Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization
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Hindawi Mobile Information Systems Volume 2021, Article ID 4034729, 11 pages https://doi.org/10.1155/2021/4034729 Research Article Intangible Cultural Heritage High-Definition Digital Mobile Display Technology Based on VR Virtual Visualization Rongdong Xie Guizhou University of Finance and Economies, Guizhou 550025, China Correspondence should be addressed to Rongdong Xie; art123@mail.gufe.edu.cn Received 19 May 2021; Revised 5 June 2021; Accepted 22 June 2021; Published 19 July 2021 Academic Editor: Sang-Bing Tsai Copyright © 2021 Rongdong Xie. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited. With the continuous improvement of the public’s pursuit of information contact experience, in the era of the development of VR technology, digital mobile display technology has gradually changed the traditional display habits with its unique charm and strong competitive advantage. This article aims to improve the value of art research, meet the needs of the information age, and spread the spirit of intangible cultural heritage by improving the virtual visualization of intangible cultural heritage digital display technology. This article takes Dai ceramics intangible cultural heritage as an example to discuss the modern display technology of the ceramics, using virtual reality technology to enhance the sense of reality and interaction during the exhibition. This article uses visualization technology to digitally and artistically process Dai ceramics to achieve artistic effects while ensuring the authenticity of the ceramics, giving people a different visual experience. The article compares the application of several modern technologies in digital mobile display. Among them, the virtual reality technology has a good application in the system frame structure of the display, which exceeds 25%. In the future, virtual visualization technology will be further popularized and promoted, giving intangible cultural heritage high-definition digital display more opportunities and development space. 1. Introduction of the oldest traditional crafts is still preserved. As a rep- resentative technique of primitive art, the precious historical As the intangible cultural heritage enters the diversified era and cultural information contained in it makes it of high art of information dissemination, virtual reality technology, as a scientific research value. For the display of intangible cul- new type of information technology, emerges at the historic tural heritage art, its traditional display form in the past has moment. With incomparable advantages in information been unable to meet the era’s demand for openness, free- transmission, the display content is expanded to a higher dom, and communication and interaction in information dimensional virtual space. Through brand-new open tech- transmission. nology and rigorous integration of information resources, More and more scholars have carried out research on traditional art can fully demonstrate the advantages of in- intangible cultural heritage display technology. Liu X discussed formation resources, visual aesthetics, cognition and com- the technical issues of developing 3D visualization independent munication, and educational practice. These chained reality software based on a virtual globe (Google Maps/Earth Geo- feedbacks stimulate the change of information display graphic Information System (GIS)) for the navigation of small concepts and technological innovation in real time. Digital aircraft, with the purpose of promoting the safety and adequacy display based on virtual reality technology redefines the of nearby small aircraft. The system was developed using Web spatial language of traditional art display. services and object-oriented programming disciplines to The development of society is inseparable from the support the integration of virtual global frameworks, GPS, and promotion of production technology, and the development real-time imaging data. He also developed a data processing of the display design field is also inseparable from tech- program that glues C# language, JavaScript language, National nological innovation. Nowadays, the intangible heritage art Marine Electronics Association (NMEA) instance data, and
2 Mobile Information Systems Keyhole Markup Language (KML) data together. The evalu- 2. Research Methods of Intangible Cultural ation framework has been tested in nearby coastal areas. In Heritage High-Definition Digital Mobile order to evaluate the effectiveness of the system’s performance Display Technology Based on VR and functions, he conducted a questionnaire survey among third-year students of Kobe University’s navigation course. The Virtual Visualization evaluation of this system shows that the navigation assistance 2.1. Virtual Reality Technology system for small aircraft has valuable potential. However, his research has experimental limitations, and the age of the survey 2.1.1. The Meaning of Virtual Reality Technology. Virtual subjects is limited [1]. Nurjanah developed the Aceh Disaster reality, referred to as VR, is also known as Lingjing tech- Digital Archive to make information about past disasters easier nology [4]. It is the applied technology concept involved in for the community. It uses an open source data platform, allows the digitalization argument of the Dai Pottery Museum in free access, and has interactive and easy-to-use features, which this subject [5]. As a new digital technology that began to are essential to attract the younger generation. Similar disasters emerge in the 20th century, it is the result of the combined can happen anywhere in the world. By collecting multimedia development of computer display technology, computer data related to before and after the tsunami in alternative graphics technology, sensing, artificial intelligence, and media, they present it in a visual form and associate it with other fields for a long time. As a computer system that social network services (SNS) to promote information about realizes corresponding operation feedback to human senses Asia and integrate information and knowledge of earthquake such as touch, hearing, vision, and balance, through complex and tsunami experiences to promote sustainable disaster re- calculations, VR is a human-computer interaction experi- duction. Information is the most important issue in disaster ence technology [6, 7]. The specific application to the subject risk reduction (DRR). The transmission and dissemination of is to construct digital Dai pottery through digital means and information are necessary, and it is sustainable from generation then build a digital virtual environment that can be inter- to generation. In 2004, the Indian Ocean tsunami occurred in actively operated to achieve a good display effect of Dai Aceh. It is estimated that the tsunami caused more than pottery art. It lets users get an immersive “physical” Dai 200,000 deaths. One of the main reasons is GAP information pottery display experience in an artificially created envi- from past disasters. Today, information can be delivered and ronment [8]. The generation of this virtual reality envi- spread to all parts of the world as quickly as possible through ronment is composed of several major elements such as the following methods. They realize the characteristics of in- users, computers, transmission equipment, and databases formation communication through the interactivity of virtual (as shown in Figure 1). It has outstanding characteristics reality technology, but their research is not widely used in such as multisensitivity, interactivity, nonsequence, and information media [2]. Zhou Y’s research investigated the spatial malleability. It can create a virtual functional envi- activities of the local intangible cultural heritage protection ronment that meets people’s multidimensional information centers in Nanyang, Kaifeng, Xianning, Chibi, Sanming, and needs through computers, simulating reality and trying to Jingdezhen and used semistructured interviews to record the surpass reality. Not only that, the developing VR is also a current status of digital preservation of China’s intangible very promising technology in the future, and it has very cultural heritage, thereby investigating the field’s status quo. attractive application prospects in the fields of life, enter- The study found that the digital preservation system of Chinese tainment, education, or military industry. cultural heritage has a clear structure and multiple compo- nents. These centers have abundant digital resources, but the storage is chaotic, and they are supported by policies, but the 2.1.2. Characteristics of Virtual Reality Technology. (1) More management field is weak. It is necessary to further clarify the perceptual: multisensitivity refers to the perceptual charac- rights and responsibilities of these institutions, formulate teristics of human senses such as vision, hearing, touch, smell, storage standards, establish a sharing platform, and strengthen taste, and sense of balance. In virtual technology, it refers to digital preservation management. His research emphasized the the characteristics that can satisfy the user’s biological per- protection of intangible cultural heritage, but did not clearly ception function [9]. At present, due to technical limitations, state the method of intangible cultural heritage protection [3]. the perceptual design in the human-computer interaction of The innovations of this article are as follows: (1) taking the Dai Tao Digital Museum mainly stays in the main aspects Dai pottery art as an example, it combines the digital three- such as vision and hearing. (2) Interactivity: it refers to the dimensional modeling of Dai pottery with the online grid characteristics of communication and interaction between and presents it with the characteristics of simple operability humans and computers in the virtual environment [10, 11]. and real-time interactivity, achieving a complete virtual Technical methods related to this feature include motion immersive display process; (2) combining art and tech- capture, tactile feedback, eye tracking, electromyography nology to complement each other, streamline the structure simulation, gesture tracking, direction tracking, voice inter- of information transmission, shorten the time period of action, sensors, and really venues (referring to the real scene information transmission and feedback, improve the overall partly consistent with the virtual world). The current design of connotation of digital culture, and enhance the display depth Dai Pottery Digital Museum emphasizes entering the digital of sensory experience. Dai pottery three-dimensional display environment through
Mobile Information Systems 3 the computer interface and conducting interactive digital platform to share and display the ceramic culture of the Dai browsing with flexible mouse actions [12, 13]. (3) Nonse- people. Even staying at home, it can make history and culture quential: it refers to the user’s choice thinking in the expe- “travel” every corner of the world. rience of the virtual environment with certain jumping and nonsequential characteristics. Therefore, in the design sim- 2.2. Research Methods ulation of the virtual environment of the Dai Pottery Digital Museum, the randomness of the user’s choice will be taken 2.2.1. Case Study Method. Observe and collect several into account, and the interactive design will also deepen the existing digital museum cases, and refine and summarize the emphasis on the creation of feedback and naturalness. research situation at home and abroad. On the basis of Compared with the traditional man-machine operating ex- analyzing the common law, guide the individual research of perience, this feature is the unique advantage of VR inter- this topic [22]. action. (4) Space ductility: it means that the transmission of information through network technology has broken through the geographical and time constraints of information ex- 2.2.2. Observation Practice Method. With the aid of the change, and the space of human-computer interaction has existing virtual reality technology research, the author gradually changed from 2D to 3D, which greatly broadens taught myself the process of 3D model digital display-related and enriches users’ thinking and operation in virtual space. technology and implemented it in the subject. On the basis Imagination is conducive to the improvement of interaction of understanding a variety of digital display cases, the enthusiasm [14, 15]. Therefore, the three-dimensional display technical feasibility of the Dai Ceramics Digital Museum is of the Dai Pottery Digital Museum is also a breakthrough in a analyzed and practiced [23]. new “space” for Dai pottery art. 2.2.3. Experience Summary Method. In the early stage of preparation for observation and preparation of Dai Pottery 2.1.3. Application of Virtual Reality Technology Digital Museum, the problems and thoughts encountered were collected theoretically, and the summary of the existing (1) Teaching. The advantage of VR display is that it can express production experience was used as the preliminary prepa- objects and content vividly and clearly in virtual space, and ration for the study of this article. users can obtain information feedback through communi- cation and interaction in the environment. For example, 2.2.4. Investigation and Consultation Law. Random surveys putting VR in a teaching application can make users more and consultations were conducted on the relevant audiences intuitive and efficient to cultivate learning enthusiasm in a fun of Dai pottery art and digital museum research, and then, the way [16, 17]. For example, the VR virtual experiment platform opinions were sorted and analyzed. Collect the feedback data can replace time-consuming and labor-intensive real exper- of relevant users and apply them to the experience design iments through computer simulation of virtual experiment research of the Dai Pottery Digital Museum. objects. VR technology can also bring teachers and students to a simulated teaching classroom. Participants in the classroom can communicate in remote classrooms without being on- 2.3. Visualization Technology. The image edge detection site. These are heights that are difficult to achieve in traditional technology is mainly based on the two-dimensional graphic education demonstrations. In the applications that have been image of the object for detection, and the edge feature line of developed, such as the multimedia teaching software of the object in the image is determined through its related mechanical manufacturing engineering researched by Zou technology. The main object extracted by this type of method Xiangjun and Zhou Rongan, the virtual effect shown in its is the performance of the object’s modeling feature on the operation is very real [18, 19]. The application demonstration two-dimensional plane [24, 25]. The main information in the has been waiting for good feedback from teachers and stu- two-dimensional image containing the object exists at the dents in the command teaching of Nanhua University and edge of the image. The midgray level changes at the edge of National University of Defense Technology. The application the image are relatively drastic. Therefore, the edge is the of the Dai Ceramics Digital Museum is also an embodiment of boundary of the area where the gray level changes in the the application of VR display in the popularization and ed- image, generally including step-like and roof-like shapes ucation of traditional culture. both types. The gray changes in the two sides of the step- shaped edge are relatively obvious, while the roof-shaped (2) Archaeology. At present, three-dimensional digital sim- edge is at the junction of the gray value increase and the gray ulation technology has been used in archaeology to restore value decrease in the image. Therefore, the change of the cultural relics with virtual data, thereby establishing a virtual edge point can be expressed in the form of the derivative, database of three-dimensional digital cultural relics and that is, the first derivative of the step-shaped edge and the historical sites [20, 21]. The application in the Dai Pottery second derivative of the roof-shaped edge are obtained [26]. Digital Museum is also an efficient, high-precision, scientific Based on the derivative of the two, the result is that the first digital storage of precious Dai pottery cultural resources and derivative of the step-like edge gray-scale change curve the permanent continuation of the actual meaning of tradi- reaches a maximum here [27], and its second derivative tional culture, and then digitally spread through the network intersects with zero here. The second derivative of the gray-
4 Mobile Information Systems scale variation curve of the roof-like edge reaches a maxi- Qi � ri1 , ri2 , . . . , ri128 . (8) mum here, and its first derivative intersects with zero here [28]. Descriptor of key points in the real-time graph: Image filtering: calculating the first and second de- Wi � wi1 , wi2 , . . . , wi128 . (9) rivatives of image gray changes is the main content of image edge detection technology, and noise has a great Any two descriptors’ similarity measure: influence on the calculation of derivatives. Therefore, ������������ filters are needed to work with edge detectors to ensure 128 2 detection accuracy. t Qi , Wi � rij − wij . (10) General filter function: j�1 1 n T5 � T H . (1) Image positioning: point out the precise position and n i�0 i i orientation of the edge through the resolution of the image subpixels. In this method, the first three steps are Gaussian filter function: usually used. This is because in most cases, we only need x2 + y 2 to find that the edge appears in the vicinity of a certain 1 − (2) pixel in the image and does not need precise position or H(x, y) � e 2σ 2 . direction. 2πσ 2 Display image comprehensive evaluation index: Laplacian Gaussian: 2 χ + 1 q ∗ T 2 2 x2 + y 2 2 P� . (11) 2 x + y − 2σ − (3) χ 2 (q + T) ∇ H(x, y) � e 2σ 2 . σ4 When the parameter χ � 1 is the most common P1, that Image enhancement: this step is to highlight the change is, of the neighborhood intensity value by strengthening 2∗Q∗T the algorithm and then highlight the edge of the image. P1 � , (12) Q+T The change of the neighborhood intensity value is the basis of the edge enhancement display. a higher value of P1 indicates that the method is more Gradient function: effective. dg g(x + ]) − g(x) � lim . (4) dx ]⟶0 ] 3. Technical Model of Intangible Cultural The modulus of the gradient is Heritage High-Definition Digital Mobile Display Based on VR Virtual Visualization 1 2 2 3.1. Overall Framework of the Intangible Cultural Heritage ⎣ zg + zg ⎦⎤2 . G[g(x, y)] � ⎡ (5) zx zy Digital Display Model. The research on the intangible cul- tural heritage high-definition digital mobile display tech- Angle image function: nology in this section is mainly divided into three parts. The first part is based on the reverse engineering technology to zg/zy digitally collect the selected Dai ceramics, perform data ξ(x, y) � arctan . (6) zg/zx processing, and finally obtain a complete digital three-di- mensional model; the second part is to use computer ren- Image detection: determining the edge points of the dering software such as 3Dmax and KeyShot to render the image through the edge detection criterion is the real effect of the digitized three-dimensional model that has gradient amplitude threshold criterion, so as to avoid been obtained. The rendering requirements here are fine to the point’s large gradient amplitude and mistakenly restore the authenticity of the ceramics and let the audience serve as the edge point. feel the virtual reality technology. The third part is aimed at The DoG (Difference of Gaussian) function is defined the artistic static display of ceramics. Through the computer as the difference between the Gaussian kernel of dif- plane effect processing software, the rendering effect pictures ferent scales and the image convolution result: obtained before are artistically processed, so as to achieve the artistic effect while ensuring the authenticity of the ceramics T(x, y, τ) � K(x, y, lτ) − K(x, y, τ). (7) and giving people a different visual experience. Figure 2 shows the technical route of intangible cultural heritage Key Point Descriptor in the template diagram: mobile digital art research.
Mobile Information Systems 5 3.2. 3DSS Three-Dimensional Scan Truncation. measurement results, so here you need to select the auto- Acquisition of ceramic data information: this article is based matic angle cutting setting to reduce the workload of sub- on reverse engineering technology. The instrument used is sequent repair errors. the standard 3DSS-STD-II three-dimensional scanner CCD parameters are the default parameters used when owned by the R&D Center of the Industrial Design De- scanning the reference point, so these parameters should be partment. This three-dimensional scanner is mainly based set according to the brightness of the reference point. The on structured light scanning to obtain object data. Infor- brightness is set to 10%. The iris is always set to 15%, and the mation: the accuracy and precision of obtaining data in- default value of the gain is 10%, but as the use time increases formation are relatively high. and the instrument wears out during use, the gain value The basic principle of the 3DSS three-dimensional parameter should be appropriately increased. Only in this scanner is that it is an instrument that uses structured light way can the measurement accuracy be better guaranteed. In to scan. Because it has two cameras, it can acquire images of this subject, default values are used for parameter settings. the same object from two angles at the same time and analyze the data information in the image. It is convenient 3.4. Data Processing Stage. The data processing stage is an for later application. After the collected image information is important part of the entire reverse engineering work. analyzed and sorted, the three coordinates of the pixel can be Whether the operation of this step is reasonable will directly calculated by combining mathematical principles. Table 1 affect the subsequent work. This article uses Geomagic re- shows the performance indicators of 3DSS. verse engineering software in the data processing stage. The For the omni-directional scanning of Dai ceramics, it takes data collection of Dai ceramics uses a 3DSS three-dimen- a certain amount of time because when scanning work, it is sional scanner and uses a structured light measurement necessary to adjust the angle of the periodic scanning every method to obtain point cloud data. In this way, what we time. Each angle must obtain data information. This multiangle obtain is a large amount of scattered point cloud data, so we data acquisition makes us a large amount of point cloud data need to use reverse engineering software for data to deal that has been obtained, and due to their different perspectives, with. all point cloud data need to be integrated into the same per- spective for processing, that is, a new three-dimensional co- 4. Intangible Cultural Heritage High-Definition ordinate system needs to be established, and then convert all the point cloud data into this coordinate system. The data is Digital Mobile Display Technology Based on transformed into this coordinate system. This conversion VR Virtual Visualization process needs to be carried out according to the reference point, 4.1. Intangible Cultural Heritage Digital Mobile Display so we need to attach a certain size of reference point on the Process. In this article, the Dai ceramics intangible cultural surface of the object when scanning. Since the ceramic used in heritage culture is taken as an example, using virtual reality this article is a 1:2 replica, its height is 6.5 cm, its caliber is visualization technology for digital mobile display. First of 14.95 cm, and the scanning range is within 200 ∗ 150 mm, so a all, we prepared a Dai ceramic hand-carved pot for model reference point with a diameter of 3 mm is selected. creation. By adjusting the point, line, and surface nodes, the reference object was simulated as close to the real as possible 3.3. Image Processing Stage to achieve the most accurate and concise effect. Then, in 3DMAX, we performed UV unfolding on the surface texture 3.3.1. Filtering Strength. The setting of the parameter here is of the model with a slightly complex structure and lined mainly to adjust the degree of smoothing of the obtained radian. This is to make the plane texture more accurately point cloud data. When the parameter value is adjusted align the model, and the finished rendering of the final higher, the surface details of the measured object are blurred, rendering is shown in Figure 3. but the point cloud is smoother. 4.2. Comparison of Digital Mobile Display Effects. Taking Dai 3.3.2. Boundary Trimming Width. During the overall ceramic art as an example, the digital mobile display of Dai scanning process, due to operating environment and other ceramics is compared with the traditional display. The reasons, errors will inevitably occur. At the boundary where comparison results are shown in Table 2. It can be clearly the point cloud data is discontinuous, the probability of seen from the table that digital display can fully display the occurrence is greater. The parameter settings here are used to characteristics of intangible cultural heritage, exert its correct these errors. maximum comprehensive function and value, and improve the openness, fluidity, and virtual reality of information exchange. 3.3.3. Automatic Corner Cutting. The scanning area gen- The fixed place display method is widely used, which is erated by the scanner is usually a relatively neat rectangular another embodiment of the innovation in traditional dis- area, and due to factors such as the placement of the lens and play, and it also has the interaction of modern science and the operating environment, the scanning area displayed in technology. The layout method is generally used in museum the computer often produces a certain deformation. This research and release sites, physical Dai pottery promotion kind of deformation will be a significant error in the booths, and Dai pottery teaching demonstrations. Generally,
6 Mobile Information Systems Information exchange Computer Identify user feedback Application Database User software system Figure 1: The main technical components of the virtual reality system. Use standard 3DSS three-dimensional scanner to collect information and data on ceramics Obtain information and data of dai Use the 3DSS-STD measurement porcelain based on reverse engineering software that comes with the scanner technology, and reconstruct digital to align point cloud data three-dimensional models Apply reverse engineering software for data processing, surface reconstruction and accuracy evaluation 3DS format file According to the high-definition photos of the ceramics, use the computer software Photoshop to obtain the texture and inscription information, and make the textures Import the digital 3D model of daiceramics into computer rendering software for rendering Use the computer rendering software KeyShot to render the model’s renderings to accurately restore the color, texture, inscriptions, and other characteristics of the ceramics to achieve a realistic effect JPEG format file Apply computer plane effect Based on Photoshop software for color processing software to perform artistic matching, color scale curve adjustment, effect processing on ceramic and blur processing, the renderings renderings for artistic display are artistically processed Figure 2: Digital mobile display technology roadmap.
Mobile Information Systems 7 Table 1: 3DSS performance indicators. Index 3DSS-STD-II(standard type) Single scan range (typical value) 400∗300 mm Single scan points 130 Color --- Scanning accuracy 0.03 mm Operating system Win2000/XP Scan head weight 5 kg Single scan time 5s Output file format ASC, VRMl2.0, lgs, and stl (a) (b) (c) (d) Figure 3: Model rendering process (the picture from Baidu Gallery). (a) Model creation. (b) Make a Texture. (c) UV unfolding (pot lid). (d) Rendered effect (overall). suspended projection is used to project the picture onto the Architecture, video capture, and positioning module ap- play screen or large electronic screen “virtual interactive plications are all around 25%. explanation.” Visitors can use it directly or watch the op- eration demonstration by multiple people. It can well drive the interactive atmosphere and produce to achieve the 4.3. Comparison of Data Acquisition of Virtual Reality purpose of display. Technology. Each data acquisition method has its own ad- Figure 4 is an interactive virtual display diagram of a vantages and disadvantages. Table 3 shows a comparison fixed place. Placed in a specific place with a large number of chart of the advantages and disadvantages of several com- people, the display effect is significant, and it also provides a monly used data acquisition methods. At present, several place for physical communication between users and users commonly used data acquisition methods are three-coor- or between users and designers, eliminates the transition dinate measurement method, laser triangle ranging method, time cost of virtual Dai pottery from recognizing the physical structured light method, and CT method. Dai pottery contact, and realizes the integration of publicity After scanning the image, a large amount of point cloud display and benefit output. data is obtained, and the classification is shown in Table 4. Figure 5 shows the application modules of modern We classify point cloud data from several perspectives such technology. Virtual reality technology and augmented re- as disordered point clouds, noise points, and redundant ality technology have similar applications. They are both points. This is a good measure of scanning equipment and widely used in video capture and positioning modules; there scanning quality. are fewer applications of tracking and registration principle As can be seen from Figure 6, we compare the sampling technologies, which are used in system functions. rate of the scene point cloud signal according to the strength
8 Mobile Information Systems Table 2: Comparison between traditional display and Dai ceramic digital display. Property Traditional display Digital display comparison Advantages: you can experience the texture and physical Advantages: it has a sense of atmosphere and space for properties of ceramics on the spot; it is a symbol of brand Natural display; the exhibition hall is organized and planned image and plays an important role in the source of attributes information Disadvantages: untouchable, time-sensitive considerations, Disadvantages: the audience’s own conditions are safety issues, and investment costs restricted; the scale of the exhibition is independent Advantages: the display effect is highly pertinent; the display Advantages: expand the openness and exchange of categories are flexible and changeable; and, the information information; improve comprehensive functions Cultural blind spots are reduced attributes Disadvantages: the standards for digital information Disadvantages: low social acceptance; digital intellectual transformation are not uniform; precious collections property development issues cannot be copied Both display methods are windows for the expression of traditional art and culture; the digital display form has the In conclusion advantages that the traditional display form does not possess, does not occupy the resources of the original collection, reduces the damage rate of physical exhibits, and promotes information exchange Figure 4: Interactive virtual display in a fixed place (the picture from Baidu Gallery). Modern technology application module 27.9 Tracking registration 25.8 principle 23.6 22.5 Modern technology 34.1 Positioning 30.5 28.5 32.1 33.4 Augmented reality 25.9 15.8 26.9 48.4 Virtual reality 35.2 26.3 25.8 0 10 20 30 40 50 60 Proportion Positioning module System structure Video capture System functions Figure 5: Modern technology application module.
Mobile Information Systems 9 Table 3: Comparison of several data acquisition methods. Measurement methods Three-coordinate measuring method Laser triangular ranging method Structured light CT method Uncertainty 0.6–30 μm ±5 μm ±1-±3 μm >1 mm Material restrictions Limited No No Limited Shape restrictions No The surface cannot be smooth No No Measuring speed Slow General Fast Slower Measuring cost Higher Higher General High Table 4: Point cloud data classification. Ordered point Arrange at a constant density in the direction of rows and columns cloud Scanning device Disordered point Indefinite density exists anywhere in space cloud Miscellaneous points are points that are measured incorrectly and are invalid points; after Miscellaneous zooming in, you can see that they are clearly separated from the surface of the part and exist in isolation Scan quality Because of the reverse equipment and measurement method, there are systematic and Noise point random errors in the measurement data; some of the measurement points have relatively large errors that exceed our allowable range; this is the noise point Generated during It is because of the problems of flattening, measuring angle, etc., that overlap redundant Redundant point operation points 0.7 120 0.6 99.91 99.94 99.96 100 93.28 95.46 0.492 0.471 0.486 0.5 0.46 Intensity value 0.45 0.436 0.442 0.42 80.41 0.418 80 Proportion 0.41 0.38 0.4 65.41 55.85 60 0.3 43.14 40 0.2 32.36 0.1 19.14 20 15.12 10.11 5.12 0 0 1 2 3 4 5 6 Serial number Collecting data from ceramic entities Signal strength 1 Sampling rate 1 Signal strength 2 Sampling rate 2 Signal strength 3 Sampling rate 3 Figure 6: Collecting data from ceramic entities. of the callback signal. On the whole, the signal strength time. To achieve the optimal picture quality and display time, interval is controlled between 0.35–0.65. When the echo the loading mechanism adopted in this article can ensure the signal strength is increased from 0.33 to 0.44, the sampling best loading LOD level of the current frame and appro- rate is increased by 32.36%. The laser echo signal area of priately reduce the LOD level of some unimportant models intangible entities is in the range of 0.47–0.58. to reduce the scene. Complexity improves the real-time It can be seen from Figure 7 that the model proposed in performance of the system; when using a low-level LOD this article can effectively shorten the loading time, especially model, it can effectively increase the simplified quality of the when the viewpoint is closer to the cultural relics’ exhibits, model and ensure the best picture effect without exceeding the optimization time is more obvious because the model the limited time so that users can browse cultural relics’ that needs to be loaded at this time is relatively fine and the exhibits from different perspectives in the scene and realize amount of data is large. It often exceeds the limited drawing real-time roaming of virtual museum scenes.
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