2019 Program Guide - Creative Education Hobart | Launceston - Foundry
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WHO IS FOUNDRY? FOUNDRY IS where best practice OUR VISION creative education and industry meet. We represent an entirely new model in Tasmania is full of creative talent. As post-secondary study. Foundry provides Tasmanians, when we do things, we industry-relevant creative education in do them well. From a tiny island state niche creative fields, delivered face-to- of half a million people we compete face in regional areas. with the best in the world. With room to breathe, space to think and time to create, In our iconic campuses, students Tasmania is a place of time-honed skills, learn from creatives who work in the innovation and dreams brought to fruition. industry and have successful careers or businesses. By joining forces with For too long Tasmanians seeking creative our partners we are able to provide education have been forced to leave Tasmanian students with a unique the state. Foundry was created to stop experience unavailable elsewhere in this from happening. In fact we went the country. one step further and decided to dream bigger. What if Tasmania had the best As a completely Tasmanian organisation creative education, culture, industry and we have an exciting long-term vision for community in the country and could our state; education is just the beginning. hold its own on the world stage? We The great news is we’ve got lots of believe that Tasmania has the potential support already from government, local to become a design and innovation creative industries, colleges, schools and epicentre, attracting national and our educational partners. international creative talent to the state.
Page 3 OUR CAMPUSES WE BELIEVE THAT creatives belong in creatively inspiring spaces. Our campuses are a perfect escape from the world to focus, learn and collaborate. Beyond learning, the spaces can transform into anything from a gallery space to a stage for some of Australia’s most sought after designers and creatives. Foundry campuses are a home for creative community. WHAT MAKES A FOUNDRY CAMPUS? COLLABORATION Bright, big and open, our spaces are designed for collaboration. Huddle around the table to work on a problem or find a nook to disappear into your headphones. Foundry creatives can make the space their own. INSPIRATION From the murals adorning the THE LOFT - LAUNCESTON walls of our Hobart campus to the unique light-filled Launceston loft, our spaces The Foundry Loft is situated on the top are intended to be beautiful and inspire level of the iconic Crown Mill Building creative thinking as you study. Beyond in Launceston, Tasmania. Built in 1897, that they play host to our Foundry Live this neoclassical/Victorian industrial program - a roster of guest speakers THE PIER - HOBART building is literally packed to the rafters including national creative leaders from with many original features, brimming around the country and beyond. The Foundry Pier is situated on the top with natural light and privy to some of the level of the Brooke St Pier in the historic city’s best views of the red brick laden EXPLORATION Salamanca precinct in Hobart, Tasmania. industrial precinct. This striking building is an architectural We set up our campuses in regional marvel. Constructed atop a barge, the areas; this means you don’t have far to building rises and falls with the tide and is travel out of the city centres to get close heated by the sun. The Pier is full of life to nature. We fully encourage our Foundry and bustling with foot traffic, with local creatives to take advantage of this and restaurants and cafes, market stalls and get out and explore whenever they can. the Mona ferry terminal as our neighbours.
OUR INNOVATION A NEW OPTION When thinking about where to study a creative field, it can be tricky to know how to begin your search. While it might seem like there are hundreds of choices, all government recognised and accredited options really fall into just one of two frameworks; higher education (HE) delivered by universities and vocational education and training (VET) delivered by both publicly funded and private providers. Vocational education is traditionally known for teaching skills associated with trades, while tertiary education is known for teaching theory. We believe studying in the creative fields requires elements of both these educational frameworks. Foundry is a new option for creatives. We partner across both vocational and tertiary frameworks to bridge the Foundry has developed our programs to divide and provide a holistic creative be super industry-relevant. That means learning experience. that alongside learning how to think like a creative, we also teach you the skills you’ll need to succeed in your chosen field; from the computer software to the THINKING AND SKILLS industry regulations. Learning in this area needs to be fluid, adaptable and highly One of the first things you’ll notice about relevant; the content in this part of our Foundry’s approach to education is the programs is updated in consultation with way we blend both thinking and skills into working professional creatives and our programs to develop graduates who design studios. This part of our learning enter industry with both the on-the-job aligns to the vocational component of skills and the understanding of how and Foundry’s model. when to put those skills into practice. This is an education offering that for the Learning how to think like a creative first time brings together vocational and means learning the theory that ties tertiary education elements applicable to the creative industries together. This creative education. This innovation applies kind of thinking is commonly called to both The Wild and our Specialisations. ‘design thinking’, and includes learning how to problem-solve and even make predictions. It is the ‘conceptual’ element of our programs which still has very practical applications. It aligns to the tertiary education component of Foundry’s model.
Page 5 CONTENT FIRST Foundry develop content that is based first and foremost in industry. That means it’s built around the current needs of employers, clients and any other stakeholders needing the skillsets a specific creative discipline provides. At the same time, our content also ‘maps’ cohesively to both vocational and tertiary education curriculums. That means the content has been “ticked off” by our REGIONAL AUSTRALIA EDUCATION DESIGNED FOR educational institution partners, so that MODERN LEARNERS recognised educational awards apply to For too long, the best education has your studies. only been attainable in large cities. Nationwide, 20% of students in tertiary Large universities and boutique private education drop out in their first year. In Industry-based content, aligned to providers generally establish themselves Tasmania, this statistic balloons to nearly government accredited and supported in locations where population density is 40%. This is indicative of a system that education institutions is not common high. In theory this practice makes sense, places all the risk of commitment at the practice, nor something familiar to these but unfortunately it means regional front end of education. If you think you sectors. It’s a new way of thinking and areas lose their best and brightest to want to study law, you start studying, then an innovation catching the eye of many metropolitan areas. if it isn’t anything like you were hoping you in both education and the creative are forced to ‘drop out’. We don’t think professions. This model allows for This is also one of the reasons that it has to be this way. Our solution to this education that is not only integrated regional areas often lack innovation. is what we call The Wild. This is where nationally, and recognised globally, Foundry flips this model on its head every Foundry creative starts in the same but is also highly accessible to learners by bringing leading-edge content and place, learning the same foundation through access to government subsidies, delivery into regional areas. We aim content and getting a taste of some of commonwealth supported places, HECS- to solve a number of problems, from the specialisations available to them. This HELP and FEE-HELP loan schemes. building community, innovation and pride, allows for a delayed commitment, giving to increasing youth employment through learners the chance to move into their entrepreneurial thinking and creative chosen field more confident and sure of skill sets. their decision.
OUR APPROACH OUR APPROACH can be broken down into TEACH TO INDUSTRY four basic beliefs about quality education. We believe that all new creatives should When we talk about ‘industry’ we mean learn both the thinking and skills that people, organisations and industry will set them up for the rest of their bodies who are currently working as creative education journey; that teaching practising creative professionals. These should use industry best practice as its are the people setting the standard for benchmark; that small class sizes are best work locally and nationally and who run for creative study; that the way content the studios that will employ the next is delivered matches the purpose of generation of graduates. They know what the learning and that industry should be skills and thinking styles clients need integrated from day one. and are asking for. We believe there is no point in teaching to a qualification if it doesn’t align to actual job outcomes as well as the skills and thinking employers START TOGETHER are asking for. It’s very rare that a creative career is We asked working creatives about streamlined into a single discipline with a current education systems. They told us creative working mostly independently. their frustration was that current systems Instead, people of varying skill sets and focussed either too much on the technical backgrounds are brought together to skills and produced talented people who solve problems using creative thinking. couldn’t think or collaborate, or too much This is why when you are starting out on the thinking behind creative industry, it’s just as important to learn a common producing graduates who weren’t job- language for working with fellow creatives ready. This is why we developed The as it is to gain an understanding of Wild and our Specialisations to include specialisation options. The Wild was built both thinking and skills. Thinking for to address these needs. collaboration and transferable capability, and skills for learning creative field- The Wild brings all creatives together specific skills and technical proficiency. for their first 6 months, before having them to split off and deep-dive into their specialisation. It allows every Foundry creative to learn the building blocks of each creative discipline before committing to a specialisation they don’t fully understand yet.
Page 7 GET THE BASICS RIGHT We believe that the best education requires committing to getting the basics right. Face-to-face class sizes should stay small, learners should be taught by people actively working in the areas they teach, learning spaces should be inviting and conducive to collaboration, and learners should hear regularly from people leading in their fields. This is the basis that we work from when we approach education. While these concepts aren’t anything new or innovative, we have been surprised at how often they are overlooked. TAILOR THE FORMAT TO THE FUNCTION We believe creative learning has five functions. First, that learning has to provide the foundational skills required by all creatives. Second, it need to teach the thinking required for industry. Third, it needs to teach the technical skills INTEGRATE CREATIVE LEADERS FROM speaker program ‘Foundry LIVE’ sees required to succeed. Fourth, that learners DAY ONE upward of 20 guest speakers visiting need to be given a safe place to apply and presenting to our creatives annually. their learning, and finally, they need to Inspiration and context are extremely These speakers come from a diverse set be given local, national and international important for understanding what is of backgrounds, from creative direction, context for what they’ve covered. possible and expected in a field of film, graffiti, spoken word, design, interest or discipline of study. This is photography, business, illustration and With functions that are so different, it especially true in creative fields that are many more. This means we ensure not doesn’t make sense to teach all of these generally quite flexible in how they are only that our creatives understand the in the one format. For this reason, the applied. For this reason we believe that range of opportunities, but they also get Foundry on-campus learning experience learners should be given regular access take-away inspiration from varied sources, is broken into four separate formats. to creative leaders from the beginning ensuring a more diverse, holistic approach Tutorials for thinking, workshops for skills, of their creative education. Our guest to their work. Co-Lab for application and guest lectures for industry context.
OUR CREATIVES IT MAY SEEM LIKE a small distinction, but from your first day at Foundry you are known as a creative, not a student. You’ll learn from the best in the industry and be treated like a professional from day one. Part of being in the creative industries is approaching learning as a constant process throughout your entire career. Your time at Foundry is no different. Whether you’re a year 12 graduate entering higher education for the first time, someone making a career transition or a working creative professional looking to upskill, you’re all Foundry creatives. Here’s what some of our creatives have to say about their experience. LOTUS WHITE “The privilege in being exposed to a variety of industry-leading creatives each month is definitely one of the most rewarding aspects of my Foundry experience so far. The guest lecture sessions have been such an amazing opportunity. Gaining insights into a diverse range of creative disciplines is exciting, and the unique advice and mentorship that each guest brings are truly invaluable. The sessions have become an important element that sparks anticipation, buzz and CATHERINE KERR ISSAC CINI shapes new possibilities regarding our future beyond Foundry.” “The atmosphere at the Foundry Loft “I have thoroughly enjoyed my time is welcoming and supportive. The in the Foundry space. The small class workspaces are ideal for collaboration, sizes are perfect for conversing and and the staff are always encouraging collaborative study. Everyone gets along us to challenge ourselves and explore. so well; I feel like we are all friends. The monthly guest lectures are also very The staff are exceedingly helpful, motivating and the highlight of each term understanding and very nice to be around. for me. They are incredible opportunities I always look forward to my days on the to meet industry professionals and learn Foundry campus.” from their experiences; I love hearing their stories and seeing where design skills and thinking can lead. I feel truly engaged in my studies and I am eager to learn more with Foundry.” JESSIE MARTINOVICH “I am constantly inspired by the space and the people around me at Foundry. We get the opportunity to meet and network with other amazing designers from around Australia, as well as working with all of our tutors, who work in the industry as well as teach at Foundry. We get first-hand experience with what the outside world is really like. Foundry has given me more confidence in doing what I love.”
Page 9 CAMPUS LIFE ONE THING you’ll notice straight away, Campus life at Foundry is likely to be different from anything you’ve experienced throughout your education journey to date. There’s a vibe on campus. From the music playing in Co-lab, to the Campus Lead who’ll act as your learning concierge. You’ll feel supported and empowered to create. It’s an environment designed to bring people together in discussion and foster collaboration. An experience you’ll look forward to participating in each and every time you set foot on campus.
WHY STUDY IN TASMANIA IN RECENT YEARS, Tasmania has become During the week, you’ll study at our a hotbed of creativity. The “MONA effect”, centrally located campuses in Hobart alongside a range of other festivals, and Launceston, close to plenty of events and already rich and thriving great affordable food options as well as fine arts and technology sectors has everyday conveniences. seen a spotlight on what we call the creative industries. Despite the recent boom in Tasmania’s economy, Hobart and Launceston remain It’s against the backdrop of this thriving among the easiest cities to live and work innovative, creative, entrepreneurial in — allowing you to head home from community that you’ll undertake your your day at Foundry to a clean, cosy and creative education at Foundry. affordable slice of local life. Everything’s also super close; when you finish your But the inspiration doesn’t end with week of work and study, you can drive the festival calendar. Tasmania’s sea- for as little as 15-20 minutes and find carved coastline frames an island with yourself on a picturesque route through extraordinarily diverse landscapes —from the countryside. lush temperate rainforests to craggy mountain ranges and of course, endless Most importantly, we’re still not a massive beaches (which you can often have to metropolis - you’ll have the space you yourself if you know where to go). need to study and explore your creativity, while still feeling connected; it’s easy-as to build a network of like-minded people here, you’ll see. And we encourage you to start building that network from your first day at Foundry.
CHOOSE WHAT YOU WANT TO STUDY THE WILD SPECIALISATION SHORT COURSES SIX MONTHS - TWO TERMS TWO YEARS - EIGHT TERMS TEN WEEKS - ONE TERM 6 INTRODUCTION MODULES CHOOSE ONE: NEW OPTIONS EVERY TERM The Wild teaches you the fundamentals - Graphic Design Foundry Short Courses focus on teaching of design, letting you apply it to real life - Film & Photography and developing specialised skills from the problems. It’s also your chance to get - DIgital Media & UX ground up. Covering the basic technical a taste of a range of creative fields and - Interior Design skills involved in a variety of creative get your head around Foundry’s culture fields, each short course is designed to and our education model: industry 12 SPECIALISED SKILLS MODULES provide relevant hands-on skills - taught relevant content taught by professional Skills modules are based on your chosen by teachers who are also successful creatives in campuses modelled on specialisation and are the core element working creatives. To find out more about studio environments. of your study. You’ll learn a range of both available short courses, please visit technical and practical skills which help foundry.com.au/short-courses AWARD to get you “job ready” by the time you - Recieve a Certificate III finish — everything from being able to AWARD quickly decide which element of which - Recieve a Statement of Attainment WHO’S IT FOR? software program you should be using The Wild is designed for students who to tackle a design challenge to how to WHO’S IT FOR? don’t already know what they want to turn an idea for a passion project into a Short Courses are designed for industry specialise in and want to explore their business reality. professionals looking to upskill or develop options. It’s also the perfect program thier capabilities in their current job. for students who need to learn creative 16 CORE THINKING MODULES They are also perfectly suited to people foundations before commiting to a higher Core thinking modules are taught wishing to return to education after a level of study in a specialisation. throughout your Foundry study, right from break but want to test the waters first. your first day. We have carefully selected the most important and relevant elements of design thinking, alongside examples of how to apply this thinking to do what creatives need to do best — solve problems. These core modules also teach you the “common language” of creatives. In industry you’ll need to be able to communicate concepts, ideas, briefs and rationales to other creatives and industry professionals — the thinking modules will teach you how. AWARDS - Recieve a specialised Diploma (Skills) - Recieve an Associate Degree (Thinking) WHO’S IT FOR? Specialisations are designed for students who know what they want to study and are ready to start working towards a career as a creative professional. From day one you’ll work to briefs and develop the skills needed to succeed in the discipline of your choice.
Page 13 FOUNDRY STUDY OPTIONS THE WILD Pg. 15 SPECIALISATIONS Pg. 19-29
CREATIVE FOUNDATIONS FOR THE NEW CREATIVE THE WILD WHO IS IT FOR? INSPIRATION AND ADVENTURE TERM 1 The Wild is our six month foundational During your time in The Wild and program. It’s in The Wild that you’ll learn throughout your journey at Foundry, the fundamental skills you’ll need to you get access to our industry guest Branding & Identity Introduction succeed in any creative field. Perfect for program, Foundry LIVE. Hearing about the those who don’t yet know what they want incredible projects some of our nation’s Film & Photography Introduction to do, The Wild gives you time to taste top creatives have worked on as well a range of fields and figure that out. For as learning about day-to-day life in a those who want to do a specialisation but specific field is particularly relevant during Interior Design Introduction don’t feel quite ready, The Wild provides your foundational phase, where you’re the perfect foundation. still working it all out. You’ll also get the TERM 2 chance to get inspired by your surrounds, during our Wild Adventures — a range of out-of-campus experiences designed Digital Media & UX Introduction A NEW WAY TO LEARN to ignite your creative juices among like- minded creatives. Content Writing Introduction Whether you’re coming into Foundry after 12 years of education, or you’re ready to shift careers, The Wild is built with varied Print & Publishing Introduction backgrounds in mind. We take time to introduce you to the Foundry model of learning and ensure you get a chance to understand your options. You’ll have time to get your head around how we do things: small class sizes, collaboration, up-to-date content, teachers who work in their respective fields and a strong intersect with industry. FIND YOUR PASSION You might know you are creative and that you can’t see yourself working a conventional job, or doing the same thing day in, day out. But what does that mean for your future? Your education so far may not have prepared you for career prospects in web, social media, design, emerging technology or many others. Not only do you need to trial all the creative disciplines — in some instances you may need to discover they exist. We have designed The Wild to showcase the range of creative Specialisations available to you so that you can trial them and make an informed decision.
Page 15 THE WILD MODULES BRANDING & IDENTITY INTRODUCTION CONTENT WRITING INTRODUCTION PRINT & PUBLISHING INTRODUCTION This module looks at graphic identities This module looks at how we present The way we lay out communication can and how branding can communicate ideas to an audience in a formal setting. make all the difference as to whether value to an audience. We’ll explore the We’ll focus on what needs to be it actually communicates or not. In basics of vector-drawing programs (like communicated and how we show that this module, we explore page layout Adobe Illustrator) and build logos that through an electronic presentation, by programs (like Adobe InDesign) and learn can be rolled out across multiple cleverly using words and imagery to the psychology behind reading on the formats and media. maximum effect. This is perfect if you screen and in print. want to knock their socks off without FILM & PHOTOGRAPHY INTRODUCTION having to verbally say too much. During this module we’ll look at the fundamentals of DSLRs and how to plan a photography shoot using basic techniques and theory. We’ll also look at post-production programs (like Adobe Photoshop and Lightroom) and how colour theory can take your images to the next level. INTERIOR DESIGN INTRODUCTION Not just cushion covers and paint swatches, Interior Design is one of the oldest creative industries, so in this module we’ll explore its origins and fundamentals. Using the design process (Discovery, Empathy, Ideation, Prototyping and Launch) we’ll look at how to approach a project, identify the core-problem and conceptualise appropriate solutions. DIGITAL MEDIA & UX INTRODUCTION In our increasingly digitised society, more and more emphasis is being placed upon how humans interact with computers. In this module, we explore interface design and how prototyping tools (like Adobe XD) support us in testing and improving interaction. This is the perfect entry point if you think the future looks digital and want to know how to make it more accessible.
SPECIALISATIONS FOR THE NEW CREATIVE GRAPHIC DESIGN DESIGN YOUR LIFE THINKING MODULES SKILLS MODULES When you think about Graphic Design, you probably think of logos and posters. TERM 1 But this dynamic field is about so much more. As businesses realise the impact of Design Thinking Digital Interaction 2 branding on their bottom line, designers are becoming seen as an increasingly Design Aesthetics Web Design 1 crucial part of the workforce of a modern economy. From social media to the layout TERM 2 of physical stores, design is permeating all industries, with graphic designers at User Experience Layout Design 2 the forefront. Not many careers afford you the same level of control over human Creative Entrepreneurship Social Media 1 perception as you walk the daily tension between form and function and translate TERM 3 ideas into a visual reality. Digital Design Presenting Ideas 3 THE BRAND IDENTITY Understaning Web & Code Video Production 1 Whether we like it or not, it’s never been more true that perception equals reality. TERM 4 While this has led to many challenges in the current era of the ‘social web’, Writing for Communication Creating Imagery 2 it is an incredibly powerful mantra for the designer. Building a brand identity Circular Design Digital Effects 1 from the ground up gives you the ability to craft consumers’ reality and TERM 5 communicate the key elements of a brand or project. A picture speaks a Creative Critique thousand words — but a design tells Creating Imagery 2 a story. Design History TERM 6 WHO IS IT FOR? Design For Equity Graphic Design is for the problem solver Graphic Design Career who’s an artist at heart. It is for those Product Design who believe you should judge a book by its cover and who choose their cereal TERM 7 based on how cool the box looks. Graphic design allows you to push your creative limits and explore the world’s problems Creative Ethics through design thinking and artistic Transition to Industry skills. It suits people who not only want Branding & Visual Identity to explore the design process but also want to develop innovative ideas and TERM 8 communicate them via visual media. Most importantly, Graphic Design is about Design Integration problem solving and taking responsibility Transition to Industry for a brand’s first — and most lasting — Experiential Graphic Design visual impression.
Page 19 WHAT A CAREER IN GRAPHIC DESIGN LOOKS LIKE The beauty of creative industry is that you’re only as limited as your ambition. The thinking you’ll learn along the way is transferable and useful wherever your passion leads you, whether that’s into a more traditional studio environment or into a new innovation of your own. Below are just some of the outcomes you could look to pursue based on the Graphic Design skills you’ll learn: OUTCOMES IN Graphic Design GRAPHIC DESIGN MODULES VIDEO PRODUCTION 1 Print Design Content delivered via video has proven to have a much higher audience UX Design DIGITAL INTERACTION 2 engagement than text or static image. Digital products are costly to make This module establishes a workflow Art Direction and you only get one chance to for shooting, editing and releasing engage your audience. This module investigates the planning and making video content using software such as Digital Layout Adobe Premier. of high-fidelity prototypes that enable user testing, ensuring you get it right, CREATING IMAGERY 2 Book, Magazine & first time. Building upon vector and raster image skills, this module uses more Publication Design WEB DESIGN 1 HTML, CSS, and JavaScript make the advanced techniques of digital image manipulation software (such as Adobe Branding & Identity Design web go round. During this module, we get to start playing with code, Photoshop and Illustrator) in order to create virtual prototypes and in- Design Strategy understanding why it does what situ graphics. does and how to make it perform Design Thinking even better. DIGITAL EFFECTS 1 LAYOUT DESIGN 2 Introducing visual effects and motion Information Architecture graphics can make all the difference As information becomes more complex, the layout and way we to your film work, helping your video content stand above the crowd. In this Digital Illustration communicate it must adapt to ensure our audience still understands the module, we cover the basics of Adobe After Effects and how it integrates into Interactive Design message. In this module, we examine editing software. advanced design techniques of Interface Design transferring knowledge from the CREATING IMAGERY 3 screen and page. In this advanced module, we explore Marketing & Promotion the creation of original digital SOCIAL MEDIA 1 Most of us use social media every day artwork within Adobe Photoshop and Illustrator. Focused on building Packaging in a very passive way. This module looks at the mechanics of the popular technique and speed, digital illustration communicates in an efficient and Photography platforms and teaches engagement powerful way. strategies that drive interaction and Visual Communication build a following. GRAPHIC DESIGN CAREER 1 PRESENTING IDEAS 3 Building a successful career and Digital Video & Film portfolio in the creative industries During this more advanced module, we learn how to present increasingly requires dedication and a strategic approach. This module looks at Digital Special Effects more complex ideas through graphics and animation to better engage the specific needs of your chosen profession and teaches you how Web Design your clients. to make the most of your skills and experience. Copywriting Experiential Design (XGD) Digital Products Sustainable Design
SPECIALISATIONS FOR THE NEW CREATIVE FILM & PHOTOGRAPHY CAPTURE A FRESH PERSPECTIVE THINKING MODULES SKILLS MODULES It’s not an understatement to say the screen has come to rule our lives. We TERM 1 now have access to an exponentially increasing library of content, accessible at Design Thinking Video Production 1 any time, on any device — and it’s being consumed en masse. The screen world Design Aesthetics Digital Effects 1 is a content hungry beast: budgets are high and expectations for quality content TERM 2 are even higher. This can make the film and television industries seem tough User Experience Photography 2 to break into. Surprisingly, amid all this, more space is still emerging for small Creative Entrepreneurship Video Marketing 1 independent filmmakers. TERM 3 Digital Design Video Production 2 DEVELOP YOUR STYLE It seems as if every second person these days claims to be a photographer. Understanding Web & Code Photography 3 Photos taken with smartphone cameras are becoming mostly indistinguishable TERM 4 from those taken with their highly priced analog and digital counterparts. It’s nearly Writing for Communication Video Production 3 impossible to enter the industry as ‘just’ a photographer. Studios are looking for Circular Design Opportunity Development 1 multi-skilled creatives and photography is now an expectation of industry as just TERM 5 one among a range of key skill sets. For this reason you’ll learn to go beyond the Creative Critique Digital Effects 3 camera by expanding on the single frame and using film to support and tell more Design History Licensing & Protection 1 engaging, dynamic stories. TERM 6 Design For Equity WHO IS IT FOR? Film & Photography Career Film & Photography is for the storyteller Product Design obsessed with capturing unique perspectives. It is for those who know TERM 7 the power of subtle details and who are willing to experiment to push the limits of visual communication. Beyond this, it Creative Ethics requires a willingness to become a little Transition to Industry consumed with the form itself — whether Branding & Visual Identity as a film buff, TV addict, or photoblog lurker. Film & Photography walks the line TERM 8 between keeping out of the way and directing people to achieve beautiful Design Integration results and provides an amazing career Transition to Industry for those willing to put in the hard work. Experiential Graphic Design
Page 21 WHAT A CAREER IN FILM & PHOTOGRAPHY LOOKS LIKE The beauty of creative industry is that you’re only as limited as your ambition. The thinking you’ll learn along the way is be transferable and useful wherever your passion leads you; whether that’s into a more traditional studio environment or into a new innovation of your own. Below are just some of the outcomes you could look to pursue based on the Film & Photography skills you’ll learn.: OUTCOMES IN Photographer FILM & PHOTOGRAPHY MODULES VIDEO PRODUCTION 2 Animation director This intermediate module focuses on shooting in a controlled studio 2D Animator VIDEO PRODUCTION 1 environment where props, sound, Content delivered via video has proven and lighting play an important role. Character designer to have a much higher audience In addition to equipment use and engagement than text or static image. This module establishes a workflow maintenance, we explore safety on set Colour grader - critical for a successful shoot for shooting, editing and releasing video content using software such as OPPORTUNITY DEVELOPMENT 1 Concept / storyboard artist Adobe Premier. The work isn’t always going to come to you, no matter how good you are. Compositor DIGITAL EFFECTS 1 This module focuses on putting the Introducing visual effects and motion professional photographer on the Creative director graphics can make all the difference proactive front-foot, helping them to your film work, helping your video identify and develop opportunities for a Digital designer content stand above the crowd. In this sustainable working practice. module, we study the basics of Adobe After Effects and how it integrates into VIDEO PRODUCTION 3 Digital matte artist editing software. In this advanced module, we take the show on the road and identify Digital video producer PHOTOGRAPHY 2 the needs for shooting on location, This module allows the student to take by planning and recording a small- Broadcast designer their visual communication training and scale production. apply it to their photographic practice. Motion graphic designer Incorporating visual communication LICENSING & PROTECTION 1 theory and software, they are able to build concepts that will assist and Photography is made to be shared, but how do you protect your rights Previsualisation (pre-viz) elevate their photographic work. and make sure you get paid? In this artist module students explore pricing and VIDEO MARKETING 1 In our world where content is king, the legal minefield of copyright and licensing so they can grow a client Storyboard artist speed is essential. This module teaches the skills and knowledge base and business. Titles designer required to use non-linear digital DIGITAL EFFECTS 3 techniques to edit screen content for Focused on post-production methods, Video editor fast turnaround. Shoot, edit, upload, this module teaches advanced and repeat. visual effects, sound production, and primary/secondary colour PHOTOGRAPHY 3 correction to ensure your film is of a Understanding light is crucial to professional standard. photographers and this module builds students’ understanding to an FILM & PHOTOGRAPHY CAREER advanced level so they can control and Building a successful career and utilise lighting both in the studio and portfolio in the creative industries on location, both in-camera and post- requires dedication and a strategic production. approach. This module looks at the specific needs of your chosen profession and teaches you how to make the most of your skills and experience.
SPECIALISATIONS FOR THE NEW CREATIVE DIGITAL MEDIA & UX EXPERIENCE SOMETHING NEW THINKING MODULES SKILLS MODULES Amazon decided in the early 2000s to remove the complication of online TERM 1 shopping and came up with the “1-click checkout”. This might seem logical now, Design Thinking Digital Interaction 2 but at the time it was a breakthrough that made Amazon billions of dollars. Design Aesthetics Web Design 1 This is User Experience in the most basic sense, designing user-focused solutions TERM 2 in the digital space and removing customer ‘pain points’. If you make the User Experience Video Production 1 experience better, people will enjoy using your product or service more — ideally Creative Entrepreneurship Digital Effects 1 resulting in an increase in a business’s bottom line. Seems obvious doesn’t it? It’s TERM 3 what makes User Experience one of the most in-demand design careers in the Digital Design Social Application 1 industry today. Understanding Web & Code Digital Effects 2 A NEW WAY TO DESIGN TERM 4 While you’ll spend the majority of your time building digital solutions, user Writing for Communication experience is also a holistic practice Wed Design 2 that is part and parcel of design thinking Circular Design and brand focus. Think about how the experience of a customer in a physical TERM 5 retail store can traverse all interactions — from how a brand looks to how Creative Critique the staff dress and speak. A digitally Digital Interaction 3 minded designer who can be trusted Design History to think holistically about the impact of their practice on a brand is one of the TERM 6 most useful and desired roles within a studio today. Design For Equity Digital Media Career Product Design WHO IS IT FOR? TERM 7 Digital Media & UX is for the closet psychologist who needs a creative outlet. It requires someone willing to practice Creative Ethics empathy and not only place themselves Transition to Industry solidly in the mind of the consumer, but Branding & Visual Identity also translate that experience into a digital solution. If you want to make something TERM 8 beautiful while also developing the process behind the beauty, then this may Design Integration be the specialisation for you. Transition to Industry Experiential Graphic Design
Page 23 WHAT A CAREER IN DIGITAL MEDIA & UX LOOKS LIKE The beauty of creative industry is that you’re only as limited as your ambition. The thinking you’ll learn along the way is transferable and useful wherever your passion leads you — whether that’s into a more traditional studio environment or into a new innovation of your own. Below are just some of the outcomes you could look to pursue based on the Digital Media & UX skills you’ll learn: OUTCOMES IN Graphic Design DIGITAL MEDIA & UX MODULES DIGITAL EFFECTS 2 UX Design This module explores end-to-end production of digital effects and builds Art Direction DIGITAL INTERACTION 2 upon previous skills through further Digital products are costly to make exploring animation and the techniques Branding & Identity Design and you only get one chance to used to build realistic transitions to engage your audience. This module investigates the planning and making enhance your video output. Design Strategy of high-fidelity prototypes that enable user testing, ensuring you get it right, WEB DESIGN 2 In order to create great web Design Thinking first time. experiences, you need to plan them and make them replicable. This Information Architecture WEB DESIGN 1 module delves into information HTML, CSS, and JavaScript make the architecture and how we ensure our Interactive Design web go round. During this module, design is optimised for every user. we get to start playing with code, Interface Design understanding why it does what DIGITAL INTERACTION 3 does and how to make it perform even better. Mobile applications revolutionised the way we interact with the web by Marketing & Promotion VIDEO PRODUCTION 1 introducing touch. In this module, we explore how apps are made, and Photography Content delivered via video has proven more importantly, how people interact to have a much higher audience with them. Visual Communication engagement than text or static image. This module establishes a workflow DIGITAL MEDIA CAREER 1 Digital Video & Film for shooting, editing and releasing Building a successful career and video content using software such as Adobe Premier. portfolio in the creative industries requires dedication and a strategic Digital Special Effects DIGITAL EFFECTS 1 approach. This module looks at the specific needs of your chosen Digital Animation Introducing visual effects and motion profession and teaches you how graphics can make all the difference to make the most of your skills Web Design to your film work, helping your video and experience. content stand above the crowd. In this Application Design module, we cover the basics of Adobe After Effects and how it integrates into editing software. Copywriting SOCIAL APPLICATION 1 Experiential Design (XGD) Social media creates an abundance of data every second. This module Digital Products explores the popular social platforms, the specific data they collect, and how Sustainable Design we can use it through aggregation.
SPECIALISATIONS FOR THE NEW CREATIVE INTERIOR DESIGN IT’S WHAT’S INSIDE THAT COUNTS THINKING MODULES SKILLS MODULES People are so preoccupied with what they are doing, why they are doing it and with TERM 1 whom that they rarely stop to think about the where. Whether it’s their office, school, Design Thinking Decoration 1 or even their homes, humans spend 93% of their lives indoors interacting with Design Aesthetics Visualising Space 1 spaces that can either enhance or detract from their experience of everyday life. TERM 2 This is the often invisible realm of the Interior Designer. User Experience Residential 1 Acting as a unique blend of architectural Creative Entrepreneurship Visualising Space 2 thinking, style and psychology, the interior designer deals with the interplay TERM 3 of experience with movement, style with accessibility and brand with consumer. Digital Design Residential 2 Few other creative disciplines allow you to design something that physically frames Understanding Web & Code Visualising Space 3 people’s lives. TERM 4 GOING OUT IN STYLE Writing for Communication Commercial Interiors 1 While architects make beautiful boxes, interior design is about making Circular Design Interactive Space 1 those spaces work aesthetically and functionally. From acoustics, to lighting, TERM 5 customer retention and pedestrian flow — interior designers pull it all together, Creative Critique Commercial Interiors 2 while also considering trends, personal style and the client’s needs for the Design History Temporary Interiors 1 space. Interior designers need to curate spaces that feel simultaneously fresh TERM 6 and timeless. Design For Equity VR Interiors 1 Product Design Interior Design Career WHO IS IT FOR? Interior Design is for the space curator who sees the whole picture. It requires a TERM 7 willingness to walk around in the shoes of others and work to solve real human Creative Ethics problems in a physical and experiential Transition to Industry way. It is for the detail oriented, the big Branding & Visual Identity picture thinker, the placemaker and the emotionally intelligent. Most importantly, TERM 8 Interior Design is about understanding and manipulating the feeling, emotion and Design Integration purpose of a space. Transition to Industry Experiential Graphic Design
Page 25 WHAT A CAREER IN INTERIOR DESIGN LOOKS LIKE The beauty of creative industry is that you’re only as limited as your ambition. The thinking you’ll learn along the way is made to be transferable and useful wherever your passion leads you, whether that’s into a more traditional studio environment or into a new innovation of your own. Below are just some of the outcomes you could look to pursue based on the Interior Design skills you’ll learn: OUTCOMES IN Residential Interiors INTERIOR DESIGN MODULES COMMERCIAL INTERIORS 1 Commercial Interiors Spaces within businesses have a DECORATION 1 primary need based upon the industry Interior Consultation Decoration is concentrated on they are servicing. They also need to furnishing and enhancing a space with balance both the customer and the staff Product Supply for Design objects and materials to make it more requirements. We’ll explore and identify aesthetically pleasing. In this module we the specific laws and regulations that Industries get to grips with the decoration process, govern it. how we conceptualise, visualise and Kitchen and Bathroom present our ideas. INTERACTIVE SPACE 1 Interior designers need to be one Design VISUALISING SPACE 1 step ahead to see how emerging Gone are the days when a drafting technologies might integrate Interior Design board was an essential interior designer seamlessly into our environments. In this tool. This module introduces Computer Aided Drawing and Drafting (CADD) by module, we explore how we design with Experiential Design smart homes, audio assistants and 3D taking sketches and converting them into 3D digital models we can use to printed products in mind. Home Design Journalism prototype our ideas. COMMERCIAL INTERIORS 2 Taking commercial interiors to the Styling RESIDENTIAL 1 next level, we focus on rolling out our Balancing aesthetics with functionality, designs across larger spaces. This Residential Furniture & residential designers create liveable module teaches how to utilise and spaces wherever people reside. This manipulate light in order to create Joinery Design module looks at creating unique living smaller, unique environments within experiences in both the private and the overall. Homelessness Solutions public spaces of a residence. TEMPORARY INTERIORS 1 Strategy VISUALISING SPACE 2 This module examines short-lived This intermediate module builds interior design intended for high traffic Luxury Private upon your CADD skills by introducing areas, such as exhibitions and events. techniques that streamline your design Project managing these spaces requires Development Design process, making you more productive an understanding of the transitory and efficient with your time. audience behaviours and how to focus Public Housing & attention where it’s needed. RESIDENTIAL 2 Government Design Working in another person’s residence VR INTERIORS 1 requires a high knowledge of health and safety, both during and after With the advent of this new technology Aged Care Facilities Design comes a wealth of opportunity to the installation. This module looks at building a sustainable practice, design for the virtual world. This module explores augmented (AR) and virtual Decoration especially when using hard materials reality (VR) software to future-proof and surfaces to design with. your design skills. VISUALISING SPACE 3 INTERIOR DESIGN CAREER This advanced CADD module allows Building a successful career and you to incorporate real materials into portfolio in the creative industries your virtual space through identifying requires dedication and a strategic and evaluating materials and approach. This module looks at construction methods of a physical the specific needs of your chosen space (walls, ceilings and floors) and profession and teaches you how how they may affect your design. to make the most of your skills and experience.
CREATIVE THINKING FOR THE NEW CREATIVE THINKING MODULES GO BEHIND THE SKILLS CROSS THE DIVIDE WHO’S IT FOR? Creativity can seem like a completely Creatives don’t work in isolation. A web Thinking modules combine creatives subjective experience. And while there is developer will work with a graphic across the specialisations to focus their definitely room for tastes and individual designer and a videographer will work creative energy on solving more complex preferences, there are fundamental with an interior stylist. Creative industry is collaborative problems. You’ll learn principles and elements that underpin about collaborating with experts across critical design thinking, collaborative the vast majority of good creative work. a multitude of specialisations, working practice and problem solving in order These principles apply across disciplines together to achieve a vision greater than to tackle any problem you’re faced and form a fundamental element of a the sum of the individual disciplines with. You’ll understand consumer holistic creative education. Foundry’s involved. For this reason it’s extremely behaviour and how to effect change Thinking modules teache this theoretical important that your creative education through strategic thinking models. foundation, providing the vocabulary is supported by continual exposure to Most importantly you’ll learn how to and understanding to help you execute creatives specialising in different but communicate your vision to other creative concepts (using your own style), complementary disciplines. industries, in order to see ideas realised. and be able to backup and explain your decisions using sound creative theory.
Page 27 DESIGN THINKING UNDERSTANDING WEB AND CODE ‘Design Thinking’ is driven by human- The need for creatives to have a basic centred, collaborative and action-oriented grasp of web-based code is paramount practices focused on solving problems. In in today’s industry as HTML, CSS and this module, you learn the theory, process Java underpin all our online interactions. and how to implement Design Thinking so You will learn the fundamentals of web you can solve interdisciplinary problems languages, their history and how they in a structured and replicable way. are evolving. At this module’s conclusion, students will feel confident to create basic DESIGN AESTHETICS web pages, troubleshoot source-code This module demonstrates the and identify common issues. importance of aesthetics in design and its application to real world projects. The WRITING FOR COMMUNICATION PRODUCT DESIGN colour spectrum, pattern recognition, Creatives communicate through a range The word ‘product’ can mean a multitude shape, texture and balance are just part of of mediums but unfortunately writing of things in today’s world. It can have a what you learn through understanding the often gets forgotten. A poorly worded combination of tangible and intangible elements and principles of art and design. email, design pitch or social media attributes but the one thing that a product post can cost you clients. This module must be, is consumed. This module USER EXPERIENCE (UX) DESIGN focuses on investigating broad writing explores the skills, knowledge and UX design seeks to improve the usability, techniques to suit a variety of workplace expertise required to make physical and/ accessibility, and pleasure a product requirements, to build confidence and or digital products and market them to or service provides by identifying the clarity in your text. an audience. specific points of interaction. By adjusting these points, data can be captured and CIRCULAR DESIGN CREATIVE ETHICS improvements measured and replicated. Circular design, a relatively new area, Ethical design is a process that Once you learn the basics you’ll be challenges the idea of single use in encourages compassionate and applying UX techniques to all parts of products and services. By investigating empathetic understanding of the your life. the circular economy, you learn about impact human activities have on natural a systems approach to design, in which resources. This module explores new CREATIVE ENTREPRENEUR resources are re-used and any waste and innovative ways to solve crises of The best thing about working in the created feeds back into the design loop sustainability, cruelty, resource depletion creative industries is you can always to create something new. and waste. create work for yourself. This module introduces you to entrepreneurial CREATIVE CRITIQUE BRANDING AND VISUAL IDENTITY opportunities and gives you the theory Why do you like what you like? This How do brands become popular and behind pricing, promoting and pitching module encourages you to rigorously create a loyal market following? This your goods and services. We feel it’s question your own (and others’) module identifies the importance of important to have this early on in the assumptions and ideas about creativity branding (for businesses and individuals) course so you are able to start building by identifying inconsistencies and errors by examining the impact and delivery your passion as soon as possible. in reasoning that impact design thinking of brand message through tangible and and processes. intangible methods. DIGITAL DESIGN This unit introduces digital design DESIGN HISTORY DESIGN INTEGRATION applications for image making in both What goes around comes around. This module enables students to apply vector and raster formats. It explores Through analysing the history of the design thinking to business processes the diverse nature of digital media tools creative industries and applying research and strategy. This includes changing available and the specific areas of the techniques we can connect current and work cultures to a design-led approach; creative industries they service. Although emerging creative thinking with historical empowering innovative ideas and the output may be vastly different, examples to better understand how practices to dictate business direction. the theory behind these programs is influences and trends develop. essentially the same and understanding EXPERIENTIAL GRAPHIC DESIGN (XGD) how they work, helps you work them. DESIGN FOR EQUITY Existing at the junction of the built With an aging population, accessibility environment and communication, the is essential for any creative to factor into experiential field incorporates branding, their design process, whether physical or typography, interior architecture and digital. This module explores how assistive industrial and digital design in an effort to technologies are evolving as a tool for improve how people move through and positive impact. use spaces.
INDUSTRY INTERSECTS FOUNDRY LIVE PREVIOUS GUESTS Tasmania is now home to Australia’s most thriving creative speaker program. MATT LEACH GEMMA O’BRIEN - Freelance At Foundry. Making waves both locally - Australian Design Radio JO ROCA - For The People and nationally, Foundry LIVE allows our ANDREW JOHNSTONE creatives access to dozens of leading JACK MUSSETT - Motherbird - Design is Kinky industry figures each year —not only giving them a taste of what it’s like to NICK HALLAM - Joan, Tiller MATT PIKE - Monster Children be a working creative, but also learning CHRIS PANZETTA - S1T2 how they got to the top of their game. GEORGE ROSE - Freelance We are passionate about setting a new ANDREW TIMBS - Red Jelly RICHIE MELDRUM - Yoke standard for industry engagement in the TIM CRUICKSHANK - UsTwo DIANA CHIRILAS - Chirilas Design educational space. ROBBIE BRAMMAL - MONA TIM KOTSIAKIS - MASS SARAH CADDICK - Moo Brew EMILY WOOLETT - Paper Stone Scissors MIKE TOSETTO - Never Sit Still BEN JOHNSTON - JosephMark ERFAN DALIRI - Freelance BRAD STEVENS - Born & Raised SINEAD MCDEVITT - Freelance SIMONE SPEET - Freelance BROOKE SAWARD - World of Wanderlust BILL HOPE - Freelance CHRIS DOYLE - Christopher Doyle & Co. THORSTEN KULP - Toben MATT DOBSON - ProCreate NICOLE REED - Freelance KITIYA PALASKAS - Freelance PRUE JONES - Fjord KELLY THOMPSON - Makers Management NGAIO PARR - Make Nice EDDIE ZAMMIT - T World FRANKIE RATFORD - The Design Kids ANDY WRIGHT - Streamtime VANESSA WARD - Nomadism ANITA MCARTHUR - Seesaw JIM ANTONOPOULOS - Tank ATLAS TALISMAN - Bravochild PETE MOORE - Snakes & Ladders NATALIE COTTEE - Studioartoholic ALEX GLENN - Second Road JAMES NOBLE - Carter Digital MAGGIE CHAU - AKQA TARRA VAN AMERONGEN - Fjord
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