2021 Catalog - educational games The specialist in - Placote
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Free shipping across Canada!* *For orders over $34 in Quebec or over $49 throughout the rest of Canada.
With games designed by child development experts and backed by an educational publisher active since 1996, the Placote brand stands for quality games that truly help your children learn.
Contents Monster School (PLE-21) page 14 The specialist in educational games . . . . . . . . . . . . . . . . . . . . . 4 Shipping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 About Placote . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Social and Emotional Development Collection . . . . . . . . . . . . . . . 9 How does it feel? (PLE-18) . . . . . . . . . . . . . . . . . . . . 11 Seek & Find: Emotions (PLE-19) . . . . . . . . . . . . . . 12 Mission: Emotions! (PLE-20) . . . . . . . . . . . . . . . . . . 13 Monster School (PLE-21) . . . . . . . . . . . . . . . . . . . . . 14 Mount Confidence (PLE-22) . . . . . . . . . . . . . . . . . . 15 Act it out! (PLE-23) . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 #TalkItOut (PLE-24) . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Language Collection . . . . . . . . . . . . . . . . . . 18 My First Words (PLE-1) . . . . . . . . . . . . . . . . . . . . . . . . 20 Seek & Find: Emotions (PLE-19) The House of Actions (PLE-2) . . . . . . . . . . . . . . . . 21 page 12 My First Sentences (PLE-3) . . . . . . . . . . . . . . . . . . . 22 Sentence Jigsaw (PLE-4) . . . . . . . . . . . . . . . . . . . . . 23 The Sentence Train (PLE-5) . . . . . . . . . . . . . . . . . . . 24 Tell Me a Riddle (PLE-7) . . . . . . . . . . . . . . . . . . . . . . 25 Who? What? Where? (PLE-9) . . . . . . . . . . . . . . . . . 26 The Case of the Missing Carrots (PLE-11) . . . . 27 Park That Car (PLE-12) . . . . . . . . . . . . . . . . . . . . . . . . 28 Who will save the princess? (PLE-13) . . . . . . . . 29 Figure it Out (PLE-14) . . . . . . . . . . . . . . . . . . . . . . . . . 30 2
Find the right Placote game based on your child’s age! To help you find the right game for your child, the chart at the end of the catalog lists Placote games by children’s t arget ages. The House of Actions (PLE-2) page 21 3
The specialist in educational games Placote games are developed in Quebec by educational specialists based on the latest research in the field of child development. The result is fun games that truly help children learn and develop. Since the parent–child relationship is at the heart of our approach, every Placote game sets the stage for quality family time. And since our mission is to equip parents and give them confidence in their ability to help their children learn, every game includes an Instructional Guide for Parents. Our games are made from top- quality materials, so players of all ages can handle them with joy—and without fear of breaking a single part! Why not join the thousands of people already enjoying quality family time and talking away with Placote games! 4
Free shipping across Canada! For orders over $34 in Quebec or over $49 throughout the rest of Canada. Get super-fast shipping for every online order at placote.com. 5
About Placote is a new Canadian brand of quality educational games, backed by an established publisher that has served the education sector for over 20 years. With a wide variety of games for different needs and ages, Placote is truly a leader in its market. Thanks to our unique approach of graduated difficulty levels, Placote has prod- ucts tailored for each child’s specific development stage. With Placote, children learn through play—one step and one game at a time. Placote games are thoughtfully designed to help parents understand the entire learning process and be confident participants in their children’s development. Built around parent–child interaction, every Placote game sets the stage for genuine, enjoyable family play. Tailored to your child’s development Placote games are tailored to fit the common child development stages. Crafted by a team of experts including speech pathologists, psychoeducators, psychologists, teachers, early- childhood educators, educational therapists, researchers and game specialists, each game is designed to help children attain key development milestones. Our educational focus doesn’t mean losing sight of the fact that games should be fun—our games are every bit as fun as other games on the market. Why the name “Placote”? Placote is a French-Canadian word that means “chat.” As a company based in historic Q uebec City, we take pride in our origins and kept our French name. But understanding our name is important as “chatting” represents the very heart of our m ission: Placote games are guaranteed to get you talking! In a world overrun by screens and cheap battery-powered toys, we believe it’s time for a return to the essential: quality family time. 7
99.5% of our customers would recommend Placote games! Placote games have been massively successful: 99.5% of our customers say they would recommend them. In a recent online survey, we scored 4.9/5 for “educational quality.” And our games have garnered high praise from bloggers, families and toy review magazines. Eco-friendly, Canadian-made We proudly produce and assemble our games at our Canadian produc- tion facility using 100% recycled cardboard for boxes and game boards and 100% recycled Canadian paper. While other companies offshore their production, we assemble our games in-house to maintain stringent quality control standards while creating quality jobs in our facility. Good value The Placote team has travelled the world to carefully study how educa- tional games are made. The result is a unique process that ensures new heights of production excellence. Placote games boast such features as quality boxes built to withstand active play, laminated game cards for enhanced durability, and puzzle-shaped boards to avoid a fragile fold in the middle. The result is superior-quality games that meet, and exceed, your highest expectations! Where can I buy Placote games? Online, at placote.com, we offer all our products with fast shipping options from coast to coast. Placote games are also available nationally at Chapters Indigo. Local specialty stores will begin carrying our games soon. If your favorite shop doesn’t carry Placote products yet, simply let them know what they are missing!
Social and Emotional Development COLLECTION Learn to manage emotions and develop social skills Emotions Social Skills
Great games to develop children’s social skills p. 14 p. 12 and emotions Emotions are the feelings elicited by our experiences in everyday situa- Social skills are what empower us to feel tions. Happiness, sadness, anger, and confident enough to build relationships more: every emotion has associated and take part in group life. Developing body language we must learn to social skills involves learning to follow recognize, as well as one or more social norms and resolve conflicts. causes we can learn to identify. 10
Hodw oes it feel? 0 12 1 2 3 4 5 6 $26.99 PLE-18 Emotions Identify emotions Learn to recognize basic human emotions by matching images. Will you be able to find the matching sad little girls, or the sad boy and the sad grandpa? Then take it a step further by asso- ciating each emotion with its cause. How does it feel? is designed to help children aged 1½ to 4 recognize and name emotions. Along the way they learn that we all feel the same emotions, though they are caused by many different factors. And of course a single situ- ation often elicits a wide range of emotional responses. Included: • 6 double-sided Game cards • 16 double-sided Emotion cards • Game Card Frame • Instructional Guide for parents • Rule sheet 11
Seek & Find: Emotions 0 12 1 2 3 4 5 6 $34.99 PLE-19 Emotions Identify emotions and their causes Take a close look at a token or a card. What emotion do you see? Now find it in the scene. Can you tell who’s sad? Who’s afraid? Who’s happy? And can you explain why? Seek & Find: Emotions is designed to help children aged 2 to 5 recognize the basic emotions —happiness, fear, anger, sadness, and disgust— in a range of different people. With this classic Seek & Find activity, children also learn how various situations can elicit a whole range of emotions. Included: • 4 scenes (2 double-sided game boards) • 10 Emotion tokens • 40 Emotion cards • 20 Object cards • Instructional Guide for parents • Rule sheet 12
Mission: Emotions! 2 12 3 4 5 6 7 8 $34.99 PLE-20 Emotions Understand other people’s emotions Poor aliens—they have no idea what emotions are! Your mission is to teach them. Help your alien friends leave Planet Emofree and make their way to Earth, where they’ll experience their first emotions. Roll the die, pick a card, and guess what the person on the card is feeling. Mission: Emotions! is designed to help children aged 3½ to 7½ understand the emotions different people feel in a range of situations and develop a sense of empathy. The game also shows children how the same situation elicits different feelings in different people. Included: • Game board made up of 8 puzzle pieces • 80 double-sided Situation cards • 8 Emotion cards • 4 Spaceship tokens • Players Guide • 1 die • Instructional Guide for parents • Rule sheet 13
Monster School 1 12 2 3 4 5 6 7 $39.99 PLE-21 Social Skills Understand socially appropriate behavior Those monsters are always getting up to no good! It’s time to send them to Monster School to learn socially appropriate behavior. Which one will graduate first and earn a Good Behavior Diploma? Monster School is designed to help children aged 3 to 6 understand that some behaviors are socially acceptable—and some just aren’t! The game also encourages reflection on the negative and positive consequences of a range of different behaviors. Included: • Game board made up of 9 puzzle pieces • 80 double-sided Situation cards • 4 Monster tokens • Pad of diplomas (to be colored in) • 1 die • Instructional Guide for parents • Rule sheet 14
Mount Confidence 6 12 7 8 9 10 11 12 $39.99 PLE-22 Social Skills Develop self-esteem Kili the Yeti lives all alone on the top of a mountain and he needs your help to get his self-confidence back! Your mission: scale the mountain and answer a series of questions to give the Yeti a helping hand. Careful not to slip and fall! Mount Confidence is designed to help children aged 7 to 11 think about what goes into self- esteem: a sense of security, self-knowledge, a sense of belonging, and a feeling of compe- tence. As they answer questions about them- selves, children discover they’re not that different from the Yeti after all. Included: • 1 “Mountain” (three-dimensional game board made of interlocking pieces) • 100 Question cards • 5 Yeti tokens • 1 die • Instructional Guide for parents • Rule sheet 15
Act it out! 8 12 9 10 11 12 13 14 $26.99 PLE-23 Social Skills Use social skills in real-world situations You just got a present—the world’s ugliest sweater! Your classmate is trying to copy your answers on a test. You wrecked the book your friend lent you. What do you do? Wait! Don’t just tell us: it’s time to show your skills by acting it out. Act it out! is designed to help children and teens aged 8 to 14 think about how they might act in different situations that put their social skills to the test. For a fun twist, the spinner assigns one of four acting styles—emotional, neutral, childish, or prosocial—to enrich players’ reflections. Included: • 85 Situation cards • 15 Special Situation cards • 1 spinner • List of questions • Instructional Guide for parents • Rule sheet 16
#TalkItOut 11 1 2 12 13 14 15 16 17 $21.99 PLE-24 Social Skills Express yourself to others What is your wildest dream? What is your best vacation memory? The goal is to get rid of your cards as quickly as possible by answering surprising questions! You may get lucky and come across some special cards to help you speed through! #TalkItOut is designed to help pre-teens and teens express themselves on a range of hot topics—and develop great social skills while they’re at it. Included: • 125 Question cards • 7 #BackAtYou cards • 7 #TellALie cards • 7 #ThrowItOut cards • Instructional Guide for parents • Rule sheet 17
Language COLLECTION Learn to speak and understand language Speaking Understanding
Great games to develop children’s understanding p. 26 p. 25 and speaking Learning to speak starts with children Understanding language goes beyond learning to say words, associate words understanding words and sentences, with their meanings, and combine them such as questions and instructions, to into sentences. Later on, they begin to include “reading between the lines.” explain, describe, and tell stories. 19
My First Words 0 12 1 2 3 4 5 6 $29.99 PLE-1 Speaking First Words Roll the big soft die and name what you see. If you don’t know the word, just make a sound! My First Words is designed to help children aged 6 months and up make familiar sounds and kids over 1 grow their vocabulary. Just place the photo cards in the clear pockets on each side of the die. The images represent common nouns: the typical first words young children learn. Included: • 1 soft die with transparent pockets • 60 Picture cards • Instructional Guide for parents • Rule sheet 20
The House of Actions 0 12 1 2 3 4 5 6 $29.99 PLE-2 Speaking Action Words You have friends in every room of the house. But they’re hiding! Open the windows and name the actions you see. Can you get them all? The House of Actions is designed to help children aged 1 to 3½ develop their action word vocabu- lary. The four different houses depict action verbs of varying difficulty, so the game gets more complex as your child learns. Included: • 2 double-sided game boards made up of 4 puzzle pieces • 9 Window Shutter cards • 36 Action cards • Instructional Guide for parents • Rule sheet 21
My Firstnces Sente 0 12 1 2 3 4 5 6 $24.99 PLE-3 Speaking First Sentences A bunch of little friends are here for you to play with. Are you ready to tell us what they’re doing? It’s easy: just match identical pictures by placing the cards in the right spots. My First Sentences is designed to help children aged 1½ to 3 form their first simple sentences. (“The cat is eating. The boy is running.”) Eight nouns and eight verbs can be combined in multiple ways, teaching children to form sen tences the fun and easy way! Included: • 8 Game cards (double-sided) • 16 Picture cards (double-sided) • Game Card Frame • Instructional Guide for parents • Rule sheet 22
Sentence Jigsaw 0 12 1 2 3 4 5 6 $29.99 PLE-4 Speaking Simple Sentences Oh no! The sentences are broken into pieces. Complete the jigsaw puzzles to put them together again. Once you’ve completed your sentence, it’s time to find the matching picture. Sentence Jigsaw is designed to help children aged 2½ to 4½ form complete sentences with a subject, verb, and object. The jigsaw puzzle pro- vides a visual framework that helps young learn- ers keep track of the “parts” of the sentence. Included: • 4 game boards • 8 Subject puzzle pieces • 8 Verb puzzle pieces • 12 Object puzzle pieces • Instructional Guide for parents • Rule sheet 23
The Sentence Train 1 12 2 3 4 5 6 7 $39.99 PLE-5 Speaking Longer Sentences All aboard! Hop on the sentence train for a fun- filled race to the next station! But to get there you have to make the train wheels spin by forming longer sentences. Who will be first to arrive? The Sentence Train is designed to help children aged 3 to 5 form longer sentences. Spinning the “Where” and “When” wheels provides “building blocks” to expand your sentences. The results can be plausible or silly, making learning a blast! Included: • Game board formed of two puzzle pieces • 4 spinning “train wheels” • 80 Picture cards • 20 Special Action cards • 4 Train tokens • Instructional Guide for parents • Rule sheet 24
Tell Me a Riddle 2 12 3 4 5 6 7 8 $34.99 PLE-7 Speaking Describing Who is the greatest riddler of them all? Could it be you? Pick a card and roll the die to make your riddle. SSSSH! Don’t give away what’s on your card: you have to keep them guessing! Tell Me a Riddle is designed to help children aged 3½ to 7 tell riddles. The five clue dice provide hints to help players describe the huge range of objects shown on the picture cards. Included: • 60 Picture cards • 5 Clue dice • Dice Guide card • Instructional Guide for parents • Rule sheet 25
Who? What? Where? 0 12 1 2 3 4 5 6 $26.99 PLE-9 Understanding Simple Questions Ready, set—wait a minute! Before you can find out which object or character to look for, pick a card and listen carefully to the question. You can also try to find the items on the “Look Everywhere” cards. Who? What? Where? is designed to help children aged 1½ to 3½ develop their understanding of the main question words—“who,” “what,” and “where”—as well as the key question: “What is he or she doing?” Modelled on the classic “seek and find” routine, this game helps children learn while having fun. Included: • 4 game boards • 15 “Where?” question cards • 15 “What?” question cards • 10 “Who?” question cards • 10 “What is he or she doing?” cards • 4 sets of 5 Look Everywhere cards • Instructional Guide for parents • Rule sheet 26
The CaMsise of the sing Carrots 1 12 2 3 4 5 6 7 $34.99 PLE-11 Understanding “Why?” Questions Something’s not right: the carrots have dis- appeared from the vegetable garden. Let’s find out why! Put on your detective’s hat and head to the garden to find the culprit. Get ready: You’ll have to answer plenty of questions along the way. The Case of the Missing Carrots is designed to help children aged 3 to 5½ develop their under- standing of “why” questions. Players use illus- trated question-and-answer cards to self-check their answers, making learning a snap! Included: • Game board made up of 7 puzzle pieces • 70 “Why?” question-and-answer cards • 14 Culprit cards • 4 Detective tokens • 1 die • Instructional Guide for parents • Rule sheet 27
Parakt Car Th 1 12 2 3 4 5 6 7 $44.99 PLE-12 Understanding Spatial Concepts The cars are ready—but they need a smart young driver like you to park them in the right spots around town. Listen carefully and follow the instructions to get your very own driver’s license! You can also give instructions to other players. Park That Car is designed to help children aged 3 to 5½ follow instructions with spatial concepts like “beside” and “in front of.” The level of diffi- culty increases gradually so youngsters learn at their own pace. Included: • Game board made up of 9 puzzle pieces • Spiral-bound driver’s booklet • 10 Car Color cards • 10 Parking Spot cards • 10 Car tokens • Pad of driver’s licenses (to be colored in) • Instructional Guide for parents • Rule sheet 28
Who will save the princess? 1 12 2 3 4 5 6 7 $39.99 PLE-13 Understanding Questions A dragon is keeping the princess locked away in the castle. Which of her friends will be the first to save her? Can you guess? Not so fast! To help them, you have to make sure you answer the questions correctly! Who will save the princess? is designed to help children aged 3 to 6 understand “who,” “what,” “where,” and “when” questions and answer using their general knowledge. Players use illustrated question-and-answer cards to self-check their answers, making learning a snap! Included: • Game board made up of 9 puzzle pieces • 80 Question-and-answer cards • 6 character tokens • 1 character die • Instructional Guide for parents • Rule sheet 29
Figure it Out 2 12 3 4 5 6 7 8 $39.99 PLE-14 Understanding Inferences As you walk through the park, keep your eyes and your ears wide open! Why is the girl near the water park upset? How could the boy in the sandbox solve his problem? Answer the questions and you can make your way through every part of the park. Don’t dilly-dally: It’s a race to see who can reach the finish line first! Figure it Out is designed to help children aged 3½ to 6½ learn by reading between the lines in a listening task with visual cues. Answering ques- tions based on situations likely to arise in their own trips to the park helps them develop reasoning, inference, and comprehension skills. Included: • Game board made up of 9 puzzle pieces • 90 Question cards • 4 character tokens • 1 die • Instructional Guide for parents • Rule sheet 30
Find the right Placote game based on your child’s age! We made a handy table to help you quickly find the best Placote games for children and teens of any age. Use the legend below to get a clear picture of each game at a glance! Game title General game objectives My First Words 1 Product code Target age Optimal age Age at which Age at which children will find the game will the game fun stimulate maximum and educational. development. Find all the information you need in the colored information boxes. Understanding General game objectives Simple Questions Specific learning objective developed by the game Reproduction of Placote educational games, in part or in whole, is strictly prohibited. Prices subject to change without notice.
Game titles PLE Age Code 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 My First Words (p. 20) 1 The House of Actions (p. 21) 2 1 My First Sentences (p. 22) 3 Who? What? Where? (p. 26) 9 How does it feel? (p. 11) 18 Seek & Find: Emotions (p. 12) 19 2 Sentence Jigsaw (p. 23) 4 The Sentence Train (p. 24) 5 3 The Case of the Missing Carrots (p. 27) 11 Park That Car (p. 28) 12 Who will save the princess? (p. 29) 13 Monster School (p. 14) 21 Tell Me a Riddle (p. 25) 7 Mission: Emotions! (p. 13) 20 Figure it Out (p. 30) 14 Mount Confidence (p. 15) 22 4 5 6 7 Act it out! (p. 16) 23 8 #TalkItOut (p. 17) 24 9 10 11 12 General game objectives: Speaking Understanding Emotions Social Skills
i p p i n g s h Free Canada! * s acrosover $34 in sQt uoef bCanada. ec o r over rders he re *For o roughout t $49 th 515 Rue Michel-Fragasso, Quebec City, QC G2E 5K6 Canada Phone: 418-687-9963 Toll-free: 1-877-687-9963 Fax: 418-687-3937 info@placote.com /placotegames
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