Fashion Exhibitions: a concept proposal for digitally immersive experiences - Annie Whittaker.
←
→
Page content transcription
If your browser does not render page correctly, please read the page content below
Executive Summary. T his report investigates how consumers view and react to fashion exhibition experiences. Responses from primary and secondary research found that there is a greater need for the incorporation of immersive technology for luxury brand storytelling. It is proven this strengthens the ability to effectively communicate the exhibiting brand’s story and increases brand equity by using The analysis finds that fashion exclusivity, leaving traditional sales during the Covid-19 Virtual Reality (VR) technology exhibitions are used as a more exhibition strategies in jeopardy pandemic, as well as the need to (which currently, is relatively creative and expensive tactic until the pandemic’s end. continue brand narrative in the untouched in the fashion of marketing as opposed to face of communication channel industry) to the majority share traditional media campaigns. Following the critical analysis, disruptions. of luxury consumers - digital This tactic increases cognitive is a discussion of a proposed natives, Gen Z and Millenials. engagement by creating concept to address the issues of A compact brand audit follows emotional connections with a lack of immersive experience for luxury brand Givenchy. The The concept of fashion visitors through storytelling, and technology in fashion findings gathered that the brand exhibitions is critically whilst emanating brand exhibitions. This concept sits well below competitors in analysed within this research., authenticity. However, further proposes the integration of a terms of brand presence and It observes that people visit analysis finds that visitors VR experience to communicate consumer engagement. The these attractions for multiple aren’t as stimulated as they the exhibiting brand’s story in information gathered from reasons; entertainment, would expect from a luxury a visually and experientially the audit is applied to the the improvement of knowledge, brand experience. Immersive stimulating way to support the concept through visual aids and and social interactions. Taken experiences and technology are physical exhibition in a way that the 7Ps marketing mix to give from J. Dumazedier’s (1967) found to be lacking, and integral appeals to Gen Z and Millenials. a clearer example of how the definition of leisure, this multi- to marketing efforts of globally In addition to supporting concept addresses the need for faceted definition reveals the renowned luxury brands. the physical exhibition, the more immersive experiences in key factors fashion exhibitions Moreover, the luxury industry proposed VR brand experience fashion exhibitions. should take into consideration has found itself in deep waters as becomes available on-demand to ensure consumer satisfaction. Covid-19 disrupts the economy for consumers at home, that However, for brand’s exhibiting globally, threatening how luxury own VR headsets. This ideation their archives, intentions aren’t brands communicate with their is further backed by evidence simply to display artefacts. consumers whilst retaining of an increase in VR headset 4 5
Contents. Introduction. 8 Methodology. 11 Critical analysis. 12 Concept and Discussion. 20 Image. 1 Why Luxury brands? 27 Brand Recommendation. 32 7 Ps Marketing Mix. 38 Conclusion. 40 6 7
Introduction. ‘let us remember how important it is to F ashion exhibitions have been around for hundreds reach new standards of craftsmanship, of years. As early as 1900, Paris played host to the Exposition Universalle, which and the beauty of all the things we use ‘included a museum devoted to reproduction historical fashion.’ in our daily lives’ (Clark, J. and De La Haye, A. and (King George VI) Horsley, J. 2014). In earlier years, dress was not esteemed worthy of collection, and for museum curators only ‘trimmings and accessories were collected as acceptance among curators, to sustain a long-term relationship world, how brands can ‘harness evidence of craft practice.’ ( be worthy of exhibiting. Since between brand and consumer truly human-first (rather than Clark, J. and De La Haye, A. then, luxury designers and (Choi, H. et al, 2014). consumer-led) thinking to play and Horsley, J. 2014). However, photographers have exhibited a meaningful role in people’s in his speech in 1946 at the their archives globally, with Additionally, the Covid-19 lives’ (Hillier, L. and Gilliand, opening of the Britain Can great success, such as; Fashion: pandemic caught many brands N. 2020), and actually utilise Make It (BCMI) exhibition at the An Anthology by Cecil Beaton off guard. With the closure the extraordinary technology Victoria and Albert museum in 1971; the Yves Saint Laurent of all non-essential stores, available to reach people (V&A), King George VI said “let exhibition at the Metropolitan Econsultancy (2020) predicted everywhere, and engage in us remember how important Museum of Art in New York that UK fashion retail alone will meaningful brand experiences. it is to reach new standards of 1983 organised by Diana see a loss of £12.6bn in 2020, craftsmanship, and the beauty Vreeland; Alexander McQueen’s despite a number of brands This report investigates of all the things we use in Savage Beauty in 2011; Christian continuing to operate their how’s consumers engage in our daily lives” (British Pathé, Dior: Designer of Dreams 2019; online platforms. With this exhibitions, and how the 2014). Displaying contemporary and Christian Louboutin: in mind, brands have found experience could be improved fashion, as opposed to historical L’Exhibition[ist] 2020. themselves ill prepared and to become more immersive artefacts, this exhibition was unable to connect with their utilising modern technology the first of its kind for the The most recent exhibitions consumer above the noise to keep in line with luxury V&A, and attracted a record mentioned above have been of the pandemic, and whilst consumer expectations, with breaking 1.4 million visitors able to use the exhibition consumers have been confined the aim to communicate a (Paul Holberton Publishing, space as an additional platform to their own homes. Should strong and interesting brand 2017). The success of BCMI to engage consumers out of this really be an issue brands narrative that will leave lasting lays with an opportunity to a retail setting. Rather, the are having even in the face of memories and stronger showcase to a war torn Britain, exhibition space allows a brand a pandemic in the 21st century, emotional impacts. Luxury what to expect from industrial to showcase the house’s history what with all the innovative fashion brand Givenchy, will be British design in the years to and it’s narrative, using emotion technology out there? Perhaps it used as an example toward the follow, and ‘emphasised how to connect with consumers is possible that a fashion house end of the report to apply to the intrinsic industrial design was rather than a transaction of yet to adopt an exhibition suggested concept and give a to economic renewal.’ (V&A, goods for money. This enhances platform, could follow in clearer understanding of how 2020). BCMI helped pathe the consumer’s perceptions of the footsteps of BCMI, and and why this concept will work. way for contemporary fashion’s brand authenticity helping to showcase to a post Covid-19 8 9
Methodology. T he research conducted in this report will be used to form outcomes based on predominantly secondary methodologies, with some primary methods where possible. The report contains evidence of findings from academic journals, video footage, podcasts, books and ebooks, as well as research and news reports accessed through the University of Southampton library and outside sources. The evidence gathered aims to support the project aim to create an experiential concept Amber Butchart. However, due statistics regarding consumer that strengthens the exhibition to the outbreak of Covid-19 behaviours are used to support experience whilst observing during the early stages of this conclusions about successful consumer/visitor behaviour report being produced, the and/or non successful fashion and technology adoption. gathering of primary research exhibitions. Likewise, data and in this sense is severely limited, statistics from market research In addition, the primary research and reaching the targeted reports are used to observe the methods conducted are in the interviewees more challenging. adoption of certain technologies Image. 2 form of questionnaires. The By the end of the completion amongst consumer groups, respondents are those that have of this report, none of the whereby the results are used visited fashion exhibitions, and potential interviewees had to support the final proposed share their experiences through come forward to participate. outcome of this report. a set of 10 questions. Responses Both questionnaire and were gathered via multiple interview methods followed the The use of qualitative data choice questions and written University of Southampton’s (collected from the primary opinions so as to gain both ERGO processes, to ensure research conducted as well qualitative and quantitive data. adherence to GDPR and health as trusted subject related and safety measures for all literature) is used to form Another desired method for parties involved. valuable arguments to ensure the research was to conduct a well rounded conclusion, interviews with industry Quantitive data and statistics are having considered critically, a specialists from the V&A, Bath used to recognise any possible range of views and opinions on Fashion Museum, and Aro sales growth and/or brand the subject matter. This data has Archive, London, as well as adoption as a result of brands informed the direction of the historian, author and presenter, exhibiting archives. Data and final proposed concept. 10 11
Critical analysis. T he V&A has played host to a number of fashion exhibitions in its time, and the success for both brand and/or hosting museum has ‘Young people are inspired fashion exhibitions further afield. For example in increasingly finding solace 2018, the Met Museum in New York held its ‘Heavenly Bodies’ exhibition, which set a record in arts and culture’ Figure. 1. Adapted from Dumazedier’s Definition of Leisure. (Author’s own, 2020) (LSN Global, 2019) for the museum - boasting 1.6 million visitors - exceeding a title held since 1978 (Pinnock. (#designerofdreams) on social offer visitors the ‘choice of Additionally, Dumazedier O, 2019). Also, Chanel toured it’s media platform, Instagram. movement among stationary (1967) defines leisure as Mademoiselle Privé exhibition Records as of January 2020 symbols’ (Annis, S. 1993), several functions; to rest; to from London to Shanghai, indicate that over two thirds of perhaps the choice to visit amuse oneself; to add to ones after stopping in Seoul and Instagram users were aged 34 an exhibition for leisure is knowledge or improve skills Hong Kong between 2015 and or under (Statista, 2020). Thus, an unconscious decision to disinterestedly; or to increase 2018 (Nelson, C. 2019), with the giving an indication to the age ‘pull’ information - making the ones voluntary participation London exhibition attracting range of visitors to fashion visit, unconsciously, for study. in the life of the community, more than 50,000 visitors alone exhibitions such as Dior’s, Furthermore, as Kavanagh, G away from profession, family, in its first two weeks (Porter, C. and suggesting how digital (2000) writes in Dream Spaces: and social obligations. Thus 2020), This demonstrates the engagement comes naturally Memory and the Museum, ‘Much suggesting that consumers’ visits popularity of fashion related to the audience of fashion of what has been written about to museums and exhibitions are exhibitions. exhibitions. the visit has been about learning entirely, somewhat selfish, with and communication, and how the aim to immerse themselves LSN Global (2019) report that In a survey conducted specifically best the museum space and its in something other than the young people are increasingly for this report, 87.5% of facilities can be manipulated everyday normalities of life, finding solace in arts and culture, respondents that have attended to improve this.’. Likewise, and to engage in an experience and young Brits in particular are fashion exhibitions state their Anderson (1997) reports that, of which the personal meaning twice as likely than older adults visits were for leisure, and 33% ‘education is intrinsic to the is found or created by the to visit a museum or gallery. By visited for study purposes. This nature of museums.’, which individual and translated into tapping into pop culture and suggests that people are seeking suggests that the main objective personal meaning (Annis, S. advertising ‘instagrammable’ an experience that is non- of visiting a museum is for 1993). exhibits (Bingham, G. 2019), obligatory. However, Deloitte educational purposes, and for young people are more likely to (2014) reports that consumers fashion brands exhibiting their seek out museum experiences. prefer to ‘pull’ information archives, it is important they are Christian Dior’s ‘Designer of as opposed to having brands also providing educational and Dreams’ exhibition in 2019 ‘pushing’ information. And informative information. acquired over 12,200 hashtags since exhibitions in museums 12 13
‘Technology is a powerful tool in influencing and changing consumer behaviour’ (Claveria, K. 2019) Figure. 2. Cognitive Response Model (Greenwald, A. 1968) The Cognitive Response the case of a fashion exhibition, the visitor views the ‘theatrical advertisements perceived not necessarily be a consumer Model ‘is designed to highlight a greater brand awareness. performance’, is down to how the brands to be of higher of the brand in question, as cognitive reactions to they navigate the exhibition quality, believed the company the products may be financially advertisements.’ (Swinyard. R, This framework is important - thus taking some pressure was smarter, offered a better unattainable. However, a visit to W. & Smith. E, R. 1988). In this to observe when considering off the brand on the delivery proposition and was seen as see some of the brands most case the ‘advertisement’ is the the aim of fashion exhibitions. of the ‘advertisement’. When more likely to develop valuable famous and oldest pieces, as ‘exhibition’. The framework Although the model was created considered as a marketing products in the future.’ (Dalén, well as the chance to ‘take home identifies the processes an with advertising as the focus, strategy, fashion exhibitions are M. et al. 2010). Thus, exhibitions paraphernalia from the gallery’s individual cognitively engages fashion exhibitions play a a more expensive, and creative seem to be a valuable strategy gift shop […] provides a small in as a result to exposure of similar, if not, the same role. way to engage consumers than for luxury brands to retain their way in which people can feel the advertisement/exhibition. However, rather than simply traditional means of marketing. status, yet communicate to they have access to the brand.’ As a fashion exhibition is also creating several mixed media One reason fashion exhibitions an audience greater than only (Adegeest, D. 2015). considered a marketing strategy, campaigns to push in front tend to only be done by luxury those that can afford to shop the like any marketing strategy, of the consumer about new brands, is to ensure their brand. it’s bottom line is to lead to product, by exhibiting, brands higher status in the market. For purchase intention. Ultimately, are inviting consumers - on example, museums play host to For brands marketing the framework identifies that their own time - to, in essence, priceless artefacts and historical themselves through expertly most cognitive responses a ‘theatrical performance’. works of art. Thus, fashion curated exhibitions, they are happen during exposure to However, in the description of archives, when exhibited, play ‘opening themselves up to a new, the advertisement/exhibition. this comparison by Sheldon the role of works of art and vast audience while maintaining This means the stronger the Annis (1993), the role of the are no longer mere pieces of their aura of exclusivity by advertisement/exhibition, the audience is reversed, whereby clothing. As an experiment by presenting their products as more one is likely to cognitively it is in the audience’s control Dahlén, Rosengren and Törn high art,’ (Adegeest, D. 2015). engage. Therefore, result in ‘to write his own script’ (Annis, (2009) found, consumers that This ‘new’ and ‘vast’ audience purchase intention, or at least in S. 1993). This means that how were exposed to ‘more creative suggested, is those that might 14 15
‘Looking at people doing the looking is often as interesting’ (Beanland, C. 2014) Some might say that the In the aforementioned survey, of consumer spending during traditional concept of museums when asked if there was 2020 [recorded pre-Covid-19] and exhibitions are tired and anything they’d liked to have (Commbox, no date). Whilst old fashioned. Beanland, C seen/lear nt/experienced this generation are considered (2014) wrote in the Independent (that the exhibitions they had ‘digital natives’ whom naturally Newspaper, that sometimes previously attended didn’t collect and cross-reference ‘looking at the people doing the have), the most common various sources of information looking is often as interesting. changes referred to a more by integrating on and offline Image. 3 There are excited kids, and interactive experience and experiences (Francis, T and bored teenagers, nonplussed a greater incorporation of Hoefel, F. 2018), it is imperative parents and not-fussed technology. ‘technology is a that exhibitions incorporate couples.’. A point highlighting powerful tool in influencing and forms of digital communication that those visitors who choose changing consumer behaviour.’ beyond just lighting and (adults) to go to museums/ (Claveria, K. 2019). Therefore it sound technology for this vital exhibitions, aren’t stimulated is important that brands ensure generation of consumers to by their experience. Beanland, C that technology is paramount engage and thus, respond to the (2014) continues, that due to the throughout most - if not all brand - perhaps in the form of growing popularity to choose - marketing and consumer brand adoption. experiences over material engagement strategies. objects, means that museums are presented with ‘prickly Brands that might be dilemmas’ (Beanland, C. 2014) considering to execute an if these experiences aren’t as exhibition, should also take engaging as consumer’s would note that Gen Z are predicted like. to represent approximately 46% 16 17
‘Tokyo and Shanghai turned their fashion week strategies to local digital platforms with live-streamed runways and virtual showrooms’ (Seward, M. 2020) The Covid-19 pandemic poses consumers may begin to rethink cancelled. However, some an endless list of threats to how they socialise and interact. countries were able to respond the fashion industry, with quickly, and adapt strategies that luxury fashion likely to suffer For brands with upcoming meant that the show could go considerably. Reliant on longer exhibitions, for example, on. By utilising technology, both lead times - to allow for any the Prada: Front and back Tokyo and Shanghai turned craftsmanship involved and exhibition set to open at their fashion week strategies to of course, luxury standard, London’s Design museum in local digital platforms, with live- Image. 4 quality production - the luxury September 2020, could run streamed runways and virtual sector is uniquely vulnerable the risk of experiencing an showrooms (Seward, M. 2020). (McKinsey & Co, 2020). With exceptionally low visitor count the outbreak having caused for a number of reasons. Unless countries to go into lockdown, the exhibition has an element of all leisure activities outside of interaction that can be employed homes were forced to come to outside of the exhibition itself, a halt. Museum visits being one. consumers may be wary to The 27% increase in healthcare engage in leisure activities in products (Rigby, C. 2020) since public spaces so soon after the the outbreak of the pandemic, pandemic’s lockdown. suggests the importance consumers now place on their Additionally, with Covid-19 health and wellbeing. And with interrupting the fashion the evidence of the Covid-19 world’s calendar, some of the outbreak has given on how most important events around easily viruses can spread, the world found themselves 18 19
Concept and discussion. Audience B ased on the research and information attained in the critical analysis section of this report, it is clear that the ‘Brands are realising that adoption of more advanced technology is necessary for they must reconsider how Message Media Figure. 3 The Cornerstones of Good Marketing the typical fashion exhibition strategy to have a more lasting and impactful affect on the they connect with their Communications, (Dahlen, Lange & Smith. 2010) consumer. With a plethora of technologies available to customers’ consumers, such as Virtual (LSN Global, 2020) Reality headsets, Artificial Intelligence robots, Smart Speakers, and Augmented Reality devices, technology has innovative, luxury fashion consumer behaviour during The cornerstones of good In the questionnaire created become a natural part of most brands have neglected to take the pandemic. Suggesting marketing communications for this report, participants households’ daily routine and complete advantage of these that luxury consumers are (Figure. 3) is a useful tool to were asked if the fashion method of communication. digital means to reach and tightening their purse strings observe when considering exhibition/s they had visited For example, it has been attract current and potential during challenging times, with a marketing strategies in today’s altered their perception of the predicted that VR headset new audiences. global recession a certainty that climate, which more recently brand. Just over half of the shipments will increase ‘seems likely to rival or exceed has been exposed to copious responses to the questionnaire, from 12.5 million in 2020, to Evidently, communication that of any recession in the amounts of change, with the stated that it had. However, 36.7million by 2023 (Statista, channels have increased, but last 150 years.’ (Rogoff, K. 2020). foreseeable future potentially many responses across the 2019) while the global market the relationship between them Thus, indicating that, like other seeing more changes to come. questionnaire also stated that for AI grew 154% in 2019 has become more complex companies, all brands of the The consumers of today participants would have liked (Statista, 2020). Additionally, (LSN Global. 2020). Particularly LVMH group need alternative are surrounded by a media- more tangible and interactive in the UK alone 5.8 million during outbreak of Covid-19, methods to connect with their saturated, information obsessed features. Highlighted earlier in households were reported to ‘brands are realising that they consumer (evident with Dior), world with technology at its this report, participants would have a smart speaker as of the must reconsider how they than to rely on the obvious core, changing the way we read, have liked to have seen more end of June 2019 (Kinsella, B. connect with their customers, ‘product for cash’ transaction. see and process communication utilisation of technology in 2019). Meanwhile, AR users are and fundamentally alter their By doing so, they will retain messages (Dahlen, M. Et al, fashion exhibitions. Thus, predicted to increase from 1.73 perception of them.’ (LSN and gain consumer loyalty, and 2010). As a result, brands this report will propose the billion in 2020, to 2.4 billion in Global. 2020). For example, though Covid-19 might have must communicate messages integration of Virtual Reality 2023 (Statista, 2020). Therefore, luxury fashion conglomerate, sparked a decline in consumer compelling enough to really technology, within a fashion with this level of technology LVMH, recorded a 14% drop spending, consumers may be engage their audiences (Dahlen, exhibition strategy. set as a household standard for in revenues for the first more likely to return to the ir M. Et al, 2010), and to effectively most, it is unusual that globally quarter in 2020 (Gault, B. favourite brands when they can solidify their brand narrative to respected, and supposedly 2020) as a result of a shift in afford to do so. seem relevant and interesting. 20 21
Why VR? A lready present within fashion retail to a small degree, VR has many ‘Generation Z account Figure. 4. The Shift from Web 1.0 to Web 3.0 (Batat, W. 2019) benefits that the fashion industry can really use to for $143 billion dollars of consumer spending’ its advantage. For example, engaging consumers without a financial transaction involved; it (Davis, D. M. 2020) can be used to educate; omits the need to travel and can be used from the comfort of consumers’ homes; a Virtual Reality platform offers a ‘free’ expanse experiment by Schneider, lessens the perception of the Beat, 2020). The recent increase Figure. 4 Shows how digital of unlimited ‘phygital’ space to D, E. Ph.D, on the affects of object being simply a lifeless in demand is also demonstrated luxury has evolved from its initial use a platform to communicate/ cognitive engagement when artefact, intangible and guarded by the knock-on effect of ‘static’ state. Each of the stages promote; and is an immersive using VR found that there was a behind a glass screen. In fact, hardware selling out. Polygon display the changes in digital technology, of which appeals to ‘significant amount of positive as historian, Valerie Cumming reports that the Oculus Quest (at marketing reflecting technology the digital natives, Generation Z, engagement that is stimulating explains, ‘Garments should be time of writing) can be found trends and changes in digital whom account for $143billion and exciting’ from participants. seen in movements on a human on the grey market for 36% marketing strategies. Web 3.0 dollars of consumer spending However, when returned to a body, not frozen on a display more than the standard retail encourages luxury businesses (Davis, D. M. 2020). Moreover, regular learning environment figure.’ (Cumming, V. 2004), thus price (Kuchera, B. 2020). to utilise these marketing tools when considering integrating without the immersive injecting life in to the pieces, to create interactive, sensory, VR technology within a fashion technology, excitement dropped with the opportunity to trigger Batat, W. (2019), also describes and immersive digital strategies exhibition/museum context, it and participants felt a sense an emotional connection with its (one of many definitions) luxury (Batat, W. 2019). Additionally, can ‘provide solutions to issues of disappointment toward viewer. The latter is important, as ‘not an essential quality of Web 3.0 suggests a sense of of [physical] space limitation, the learning environment as ‘emotionally connected product, service, or lifestyle, ‘storytelling’ (particularly when of the considerable exhibitions (Schneider, D, E. 2019). Thus customers, engage with your but rather an experience.’, she considering the ‘emotional cost and of curator’s concerns suggesting the level of elevation brand, and they provide more goes on to discuss that it is a needs’ factor) to create an regarding the fragility of some to a consumer’s experience value to your brand over time.’ combination of ‘a symbolic experiential digital marketing museum artefacts.’ (Styliani, S when attending a fashion (SMA marketing, 2018). meaning, subconscious strategy. Therefor, this tool et al. 2009). exhibition that utilises the VR processes, and nonverbal cues clearly highlights what should technology. Furthermore, the outbreak of resulting from consumption be considered to ensure an up- Furthermore, the integration Covid-19 saw the Oculus Rift and characterised by fantasies, to-date luxury digital marketing of VR within an exhibition By giving visitors the chance sell out in quarter 1 of 2020, feelings, and fun.’, similar to strategy that the audience will strategy, could impact a to view the fashions on display illustrating a larger market Dumazedier’s definition of connect with. user’s cognitive engagement whilst on a human body (though share of VR headset ownership leisure mentioned earlier. to the brand’s advantage. An virtually, not physically), than before this period (Venture 22 23
What are the risks? I n a post Covid world, people’s hygiene habits will no doubt have altered, therefore ‘New hygiene posing potential threat to the use of VR headsets within the practices and habits exhibition environment. New hygiene practices and habits may alter physical attendance to may alter physical public spaces such as museums, or even policies on visitor attendance to public numbers, thus threatening spaces’ Image. 5 exhibition reach. Thus creating obstacles for marketers when planning interactive digital experiences. Additionally, the application of Unless the target audience digital media to luxury brands already has a VR headset allows anybody to access the at home, cannot get to the brand, which in turn, can lessen physical exhibition or would a brand’s sense of exclusiveness like to enjoy the VR experience associated with luxury (Batat, W. once the exhibition is over, 2019). Moreover, if the quality consumers may be reluctant to of the virtual experience invest in a VR headset to access isn’t of the highest standard the experience from home. and is prone to glitches and Particularly the non luxury malfunctioning, the consumer consumers or aspirational will disengage quickly, and this consumers with lower income will leave a negative perception who might still want to interact of the brand with the consumer. with the brand. 24 25
Why luxury brands? L uxury brands are becoming more averse to spending a huge sum of money on social media platforms for marketing (Mondalek, A. 2020). The engagement potential for these platforms is limited, and perhaps not great an experience enough that luxury consumers would expect from brands they have high expectations of, stemming from their heritage and reputations as well as quality goods that often costs thousands. In March 2020, advertisements (Mondalek, A. to luxury brands for reasons Hermes had made an attempt 2020). Though the outbreak of such as potential brand dilution to engage it’s Twitter account’s Covid-19 is an extraordinary and weakened appeal to luxury 80,000 followers by asking circumstance, it has identified consumers. The luxury sector, them to like one of its tweets to opportunities for marketing now more than ever, must receive a link to a live steam of a that otherwise might have been adopt more innovative ways to Paris fashion show, but only 452 ignored. Particularly in the case achieve strong brand presence Image. 6 followers did this (Mondalek, of luxury brands, it is important in the eyes of it’s consumers, A. 2020), demonstrating the that brand narrative is always and particularly after a set back poor level of engagement this able to continue and that brand such as the Covid-19 pandemic, method receives. presence is always as strong as prove they are key players worth is possible by penetrating all investing in. Additionally, with the outbreak possible communication and of Covid-19, some traditional engagement channels available One brand that has evidenced media marketing methods have at the hands of the consumer. this continuing narrative is seen a drastically lower return Mentioned earlier in the report, Dior. Throughout the outbreak for investment. For example, the LVMH group are proof of the virus, the brand’s social a billboard in New York would of what damage the disaster media channels displayed less have been seen by hundreds has inflicted on the luxury content promoting clothing of thousands of people in a sector. Whilst non-luxury and accessories, and increased week before the outbreak, and brands might attract consumer content to support the brand cost roughly $20,000 a month, attention through discounting narrative and storytelling, but during the outbreak, and promotions to encourage whereby Dior product is not the only a handful of people are online spending, these strategies main focus, but the history and exposed to these types of aren’t considered when it comes brand essence, through fashion 26 27
‘85% of the global luxury spend comes from Millennials and Gen Z consumers’ (Woodworth, S. 2020) film, interviews, snippets of around from as early as 1995 digital natives that have been historical footage and images (Widyarto, S. and Latif, M. S. A., raised with computers and the to name a few examples. In 2007), most notably providing internet (Molla, R. 2019), they’re addition, the fashion house Google Maps with its ‘street likely to be less enthusiastic released a virtual tour of its view’ facility. Covid-19 saw a about ordinary digital ‘Christian Dior: Designer of myriad of brands adopting this marketing methods. Therefore, Dreams’ exhibition that was technology in a bid to retain their luxury brands must be ahead staged at the Musée des Arts presence among consumers, of the game and think outside Décoratifs in Paris (Harper’s but in a world where the likes of the box for more creative Bazaar UK, 2020), onto its of AI, and smart speakers are ways to keep these generations Youtube channel. These a household norm, it seems engaged. Another brand leading simple, yet strategic moves are pitiful to see enormous brands the way for a multifaceted essential for a brand to remain like Dior adopting a technology brand experience is Gucci. The on consumers’ radars and older than the smart phone. Gucci Garden in Florence, Italy, remain interesting. Discussing houses a permanent exhibition marketing communications, Moreover, social media space, restaurant, concept store Figure. 5 Adaptation of the Brand Positioning Map (Posner, H. 2015) Dahlén et al (2010, p. 5) write, marketing is no longer an and gift shop. This concept ’It is now vital for overarching, innovative and exciting strategy as a whole feeds each of the ongoing brand narratives to be enough to engage consumers, functions from Dumazedier’s built and maintained in order to as Hermes have already proved. definition of leisure; to rest involve consumers and reinforce Luxe Digital report that 85% using the restaurant facility; the brand’s ‘story’ in all brand of the global luxury spend to amuse oneself through encounters.’. However, the comes from Millennials and indulging in shopping; to add virtual environment technology Gen Z consumers (Woodworth, to ones knowledge or improve is nothing new, and has been S. 2020), and while Gen Z are skills through the museum 28 29
• 550 stores INSTAGRAM=40.4m (followers) • Shows during Fashion Week FACEBOOK=19.1m • Gucci Garden YOUTUBE=538k GUCCI • • Gucci ArtLab No Space, Just A Place. • • Gucci Osteria, cooking channel Various fashion films, interviews Eterotopia exhibition, Seoul • Gucci Avatars for Genies app • Gucci App (multifunctional) • Spotify, podcasts • 460 stores INSTAGRAM=38.2m LOUIS • • Shows during Fashion Week Louis Vuitton X exhibition FACEBOOK=23.5m YOUTUBE=426k VUITTON • City Guides, informative series • Various interviews/mini series • Louis Vuitton App (multifunctional) • 310 stores INSTAGRAM=39.9m ‘Costume and fashion are the • Shows during Fashion Week FACEBOOK=22.6m • Mademoiselle Privé exhibition YOUTUBE=1.59m CHANEL tour • • Campaigns Inside Chanel, informative series most easily appreciated of • Beauty Talks, interviews • Podcasts • Chanel App (multifunctional) • 210 stores INSTAGRAM=31m museum objects’ • Shows during Fashion Week FACEBOOK=17m • Christian Dior: Designer of YOUTUBE=684k DIOR • Dreams exhibition tour Miss Dior & Rouge Dior in Tokyo • • • Dior Mag Campaigns Mini Documentaries (Ginsburg, M. 1973) • Dior App (limited function) • DIOR TALKS, Spotify • 634 stores INSTAGRAM=23.5m • Shows during Fashion week FACEBOOK=6.8m PRADA • Prada Mode pop-up club, Miami, Paris, London, Hong Kong YOUTUBE=161k • Campaigns • Various fashion films • Spotify • 20 stores INSTAGRAM=14.2m GIVENCHY • Shows during fashion week FACEBOOK=2.7m YOUTUBE=64.1k • Campaigns • 116 stores INSTAGRAM=13.8m FACEBOOK=2.9m space; and to participate in longer stands to be criticised surprising names appearing as • Shows during Fashion Week YOUTUBE=49.7k a community environment since ‘visitor queues stretch out the laggards. Figure. 6 displays VALENTINO • • Campaigns Animal Crossing collaboration that collectively, the whole the door; although expensive some points explaining each • Valentino App (multifunctional) • Spotify experience offers. Having all to mount, they are positive to brand’s position on the BPM. • 340 stores INSTAGRAM=10.1m of these facilities under one the bottom line through their The physical presence column • Shows during fashion Week FACEBOOK=3.2m YOUTUBE=117k roof gives added value to each popularity and marketing takes into consideration any HERMES • • Campaigns Various fashion films, music individual facility, with most opportunities.’ (Petrov, J. 2019). physical events the brand may playlists, podcasts and documentaries. credit to the museum. Having Therefore, it is important that have executed within the last • 121 stores INSTAGRAM=11.9m the brand’s history showcased luxury brands continue to use five years, whilst the digital RALPH • Shows during Fashion Week FACEBOOK=9.2m YOUTUBE=91.7k conveniently above a boutique this platform to open the brand presence notes social media LAUREN • Campaigns • Various fashion films instantly ‘welcomes’ consumers up to all consumers and to followers and digital activities. • RLToday App (news) to indulge in their need for be able to communicate their • • 115 stores Shows during Fashion Week INSTAGRAM=11.2m FACEBOOK=1.7m authenticity and justify why stories whilst retaining an air of YOUTUBE=49k they should buy in to the brand. exclusivity. BALENCIAGA • • Campaigns LOOP, music and visual series • Balenciaga in Black App (exhibition app via Paris Museés, limited While fashion exhibitions are The brand positioning map • 16 stores function) INSTAGRAM=10.6m certainly not a new or innovative (Figure. 5) demonstrates some • Shows during Fashion Week FACEBOOK=873k concept, their popularity has of the most well-known luxury BALMAIN YOUTUBE=49.2k • Campaigns continued to demonstrate that brands in the world, and how • 190 stores • Balmain App (multifunctional) INSTAGRAM=7.9m ‘costume and fashion are the they are positioned against each • Shows during Fashion Week FACEBOOK=3m most easily appreciated of other based on brand presence YSL • Museé Yves Saint Laurent, Marrakech YOUTUBE:97.9k • Campaigns museum objects’ (Ginsburg, and consumer engagement. • SELF, Fashion film series M. 1973). Julia Petrov points As previously highlighted, Figure. 6 Table of competitor presence and engagement (Author’s own, 2020) out that the place of fashion Dior and Gucci are among exhibitions in museums no the front runners, with some 30 31
Brand recommendation. This chapter looks at applying this strategy to the brand Givenchy, who are positioned low against both axis of the BPM. The following is a brief brand audit that highlights key aspects of the brand in order to give a clearer idea of how this strategy would benefit Givenchy, and also to demonstrate as an example when the 7Ps process is applied later on. However, this strategy would not only apply to the brands lower on the BPM axis. The front runners in the higher axis may find themselves gradually appearing lower down on the map as the world emerges through the Covid-19 pandemic and subsequent recession, due to the disruption’s unexpected affect on the global economy, and in- turn ill prepared marketing departments. F rench fashion house V. 2018). It is this collection of the wedding gown for Meghan Image. 7 Givenchy, was created muses that helped the brand Markle. The royal wedding was in 1952 by Hubert de harness its reputation globally. watched by 1.9 billion people Givenchy. The brand has a vast (The Economic Times, 2018), history behind it, from creating After 40 years of his career, subsequently raising brand the ‘sack sillhouette’ alongside Hubert de Givenchy has exposure (LVMH, 2018). Cristobal Balenciaga in 1957 been succeeded by a number (Encyclopaedia Britannica, of fashions greatest talents Furthermore, following the 2020), to creating the wedding (Givenchy, 2020). John Galliano, appointment of Clare Waight dress for the Duchess of Sussex Alexander McQueen, Julien Keller as artistic director 2017 in 2018. MacDonald, Riccardo Tisci and (whom, after three years Clare Waight Keller have each with brand, announced her Hubert de Givenchy was held the reigns to lead the brand departure), the brand reported Image. 9 Image. 8 famously known for his close to become what it is today. that the boost of it’s success friendship with actress, Audrey by the end of 2018 was due to Hepburn. It was Givenchy who The last decade has seen Waight Keller’s first collections was responsible for a number of a number of memorable (LVMH, 2018). Additionally, Hepburn’s iconic outfits in films moments for the brand. Such Givenchy opened its first ever such as Sabrina and Breakfast at as Kim Kardashian’s wedding UK store in Mayfair, London Tiffany’s. After only his second to Kanye west in 2014 whereby in 2018 (Geoghegan, J. 2018). year in business, Givenchy had Kardashian’s Haute Couture However, a long time coming, caught the eye of the budding wedding gown was designed this move has increased the the actress whom went on to be by Riccardo Tisci, (then) artistic brand’s stand alone boutique described as a huge star and an director for Givenchy. The portfolio to a modest total of 7, icon (Wilson, B. 2015). From then wedding was reportedly seen by with the opening of the London on, the designer had acquired 10.5 million viewers. A few years boutique following stores a portfolio of famous clients, later, the brand again gained a in Paris, Nice, Milan, Rome, such as Ingrid Bergman, Jackie lot of media attention globally Saint Petersburg and Baku Kennedy, Grace Kelly and Maria in 2018, as a result of being the (Santamaria, B. 2018). Callas to name a few (Horwell, chosen fashion house to design 32 33
Figure. 7 Adapted - Kapferer’s Prism of Identity (Kapferer, J. N. 1986) Figure. 8 Adapted - SWOT Analysis (Humphrey, A. nd) The aforementioned points are explains, the high-earning of consumers. Thus indicating to roots” (Fernandez, C. 2018), vital pieces of history that the luxury consumers are digitally that the demand for Givenchy and with the depth of history brand should utilise further engaged, and as the millennial is similar to that of the not-so- behind the brand, it is clear that to engage with consumers luxury consumer cohort popular, and is something the there is plenty of opportunity that, more than ever, want increases, digital marketing ‘is brand should aim to improve to engage in a heritage-related authenticity and are factors an essential tool in the luxury rapidly. ‘re-birthing’ strategy, through a that are ‘capable of bypassing brand armoury.’. clear brand narrative and more the defensive barriers built Chief Executive for Givenchy, interactive communications via by consumers’ and can ‘speak Moreover, Mario Ortelli, Senior Philippe Fortunato says he technology. directly to their emotions’ Research Analyst of Luxury plans to ‘grow Givenchy to the (Bologna Business School, nd) Goods at Sanford C.Bernstein scale of Dior’s fashion business, Figure. 6 explores the brand’s by storytelling using the brand’s says that “More fashionable with revenue in excess of €2 identity through multiple heritage. customers are looking at Gucci, billion.’ (Fernandez, C. 2018). facets. Using this gives a better Balenciaga, and Dior, and legacy The CEO also goes on to say that indication of how Givenchy as Reports estimate that Givenchy customers are looking at Louis the company is aware that it has a brand is perceived externally generates over €400 million Vuitton and Fendi.” (Fernandez, one of the youngest clientele (by consumers), versus the per year (Fernandez, C. 2020). C. 2018). In addition to the latter bases for a luxury couture internal, integral components However, John Guy, Analyst at statement, a Drapers article on house (namely, millennials) of the brand itself. The ‘culture’ Main First Bank AG, describes the the List Index’s most sought (Fernandez, C. 2018). However, segment of this framework brand as being “a bit of a sleeper after brands for 2019 reports that based on the brand’s current is most important to consider at the moment,” (Fernandez, C. Givenchy ranked 14th (Imms, K. positioning against its more when executing this concept, 2018). He goes on to explain 2019), just one place above Dolce successful competitors, it is as the culture of the brand is that the brand is “under- and Gabbana - who’s brand was evident that the brand may paramount to communicating indexed and under-penetrated famously tarnished in 2018 due have some way to go. Fortunato the brand story to consumers. in digital,” (Fernandez, C. 2018). to a racism scandal, and still also says that his strategy for But as a report by Deloitte (2015) hasn’t gained back the trust the company is about a “return 34 35
Image. 10 Image. 11 Image. 10 is a visualisation of the proposed concept. The VR HUD display shows Audrey Hepburn in Image. 11 is a visualisation of how the HUD will look once the tour is available to take via the VR the 1954 film, Sabrina, wearing a Givenchy design. The visual, when in action will appear as though experience. Viewers will be able to approach certain items with the option to read any accompanying the viewer is on set for a period of time to see the creations in action. To the left of the screen are text that would be displayed at the exhibition via plaque. The scale of the VR room views will be subtitles of an audio, which is optional, giving information on the looks. The right of the screen are smaller so as to cater for VR users with limited space, and will be able to walk around the exhibition further interactive options (not limited to) that can be selected via hand held controllers. in a smaller capacity. 36 37
7 Ps Marketing Mix. Adapted from the 7 Ps of Booms and Bitner (Booms, B, H & Bitner, M, J. 1981) T he 7Ps marketing mix assists in structuring the concept, and the opportunity to explain clearly, each facet of the strategy, and consider what is required to execute. Following the concept discussion and brand recommendation, this tool summarises the concept PROMOTION: with Givenchy as an example. The VR experience will educate users further on the brand and its history. It will echo the brand narrative and emphasise the brand essence. PLACE: The VR experience will be accessible at the physical exhibition and for those that own VR headsets. PRODUCT: The suggested museum for the exhibition is the Musée des Arts Decoratifs in Paris, as a nod to the A Virtual Reality environment with extended interactive exhibition platform. brands French heritage. Should the exhibition prove successful (such as Dior’s Designer of Dreams Users will be able to step onto the set of an Audrey Hepburn film of which Hubert de Givenchy exhibition), the Givenchy exhibition will be reviewed to exhibit at other relevant museums across designed the costumes. For example, the tennis court scene in Sabrina of which Hepburn wears a the world such as London’s V&A. This way, the brand will reach a much wider audience and ensure Givenchy evening gown, or the infamous opening scene in New York outside Breakfast at Tiffany’s engagement on a much larger scale. whereby Hepburn is sporting the iconic black Givenchy floor length dress. Further to seeing the gowns in action, users will also have the opportunity to listen to how the dresses were constructed, PROCESS: and the inspiration behind them. Alternatively, users will be able to experience the moment the The product is available to use by two processes. 1) Within the physical exhibition will be a room Duke and Duchess of Sussex exited St. George’s chapel following their royal wedding, and see the designed for the VR experience that will hold several VR headsets. Located toward the end of the infamous wedding dress worn by Megan Markle, designed by Claire Waight Keller (then, Artistic exhibits, thus giving users final and impactful memories associated to the brand. 2) The process Director for the house), and again, learn about the designing process and creation of the gown. to use from home requires the users to download the Givenchy VR experience to their home VR Additionally, when the exhibition has ended, visitors and those who purchase the Givenchy VR device. Users can then engage in using the VR experience in the same way as it would be used at the experience, will be able to take a virtual tour through the exhibition in 3D. Information plaques from exhibition itself. each exhibit will be available via a voice recording (available in multiple languages) whilst giving a 360 degree view of the exhibit. PHYSICAL EVIDENCE: Equipment needed for this concept would be computers with the appropriate software to create the PRICE: digital element. More importantly, the VR headset is needed to communicate the service, both at the The VR experience will be available after paying entry to the physical exhibition. Alternatively, physical exhibition, and the home VR experience. for customers not intending to visit the physical exhibition, can pay the same fee as entry to the The physical space for the experience within the exhibition, will follow on from physical exhibits. exhibition, for the VR experience to access from home via VR headset. Those purchasing the VR It is a separate space designed specifically for the use of the VR headsets, with no furniture and few experience to access via home, will also be able to tour the exhibition virtually once the exhibition obstructions for a safer and more effective virtual environment. has ended. This way, customers receive the same content either physically or virtually, for the same price. PEOPLE: The exhibition cost will be similar to that of the aforementioned Dior exhibition (£20-24/€23-27), The people involved in the creation and implementation of the VR experience will be vast. Required however with a slight increase (approx £25-30/€27-34) due to the added VR experience to contribute will be 3D artists, 3D animators, developers, product owner/s, and testers. For implementation into the to covering the costs of the people required. exhibition, this would require electricians, exhibition designer/s, and/or exhibition coordinator/s. 38 39
Conclusion. T his report set out to explore the effectiveness of fashion exhibitions, and how consumers respond to them, and to observe how the experience could be improved. Research found that visitors of past exhibitions wanted to see more technology and have a more immersive experience, and that cognitive engagement is stronger with the use of immersive technology experiences. Thus suggesting the combination of immersive technology, specifically VR, within a fashion exhibition also allows consumers that own concept addresses the need for environment should work in VR headsets, to access an immersive technology within perfect symbiosis, as a result of immersive brand story the fashion exhibition setting consumers engaging in an experience, as well as a virtual (with opportunity for other interesting and exciting brand reality tour of the exhibition possibilities), aimed at the experience leading to positive itself, in turn solving the issue majority consumer share for brand perception, and potential the aforementioned pandemic luxury fashion. Image. 12 brand adoption. This strategy, burdened the luxury industry offers consumers to experience with, allowing consumers in the an immersive brand story that future to access exhibitions and would create more cognitive connect with brands even if engagement and emotional they cannot attend physically. connections than just the exhibition itself with the Furthermore, this concept can brand’s archives displayed be utilised further in the luxury alongside plaques with text. In fashion industry for similar addition, as Covid-19 disrupted reasons, and more. It can be the economy on a global scale used to create virtual fashion in 2020, the luxury fashion shows and showrooms during industry found itself at a loss fashion week, solving issues with immersive and innovative such as excessive travel across ways to communicate with the world which contributes to consumers, and to continue climate change - an issue the brand narrative through industry is one of the biggest turbulent times. The concept contributors of. Finally, this 40 41
Styliani, S. (2009) ‘Virtual museums, a survey and some issues for consideration.’, Journal of Cul- Reference List. tural Heritage, 10, pp 520-528. Swinyard. R, W. & Smith, E, R. (1988) ‘Cognitive Response to Advertising and Trial: Belief Strength, Belief Confidence and Product Curiosity’, Journal of Advertising, Vol 17, No. 3, pp3-4. BOOKS Widyarto, S. and Latif, M. S.(2007) ‘The use of virtual tours for cognitive preparation of visitors: a Batat, Wided. (2019) Digital Luxury: Transforming brands & consumer experiences. London: Sage. case study for VHE’, Facilities, 25(7/8), pp 271-285. Booms, B, H. and Bitner, M, J. (1981) Marketing of Services. Chicago: American Marketing Associa- tion. REPORTS Anderson, D. (1997) ‘A Common Wealth: Museums and Learning in the United Kingdom’, Depart- ment of National Heritage (13 April 2020). Clark, J. and De La Haye, A. and Horsley, J. (2014) Exhibiting Fashion: Before and After 1971. New Haven and London: Yale University Press. Davis, D.M. (2020) Gen Zers have a spending power of over $140 billion, and it’s driving the frenzy of retailers and brands trying to win their dollars. Available at: https://www.businessinsider.com/ Cumming, V. (2004) Understanding Fashion history. London: BT Batsford. retail-courts-gen-z-spending-power-over-140-billion-2020-1?r=US&IR=T (Accesses: 25 May 2020). Dahlén, M., Lange, F. and Smith, T. (2010) Marketing Communications: a brand narrative approach. Deloitte (2014) The Deloitte Consumer Review: The growing power of consumers. Available at: West Sussex: John Wiley & Sons Ltd. https://www2.deloitte.com/content/dam/Deloitte/uk/Documents/consumer-business/consum- er-review-8-the-growing-power-of-consumers.pdf (Accessed: 8 April 2020). Kavanagh, G. (2000) Dream Spaces: Memory and the Museum. London and New York: Leicester University Press. Deloitte (2015) The luxury opportunity: The evolving UK luxury consumer and how luxury brands can respond. Available at: https://www2.deloitte.com/content/dam/Deloitte/uk/Documents/con- Petrov, J. (2019) Fashion, History, Museums: Inventing the Display of Dress. London: Bloomsbury. sumer-business/deloitte-uk-consumer-the-luxury-opportunity.pdf (Accessed: 13 May 2020). YOUTUBE Fernandez, C. (2018) Inside Givenchy’s Ambitions To Become A Global Megabrand. Available at: British Pathé (2014) King opens ‘Britain Can Make It’ Exhibition (1946). 13 April. Available at: https:// https://www.businessoffashion.com/articles/professional/inside-givenchys-ambitions-to-become- www.youtube.com/watch?v=vRkHfgP9gRQ (Accessed: 25 March 2020). a-global-megabrand (Accessed: 8 May 2020). Harper’s Bazaar UK (2020) Virtual tour of Christian Dior: Designer of Dreams. April 20 2020. Availa- Fernandez, C. (2020) Why The Clare Waight Keller-Givenchy Partnership Was Short Lived. Available ble at: https://www.youtube.com/watch?v=NyxCWBe5SC8 (Accessed: 24 April 2020). at: https://www.businessoffashion.com/articles/professional/clare-waight-keller-exits-givenchy (Accessed: 9 May 2020). SMA marketing (2018) The Value of Creating Emotional Connections with Customers. 15 January 2018. Available at: https://www.youtube.com/watch?v=2RQEg57dqqg (Accessed: 13 May 2020). Francis, T and Hoefel, F. (Y2018) ‘True Gen: Generation Z and its complications for companies’. Available at: https://www.mckinsey.com/industries/consumer-packaged-goods/our-insights/ JOURNALS true-gen-generation-z-and-its-implications-for-companies (Accessed: 16 April 2020). Annis, S. (1993) ‘The museum as a staging ground for symbolic action’, Museum International, 38(3), pp168-171. Geoghegan, J. (2018) First look: Givenchy opens first UK store. Available at: https://www.draperson- line.com/news/first-look-givenchy-opens-first-uk-store/7033402.article?search=https%3a%2f%2fw- Choi, H. et al. (2014) ‘The Role of Fashion Brand Authenticity in Product Management: A Holistic ww.drapersonline.com%2fsearcharticles%3fparametrics%3d%26keywords%3dGivenchy%26Page- Marketing Approach.’, Product Innovation Management, 2, 233-242. Size%3d10%26cmd%3dGoToPage%26val%3d3%26SortOrder%3d1 (Accessed: 8 May 2020). Dumazedier, J. (1960). Current problems in the sociology of leisure. International Social Science Girod, JG. S. (2020) Luxury Should Use the COVID-19 Crisis To Accelerate Change? Available at: Journal, 12(4), 522–533. https://www.forbes.com/sites/stephanegirod/2020/04/15/luxury-should-use-the-covid-19-crisis-to- accelerate-change/ (Accessed: 12 May 2020). Ginsburg, M. (1973) ‘The Mounting and Display of of Fashion and Dress’, Museums Journal, 73 (2), pp 50-54. Hillier, L. and Gilliand, N. (2020) Stats roundup: coronavirus impact on marketing, e-commerce & advertising. Available at: https://econsultancy.com/stats-roundup-coronavirus-impact-on-market- Schneider, D, E. (2019) ‘Impact of Immersive Virtual Reality on Learning, Pos-Hoc: a Cautionary ing-ecommerce-advertising/ (Accessed: 1 April 2020). Tale’, Issues and Trends in Educational Technology, 7(1), pp 20-33. 42 43
You can also read