ELECTRONICS AND MEDIA TECHNOLOGY - Karunya Institute of ...
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ELECTRONICS AND MEDIA TECHNOLOGY
LIST OF SUBJECTS Code Title of the Subject Credits 14MT2001 Script Writing and Video Production 3:0:0 14MT2002 Digital Compositing 3:1:0 14MT2003 Audio Engineering 3:0:0 14MT2004 Audio Engineering and Production Lab 0:0:2 14MT2005 Graphics and Animation 3:0:0 14MT2006 Graphics and Animation Lab 0:0:2 14MT2007 Web Designing 3:0:0 14MT2008 Advertising 3:0:0 14MT2009 Introduction to 3D Animation 3:0:0 14MT2010 Digital Photography 3:0:0 14MT2011 Media Laws and Ethics 3:0:0 14MT2012 Photography Lab 0:0:2 14MT2013 Light and Colors 3:0:0 14MT2014 Visual Arts Lab 0:0:2 14MT2015 Video Editing 3:0:0 14MT2016 Principles Of Cinematography 3:0:0 14MT2017 Digital Color Correction 3:0:0 14MT2018 Digital TV and Digital Video Engineering 3:0:0 14MT2019 Video Compression Techniques 3:0:0 14MT2020 Digital Video Processing 3:0:0 14MT2021 Satellite Broadcasting 3:0:0 14MT2022 Video Production Lab 0:0:2 14MT2023 Video Post Production Lab 0:0:2 14MT2024 Visual Effects Lab 0:0:2 14MT2025 Introduction to Digital Audio 3:0:0 14MT2026 Audio Sampling and Synthesis 3:0:0 14MT2027 Digital Music 3:0:0 14MT2028 Computer Based Music Production 3:0:0 14MT2029 Studio Acoustics 3:0:0 14MT2030 Audio Program Production 3:0:0 14MT2031 Advanced Audio Technologies 3:0:0 14MT2032 Post Production Techniques in Audio 3:0:0 14MT2033 Digital Audio Effects 3:0:0 14MT2034 Audio Signal Processing 3:0:0 14MT2035 Computer Based Music Production Lab 0:0:2 14MT2036 Audio Post Production Lab 0:0:2 14MT2037 Live Sound Reinforcement Lab 0:0:2 14MT2038 Computer Animation 3:0:0 14MT2039 3D Modeling and Texturing 3:0:0 14MT2040 3D Lighting 3:0:0 14MT2041 3D Video And Graphics 3:0:0 14MT2042 Rendering Techniques 3:0:0 14MT2043 Motion Capture 3:0:0 14MT2044 Computer Animation Algorithms 3:0:0 14MT2045 3D Animation Lab 0:0:2 14MT2046 2D Animation Lab 0:0:2 14MT2047 Java 2D/3D Based Computer Graphics Lab 0:0:2 14MT2048 3D Modeling and Texturing Lab 0:0:2 14MT2049 Game Art 3:0:0 14MT2050 2D Game Design 3:0:0 14MT2051 3D Game Design 3:0:0 2014 Department of Electronics and Media Technology
14MT2052 Game Programming 3:0:0 14MT2053 Online Gaming 3:0:0 14MT2054 Game Engine 3:0:0 14MT2055 Dynamics for Game Developers 3:0:0 14MT2056 3D Game Development 3:0:0 14MT2057 2D Game Design Lab 0:0:2 14MT2058 3D Game Design Lab 0:0:2 14MT2059 Mobile Gaming Lab 0:0:2 14VC2001 History of art and design 3:0:0 14VC2002 Media Orientation Lab 0:0:1 14VC2003 Media and Communication 3:0:0 14VC2004 Film Structure and Emotion System 3:0:0 14VC2005 Sound: Theory and Production 3:0:0 14VC2006 Basic Computers 3:0:0 14VC2007 Typography 3:0:0 14VC2008 Typography lab 0:0:2 14VC2009 Introduction to Animation 3:0:0 14VC2010 Visual Arts lab - I 0:0:4 14VC2011 Visual Arts lab - II (Animatics) 0:0:2 14VC2012 Stop motion Animation 0:0:2 14VC2013 Principles and Techniques of Design 2:0:0 14VC2014 Photography basics 3:0:0 14VC2015 Screenplay and Script writing 3:0:0 14VC2016 Digital Photography - 1 0:0:2 14VC2017 Visual effects for Animation 3:0:0 14VC2018 Form and Colors 3:0:0 14VC2019 Elements of film and video 3:0:0 14VC2020 Creative photography techniques 3:0:0 14VC2021 Lens, light and colors 3:0:0 14VC2022 Types of Animation 3:0:0 14VC2023 Advertising 3:0:0 14VC2024 TV Program Production 3:0:0 14VC2025 Digital photography-II 0:0:2 14VC2026 Layout and Story boarding for Animation 3:0:0 14VC2027 2D Animation techniques 3:0:0 14VC2028 Editing techniques 3:0:0 14VC2029 Illustration Lab 0:0:2 14VC2030 Video production lab 0:0:2 14VC2031 Video post production lab 0:0:2 14VC2032 Photography Lighting Lab 0:0:1 14VC2033 3D Animation Software 3:0:0 14VC2034 3D animation Tools and Application 3:0:0 14VC2035 Creative suite Lab-I 0:0:2 14VC2036 Principles of Animation 3:0:0 14VC2037 Sound for Animation 3:0:0 14VC2038 Visual Effects for Animation 3:0:0 2014 Department of Electronics and Media Technology
14VC2039 Animation in Advertising 3:0:0 14VC2040 2D Animation Production 3:0:0 14VC2041 Lighting and Texturing 3:0:0 14VC2042 Rendering techniques 3:0:0 14VC2043 3D modeling 3:0:0 14VC2044 3D Animation lab 0:0:2 14VC2045 2D Animation lab 0:0:2 14VC2046 Cinematography 3:0:0 14VC2047 Film appreciation 3:0:0 14VC2048 Performing Art 3:0:0 14VC2049 Types of photography 3:0:0 14VC2050 Live Sound 3:0:0 14VC2051 Writing Directing and Producing Documentary film 3:0:0 14VC2052 Indian Culture and Liberal Arts 3:0:0 14VC2053 Film Techniques and Aesthetics 3:0:0 14VC2054 Lighting for Digital video 3:0:0 14VC2055 Visual effects 3:0:0 14VC2056 Direction 3:0:0 14VC2057 Vfx lab 0:0:2 14VC2058 TV production Lab 0:0:1 14VC2059 Sound in Media 3:0:0 14VC2060 Introduction to Sound Design 3:0:0 14VC2061 Voice in Cinema 3:0:0 14VC2062 Radio ProgramProduction 3:0:0 14VC2063 Sound for Interactive Media 3:0:0 14VC2064 Sound Effects and Foley 3:0:0 14VC2065 Music for Motion Picture 3:0:0 14VC2066 Basic Acoustics 3:0:0 14VC2067 Audio post production techniques lab 0:0:2 14VC2068 Audio for video lab 0:0:4 14VC2069 Visual Design and Culture 3:0:0 14VC2070 Ergonomics 3:0:0 14VC2071 Photo Journalism 3:0:0 14VC2072 Travel photography 3:0:0 14VC2073 Macro photography 3:0:0 14VC2074 Fashion and Wedding photography 0:0:2 14VC2075 Set and Costume for Photography 3:0:0 14VC2076 Advertising photography lab 0:0:2 14VC2077 Composition 0:0:2 14VC2078 Outdoor Photography Techniques 3:0:0 14VC2079 Portrait Photography lab 0:0:2 14VC2080 Photo documentation lab 0:0:2 14VC2081 Digital image manipulation lab 0:0:4 14VC2082 Photography lighting Techniques lab 0:0:1 2014 Department of Electronics and Media Technology
14VC2083 Advanced Typography 3:0:0 14VC2084 Communication Design 3:0:0 14VC2085 Package Designing lab 0:0:2 14VC2086 Graphic Design 3:0:0 14VC2087 Visual arts and principles of design 3:0:0 14VC2088 Printing Technology 3:0:0 14VC2089 Composition lab 0:0:2 14VC2090 Interactive design 3:0:0 14VC2091 Print production 3:0:0 14VC2092 Advertising Production lab 0:0:2 14VC2093 Creative suite lab-II 0:0:2 14VC2094 Design and Animation lab 0:0:1 14VC3001 3D Video and Graphics 3:0:0 14VC3002 Research Methodology 3:0:0 14VC3003 Marketing Management 3:0:0 14VC3004 Principles of Cinematography 3:0:0 14VC3005 Lighting Techniques 3:0:0 14VC3006 Media Culture and Communication 3:0:0 14VC3007 Research Methodology Lab 0:0:2 14VC3008 Cinematography Lab 0:0:2 14VC3009 Ad Film Making Lab 0:0:2 14VC3010 Event and Media Management 3:0:0 14VC3011 Authoring and Virtual Reality 3:0:0 14VC3012 Documentary Production 3:0:0 14VC3013 Sportscasting 3:0:0 14VC3014 Advanced Animation 3:0:0 14VC3015 Social Marketing 3:0:0 14VC3016 Documentary Film Lab 0:0:2 14VC3017 Digital Music Production Lab 0:0:2 14VC3018 Lighting and Production Design Lab 0:0:2 14MT2001 SCRIPT WRITING AND VIDEO PRODUCTION Credits: 3:0:0 Course Objective: To do detailed study on script writing. To do detailed study on video production. To understand and deploy an efficient setup for Video Production. Course Outcome: Students will gain comprehensive knowledge about video production. Student will be able write good quality scripts. Students will be able manage and run a Video setup efficiently. Course Description: The proposal outline – Visual Treatment – Film Treatment – The Shooting Script – Writing Narration – The Story Treatment – The Art of Confrontation – Confrontation Dynamics – Dialogue Devices – Master Scene Script– The 2014 Department of Electronics and Media Technology
story board – Story Outline – Proposal Outline – Script Discussion – Characterization – Story Treatment – Basic Shots –Angles and Camera Movement – Lighting and Colors – Single and Multi-camera Production –Budgeting – Identifying sponsors – Producer – Casting – Hiring Crew – Sets – Props – Location Scouting – Scheduling References Books 1. Steven Katz “Film Directing: Cinematic Motion”, Focal Presspublishers, 2004 2. Antony Friedman “Writing for media” ,Focal press, 2006 3. J Michael Straczynski, “The Complete Book of Scriptwriting”, F+W Media, 2002 4. Linda Aronson, “Scriptwriting Updated: New and Conventional Ways of Writing for the Screen”, Ligare Pvt Ltd, 2000 5. Paul Wheeler , “Digital Cinematography”, Focal Press, 2001 14MT2002 DIGITAL COMPOSITING Credits 3:1:0 Course Objective: To introduce various basic concepts in compositing. To introduce basic concepts in Visual effects. To introduce concepts of tracking. Course Outcome: The students will gain knowledge about the latest trends and technologies involved in digital compositing. Students will be able to apply the concepts learned in the area of their expertise. Students will be able to intergrate virtual elements to real footage. Course Description: Digital representation of visual information - Image Generation, Pixels, Components, Channels, Spatial Resolution, Color Manipulations, Spatial filters, geometric transformations, Expression Language, Filtering - image tracking and stabilization - Film formats - Aspect Ratio - Format Conversion Pipeline - creating elements and integration techniques Lighting, Interactive Color and lighting, light wrapping, Shadows, digital color matching, spill suppression, Atmosphere, camera characteristics Reference Books 1. Ron Brinkmann, The Art and Science of Digital Compositing, second edition, Morgan Kaufmann, 2008. 2. Steve Wright, Digital Compositing for Film and Video, Focal Press, 2006 3. Dough Kelly, Digital Composting in-Depth, Coriolis, 2000. 4. Lee Lanier, Professional digital Compositing:Essential Tools & Techniques,Wiley Publishing Inc,2010. 5. Lee Lanier, Digital Compositing with nuke, Focal Press, 2012. 14MT2003 AUDIO ENGINEERING Credits: 3:0:0 Course Objective: To teach the very fundamentals to understand sound To teach in detail the sound reinforcement techniques To introduce to the students the latest trends in Sound reinforcement Course Outcome: This course will enable the students to become proficient with all the sound engineering concepts. The student will become creative and skillful in handling of all audio equipments. The student will know the latest trends in sound reinforcement. Course Description 2014 Department of Electronics and Media Technology
Sound theory - Analog audio - Microphones - Electronic level control - Signal processors- Dynamic processors - Effect processors - Audio lines and Patch bays - Analog Recording devices and systems - ATR - The fundamentals of magnetic Digital audio– Analog vs Digital – ADC/DAC - Digital mixers - Basics of live sound engineering - Basic PA systems - Full Range sound Reinforcement systems - Choice of Equipment - Signal flow - FOH - MOH – MIDI – Latest trends in Sound reinforcement. Reference Books 1. Ken Pohlmann, “Principles of Digital Audio”, 3rd edition, McGraw-Hill, 2010. 2. David Simons, “Analog Recording”, 3rd Edition, Backbeat Books, 2006. 3. Paul White, “Basic Live Sound”, Sanctuary Publications, 2003. 4. F.Alton Everest, “Master Handbook of Acoustics”, 4th Edition, McGraw Hill Publishing, 2001 5. Frederick N Martin, John Greer N Clark, “Introduction to Audiology”, 9th Edition, 2003 6. Michael Talbot-Smith, “Sound Engineering Explained”, 2nd Edition, Focal Press, 2002. 7. Douglas Self, Richard Brice, Ben Duncan, John Linsley Hood, Ian Sinclair, Andrew Singmin, Don Davis, Eugene Patronis, John Watkinson, “ Audio Engineering”, Focal Press, 2009. 14MT2004 AUDIO ENGINEERING AND PRODUCTION LAB Credits: 0:0:2 Co-Requisite: 14MT2003 - Audio Engineering Course Objective: To gain in-depth knowledge in the terms and techniques of audio production. To learn the various trends and technologies in Audio engineering and production. To learn the procedure for setting up the studio for a recording session. Course Outcome: The students will be proficient in handling audio software. They will also be proficient with nuances in handling equipment, setting up for a recording and Troubleshooting. They will master the working signal flow of a basic studio set up. Course Description: The Experiments for the lab includes producing ADR, MIDI recording, Foley Recording. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 14MT2005 GRAPHICS AND ANIMATION Credits: 3:0:0 Course Objective To learn the animation techniques. To make the students understand about the 2D animation production. To provide the technical foundations for involving in complex animation applications. Course Outcome To do the types of animation compositing techniques and post production in 2D Animation. Enable the student to understand concepts which can be applied to animation and gaming. To apply the technical features in the field of graphic designing. Course Description: 2014 Department of Electronics and Media Technology
Basic geometric objects - Interpolators for continuous changes, implementations - Lines and pixel graphics - Structural algorithms - Drawing arbitrary curve - Antialiasing– Areas - texts and colours - Geometric transformations - Animating moving objects - Projections - modeling 3D objects - Surface modeling - Normal vectors - Clipping volumes - Algorithms for visible surface determination - Illumination and shading: Light sources – Reflections – textures - particle systems - Dynamic surfaces Interaction - Collision detection - Sound effects- Steroscopic viewing - Homogeneous coordinates and transformation - Interpolations. Reference Books 1. Aaron E. Walsh ,Doug Gehringer , “Java 3D API Jump-Start”, Prentice Hall, 2001 2. Leen Ammeraal ,Kang Zhang, “Computer Graphics for Java Programmers”, John Wiley & Sons,2007. 3. Frank Klawonn, “Introduction to Computer Graphics Using Java 2D and 3D”, Springer, 2008. 4. Patric Naughton , Herbert Schildt, “The Complete Reference “Java 2”,Third edition Tata Mc Graw Hills, 2001. 5. Jonathan B. Knudsen , “Java 2D Graphics”, O'reilly Media , 2005 14MT2006 GRAPHICS AND ANIMATION LAB Credits: 0:0:2 Co-Requisite : 14MT2005 - Graphics and Animation Course Objective: As a part of this lab, the students will learn basics concepts of flash. This lab aims at imparting basic knowledge to students regarding character, background designing and animation. As a part of this lab, the students will learn basics concepts of graphics designing using java. Course Outcome: By the end of this lab classes, the student will be able to design sprites in flash and animate them. By the end of this lab the students will learn concepts of designing and animation. This lab will enable students to design 2D/3D graphical objects using java programming. Course Description: The Experiments for the lab includes creating a flash movie and graphics using Java scripting. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 14MT2007 WEB DESIGNING Credits 3:0:0 Course Objective To know the basics of networks and the network devices. To understand and use basic HTML tags for designing web pages. To learn Java-script to develop dynamic pages. Course Outcome: It enables student to learn the basic and advanced features in PHP and ASP. Students will know to create a complete webpage. The students will be enabled to create interactive web pages. 2014 Department of Electronics and Media Technology
Course Description: Introduction to internet and world wide web –Basic html – XHTML - Cascading style sheet –inline and embedded style sheet-Linking style sheets- positioning elements-user style sheets JAVA Script– Arrays – Expressions – Control Structures – Functions – DHTML - Object model and collections- event model-event on click-event on load-error handling with onerror-event bubbling-filters and transitions – PHP - ASP Reference Books: 1. David Crowder and Rhona Crowder,“Web Design with HTML/Flash/Javascript & Ecommerce BIBLE”, Wiley DreamTech India Pvt. Ltd,2001 2. Thomas A. Powell, “HTML: The Complete Reference”, McGraw Hill, 2001. 3. H.M. Deitel, P.J. Deitel, “Internet & World Wide Web – How to program”, 3rd Ed., , et al.,Prentice Hall, 2003. 4. Danny Goodman, Michael Morison, Paul Novitski, “Java Script Bible”, Wiley Publication, 7 th Edition 5. David Flanagan, “JavaScript: The Definitive Guide”, O'Reilly Media, Inc, 7 th Edition, 2011. 14MT2008 ADVERTISING Credits: 3:0:0 Course Objective: To understand the purpose and meaning of advertising To understand advertising as an industry To understand the process of communication in advertising Course Outcome: Students will be enabled to apply the advertising concepts practically. Students will understand the latest terminologies used in advertising industry. Students will be effective in conducting an PR Campaigns. Course Description: Understanding advertising today - The foundations of advertising - Audience Definition, Research, and Planning - Objective, Strategy and Plans- Intercultural and International Advertising - Creative Process - Creative Strategy – Art Production – Print Production – Electronic Production - Media Planning - Public relations and special communications- local advertising –from plan to results - Copy writing for radio & TV - Visual communication – Television art Direction – Broadcast production – Effective Web Design-Sales Promotion & Special Advertising- Consumer & Trade – Retail advertising Reference Books: 1. Courtland L. Bovee, “Advertising Excellence” McGraw Hill Publications, Delhi, 2001. 2. Sean Brierley, “The Advertising and Hand book”, New York, 2000. 3. McGraw Hill, “Principles of Advertising and IMC”, McGraw Hill, 2000. 4. John McDonough, Karen Egolf, “Encyclopedia of Advertising”, Fitzroy Dearborn, 2003. 5. Tony Yeshin, “Advertising”, McGraw Hill, Cengage Learning EMEA, 2006. 6. Otto Kleppner, “Fundamentals of Advertising”, Prentice Hall, New Jersey, 2000. 14MT2009 INTRODUCTION TO 3D ANIMATION Credits: 3:0:0 Course Objective To present concepts required to understand the steps in 3D animation. To learn the procedures that lead to the completion of a fully rendered 3 Dimensional computer animation. To make the students understand about the 3D animation production. 2014 Department of Electronics and Media Technology
Course Outcome The students will wield any 3D Animation software to its merit. By the end of this course, the student will be able to model and design. Enabling students to design and texture characters. Course Description: Pre Production process – Production scheduling - Modeling basics –coordinate systems –viewing windows – Geometric primitives –transformations –common modeling techniques –hierarchies –Booleans and trims - The camera –Lights –Surface characteristics –shading algorithms –rendering algorithms –background images –Surface texture mapping –solid texture mapping –final rendering –Key framing –interpolations –parameter curve editing – dope sheet editing –kinematics –motion plans –shape deformations –Animation Techniques - Virtual sculpting - texturing – Post Production Process Reference Books 1. Michael O’Rourke, “Principles of Three – Dimensional Computer animation”, 3rd edition, W.W. Norton & company, 2003. 2. John Vince, “Essential Computer Animation”, springer UK, 2000. 3. John Edgar Park, “Understanding 3D animation using Maya”, Springer Science & business Media. Inc, 2005. 4. Marcia Kuperberg, Martin W. Bowman, “Guide to Computer Animation: For Tv, Games, Multimedia and Web”, Focal press, 2002. 5. Andy Beane, “3D Animation Essentials”, John Wiley & Sons, 2012. 14MT2010 DIGITAL PHOTOGRAPHY Credits: 3:0:0 Course Objective: To enrich the students with the evolution of Photography To provide knowledge on the recent trends of Digital Photography To impart knowledge on the photo processing techniques and the career scope in photography Course Outcome: The students will understand the various stages in the growth of photographic technology from analogue to digital The students will know how to use recent technology for capturing images and to manipulate them using editing software for different applications. The students will also appreciate the ways to use photography for gainful employment and as a rewarding hobby. Course Description: Introduction to Photography – History and Development – Types of Camera – Types of Lenses – Lighting – Filters – Photo Composition – Elements of Composition – DSLR Camera – Introduction to Digital Photography – Image Sensors – Areas of Photography – Digital Darkroom – Image Processing – Enhancing Images – Manipulating Images – Sharing Images – Equipment and Resources Reference Books: 1. John Hedgecoe, “The Book of Photography”, Dorling Kindersley, 2005. 2. John Hedgecoe, “The Art of Digital Photography”, Dorling Kindersley, 2006. 3. Michael Langford & Efthimia Bilissi, “Advanced Photography”, Focal Press, 7 th Edition, 2008. 4. Bruce Barnbaum, “The Art of Photography”,Rockynook, 2010. 5. Tomang, “Digital Photography Essentials”, Dorling Kindersley, 2011. 2014 Department of Electronics and Media Technology
14MT2011 MEDIA LAWS AND ETHICS Credits 3:0:0 Course Objective: To provide an overall idea about the Indian constitution. To know about the recent developments in Media laws and Standards. To make the students aware about Media ethics and standards. Course Outcome: Students will be able to apply all the laws and ethical code in their profession. The student will be able to apply the media ethics in their productions. Students will be able well adept with the intellectual property rights and media laws. Course Description: Overview of the Indian Constitution - Fundamental rights - Duties of citizens - Directive principles of state policy, Functions of Executive - Acts: PRB, Video, Broadcasting, Copyright, Advertising, Cyber space - TRAI, BRAI - Cinematographic Act 1952, - Right to information and Official Secrets Act, Autonomy and Prasar Bharati Act, Broadcasting Bill. - Telephone recordings, Juveniles as News Sources, Subpoenas and Shield Laws, Access Laws, Ethics Reference Books : 1. Neelamalar. M, “Media Laws and Ethics”, Prentice Hall of India, 2009. 2. Basu, Law of the Press in India, Practice Hall of India, 2003. 3. Radha Krishna Murthi, Indian Press Laws, Indian Publishers, Distributors, 2001. 4. Philip Patterson, Lee Wilking, Media Ethics, Issues Capes, McGraw Hill, 2004. 5. Clifford G.Christians, Media Ethics, Cases and Moral Reasoning, Pearson, 2006. 6. Leslie, Mass Communication Ethics, Thomson Learning, 2004. 7. Basu, Introduction to Indian constitution, Practice Hall of India, 2003. 14MT2012 PHOTOGRAPHY LAB Credits 0:0:2 Co-Requisite: 14MT2010 Digital Photography Course Objective: To improve the framing sense of the student. To help the student learn and understand the lighting conditions to get the best output. To help the student to produce creative images. Course outcome: The framing sense of the student would have improved. The students will know the exact specs to be used for different lighting conditions. The quality of the produced photographs will be substantially better. Course Description: The Experiments for the lab includes areas such as lighting, composition and different genres of photography for both indoor as well as outdoor. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 2014 Department of Electronics and Media Technology
14MT2013 LIGHT AND COLORS Credits: 3:0:0 Course Objective: To provide an overview on light and color theories. The role of color and light in media. To provide knowledge for color usage in visual effects Course Outcome: The students will be enabled to apply their knowledge in the area of creative use of light. The students will also be enabled to apply their knowledge in media applications. The students will gain the theoretical base for practicing preparation of color images. Course Description: Direction and Quality of Light: The basics – Looking at light – Light determines form – Types of Lighting/Quality of Light – Light as Seen by the Eye and by Film or Sensors and the Inverse Square Law – The colour wheel and colour sphere – Colour Composition – Colour and Emotion – Colour Contrast and Tone – Light and Colour Control – Subjectivity and Mood of Colour – Creative use of Colours – Use of colours in Media – Colour effects – Digital Painting – Optical illusion – Visual mixing – Experience in rendering methods References Books: 1. Neil Van Niekerk, “Direction and Quality of Light”, Amherst Media, 2013. 2. Bruce Barnbaum, “The Art of Photography”,Rockynook, 2010. 3. Tom Fraser Adam Banks , “The complete guide to color”, The Illex Press Ltd.,2004 4. Norman Koren, “Color management and color science: Introduction”, 2004. 5. Kelly Dempski & Emmanuel Viale, “Advanced lighting and materials with shaders, Worldware Publishing”, 2005. 6. Color Management , Bruce Fraser, Chris Murphy and Fred Bunting, 2003. 7. Ralph Donald, Riley Maynard and Thomas span, Fundamentals of Television Production, Pearson, 2008. 8. Kirk Tuck, “Minimalist Lighting”, Amherst Media, 2009. 14MT2014 VISUAL ARTS LAB Credits 0:0:2 Course objective: To help the students improve their Visual and Artistic sense. To improve the skills of the students in the field of Visual Design. To introduce the student to the world of Visual Arts. Course outcome: The artistic sense of the students will improve. The students will acquire new visually artistic skills. The students would be able implement the basic principles of design to get a better output. Course Description: The Experiments for the lab includes drawing basic shapes, composing and portraying still life through drawing. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 2014 Department of Electronics and Media Technology
14MT2015 VIDEO EDITING Credits: 3:0:0 Course Objective: To enrich the students with the basics of video and film editing To emphasise the importance of editing and how it helps in narration To provide a complete theoretical knowledge for the students to become professional editors Course Outcome: The students will get thorough knowledge on the techniques of video and film editing Professionally sound knowledge editors would be created Students will get updated till the recent trends and technology in editing Course Description History of Film Editing –Editing Basics –Experiments in Editing –Understanding the Footage –– The Shot – The meaning of the Shot – Continuity - The practice of Editing – Principles of Editing – Goals of Editing – Sound Editing – Editing for the Genre – Editing for Aesthetics – Editing for Dramatic Emphasis – Transitions and Edit Categories – General Practices for Editors – The Final Cut – New Technologies – Montage and its Applications Reference Books 1. Roy Thompson & Christopher Bowen, Grammar of the Edit, Focal Press, 2 nd Edition, 2009. 2. David Bordwell , Kristin Thompson, “Film Art: An Introduction”, Mc GrawHill, 9 th Edition, 2012. 3. Karel Reisz & Gavin Millar, The Technique of Film Editing, Focal Press, 2 nd Edition, 2010. 4. Ken Dancyger, The Technique of Film & Video Editing, Focal Press, 5 th Edition, 2011. 5. James Monaco,How to read a Film, Oxford University Press, 3 rd edition, 2000. 6. Roger Crittenden, Fine Cuts: The Art of European Film Editing, Focal Press, 2006. 14MT2016 PRINCIPLES OF CINEMATOGRAPHY Credits 3:0:0 Course Objective: To teach the students with the basics of Cinematography. To impart knowledge to the students on the aesthetics of Cinematography. To keep the students updated with the techniques in cinematography. Course Outcome: The students will master the time tested concept of applying cinematography in their production techniques. The students will get trained to industry standards. The students can able to understand and work in the field of Cinematography. Course Description: Camera Angle: Types of Camera Angles – Scene requirements Continuity – Cinematic Time & Space – Duration of the Shot: Filming the Action – Scene Direction – Different types of Action Axis – Cutting – Close Ups – Extreme, Over the Shoulder, Types of close ups – Composition: Photographic Image – Composition Rules – Balance, Unity & Emphasis– Types of Editing – Sound Flow Reference Books: 1. Joseph V. Mascelli, “The 5Cs of Cinematography”, Silman-James Press, 2001. 2. Ivan Cury, “Directing & Producing for Television”, Focal Press, 2007. 3. Dan Ablan, “Cinematography and Directing”, New Riders, 2000. 4. “Cinematographer’s Field Guide”, Kodak Entertainment Imaging, 2000. 5. Sonja Schenk & Ben Long, “The Digital Filmmaking Handbook”, Course Technology, 2012. 2014 Department of Electronics and Media Technology
14MT2017 DIGITAL COLOR CORRECTION Credits 3:0:0 Course Objective To study the human perception of colors. To teach the fundamentals of colors. To know the role of colorist. Course Outcome Student will know analysis of color in a video. Student will gain comprehensive knowledge about colors theory. Student will gain knowledge on color correction. Course Description: Visual perception - Color Theory – The color Era of world Cinema - The Primary color correction - Tonal Range Primer – Alterative Displays and Tools for Analysis – Tonal Correction Tools – Main tools- Histograms - Curves tab - Luma Range Display – color control Primer - Balancing an Image – Analysing color cast – color control tools – The Secondary color correction – Color Vector Isolation – Color Secondary Curves – secondaries with the pros – vignettes – Spot Color Correction – Correcting shots – Telling the Story – Matching Shots –Creating Look Reference Books : 1. Steve Hullfish, “The Art and techniques of Color correction”, Focal Press, 2008 2. Steve hullfish, Jaime Fowler, “Color correction for video” second Edition, Focal Press, 2009 3. Alexis Van Hurkman’s, “Color Correction Handbook” Peachpit, 2011. 4. Jack James, “Digital Intermediates for Film and Video”, Elsevier, 2006. 14MT2018 DIGITAL TELEVISION AND DIGITAL VIDEO ENGINEERING Credits: 3:0:0 Course Objective: To Overview of current and emerging trends in digital television. Comparing the different standards of digital television. Providing an overview on digital television signals over layered protocol. Course Outcome: The student will be able to identify techniques involved in digital television broadcasting and transmission. To student will be able to monitor basics and principles of digital television systems. The student will be able to understand the new standards for compression and transmissions which are used in new TV applications. Course Description: Basics of television- eye brain mechanism, scanning standards, digital video fundamentals, Digital television transmission- transmission lines for digital television-Transmitting antennas for digital television- patterns, types of digital television antennas, dtv networking and transport technologies- Networking and transmission protocols transmission protocols, transport technologies. Channel coding and modulation for dtv- picture quality analysis, International system for digital television- mpeg-2 systems layer, wimax. Reference Books 1. Michael Robin, Michael Poulin “Digital Television Fundamentals”, McGraw Hill 2 nd Edition, 2000. 2. Gerald W.Collins, “Digital Television Transmission”, John Wiley & Sons 2001 3. Marcelo S. Alencar, “Digital television Systems”, Cambridge University Press 2009. 4. Walter Fisher. “ Digital Video And Audio Broadcasting Technology”, Springer 2 nd Edition, 2008. 5. Keith Jack, “Video De-mystified”, LLH Technology Publishers, Second Edition, 2001. 2014 Department of Electronics and Media Technology
14MT2019 VIDEO COMPRESSION TECHNIQUES Credits: 3:0:0 Course Objective: This course introduces principles and current technologies of video compression. This course aims at providing detailed knowledge digital image and video compression techniques. Providing an overview on digital video signal compression over streaming media. Course Outcome: The student will be able to identify techniques involved in digital video standards and their compression techniques. The student will be able to implement a complete video compression system to achieve a specific task. The student can analyze and interpret the results of video compression system. Course Description: Compression- lossy and lossless, Video sampling and synthesis- entropy coding, JPEG- Encoding and Decoding, motion JPEG, Motion compensation- motion vectors, block matching, motion estimators, MPEG I- MPEG II- MPEG IV-MPEG 7-MPEG 21, DV compression, wavelets, streaming media. Reference Books: 1. Peter Symes, “Video Compression De-mystified”, McGraw Hill 2nd Edition, 2001. 2. Peter Symes, “Digital Video Compression”, McGraw Hill 2 nd Edition, 2001. 3. Yun Q. Shi, Huifang Sun, “Image and Video Compression for Multimedia Engineering”, CRC Press 2001. 4. Raymond Westwater, “Real-Time Video Compression: Techniques and Algorithms”, Kluwer Academic Publishers, 2003. 5. Keith Jack, “Video De-mystified”, LLH Technology Publishers, Second Edition, 2001. 14MT2020 DIGITAL VIDEO PROCESSING Credits: 3:0:0 Course Objective: This course covers algorithmic aspects of digital video processing and important industrial applications. This course aims at providing information regarding video communication, human-computer interaction and video surveillance. This course introduces concepts for mathematical modeling of video. Course Outcome: Students will understand the acquisition and format of digital video signals. Students will grasp the techniques on motion estimation techniques including optical flow estimation and block matching algorithms. Students will gain a comprehensive understanding of various video processing tasks including Denoising, restoration and super-resolution Course Description: Video formation, perception and representation- Video capture and display- digital video-notation-itu-r.bt.601, digital video formats, Fourier analysis and human visual system response- space signals and systems, video sampling- Sampling of video signals ,Filtering operations in cameras and display devices, video modeling and 2d - motion estimation- two-dimensional motion models, two-dimensional motion estimation-optical flow- multi resolution , waveform based coding and video compression standards- video compression standards-video telephony with h.261 and h.263-h.261 overview-h.263. Reference Books: 1. J.R.Ohm , “Multimedia Communication Technology”, Springer Publication. 2004. 2. David R Bull, “Video Coding for Mobile Communications”, Academic Press, 2002. 2014 Department of Electronics and Media Technology
3. A.I.Bovik , “Handbook on Image and Video Processing”, Academic Press, 2005. 4. Tekalp, Digital Video, Prentice Hall, Second Edition,2004. 5. Keith Jack, “Video De-mystified”, LLH Technology Publishers, Second Edition, 2001. 14MT2021 SATELLITE BROADCASTING Credits 3:0:0 Course Objective To learn the advanced developments in satellite technology in Broadcasting To gain understanding of Systems and operation of satellite Broadcasting To study the techniques of Satellite and internet broadcast program productions. Course Outcome The student will gain knowledge on satellite Broadcasting in India The student will obtain skills on approaches and patterns in Satellite stations This will provide skills on Practical application on internet and satellite broadcasting. Course Description Over view of Broadcasting- birth of radio/TV network-Digital and HD revolution-Satellite and Cable – Mobile music-Digital transmission- Structure and management- Satellite Programming- News and research- Digital network- Production techniques- Digital audio & Television broadcasting- Consulted and Syndicated Production- Future trends in Satellite Broadcasting. Reference Books 1. Michael C, Keith,The Radio Station: Broadcast Satellite and Internet,Focal Press: 8 th edition, 2009 2. Valerie Geller, Beyond Powerful Radio: A Communication Guide to the internet Age, Focal Press, 2011 3. Steve Warrem , Radio Station, Focal Press,2004.. 4. Angela Wadia, Broadcasting Management in India, Kanishka Publishers, 2007. 5. K.N.Raja Rao, Fundementals of Satellite Communication,PHI Learning Pvt Ltd,2004. 14MT2022 VIDEO PRODUCTION LAB Credits 0:0:2 Course objective: To teach the student the intricate process involved in production of various genres of videos. To enable the student to choose the right type of shots to get the story across to the audience. To make a student understand the problems one faces during the creation of a video project help him find solutions. Course outcome: The students will be able to deliver better projects. The students will be able to portray the scenes conceived in their mind. The choice of framing by the students will be better. Course Description: The Experiments for the lab includes making Video production with concepts such as Documentary, Short film, Advertisements by learning types of shots and angles. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 2014 Department of Electronics and Media Technology
14MT2023 VIDEO POST PRODUCTION LAB Credits 0:0:2 Co-Requisite: 14MT2001 Script Writing and Video Production Course objective: To help students learn and develop the editing sense required to create good projects. To help students identify and rectify problems in the footage. To help students to learn basic tricks of the editing. Course outcome: The editing sense of the student will improve, as they would have edited hours of footage. The students would be able to make use of the software in a professional manner. Students would have developed a right sense of choosing transitions. Course Description: The Experiments for the lab includes to learn the basic user interface of video editing software and to rough cut the videos and also to add transitions with the footages. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 14MT2024 VISUAL EFFECTS LAB Credits: 0:0:2 Co-Requisite: 14MT2001 Script Writing and Video Production Course Objective To develop in students the foundation skills of the tools and techniques used in the visual effects industry, Specializing in the creation of 2D/3D computer animated elements for digital visual effects Both 2D and 3D tracking of live action and CGI elements Course outcome: Students will be able to use advanced CG tools. Students will be enabled to create preliminary 3D CG representations of environments, visual effects. Students will be enabled to create motion picture sequences that is visually and technically representative of final production imagery. Course Description: Experiments based upon CG representation, create motion picture sequence, 2D and 3D tracking will be dealt with. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 14MT2025 INTRODUCTION TO DIGITAL AUDIO Credits 3:0:0 Course Objective To understand the principles of digital audio. To gain an understanding in digital audio signal processing. To gain an understanding in various conversion techniques in digital audio signal processing. 2014 Department of Electronics and Media Technology
Course Outcome Student will be able to understand and visualize digital audio. Student will be able to understand the various techniques used to enhance the quality of audio using digital audio signal processing. Students will be able to choose and use various digital audio interfaces. Course Description: Digital Audio – Processes – Programmable delay – Time compressions – information content of analog audio – Conversion – Sampling and aliasing – Oversampling – Noise Shaping – Digital Filters – Transforms – Sampling Rate conversions – Sub band Coding – Azimuth recording and rotary heads – Data separation – Interleaving – Digital Audio Interfaces – Frame structure – MADI – Synchronizing – Asynchronous Operation Reference Books: 1. John Watkinson, “Introduction to Digital Audio”, Focal Press, Second Edition, 2002. 2. Marina Bosi, Richard E. Goldberg, “Introduction to Digital Audio Coding and Standards”, Kluwer Academic Publishers, 2003. 3. Mark Kahrs, Karlheinz Brandenburg, “Applications Of Digital Signal Processing To Audio And Acoustics”, Kluwer Academic Publishers, 2002. 4. Andreas Spanias, Ted Painter, Venkatraman Atti, “Audio Signal Processing And Coding”, Wiley- Interscience, 2006. 14MT2026 AUDIO SAMPLING AND SYNTHESIS Credits: 3:0:0 Course Objective • To impart basic knowledge of sound sampling and synthesis techniques with applications. • To enable Students to understand and work with complex synthesis based software’s. • To serve as an introduction to world of sound design. Course Outcome • Develop understanding on sound synthesis techniques. • The student would be able to the make the most out of Sampling and synthesis software’s. • The student would have understood the basics necessary for the creation of sound. Course Description Sound synthesis - Digital signal and sampling - Tape Techniques- Experimental versus Popular music-electro acoustic music - Fundamental principles of electronics and acoustics - Analog synthesis techniques - Digital synthesis techniques - hybrid techniques - Synthesis applications - multitimbrality- polyphony - GM-on-board effects - Controllers - drum machines - Sequencers - workstations –accompaniment - groove boxes - studios on computers – Analysis - future of synthesis. Reference Books 1. Martin Russ, Sound synthesis and sampling, Focal Press, 3rd edition, 2009. 2. Sam McGuire, Roy Pritts, Audio Sampling - A Practical Guide, Focal Press, Ist Edition, 2008. 3. Eduardo Miranda, Computer Sound Design: Synthesis techniques and programming, Focal press, 2 nd edition, 2002. 4. Nick Collins, Introduction to Computer Music, Wiley, 2009. 5. Michael Prager, Reason 6 Power!, Cengage Learning, 2012. 2014 Department of Electronics and Media Technology
14MT2027 DIGITAL MUSIC Credits: 3:0:0 Course Objective: To learn analyzing music via mathematical models. The course provides knowledge on techniques and concepts involved in producing music using algorithms and system models. This course is designed to give students a broad-based exposure to musical notes and analyzing musical instruments mathematically. Course Outcome: The student can develop simple algorithms for producing music. With successful completion of the course, students will be able to understand the mathematical approaches behind music production. The student will be able to apply the algorithms in music synthesis and acoustic modeling. Course Description: Introduction - Waves and Harmonics - Sound, The human ear, sine waves - Harmonic motion, Vibrating strings - Fourier’s theory of harmonic analysis - Mathematician’s Guide to the Orchestra - Wave equation for strings, Initial conditions, bowed string, Wind instruments, The drum, horn, THE BELL, Acoustics: Consonance and dissonance and Scales and temperament -Pythagorean scale, the cycle of fifths, Eitz’s notation - Digital Music: WAV AND MP3 FILES, MIDI Synthesis, the Yamaha DX7 and FM synthesis, C Sound, FM synthesis using CSound, Simple FM instruments. Reference Books: 1. Dave Benson, Music: A Mathematical Offering, Cambridge University Press,2006. 2. Miller Puckette, The Theory and Technique of Electronic Music, World Scientific Publishing Co., 2007. 3. John Fauvel , Raymond Flood, Robin Wilson, “Music and Mathematics: From Pythagoras to Fractals”, Oxford University Press, 2006. 4. David Wright, “Mathematics and Music”, Library of Congress Publications, 2009. 14MT2028 COMPUTER BASED MUSIC PRODUCTION Credits: 3:0:0 Course objective • The students will appreciate the basics in the functioning of digital audio workstation. • The students will be exposed to the use MIDI and digital audio tools in music production. • The Students will be exposed to the various Effects creation process. Course outcome • This course will enable the students to be creatively aware of the skills in music production. • They will be aware of the digital tools used in music production. • They will be aware of the latest technologies and the digital tools used in music production. Course Description Introduction to DAW: Hardware and software needed, Mac & PC platform for DAW-Hardware and software set up for music production : PCI cards - USB – Fire Wire/ i link - PCMCIA Cards - Audio interfaces - MIDI interface types and features – Sound Card Driver installation basics - Surface controller setup – MIDI - MIDI implementation charts - Creating a new song/MIDI file - Recording types-Common MIDI Recording Problems and their Solutions - Analog and Digital audio recording - Basic track recording - dubbing - Wet vs Dry recording –Virtual MIDI instruments - Preparing tracks for audio editing-Mixing, Mastering and Archiving Reference Books 1. Zack Price, “Beginner’s guide to computer based music production”, Cherry lane music Company, 2004. 2014 Department of Electronics and Media Technology
2. Martin Russ, “Sound Synthesis and Sampling”, Third Edition, Focal Press, 2009 3. Francis Rumsey, Tim McCormick, “Sound and Recording: An Introduction”, Fifth edition, Focal Press, 2006 4. Andrea Pejrolo, “Creative sequencing techniques for Music Production”, Focal Press, 2005. 5. Emile D Menache “The Desktop Studio: A Guide to Computer-based Audio Production”, Hal Leonard Corporation, 2002. 14MT2029 STUDIO ACOUSTICS Credits: 3:0:0 Course Objective The course details on the acoustic design of an audio studio. The behavior of sound inside an enclosed space and the problems caused by reflecting surfaces inside a room are discussed. The solutions offered by various design factors inside the room and the role of acoustic materials used in studios are highlighted. Course Outcome The students will know ways of acoustic treatment for a professional recording room and listening room with critical analysis and design. They will be able to pinpoint acoustic errors in a recording studio and suggest modifications to rectify them. Students can experiment with various combinations of structural & acoustic design in making their own studios for home recording & professional recording. Course Description Sound, decibels and hearing – Acoustic requirements for an audio studio - Sound isolation principles – Room acoustics & controlling sound inside room – Designing a neutral listening room – Rooms with characteristic acoustics – Variable acoustics – Loudspeakers behavior in rooms – Methods of flattening room response – Different Control rooms – Live End Dead End Approach in listening rooms – Response disturbance due to mixers & furniture – Surround Sound – Mobile Control Room. Reference Books: 1. Philip Newell, Recording Studio Design, Focal Press, 2007 2. F Alton Everest, The Master Handbook of Acoustics, McGraw Hill, 2000 3. Ken Pohlmann, Handbook of Sound Studio Construction: Rooms for Recording and Listening, McGraw Hill, 2012 4. William M. Hartmann, Principles of Musical Acoustics, Springer, 2013 5. Oswald Leroy & Mack A. Breazeale, Physical Acoustics: Fundamentals and Applications, Springer 2012 14MT2030 AUDIO PROGRAM PRODUCTION Credits: 3:0:0 Course Objective: To understand the various types of Audio Production techniques. To know the system requirements. To know the recording process. Course Outcome: Students will be adept in the recording process. Students will be proficient with the technical terms and the ethics to be followed in Programproduction. Student will be able to understand the process and the terminologies used in the audio industry. 2014 Department of Electronics and Media Technology
Course Description: The Recording Studio – The Control Room – The people who make it all happen – The recording Process – Tools and Techniques – MIDI and Electronic Music Technology – Synchronization – The art and technology of Mixing – Mixing Styles – Mechanics of Mixing – Signal Processing – Noise reduction – Monitoring - Mastering – Multimedia and the Web – Digital Audio Workstation Reference Books: 1. David Miles Huber, Robert E. Runstein, "Modern Recording Techniques”, Focal Press, Eighth Edition, 2014. 2. Bobby Owinski, “The Mixing Engineers handbook”, Thomson Course Technology, Second Edition, 2006 3. Andrea Pejrolo, “Creative sequencing techniques for Music Production”, Focal Press, 2005. 4. Emile D Menache “The Desktop Studio: A Guide to Computer-based Audio Production”, Hal Leonard Corporation, 2002. 14MT2031 ADVANCED AUDIO TECHNOLOGY Credits: 3:0:0 Course Objective: To increase the knowledge of the students in the Field of Audio. To introduce innovative concepts in Audio. To push students to do research. Course Outcome: Students would know the latest advancement in the field of Audio. It would increase the knowledge of the students with regard to Audio. It would motivate some take up research Course Description Latest trends in Input Transducers, Cable and transmission standards, Latest trends in Analog and digital mixers, Audio interface technologies, Amplifier technologies, Output Transducer Technologies: Line arrays, Surround Sound systems-Effect processing technologies-dynamics processing-Sequencer technologies-Virtual Instrument Studios-Pitch Correction technologies- Noise removal technologies. Reference Books 1. Glen Ballou, Electroacoustic Devices: Microphones and Loudspeakers, Focal Press, 2009. 2. Douglas Self, Audio Engineering Explained, Focal Press, 2010. 3. John Eargle , The Microphone Book, Focal Press, 2005. 4. Martin Russ, “Sound Synthesis and Sampling”, Third Edition, Focal Press, 2009. 5. Technology Trends in Audio Engineering, AES. 6. Mike Collins, A Professional Guide to Audio Plug-ins and Virtual Instruments, Focal press, 2003. 14MT2032 POST PRODUCTION TECHNIQUES IN AUDIO Credits: 3:0:0 Course Objective: To introduce various options available to improve the quality of sound. To learn various techniques in solving the technical and creative problems in audio post production. To give guideline and technical tips in setting up a reliable audio post setup. Course Outcome: A sound understanding about the requirements for a good audio post setup. A systematic approach to any audio post production. Students will understand various options that are available to improve the quality of soundtrack. 2014 Department of Electronics and Media Technology
Course Description: Problems with Sound Quality – Lipsync Problems - Edit and Mix Problems – Random Strangenesses - Planning the Track - Different Media Are Heard Differently - Spread Things Around - Preproduction for Postproduction - The Postproduction Sequence – Transfer Technology - Digital Audio Transfers - Voice-over Recording and Dialog Replacement - Editing Dialog - Finding and Editing Music - Working with Sound Effects - Equalization - Dynamics Control - Time-Domain Effects - Time and Pitch Manipulation - Noise Reduction - Stereo Simulation - The Mix – After the Mix Reference Books: 1. Jay Rose, “Audio Post Production for Digital Audio”, 2002. 2. Stanley R. ALten, “Audio in Media”, Wadsworth, 2005. 3. Michael Talbot-Smith, “Sound Engineering Explained”, Focal Press, 2002. 4. Zach Price, “Beginners guide to Computer based Music Production”, Cherry Lane Music company, 2004. 14MT2033 DIGITAL AUDIO EFFECTS Credits: 3:0:0 Course objective: To help the student understand the basic working of Audio effects. To teach the practical applications of audio effects. To teach the implementation of effects in software’s. Course outcome: Students will be able to simulate the audio effects. Students will be able to intergrate learned effects into their productions. Students will be able to perform high level processing of audio signals Course Description: Introduction, Filters- basic filters, equalizers, time varying filters, Delays- structures and audio effects, Modulators, Demodulators, Non linear processing: basic effects, 3D with headphones and loudspeakers, reverb, Time segment processing : pitch shifting, time stretching, Time frequency processing: phase vocoder and effects, Spectral and filter processing : LPC, cepstrum, feature extraction, FX and transformations. Reference Books: 1. Udo Zolzer , “DAFX: Digital Audio Effects”, 2nd Edition, John Wiley & Sons, Inc., 2011. 2. Geoffrey Francis,"The Audio Effects Workshop”, Cengage Learning ,2011. 3. Will Pirkle,”Designing Audio Effect Plug-Ins in C++: With Digital Audio Signal Processing Theory”, Focal press, 2013. 4. David Sonnenschein , “Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema”, Michael wiese productions, 2001. 5. Ric Viers,"The Sound Effects Bible: How to Create and Record Hollywood Style Sound Effects”, Michael wiese productions, 2008. 14MT2034 AUDIO SIGNAL PROCESSING Credits 3:0:0 Course Objective To provide a basis for hardware systems used in Digital Audio Signal Processing. To discuss about algorithms for processing digital audio signals. To provide solutions to problems faced in Digital Audio Signal Processing. Course Outcome Students will be able to choose the optimum system for Digital Audio Signal Processing. 2014 Department of Electronics and Media Technology
Students will be adept in understanding the various algorithms used in Digital Audio Signal Processing. Students will be able to have a clear approach to research areas in Digital Audio Signal Processing. Course Description: Studio Technology – Digital Transmission Systems – Storage Media – Signal Quantization – Dither – Spectral Shaping of quantization – Number Representation – A/D and D/A conversion methods – AD Converters – DA Converters - Audio Processing System – Equalizers - Room Simulation - Dynamic Range Control - Sampling Rate Conversion - Synchronous Conversion - Asynchronous Conversion - Interpolation Methods - Audio Coding Reference Books: 1. Udo Zölzer, “Digital Audio Signal Processing”, John Wiley & Sons, 2 nd Edition, 2008 2. Yiteng (arden) Huang, Jacob Benesty, “Audio Signal Processing For Next-Generation Multimedia Communication Systems”, Kluwer Academic Publishers, 2004. 3. Mark Kahrs, Karlheinz Brandenburg, “Applications Of Digital Signal Processing To Audio And Acoustics”, Kluwer Academic Publishers, 2002. 4. Andreas Spanias, Ted Painter, Venkatraman Atti, “Audio Signal Processing And Coding”, Wiley- Interscience, 2006. 14MT2035 COMPUTER BASED MUSIC PRODUCTION LAB Credits 0:0:2 Co-Requisite: 14MT2028 - Computer Based Music Production Course objective • The students will appreciate the basics in the functioning of digital audio workstation. • The students will be exposed to the use MIDI and digital audio tools in music production. • The Students will be exposed to the various Effects creation process. Course outcome • Will enable the students to be creatively aware of the skills in music production. • They will be use and apply digital tools in music production. • Will be able to adopt latest technology in Computer based music production. Course Description: List of experiment based upon Instrument Miking techniques, Vocal Miking Techniques, Insert and Send Effects, Equalization, Mixing and Mastering. Experiments: The faculty conducting the laboratory will prepare a list of 12 experiments and get the approval of HOD/Director and notify it at the beginning of each semester. 14MT2036 AUDIO POST PRODUCTION LAB Credits 0:0:2 Co-Requisite: 14MT2032 - Post Production Techniques in Audio Course Objective: To introduce various options available to improve the quality of sound. To learn various techniques in solving the technical and creative problems in audio post production. To give guideline and technical tips in setting up a reliable audio post setup. Course Outcome: A sound understanding about the requirements for a good audio post setup. 2014 Department of Electronics and Media Technology
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