Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies

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Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies
Introduction
                                                                                          Two weeks before his death on October 24, 2020, artist Matt Freedman partic-
                                                                                          ipated in a final session with the End of Life project—the artistic research that
     Learning from Experiences at the End                                                 I have been leading with Pawel Wojtasik since 2012. Freedman had been living
                                                                                          with a terminal illness for many years. On this last day of our working togeth-
     of Life: virtual reality and co-creative                                             er, he rendered a series of three-dimensional drawings in a virtual reality (VR)
                                                                                          environment using Oculus Quest equipment. This was only the second time he
     pedagogies                                                                           had ever used these technologies. Our objective had been to utilize the Spatial.
                                                                                          io application—a virtual environment—as both a space for developing a new art-
                                                                                          work and a space for hosting a public art performance by Freedman. Confined
                                                                                          to a chair and attached to a feeding tube and oxygen supply, Freedman was
     John A. Bruce                                                                        limited in his mobility and sociality due to the physical impacts of cancer as well
     Parsons School of Design, The New School, United States                              as the distancing measures in response to COVID-19. Despite the challenges
                                                                                          Freedman encountered during this period of dying, VR technologies presented
                                                                                          a unique opportunity for him to access new and renewed ways for practicing as
     ABSTRACT Virtual reality (VR) spaces designed as dynamic atmospheres                 an artist, and for these activities to provide social vitality and embodied learning
     for immersive exchange hold great promise in providing unique affordanc-             through real-time virtual engagements.
     es for how we might learn from experiences at the end of life. This research
     explores life in proximity to death through engagements in real-time, virtual        This short paper introduces a set of questions and initial propositions for
     spaces and questions how we might effectively mediate confrontations with            further explorations with VR and pedagogy as related to expanded notions of
     mortality. In particular, this approach addresses and aims to collapse the           care during experiences at the end of life. The artistic research presented draws
     distances—geographic, physical, psychological, emotional, and social—                upon experiments with methods that utilize performance-based and cinemat-
     often created around dying. In the U.S., privacy often results in marginal-          ic approaches for confronting mortality. Through an examination of examples,
     ization where the dying person is removed from social exchange. Although             pedagogy is considered in relation to encounters with people experiencing the
     well-intentioned, this leads to isolation and loss of dignity, reducing the status   end of life, representations of such encounters through moving images, and
     of the dying person to that of a patient or simply a body in decline. COVID-19       the places where exchanges might support thought and action for care and
     has exacerbated distancing around dying. Matt Freedman, a celebrated                 caring communities.
     multimedia and performance artist who lived with a terminal illness for nearly
     ten years, appears as one of five main characters in the feature-length              Notions of proximity and duration as experienced through moving images and
     nonfiction film End of Life (Bruce, Wojtasik 2017). The film is one element          VR are themes of particular importance as revealed through the findings of this
     of a larger research investigation that includes a series of moving images           research. The effects of being close to people, things, and situations can often
     and performance pieces that I directed and produced with Pawel Wojtasik.             provoke participation in meaningful ways and in turn support modes for embod-
     Over the course of more than six years, our collaborations with Freedman             ied learning. Confrontations that unfold over time can create space, invite rec-
     evolved from ethnographic film to multimedia live performances to experi-            iprocity in relationships, and allow for emergence that supports contemplative
     ments using virtual reality spaces that continued up until the two weeks prior       learning. The initial findings and insights presented in this discussion support an
     to Freedman’s death in October 2020. This paper discusses this trajectory            argument for strategies in what Eve Tuck refers to as a desire-based research
     and examines the moving image artifacts and virtual reality technologies that        framework—an alternative to narratives of damage (Tuck 2009). While Tuck
     guided the investigation, showing how these can contribute to participatory          centers an argument in relation to community narratives that emerge as a result
     design-based research and co-creative pedagogies focused on experiences              of research processes, I propose that these frameworks can also apply to con-
     at the end of life.                                                                  temporary relationships regarding mortality and people experiencing the end of
                                                                                          life. Key questions of this ongoing research are: How might VR serve as a plea-
     Keywords: virtual reality, third places, artistic research,                          surable and productive third place and embodied motion for those secluded due
     embodied learning, mortality                                                         to conditions that demand being confined to home care, hospice or hospitals?

36                          MODE 2021        Edited Conference Proceedings
Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies
It is useful to map the ways that Matt Freedman related to and shared about his
                                                                                               own mortality during collaborations with the End of Life project over the 6-year
                                                                                               period of working together, and consider these strategies as they relate to
                                                                                               the project’s research objectives and the emergence of experiments with VR.
                                                                                               Initially, Freedman agreed to appear in front of our cameras as part of the artis-
                                                                                               tic research that would eventually generate outputs that include installation
                                                                                               art works, transdisciplinary design curriculum, and the feature-length film
                                                                                               End of Life. He appears in the art works and film through his performance art—
                                                                                               telling stories and drawing upside down, reflecting on mortality and his own
                                                                                               experiences living with a terminal illness (Figure 1). His stories comprise
                                                                                               threaded anecdotes about mortality and his own terminal illness, at times direct,
                                                                                               at times poetic, and are humorous, whimsical, graphic with medical details,
                                                                                               philosophically provocative, witty and profound. The drawings he makes during
                                                                                               his performances are quickly rendered, masterfully stark, and cartoonish. They
                                                                                               are ripped from the pad hanging from around his neck and tossed to the floor.
                                                                                               Freedman appears healthy and energetic in the film, especially in contrast to
                                                                                               the other four main characters whose appearance indicates they are perhaps
Figure 1: Matt Freedman performing in the film End of Life, co-directed by John A. Bruce and   much closer to death.
Pawel Wojtasik, 2017.
                                                                                               Embodied learning and the queer art of dying
                                                                                               During the premiere of the film End of Life at international festivals, and later
How might VR collapse the distances often created between the living and the                   during community events, Freedman often attended public showings and
dying? How might VR enable experiences at the end of life to include our bodies                participated in post-screening discussions with audiences (Figure 2). Over time,
in multidimensional ways for participating and expressing ourselves—lived as                   and as his illness progressed, Freedman’s comments during these discussions
and not merely lived in (Sobchack 1984)?                                                       would include direct and sometimes bracing acknowledgments of his screen
                                                                                               image being one belonging to a healthier person—someone much farther from
Living in proximity to dying                                                                   mortality. The physical decline brought on by his terminal illness was increas-
Matt Freedman was one of five primary interlocutors who shared their experi-                   ingly evident as he stood in front of film audiences as a dying person, bringing
ences during various stages of dying as part of the End of Life project—artistic               mortality closer in ways viscerally reflective for Freedman and for those in
research that includes video ethnography, gallery and online installations                     the room. Mediated explorations with mortality were no longer limited to the
and performances, the feature-length film End of Life, the studio Design for                   abstract and safe distance of recorded representations. Affordances for
Living and Dying as part of the MFA Transdisciplinary Design program at                        embodied learning emerged through these shared experiences with film
Parsons School of Design, and, most recently, experiments with virtual reali-                  audiences where Freedman’s physical presence along with showings of the
ty. Freedman had become a collaborator in March 2014, and our work with him                    film End of Life collapsed the distances that are often created around dying
evolved from filmmaking, performances, and installations to experiments using                  people and the spaces they inhabit.
VR. Freedman’s art practice had featured sculpture and drawing, while his more
recent work focused on performances of telling stories while drawing upside                    Western culture, in particular, tends to imagine acceptable settings for dying as
down on a pad of paper hanging from around his neck. Having been diagnosed                     framed through images of rest, peace, and tranquility—conditions that can stir
with a rare form of cancer in 2012, Freedman documented his initial treatment                  desires for equating comfort with privacy. These ideas align with assumptions
as a graphic book, Relatively Indolent but Relentless: A Cancer Treatment                      that the end of life happens mainly within the temporality of deathbed scenes
Journal, published in 2014.                                                                    and as such are primarily characterized by the discomforts of bodily decline.
                                                                                               Dying in this scenario is the end goal of being released from such conditions.

                                                                                                                                Learning from Experiences at the End of Life        37
Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies
Figure 2: Left: Matt Freedman, Pawel Wojtasik, John Bruce, and Kent Jones during the post-screening discussion for End of Life at the New York Film Festival, 2018;
     Right: Matt Freedman, John Bruce, Pawel Wojtasik at the New York Zen Center during a screening of End of Life, preceded by a one-hour mediation and followed by a 90-minute discussion, October 2019.

     However, dying might take place over many months or years and be character-                                 Complex personhood means that the stories people tell about
     ized by a wide spectrum of experiences, as was the case for Matt Freedman.                                  themselves, about their troubles, about their social worlds, and about
     Privileging privacy often does not serve dying people and rather serves others                              their society’s problems are entangled and weave between what is
     who desire to remain distanced from any reminders of death. People farther                                  immediately available as a story and what their imaginations are
     from the end of life often work consciously and unconsciously to erase, or at                               reaching toward. (4)
     least obscure, evidence of mortality as embodied by those closer to dying. In
     this way, privacy is conflated with marginalization (Chapple 2016).                                    Jack Halberstam proposes “Low Theory” in The Queer Art of Failure, as a way
                                                                                                            to survive and thrive through acts of hacking and circumventing oppressive
     Is it any wonder that dying people—those beyond medical rescue—often                                   systems of control and discipline. Failure, according to Halberstam “pokes holes
     become awkwardly removed from social exchange, given the pervasive neolib-                             in the toxic positivity of contemporary life,” (Halberstam 2011). Dying reveals new
     eral attitudes that calculate relationship value in terms of the potential for future                  knowledge that does not point to a peaceful afterlife but pokes holes in the lives
     productivity (Baudrillard)? Unfortunately, the possibilities during the final stage                    we have led. There are important and new things we can learn when we suspend
     of living are often foreclosed by narrow perspectives similar to the ways in which                     damage narratives that stifle and instead, through desire-based research frame-
     demands for efficiencies, transactional benefits, and profit-motives can dictate                       works, nurture expressions of insights during the end of life (Tuck 2009). Dying
     choices throughout all stages of life. People farther from the end of life tend to                     is too often represented as either suffering or gently fading away, serenely with
     recognize dying only in terms of diminished agency and capacity—the loss of                            stillness. The expressions of dying people can be vividly expressive, performa-
     what had been central to identity in previous stages of life. Dignity is too often                     tive, and in motion. Why not celebrate and represent narratives of life near the
     deemed not affordable (considering this term in the most expanded ways), and                           end as very much alive? The often-quoted opening lines from the Dylan Thomas
     the dying person is thus reduced to criteria for medical accountability. Indeed,                       poem propose this idea, “Do not go gentle into that good night, Old age should
     the loss of functional ability and autonomy can be very challenging, while                             burn and rave at close of day.” (Thomas 2017).
     infantilizing those who are dying can cause emotional and psychological harm,
     objectify people as patients, and ignore their complex personhood (Gordon
     2011). Avery Gordon defines this as:

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Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies
Figure 3 (Top): Matt Freedman as avatar “endlessmatt” making drawings in a VR environment;
(Bottom): Matt Freedman at home using VR to make drawings, October 10, 2020.

          Teenage Engineering’s OP-Z and its Topology of Sound and Visuals                   39
Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies
There can be great wisdom, imagination, and vitality of spirit that emerges and         working with Matt Freedman inside of virtual reality environments by way of
     flourishes as unique to the stage of our becoming through unbecoming during             the Spatial.io application, and simultaneously being in the same physical reality
     experiences at the end of life. These evolved states of being might take forms          room with him. All of us together in VR—Freedman, Pawel Wojtasik and I—were
     of expression that are unrecognizable, especially for those close to the person         immediately released from the mise en scéne of oxygen machine noises, feed-
     experiencing dying. For instance, Freedman’s humorous drawings and stories              ing tubes, salvia basin, and array of drugs and other medical devices strewn
     about his experiences with radiation treatments for terminal cancer, an inability       about his home where he was confined (Figure 3). We could leave the accou-
     to swallow, the advent of extra hair on his legs from being immobile, skeptical         trement that had tied him to illness, yet not deny these facts. Transported to a
     visits to a psychic healer, etc., were met with bittersweet unease and varying          fresh space, a blank canvas stocked and staged exclusively with the objects and
     degrees of discomfort from audiences, friends, and family. Perceptions of a             images of our choosing, we benefited from a third place that afforded expansive
     dying person’s identity, as understood by those farther from the end of life,           ideas and play. We were free to move and imagine within a bespoke environment
     are often limited to images and narratives of loss. Under these conditions, it          and toward speculative situations. Freedman had imagined the potential of
     becomes extremely challenging to accommodate the kinds of space needed to               staging a performance in VR. He could conjure 3D objects, draw in 3D, and tell
     engage with new expressions of living as performed during the end of life. In this      stories in a performative manner as a freely mobile avatar in his likeness, and
     way, the potential usefulness of the illegibility of dying is hidden behind a certain   while responding to and feeling the responses of people in real time.
     kind of hyper-legibility of dying—a set of images and narratives that function
     much like any discipline working to control and clean up unwanted messiness             In VR, Freedman could perform his experiences with illness and mortality while
     and mystery (Halberstam). At the same time, such control creates even great-            not being entrapped or completely enclosed within the limits of disease and
     er distances that prevent possibilities for learning about mortality and in turn        dying. His reflexive actions defying the reality of his conditions could therefore
     increases isolation that often results in fear, anxiety, depression, loneliness,        model a unique process for audiences to in turn explore their own reflections
     and despair. Herein lies the opportunities for VR and moving images to be               concerning mortality. These reciprocal exchanges form the basis of a pedagogy
     utilized in efforts to engage new narratives through embodied learning around           fostering ways of being together to recognize the emergent narratives that
     experiences at the end of life.                                                         celebrate living while dying, and thus work to collapse the distances created
                                                                                             around end-of-life experiences. The use of VR for designing conditions for
     How might the parallel world of VR support efforts for rerouting or queering            atmospheres where embodied learning can take place holds great promise
     the entrenched damage narratives surrounding end of life experiences in                 for alleviating suffering for the dying and for the people close to and supporting
     ways that honor and celebrate emergence?                                                their situations.

     VR affords a unique kind of third place where explorations of end of life
     experiences might be shared in dynamic ways. A place that is not our home
     or workplace (or a hospital or hospice facility, in this case) is referred to as a
     third place, as coined by Ray Oldenburg, and functions not only as a respite
     from everyday life activities but also as a generative environment that affords
     new possibilities for reflection, expression and exchange (Oldenburg). Conver-
     sation can characterize the discursive aspects of third places, while VR extends
     affordances to include a variety of non-discursive ways to encounter other
     people and things and to form bonds. VR spaces as third places can be
     designed to enable neutral ground and shared navigated space that creates
     access to possibilities and associations free from the confines of family,
     caregiver, and professional relationships. This was particularly evident while

40                           MODE 2021        Edited Conference Proceedings
Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies
WORKS CITED                                                                          AUTHOR BIOGRAPHY
Baudrillard, J., & Grant, I. H. (2017). Symbolic exchange and death. London:
   SAGE Publications.                                                                John A. Bruce is a filmmaker, designer, researcher, and educator.

Bruce, J. A., & Wojtasik, P. (Directors). (2017). End of Life [Video file]. United
                                                                                     His work involves participatory design-led research, narrative, and complex
   States: Grasshopper Films. Retrieved from https://www.endoflifeproject.com/
                                                                                     dynamic systems. He directed and produced, in partnership with Pawel
Chapple, H. S. (2016). No place for dying: American hospitals and the ideology       Wojtasik, the feature documentary End of Life, as well as many independent
   of rescue. London: Routledge.                                                     short films and installations. His work has been exhibited internationally,
Freedman, M. (2014) Relatively Indolent but Relentless: A Cancer Treatment           including: New York Film Festival, Cinéma du Réel, Museum of the Moving
   Journal. New York: Seven Stories Press.                                           Image, Doclisboa, Thessaloniki Film Festival, ICA London, Chicago Film
                                                                                     Festival, The Julliard School, and The Brooklyn Academy of Music, among
Gordon, A. (2011). Ghostly matters: Haunting and the sociological imagination.
                                                                                     others. He served as production manager and art director for a number
   Minneapolis: University of Minnesota Press.
                                                                                     of feature films, and platform producer for several transmedia projects
Halberstam, J. (2011). The Queer Art of Failure. Durham: Duke University Press.      addressing social issues. He is senior strategist at Forward Mapworks,
Sobchack, V. (1984) Inscribing ethical space: Ten propositions on death, repre-      a consultancy.
   sentation, and documentary, Quarterly Review of Film Studies, 9:4, 283–300
                                                                                     He is Assistant Professor of Design Strategy at Parsons School of Design,
Thomas, D., & Goodby, J. (2017). The poems of Dylan Thomas. New Directions.
                                                                                     and serves as Director of the Transdisciplinary Design MFA program where
Tuck, E. (2009). “Suspending Damage: A Letter to Communities” Harvard                he co-founded the studio Design for Living and Dying. John recently served
   Educational Review, Vol.70, N.3., 409–427.                                        as the President of the Board of Trustees for the Flaherty Film Seminar. He
                                                                                     earned a BFA from the School of Visual Arts, and an MBA in Sustainable
                                                                                     Systems from Pinchot (Presidio). He was a 2015/16 Fellow at the Graduate
                                                                                     Institute for Design Ethnography and Social Thought at The New School.

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Learning from Experiences at the End of Life: virtual reality and co-creative pedagogies
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