Handbook and Rules for - Polo Competition 2012

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Handbook and Rules for - Polo Competition 2012
Handbook
            and Rules for

Polo Competition – 2012
Handbook and Rules for - Polo Competition 2012
USPC
Handbook and Rules for
Handbook and Rules for

       Polo
    Competition
              2012

                         Effective January 1, 2012
REMINDER:                                                         GOVERNING RULES
This Rulebook should be kept in a 3-ring binder to allow for      This Rulebook is NOT a general guideline, but is a precise
addition of revisions and new instructional sections. Do not      specification of rules that must be followed. Rallies are to be
remove pages from your Rulebook; be sure to make copies of all    governed by these specific rules as well as the following:
forms and charts before writing on them.                          • USPC Horse Management Handbook and Rules for
These rules are based on copyrighted Rules of the United            Competitions (current edition).
States Polo Association (USPA)and are printed with the per-       • Official Amendments & Clarifications from USPC.
mission of the USPA which neither sponsors nor is responsi-       • USPA Rulebook (current edition). However, since USPC
ble for their publication or implementation at any United           does not always follow USPA rules, where there is a dispar-
States Pony Club event.                                             ity between USPA and this Rulebook, this Rulebook will be
                                                                    followed.
                                                                  Since these Rules cannot provide for every eventuality
                                                                  (unforeseen or exceptional circumstance), it is the obligation
                                                                  of the Ground Jury to make decisions in a sporting spirit and
                                                                  to follow as closely as possible the intention of these Rules.

                                                         MISSION
   The United States Pony Clubs, Inc., develops character, leadership, confidence and a sense of community in
        youth through a program that teaches the care of horses and ponies, riding and mounted sports.

                                                     CORE VALUES
       orsemanship with respect to healthcare, nutrition, stable management, handling and riding a mount
   H   safely, correctly and with confidence

        rganized teamwork including cooperation, communication, responsibility, leadership, mentoring, teach-
   O    ing and fostering a supportive yet competitive environment

       espect for the horse and self through horsemanship; for land through land conservation; and for others
   R   through service and teamwork

      ervice by providing an opportunity for members, parents, and others to support the pony club program
   S  locally, regionally and nationally through volunteerism

      ducation at an individual pace to achieve personal goals and expand knowledge through teaching others.
   E

                                       ©2012 THE UNITED STATES PONY CLUBS, INC.
                                                  4041 Iron Works Parkway
                                                Lexington, Kentucky 40511
                                        Telephone (859) 254-7669 • Fax (859) 233-4652

               Copying permitted for internal use only by members and volunteers of The United States Pony Clubs.
                 USPC, the Seal and Pony Club are the registered trademarks of the United States Pony Clubs, Inc.
TABLE OF CONTENTS
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1          Section V: ORGANIZER’S INFORMATION
Origin and History . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1              Organizer’s Responsibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Guidelines for Levels of Polo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3                       Facilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Section I: GENERAL REGULATIONS                                                                                   Legal Liability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
                                                                                                                 Entry Declarations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Form of Competitions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
                                                                                                                 Withdrawal and Substitutions . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Levels Offered/Eligibility . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
                                                                                                                 Time Schedule . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .20
Chaperones & Coaches . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
                                                                                                                 Interruption, Postponement, and/or
Eligibility of Riders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
                                                                                                                 Termination of Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21
Eligibility of Mounts & Equipment . . . . . . . . . . . . . . . . . . . . . . . .4
                                                                                                                 Order of Start/Numbering Competitors . . . . . . . . . . . . . . . . . .21
Dress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5
Soundness and Shoeing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5                       Section VI: RALLY ORGANIZER’S GUIDE
Turnout Inspection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5                Overall Organizer Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .22
Cool Out Area . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5           Secretary Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Section II: THE GAME                                                                                             Treasurer Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29
                                                                                                                 Scoring Chair Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Facilities & Set Up . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
                                                                                                                 Awards Chair Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31
Length of Periods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7
                                                                                                                 Stabling Chair Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .32
Rules of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8
                                                                                                                 Hospitality Chair Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Penalties . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10
                                                                                                                 Facilities Checklist . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .34
Section III: SCORING                                                                                             Section VII: APPENDICES
Rally Scoring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .17
                                                                                                                 Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .36
Scoring/Horse Management and Ties . . . . . . . . . . . . . . . . . . . .17
                                                                                                                 USPC Rallies Technical Delegate’s Evaluation Report . . . . .37
Section IV: OFFICIATION AND
PERSONNEL
Umpires . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Timekeepers and Scorers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Horse Management Judges . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Ground Jury . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Technical Delegate . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .18
Paddock Managers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Qualified Medical Personnel . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Veterinarian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .19
Rally/Competition Staff: Definition . . . . . . . . . . . . . . . . . . . . . .19

                                                                                                                                                                 2012 – Polo Competition – i
INTRODUCTION
ORIGIN AND HISTORY:

                                     2012 – Polo Competition – 1
INTRODUCTION

In Polo teams of riders and their mounts are tested in a    Organizers should encourage young riders to train their
game of horsemanship and skills.                            mounts to be obedient, while becoming active and practical
                                                            horsemen who will compete with enthusiasm and determi-
OBJECTIVE:                                                  nation. A Polo competition has served its purpose when the
                                                            riders have learned better horsemanship, sportsmanship,
• To encourage the teaching and development of the par-     and safety procedures.
  ticular knowledge and skills necessary to play Polo
• To provide the opportunity for all Pony Club members to   These rules will apply for the 2012 competition year and
  organize Polo rallies, thereby promoting knowledge and    until further revision or amendment. Any contingency not
  interest in the sport.                                    covered herein should be referred to the USPC National
                                                            Polo Committee These rules are based on the USPA
• To promote good organization, fair competition, and       Rulebook with those exceptions necessary to stay within
  good sportsmanship through teamwork.                      the guidelines of accepted Pony Club practices.
• To incorporate Horse Management knowledge and skills
  into the learning experience of USPC Polo players.

2 – Polo Competition – 2012
INTRODUCTION

                           GUIDELINES FOR LEVELS OF POLO

    Level              Minimum Rating                        Additional Polo Proficiencies

    Level 1                                             Ability to execute an offside forehand
                             D-1FL                                  swing at a trot.
   (Novice)

                                                   Ability to execute the four basic shots at a trot:
                                                        1. Offside forehand 2. Offside backhand
                                                      3. Nearside forehand 4. Nearside Backhand
    Level 2
                             D-2FL                            Knowledgeable of polo tack
(Intermediate)
                                                  Ability to braid a horse's tail using tape to secure.
                                                        Ability to hook an opponent’s mallet.
                                                       Basic knowledge of polo rules for safety

                                                  Ability to execute the four basic shots at a canter.
                                                    Ability to ride trained mounts in a game with
                                                             10 minutes of warm up time.
   Level 3                                             Ability to properly ride off an opponent.
                             D-3FL
 (Advanced)                                              Ability to pony one polo horse while
                                                               riding another polo horse
                                                          Basic knowledge of rules, penalties,
                                                                  and game strategies

 NOTE: Levels are cumulative; each set of skills must be mastered prior to proceeding to the next level.

                                                                               2012 – Polo Competition – 3
Section I – GENERAL REGULATIONS
Form of Competitions                                            2. The team chaperone must clearly understand the above
1. These rules are intended to establish standards for polo        limitations placed on him/her. The DC/CA is responsible
   competitions while allowing flexibility in scheduling.          for the education of the club/center. This includes not
   Organizers are free to select from levels and may hold as       only chaperones, but other well-meaning but possibly
   many competitions as they wish. The rules specified             ill-informed adults or fellow members who may be
   herein are to govern USPC competitions.                         unofficially accompanying the team. Their unauthorized
                                                                   assistance may result in the team being penalized or
2. Competitions may be organized over a period of one,             eliminated.
   two, or more days.
                                                                3. Coaches: Coaches are not permitted.
3. Competitions should provide separate divisions for
   horses and ponies at the Intermediate and Advanced
   level. Novice level may be a mix of horses and ponies.       Eligibility of Riders
   Pony level mounts must be 15 hands or smaller. Horse         1. All riders entered in USPC Polo competitions shall be
   level mounts must be 14 hands or larger.                         bona fide members, in good standing, of the United
                                                                    States Pony Clubs, Inc.
Levels Offered/Eligibility
1. Level 1 - Novice                                             2. Riders shall compete at the level at which they and their
                                                                   mounts are eligible to compete.
2. Level 2 - Intermediate
3. Level 3 - Advanced                                           3. Riders at regional rallies may be of any age and rating as
                                                                   stipulated by the Regional Supervisor (RS) and/or organ-
                                                                   izers.
Eligibility—According to USPA RULE 3—Players and
Alternates                                                      4. Once entered in a division, a mount and rider combina-
                                                                   tion cannot move back to a less advanced division with-
There shall be three players on each team, designated as
                                                                   out permission of RS for Regional rallies; the RS and Polo
No.1, No.2, and No.3. Each team may designate one or more
                                                                   Chair for Championships rallies.
alternate players.
1. Each team shall designate one player as Captain who
                                                                Eligibility of Mounts and Equipment
   shall have the sole right to discuss with the Umpire pro-
   cedural matters arising during the game.                     1. A mount is a horse or pony of any breed and size.
                                                                    a. A mount blind in one eye may not be played.
2. Players shall not appear in any event in other than
   proper uniform including a suitable helmet or cap with           b. A mount showing vice or not under proper control
   chin strap in place.                                                 shall be excluded from the game.
                                                                    c. Shadow rolls, blinders or any other device which
3. A player shall not use sharp spurs nor any gear with pro-
                                                                        might obscure the mount’s vision shall not be used.
   truding buckles or studs.
                                                                    d. Shoes with an outer rim, toe grab, screws or frost
4. In the event the colors of competing teams are similar,              nails are not allowed. Dull heel calks are allowed on
   the Committee may designate which is to change its                   hind shoes only.
   uniform for the game in question.
                                                                    e. Unless announced as a “split string” event, no mount
5. No player shall play for more than one team in any                   may be played by more than one team.
   event.                                                           f. A mount may be removed from a game if there’s
6. A team shall present itself to play at the time scheduled            blood in its mouth, or on its flanks, or anywhere on a
                                                                        horse’s body.
7. No individual shall participate as a player or official in
                                                                    g. Leg protection of the pony by boots or bandages
   any match if physically impaired (e.g., sick, or hurt)
                                                                        will be used on the front legs and is recommended
   before or during a match if such impairment endangers
                                                                        on the hind legs.
   the safety of the individual or others.
                                                                2. Extra Equipment
Chaperones and Coaches                                             In addition to the extra equipment listed in the Horse
                                                                   Management Handbook and Rules for Competition,
1. Chaperones: Each team shall have one chaperone who
                                                                   each team will provide the following extra items:
   must be at least 21 years of age. The duties of the chap-
   erone are clearly defined in the Uniform Chaperone              a. one mallet
   Rules/Duties Form. Chaperones must sign the form.

4 – Polo Competition – 2012
Section I – GENERAL REGULATIONS
   b. one breastplate (or more depending on size of                f.   Players must be numbered correctly with clearly vis-
      mounts on team)                                                   ible numerals on their backs. Playing positions
                                                                        (numbers on riders’ backs) should act as identifica-
   c. two pair galloping or jumping boots or bandages
                                                                        tion while on the playing field. Other forms of iden-
      that must protect from knee or hock and including
                                                                        tification may be used in the barn and cool out areas.
      the fetlock
                                                                   g. Knee protection for rider is recommended. Knee
   d. two pair bell boots
                                                                      guards used should be of a soft and flexible material
   e. one standing martingale, if one is used by any                  (leather or rubber) as to prevent injury to other com-
      mount on the team                                               petitors.
   f.   one pair of stirrup leathers
                                                                Soundness and Shoeing
3. USPC Horse Management Polo Daily Sheet (See current
   Horse Management Handbook and Rules for Competi-             1. All mounts shall be serviceably sound. Should the
   tion):                                                          soundness of a mount be questioned, the matter shall
                                                                   be reported immediately to the Ground Jury, who shall
4. The daily sheet will be shared with the Horse
                                                                   request an inspection of the mount by the Veterinarian.
   Management staff and the Chief Umpire.
                                                                   In the absence of the Veterinarian, the Ground Jury shall
5. Dress                                                           determine the mount’s fitness to compete. All decisions
   Team members must wear the same color polo shirts               regarding the soundness of a mount and its fitness to
   with sleeves and must be properly dressed in appropri-          compete are final.
   ate riding boots with a clearly defined heel, and white or   2. Mounts are not required to be shod; hooves, if bare,
   buff breeches or jodhpurs. White or buff jeans (5-pocket,       must be in good condition and trimmed.
   boot-cut, polo or riding) will be also permitted attire in
   polo. Flairs, hip-huggers or other fashion-jean styles are   3. At a one day rally, a soundness jog will be conducted
   NOT permitted.                                                  prior to the first chukker. At a multi-day rally, a sound-
                                                                   ness jog may be held on succeeding days, as deemed
   a. Lower leg protection is highly recommended to be             necessary by the Ground Jury.
      worn during polo play, such as tall boots, half chaps
      or gaiters (smooth or rough) over a rider’s jeans or      4. A competitor riding a mount under veterinary care and
      breeches.                                                    on medication must present a veterinary note to the
                                                                   CHMJ at the opening briefing.
   b. Players must wear a properly fitted equestrian hel-
      met, securely fastened, with or without a facemask,       5. Any member of the Ground Jury may request to jog any
      containing certification that it meets or exceeds the        horse at any time during the competition.
      criteria established by the following international or
      national safety bodies is required to participate in      Turnout Inspection
      any USPC activities:
                                                                Teams will present themselves for Turnout Inspection as a
      1) American Society for Testing Materials (ATSM),         group prior to the start of their first game. The Turnout
      2) European Normes (EN),                                  Inspection will be conducted as per the rating level of each
      3) Certified European (CE)                                competitor.
      4) British (PAS),
      5) Australian/New Zealand (AS/NZ),                        Cool Out Area
      6) International Organization for Standardization         Following chukkers, the team reports to the official cool out
          (ISO).                                                area. The Horse Management Judge at the cool-out area
                                                                must help keep the competitors and horses safe and prop-
   c. If the helmet does not have a facemask, eye protec-       erly cooling out. The HMJ must NOT take a passive role,
      tion must be worn.                                        merely noting problems or potential penalties. If poor horse
   d. Spurs capable of wounding or injuring a mount in          care is noted, the HMJ must work with the player to correct
      any way are forbidden. Spurs with rowels are not          the situation. The welfare (not penalties) of the mount and
      permitted.                                                the rider is of primary importance.

   e. A Pony Club pin must be worn for Turnout Inspec-          HMJs should watch the mounts and the riders for signs of
      tion.                                                     distress. Sometimes riders need prompt attention com-
                                                                pared to their mounts. In such cases, the HMJ should seek
                                                                the necessary aid for the rider, even if he only needs a

                                                                                          2012 – Polo Competition – 5
Section I – GENERAL REGULATIONS
breather and a sip of water, and then find someone to look     horses at a time will be leaving the playing field and enter-
after the mount.                                               ing the cool out area and this will require adequate person-
                                                               nel to assist these riders.
If a HMJ notes a mount or rider in obvious distress, they
must alert the qualified medical personnel and/or veteri-
narian.
The Chief Horse Management Judge, in conjunction with
the Organizer, is responsible for seeing that adequate per-
sonnel are present in the cool-out area. Parents may be
used in the cool out area at the discretion of the CHMJ. Six

6 – Polo Competition – 2012
Section II – THE GAME
SECTION II: The Game                                             at 70°F, the rebound should be a minimum of 54” and a
                                                                 maximum of 64” at the inflation rate specified by the man-
USPA Rule 1—Facilities                                           ufacturer. This provides for a hard and lively ball.
Playing Arena                                                    Exception to Rules
1. A playing area of 300 feet in length by 150 feet in width     It is recognized that some limitations may from time to time
   is considered ideal for Arena Polo, although any arena        exist which make it impossible or impractical for the
   size is acceptable.                                           Committee to fully comply with the Rules of Arena Polo. In
                                                                 such cases, the Committee shall spell out such exceptions
2. Goals shall be centered at opposite ends of the Arena
                                                                 prior to the event. The Committee shall make every effort to
   and the ideal size shall be 10 feet in width by 15 feet in
                                                                 comply with the intent of these Rules if an exception must
   height, inside measurement.
                                                                 be made. The Committee should use restraint in making
3. Arena polo is normally played in facilities which have        “house rules” and do so only if it is in the best interest of the
   walls and gates enclosing them, however arena polo            players and the event. Ground Rules could include, but not
   may be played outdoors if necessary.                          be limited to: definition of “goal line,” “goal mouth,” “wall,”
                                                                 or “out of play.”
   a. Goal boxes, as shown in the sketch below, in height
      equal to the height of the goal including a cross
      piece marking the top of the goals should be used.         USPA Rule 5—Length of Periods (Chukkers)
   b. Although arenas with open ends, goal lines and goal        A regulation game shall be periods of 7-1/2 minutes with
      posts are not favored by the Arena Committee, it           intervals of 4 minutes after each period except the second
      would suggest that Rules 18, 22a, 21a and Penalty 6        period. There shall be a 10 minute interval after the second
      as provided in the Official Outdoor Rules be fol-          period. Should the Committee so designate, an event may
      lowed with the exception that the free hit called for      be played under one of the following options:
      in Penalty 6 be taken 25 yards from the goal line.
                                                                 1. An event may be played with “split periods” as follows:
4. The Arena shall be clearly marked with goal lines, center        a. At the first play stoppage, including a goal, following
   line the full width of the floor and at points 15 yards and         the expiration of 3-1/2 minutes in any period, the
   25 yards perpendicular to each goal.                                timer shall sound a horn.
   a. The goal line shall extend across the goal mouth, the
                                                                    b. During this stoppage, not more than 2 minutes will
       full width of the goal.
                                                                       be allowed for players to change mounts.

                                                                 Time
                                                                 The timer shall sound a horn to signal the end of the period.
                                                                 1. Play shall continue in all periods except overtime peri-
                                                                    ods until ended by the final horn.
                                                                 2. Play shall stop at the sound of the timer’s horn and the
                                                                    ball shall be dead at that instant. The Umpire shall con-
                                                                    firm the end of the period by sounding the whistle.
                                                                 3. In arena, without a visible clock, it is recommended that
                                                                    a 30-second warning be sounded.
   b. The leading edge of the goal line shall indicate the
      plane of the goal, with the remainder of the line          Ties
      inside the goal box.                                       In the event of a tie at the end of the last regular period, a
   c. The ground area behind the goal line may be sloped         winner shall be produced under one of the following
      so a rolling ball will fall through, not away from, the    options as designated by the Committee prior to the com-
      plane of the goal.                                         mencement of the event:

Balls                                                            1. The game shall continue, after a 10 minute interval, with
                                                                    additional periods, as required, the team first scoring to
The ball shall be not less than 12.5” or more than 15” in cir-
                                                                    be declared the winner.
cumference and the weight not less than 170 grams or
more than 182 grams. In a bounce test from 9’ on concrete

                                                                                            2012 – Polo Competition – 7
Section II – THE GAME
2. A “shootout” procedure, after a 4-minute interval, con-        c. Goals awarded according to the conditions of
   ducted as follows:                                                Penalty No. 1 shall be counted:
   a. The Umpire(s) will determine which goal to use. One            1) as two point goals scored if the hit met the crite-
       Umpire will set up each ball, the other Umpire to                ria of Rule 6. 1. (b) above but did not score solely
       serve as goal judge. For the purpose of player sub-              due to a defensive foul.
       stitution, the “shootout” shall be considered an addi-        2) as one point goals scored if the criteria of Rule 6.
       tional period of the game.                                       1. (b) are not met.
   b. The mounts in the shootout shall be those used in           d. All other goals count one point.
      the final regular period unless replaced due to injury.
                                                                  e. In order to score a goal, the ball must pass between
   c. Each player, in turn, will attempt a free hit from the         the goal posts, through the plane of the mouth of
      25 yard line at an un-defended goal. A player must             the goal, and beneath the top of the goal. If
      hit or hit at the ball on the first or second approach.        required, the Committee may state “house rules” for
   d. All players not hitting to be behind, and not closer           goal construction as permitted under Rule 1 .c.
      than 10 yards from the ball.                                f.   Where play is stopped in the belief that a goal has
   e. The team to hit first shall be decided by lot.                   been scored, and it is subsequently ruled that no
                                                                       goal has been scored, play shall be resumed by a
   f.   Each shootout goal to score 1 point. After all players         bowl-in at the 15-yard mark with the near goal to the
        have hit, the team with more points will be declared           Umpire’s right.
        the game winner by one goal.
                                                                  g. Following a scored goal, play is resumed by a bowl-
   g. Should a tie remain after all players have hit, all play-      in at the center of the arena
      ers will hit again, the team which hit first, now hit-
      ting last, until a winner is produced.                      h. If a goal is scored at approximately the same time
                                                                     the whistle sounds:
   h. When the Umpire sounds the whistle and stops play
                                                                     1) the goal shall be counted if the foul was called
      during a period for any cause provided in these
                                                                         on the defending team regardless of whether or
      rules, the clock shall be stopped, and the elapsed
                                                                         not the foul is confirmed. Play will be resumed
      time shall not be deducted from the length of the
                                                                         with a bowl-in from the 15 yard line as in Penalty
      period.
                                                                         No. 1 if the foul is confirmed; otherwise with a
   i.   When a goal is scored, the Umpire shall signal by                center bowl-in.
        raising an arm and time shall not be taken out.              2) the goal shall not be counted, and the game
   j.   The judgment as to whether a ball went out of play               resumed by the appropriate penalty hit, if a foul
        or was put in play before or after the horn is the               is confirmed against the attacking team.
        Umpire’s.                                                    3) the goal shall be counted and play resumed with
                                                                         a bowl-in at the center of the arena if the whistle
   k. All penalties shall be exacted in the period in which
                                                                         sounded for any other reason.
      they are awarded. If less than 5 seconds remain in
      the period, the clock shall be reset to 5 seconds prior             USPC RULE 6A (3) SCORING. INTERPRETATION:
      to the free hit. A penalty awarded between periods                  The criteria for one vs. two points are: a) that the
      of a game will be executed at the start of the follow-              foul meets the criteria of Penalty No. 1; and, b) that
      ing period.                                                         had the foul not occurred , a two point goal would
                                                                          have scored.
                                                                          EXAMPLES:
USPA Rule 6—Scoring
                                                                          Blue hits to goal from beyond mid-field. Red makes
1. The team which scores more points shall win the game.
                                                                          a goal mouth save, but fouls. Penalty No. 1, the
   a. Goals awarded by handicap shall count as one point                  goal was prevented by the foul, two points
      goals scored.                                                       awarded because the ball was hit from beyond
   b. A ball hit from beyond the center line which scores                 center, and bowl in at the 15.
      directly or off the wall but not off the roof structure             Blue hits from beyond center. Red defending, backs
      and without being touched by any mount or any                       the ball but fouls about 25 yards from goal. This
      player other than one original hit by the striker, shall            foul does not qualify as a Penalty No. 1 because it is
      count two points.                                                   not “in the vicinity” of the goal and there is no cer-

8 – Polo Competition – 2012
Section II – THE GAME
          tainty that it would, in fact, have scored. The              b. if the ball strikes the Umpire or Umpire’s mount so as
          Umpire may, however, award an open goal penalty                 to affect the flow of play.
          due to the likelihood that the hit may have scored.
                                                                       c. if the ball becomes lodged against a player, mount,
          RULE 6B SCORING. INTERPRETATION: Although                       or equipment and cannot be dropped immediately.
          a goal line may be used to assist the goal judge, the
                                                                       d. if the ball becomes involved in a melee such that
          criteria for scoring a goal is that the ball must pass
                                                                          neither team can properly make a play.
          completely through the plane of the goal mouth.
          The front edge of the goal line (if used) should be at       e. if the ball is driven outside or leaves the arena,
          the plane of the goal mouth and the back edge of                whether or not it bounces back into the playing
          the goal line in the goal. Whether or not a goal is             area.
          scored at “approximately” the time of the whistle is
                                                                       f.   if a foul is called and overruled and no goal is scored
          the Umpire’sjudgment and does not necessarily
          mean the goal must precede the whistle. To count          3. A dead ball shall be put back in play with a bowl-in as
          as a goal, the ball should have been unstoppable             specified in Rule 8.3.
          by a defender had the whistle not sounded.
          EXAMPLES:                                                 USPA Rule 8—Commencement and
          The following examples assume a recessed goal or          Resumption of Play
          goal box as outlined in Rule 1 a.2.                       1. The teams shall decide by lot which goal each shall
          The ball trickles into goal mouth and comes to rest          defend initially. Thereafter, goals shall be changed at
          on the chalk goal line but the entire ball is in the         the beginning of each period including any extra
          goal box: Goal - the entire ball has passed through          period.
          the plane of the goal mouth.                              2. The game begins with both teams positioning them-
          The ball comes to rest on the chalk line but part of         selves, at the time designated by the Committee, for a
          the ball is still on the playing surface. No goal - the      center line bowl-in. Subsequent periods may begin with
          entire ball did not pass through the plane of the            a center line bowl-in or Penalty hit as directed by the
          goal mouth.                                                  Umpire.
          The ball hits high on the edge of the goal box and        3. When play is begun with a bowl-in:
          rebounds into the arena. No goal - the entire ball           a. The Umpire shall indicate the “center line” of the
          did not pass through the plane of the goal mouth.               bowl-in.
          The ball hits high on the side of the goal box and              1) At the arena center, this line will be marked on
          rebounds into the goal. Goal - the entire ball did                 the floor.
          pass through the plane of the goal mouth.                       2) At all other points, the “center line” will extend
          The ball hits the top piece of the goal and bounces                from the Umpire’s hand perpendicular to the
          out or back into the arena. No goal - the entire ball              wall.
          did not pass through the plane of the goal mouth.            b.    Each team shall be positioned on the same side of
                                                                            the center line, as the goal each is to defend.
USPA Rule 7—Dead Ball                                                  c. Each player shall be at least 3 yards from the Umpire
1. At any time the Umpire sounds the whistle, the ball is                 and shall not be moving toward the Umpire.
   dead and no further play may be made by any player.                 d. There shall be no contact between players until the
   Play is resumed by a free hit or a bowl-in as specified                ball leaves the Umpire’s hand.
   elsewhere in these Rules. (see Rules 8 and 9).
                                                                       e. The Umpire shall bowl-in the ball, underhand and
2. The ball shall be declared dead and play resumed with a                hard, along the center line.
   bowl-in toward the nearer sidewall at the point where
   the ball was considered dead, but not closer than 15                f.   The direction of any bowl-in shall be from the center
   yards from the goal:                                                     of the arena to the nearer wall, but not closer than
                                                                            15 yards to either goal.
   a. if the ball is broken or trodden into the ground so as
      to be unserviceable.                                          4. When play is begun with a Penalty hit, the procedures
                                                                       outlined in Rule 9 shall apply.

                                                                                              2012 – Polo Competition – 9
Section II – THE GAME
5. The timer shall start the clock, if stopped, the moment                  than five (5) yards from the wall, the ball shall be hit
   the ball leaves the Umpire’s hand for a bowl-in, or when                 or hit at from the nearest spot on the floor which is
   the ball is hit or hit at, as in Rule 9.                                 five yards (5) from the wall. Play shall continue in the
                                                                            event that no goal is scored on the free hit.
USPA Rule 9—Penalties                                                       Penalty 5.b INTERPRETATION: The Penalty 5.b. from
                                                                            the point of the infraction should be awarded only for
SPECIFIC PENALTIES: A violation of these Rules may be
                                                                            the minor incidents and must be placed in the half of
penalized by the Umpire in accordance with its severity, its
                                                                            the arena that the fouled team is defending. The ball
location, or its effect on the game, by awarding to the
                                                                            placement for a Penalty 5.b. shall be not less than five
offended team one of the following Penalties:
                                                                            yards from the wall.
1. Penalty 1: The team fouled shall be awarded a goal. On
                                                                            EXAMPLE: Blue #1 carries the ball towards his goal. As
   resumption of play, the Umpire shall bowl the ball in
                                                                            Blue #1 shoots on goal, he is hooked by Red #2, leaving
   toward the sideboards at a point 15 yards in front of the
                                                                            the ball five feet from the goal mouth. Red #3 following
   center of the goal defended by the fouling team. The
                                                                            the LOB with the ball on his nearside, rides to clear the
   fouling team’s goal shall be to the Umpire’s right.
                                                                            ball from goal with a nearside back shot. Blue #2,
2. Penalty 2: A free hit at the ball by the team fouled from                attempting to make a shot on goal, approaches the
   a spot 15 yards in front of the center of the goal                       ball on his offside, but allows his mount to run over the
   defended by the fouling team, all players to be behind                   top of the ball, prohibiting Red #3 from completing his
   the point from where the free hit is made until the ball is              back shot. The foul is on Blue #2. The Umpires award a
   hit or hit at. No opponent shall be within 5 yards of the                Penalty 5.b. on Blue and place the ball at the point of
   player making the hit. Play shall continue, in the event                 the infraction, but not less than five yards from the
   no goal is scored on the free hit.                                       wall.
3. Penalty 3: A free hit at the ball by the team fouled from         6. Penalty 6.
   a spot 25 yards in front of the center of the goal                   a. In the event of a failure to correctly carry out the
   defended by the fouling team, all players to be behind                  above Penalties 2, 3,4 or 5 by the fouling team,
   the point from where the free hit is made until the ball is             another free hit shall be granted the hitter at the
   hit or hit at. No opponent shall be within 5 yards of the               same place originally called for in the penalty
   player making the hit. Play shall continue in the event                 awarded, if a goal has not been scored. However, if,
   no goal is scored on the free hit.                                      in the opinion of the Umpire, the original free hit
4. Penalty 4: A free hit at the ball by the team fouled from               would have resulted in a goal, but was missed or
   a spot 25 yards in front of the center of the goal                      blocked because of failure of the fouling team to
   defended by the fouling team, all players to be behind                  correctly carry out the Penalty, Penalty No. 1 shall be
   the point from where the free hit is made until the ball is             awarded the team making the free hit.
   hit or hit at, except one of the fouling team, who may be            b. I n the case of failure to correctly carry out Penalties
   placed within a 5 yard arc of the goal. No opponent shall               2, 3,4 or 5, by the team fouled, the ball shall be
   be within 5 yards of the player making the hit. Play shall              bowled-in at the center of the arena. Any goal
   continue in the event that no goal is scored on the free                scored as a result of the original free hit shall not be
   hit or;                                                                 counted.
5. Penalty 5: At the discretion of the Umpire, a free hit at            c. In the case of a failure to correctly carry out Penalties
   the ball by the team fouled from:                                       2, 3, 4 or 5 by both teams, another free hit shall be
   a. a point not more than one foot beyond the mid-                       granted to the hitter from the same spot regardless
      point of the center line of the arena; both teams to                 of whether a goal was scored. Any goal scored as a
      position themselves anywhere in the arena except                     result of the original free hit shall not be counted.
      that no member of the fouling team shall be within             7. Penalty 7: If a player is disabled by a foul to the extent
      5 yards of the ball when the Umpire calls “PLAY” and              the Umpire permits or orders the player’s retirement
      the ball is hit or hit at. Play shall continue if no goal is      from the game, the Captain of the team fouled may:
      scored on the Penalty hit.
                                                                        a. Have the option of providing a qualified substitute.
   b. the point of infraction, both teams to position them-
                                                                        b. Designate the removal of a player from the fouling
      selves anywhere in the arena except that no mem-
                                                                           team whose handicap is nearest above that of the
      ber of the fouling team shall be within five (5) yards
                                                                           disabled player. If the disabled player’s handicap is
      of the ball when the umpire says “PLAY”, and the ball
                                                                           equal to or higher than that of any player on the
      is hit or hit at. Should the point of infraction be less

10 – Polo Competition – 2012
Section II – THE GAME
       fouling team, any member of that team may be des-               or second approach after the call of “PLAY” or Penalty
       ignated. In the event of a handicap game, there shall           6.b may be awarded.
       be no change in the handicap from as it was at the
                                                                    6. On Penalties 2, 3, 4 or 5 there shall be no contact
       commencement of the game.
                                                                       between any player and op-ponent until the ball is hit or
8. Penalty 8: The player or mount shall be disqualified. If            hit at.
   the disqualification is for illegal equipment, the player or
   mount may return when the offending equipment is
   removed.                                                         USPA Rule 10—Calling of Fouls and Selection
                                                                    of Penalty
9. Penalty 9: The match shall be forfeited. In the event both
   teams commit a rule violation in the same game invok-            1. The Umpire may declare any violation of the Rules of
   ing Penalty 9, both teams shall forfeit the game regard-            Play a foul when seen, or when not seen, upon satisfac-
   less of which violation occurred first.                             tory evidence to the Umpire.
10. Penalty 10: The Umpire may remove a player from all or             a. When a foul is called, the Umpire shall stop play by
    any part of the remainder of the game in addition to any               sounding the whistle and announce the foul and
    other penalty.                                                         Penalty.
                                                                       b. Should a foul be called when play has already been
Execution of Penalties:                                                   stopped, the Umpire shall so indicate by again
                                                                          sounding the whistle and/or by waving a red flag
1. On Penalties 2, 3, 4 and 5, one player may, with the                   and announce the foul and Penalty.
   Umpire’s permission, position the ball for the free hit.
                                                                       c. A “dead ball” foul may be penalized by offsetting an
2. The team fouled may hit or hit at the ball only once on                announced foul, or increasing or decreasing the
   Penalties 2, 3 and 4, and may not again affect the course              severity of an announced foul.
   of the ball until the ball hits the wall, an opposing mount
   or player, or until an opposing player hits or hits at the          d. A “dead ball” foul may be called at any time play is
   ball.                                                                  stopped including following a goal or between peri-
                                                                          ods of the game.
   a. Should an opposing player be hooked in the act of
      hitting at the ball, before it hits the wall or is touched           b. There are degrees of dangerous and unfair play.
      by an opposing mount or player, the ball is “live” and               Where more than one Penalty is prescribed, the
      may be played by either team.                                        selection is at the discretion of the Umpire. Among
                                                                           the considerations:
   b. Should the ball be hit at and missed, come to a stop                 1) Degree of danger or unfair advantage.
      or its course be altered by the hitting team before it
      touches the wall or an opposing mount or player,                     2) Location of the violation.
      the Umpire shall stop play and award the opposing                    3) Position of players on the field.
      team a free hit from the point where play was                        4) Frequency of similar violation.
      stopped, but not less than 5 yards from the wall.
                                                                    2. More than one penalty may be exacted by the Umpire
   c. Should the fouled team violate this procedure, the               where appropriate.
      fouling team shall be awarded a free hit as in Penalty
      No. 5.b                                                       3. If both teams commit a foul at approximately the same
                                                                       time, no free hit is taken and the ball is bowled-in at the
3. In the event the hitter misses the ball completely, on a            point where play was stopped but not less than 15 yards
   Penalty No. 5 a. or b., the ball remains in play and the            from nearer goal.
   Line of the Ball is defined in Rule 11 .b.
                                                                    4. The following Penalties may be exacted for violation of
4. Once the Umpire has said “PLAY” any touching of the                 specific Rules:
   ball with the mallet constitutes the ball being “hit”. A
   horse kicking the ball is not considered a hit at the ball          Rule Violated:       Penalty Exacted:
   unless the player has also hit or hit at the ball with the          2.b,c,d,e,g,h        8
   mallet.                                                             2.f                  9
5. On Penalties 2, 3,4 or 5 play shall begin and the clock             3.a2),3)             8
   started when the Umpire calls “PLAY” and the ball is hit            3.a. 5,) 6)          9
   or hit at. The hitter must hit or hit at the ball on the first      3.b,c,d              9

                                                                                            2012 – Polo Competition – 11
Section II – THE GAME
   7.a                  2,3,4,5,7,10                                      A technical foul is a personal foul charged against a
   12                   1,2,3,4,5,7,10                                    player, a team, a coach, or a groom
   13                   1,2,3,4,5,7,10                                    USPA RULE 11. LINE OF THE BALL. INTERPRETATION:
   14                   1,2,3,4,5,7,10                                    The Line of the Ball exists at all times, even though the
                                                                          ball has not been hit by any player. Players positioning
   14h                  2,3,4,5,10
                                                                          themselves for the commencement of play must
   15                   1,2,3,4,5,7,10                                    respect this anticipated Line and the ROW determined
   16                   1,2,3,4,5,7,10                                    by it.
Explanation of Penalties Exacted:                                         EXAMPLES:
1. Penalty No. 1 shall be exacted for a foul in the vicinity of           Red #3, defending a 25 yard Penalty No.4 places herself
    the goal to prevent the scoring of a goal.                            broadside in the goal mouth and is across the Line
                                                                          when the Umpire calls “Play” and Blue #3 hits the ball.
2. Penalty No. 5. a and b) are to be awarded for fouls that
                                                                          Red must make her play quickly, but if she does so, and
    are:
                                                                          moves clear or changes the Line before Blue gets close,
    a. Without danger;                                                    no foul has occurred.
   b. Inadvertent, not deliberate;                                        Blue #2 defends a Penalty No. 5 by placing his mount 5
   c. Minor advantage or disadvantage to either team.                     yards directly in front of the hitter and blocking the
                                                                          path to goal. This is not a safe distance and Blue fouls.
3. Penalty No. 10 may be awarded for a dangerous or
   deliberate foul or conduct prejudicial to the game.                    Red #3, hitting a defended penalty hit sees his oppo-
                                                                          nent across the projected Line. Rather than canter to
4. Increasingly severe penalties shall be exacted for repet-              the ball, Red rides at a gallop, misses the ball, and col-
   itive or flagrant fouls, up to, and including, Penalties 9             lides with the Blue defender. Double foul: Blue for
   and 10.                                                                blocking the ROW and Red for dangerous riding.
5. Personal fouls involving unsportsmanlike conduct may,                  Blue positions to meet Red’s Penalty No. 5 with the Line
   at a minimum, be penalized as follows:                                 from ball to goal mouth on his off side. The ball, when
   a. Warning or a penalty for the first offense.                         hit, is a little to Red’s right and the new Line catches
                                                                          Blue on the ROW. Red must give Blue the chance to
   b. A more severe penalty, if a penalty has previously
                                                                          clear and Blue may not make a play. If the ball
      been called, or a warning given.
                                                                          rebounds off Blue, new Line and new ROW.
   c. A player being suspended from the remainder of the
                                                                          As the Umpire bowls in, Red #2 turns his mount to block
      period with no substitution, if the player has been
                                                                          the ball. Blue #3 rides forward to meet the ball and runs
      previously penalized or warned.
                                                                          into Red #2. Foul Red #2 - LOB is from Umpire’s hand
   d. A player being suspended from the game with no                      through the line up.
      substitution. if the player has previously been sus-
      pended from a portion of a period.
                                                                   USPA Rule 12—Right of Way
       RULE 10—SELECTION OF PENALTY e.(5) INTERPRETA-
       TIONS: The Umpire must act firmly and consistently to       1. At each moment of the game there shall exist as
       address the player whose behavior has crossed the line.        between any two or more players in the proximity of the
       When the whistle blows, the appropriate Penalty is             ball a Right of Way, which gives to the player entitled to
       awarded. If the player then, physically or verbally, com-      it the right to proceed in the direction in which the
       mits a personal foul as defined in 14.h, the whistle           player is riding.
       should again sound and the ball placement be                2. No player may enter, cross or obstruct the Right of Way
       advanced. To indicate that a technical foul has been           of the player entitled to it unless at such a distance that
       called, the Umpire should again sound the whistle              no risk of collision or danger to either player is involved.
       and/or pull a red flag. If the violation occurs a second
       time on the same play or before the ball is put back into   3. When the Line of the Ball changes, and, as a result, the
       play, the player should be put out of the arena.               Right of Way changes, a player must be granted the nec-
       Advancing the ball repeatedly on a player who has lost         essary time to clear the new Right of Way. A player clear-
       control is embarrassing and does not achieve the               ing the Right of Way may make no offensive or
       desired result.                                                defensive play in doing so.

12 – Polo Competition – 2012
Section II – THE GAME
   USPA RULE 12. RIGHT OF WAY c. INTERPRETATION: When                 have safely attempted a play had the original player
   the line and ROW change, for whatever reason, a player             kept the ball on the offside, or the offside of that player’s
   obstructing the new ROW must be given a chance to move             course. This subsection takes precedence over 12.e and
   off that ROW. An opponent who picks up the new ROW                 12.f below.
   before it can be cleared and creates a dangerous situation
                                                                   5. Subject to Rule 12.g each of two players, when one is
   has committed a foul. The obstructing player may not play
                                                                      following and the other meeting the ball, must ride with
   the ball or the opponent. The player may not select the exit
                                                                      the Line of the Ball on the offside until they have passed.
   route which best positions him for the next play. He must
                                                                      (Note: A player who cannot be placed with the Line on
   select the route which most effectively clears the ROW. The
                                                                      the offside, or maintain the Line on the offside until the
   obstructing player must simply get out of the way. The
                                                                      opponent has safely passed, without dangerously cross-
   opponent must permit safe passage.
                                                                      ing the oncoming opponent who already has the Line of
   EXAMPLES:                                                          the Ball on the offside has no play at all.)
   Blue executes a flip shot to the right creating a new line,     6. As between two players when both are following or
   checks, turns and prepares to follow the new line. Red, fol-       both are meeting the ball:
   lowing, is unable to check and turn so follows the old line        a. The player riding parallel to or at the lesser angle to
   until clear of the play. Blue must hold up to let Red clear.          the Line of the Ball has the Right of Way over the
   Red must ride through to avoid fouling. Red fouls if he               player riding at the greater angle to the Line of the
   makes a play at the ball.                                             Ball.
   Blue hits the ball forward. The ball lands on a divot and          b. In the case of two players on opposite sides of the
   bounces to the side. Red, previously out of the play, may             Line of the Ball at equal angles to the Line of the Ball,
   now meet the ball fairly and assume the ROW. Blue can                 both players have a Right of Way up to the Line of
   check and turn to remain safely out of Red’s new path, but            the Ball or until the angle of one becomes less than
   elects to ride through so as to be better positioned to               the angle of the other.
   defend Red’s run down the arena. Foul on Blue for not tak-
   ing the most immediate exit from the old ROW.                      c. A player waiting on the projected line for the ball
                                                                         must yield the Right of Way to a player following the
   Blue hits the ball to the side under Red’s mount. Red,                course the ball has already traveled.
   trapped on the new ROW spurs his mount to clear the way.
   As he rides clear, his mount kicks the ball spoiling the fol-      d. A player riding at safe speed and distance ahead of
   low up play for Blue. No foul. The kicked ball is a bad break         the player carrying the ball shall assume the Right of
   for Blue, but is treated as just another line change. Red was         Way if the ball is hit up and passes the lead player’s
   not “making a play” when the ball was kicked.                         stirrup. However, the player may not slow down or
                                                                         stop in another player’s Right of Way in order to
   A new line catches Red on the Right of Way. Red moves                 allow the ball to pass his stirrup.
   properly to clear the ROW and in moving off, his mount
   kicks the ball creating another line change and placing Red        e. Subject to Rule 12.i. when playing the ball along the
   safely on a new ROW. Red may play the ball. The new line              side or end wall, if the distance of the ball from the
   creates a new ROW and a new situation.                                wall does not permit an offside play, a player who is
                                                                         both at the least angle to the Line of the Ball and fol-
   A quick line change traps Blue on the ROW. Blue checks and            lowing the direction of the Ball shall have the Right
   pulls off to the right clearing the way for Red who has held          of Way even though playing the ball on the near
   up to avoid a collision. As Red moves on the new, and now             side.
   clear ROW, Blue executes a nearside hook and then plays
   the ball. Foul on Blue. Blue was given time to clear and may    8. Subject to Rule 12.i the player with the Right of Way may
   not take advantage of that privilege.                              play the ball at any speed and any player approaching
                                                                      from the rear must go around.
   Blue holds up to permit Red to clear a new line. Red clears
                                                                      a. A player may not check suddenly so as to cause a fol-
   properly, but Red’s teammate uses the opportunity to ride
                                                                         lowing player to collide.
   up and hook Blue. No foul, just the breaks of the game.
                                                                      b. A player carrying the ball along the boards has a fur-
   Blue holds up so Red #2 can clear a new line. Red clears
                                                                         ther obligation to maintain pace.
   slowly to give his teammate time to ride up and hook. Foul
   Red #2. This is “making a play”.                                9. Two opponents riding together on, or at an angle to, the
                                                                      Line have the Right of Way over a single player riding at
4. Subject to Rule 12.g no player may have the ball other
                                                                      an equal or greater angle to the Line regardless of
   than on the offside or the offside of the player’s course,
   if in so doing an opponent is endangered who could

                                                                                           2012 – Polo Competition – 13
Section II – THE GAME
   whether the opponents are meeting or following the                   1) A player may ride from behind, between an oppo-
   direction of travel of the ball.                                         nent and the wall, if: i) the player’s speed is rea-
                                                                            sonable relative to the opponent; ii) the player
   RULE 12—RIGHT OF WAY h. INTERPRETATION: The player
                                                                            rides between the opponent and the wall, not
   with the ROW may not create risk by checking suddenly.
                                                                            into the legs of the opponent’s mount; and, iii)
   Along the wall, this obligation is greater, due to the close
                                                                            the player executes a hook stopping the stroke
   quarters.
                                                                            of the opponent.
   EXAMPLES:
                                                                   c. Pulling up on or across the Right of Way of another
   Blue #2 carries the ball and Red #3 rides with her attempt-        player.
   ing a nearside hook. Blue #1 meets the play with the LOB
                                                                   d. Zigzagging in front of another player.
   on her right. Foul Blue #1. Even though Red #3 was on the
   nearside, she was engaged with Blue #2 and the two play-        e. Riding an opponent dangerously across the Right of
   ers on the LOB have the ROW.                                       Way of another player.
   Blue #1 dribbles the ball. Red #3 waits on the nearside for     f.   Running the head of a horse into an opposing
   Blue to reach him and the two ride together on the LOB.              player.
   Blue #2 sees that his teammate is in trouble and rides to
                                                                   g. Riding an opponent’s mount dangerously into the
   meet intending to force Red #3 out of the play. Foul Blue #2.
                                                                      side or end walls.
   Red #3 and Blue #1 had engaged, were making a play
   against each other, and were concentrating on each other        h. Two players of the same team riding-off an oppo-
   prior to Blue #2 entering the play.                                nent at the same time whether or not it being on the
                                                                      Right of Way. However, it is not necessarily a foul for
   As Red #1 follows the LOB down the arena, Blue #2 and Red
                                                                      a player to hook or strike an opponent’s mallet while
   #3 ride at an angle from Red #1’s right. Red #1 has the ROW
                                                                      the opponent is being ridden-off by a teammate of
   as he is at a lesser angle to the LOB than the two oppo-
                                                                      the player.
   nents.
                                                                   i.   Riding one’s mount into the stroke of another
                                                                        player. For the purpose of this Rule, a “dribble”, in
USPA Rule 13—Dangerous Riding                                           which the mallet head is not raised above the
1. Careless or dangerous riding or lack of consideration for            mount’s hock or knee, is not considered a “stroke”.
   the safety of any player or mount, regardless of team, or            Rule 13. DANGEROUS RIDING b. 9). INTERPRETATION: A
   right of way, is a foul.                                             “stroke is defined as the mallet head in motion toward
2. The following are examples of riding prohibited under                the ball. A “dribble”, where the mallet head is kept
   this rule:                                                           below the level of the mount’s hock or knee, is not con-
                                                                        sidered a “stroke”. The wind-up is not part of the
   a. Riding off at an angle or speed dangerous to a player
                                                                        “stroke”.
       or to a mount. Factors to be considered in judging a
       dangerous speed or angle include:                                EXAMPLES:
       1) Relative speeds of the two mounts. It is very dan-            Red #3, closely followed by Blue #2, turns the ball to the
           gerous to ride off an op-ponent if you are not               right. Blue checks, turns inside Red, and as Red dribbles
           moving at approximately the same speed he is                 around the turn, Blue executes a firm, but fair, shoul-
           moving, whether it be fast or slow.                          der-to-shoulder ride-off and comes up with the ball. No
       2) Relative sizes of the two mounts.                             foul.
       3) Relative positions of the two mounts. It is dan-              Blue #3, with the ball in front, leans forward and drib-
          gerous if either mount is more than a foot or two             bles the ball down the floor. Red #2 reaches under his
          ahead of or behind the other.                                 mount’s neck to hook and puts the mount’s head in
       4) The angle at which the mounts converge. At                    Blue’s lap. Foul Red for a dangerous bump, but not for
          high speeds, angles which might be safe at                    riding into the dribble.
          slower speeds become extremely dangerous.
                                                                        Blue #2 carries the ball. Red #3 rides from Blue’s right, at
       5) States of exhaustion of the mounts involved.                  an angle, and reaches under his mount’s neck to suc-
       6) Lack of readiness of an opponent for the ride off             cessfully hook Blue’s stick. As Red completes the hook,
          (blind siding.)                                               his horse travels over the ball, makes solid, shoulder-to-
                                                                        shoulder contact with Blue’s horse, rides Blue off, and
   b. Running into or over the rear quarters of another
                                                                        permits Red to execute an offside tail shot. No foul. The
      mount.

14 – Polo Competition – 2012
Section II – THE GAME
       hook was fair; and, once hooked, Blue was no longer              The Umpires must award a Penalty, which not only
       swinging at the ball when Red’s horse crossed the line           penalizes the fouling side, but recognizes any advan-
       of the ball and executed the legal ride-off.                     tage the fouled side lost when the play was stopped.
       As Blue #4, with the ROW, begins his back-swing, Red             If a mount is deemed physically unfit, showing blood,
       #1 bumps him on the mallet side. No foul - the mallet            exhaustion, distress, lameness, excessive sweating
       head was not in motion toward the ball.                          and/or labored breathing, the Umpires should remove
                                                                        the mount from the game and allow a maximum of 5
                                                                        minutes for its replacement.
USPA Rule 14—Improper Play
                                                                        If any player abuses a mount, play should be stopped
1. A player shall not strike an adversary’s or a teammate’s             immediately and the appropriate penalty awarded.
   mount with hands, whip or mallet.
                                                                        A mount may return to the game later if its condition
2. A player shall not strike the ball or interfere in the game          permits.
   when dismounted.
3. A player shall not seize with the hand, strike or push
                                                                 USPA Rule 15—Use Of The Mallet
   with the head, hand, arm or elbow, an opponent, but a
   player may push with the shoulder, provided the elbow         1. A player may hook or strike the mallet of an opponent
   is kept close to the side.                                       with the mallet provided that:
4. A player may not hold the ball in the hand, arm or lap;          a. The opponent is in the act of striking at the ball,
   nor kick or hit at the ball with any part of the person in          including both the upward and downward phases of
   such a way as to direct its course. The ball, however, may          the stroke; or
   be blocked with any part of the person or mount.                 b. The opponent is attempting to hook the hitter, in
5. No player may appeal in any manner to the Umpire for                which case, the hitter may strike the opponent’s
   afoul. This does not preclude a Captain from discussing             mallet.
   any procedural matter with the Umpire.                           c. The player is on the same side of the opponent as
6. A player may not intentionally dismount while the ball is           the ball or in a direct line behind.
   in play; but may request the Umpire(s) permission to do          d. The hook is made below the level of the mount’s
   so at any time play is stopped under Rule 16.                       back.
7. Whip and spurs may not be used unnecessarily or exces-        2. A player may not reach over, under, in front of, or
   sively, such as:                                                 behind another’s mount.
   a. Slash whipping - loud and repeated strokes.                3. A player may not strike another’s mount with the mallet.
   b. Over whipping - in excess of three strokes or when            a. If the striker began the down stroke while clear of
      mount is laboring.                                                the opponent’s mount but struck the opponent’s
                                                                        mount as a result of the distance between mounts
   c. Heavy whipping - following a missed play.
                                                                        being lessened during the course of the stroke, the
8. Unsportsmanlike conduct such as, but not limited to,                 foul would be called on the opponent who rode into
   the following shall not be permitted.                                what would have been a safe stroke had the original
                                                                        position been maintained.
   a. Vulgar language
                                                                    b. If the opponent’s position relative to the striker is
   b. Abusive language
                                                                       established before the stroke begins, the striker is
   c. Disrespectful attitude toward any official, player,              guilty of hitting the opponent’s mount.
      coach or spectator.
                                                                 4. All players shall carry the mallet in the right hand.
   d. Arguing with Umpire(s) or other officials.
                                                                 5. A player shall not intentionally strike the player’s own
   e. Inappropriate behavior by any member of a team                mount with the mallet. This includes using any portion
      organization.                                                 of the mallet as an aid in managing the mount.
       RULE 14—IMPROPER PLAY g. INTERPRETATIONS: The
       mandate is that Umpires are to take positive action to
       protect players and the sport from the perception of
       animal abuse.

                                                                                         2012 – Polo Competition – 15
Section II – THE GAME
6. No player may use the mallet carelessly or dangerously,     8. In the event of injury to a player, the player shall have
   for example:                                                   not more than fifteen minutes time out after which the
   a. Taking a full swing in close quarters.                      player shall be considered disabled and the provisions
                                                                  of Rule 3. PLAYERS shall apply. Any injured player who
   b. Hooking, striking or slashing an opponent’s mallet          has been unconscious shall be considered disabled and
      with unnecessary force.                                     ineligible to continue.
   c. Carrying the mallet in such a way that it might          9. No person shall enter the arena to assist any player
      become entangled in a player or mount’s equip-              unless the Umpire has stopped play and granted per-
      ment.                                                       mission.
   d. A player assumes the full responsibility for using the   10. A player wishing to exchange mounts may do so only
      mallet safely.                                               when play is stopped and with the permission of the
   e. Using the mallet to hit or hit at any player, mount,         Umpire. Any interference with the subsequent play of
      official or spectator.                                       the game may occasion a penalty.

7. A player is at all times responsible for the consequences      RULE 16—INTERRUPTION OF PLAY 16.g. INTERPRETATION:
   of the stroke including back-swing, stroke and follow          The intent of this rule is to eliminate “clock management”
   through. No player may swing the mallet in “windmill”          by players intentionally dropping their mallets. It is not
   fashion as in appealing for a foul or celebration.             intended to penalize a player whose mallet is legitimately
                                                                  lost or broken.

USPA Rule 16—Interruption of Play                                 EXAMPLES:
                                                                  Blue #2’s mallet becomes caught in the wire and is
1. The Umpire shall stop the game immediately and take
                                                                  released. Blue rides for a replacement but the lost mallet
   time out when a mount falls, or a player or mount is
                                                                  protrudes into the arena from the wire. The mallet repre-
   injured or in danger of being injured.
                                                                  sents a hazard. Play should be stopped.
2. Any player may request that the Umpire take time out in
                                                                  Red #1 breaks a mallet and drops it on the arena floor. Red
   the event of equipment breakage which endangers a
                                                                  obtains a replacement and play continues until a goal is
   player or mount.
                                                                  scored following which the whistle should sound and time
a. Time out may be requested when the ball is in play only        be taken to remove the dropped mallet.
   for a situation which presents an immediate and serious
                                                                  Blue #1 loses her mallet and play continues. When a foul is
   hazard.
                                                                  called and play stops, the lost mallet should be removed.
b. What constitutes a dangerous situation is left to the
                                                                  As Red #2 carries a broken mallet to the end gate to get a
   Umpire. A player who re-quest that the Umpire stop
                                                                  replacement, a goal is scored. There should be no stoppage
   play for a reason which the Umpire later determines to
                                                                  of play.
   be unjustified, may occasion a foul to be called.
3. Time out for equipment repair may be called for after a
   goal is scored or at any time the ball is out of play.
4. In the event of a player falling, the Umpire shall stop
   play.
5. There shall be no time out for a lost or broken mallet.
   However, time should be taken following a goal or
   when play is otherwise stopped to remove the mallet.
   Time should be taken immediately if the mallet presents
   a risk to player or mount.
6. In the event of a lost helmet, play should be stopped as
   soon as possible but at such time that neither team is
   favored.
7. In the event of a runaway or uncontrollable mount, the
   Umpire shall stop play and order the mount removed.

16 – Polo Competition – 2012
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