Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization

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Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization
Hindawi
Mobile Information Systems
Volume 2021, Article ID 4034729, 11 pages
https://doi.org/10.1155/2021/4034729

Research Article
Intangible Cultural Heritage High-Definition Digital Mobile
Display Technology Based on VR Virtual Visualization

 Rongdong Xie
 Guizhou University of Finance and Economies, Guizhou 550025, China

 Correspondence should be addressed to Rongdong Xie; art123@mail.gufe.edu.cn

 Received 19 May 2021; Revised 5 June 2021; Accepted 22 June 2021; Published 19 July 2021

 Academic Editor: Sang-Bing Tsai

 Copyright © 2021 Rongdong Xie. This is an open access article distributed under the Creative Commons Attribution License,
 which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

 With the continuous improvement of the public’s pursuit of information contact experience, in the era of the development of VR
 technology, digital mobile display technology has gradually changed the traditional display habits with its unique charm and
 strong competitive advantage. This article aims to improve the value of art research, meet the needs of the information age, and
 spread the spirit of intangible cultural heritage by improving the virtual visualization of intangible cultural heritage digital display
 technology. This article takes Dai ceramics intangible cultural heritage as an example to discuss the modern display technology of
 the ceramics, using virtual reality technology to enhance the sense of reality and interaction during the exhibition. This article uses
 visualization technology to digitally and artistically process Dai ceramics to achieve artistic effects while ensuring the authenticity
 of the ceramics, giving people a different visual experience. The article compares the application of several modern technologies in
 digital mobile display. Among them, the virtual reality technology has a good application in the system frame structure of the
 display, which exceeds 25%. In the future, virtual visualization technology will be further popularized and promoted, giving
 intangible cultural heritage high-definition digital display more opportunities and development space.

1. Introduction of the oldest traditional crafts is still preserved. As a rep-
 resentative technique of primitive art, the precious historical
As the intangible cultural heritage enters the diversified era and cultural information contained in it makes it of high art
of information dissemination, virtual reality technology, as a scientific research value. For the display of intangible cul-
new type of information technology, emerges at the historic tural heritage art, its traditional display form in the past has
moment. With incomparable advantages in information been unable to meet the era’s demand for openness, free-
transmission, the display content is expanded to a higher dom, and communication and interaction in information
dimensional virtual space. Through brand-new open tech- transmission.
nology and rigorous integration of information resources, More and more scholars have carried out research on
traditional art can fully demonstrate the advantages of in- intangible cultural heritage display technology. Liu X discussed
formation resources, visual aesthetics, cognition and com- the technical issues of developing 3D visualization independent
munication, and educational practice. These chained reality software based on a virtual globe (Google Maps/Earth Geo-
feedbacks stimulate the change of information display graphic Information System (GIS)) for the navigation of small
concepts and technological innovation in real time. Digital aircraft, with the purpose of promoting the safety and adequacy
display based on virtual reality technology redefines the of nearby small aircraft. The system was developed using Web
spatial language of traditional art display. services and object-oriented programming disciplines to
 The development of society is inseparable from the support the integration of virtual global frameworks, GPS, and
promotion of production technology, and the development real-time imaging data. He also developed a data processing
of the display design field is also inseparable from tech- program that glues C# language, JavaScript language, National
nological innovation. Nowadays, the intangible heritage art Marine Electronics Association (NMEA) instance data, and
Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization
2 Mobile Information Systems

Keyhole Markup Language (KML) data together. The evalu- 2. Research Methods of Intangible Cultural
ation framework has been tested in nearby coastal areas. In Heritage High-Definition Digital Mobile
order to evaluate the effectiveness of the system’s performance
 Display Technology Based on VR
and functions, he conducted a questionnaire survey among
third-year students of Kobe University’s navigation course. The Virtual Visualization
evaluation of this system shows that the navigation assistance 2.1. Virtual Reality Technology
system for small aircraft has valuable potential. However, his
research has experimental limitations, and the age of the survey 2.1.1. The Meaning of Virtual Reality Technology. Virtual
subjects is limited [1]. Nurjanah developed the Aceh Disaster reality, referred to as VR, is also known as Lingjing tech-
Digital Archive to make information about past disasters easier nology [4]. It is the applied technology concept involved in
for the community. It uses an open source data platform, allows the digitalization argument of the Dai Pottery Museum in
free access, and has interactive and easy-to-use features, which this subject [5]. As a new digital technology that began to
are essential to attract the younger generation. Similar disasters emerge in the 20th century, it is the result of the combined
can happen anywhere in the world. By collecting multimedia development of computer display technology, computer
data related to before and after the tsunami in alternative graphics technology, sensing, artificial intelligence, and
media, they present it in a visual form and associate it with other fields for a long time. As a computer system that
social network services (SNS) to promote information about realizes corresponding operation feedback to human senses
Asia and integrate information and knowledge of earthquake such as touch, hearing, vision, and balance, through complex
and tsunami experiences to promote sustainable disaster re- calculations, VR is a human-computer interaction experi-
duction. Information is the most important issue in disaster ence technology [6, 7]. The specific application to the subject
risk reduction (DRR). The transmission and dissemination of is to construct digital Dai pottery through digital means and
information are necessary, and it is sustainable from generation then build a digital virtual environment that can be inter-
to generation. In 2004, the Indian Ocean tsunami occurred in actively operated to achieve a good display effect of Dai
Aceh. It is estimated that the tsunami caused more than pottery art. It lets users get an immersive “physical” Dai
200,000 deaths. One of the main reasons is GAP information pottery display experience in an artificially created envi-
from past disasters. Today, information can be delivered and ronment [8]. The generation of this virtual reality envi-
spread to all parts of the world as quickly as possible through ronment is composed of several major elements such as
the following methods. They realize the characteristics of in- users, computers, transmission equipment, and databases
formation communication through the interactivity of virtual (as shown in Figure 1). It has outstanding characteristics
reality technology, but their research is not widely used in such as multisensitivity, interactivity, nonsequence, and
information media [2]. Zhou Y’s research investigated the spatial malleability. It can create a virtual functional envi-
activities of the local intangible cultural heritage protection ronment that meets people’s multidimensional information
centers in Nanyang, Kaifeng, Xianning, Chibi, Sanming, and needs through computers, simulating reality and trying to
Jingdezhen and used semistructured interviews to record the surpass reality. Not only that, the developing VR is also a
current status of digital preservation of China’s intangible very promising technology in the future, and it has very
cultural heritage, thereby investigating the field’s status quo. attractive application prospects in the fields of life, enter-
The study found that the digital preservation system of Chinese tainment, education, or military industry.
cultural heritage has a clear structure and multiple compo-
nents. These centers have abundant digital resources, but the
storage is chaotic, and they are supported by policies, but the 2.1.2. Characteristics of Virtual Reality Technology. (1) More
management field is weak. It is necessary to further clarify the perceptual: multisensitivity refers to the perceptual charac-
rights and responsibilities of these institutions, formulate teristics of human senses such as vision, hearing, touch, smell,
storage standards, establish a sharing platform, and strengthen taste, and sense of balance. In virtual technology, it refers to
digital preservation management. His research emphasized the the characteristics that can satisfy the user’s biological per-
protection of intangible cultural heritage, but did not clearly ception function [9]. At present, due to technical limitations,
state the method of intangible cultural heritage protection [3]. the perceptual design in the human-computer interaction of
 The innovations of this article are as follows: (1) taking the Dai Tao Digital Museum mainly stays in the main aspects
Dai pottery art as an example, it combines the digital three- such as vision and hearing. (2) Interactivity: it refers to the
dimensional modeling of Dai pottery with the online grid characteristics of communication and interaction between
and presents it with the characteristics of simple operability humans and computers in the virtual environment [10, 11].
and real-time interactivity, achieving a complete virtual Technical methods related to this feature include motion
immersive display process; (2) combining art and tech- capture, tactile feedback, eye tracking, electromyography
nology to complement each other, streamline the structure simulation, gesture tracking, direction tracking, voice inter-
of information transmission, shorten the time period of action, sensors, and really venues (referring to the real scene
information transmission and feedback, improve the overall partly consistent with the virtual world). The current design of
connotation of digital culture, and enhance the display depth Dai Pottery Digital Museum emphasizes entering the digital
of sensory experience. Dai pottery three-dimensional display environment through
Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization
Mobile Information Systems 3

the computer interface and conducting interactive digital platform to share and display the ceramic culture of the Dai
browsing with flexible mouse actions [12, 13]. (3) Nonse- people. Even staying at home, it can make history and culture
quential: it refers to the user’s choice thinking in the expe- “travel” every corner of the world.
rience of the virtual environment with certain jumping and
nonsequential characteristics. Therefore, in the design sim-
 2.2. Research Methods
ulation of the virtual environment of the Dai Pottery Digital
Museum, the randomness of the user’s choice will be taken 2.2.1. Case Study Method. Observe and collect several
into account, and the interactive design will also deepen the existing digital museum cases, and refine and summarize the
emphasis on the creation of feedback and naturalness. research situation at home and abroad. On the basis of
Compared with the traditional man-machine operating ex- analyzing the common law, guide the individual research of
perience, this feature is the unique advantage of VR inter- this topic [22].
action. (4) Space ductility: it means that the transmission of
information through network technology has broken through
the geographical and time constraints of information ex- 2.2.2. Observation Practice Method. With the aid of the
change, and the space of human-computer interaction has existing virtual reality technology research, the author
gradually changed from 2D to 3D, which greatly broadens taught myself the process of 3D model digital display-related
and enriches users’ thinking and operation in virtual space. technology and implemented it in the subject. On the basis
Imagination is conducive to the improvement of interaction of understanding a variety of digital display cases, the
enthusiasm [14, 15]. Therefore, the three-dimensional display technical feasibility of the Dai Ceramics Digital Museum is
of the Dai Pottery Digital Museum is also a breakthrough in a analyzed and practiced [23].
new “space” for Dai pottery art.
 2.2.3. Experience Summary Method. In the early stage of
 preparation for observation and preparation of Dai Pottery
2.1.3. Application of Virtual Reality Technology Digital Museum, the problems and thoughts encountered
 were collected theoretically, and the summary of the existing
(1) Teaching. The advantage of VR display is that it can express production experience was used as the preliminary prepa-
objects and content vividly and clearly in virtual space, and ration for the study of this article.
users can obtain information feedback through communi-
cation and interaction in the environment. For example,
 2.2.4. Investigation and Consultation Law. Random surveys
putting VR in a teaching application can make users more
 and consultations were conducted on the relevant audiences
intuitive and efficient to cultivate learning enthusiasm in a fun
 of Dai pottery art and digital museum research, and then, the
way [16, 17]. For example, the VR virtual experiment platform
 opinions were sorted and analyzed. Collect the feedback data
can replace time-consuming and labor-intensive real exper-
 of relevant users and apply them to the experience design
iments through computer simulation of virtual experiment
 research of the Dai Pottery Digital Museum.
objects. VR technology can also bring teachers and students to
a simulated teaching classroom. Participants in the classroom
can communicate in remote classrooms without being on- 2.3. Visualization Technology. The image edge detection
site. These are heights that are difficult to achieve in traditional technology is mainly based on the two-dimensional graphic
education demonstrations. In the applications that have been image of the object for detection, and the edge feature line of
developed, such as the multimedia teaching software of the object in the image is determined through its related
mechanical manufacturing engineering researched by Zou technology. The main object extracted by this type of method
Xiangjun and Zhou Rongan, the virtual effect shown in its is the performance of the object’s modeling feature on the
operation is very real [18, 19]. The application demonstration two-dimensional plane [24, 25]. The main information in the
has been waiting for good feedback from teachers and stu- two-dimensional image containing the object exists at the
dents in the command teaching of Nanhua University and edge of the image. The midgray level changes at the edge of
National University of Defense Technology. The application the image are relatively drastic. Therefore, the edge is the
of the Dai Ceramics Digital Museum is also an embodiment of boundary of the area where the gray level changes in the
the application of VR display in the popularization and ed- image, generally including step-like and roof-like shapes
ucation of traditional culture. both types. The gray changes in the two sides of the step-
 shaped edge are relatively obvious, while the roof-shaped
(2) Archaeology. At present, three-dimensional digital sim- edge is at the junction of the gray value increase and the gray
ulation technology has been used in archaeology to restore value decrease in the image. Therefore, the change of the
cultural relics with virtual data, thereby establishing a virtual edge point can be expressed in the form of the derivative,
database of three-dimensional digital cultural relics and that is, the first derivative of the step-shaped edge and the
historical sites [20, 21]. The application in the Dai Pottery second derivative of the roof-shaped edge are obtained [26].
Digital Museum is also an efficient, high-precision, scientific Based on the derivative of the two, the result is that the first
digital storage of precious Dai pottery cultural resources and derivative of the step-like edge gray-scale change curve
the permanent continuation of the actual meaning of tradi- reaches a maximum here [27], and its second derivative
tional culture, and then digitally spread through the network intersects with zero here. The second derivative of the gray-
4 Mobile Information Systems

scale variation curve of the roof-like edge reaches a maxi- Qi � ri1 , ri2 , . . . , ri128 . (8)
mum here, and its first derivative intersects with zero here
[28]. Descriptor of key points in the real-time graph:
 Image filtering: calculating the first and second de- Wi � wi1 , wi2 , . . . , wi128 . (9)
 rivatives of image gray changes is the main content of
 image edge detection technology, and noise has a great Any two descriptors’ similarity measure:
 influence on the calculation of derivatives. Therefore, ������������
 
 filters are needed to work with edge detectors to ensure 128
 2
 detection accuracy. t Qi , Wi � rij − wij . (10)
 General filter function: j�1

 1 n
 T5 � T H . (1) Image positioning: point out the precise position and
 n i�0 i i orientation of the edge through the resolution of the
 image subpixels. In this method, the first three steps are
 Gaussian filter function: usually used. This is because in most cases, we only need
 x2 + y 2 to find that the edge appears in the vicinity of a certain
 1 − (2) pixel in the image and does not need precise position or
 H(x, y) � e 2σ 2 . direction.
 2πσ 2
 Display image comprehensive evaluation index:
 Laplacian Gaussian: 2
 χ + 1 q ∗ T
 2 2 x2 + y 2
 2 P� . (11)
 2 x + y − 2σ − (3) χ 2 (q + T)
 ∇ H(x, y) � e 2σ 2 .
 σ4
 When the parameter χ � 1 is the most common P1, that
 Image enhancement: this step is to highlight the change is,
 of the neighborhood intensity value by strengthening 2∗Q∗T
 the algorithm and then highlight the edge of the image. P1 � , (12)
 Q+T
 The change of the neighborhood intensity value is the
 basis of the edge enhancement display.
 a higher value of P1 indicates that the method is more
 Gradient function: effective.
 dg g(x + ]) − g(x)
 � lim . (4)
 dx ]⟶0 ] 3. Technical Model of Intangible Cultural
 The modulus of the gradient is Heritage High-Definition Digital Mobile
 Display Based on VR Virtual Visualization
 1
 2 2
 3.1. Overall Framework of the Intangible Cultural Heritage
 ⎣ zg + zg ⎦⎤2 .
 G[g(x, y)] � ⎡
 (5)
 zx zy Digital Display Model. The research on the intangible cul-
 tural heritage high-definition digital mobile display tech-
 Angle image function: nology in this section is mainly divided into three parts. The
 first part is based on the reverse engineering technology to
 zg/zy digitally collect the selected Dai ceramics, perform data
 ξ(x, y) � arctan . (6)
 zg/zx processing, and finally obtain a complete digital three-di-
 mensional model; the second part is to use computer ren-
 Image detection: determining the edge points of the dering software such as 3Dmax and KeyShot to render the
 image through the edge detection criterion is the real effect of the digitized three-dimensional model that has
 gradient amplitude threshold criterion, so as to avoid been obtained. The rendering requirements here are fine to
 the point’s large gradient amplitude and mistakenly restore the authenticity of the ceramics and let the audience
 serve as the edge point. feel the virtual reality technology. The third part is aimed at
 The DoG (Difference of Gaussian) function is defined the artistic static display of ceramics. Through the computer
 as the difference between the Gaussian kernel of dif- plane effect processing software, the rendering effect pictures
 ferent scales and the image convolution result: obtained before are artistically processed, so as to achieve the
 artistic effect while ensuring the authenticity of the ceramics
 T(x, y, τ) � K(x, y, lτ) − K(x, y, τ). (7) and giving people a different visual experience. Figure 2
 shows the technical route of intangible cultural heritage
 Key Point Descriptor in the template diagram: mobile digital art research.
Mobile Information Systems 5

3.2. 3DSS Three-Dimensional Scan Truncation. measurement results, so here you need to select the auto-
Acquisition of ceramic data information: this article is based matic angle cutting setting to reduce the workload of sub-
on reverse engineering technology. The instrument used is sequent repair errors.
the standard 3DSS-STD-II three-dimensional scanner CCD parameters are the default parameters used when
owned by the R&D Center of the Industrial Design De- scanning the reference point, so these parameters should be
partment. This three-dimensional scanner is mainly based set according to the brightness of the reference point. The
on structured light scanning to obtain object data. Infor- brightness is set to 10%. The iris is always set to 15%, and the
mation: the accuracy and precision of obtaining data in- default value of the gain is 10%, but as the use time increases
formation are relatively high. and the instrument wears out during use, the gain value
 The basic principle of the 3DSS three-dimensional parameter should be appropriately increased. Only in this
scanner is that it is an instrument that uses structured light way can the measurement accuracy be better guaranteed. In
to scan. Because it has two cameras, it can acquire images of this subject, default values are used for parameter settings.
the same object from two angles at the same time and
analyze the data information in the image. It is convenient 3.4. Data Processing Stage. The data processing stage is an
for later application. After the collected image information is important part of the entire reverse engineering work.
analyzed and sorted, the three coordinates of the pixel can be Whether the operation of this step is reasonable will directly
calculated by combining mathematical principles. Table 1 affect the subsequent work. This article uses Geomagic re-
shows the performance indicators of 3DSS. verse engineering software in the data processing stage. The
 For the omni-directional scanning of Dai ceramics, it takes data collection of Dai ceramics uses a 3DSS three-dimen-
a certain amount of time because when scanning work, it is sional scanner and uses a structured light measurement
necessary to adjust the angle of the periodic scanning every method to obtain point cloud data. In this way, what we
time. Each angle must obtain data information. This multiangle obtain is a large amount of scattered point cloud data, so we
data acquisition makes us a large amount of point cloud data need to use reverse engineering software for data to deal
that has been obtained, and due to their different perspectives, with.
all point cloud data need to be integrated into the same per-
spective for processing, that is, a new three-dimensional co-
 4. Intangible Cultural Heritage High-Definition
ordinate system needs to be established, and then convert all
the point cloud data into this coordinate system. The data is Digital Mobile Display Technology Based on
transformed into this coordinate system. This conversion VR Virtual Visualization
process needs to be carried out according to the reference point,
 4.1. Intangible Cultural Heritage Digital Mobile Display
so we need to attach a certain size of reference point on the
 Process. In this article, the Dai ceramics intangible cultural
surface of the object when scanning. Since the ceramic used in
 heritage culture is taken as an example, using virtual reality
this article is a 1:2 replica, its height is 6.5 cm, its caliber is
 visualization technology for digital mobile display. First of
14.95 cm, and the scanning range is within 200 ∗ 150 mm, so a
 all, we prepared a Dai ceramic hand-carved pot for model
reference point with a diameter of 3 mm is selected.
 creation. By adjusting the point, line, and surface nodes, the
 reference object was simulated as close to the real as possible
3.3. Image Processing Stage to achieve the most accurate and concise effect. Then, in
 3DMAX, we performed UV unfolding on the surface texture
3.3.1. Filtering Strength. The setting of the parameter here is of the model with a slightly complex structure and lined
mainly to adjust the degree of smoothing of the obtained radian. This is to make the plane texture more accurately
point cloud data. When the parameter value is adjusted align the model, and the finished rendering of the final
higher, the surface details of the measured object are blurred, rendering is shown in Figure 3.
but the point cloud is smoother.
 4.2. Comparison of Digital Mobile Display Effects. Taking Dai
3.3.2. Boundary Trimming Width. During the overall ceramic art as an example, the digital mobile display of Dai
scanning process, due to operating environment and other ceramics is compared with the traditional display. The
reasons, errors will inevitably occur. At the boundary where comparison results are shown in Table 2. It can be clearly
the point cloud data is discontinuous, the probability of seen from the table that digital display can fully display the
occurrence is greater. The parameter settings here are used to characteristics of intangible cultural heritage, exert its
correct these errors. maximum comprehensive function and value, and improve
 the openness, fluidity, and virtual reality of information
 exchange.
3.3.3. Automatic Corner Cutting. The scanning area gen- The fixed place display method is widely used, which is
erated by the scanner is usually a relatively neat rectangular another embodiment of the innovation in traditional dis-
area, and due to factors such as the placement of the lens and play, and it also has the interaction of modern science and
the operating environment, the scanning area displayed in technology. The layout method is generally used in museum
the computer often produces a certain deformation. This research and release sites, physical Dai pottery promotion
kind of deformation will be a significant error in the booths, and Dai pottery teaching demonstrations. Generally,
6 Mobile Information Systems

 Information
 exchange

 Computer
 Identify user
 feedback

 Application
 Database User
 software system
 Figure 1: The main technical components of the virtual reality system.

 Use standard 3DSS three-dimensional
 scanner to collect information and data
 on ceramics

 Obtain information and data of dai Use the 3DSS-STD measurement
 porcelain based on reverse engineering software that comes with the scanner
 technology, and reconstruct digital to align point cloud data
 three-dimensional models

 Apply reverse engineering software for
 data processing, surface reconstruction
 and accuracy evaluation
 3DS format
 file

 According to the high-definition photos
 of the ceramics, use the computer
 software Photoshop to obtain the texture
 and inscription information, and make
 the textures
 Import the digital 3D model of
 daiceramics into computer rendering
 software for rendering

 Use the computer rendering software
 KeyShot to render the model’s renderings
 to accurately restore the color, texture,
 inscriptions, and other characteristics
 of the ceramics to achieve a realistic effect
 JPEG
 format file

 Apply computer plane effect Based on Photoshop software for color
 processing software to perform artistic matching, color scale curve adjustment,
 effect processing on ceramic and blur processing, the renderings
 renderings for artistic display are artistically processed

 Figure 2: Digital mobile display technology roadmap.
Mobile Information Systems 7

 Table 1: 3DSS performance indicators.
Index 3DSS-STD-II(standard type)
Single scan range (typical value) 400∗300 mm
Single scan points 130
Color ---
Scanning accuracy 0.03 mm
Operating system Win2000/XP
Scan head weight 5 kg
Single scan time 5s
Output file format ASC, VRMl2.0, lgs, and stl

 (a) (b)

 (c) (d)
Figure 3: Model rendering process (the picture from Baidu Gallery). (a) Model creation. (b) Make a Texture. (c) UV unfolding (pot lid). (d)
Rendered effect (overall).

suspended projection is used to project the picture onto the Architecture, video capture, and positioning module ap-
play screen or large electronic screen “virtual interactive plications are all around 25%.
explanation.” Visitors can use it directly or watch the op-
eration demonstration by multiple people. It can well drive
the interactive atmosphere and produce to achieve the 4.3. Comparison of Data Acquisition of Virtual Reality
purpose of display. Technology. Each data acquisition method has its own ad-
 Figure 4 is an interactive virtual display diagram of a vantages and disadvantages. Table 3 shows a comparison
fixed place. Placed in a specific place with a large number of chart of the advantages and disadvantages of several com-
people, the display effect is significant, and it also provides a monly used data acquisition methods. At present, several
place for physical communication between users and users commonly used data acquisition methods are three-coor-
or between users and designers, eliminates the transition dinate measurement method, laser triangle ranging method,
time cost of virtual Dai pottery from recognizing the physical structured light method, and CT method.
Dai pottery contact, and realizes the integration of publicity After scanning the image, a large amount of point cloud
display and benefit output. data is obtained, and the classification is shown in Table 4.
 Figure 5 shows the application modules of modern We classify point cloud data from several perspectives such
technology. Virtual reality technology and augmented re- as disordered point clouds, noise points, and redundant
ality technology have similar applications. They are both points. This is a good measure of scanning equipment and
widely used in video capture and positioning modules; there scanning quality.
are fewer applications of tracking and registration principle As can be seen from Figure 6, we compare the sampling
technologies, which are used in system functions. rate of the scene point cloud signal according to the strength
8 Mobile Information Systems

 Table 2: Comparison between traditional display and Dai ceramic digital display.
Property
 Traditional display Digital display
comparison
 Advantages: you can experience the texture and physical
 Advantages: it has a sense of atmosphere and space for properties of ceramics on the spot; it is a symbol of brand
Natural display; the exhibition hall is organized and planned image and plays an important role in the source of
attributes information
 Disadvantages: untouchable, time-sensitive considerations, Disadvantages: the audience’s own conditions are
 safety issues, and investment costs restricted; the scale of the exhibition is independent
 Advantages: the display effect is highly pertinent; the display
 Advantages: expand the openness and exchange of
 categories are flexible and changeable; and, the information
 information; improve comprehensive functions
Cultural blind spots are reduced
attributes Disadvantages: the standards for digital information
 Disadvantages: low social acceptance; digital intellectual
 transformation are not uniform; precious collections
 property development issues
 cannot be copied
 Both display methods are windows for the expression of traditional art and culture; the digital display form has the
In conclusion advantages that the traditional display form does not possess, does not occupy the resources of the original collection,
 reduces the damage rate of physical exhibits, and promotes information exchange

 Figure 4: Interactive virtual display in a fixed place (the picture from Baidu Gallery).

 Modern technology application module
 27.9
 Tracking registration 25.8
 principle 23.6
 22.5
 Modern technology

 34.1
 Positioning 30.5
 28.5
 32.1

 33.4
 Augmented reality 25.9
 15.8
 26.9

 48.4
 Virtual reality 35.2
 26.3
 25.8

 0 10 20 30 40 50 60
 Proportion

 Positioning module System structure
 Video capture System functions
 Figure 5: Modern technology application module.
Mobile Information Systems 9

 Table 3: Comparison of several data acquisition methods.
Measurement methods Three-coordinate measuring method Laser triangular ranging method Structured light CT method
Uncertainty 0.6–30 μm ±5 μm ±1-±3 μm >1 mm
Material restrictions Limited No No Limited
Shape restrictions No The surface cannot be smooth No No
Measuring speed Slow General Fast Slower
Measuring cost Higher Higher General High

 Table 4: Point cloud data classification.
 Ordered point
 Arrange at a constant density in the direction of rows and columns
 cloud
Scanning device
 Disordered point
 Indefinite density exists anywhere in space
 cloud
 Miscellaneous points are points that are measured incorrectly and are invalid points; after
 Miscellaneous zooming in, you can see that they are clearly separated from the surface of the part and exist
 in isolation
Scan quality
 Because of the reverse equipment and measurement method, there are systematic and
 Noise point random errors in the measurement data; some of the measurement points have relatively
 large errors that exceed our allowable range; this is the noise point
Generated during It is because of the problems of flattening, measuring angle, etc., that overlap redundant
 Redundant point
operation points

 0.7 120
 0.6 99.91 99.94 99.96 100
 93.28 95.46 0.492
 0.471 0.486
 0.5 0.46
 Intensity value

 0.45 0.436 0.442
 0.42 80.41 0.418 80
 Proportion
 0.41
 0.38
 0.4 65.41
 55.85
 60
 0.3
 43.14
 40
 0.2 32.36

 0.1 19.14 20
 15.12
 10.11
 5.12
 0 0
 1 2 3 4 5 6
 Serial number

 Collecting data from ceramic entities
 Signal strength 1 Sampling rate 1
 Signal strength 2 Sampling rate 2
 Signal strength 3 Sampling rate 3

 Figure 6: Collecting data from ceramic entities.

of the callback signal. On the whole, the signal strength time. To achieve the optimal picture quality and display time,
interval is controlled between 0.35–0.65. When the echo the loading mechanism adopted in this article can ensure the
signal strength is increased from 0.33 to 0.44, the sampling best loading LOD level of the current frame and appro-
rate is increased by 32.36%. The laser echo signal area of priately reduce the LOD level of some unimportant models
intangible entities is in the range of 0.47–0.58. to reduce the scene. Complexity improves the real-time
 It can be seen from Figure 7 that the model proposed in performance of the system; when using a low-level LOD
this article can effectively shorten the loading time, especially model, it can effectively increase the simplified quality of the
when the viewpoint is closer to the cultural relics’ exhibits, model and ensure the best picture effect without exceeding
the optimization time is more obvious because the model the limited time so that users can browse cultural relics’
that needs to be loaded at this time is relatively fine and the exhibits from different perspectives in the scene and realize
amount of data is large. It often exceeds the limited drawing real-time roaming of virtual museum scenes.
10 Mobile Information Systems

 30000
 24153
 25000
 20000 22568 17146

 Value
 15000
 9458
 10000 12556
 10323 832
 5000 3424
 1975 1476 1614 1208 1277
 1238 4271 982
 0
 10m
 Distance

 Scene load data
 The number of triangles before the scene is loaded
 The number of triangles after the scene is loaded
 Load time before optimization (ms)
 Optimized load time (ms)

 Figure 7: Scene load data.

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