THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY

 
CONTINUE READING
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 2021

THE NEW
AGE OF
ESPORTS
THE BRANDS, TRIBES, AND TRENDS
DEFINING A NEW OPPORTUNITY
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
Contents
           03      What do we want to answer with this research?

           05      Where is esports today? A break-out industry with room to grow.

           07      Why social media intelligence?

           09      How big is the conversation and where is it happening?

           14      What are the trends driving growth?

           20      What are gamers playing and what drives them?

           24      Who are the Tribes defining the future of esports?

           31      How can brands win? 9 tactics and 9 examples.

           43      Sexism in gaming: what can brands do to help?

           47      How has Covid-19 impacted gaming?

           51      How to influence esports?

           55      Tips for marketers.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 2
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
01
                                                                                      What do
                                                                                      we want to
                                                                                      answer with
                                                                                      this research?
                                                                                      Few industries have experienced the explosive growth
                                                                                      of the gaming industry in the last 10 years. While long
                                                                                      perceived to be the domain of children young and
                                                                                      old, the combination of mobile accessibility, fast data,
                                                                                      highly acclaimed content, and maturity of esports has
                                                                                      accelerated the industry.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                          A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 3
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
WHAT DO WE WANT TO ANSWER WITH THIS RESEARCH?

                                                                                                            What's the purpose of this report?         How was this report created?

                                                                                                            The goal of this report is to explore      This report was produced by the
                                                                                                            the social forces behind the               insights team at Linkfluence, a
                                                                                                            persistent growth of the esport            leading global social intelligence
                                                                                                            industry and opportunities created         company, using data from millions of
                                                                                                            for brands, and to demonstrate             social media posts, our proprietary
                                                                                                            the depth, relevancy, and value of         social listening software, Radarly,
                                                                                                            social media intelligence to leaders       and the expertise of our in-house
                                                                                                            in marketing and consumer insights.        entertainment industry researchers.

                                                                                                            What is the listening scope, time frame
                                                                                                            and data analysed for this report?

                                                                                                            LI ST E N I N G SCO PE                     PL AT FO RM S

                                                                                                                         English (US, UK)                         Twitter                      Facebook
                                                                                                                         Chinese (worldwide)
                                                                                                                                                                  Instagram                    Twitch
                                                                                                            T I M E FRA M E

                                                                                                                                                                  Forums                       Blogs
                                                                                                                         September 2019 -
                                                                                                                         September 2020                           Reviews                      Little Red
           Contributors                                                                                                                                                                        Book

           Kinnary Canet                       Hannah Issa                            Noémie Sanquer
           Audrey Guilloux                     Sarah Laurier                          Joanne Tsan
           Sarah Henchi                        Yutong Nong
                                                                                                       Note: Douyou platform is not covered in China

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                    A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 4
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
02
                                                                                      Where is
                                                                                      esports today?
                                                                                      A break-out
                                                                                      industry with
                                                                                      room to grow.
                                                                                      Few industries have experienced the explosive growth
                                                                                      of the gaming industry in the last 10 years. While long
                                                                                      perceived to be the domain of children young and old,
                                                                                      the combination of platform accessibility, fast data,
                                                                                      highly acclaimed content, and social media adoption
                                                                                      has accelerated the industry.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                         A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 5
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
WHERE IS ESPORTS TODAY? A BREAK-OUT INDUSTRY WITH ROOM TO GROW.

           7+ hours
           Average game time per week for video game players1

           $2.5b
           Estimated income for Fortnite in 20182

           87%

                                                                                                                      1 limelight.com/resources/white-paper/state-of-online-gaming-2019/#perf
                                                                                                                      2 businessinsider.com/how-much-money-does-fortnite-make-2019-1
           Increase in social media posts
           since February 20193

                                                                                                                      3 Social data volumes using Linkfluence Radarly
THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 6
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
03
THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
                                                                                      Why social
                                                                                      media
                                                                                      intelligence?
                                                                                              A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 7
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
WHY SOCIAL MEDIA INTELLIGENCE?

        A ground-breaking approach                                                    What makes social intelligence
        to insights that matches                                                      a must-have part of the modern
        the speed of modern digital                                                   research toolkit?
        consumers’ lifestyles.
                                                                                      Social intelligence is a powerful approach to   U N ST RU CT U RED   DATA ST RU CT U RI N G
        As the largest focus group, the web offers:                                                                                   RAW DATA             T EC H N O LO GY A N D PR O C E SS
                                                                                      insight with relevance, depth, and breadth,
        • Massively significant and diverse data                                      and a game-changing tool for strategy,
                                                                                      planning, marketing, and communications.             Words                AI
        • Unprecedented speed of delivery
        • An unsolicited, objective research asset                                    Linkfluence combines big data, artificial            Phrases              Data science
                                                                                      intelligence, real-time visualization, and           Images               Market expertise
                                                                                      human expertise to analyze consumer
                                              SO C IA L M ED IA PR O FI LE S          attitudes and behaviors, and adapt this              Hashtags
                                                                                                                                                           ACT I O NA BLE I N T ELLI G EN C E
                                                                                      analysis to the needs of the user.
                                                                                                                                           Emojis
                                                                                                                                                                Psychographics
                                                                                                                                           Locations
                                                                                                                                                                Conversation drivers
        From Twitter and other social media platforms.                                                                                     Links
                                                                                                                                                                Topics and emotions
                                                                                                                                           Behaviors
                                                                                                                                                                Tribes + communities
                                                 P OST S PER DAY                                                                           Demographics
                                                                                                                                                                Audiences
                                                                                                                                           Times
                                                                                                                                                                Influencer topic authority
                                                                                                                                           Platforms
                                                                                                                                                                Trend prediction
                                                                                                                                           Devices
        From Twitter, traditional web sources like forums, blogs,
                                                                                                                                                                Occasions
        and websites, review sites, and other media platforms.
                                                                                                                                                                Brand and category
                                                                                                                                                                attributes

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 8
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
04
   HOW BIG IS THE CONVERSATION AND WHERE IS IT HAPPENING?

           How big is the
           conversation
                                                                                                                      UK
                                                                                                                    344k

                                                                                      U SA
                                                                                      5.2m

           and where is
                                                                                                                                                                                    CHINA
                                                                                                                                                                                    1.66m

           it happening?
           This report focuses on the US, the UK, and China.

                                                                                             The topic of gaming represents a volume
                                                                                             of 8m posts between September 2019 and
                                                                                             September 2020, with 5.2m for the US,
                                                                                             344k for UK markets and 1.66m for China.1
                                                                                             1
                                                                                              Data tracked by Linkfluence. While this data is representative and includes the major Chinese networks,
                                                                                             the actual number including non-public forums, university forums, and regional websites is higher.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                    A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 9
THE NEW AGE OF ESPORTS - THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY
HOW BIG IS THE CONVERSATION AND WHERE IS IT HAPPENING?

           Where is the
           conversation happening?

           The type of the social media platforms
           favored by gamers, compared to social media
           users in general, provides a window into gamer
           culture. Platforms that allow for in-depth
           discussions allow gamers to express their
           passions and frustrations, while responding
           to those of others, as well as to discuss and
           hypothesize about technology innovations
           and upcoming content.

           Blog and forums represent 53%,
           (approximately 3.9 million) of total
           conversations about gaming in social, e.g.
           3.9M of conversation on the key platforms
           throughout the year, suggesting that users
           hold better-quality discussions compared
           to the other platforms.

                                                                                      Distribution of platfoms over the last year indicate that esports fans favor forums, Sina Weibo,
                                                                                      and Twitch, and that conversations spiked in April, when most lockdowns in the west began.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 10
HOW BIG IS THE CONVERSATION AND WHERE IS IT HAPPENING?

                                                                                                           The social media
                                                                                                           platforms of gaming

                                                                                                           Twitch is the perfect place for brands to communicate
                                                                                                           with gamers, but only with contextualized content.
                                                                                                           Twitch users are demanding and are accustomed to high
                                                                                                           quality video with commentary from experts. To engage
                                                                                                           on Twitch, brands must partner with legitimate players

                                                                                      +65%
                                                                                       GROWTH IN GAMING
                                                                                                           and understand gamer culture.The Razer Streamer
                                                                                                           program is worth special note for its efforts to discover
                                                                                      CONVERSATIONS YEAR   new and sponsor influencers on Twitch via the hashtag
                                                                                          OVER YEAR
                                                                                                           #razerstreamer.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                       A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 11
HOW BIG IS THE CONVERSATION AND WHERE IS IT HAPPENING?

                                       The Chinese platform Sina Weibo (新浪微博) is the largest                                While Reddit is the most well-known platform in
                                       social media channel for news, gossip, information, and                              the west, 'Forums' represents thousands of global
                                       entertainment, is the leading social media platform for                              platforms, attracting more involved gamers discussing
                                       gaming and esport content.                                                           athletes, events, game details, tournaments and
                                                                                                                            leagues, and gaming tips. As the primary domain
                                       Esport and gaming clubs host fan pages on Sina Weibo,
           +35%
            GROWTH IN GAMING
                                       sharing competition and other gaming community
                                       information. Fans frequently create sub-community fan
                                                                                                       +21%
                                                                                                        GROWTH IN GAMING
                                                                                                                            for user-generated content (UGC), forums are closely
                                                                                                                            protected by users, and are not the ideal place for a
           CONVERSATIONS YEAR                                                                                               brand to communicate, unless for customer care
               OVER YEAR               pages for their favorite esport gamers. Reporters from          CONVERSATIONS YEAR
                                                                                                           OVER YEAR
                                                                                                                            or support.
                                       diverse media outlets share their analysis through their
                                       Weibo accounts.

                                       With its news-outlet oriented appeal, Twitter is the                                        Reddit threads about Overwatch League:
                                       primary platform for creating visibility around gaming
                                       events, including the F1 Virtual Grand Prix, Modern                                         + Los Angeles Valiant vs Washington Justice
                                                                                                                                     OVE RWATC H LE AG U E 2 0 2 0 S E ASO N
                                       Warfare Tournament, and FIFA20. Despite being blocked
                                       in China, Twitter is also popular for the China-focused
                                                                                                                                   + Paris Eternal vs Washington Justice
           +24%
             GROWTH IN GAMING
                                       LPL 2020 competition, 2019 LOL World Championship,
                                       and the 2020 LOL World Championship. Twitter is an
                                                                                                                                     OVE RWATC H LE AG U E 2 0 2 0 S E ASO N

            CONVERSATIONS YEAR         ideal place for pop-culture events like Grand Theft Auto                                    + Vancouver Titans vs Boston Uprising
                OVER YEAR
                                       (GTA) memes, and Animal Crossing player references.                                           OVE RWATC H LE AG U E 2 0 2 0 S E ASO N

                                       Twitter is the ideal platform for community engagement                                      “I coach overwatch for a collegiate esports
                                       with jokes, memes, news, and is a more transparent forum                                    team and can confirm that you are indeed
                                       where 1.3 million users refer to gaming or esport in their                                  correct in what you are outlining here in your
                                       bios (based on analytics from Linkfluence’s Tribes software).                               post. Most of my practices are lined with
                                                                                                                                   posing questions and poking and prodding
                                                                                                                                   the answer from players on the team. The
                                                                                                                                   fact is that Overwatch takes serious cognitive
                                                                                                                                   function to play well.” – Reddit post

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                               A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 12
HOW BIG IS THE CONVERSATION AND WHERE IS IT HAPPENING?

                                       RED is a user-generated content (UGC) platform primarily
                                       for discussing beauty, cosmetics, travel, and fashion, used
                                       mainly by women18 to 25 years old. However, it is a key
                                       channel for topics and content that overlaps with these
                                       topics and gaming.

            +16%
            GROWTH IN GAMING
                                       Products discussed related to esports include the massage
                                       gun, esport hotels, esport travel spots (such as the LOL
           CONVERSATIONS YEAR
               OVER YEAR               Park in South Korea), fashion products (such as the Nike X
                                       LPL / Air Jordan X LPL collection), and cosmetics (such as
                                       the MAC X Honor of Kings collection).

                                       With 1.2b monthly active users, WeChat is the most                                 Due to its short-form, visual nature, Instagram has less
                                       adopted social media platform in China, and is also used                           overall gaming content with less engagement. One
                                       for non-social purposes from banking to ride-hailing to                            exception is Overwatch, which has 71% of content on
                                       food delivery. WeChat’s public accounts are complete                               Instagram, including podcasts, news, fanart, and cosplay,
                                       websites in their own rights, many of which are structured                         supported by influential communities like monicpost.

             +5%
            GROWTH IN GAMING
                                       like blogs, sharing news on gaming and esports. Unlike
                                       on Sina Weibo content on WeChat is usually long,               +5%
                                                                                                      GROWTH IN GAMING
                                                                                                                          Many Twitch posts are shared on Instagram, indicating
                                                                                                                          that the platform is used more for distribution than
           CONVERSATIONS YEAR          containing detailed information and analysis.                 CONVERSATIONS YEAR
               OVER YEAR                                                                                 OVER YEAR        creation, especially when it comes to streaming.
                                       The most highly engaged gaming topics on WeChat                                    Regardless, it is an important platform for maintaining
                                       are League of Legends (LOL), LOL Pro League (LPL), LOL                             fan base through art (sketches; cosplays). It is also ideal
                                       King Pro League (KPL), political topics, such as the trade                         for cross-pollinating gaming with pop culture, through
                                       war’s impact on Tencent, and banning of Chinese apps in                            the broadcast of memes, and gaming related news.
                                       the US and India, and gossip about gaming ambassadors
                                                                                                                          Like Twitter, Instagram is a great place for brands and soft
                                       such as Jay Chou and Karry Wang. The most successful
                                                                                                                          players (for example, the Animal Crossing community),
                                       content on WeChat uses titles with names of celebrities,
                                                                                                                          but the need for visual content limits the interaction of
                                       interesting images, and giveaways. Advertising is placed
                                                                                                                          hard gamers.
                                       at the bottom of the article.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                        A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 13
05
   WHAT ARE THE TRENDS DRIVING GROWTH?

                                                                                      What are the
                                                                                      trends driving
                                                                                      growth?
                                                                                      The explosion of gaming and esports did not happen
                                                                                      in isolation simply because of an increased demand
                                                                                      for gaming. A rapid improvement in access to content
                                                                                      and democratization of production, the fostering of
                                                                                      esports competitions by government and industry, and
                                                                                      innovation in technology have coalesced into a perfect
                                                                                      accelerant for the industry. Each of these trends are a
                                                                                      possible entry point for brands seeking to access new
                                                                                      customers and their communities.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                        A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 14
WHAT ARE THE TRENDS DRIVING GROWTH?

           Growth driver #1:                                            Gaming is a very conversational topic,
                                                                        with consistent growth over the past
           Live content                                                 12 months, led by strong demand for
                                                                        content, especially video-on-demand,
           and social                                                   and it’s ever-expanding accessibility on
           broadcasting                                                 devices from laptops to smartphones,
                                                                        over platforms with better user interfaces
                                                                        and exclusive content.
           “Live gaming and sports
           content will serve as the                                    Live content and broadcasting have
           foundation for a new category                                been especially popular, as evidenced
           that I call social broadcasting.”                            by #PS4live in March and August 2020
           – Ben Keighran, CEO Caffeine                                 (81K and 41K posts, respectively).

                       TOTA L VO LU M E PE RS PECT IVE OVER T H E YEA R – GA M I N G A N D E S P O RT

                                                                                            +87

                          6 M O N T H PE RI O D E VO LU T I O N , MA R– S EP 2 0 2 0 ( VS . S EP 2 0 1 9 – FEB 2 0 2 0 )

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                        A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 15
WHAT ARE THE TRENDS DRIVING GROWTH?

                                     A NA LY T I C S FR O M RA DA RLY
                                                                                                                           G O O G LE PL AY

                                                                                                             T WI TC H

                   Top hashtags include #streamer, #twitch,
                   #youtube, and #googleplay, emphasizing the
                   importance of broadcasting to the video game
                                                                                      Twitch has enabled people to broadcast from their
                   experience.
                                                                                      usual devices without specialist technology, opening
                   With more and more apps focused on streaming                       broadcasting to millions. Viewable on phones, smart
                   and broadcasting, Google Play is also a domain                     TVs, game consoles, and PCs, the reach and regularity
                   for gaming reviews and consumer content.                           of livestreams indicates accelerating momentum.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                           A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 16
WHAT ARE THE TRENDS DRIVING GROWTH?

           Growth driver #2:
           Esport competitions
           become mainstream

           Watching esports has become                           But the large FPS and MOBA                                E VO LU T I O N O F G R OW T H AC R OSS SO C IA L M E D IA

           a common way to enjoy gaming,                         tournaments aren’t the only driver      1m

           with a 102% increase in discussions                   of conversation about esports
           on the topic worldwide since                          and gaming. Virtual concerts in        800k

           September 2019. In China, the rise                    Fortnite and the esports NBA 2K
           of esports has been even more                         tournaments are perfect examples       600k

           dramatic, with competitions being                     of the growing popularity of
                                                                                                        400k
           the primary driver of conversations                   spectating outside of the 'die-hard'
           throughout the year. One                              community.                             200k
           tournament alone, the LPL Spring
                                                                 For example, one of the largest
           competition, drove the bulk of
                                                                 spikes in engagement in 2020 was
           conversation from January 2020
                                                                 driven by controversy after fans of
           through May 2020.
                                                                 a famous Chinese actor, Sean Xiao,
                                                                 criticized LOL.                               Facebook                 Media                    Review                     Pinterest

                                                                                                               Twitter                  Forum                    Sina Weibo                 Twitch

                                                                                                               Instagram                Comment                  Little Red Book            WeChat

                                                                                                               Blog

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                           A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 17
WHAT ARE THE TRENDS DRIVING GROWTH?

                                                                                      Throughout the last year, every time there was a peak in conversations,
                                                                                      it was driven by various types of esports and gaming events. Here are
                                                                                      the main peaks that occurred and the events that created them.

                                                                                       39%                                                    20%

                                                                                      39% monthly growth | November 2019                    20% monthly growth | April 2020
                                                                                      Major events included the ONE Esports Dota            As the suspension of sports and other activities
                                                                                      2 World Pro Invitational Singapore, LOL Final         drove attention to gaming, the most discussed
                                                                                      Championship, and Ultimate Battle Royal Live.         titles were Overwatch, Call of Duty, and
                                                                                      In China, the LOL World Championship (LOL S9)         Valorant. In China, major tournaments were
                                                                                      was held in Shanghai and Beijing, as well as the      still a topic of conversation, including the 2020
                                                                                      2019 LOL World Championship, All-Star Las Vegas       LPL, 2020 Spring LPL, LPL Playoffs, KOK Esport,
                                                                                      2019 (LPL全明星), the LCL Competition (esport            and the story of FPC, the team that won the
                                                                                      competitions between university students),            2019 LOL World Championship (S9).
                                                                                      and Xiamen International Animation Festival.

                                                                                       46%                                                    20%

                                                                                      46% monthly growth | March 2020                       20% monthly growth | August 2020
                                                                                      Major events included the MotoGP Esport               In the US and UK, Fortnite, Call of Duty,
                                                                                      World Championship, and the cancellations of          and MarioKart Esport drove the most buzz,
                                                                                      leagues due to coronavirus pandemic, which            while in China, the 2020 LPL, 2020 LPL
                                                                                      generated a high level of discussion due to their     Summer, LOL 9th Annual Grand Ceremony,
                                                                                      cancellations. In China, the 2020 LPL and 2020        Hainan Dota2 Master Sponsorship, and S10
                                                                                      LPL Spring Competition drove conversation, as         competition in October and November created
                                                                                      did traditional sports including the NBA, World       the most excitement. JDG, the Chinese esport
                                                                                      Cup, and Tokyo Olympics as the audience               team, also held an event for their fans online.
                                                                                      for these sports shifted to esports due to            Fans also discussed Bilibili’s exclusive rights to
                                                                                      cancellations.                                        distribute the LOL competition.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                  A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 18
WHAT ARE THE TRENDS DRIVING GROWTH?

       Growth driver #3:                                                              Technology and content innovation is the second biggest driver of excitement, after esporting events. In fact,
                                                                                      conversations on Reddit and 4chan, two of the most highly respected platforms in the gaming community,
       Technology innovation                                                          (together representing 71% of conversations on forums) are mainly about device updates, new platforms,
                                                                                      title releases, and game settings, underlining a need in the gaming community for constant novelty in both
       and novelty                                                                    technology and content (with 781K posts about these topics on Reddit, and 862K on 4chan).

                                                                                      Of these topics, new releases drive the most interest. For example:

       “We want to give gamers certainty
       that they're buying a true next-
                                                                                      April 2020
       generation console. There's been
                                                                                      Popular content included the latest        "That doesn’t mean I want another
       a lot of technology changes and
                                                                                      episode of future-gazing podcast           Pokémon. I play lucario for his glass
       advances, which only really interests                                          “The World Ahead”, FIFA updates,           canon underdog play style, not because
       us in the extent that they enable                                              the PlayStation Plus Celebration           of the franchise. I do enjoy the Pokémon
       transformative change in the way that                                          pack, Nintendo pre-order, and new          games, but the newest ones have
                                                                                      products from hardware brands.             definitely been pretty bad." – Reddit
       people play and experience games.

       For us, the time to capture that and
       to make a big step is with a console
       transition or platform transition.
                                                                                      August and September 2020
       What we call the generation approach.”                                                                                    “Black Ops Cold War is arriving in
                                                                                      Topics that drove conversation
                                                                                      included the release of Final Fantasy      November, but before that, players
       – JIM RYAN,CEO PLAYSTATION
                                                                                      XIV Shadowbringers, news about             will get the beta version. The beta
                                                                                      Animal Crossing New Horizons               version will come out before a month
                                                                                      (Joe Biden’s signs, Nintendo’s success     of the official release. Releasing the
                                                                                      with the game), and the release of         beta version is an old tradition of the
                                                                                      Hyrule Warriors for Nintendo Switch.       Call of Duty franchise.” – Blog

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                             A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 19
06
   WHAT ARE GAMERS PLAYING AND WHY?

                                                                                      What are
                                                                                      gamers playing
                                                                                      and what
                                                                                      drives them?
                                                                                      The world of gaming and esports is not a closed
                                                                                      community only accessible to geeky insiders. Far
                                                                                      from it, esports is now entrenched in larger society,
                                                                                      and conversations related to gaming show that the
                                                                                      nature of gameplay and communities surrounding
                                                                                      each type of game have a major impact on the
                                                                                      affinities of gamers and their worldview, and their
                                                                                      interactions with brands outside the game.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                         A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 20
WHAT ARE GAMERS PLAYING AND WHY?

                                                                                      Esports not only creates an arena for
                                                                                      competition, but gives space for meaningful
                                                                                      conversations about many topics of varying
                                                                                      emotional charge. This provides a door
                                                                                      for brands to foster a relationship with the
                                                                                      community, which can be opened by talking
                                                                                      to players (and observers) about what they
                                                                                      care about, while being acutely aware of the
                                                                                      emotional context to maintain authenticity
                                                                                      and avoid coming off as 'too cool'.

                                                                                      Frequent positive emotions discussed include
                                                                                      accessible entertainment, relaxation, the
                                                                                      emotional reward of improving skills, and
                                                                                      fostering a sense of community. Negative
                                                                                      emotions include game bashing, hate speech,
                                                                                      and violating community rules.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                       A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 21
WHAT ARE GAMERS PLAYING AND WHY?

              Strategy Games                                                          Survival
                   EX A M PLE : STA R C RA F T                                           EX A M PLE : FO RT N I T E

                   Often perceived as being the most                                     Although still competitive, this gaming
                   challenging of esports categories,                                    category is the most collaborative
                   conversation is usually positive and                                  among players and brands (as long
                   driven by fan discussions about skilled                               as they hold an appeal to the player
                   players, tournaments and awards                                       community). The most recognized
                   announcements. Developers and                                         example is the Travis Scott Fortnite Tour,
                   designers are also a topic with a high                                which earned acclaim for providing a
                   level of engagement.                                                  positive place for youth to socialize.

              Racing                                                                  Sports
                   EX A M PLE : F 1 / M OTO G P                                          EX A M PLE : N BA 2 K

                   Of all esports categories, racing garners                             Engaging a more conventional audience
                   the highest percentage of conversations                               due to its overlap with traditional sports,
                   from a broader community, with                                        the Soccer and Football simulation
                   support for teams, players, and                                       gaming community is similar to the
                   streamers (#SupportSmallStreamers).                                   racing and survival community in its
                   Live streaming is highly viral and there                              strong collaboration and positive impact
                   are a larger percentage of observers                                  on gamer’s lives. Sponsorships are the
                   than other categories.                                                main mode of brand interaction and
                                                                                         often have an overlap with real-world
                                                                                         marketing (BurgerKing for Stevenage).

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                    A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 22
WHAT ARE GAMERS PLAYING AND WHY?

                                                                                      Multiplayer Online Battle Arena / MOBA
                                                                                         EX A M PLE : LO L

                                                                                         The category with the largest 2020
                                                                                         prize pool, MOBA has a large insider
                                                                                         community, especially in China and
                                                                                         Korea. While many brand partnerships
                                                                                         have been forged, the category has
                                                                                         also experienced the most negative
                                                                                         conversation around sexual harassment,
                                                                                         especialy related to DOTA2 (mainly in
                                                                                         Forums; Reddit), suggesting a chance
                                                                                         to support women’s empowerment.

              First-Person Shooters / FPS                                             Racing
                   EX A M PLE : CO U N T E R- ST RI KE G LO BA L O FFEN S IVE            EX A M PLE : NASCA R

                   Outside the gaming community, FPS                                     Although anchored in a broader
                   games have been accused of fostering                                  community of Racing fans, and with
                   violence in society, especially among                                 a real-world marketing opportunity
                   youth. While this is vehemently rejected                              overlap similar to sports simulators,
                   by the FPS community, controversial                                   the racing simulation category also
                   opinions are often posted on Twitter                                  has a higher level of aggressive
                   with lots of trolling and sarcasm,                                    conversation, including incidents related
                   although viral debate deflates as quickly                             to hate speech, firearms, and gamer
                   as it escalates. FPS game-bashing is a                                suspensions. These topics are most
                   common practice across Twitter.                                       frequently discussed on Forums.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                  A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 23
07
   WHO ARE THE TRIBES DEFINING THE FUTURE OF GAMING?

                                                                                      Who are the
                                                                                      Tribes defining
                                                                                      the future of
                                                                                      esports?
                                                                                      The biggest influence on consumer behavior is word-of-
                                                                                      mouth and social media, controlled by an ever-shifting mix
                                                                                      of cultural trends and identities. And it is digital culture, not
                                                                                      national borders, that define new consumer segments. These
                                                                                      rapidly-shifting psychographic groups are defined by common
                                                                                      passions rather than traditional demographics, and are known
                                                                                      as 'Tribes'. They are vocal, listen to their peers and influencers,
                                                                                      and engage in online, offline, and social buying journeys that
                                                                                      are not linear but circular, multi-directional, and even reversible.
                                                                                      More than anything, they define the future of esports.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                            A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 24
WHO ARE THE TRIBES DEFINING THE FUTURE OF GAMING?

           The Tribes of esports have
           grown and diversified

           The events of 2020 presented a major challenge to
           esports. Just like traditional sports, esports teams
           and their fans were accustomed to engaging
           in real-life, and were forced to find new ways
           to engage. However, unlike traditional sports,
           gamers were able to adapt to gaming
           in isolation and not only survive, but thrive.

           Consequently, esports moved into the spotlight,
           with an emphasis on providing a richer
           experience, and pushing leagues and teams
           to find novel ways to interact with their fans.
           Based on the type of game, digital and real-life
           community, and other interests, the various
           Tribes surrounding gaming and esports
           have grown and diversified.

GAMING & E-SPORT – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 25
WHO ARE THE TRIBES DEFINING THE FUTURE OF GAMING?

                                                                                            TOPICS
           Living Fantasists

           With a focus on role-play and immersive
           experience, Living Fantasists enjoy
           attending conventions related to their
           favorite leagues or Twitch affiliation, such as
           #OWL2020, #blizzcon, and #homestand.
           They identify as creatives and describe
           themselves as artists, designers, creators,
           and event promoters, and due to their
           involvement in real-life events, were most
           impacted by COVID.
                                                                                            EMOJIS
           + Where to find them?
             First-person Shooter (FPS)
             Third-person Shooter (TPS)

           + What do they talk about?
             Fashion and luxury
             Tech and innovation

           + Examples of profiles
             @delcattnip                                                                 HASHTAGS
             @black_ace_cosplays
             @annjelife
             @angalese

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 26
WHO ARE THE TRIBES DEFINING THE FUTURE OF GAMING?

                                                                                            TOPICS
           Gaming Culture
           Maniacs

           This tribe strives to connect esports with
           the mainstream and to remove player
           stereotypes. They serve to broaden the
           gaming audience and therefore are a great
           entrypoint for brands. They mix gaming
           content with mainstream content and
           frequently post about social issues like
           sexism and racism which they highlight
           in their bios with #blacklivestories,                                            EMOJIS
           #womeninesport, and #realonesgaming.

           + Where to find them?
             TPS
             Sports

           + What do they talk about?
             Fitness
             Food
             Technology                                                                  HASHTAGS

           + Examples of profiles
             @313queenpinky
             @blackdogceo
             @reaperofhugs42
             @watchvenn
             @gengesports

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 27
WHO ARE THE TRIBES DEFINING THE FUTURE OF GAMING?

                                                                                            TOPICS
           Slow Lifers

           With a focus on relaxation, enjoyment, and
           a collaborative mindset, they spend more
           time observing gaming, and often post
           about their environments and “chill-out”
           activities. Although their accounts are full
           of soft-tone colors, food, and fashion, they
           are often serious players who project an
           image of a balanced and more mainstream
           lifestyle. This also makes them an excellent
           entry point for brands.
                                                                                            EMOJIS
           + Where to find them?
             FPS
             Multiplayer Online Battle Arena (MOBA)

           + What do they talk about?
             Food
             Fashion
             Photography

           + Examples of profiles                                                        HASHTAGS
             @treatzlol
             @dwreckidoez
             @itsbririvers
             @michelemorrow

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 28
WHO ARE THE TRIBES DEFINING THE FUTURE OF GAMING?

                                                                                            TOPICS
           Inspiring Mentors

           Finding greatness, improving skills,
           pushing technology, and spreading a
           gaming culture are the objectives of
           the members of this tribe, who define
           themselves as innovators and community
           leaders. They are sometimes coaches,
           commentators, or operate businesses
           related to gaming, and or are sources
           of knowledge around platforms, AI,
           live tracking, and broadcast tools.
                                                                                            EMOJIS
           + Where to find them?
             Esports competitions
             MOBA

           + What do they talk about?
             Technology
             Business
             Sports

           + Examples of profiles                                                        HASHTAGS
             @the_evany
             @jefchau
             @felwgg
             @juliealexandria00

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 29
WHO ARE THE TRIBES DEFINING THE FUTURE OF GAMING?

                                                                                            TOPICS
           Aesthetic Addicts

           Instilling creativity, design, and realism into
           gaming culture is the aim of the Aesthetic
           Addict. They are usually casual gamers,
           but obsessed with the visual language
           of gaming, and often involved in gaming
           design directly, or peripherally via the
           incorporation of gaming imagery into
           their artwork. They are involved in creating
           player or league visuals such as custom
           banners and backgrounds, including for
           brand partnerships.                                                               EMOJIS

           + Where to find them?
             FPS
             TPS

           + What do they talk about?
             Art
             Fashion
             Sports
                                                                                          HASHTAGS
           + Examples of profiles
             @mikeyanezart
             @mattwildbore
             @rid_pesik

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 30
08
   HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

                                                                                      How can
                                                                                      brands win?
                                                                                      9 tactics and
                                                                                      9 examples.
                                                                                      Esports has not only bolstered the gaming industry,
                                                                                      but opened it up to mashups with other industries.
                                                                                      This has created opportunities for brands, particularly
                                                                                      those able to think creatively and move quickly into a
                                                                                      less-understood space. The following is a list of tactics
                                                                                      brands have used with success to take advantage of
                                                                                      the growth of gaming and build fresh rapport with
                                                                                      consumers.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                    A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 31
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     01
                                     ADAPT MARKETING TO
   TACTIC                            ESPORTS TRIBES AND
                                     DIGITAL OCCASSIONS

   "As a brand, you always want to                                       Brand case study
   go where your consumers are,"
   says MyAnh Nghiem, director                                   Before the pandemic, Louis Vuitton's   While in-game prestige skins
   of communications for Venus.                                  2019 partnership with LOL included     characters helped the brand to
   Female gamers are on the rise,                                a real-life capsule collection, in-    infuse LOL with its aesthetics
   and gamers' overall spending                                  game prestige skins, and a custom-     and codes, the capsule collection
   capabilities have increased,                                  made trophy - a pre-pandemic           (displaying t-shirts, hoodies, jackets,
   creating opportunities for                                    precedent in the space.                leather goods as well as accessories
   brands to see this cohort as a                                                                       like keyrings and bag charms)
                                                                 With more than 1.2M posts on
   marketable audience of potential                                                                     offered something to everyone with
                                                                 social web covering this unexpected
   customers. While data on the                                                                         a price range from around $10 to
                                                                 collaboration, and highly positive
   amount of actual spending                                                                            over $5,600. The collection became
                                                                 reception coming from users
   on luxury and beauty within                                                                          viral, mainly due to engagement of
                                                                 across the world, the Louis Vuitton
   esports and gaming is scarce, the                                                                    the younger generation playing with
                                                                 partnership can be seen as a
   success of recent fashion and                                                                        the LV Instagram filter, gamers and
                                                                 "validating moment" for the esports'
   beauty collaborations signals the                                                                    luxury addicts. Similar mechanics
                                                                 audience, Naz Aletaha, head of
   audience is ready to spend on                                                                        were used in the luxury collections
                                                                 global esports partnerships and
   these new offerings.                                                                                 visible online, with retailers,
                                                                 business development at Riot
                                                                                                        celebrities and luxury collectors
                                                                 Games says.
                                                                                                        adding to the buzz.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                               A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 32
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     02
                                     ACTIVATE
   TACTIC                            UNDER-USED GAMING
                                     INFLUENCERS

   While the influencer economy                                          Brand case study
   has boomed, increasing media
   prices and influencer fatigue                                 While Louis Vuitton capitalized on a    in engaging broader Twitter
   have diminished the value of this                             holistic approach through gaming        community, securing significantly
   key media channel. Meanwhile,                                 (branded collection, branded skins,     higher reach than a typical fashion
   gaming influencers have                                       luxurious trophy), luxury brands also   collection (Gucci x The Fnatic: 82%
   remained under appreciated and                                leverage the powerful influence of      of related posts on Twitter vs. an
   under-utilized, especially in the                             popular players.                        average of 3-5% for typical fashion
   west. Many gaming influencers                                                                         collections such as Off The Grid,
                                                                 The increasing popularity of gaming
   have a broad range of interests                                                                       Gucci Epilogue). Users appreciated
                                                                 influencers drives online craze and
   which overlap with those of thier                                                                     the "subtle nods to the gaming
                                                                 sales. Over the summer, Gucci's
   gaming audience, and are an                                                                           world", including the fact that divers
                                                                 collaboration with "the Fnatic" was
   excellent opportunity for brands                                                                      are a specific category in LOL, and
                                                                 widely discussed on social media
   to access new customers with                                                                          that Gucci's double G logo can
                                                                 during men fashion week. In a
   trust and relevance.                                                                                  also stand for "good game" among
                                                                 partnership with the London-based
                                                                                                         players.
                                                                 esport club, the brand released a
                                                                 collection of limited-edition dive
                                                                 watches. Priced at $1,600, all 100
                                                                 pieces sold out within 48 hours.

                                                                 Launched at the same time as the
                                                                 #GucciOffTheGrid collection, the
                                                                 limited edition generated 12.4K
                                                                 posts. The partnership succeeded

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                               A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 33
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     03
                                     LOOK BEYOND THE
   TACTIC                            HARDCORE, TO THE
                                     GROWING MAINSTREAM

   As seen in the first part of the                                      Brand case study #1
   study, gaming communities are
   on the rise. With casual gamers                               In May 2020, MAC Cosmetics              #MACxHonorofKings generated
   representing a significant chunk                              partnered with a hit video game,        5.06M engagement actions on Sina
   of the players, this “mainstream                              Honor of Kings, for the second time     Weibo as Honor of Kings fans were
   takeover” makes the esports                                   in China. The exclusive makeup          eager to show off products they
   universe a key territory for brands                           collection proved to be popular         bought. A popular esport blogger
   wanting to increase visibility.                               amongst players, more than half of      got involved, boosting engagement
                                                                 whom are females under 24 years old).   as he saw the MAC X Honor of Kings
   "There's a huge crossover,
                                                                                                         collection lipstick as a perfect gift
   especially given the continued                                Over 209K posts on social media
                                                                                                         for his girlfriend on May 20th (520’s
   growth of the female gaming                                   referred to the exclusive makeup
                                                                                                         pronunciation in Chinese is “I love
   community, as well as gamers                                  products, highlighting the expressive
                                                                                                         you”, therefore couples gift each other
   integrating fashion, style, and                               makeup look echoing the Honor
                                                                                                         on that day).Furthermore, aesthetic
   beauty into their streams," writes                            of Kings color codes. Online
                                                                                                         addicts shared their creations by
   Mark Jiang, MAC's vice president                              conversation reflected consumers’
                                                                                                         putting MAC X Honor of Kings lipsticks
   of global commercial.                                         love for MAC’s bold lipstick colors
                                                                                                         on 4 Honor of Kings characters.
                                                                 and their signature eyeshadow
                                                                 palette. Smart influencer strategy,     As per WeChat conversations, Honor
                                                                 tapping into the online beauty          of Kings has more female players
                                                                 community and beauty gamers,            than male. However, the signature
                                                                 helped the company reach new            lipsticks also attracted male gamers,
                                                                 audiences without sacrificing its       demonstrating that the gender blur
                                                                 unconventional brand DNA.               is reflected in the gaming universe.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 34
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     03
                                     LOOK BEYOND THE
   TACTIC                            HARDCORE, TO THE
                                     GROWING MAINSTREAM

   As seen in the first part of the                                      Brand case study #2
   study, gaming communities are
   on the rise. With casual gamers                               Coca-Cola tried to implement            - iRacing series, Coke machine,
   representing a significant chunk                              interactive platforms to reach          Happy hours. Chris Bigda, Director
   of the players, this “mainstream                              mainstream audiences. In 2018, the      of Sports Marketing and Activation
   takeover” makes the esports                                   brand launched @cokeesports to          for The Coca-Cola Company,
   universe a key territory for brands                           run weekly tournaments sessions:        commented the news: “eNASCAR
   wanting to increase visibility.                               Major league soccer and Clashroyale     presents a unique opportunity
                                                                 battlefield. The initiative generated   for Coca-Cola to engage with
                                                                 relatively low engagement on twitter    consumers through some of the
                                                                 (319K followers vs. 1.9M followers      best esports competition that exists
                                                                 for LOL esports). Learning from         today. Through our new position as
                                                                 this, Coca Cola decided to focus        a NASCAR Premier Partner we’re
                                                                 its investment in core sponsoring,      exploring innovative ways to activate
                                                                 cross-gaminges and cross-channels.      across the sport. This series allows us
                                                                 Recently, the brand announced its       to connect with race fans, identify
                                                                 plans to promote new talent.            new talent and ultimately, celebrate
                                                                                                         champions with refreshing ice-cold
                                                                 The company has also been named
                                                                                                         Coca-Cola.”
                                                                 as the sponsor for the eNASCAR
                                                                 iRacing Series, and created new
                                                                 assets to promote the partnership

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 35
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     04
                                     USE THE SPIRIT OF GAMING
   TACTIC                            TO INSPIRE FUN AND
                                     PLAYFUL CONTENT

   While exclusive collaborations                                        Brand case study
   boost visibility and help reach
   mainstream audiences, gaming                                  While exclusive collaborations reach    In 2020, KFC supported the LOL World
   codes, aesthetics, and playfulness                            mainstream audiences, gaming-           Championship (S10) in Shanghai, to
   can also be explored as a new                                 specific aesthetics, and playfulness    huge success. Comments like “it is
   way of storytelling and                                       can also be explored as a new way of    already a habit of watching esport
   content creation.                                             storytelling and content creation.      games while eating KFC”, “cannot watch
                                                                                                         the esport competition without KFC,
                                                                 In 2013, KFC was accused of breaking
                                                                                                         family bucket here i come”, and “S10 and
                                                                 a food safety law in China. The case
                                                                                                         KFC is the perfect combination” were a
                                                                 led to a loss of trust, something the
                                                                                                         result of the initiative.
                                                                 brand had to address. In 2015, KFC
                                                                 entered the esport category, hoping     The “WOW bucket Esport Season” and
                                                                 to reforge a bond with consumers.       partnership with Chinese actor Wang
                                                                                                         Yi Bo (王一博) was another.
                                                                 KFC created the “KI” (KFC’s AI), a
                                                                 tool which tracks player behavior       In the west, KFC's Gaming Twitter          RA DA RLY A NA LY T I C S S H OWI N G T H E SU CC E SS O F KFC ' S
                                                                                                                                                      CO LL A BO RAT I O N WI T H C H I N E S E ACTO R WA N G YI BO
                                                                 and delivers KFC discounts and          account showcases esport events,
                                                                 other rewards. KI uses KFC coupons      device updates and brand activations.
                                                                 to invite fans to enjoy winning         Partnerships include Nintendo (Animal
                                                                 moments. The activation triggered       Crossing, 200K views on Twitter)
                                                                 strong engagement from esport           and X box (Invasion, 135K views on
                                                                 players who call KI “the Paul’s         Twitter). Light-hearted content, such
                                                                 Octopus of esport”.                     as a prototype of the KFC console,
                                                                                                                                                          RA DA RLY A NA LY T I C S S H OWI N G KFC ' S SU CC E SS I N
                                                                                                         generated 24K mentions.                             CO LL A BO RAT I O N S WI T H N I N T EN D O A N D X BOX

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                       A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 36
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     05
                                     EXPLOIT GAMING’S SUITABILITY                                                            invent IRL events and customer             comments and discussions about the
   TACTIC                            FOR AUGMENTED AND                                                                       experience, and find innovative            collection and its theme (“a love affair

                                     IMMERSIVE EXPERIENCE                                                                    ways to engage consumers.                  between a mermaid and shark”).
                                                                                                                             Launched simultaneously on                 The squad mode allowed the brand
                                                                                                                             Instagram Live and Twitch, Burberry        to showcase multiple gamers playing
                                                                                                                             Spring-Summer Collection 2021 was          at once, allowing players to decide
   The unexpected Covid outbreak                                         Brand case study                                    the first collection broadcasted on        which streams to interact with:
   and crisis in 2020 meant that                                                                                             a gaming channel. More than 60K
                                                                                                                                                                        • show discussion between celebrities
   major gatherings and festivals                                Gaming platforms offer major opportunities to engage        Twitch viewers were registered in just
                                                                                                                                                                          like Rosalía and Bella Hadid
   were forbidden. Smaller-scale                                 with mainstream audiences. They also serve new              three hours and 2.7K on Instagram
   meet ups and celebrations were                                creative possibilities to showcase products and host        Live. As Rod Manley, Burberry's chief      • models getting ready and walking
   also affected, giving brands little                           seasonal events. With the pandemic still affecting day      marketing officer, explained, "Twitch        the forest runway
   room and opportunities to raise                               to day lives, the 'new normal' urges global brands to re-   unlocks an exciting new space              • musician Eliza Douglas providing
   awareness and remain top of                                                                                               where our Burberry community can             the soundtrack and multiple views
   mind. Gaming platforms came to                                                                                            be digitally transported to feel like        of the performance art, produced
   the rescue, with forward thinking                                                                                         they have a virtual seat at our live         in collaboration with Anne Imhof.
   brands leveraging the online                                                                                              show. It is an interactive experience
                                                                                                                             where guests can connect with both         Each stream had a comment section,
   universe to host creative events
                                                                                                                             our brand and each other while             multiple opportunities to discuss
   and create a 'phygital' experience
   augmenting creativity with an                                                                                             personalizing their viewing journey."      content, which is usually fragmented
   extra level of emotions.                                                                                                                                             on owned accounts (typical content
                                                                                                                             Burberry Spring-Summer Collection,
                                                                                                                                                                        for fashion shows includes backstage
                                                                                                                             the first fashion collection broadcasted
                                                                                                                             on the gaming platform, triggering         photos, runway looks, celebrity
                                                                                                                             3.9K posts on the social web.              endorsements, and more).

                                                                                                                             Inviting Bella Hadid, Rosalia, and         This one-of-a-kind experience and
                                                                                                                             Erykah Badu, the brand teased the          the use of Twitch's features not yet
                                                                                                                             event 30 minutes before the show.          available on traditional social media
                                                                                                                             To access content and ambassadors          platforms, demonstrate how gaming
                                                                                                                             chat, “squad mode” needed to be            platforms can leverage creativity
                                                                                                                             activated, generating thousands of         and increase engagement.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                            A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 37
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     05
                                     EXPLOIT GAMING’S SUITABILITY
   TACTIC                            FOR AUGMENTED AND
                                     IMMERSIVE EXPERIENCE

           Industry case study

   Red Bull has been a long-time                           In China, several investments which     to interact with Pepsi Zero Sugar and
   sponsor of professional video game                      aim to strengthen the interactions      KDA between 5-8 November 2020,
   players, which makes its latest                         with players and fans despite the       playing with the senses of vision,
   esports lab aimed at improving                          covid restrictions have been spotted.   hearing, touch, and smell.
   gaming skills a helpful tactic. The                     Pepsi Zero Sugar, for example,
                                                                                                   Sina Weibo discussions reflected
   Red Bull High Performance esports                       partnered with the LOL virtual
                                                                                                   the positive experience (90% of the
   lab, located in California, is said to                  girl band group to release their
                                                                                                   total discussions about pop up store
   "measure, deconstruct, and train                        limited-edition beverage, with every
                                                                                                   Pepsi on Sina Weibo), with customers
   key gaming skills – with the goal to                    can showcasing a different group
                                                                                                   sharing photos and descriptions of
   enhance the performance of novice                       member. As part of the campaign,
                                                                                                   the pop-up store and the limited
   and pro gamers". Beyond immersive                       a limited gift box with a set of five
                                                                                                   edition product. Hashtags such as
                                                                                                   ‘#开黑听我 我超敢的’ and ‘#KDA女团’
   experience, the brand aims to monitor                   beverages and an interactive stage
   all-round gaming skills, and track                      where customers will be able to hear
                                                                                                    were highly associated with the
   data to build an experience database                    the band singing when they open the
                                                                                                   brand activation.
   with relevant measurements such                         box were launched. The activation
   as eye movements, brain states,                         became one of the hottest topics
   facial patterns, heart rate, galvanic                   to discuss in the esport community
   skin responses, levels of team                          in China.
   communication and even sleep,
                                                           To compliment the product launch, a
   nutrition and physical regiments.
                                                           pop-up store in Shanghai was opened.
   All to better understand what goes
                                                           Customers and esport fans were able
   into a successful play.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                        A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 38
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     06
                                     ENTER DAILY LIFE VIA
   TACTIC                            GAMIFICATION & INTEGRATED
                                     MARKETING (IMC)                                                                                                       RADARLY ANALY TI CS SH OWI N G CO NVERSATI O NS USI N G TH E HASHTAG
                                                                                                                                                                # GA M E FU E L , T RI G G E RE D BY M T N D E W A M P GA M E FU EL D RI N K

   Today’s esport players are                                            Brand case study
   no longer passive. They seek
   immersive experiences, enabling                               Nike’s partnership with Korean Esport           collection for the LOL and LPL fans
   interaction, learning and                                     athlete Faker generated positive buzz. The      to reach a younger market. Harbin
   participation. The feeling of                                 immersive campaign which highlighted            Beer is planning to create a customized
   belonging to something bigger is                              the physical and psychological effects of       beer can with LOL pro players on it.
   hard to beat. Brand activations                               intensive gaming had the potential to reach
                                                                                                                 In May 2020, Harbin beer and LPL
   focusing on mental and physical                               a global audience and some users expressed
                                                                                                                 collaborated with one of the most
   well being have been gaining                                  regret that the content was in Korean.
                                                                                                                 popular LOL players, Uzi, to release a
   traction online. The values they
                                                                 The MTN Dew drink, Game Fuel, was a             new edition beer. Harbin promoted
   champion – skill, positive energy,
                                                                 collaboration between Call of Duty World        the beer via a livestream on one of
   fun – resonate well with the                                  League and Team OpTic. Pro players,             the leading E-commerce platforms in
   audience.                                                     hardcore gamers, and everyday players           China, JD. The hashtag #哈啤LPL#
                                                                 helped to develop the product, making it        was read 78 million times on Sina
                                                                 the first beverage designed just for gamers     Weibo, and discussed 65K times.
                                                                 (Twitter). The launch triggered shout outs
                                                                                                                 By drinking beer, fans showed
                                                                 with hashtag #gamefuel (16K posts on
                                                                                                                 support for their favorite players
                                                                 Instagram, 57K on overall). The release
                                                                                                                 during the LOL S10. WeChat
                                                                 continues to cause spikes in conversations
                                                                                                                 conversations of the LPL and Uzi
                                                                 relating to Call of Duty league, Twitch
                                                                                                                 collaborations highlight that esports
                                                                 Esports and ESL Counter Strike.
                                                                                                                 is not just for male players, opening
                                                                 In April 2019, Harbin beer partnered with LPL   up the category to female players
                                                                 in China. The brand released an ICE can         and fans, and to a younger audience.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                                              A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 39
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     07
                                     HARNESS THE VIRTUAL
                                     WORLD TO CHANGE THE
                                                                                                             ANALYTICS FROM RADARLY SHOWING TWITCH VIDEOS
   TACTIC                                                                                                    CONTAINING THE WORD“CHARITY” IN THEIR TITLE

                                     REAL WORLD

   Gaming is not only about                                              Brand case study
   entertainment. The recent
   success of the Z event in France                              Games Done Quick benefits from the
   demonstrates the growing                                      support and partnership with Red Bull,
   success of streaming and esport.                              an established brand among the players
   The players raised €170K when                                 ecosystem. Other brands have also
   the event launched in 2016, to                                joined the movement, with Love Your
   reach €5.7M during the last wave                              Melon, whose legitimacy comes from
   in October 2020. Charitable                                   its DNA charity dimension, supporting
   streaming makes gaming the                                    Gamers For Giving in 2020. Far from the
   opposite of solitary or violent -                             stereotype of a selfish practice, esport
   something the industry has been                               and online gaming are about joining
   associated in the past. On Twitch,                            forces and sharing values. As streaming
   videos containing 'Charity' in their                          gains popularity, and new platforms such
   title increased by 84% last year,                             as Twitch or Discord enter the landscape,
   an encouraging figure reflecting                              the gaming universe becomes part
   what gamers care about today.                                 of something bigger: playing for the
                                                                 common good.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                 A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 40
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     08
                                     TAKE YOUR E-COMMERCE
   TACTIC                            STRATEGY INTO THE
                                     G-COMMERCE REALM                                                                               A N I MA L C R OSS I N G BO O M E D D U RI N G LO C K- D OWN S , WI T H 1 9 M M EN T I O N S O N T H E SO C IA L WEB .
                                                                                                                                        ( # A N I MA LC R OSS I N G N E WH O RI ZO N S ) A N D T H E P O P U L A RI T Y O F T H E GA M E O N SO C IA L M ED IA
                                                                                                                                             ( # A N I MA LSC R OSS I N G D E S I G N S , # A N I MA LC R OSS I N G CO D E S , # A N I MA LC R OSS I N G O U T FI T S).

   During confinement, games like                                        Brand case study
   Animal Crossing empowered
   users to style their avatar. Social                           With the ability to create and style their     From Chanel to Loewe, Prada,
   media conversations relating to                               own avatars, fashion gamers (and fashion       and GmbH:
   this activity rose by 850%.                                   insiders) jumped on an opportunity
                                                                                                                Generating more than 14.7K views
   Released during the pandemic,                                 to organize virtual fashion shows.
                                                                                                                on Youtube, this virtual event set the
   the game was a creative escape                                Reference Festival, a Berlin-based fashion
                                                                                                                tone and started something new,
   for quarantined players. Gamers                               organization, took Animal Crossing’s fashion
                                                                                                                enhancing Animal Crossing players’
   were seduced with its cooperative                             potential one step further to a virtual show
                                                                                                                love and growing interest in fashion.
   gameplay and trading. As                                      of avatars dressed up in current season
                                                                                                                While industry experts praised the
   players gather resources and                                  looks inspired by Loewe, Prada, and GmbH.
                                                                                                                show for its non-traditional format,
   expand their collections, they find                           The show was created by photographer           comments from gamers highlighted
   themselves with far more options                              Kara Chung, who runs the Instagram             personalisation and fashion garments.
   for designing their island.                                   account @animalcrossingfashionarchive,
                                                                 and stylist Marc Goehring of 032C.             Few comments on the animal
   “We firmly believe that games and                                                                            crossing show by Reference festival:
   interactive initiatives have business                         “We met through a mutual friend,
                                                                 curator Evan Garza, who had contacted          "These are amazing! I really wish I
   relevance. They are key to offering
                                                                 the both of us for an Animal Crossing          could have the code for the neon
   an innovative and personalized
                                                                                                                green / black dress for the girl with
   shopping experience, which is                                 piece on Art Forum. We connected on a
                                                                                                                bangs and long hair. Is it available
   what customers, millennials, and                              call right after and thought it’d be a fun
                                                                                                                somewhere? I love it SO MUCH!"
   gen-Z are increasingly asking for.”                           way to collaborate!” Chung and Goehring
   – Yoox president Paolo Mascio,                                told Vogue.                                    "Nowhere near as good as sims ones"
   Speaking to GQ magazine

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                                                                                   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 41
HOW CAN BRANDS WIN? 9 TACTICS AND 9 EXAMPLES.

     09
                                     USE NON-GAMING CONTENT
   TACTIC                            TO BRING NEW COMMUNITIES
                                     INTO THE GAME

   Luxury fashion brands excelled at                                     Brand case study
   forging partnerships with games
   to bring interests from the real                              The popularity of Instagram accounts such as
   world into the game, resulting                                @NookStreetMarket, @CrossingTheRunway,
   in both a more fun and diverse                                @AnimalCrossingFashionArchive, who share
   game environment, and fresh                                   designer outfits from Animal Crossing avatars,
   exposure for the brand in a totally                           underlined how gaming platforms can generate
   new occasion.                                                 positive and far reaching conversations about
                                                                 fashion. The online figures for traditional formats,
                                                                 including offline fashion week, only confirm the
                                                                 growing potential of the gaming category. In
                                                                 September/October 2019, women fashion week
                                                                 celebrities accounted for 60% of social media
                                                                 conversations, not leaving much space for
                                                                 collection-related discussions. Since then, content
                                                                 on animal crossing "outfit of the day" (#ootd) and
                                                                 fashion trends are much more visible, thanks to
                                                                 users' willingness to express their creativity and
                                                                 styles online.

                                                                 Examples adjacent show the Animal Crossing
                                                                 'looks' from @crossingtherunway, generating
                                                                 discussion about Valentino Autumn/Winter 2020
                                                                 shows (number 12 and 58).

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                     A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 42
09
   SEXISM IN GAMING: WHAT CAN BRANDS DO TO HELP?

                                                                                      Sexism in
                                                                                      gaming: What
                                                                                      can brands do
                                                                                      to help?
THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY           A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 43
SEXISM IN GAMING: WHAT CAN BRANDS DO TO HELP?

           Esports is no longer a
           boy's club. It's time to
           stop treating it like one.

           Like traditional sports, video gaming and
           esports has been historically male-dominated,
           and women have been forced to pretend to be
           males, or to accept sexist behaviors from their
           male peers.

           While female players are aware of their
           perception in gaming and are eager to discuss
           sexism, misogyny, and gender discrimination,
           some female players have been intimidated
           out of the game due to the high level of stress
           created by sexist behavior.

           In response, many female esport players have
           shared their experiences of discrimination and
           pushed for visible discussion and equality in
           the gaming community. They point out that
           despite the fact that many gamers defend
           gaming as an equal playing field (often based
           on the assertion that unlike traditional sports,
           there is no physical advantage to being a man),
           women still face claims that female players are
           just not as good.

           Female gamers/players are giving support and
           standing for each other in the US/UK:

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY   A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 44
SEXISM IN GAMING: WHAT CAN BRANDS DO TO HELP?

                                                                                      Consequently, female esport players have
                                                                                      organized their own communities and events

                                                                                      + Wonder women of the gaming world          In China, there are many forum-based
                                                                                        Hosting talks about women in gaming       organizations, which are online clubs
                                                                                                                                  and hangouts for female players. Best
                                                                                      + Valorant Ignition Series event
                                                                                                                                  represented by groups on douban.com,
                                                                                        The first all-women Valorant tournament
                                                                                                                                  they have a forum style structure, where
                                                                                      + Esport virtual camp                       every member is encouraged to post in the
                                                                                        Coaching from esport professionals        group, and the group is run and maintained
                                                                                                                                  by one super admin and several admins.
                                                                                      + Female Empowerment Through Esports
                                                                                                                                  These groups do not exclude men, but
                                                                                        (#FETE) event                             require members to leave their sexism at the
                                                                                        Supporting women in esports               door (see intro of 'league of female gamers'),
                                                                                      + All-female Team Bumble, partnering        and all forms of harassment, including
                                                                                        with the online broadcasting platform     dating requests, are forbidden (see intro
                                                                                        Caffeine                                  of 'Cutiepies for LOL').
                                                                                        Encourage women to join the gaming
                                                                                        community
                                                                                                                                      Did you know?
                                                                                      + #InternationalWomensDay
                                                                                        Cheering and supporting women in the          Unlike men, whose top three gaming
                                                                                        Hearthstone scene                             categories by order are action games,
                                                                                                                                      simulation games and action adventure
                                                                                      + GIRLGAMER Esports Festival                    games, women’s top games are
                                                                                        The first esport festival to celebrate        simulation games, action games,
                                                                                        women in video games                          and RPG games.

THE NEW AGE OF ESPORTS – THE BRANDS, TRIBES, AND TRENDS DEFINING A NEW OPPORTUNITY                                                                    A LINKFLUENCE SOCIAL INTELLIGENCE REPORT | 45
You can also read