Thomas & Friends: Explore the Rails
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Table of Contents 4 Overview 5-14 Exhibit Walkthrough 15 Rationale 16 Design Approach and Criteria 2
Developed by: Minnesota Children’s Museum and HIT Entertainment Content: Science, technology, engineering, math Size: 1500 square feet, easily fills 2500 square feet Rental Fee: $45,000 Primary Target Audience: Ages 2 to 7, families and school groups Languages: Exhibit text is in English and Spanish Support: Site support manual (including programming activities, marketing kit, and installation guide) 3
Overview All aboard to explore! Shrill whistles and the unmistakable clatter of wheels rolling over rails float across the pastoral landscape. Friendly chatter fills the air. It is a unique land that has held a special place in the hearts and imaginations of children for generations. Welcome to the Island of Sodor! In Thomas & Friends: Explore the Rails children explore and interact with the familiar faces and sights from HIT Entertainment’s popular series. Designed for children 2 through 7 (and their adult caregivers) the exhibit combines exciting play opportunities with important concepts in Science, Technology, Engineering, and Math (STEM), and an emphasis on developing 21st century skills. These ideas are woven and layered throughout the exhibit, creating an experience that speaks to a diversity of interests, age groups, and learning styles. As they travel through the space, children help Thomas and his friends solve a variety of challenges. These interactive opportunities range from simple sorting and shape identification to more complicated engineering obstacles. As children confront new challenges and test their skills, the smiling faces of Thomas, Percy, and others are there to offer encouragement and remind children of how “useful” we all are. 4
Exhibit Walkthrough Area 1.0 Entry Visitor Experience As visitors approach the exhibit gallery, they see the familiar windmill and other island scenes framing the exhibit entrance. The entry builds and encourages visitor excitement, along with identifying the exhibit and welcoming guests. It is a portal to the Island of Sodor and the world of Thomas the Tank Engine and his friends! 1.1 Entry Sign With bright colors and recognizable sights, the exhibit’s entry signage welcomes visitors and provides space for the exhibit title and sponsorship information. The scene on the sign is similar to the opening of the television series, showing the windmill, curving railway line, and puffy white clouds commonly seen across the island. 1.2 Toy Train Return Located on the back of the entry sign, the toy train return is a helpful reminder that the exhibit’s toys need to remain in the gallery. To grab people’s attention, a large collection of trains are displayed in an artful pattern around the toy return. Area 2.0 All Aboard Thomas! Visitor Experience The first thing visitors see when they go through the entry is the star of the show: Thomas the Tank Engine! With his iconic blue body and winning smile, the scaled model of the beloved train fills the center of the room. It anchors the entire space and serves as the exhibit’s centerpiece. Families excitedly gather in front of Thomas to have their photos taken. Children climb inside his cab to manipulate levers and valves and pretend to drive Thomas along the tracks of Sodor. 5
2.1 Thomas Model From his buffers back to his coal bin, from his funnel all the way down to his wheel arches, this large model captures nearly all of Thomas’ details. Children climb into the cab and explore the engine’s inner workings. The model is equipped with levers and other moveable parts that trigger train noises such as breaking, whistles, and steam. Learning Objectives: Collaborate with peers engaged in play and connect through a shared enthusiasm for Thomas Refine physical abilities such as eye-hand coordination by pulling the levers and balance by going up and down the step Make observations and discoveries into the working components of a steam engine 2.2 Photo Kiosk Visitors gather to have their picture taken and turned into a digital postcard. A photo kiosk and display lets visitors have their picture taken next to a mural of Thomas and Sir Topham Hatt, and email it to friends and family. Visitors enter their email address, or that of a friend or family member, and the postcard is sent to their inbox with special promotional material. Area 3.0 Knapford Station Visitor Experience Rising up behind the Thomas model is the glass and steel roof of Knapford Station. Just as the station on the show is full of hustling and bustling people and engines, the exhibit’s station is busy with excited children and adults enjoying interactive activities throughout the area. Children on the station platform sort freight and baggage on to train cars, making sure everything gets loaded securely. Across the way, visitors put on a conductor’s uniform and role-play around the ticket booth, selling train tickets and fixing the train schedule. 3.1 Station Environment The partial recreation of Knapford Station is scaled to fit inside the exhibit, yet large enough to accommodate a number of activities and create an immersive experience for visitors. It includes two glass atriums, the platform, and a section of the station building. 6
3.2 Loading Zone Two train cars sit inside the station with one having seats and luggage and the other being more open in order to store freight. Carts on the platform hold luggage, crates, sacks, livestock, and other goods, all of which are made from sturdy and exhibit-safe materials. Children load the objects into the coaches based on where they think they belong. Certain locations may be clearly designated for certain items, such as a pen for livestock or bins for luggage, while other items can be stacked in different combinations to fit the space available (similar to the game Tetris). When the cars are loaded, the activity changes to an unloading activity for the next group of visitors. Learning Objectives: Identify and sort different suitcases, crates, and other three-dimensional shapes by their physical characteristics Invent, design and explore different ways to arrange all the cargo onto the train car Work collaboratively with others- take turns, listen to others’ perspectives, and load or unload the train car Parent Tip: Knapford Station features a parent tip graphic (3.2.5). The graphic explains to adults and caregivers how the physical activity of loading and unloading the train cars has connections to math concepts. For full text, please consult the exhibit text document. 3.3 Destination Station A conductor’s uniform invites children to dress up and use pretend money to sell tickets to other visitors. Boards posted inside and outside the booth list the ticket prices to different destinations around the island. Ticket and money—decorated with an image of Thomas—are stored in a drawer underneath the counter and beautiful brochures are displayed outside the booth. Learning Objectives: Explore early math concepts such as counting, one-to-one correspondence and more advanced concepts such as value Interface with peers; cooperate and take turns acting out the different roles 7
3.4 Tick Tock, Fix the Clock Three large clocks inside the station building each have a label underneath it that identifies the clock as the arrival time for Thomas, Gordon, or Henry. Children press a button underneath each clock and the voice of Sir Topham Hatt tells them about situations that are impacting the arrival time of one of the trains. He asks visitors to adjust the clocks based on whether the train is late or arriving early. Each clock addresses different increments of time (hour, half hour, and 15 minutes) to meet educational standards and challenge different age groups. The arrival time on each clock is affected by multiple situations, ensuring that the clocks are never correctly set and are always ready for the next group of visitors. Learning Objectives: Build upon time telling abilities by understanding what the hands and numbers of the clock represent Area 4.0 Island Exploration Visitor Experience A large train table is recognizable to many visitors as the Island of Sodor. As they approach the table they notice Brendam Docks, the rock quarry, railway crossings, bridges, and other recognizable features. Visitors choose from a wide range of engines or other vehicles, pushing them all around the table and allowing them to explore this miniature version of the island. Throughout their adventure they interact with the table by hauling cars, operating cranes, changing track routes, and other activities. Visitors are even able to create large sections of track and crawl underneath the table to access different activity areas. While the train table provides children with an open-ended play opportunity, it also includes prompts suggesting missions, jobs, or challenges that promote STEM concepts and the 7 C’s. 8
4.1 Train Table A large custom train table that looks like the Island of Sodor includes crawl-through areas that let children “pop up” and play in the middle of the island. Portions of the table have been raised or lowered to increase accessibility for younger visitors or those with limited mobility or using wheelchairs. The table includes major locations in Sodor, such as Tidmouth Shed, Brendam Docks, the Rescue Station, the quarry, paint factory, and other landmarks. The train table includes toy trains and track pieces, allowing visitors to create routes or spurs, and adding an important engineering component to the table. In the free build area, children can build bridges that connect to raised track segments. The table integrates other props, such as buildings and collapsible bridges, as well. Learning Objectives: Imagine, plan and execute various innovative track options for trains to navigate through to accomplish tasks Connect and cooperate with others to share materials, create stories and build dialogue Parent Tip: The train table features a parent tip graphic (4.1.1.7). The graphic provides a brief explanation of engineering and STEM thinking, and encourages adults to look for it around train table. For full text, please consult the exhibit text document. 4.2 Biographies, Jobs, and Challenges A large wall graphic near the table shows the Steam Team parked at Tidmouth Shed. Near each train is brief biographical information and prompts. These prompts will include challenges children could use (or adults could suggest) to help them engage in, extend, or deepen their play. Some challenges are simple, such as “Travel around the entire island.” Others might be more complex or include multiple steps, such as “Take the quickest route to deliver the mail to the rescue station and Brendham Docks. Then pick up rocks at the quarry and use the shortest route to take them to the farm.” Learning Objectives Contemplate plan and strategize various routes around the island Encourage conversation and interaction between adults and children to show children’s thinking and reasoning. 9
4.3 On and Over the Rails Children place a toy train on top of an adjustable ramp at this experimentation station. The goal is to get the train up and down a hill and around a curve to the bottom of the ramp. If the ramp is set too high, the train goes too fast and falls off at the curve. If the ramp is too low, the train goes too slow to make it up the hill. Hypothesizing and experimenting about why the train goes faster or slower, children engage in a common play activity that is also a physics exercise. Learning Objectives: Explore forces of movement such as gravity, push and pull, and the factors impacting those forces such as weight and height Contemplate, make hypotheses, and execute various approaches to get the trains to the bottom of the ramp Area 5.0 Sodor Steamworks Visitor Experience Visitors excitedly approach the Sodor Steamworks ready to help Victor, the Steamworks manager, fix and improve the engines! Inside the building, interactive activities revolve around a large detailed model of Percy. Some activities ask visitors to help fix or maintain Percy while others prompt visitors to consider the differences between the island’s engines. Each activity provides a glimpse of how trains work, stoking children’s curiosity and encouraging them to learn more. On one side of Percy visitors use oversized nuts, bolts, wheels, rods, and wrenches to put the little green engine’s wheels back on, making sure they are good and tight. On the other side of the model visitors choose train parts to put on, exploring each part’s purpose as they do so. Alongside Percy children work together to load coal and pump water to get Percy ready to chug. 5.1 Steamworks Environment This multi-sided display is styled after the Sodor Steamworks and features Victor on the front of the structure. Visitors walk around the entire display, helping fix the train inside. 10
5.2 Fix the Wobbly Wheels At the center of the Steamworks is a large model of Percy, the number 6 green engine. A prompt on one side of the structure explains that Percy’s wheels are wobbly and he’s come to get them fixed. A storage area with oversized and easy to use wrenches, nuts, blots, and rods is located nearby. Visitors fix Percy’s wheels by removing the old wheels from the model. They then put the new parts on, experimenting to find the right order and combination of wheels, rods, and bolts, and deciding which tools are best for the job. Learning Objectives: Identify and describe objects and materials by physical characteristics Build confidence by trying out different placements and positions of the train wheels and rods to get them working Strengthen small muscles and improve dexterity when working with the tools and train parts 5.3 Every Part Has a Purpose Next to the wheels interactive, a variety of three- dimensional parts are displayed along the wall. The parts—funnels, lanterns, buffers—are grouped together and labeled to let visitors know what they are. Visitors remove the old parts from Percy and replace them with different shaped or different colored options. Learning Objectives: Make comparisons between two or more parts, including whistles, funnels and lanterns, and contemplate their use Remove train parts and problem-solve by choosing replacement parts to come up with a solution 11
5.4 Get Percy Going Percy needs to get going, but his engine won’t work because he doesn’t have enough coal and water. It is the children’s job to load him with enough coal and water so he can get going. Working together on a model of Percy (the same model used in the other two interactives), visitors put coal on to a conveyer belt and into his coal box while another releases water from the water tower. Once they have loaded enough coal and water, and built up enough steam, a whistle blows and a chugging sound is heard. Learning Objectives: Work cooperatively with peers to start the steam engine Observe, analyze, conclude, and reflect on how Percy’s engine makes and uses steam energy 5.5 Engine Observations A large graphic of trains representing different types of engines is featured along another wall. The image shows steam engines, a narrow gauge engine, a diesel engine, and an electric engine. Visitors try to spot the differences between the engines and hypothesize about other differences they may not be able to see. Learning Objectives: Make comparisons between four types of trains: steam, diesel, electric, and narrow gauge steam engines Raise questions and theorize differences in train technology and share thoughts with others 12
Area 6.0 Sodor Tot Spot Visitor Experience Set aside for some of the exhibit’s youngest visitors, the tot spot provides activities designed for toddlers. The Island of Sodor serves as the visual theming for the area, with its green hills and blue skies providing “the structure” of the tot spot. Young visitors play within a semi-enclosed space that provides seating for adults. A busy wall full of sliders, mirrors, a spinner, and other stimulating interactives surround the space and padded floor, perfect for crawlers. 6.1 Tot Spot Structure The rolling hills of Sodor serve as the inspiration for this area, with tot spot displaying and visually referencing the landscape. Young visitors safely explore and move through the space, while adults keep an eye on both them and the rest of the exhibit space. Parent Tip The tot spot structure features a parent tip graphic (6.3.1). The graphic explains how simple sensory exploration is an important aspect of early childhood education. For full text, please consult the exhibit text document. 6.2 Busy Wall Surrounding the interior of the tot-spot, the busy wall is full of enjoyable and age-appropriate activities for toddlers. Sliders, mirrors, flip doors, and toys allow babies and toddlers to experience the world of “Thomas” in their own way. Learning Objectives: Build upon developing language abilities by babbling, talking and interacting with Thomas and friends activities Develop eye-hand coordination and work small muscles by opening doors, turning knobs and sliding trains along a “track.” Area 7.0 Engine Driver’s Common Room Visitor Experience Thomas the Tank Engine and his friends have delighted children for generations. Many of those children have grown up and are now parents or grandparents themselves, and they want to share the world of Thomas with their special little ones. 13
This space—themed to look similar to the engine driver’s common room—displays a retrospective of Thomas, featuring the different media he has been featured in. Younger visitors learn about Thomas’ history and older visitors reminisce and share their memories of the number one blue engine. The retrospective’s casework and graphics are integrated into the furniture, seamlessly fitting into the common room scene. 7.1 Common Room Scene A wall of the engine driver’s common room serves as backdrop for a retrospective of Thomas the Tank Engine. 7.2 Retrospective Images hung on the wall in picture frames tell the story of Thomas while integrating the content into the common room scene. This special history is presented in eras, showing the evolution of the books, shows, and toys. Including the history of the series spurs intergenerational conversations about a shared childhood experience. Models from past television series are on display, adding to the richness of the area. Learning Objectives: Connect and share with others’ familiarity with and appreciation for “Thomas & Friends” Notice, observe and recall the vast ways Thomas and Friends have appeared over the years 14
Rationale “Lying in bed as a child I would hear a heavy goods train coming in and stopping at Box Station…There was no doubt in my mind that steam engines all had definite personalities. I would hear them snorting up the grade and little imagination was needed to hear in the puffings and pantings of the two engines the conversations they were having with one another: "I can't do it! I can't do it!" "Yes you can! Yes you can!" -Rev. A.W. Awdry What started in a young boy’s imagination evolved into bedtime stories, a long running book series, one of the most successful children’s television programs of all time, and now, for the first time, a traveling children’s exhibition. As of 2014, Thomas & Friends regularly reaches 110 million households across the United States and an even larger audience through internet streaming, DVDs, and toys. With Thomas & Friends: Explore the Rails, Minnesota Children’s Museum is excited to continue expanding that audience and delight existing fans across North America with this engaging and educational exhibit. Along with its enduring popularity, the lessons of Thomas & Friends make it an attractive topic for a children’s museum exhibit. The show’s characters confront everyday obstacles and overcome them through cooperation and creative problem-solving, learning about fair play and friendship along the way. These lessons are relatable and important in children’s early years. They also lend themselves to the types of play experiences championed by Minnesota Children’s Museum, providing inspiration to the activities and interactives throughout the exhibit. With all of the series’ major characters being trains, cars, or other modes of transportation, the world of Thomas is a natural launchpad for STEM (science, technology, engineering, and math) exploration. Children’s STEM learning happens every day in all kinds of environments. It doesn’t require microscopes, math worksheets, or digital screens. Young children’s STEM-based learning is made visible as they identify problems, ask questions, seek answers, and explore tools and materials. The exhibit integrates STEM-based activities seamlessly into the locations and characters of the show. Selling tickets and fixing the train schedule require math skills. Building train routes around the train table uses problem-solving and engineering skills. Fixing Percy’s wobbly wheels and loading him with coal get children thinking about the technology behind steam engines. The exhibit’s combination of STEM-based learning and timeless lessons—bolstered by the series’ enduring popularity—calls upon and nurtures children’s growth in 21st century skills that lay the foundation for future success in school, work, and life. Thomas & Friends: Explore the Rails provides visitors with fun and engaging educational activities that support the Museum’s mission of sparking children’s learning through play. 15
Design Approach and Criteria The exhibit is designed to transport visitors to the Island of Sodor, surrounding them with places and faces they recognize from the show. The exhibit and its components include a mix of scales while being cognizant of the HIT style guide in order to include as much of the Island of Sodor as possible, as well as more characters. The exhibit utilizes a mix of three-dimensional and two- dimensional techniques, as well as audio, to create an immersive, multi-sensory experience that can fit inside a variety of spaces and accommodate different size constraints. The following criteria were used throughout the design process: Audience Considerations Target an audience of children ages 2 through 7 years Encourage and accommodate family learning Support multiple entry points and varied learning styles Accommodate users with varied physical and cognitive abilities Welcome visitors of all genders, races, ethnicities, cultural backgrounds, and physical abilities Present instructional and explanatory text and media in both English and Spanish Physical Considerations Present interactive devices in meaningful contexts Function effectively with minimal facilitation by staff or volunteers Support the developmental and ergonomic needs of the target audience Fit within a 1,500 square feet in floor plan and allow for low ceiling height of 9 feet Structures and components to be free-standing, adaptable to layout in a variety of space configurations, and presentable on all sides Use scenic backdrops to enhance environments and increase flexibility of exhibit layout Allow for the free flow of visitors in and out of the space Be of solid and durable construction to withstand 10+ years of travel to 30 venues Be easily installed by four people and require no preparatory Exhibit Goals By transporting children to the mythical Island of Sodor, the exhibit provides opportunities to: engage with fun, active, constructive and meaningful STEM experiences, harnessing children’s innate curiously and eagerness to explore foster and promote experiences with peers that showcase the powerful result of teamwork; and elevate and expose children’s thinking for adults and reinforce the adult’s vital role throughout the learning process 16
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