riddle is designed to help children
            aged 3½ to 7 tell riddles. The five clue dice
            provide hints to help players describe the huge
            range of objects shown on the picture cards.

                                   Included:
                                   • 60 Picture cards
                                   • 5 Clue dice
                                   • Dice Guide card
                                   • Instructional Guide
                                      for parents
                                   • Rule sheet

                                                                    25
Who? What?
        Where?
                                           0   12   1   2   3   4   5   6

                  $26.99
                  PLE-9

                            Understanding
                            Simple Questions

                  Ready, set—wait a minute! Before you can find
                  out which object or character to look for, pick a
                  card and listen carefully to the question. You
                  can also try to find the items on the “Look
                  Everywhere” cards.
                  Who? What? Where? is designed to help children
                  aged 1½ to 3½ develop their understanding of
                  the main question words—“who,” “what,” and
                  “where”—as well as the key question: “What is he
                  or she doing?” Modelled on the classic “seek
                  and find” routine, this game helps children learn
                  while having fun.

                                   Included:
                                   •   4 game boards
                                   •   15 “Where?” question cards
                                   •   15 “What?” question cards
                                   •   10 “Who?” question cards
                                   •   10 “What is he or she doing?” cards
                                   •   4 sets of 5 Look Everywhere cards
                                   •   Instructional Guide for parents
                                   •   Rule sheet

26
The   CaMsise  of the
            sing Carrots
                                        1   12   2   3   4   5   6   7

                  $34.99
                  PLE-11

                           Understanding
                           “Why?” Questions

                  Something’s not right: the carrots have dis-
                  appeared from the vegetable garden. Let’s find
                  out why! Put on your detective’s hat and head
                  to the garden to find the culprit. Get ready:
                  You’ll have to answer plenty of questions along
                  the way.
                  The Case of the Missing Carrots is designed to
                  help children aged 3 to 5½ develop their under-
                  standing of “why” questions. Players use illus-
                  trated question-and-answer cards to self-check
                  their answers, making learning a snap!

                                       Included:
                                       • Game board made up
                                         of 7 puzzle pieces
                                       • 70 “Why?”
                                         question-and-answer cards
                                       • 14 Culprit cards
                                       • 4 Detective tokens
                                       • 1 die
                                       • Instructional Guide
                                         for parents
                                       • Rule sheet

                                                                         27
Parakt Car
       Th
                                          1   12   2   3   4   5   6    7

                  $44.99
                  PLE-12

                            Understanding
                            Spatial Concepts

                  The cars are ready—but they need a smart
                  young driver like you to park them in the right
                  spots around town. Listen carefully and follow the
                  instructions to get your very own driver’s license!
                  You can also give instructions to other players.
                  Park That Car is designed to help children aged
                  3 to 5½ follow instructions with spatial concepts
                  like “beside” and “in front of.” The level of diffi-
                  culty increases gradually so youngsters learn at
                  their own pace.

                                    Included:
                                    • Game board made up
                                      of 9 puzzle pieces
                                    • Spiral-bound driver’s booklet
                                    • 10 Car Color cards
                                    • 10 Parking Spot cards
                                    • 10 Car tokens
                                    • Pad of driver’s licenses
                                      (to be colored in)
                                    • Instructional Guide for parents
                                    • Rule sheet

28
Who  will save
  the princess?
                                       1   12   2   3   4   5   6   7

             $39.99
             PLE-13

                        Understanding
                        Questions

             A dragon is keeping the princess locked away in
             the castle. Which of her friends will be the first to
             save her? Can you guess? Not so fast! To help
             them, you have to make sure you answer the
             questions correctly!
             Who will save the princess? is designed to help
             children aged 3 to 6 understand “who,” “what,”
             “where,” and “when” questions and answer using
             their general knowledge. Players use illustrated
             question-and-answer cards to self-check their
             answers, making learning a snap!

                                    Included:
                                    • Game board made up
                                      of 9 puzzle pieces
                                    • 80 Question-and-answer cards
                                    • 6 character tokens
                                    • 1 character die
                                    • Instructional Guide for parents
                                    • Rule sheet

                                                                        29
Figure
          it Out
                                            2   12   3   4   5   6   7   8

                   $39.99
                   PLE-14

                              Understanding
                              Inferences

                   As you walk through the park, keep your eyes
                   and your ears wide open! Why is the girl near
                   the water park upset? How could the boy in the
                   sandbox solve his problem? Answer the questions
                   and you can make your way through every part
                   of the park. Don’t dilly-dally: It’s a race to see
                   who can reach the finish line first!
                   Figure it Out is designed to help children aged
                   3½ to 6½ learn by reading between the lines in
                   a listening task with visual cues. Answering ques-
                   tions based on situations likely to arise in their own
                   trips to the park helps them develop reasoning,
                   inference, and comprehension skills.

                                           Included:
                                           • Game board made up
                                             of 9 puzzle pieces
                                           • 90 Question cards
                                           • 4 character tokens
                                           • 1 die
                                           • Instructional Guide
                                             for parents
                                           • Rule sheet

30
Find the right Placote game
                based on your child’s age!
We made a handy table to help you quickly find the best Placote games
for children and teens of any age. Use the legend below to get a clear
picture of each game at a glance!

           Game title                       General game objectives

  My First Words                                      1

                                            Product code         Target age                    Optimal age
                                                                Age at which                   Age at which
                                                              children will find              the game will
                                                               the game fun                stimulate maximum
                                                              and educational.                development.

  Find all the information you need in the colored information boxes.

            Understanding           General game objectives
            Simple Questions        Specific learning objective developed by the game

                                                      Reproduction of Placote educational games, in part or in whole,
                                                        is strictly prohibited. Prices subject to change without notice.
Game titles                    PLE                                              Age
                                            Code

                                                  0   1   2       3   4   5   6   7       8   9   10 11 12 13 14 15 16 17

My First Words (p. 20)                       1

The House of Actions (p. 21)                 2        1

My First Sentences (p. 22)                   3

Who? What? Where? (p. 26)                    9

How does it feel? (p. 11)                    18

Seek & Find: Emotions (p. 12)                19               2

Sentence Jigsaw (p. 23)                      4

The Sentence Train (p. 24)                   5                    3

The Case of the Missing Carrots (p. 27)      11

Park That Car (p. 28)                        12

Who will save the princess? (p. 29)          13

Monster School (p. 14)                       21

Tell Me a Riddle (p. 25)                     7

Mission: Emotions! (p. 13)                   20

Figure it Out (p. 30)                        14

Mount Confidence (p. 15)                     22                       4   5   6       7

Act it out! (p. 16)                          23                                           8

#TalkItOut (p. 17)                           24                                               9     10   11   12

                 General game objectives:          Speaking           Understanding           Emotions             Social Skills
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Phone: 418-687-9963
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   info@placote.com                     /placotegames
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