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China Internet Sector - ChinaJoy wrap: online games, long may they reign - The page cannot be found
China              Information Technology                                                      2 August 2016

China Internet Sector

ChinaJoy wrap: online games, long may they reign
 Positive outlook on mobile game revenue growth unchanged; expect
  recent regulation to accelerate mobile game industry consolidation
 Tencent and NetEase already dominate respective mobile hard-core
  genres in China; both have strong mobile game pipelines in 2H16                                                  John Choi
                                                                                                                   (852) 2773 8730
 Top picks in the China Internet sector: Alibaba and Tencent                                            john.choi@hk.daiwacm.com

                                                                                                                      Alex Liu
                                                                                                                   (852) 2848 4976
                                                                                                          alex.liu@hk.daiwacm.com

What's new: We attended ChinaJoy, Asia’s largest digital entertainment fair
and World Mobile Game Conference (WMGC), in Shanghai on 29-31 July. We
are more optimistic on large online game players including Tencent (700 HK,
HKD184.50, Buy [1]) and NetEase (NTES US, USD202.71, Outperform [2])
after the event. We expect both to meet, if not beat, our and the consensus
mobile game revenue growth forecasts in their upcoming 2Q16 results.

What's the impact: Big players getting bigger. We expect mobile game
market consolidation to continue, ultimately benefiting the large players like
Tencent and NetEase. Specifically, Tencent plans to launch fewer mobile
game titles but with a higher quality to cover the majority of China’s mobile
game population. Its leadership in the mobile multiplayer online battle arena
(MOBA), casual, and first person shooter (FPS) genres is largely intact, in our
view. Separately, we believe NetEase is in a league of its own in terms of the
mobile role playing game (RPG) genre in China, and is ready to expand into
new genres including Dance and Card & Action. Its PC licence game
portfolio, including the recently launched Overwatch and the upcoming WoW
7.0, also look like they would offer good monetisation potential.

Tightened regulation favours established players. The State Administration
of Press, Publication, Radio, Film and Television’s (国家广电总局) (SARFT)
recent requirement for mobile game developers to submit games for review
before publishing will greatly increase compliance costs, lengthen the
production development cycle and disadvantage small developers. We expect
the regulation to lead to an acceleration of mobile game industry consolidation
in the next few quarters.

Pan-entertainment taking shape. The leading online game companies
are all talking about exploiting the value of popular intellectual property (IP)
via movies/TV series/literature, etc. In our view, the few players that have
control over upstream content production to downstream content
distribution will grab the most value from the IP monetisation process. We
see Tencent as the best positioned on this front.

What we recommend: Within the China online game sector, we believe
NetEase and Tencent will continue to harvest the market and gain share at
the cost of the smaller players. Our top picks in the China Internet Sector
are Tencent and Alibaba (BABA US, USD84.34, Buy [1]). Our long-term
positive secular growth thesis on Alibaba still stands. For Baidu, we expect
a muted short-term performance given the low visibility on its business
recovery and lack of share-price catalysts.

How we differ: We are more confident than the street on the secular growth
potential for ecommerce and online game players.

See important disclosures, including any required research certifications, beginning on page 21
China Internet Sector - ChinaJoy wrap: online games, long may they reign - The page cannot be found
China Internet Sector: 2 August 2016

Internet sector valuations (as of 1 August 2016)
                                                   Market price     Market cap            PER (x)                      P/S (x)                     EV/EBITDA (x)           ROE %
Ticker             Short Name           Rating      (local curr')     (USDm)     FY1E      FY2E       FY3E     FY1E      FY2E    FY3E      FY1E          FY2E      FY3E     FY1E
China Internet
700 HK Equity      TENCENT               Buy             184.50       221,109     32.2        26.3    21.7      10.2      8.3      7.0     20.1          15.9      12.7      37.7
BIDU US Equity     BAIDU INC-SP ADR      Hold            163.23        57,180     34.9        21.7    15.5       5.2      4.3      3.6     24.2          14.9        9.6     12.2
NTES US Equity     NETEASE INC-ADR    Outperform         202.71        26,652     15.8        13.9    12.3       4.8      4.0      3.4     10.8           8.9        7.3     33.5
CTRP US Equity     CTRIP.COM-ADR         Buy              43.09        19,508    149.7        38.8    23.2       6.6      5.3      4.3      n.a.         37.1      18.0        8.5
WB US Equity       WEIBO CORP-ADR     Non-rated           34.04         7,241     59.9        36.9    23.9      10.9      8.3      6.0     52.0          31.3      16.7        7.4
SINA US Equity     SINA CORP          Non-rated           54.73         3,823     66.4        37.5    23.8       3.9      3.4      2.9     22.7          14.7        9.3       2.2
YY US Equity       YY INC-ADR         Non-rated           39.13         2,150     13.6        11.3     n.a.      1.9      1.3      1.1     10.3           8.6       n.a.     34.3
SFUN US Equity     SOUFUN HOLDI-ADR   Non-rated            5.06         2,405      n.a.       46.0    18.2       1.9      1.5      1.1      n.a.         28.5      15.1    (23.9)
ATHM US Equity     AUTOHOME INC-ADR   Non-rated           22.36         2,564     13.9        11.5      9.5      2.2      1.7      1.1     11.4           8.3        7.3     23.7
EDU US Equity      NEW ORIENTAL-ADR   Non-rated           43.09         6,762     23.9        19.2    15.5       3.9      3.4      2.9     17.2          13.8      11.4      17.1
BITA US Equity     BITAUTO HOLD-ADR   Non-rated           28.00         1,690     22.2        14.5    10.5       1.9      2.8      2.3     13.2           8.6        6.5    (7.3)
WUBA US Equity     58.COM-ADR         Non-rated           51.76         7,328      n.a.       34.2    22.2       5.4      4.2      3.0     58.2          21.0      12.5    (19.3)
QUNR US Equity     QUNAR CAYMAN-ADR   Non-rated           30.00         4,343      n.a.       54.6    23.9       5.4      4.0      2.9      n.a.         84.9      29.6       n.a.
XRS US Equity      TAL EDUCATIO-ADR   Non-rated           58.83         4,758     41.6        27.9    20.5       4.9      3.7      2.8     31.2          20.2      13.8      21.7
SOHU US Equity     SOHU.COM INC       Non-rated           37.91         1,466      n.a.        n.a.    n.a.      0.8      0.7      0.7       6.2          2.5        2.1    (3.2)
Average                                                                           43.1        28.2    18.5       4.7       3.8     3.0      23.1          21.3     12.3      10.3
China E-commerce
BABA US Equity ALIBABA GRP-ADR*         Buy               84.32       206,626     33.6        26.6    21.0      13.0      9.1      7.2     24.0          18.7      13.7     24.6
JD US Equity     JD.COM INC-ADR*        Buy               21.84        29,948      n.a.       42.4    19.8       0.8      0.6      0.5      n.a.         46.0      15.2        -
VIPS US Equity   VIPSHOP HOLDINGS*      Buy               14.33         8,257     22.1        17.8    13.7       1.0      0.8      0.7     15.4          10.0       6.9     58.8
JMEI US EQUITY JUMEI INTERNATIO       Non-rated            4.08           598     10.1         6.2     5.5       0.4      0.3      0.2       2.8          1.6       1.4      3.4
Average                                                                           21.9        23.3    15.0       3.8       2.7     2.2      14.0          19.1      7.8      21.7
Global Internet
AAPL US Equity     APPLE INC          Non-rated         106.05        571,444     12.8        11.8    10.7       2.6      2.5      2.4      6.0           5.8       5.5      37.9
GOOG US Equity     ALPHABET INC-C     Non-rated         772.88        539,559     22.8        19.3    16.6       6.9      6.5      5.6     12.8          11.0       9.5      15.0
FB US Equity       FACEBOOK INC-A     Non-rated         124.31        356,935     31.7        24.5    19.8      11.3      9.8      7.3     19.8          14.8      11.7      13.4
AMZN US Equity     AMAZON.COM INC     Non-rated         767.74        363,965     71.2        47.4    34.7       2.4      2.2      1.8     22.9          17.0      13.4      13.6
PCLN US Equity     PRICELINE GROUP    Non-rated       1,356.08         67,315     20.3        17.3    15.0       6.2      5.5      4.8     16.7          14.3      12.4      29.3
EBAY US Equity     EBAY INC           Non-rated          31.25         35,282     16.6        15.1    13.7       3.9      3.8      3.6     10.4           9.9       9.3      14.7
YHOO US Equity     YAHOO! INC         Non-rated          38.80         36,857     80.0        70.3    65.7      10.4     10.1     10.0     39.8          35.9      34.4    (15.8)
TWTR US Equity     TWITTER INC        Non-rated          16.64         11,777     33.3        29.5    23.0       4.4      4.1      3.6     14.0          11.9      10.0     (9.3)
NFLX US Equity     NETFLIX INC        Non-rated          94.37         40,459    173.2        79.7    45.3       4.1      3.8      3.0     81.3          42.2      25.9       6.3
EXPE US Equity     EXPEDIA INC        Non-rated         117.37         17,572     23.8        17.8    14.7       1.9      1.8      1.5     12.0           9.6       8.1       5.7
TRIP US Equity     TRIPADVISOR INC    Non-rated          70.45         10,265     41.6        31.6    24.3       6.3      5.6      4.8     23.0          18.1      14.5      12.3
LNKD US Equity     LINKEDIN CORP-A    Non-rated         193.09         26,014     56.0        44.7    35.5       6.7      5.8      4.9     23.8          19.2      15.5     (4.0)
035720 KS Equity   KAKAO CORP           Buy          91,000.00          5,540     21.5        21.0    19.1       4.9      3.7      3.3     14.5          11.6      10.2      10.2
4755 JP Equity     RAKUTEN INC        Non-rated       1,184.00         16,627     25.7        19.9    16.1       2.1      0.0      0.0      2.3           1.9       1.6       7.8
4689 JP Equity     YAHOO JAPAN CORP   Non-rated         446.00         24,975     19.0        17.1    14.9       2.9      3.3      3.1      9.3           8.4       7.6      22.6
Average                                                                           43.3        31.1    24.6       5.1      4.6      4.0     20.6          15.4      12.6      10.6
Source: Bloomberg, *Daiwa forecasts

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China Internet Sector: 2 August 2016

Table of contents
    Tencent: highlights from ChinaJoy ........................................................................ 4
       Mobile games: focusing on premium titles .........................................................................4
       PC games: pipeline less exciting than mobile games .........................................................8
    NetEase: highlights from ChinaJoy .......................................................................12
       Mobile games: role playing game king .............................................................................12
       PC Games: licensed titles are the bright spot ..................................................................14
    Industry themes: key highlights from ChinaJoy...................................................16
    Recommendation and risks ....................................................................................18

                                                              3
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China Internet Sector: 2 August 2016

                                  Tencent: highlights from ChinaJoy
                                  Long may Tencent reign
                                     Tencent’s mobile pipeline in 2H16 looks strong to us
                                     Tencent is taking an open stance on sourcing and operating mobile games
                                      developed by other smaller content providers (CPs)
                                     Tencent’s PC game pipeline looks less exciting than its mobile game pipeline;
                                      existing PC titles likely to be main revenue contributors heading into 2H16
                                     Pan-entertainment strategy and eSport initiatives help expand game life-cycle

                                  Mobile games: focusing on premium titles
Focus on game quality             Tencent announced its “Premium Game 3.0 (精品游戏 3.0)” strategy in March 2016, which
and life cycle                    emphasises individual game quality over number of game launches. We saw fewer newly
                                  launched mobile games in 1H16 vs 2H15 (1H16:13 games, 2H15:19 games), but a good
                                  performance (implying a higher success rate) from these titles. For example, Tencent’s
                                  MOBA genre mobile game WeHero (王者荣耀), while being a top-5 game in terms of gross
                                  revenue over the past few months, has gradually rolled out an eSports initiative for
                                  WeHero that further enhances core gamer engagement.

                                  Tencent’s management has said the company plans to launch c.15 new games in 2H16, a
                                  similar pace to 1H16.

                                  We selected a handful of mobile games in the pipeline that we believe are worth watching:

                                  Contra Mobile (魂斗罗)
Strong IP; expect good             Launch date: closed-beta testing to start from August 2016; scheduled to launch in
performance; limited                4Q16
contribution in 2H16               Characteristics: action genre; licensed from KONAMI

                                  Our take: Our test play showed good visual quality and speed control for this title. We
                                  believe that given the strong popularity of the Contra game among post-80&90 generations
                                  in China, the mobile version of Contra should be able to attract a fairly large gamer
                                  population after launch. Nevertheless, we expect an immaterial revenue contribution from
                                  this game in 2H16. 1

Tencent: screenshot of Contra test run                              Tencent: screenshot of Contra test run

Source: Company, Daiwa compiled                                     Source: Company, Daiwa compiled

1
    The authors would like to thank Yishuo Liu for her valuable contribution to this report.

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China Internet Sector: 2 August 2016

                                  JX3: pocket version (剑网 3 指尖江湖)
Good IP; another mobile            Launch date: closed-beta testing to start from August 2016; expected to launch in 4Q16
game adapted from the              Characteristics: ARPG genre; licensed from Kingsoft; the story background of the
popular PC version of               mobile version is directly based on the JX3 PC version
the JX Series
                                  Our take: JX3: the pocket version is Kingsoft’s second mobile game title derived from the
                                  JX series PC game. The first case of such adaptation, JXQY (剑侠情缘手游版), which was
                                  also developed by Kingsoft and operated by Tencent, has been getting good traction since
                                  being launched in 2Q16 and is currently ranked within the top-10 games on China’s iOS
                                  grossing chart. We expect a good performance from this title after launch.

                                  Tencent: screenshot of JX3: pocket version test run

                                  Source: Company, Daiwa compiled

                                  The World of Legend (传奇世界手游)
Good IP; another mobile            Launch date: closed-beta testing to start from August 2016; estimated to launch in
title derived from the              4Q16
popular Legend PC                  Characteristics: MMORPG genre; licensed from Shanda Game; the story background
version                             of the mobile version is directly based on the Legend PC version

                                  Our take: similar to the JX series mobile game, The World of Legend is Shanda’s second
                                  mobile game title derived from the Legend PC game. The first case of such adaptation,
                                  RXCQ (热血传奇手游), which was also developed by Shanda Game and operated by
                                  Tencent, has been getting good traction since being launched in 1Q16 and is currently
                                  ranked within the top-20 games on China’s iOS grossing chart. We expect a good
                                  performance from this title after launch.

Tencent: screenshot of World of Legend test run                         Tencent: screenshot of World of Legend test run

Source: Company, Daiwa compiled                                         Source: Company, Daiwa compiled

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China Internet Sector: 2 August 2016

                           MHZX (梦幻诛仙)
Good IP; mobile title       Launch date: scheduled to launch in 4Q16
derived from the popular    Characteristics: turn-based RPG genre; licensed from Perfect World; the story
online novel Zhuxian         background of the mobile version is directly based on the Zhuxian PC version

                           Our take: We note that MHZX is based on the Zhuxian PC game series (developed by
                           Perfect World), which was ultimately derived from the popular online novel Zhuxian. We
                           see a big existing fan base for this game and believe the timing of the launch is good given
                           that the TV drama, Zhuxian (诛仙青云志), is currently on air and can be watched via
                           Tencent Video. On the other hand, competition for this game is likely to be fierce given that
                           Perfect World is also planning to launch a mobile game based on the same IP, called
                           Zhuxian Mobile (诛仙手游), in early August 2016.

                           Other mobile game titles in the pipeline:
                           Xianjian OL Mobile (仙剑 OL 手游 )
                            MMORPG genre
                            In-house-developed title based on the popular Xianjian PC game series

                           Tencent: screenshot of Xianjian OL Mobile test run

                           Source: Company, Daiwa compiled

                           Crazy Arcade (泡泡堂)
                            Casual game
                            Licensed from Nexon; based on the popular Crazy Arcade PC version (operated by
                             Shanda Game)
                            Unlimited testing expected to start November 2016

                           Dragon Nest (龙之谷)
                            ARPG genre
                            Licensed title from Shanda Game; based on the Dragon Nest PC version

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China Internet Sector: 2 August 2016

                     Tencent: screenshot of Dragon Nest test run

                     Source: Company, Daiwa compiled

                     DNF Mobile (地下城与勇士手游)
One of the most       MMORPG genre
anticipated mobile    Adapted from the popular DNF PC version (one of the key PC game revenue
games for 2H16         contributors for Tencent right now)
                      Expected to launch in 2H16

                     TLBB Mobile (天龙八部手游)
                      MMORPG genre
                      Adapted from the popular TLBB PC version (developed and operated by Changyou)
                      Expected to launch in 1Q17

                     Jueji (爵迹手游)
                      Mobile game derived from the popular novel written by Guo Jingming
                      Expected to launch in 1Q17

                     YLZT (御龙在天)
                      MMORPG genre
                      In-house developed by Tencent
                      Expected to start unlimited testing in August 2016

                     Tencent: screenshot of YLZT test run

                     Source: Company, Daiwa compiled

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China Internet Sector: 2 August 2016

                                  Hello Fishing (捕鱼来了)
                                   Casual game
                                   Licensed from Guangxi Ligang

                                  Efunfun (弹弹堂)
                                   Casual game
                                   Adapted from the popular web-game; to be published together with The 5th Avenue

Tencent: mobile game pipeline (as of August 2016)
Game Title                                                 Launch Date                Game Genre                   Developer
Naruto Mobile (火影忍者)                                           1Q16                      Action                     Licensed
Timi Run Everyday 3D (天天酷跑 3D)                                 1Q16                      Action                     In-house
Tian Tian Qiao Pai (天天桥牌)                                      1Q16                       Card                      In-house
Tencent Wei Qi (腾讯围棋)                                          1Q16                   Board & card                  In-house
Tencent Qiao Pai (腾讯桥牌)                                        1Q16                   Board & card                  In-house
Blade & Soul Mobile (剑灵)                                       1Q16                       Card                      Licensed
Tian Mo Huan Xiang (天魔幻想)                                      1Q16                       RPG                       In-house
Dragon Ball Z (龙珠激斗)                                           2Q16                       RPG                       Licensed
Zheng Tu (征途)                                                  2Q16                       RPG                       Licensed
Jian Xia Qing Yuan (剑侠情缘)                                      2Q16                    MMORPG                       Licensed
Carrot Fnatasy 3 (保卫萝卜 3)                                      2Q16                  Tower Defense                  Licensed
Asura (全民斗战神)                                                  2Q16                      ARPG                       In-house
Puzzle and Dragon (智龙迷城)                                       2Q16                       RPG                       Licensed
The World of Legend (传奇世界)                                    2H16E                    MMORPG                       Licensed
Yu Long Zai Tian (御龙在天)                                       2H16E                    MMORPG                       In-house
Hello Fishing (捕鱼来了)                                          2H16E                      Casual                     Licensed
Meng Huan Zhu Xian (梦幻诛仙)                                     2H16E                 Turn-based RPG                  Licensed
Contra (魂斗罗)                                                  2H16E                      Action                     In-house
Dragon Nest (龙之谷)                                             2H16E                      ARPG                       Licensed
Xian Jian online (仙剑 online)                                  2H16E                    MMORPG                       In-house
JX3 (剑网 3)                                                    2H16E                    MMORPG                       Licensed
DDTank (弹弹堂)                                                  2H16E                     Shooting                    Licensed
Crazy Arcade (泡泡堂)                                            2H16E                      Casual                     Licensed
DnF Mobile (地下城与勇士)                                           2H16E                      Action                     Licensed
TLBB (天龙八部)                                                  1Q17E                     MMORPG                       Licensed
Jue Ji (爵迹)                                                  1Q17E                     MMORPG                       In-house
Huan Le Pin San Zhang (欢乐拼三张)                                2Q16E                    Board & card                  In-house
Ensemble Stars (偶像梦幻祭)                                       2Q16E                        EDU                       Licensed
Infinity Blade Saga (无尽之剑命运)                                 2Q16E                        RPG                       Licensed
Tian Tian Huan Ling (天天幻灵)                                   3Q16E                        Card                      In-house
Infinity Blade Saga (无尽之剑 - 命运)                                TBC                       ARPG                       In-house
6L 3D (六龙争霸 3D)                                                TBC                      Strategy                    Licensed
FIFA Online Mobile (足球在线)                                      TBC                      Strategy                    Licensed
Xun Long Zhan Ji (驯龙战机)                                        TBC                      Shooting                    Licensed
Zhu Gong Ting Zhu (主公挺住)                                       TBC                        RPG                       Licensed
Stoneage (石器时代)                                                TBC                        RPG                       Licensed
Source: Company, Daiwa compiled

                                  PC games: pipeline less exciting than mobile games
                                  We generally feel less excited about Tencent’s PC game pipeline compared to its mobile
                                  game pipeline. For now, we expect Tencent’s top-3 games – League of Legends, Cross
                                  Fire and DNF – to continue as the main PC revenue pillars heading into 2H16.

                                  We are not particularly concerned about the competition from NetEase’s Overwatch
                                  as: 1) the gamer profile and game genre are different, and 2) Overwatch’s pay-up-front
                                  model reduces adoption among relatively low income players. We do believe Overwatch is
                                  likely to grab existing Tencent gamers; however, we would consider this the natural
                                  maturing of the game’s life cycle. As the following table shows, in June 2016 (first full
                                  month launch of Overwatch), Tencent’s games still occupy the top-3 positions in terms of
                                  net cafe game usage.

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                           China: PC game ranking in terms of net cafe usage, June 2016
Tencent’s core PC titles   Ranking Game title                                  Genre        Company          In-house/     No. of times it is played in
                                                                                                             Licensed        Internet cafes (indexed)
still retain high
                           1       League of Legends (英雄联盟)                    MOBA          Tencent          In-house                           100.0
engagement despite the
                           2       Cross Fire (穿越火线)                           FPS           Tencent          Licensed                            20.5
sharp rise of Overwatch    3       Dungeon and Fighter (地下城与勇士)               Fighting       Tencent          Licensed                            14.8
in June 2016               4       QQ Speed (QQ 飞车)                            REC           Tencent          In-house                             3.9
                           5       Ni Zhan (逆战)                                FPS           Tencent          In-house                             3.4
                           6       OverWatch (守望先锋)                            FPS           NetEase          Licensed                             2.4
                           7       QQ Dance (QQ 炫舞)                            MUG           Tencent        Co-published                           1.5
                           8       NBA2KOL                                      SPG          Tencent        Co-developed                           1.1
                           9       Dota2                                       MOBA       Perfect World       Licensed                             0.9
                           10      Dream of Three Ancient Kingdoms2 (梦三国 2)    MOBA       Electronic Soul     In-house                             0.8
                           11      World of Warcraft (魔兽世界)                   MMORPG         NetEase          Licensed                             0.7
                           12      Call of Duty Online (使命召唤 Online)           FPS           Tencent          Licensed                             0.6
                           13      HearthStone (炉石传说)                          CARD          NetEase          Licensed                             0.6
                           14      天涯明月刀                                      MMORPG         Tencent          In-house                             0.5
                           15      Blade & Soul (剑灵)                          MMORPG        Tencent           Licensed                             0.5
                           16      FIFA Online3                                 SPG         Tencent           Licensed                             0.5
                           17      World of Tanks (坦克世界)                        TPS        Kongzhong          Licensed                             0.4
                           18      Fantasy of West Journey (梦幻西游)             MMORPG         NetEase          In-house                             0.4
                           19      FreeStyle (街头篮球)                            SPG       T2 Entertainment     Licensed                             0.4
                           20      Counter-Strike Online (反恐精英 Online)         FPS           Tiancity         Licensed                             0.3
                           Source: Shunwang

                           We selected a handful of Tencent’s PC games in the pipeline that we believe are worth
                           watching:

                           MapleStory2 (冒险岛 2)
Large fan base in China     Launch date: closed-beta testing started on 28 July
                            Characteristics: RPG & sandbox genre; licensed from Nexon

                           Our take: MapleStory2 is an upgraded version of the popular MapleStory PC version. The
                           game allows players to explore the virtual world and is less intense compared to some
                           other MMORPG titles. We note that many Mainland players are already playing on the
                           Korean servers, pointing to the quality of the game. We are optimistic about the game’s
                           performance after its official launch in China, expected in 2H16.

                           Need for Speed OL(极品飞车 OL)
A proven global title       Launch date: closed-beta testing from 17 August
                            Characteristics: car-chase genre; licensed from Electronic Arts (EA)

                           Our take: Need for Speed is a renowned title globally. We believe the game will further
                           enhance Tencent’s advanced casual PC games portfolio, which includes FIFA Online
                           (licensed from EA) and Call of Duty OL (licensed from Blizzard).

                           Transformer OL (变形金刚 OL)
Globally recognised IP;     Launch date: closed-beta testing to start in August 2016
executing a pan-            Characteristics: FPS genre; developed in-house by Tencent
entertainment strategy
                           Our take: We view this game as a part of Tencent’s pan-entertainment strategy, whereby
                           the company, through investing or developing in-house, is looking to further exploit the
                           value of its popular IP via various types of media formats, including movies, games, music,
                           and other derivative products. The game will be released before the premier of
                           Transformer 5 (expected in 2H17).

                                                                    9
China Internet Sector - ChinaJoy wrap: online games, long may they reign - The page cannot be found
China Internet Sector: 2 August 2016

Tencent: screenshot of a test run for Transformer online

Source: Company, Daiwa compiled

Other PC game titles in the pipeline:
Zero (代号零)
 Tencent’s latest in-house developed turn-based game
 Still under technical testing

Master*Master (全职大师)
 Action genre advanced casual game
 Licensed from NCsoft
 Currently under closed-beta testing

Iron Knight (刀锋铁骑)
 Real-time RPG genre
 Developed in-house by Tencent
 Currently going through second round of closed-beta testing

Tencent: screenshot of a test run of Iron Knight

Source: Company, Daiwa compiled

                                  10
China Internet Sector: 2 August 2016

Tencent: PC game pipeline (as at 1 August 2016)
Game Title                                  Launch date                                Genre                                 Developer    Testing statues
Advanced Casual Games (ACG)
Call of Duty Online (使命召唤)                     1Q15                     High-end First-Person Shooter (FPS)                  Licensed    Open-beta testing
Orc Must Die (兽人必须死)                           1Q15                   3D Multiplayer Online Battle Arena (MOBA)              Licensed    Open-beta testing
SMITE (神之浩劫)                                   2Q16                                   3D MOBA                                Licensed    Open-beta testing
War Thunder (战争雷霆)                             2Q16                          Third-Person Shooter (TPS)                      Licensed    Open-beta testing
Need for Speed (极品飞车)                          TBC                              Car chase action game                        Licensed
Master x Master (全职大师)                         TBC                                    3D MOBA                                Licensed
Core Fight (炫斗之王)                              TBC                         2D side-scrolling fighting game                   In-house
Metro Conflict: Presto (重火力)                   TBC                            Science fiction theme FPS                      Licensed
Three Kingdoms (霸三国 Online)                    TBC                                Real Time Strategy                         In-house
HON (超神英雄)                                     TBC                                    3D MOBA                                Licensed
Massively Multiplayer Online Games (MMOG)
Moonlight Blade (天涯明月刀)                        4Q15                          3D martial arts style MMORPG                    In-house    Open-beta testing
Monster Hunter Online (怪物猎人 OL)                4Q15        3D fighting Massively Multiplayer Online Action Gams (MMOACT)     Licensed    Open-beta testing
AtcheAge (上古世纪)                                2Q16       3D fighting Massively Multiplayer Online Role Play Game (MMORPG)   Licensed    Open-beta testing
Lost Saga (王牌对决)                               2Q16                         Arcade game style action MMOG                    Licensed    Closed-beta testing
Maplestory 2 (冒险岛 2)                           2Q16                            3D cartoon style MMORPG                       Licensed    Closed-beta testing
Path of Exile (流放之路)                          2Q16E                             3D Real time MMORPG                          Licensed
Yu Long Zai Tian (御龙在天)                       2Q16E                             3D Real time MMORPG                          Licensed
Kritika (疾风之刃)                                 TBC                           3D cartoon style fighting action                Licensed
Sura (天刹)                                      TBC                     3D next-generation high-end fighting MMOG             Licensed
MX (勇者大冒险)                                     TBC                           ATM (Action, TPS, MMORPG)                       Licensed
Iron Knight (刀锋铁骑)                             TBC                                         FPS                               In-house
Lost Ark (失落的方舟)                               TBC                                    3D MMORPG                              Licensed
Rising Fire (火源计划)                             TBC                                    Shooting RPG                           Licensed
Transformers (变形金刚)                            TBC                                         FPS                               In-house
Source: Company, Daiwa

                                                                           11
China Internet Sector: 2 August 2016

                                  NetEase: highlights from ChinaJoy
                                  Focusing on “craftsmanship”
                                     NetEase’s mobile pipeline in 2H16 looks robust to us
                                     NetEase’s dominant position in the mobile RPG genre market is unlikely to see
                                      any material challenges in 2H16
                                     NetEase’s licensed PC game pipeline also looks solid, with a new version of
                                      WoW and continuing healthy user momentum for Overwatch

                                  Mobile games: role playing game king
                                  Following the conference, we are now marginally more confident on the life cycles of FWJ
                                  and WWJ, NetEase’s 2 major mobile titles. We are encouraged to see the company’s
                                  experience in the RPG genre (including MMO, action, real-time and/or turn-based) pay off
                                  amid the mobile age, and believe no other player in the market will be able to match
                                  NetEase, in terms of both the quality and quantity of its mobile RPG genre games, in the
                                  near term.

                                  We have selected a few of NetEase’s mobile games in the pipeline/recently launched that
                                  we believe are worth watching:

                                  Tianxia (天下手游)
Outstanding visual                 Launch date: iOS version launched on 29 July
quality thanks to new              Characteristics: MMORPG genre; developed in-house by NetEase; derived from the
in-house developed                  popular Tianxia PC version
game engine
                                  Our take: Tianxia (iOS platform only) was launched on 29 July. The game ranked No.4 on
                                  17173.com’s most anticipated game list, and now ranks No.3 on the free game chart at the
                                  China iOS store. We have seen initial positive gamer feedback on the responsiveness of
                                  game action partly due to the adoption of NetEase’s new game engine. We are optimistic
                                  on the monetisation potential of this game, and believe the performance of Tianxia could
                                  be a near-term share-price catalyst for NetEase.

NetEase: screenshot of Tianxia                                     NetEase: screenshot of Tianxia

Source: Company, Daiwa compiled                                    Source: Company, Daiwa compiled

                                  Audition (劲舞团)
Highly anticipated title           Launch date: finished multiple testing on Android; currently undergoing iOS closed-
adapted from popular PC             beta testing; expected to launch in 3Q16
title                              Characteristics: Dance genre; licensed from T3; derived from the popular Audition PC
                                    version (operated by Jiuyou in China)

                                  Our take: Audition is one of the most popular dance-genre PC game in China over the
                                  past decade. We see great potential for this game as: 1) the dance genre in general has a
                                  large user base, as evidenced by the success of the PC version of Audition and Tencent’s
                                  casual dance game DA (节奏大师), 2) there is currently no direct competition for the mobile

                                                              12
China Internet Sector: 2 August 2016

                                   version of Audition, 3) and Audition has a good track record of monetisation and long-life
                                   cycle (over CNY200m in annual revenue despite having been available in China for the
                                   past 10 years).

NetEase: screenshot of an Audition test run                          NetEase: screenshot of an Audition test run

Source: Company, Daiwa compiled                                      Source: Company, Daiwa compiled

                                   Some of the other mobile games titles in the pipeline:
                                   Datang (大唐无双手游)
                                    MMORPG genre
                                    Developed in-house by NetEase; based on NetEase’s popular PC title Datang
                                    Expected to be launched in 4Q16

                                   HIT: Heroes of Incredible Tales (我守护的一切)
                                    ARPG genre
                                    Licensed from Nexon; top mobile game title in Korea
                                    Expected to be launched in 4Q16

                                   XLFD (小李飞刀手游)
                                    MMORPG genre
                                    Developed in-house by NetEase; derived from popular Chinese martial art fiction written
                                     by Gu Long; part of NetEase’s 5 Gu Long adaptation programme (NetEase will launch 5
                                     mobile games based on Gu Long’s novels)
                                    Expected to commence open testing in August 2016

NetEase: PC game pipeline (as of August 2016)
Name                                Chinese Name           Genre             Licensed/In-house                   Current testing stage
Heroses of Tang Dynasty               大唐无双                MMORPG                  In-house                          Closed-beta testing
HIT                                我守护的一切                  ARPG                   Licensed                   First test was on 28 June 2016
Demon Seals                            镇魔曲                MMORPG                  In-house                          Closed-beta testing
Audition Dance Battle                  劲舞团                 Action                 Licensed                   First test was in late July 2016
Just Dance                            舞力全开                 Action                 Licensed
Onmyoji                                阴阳师                Card RPG                In-house
Da Tang You Xian Ji                  大唐游仙记                MMORPG                  In-house
Wu Xian Huan Dou                      无限幻斗                 ARPG                   In-house
San Shao Ye De Jian                  三少爷的剑                  RPG                   In-house
Xiao Li Fei Dao                       小李飞刀                  RPG                   In-house
Jue Dai Shuang Jiao                   绝代双骄                  RPG                   In-house
Fu Mo Zhou                             伏魔咒                MMORPG                  Licensed
Zhan Hun                                斩魂                  格斗                    In-house
Girl Sword                         妖刀少女异闻录                  格斗                    Licensed
Rich Man                              大富翁 9                 棋牌                    Licensed
Mushroom Wars Online              蘑菇战争:太空战记              对战推塔手游                   Licensed
Dai Hao Star                          代号 star             MMORPG
P1                                       P1                ARPG
Rong Yao Dui Jue                      荣耀对决                MMORPG                  In-house
Wu Xian Zhan Zheng                    无限战争                  RPG                   In-house
S7                                       S7                 FPS
Dai Hao Kuang Ye                      代号狂野                    -                      -
Source: Company, Daiwa

                                                                13
China Internet Sector: 2 August 2016

                           PC Games: licensed titles are the bright spot
                           During our visit to the conference, we could certainly feel how popular Blizzard games are
                           in China, in particular WoW, Hearthestone, and most recently, Overwatch. The 3-hour
                           queues to get into the NetEase/Blizzard exhibition area suggests to us that the success of
                           the Blizzard franchise should continue, as well as the level of mindshare that both
                           companies have acquired among hard-core gamers.

                           We selected a handful of NetEase’s PC games in the pipeline/currently operating that we
                           believe are worth watching:

                           Overwatch (守望先锋)
Initial success; in-game    Launch date: 26 May 2016
item sales, game play       Characteristics: FPS shooting genre; licensed from Blizzard
innovation and user
retention are its next     Our take: We believe the successful launch of Overwatch (over 1m copies sold in the first
focus areas                24 hours) will positively impact NetEase’s 2Q-4Q16 PC game revenue. Despite the initial
                           success, we would focus on Overwatch’s subsequent monetisation opportunity from in-
                           game item sales and the enhancement of game play (for example, the recent introduction
                           of a competitive mode), which we believe, if executed well ,will lead to a prolonged game
                           life cycle and further revenue upside for NetEase.

                           NetEase: audience watching screens in front of the NetEase/Blizzard exhibition area

                           Source: Company, Daiwa compiled

                           War of Worldcraft (WoW,魔兽世界)
New version should          Launch date: Version 7.0 (WoW: Legion) to be launched on 1 September 2016
boost revenue in the        Characteristics: RPG genre; licensed from Blizzard
next few quarters
                           Our take: During ChinaJoy, Blizzard and NetEast announced the new version of WoW,
                           which is scheduled to be launched on 1 September. We note there has been a recent pick-
                           up in users of WoW, given the public release of WoW: the movie in June 2016. We expect
                           the new version of WoW to further boost the revenue outlook of WoW in the coming
                           quarters. Separately, NetEase and WoW announced a change in the payment model for
                           WoW. Starting from 4 August 2016, the pay-per-minute option will be replaced by a
                           monthly/quarterly/annual subscription package. We consider this change in payment model
                           as an ASP increase and expect a minor drop in users as a result. Nevertheless, we believe
                           the new version should boost WoW’s revenue in the next few quarters.

                                                             14
China Internet Sector: 2 August 2016

                                      Hearthestone (炉石传说)
New expansion package                  Launch date: 1 September 1 2016
to support monetisation                Characteristics: card genre; licensed from Blizzard

                                      Our take: During ChinaJoy, Blizzard and NetEast announced their new expansion
                                      package called Hearthestone: One night in Karazhan. The expansion will be officially
                                      online on 11 August 2016. We noticed that the press conference for the global release of
                                      this expansion package was held in China, suggesting Blizzard’s key focus on the China
                                      market and a testimony for NetEase’s operation of Blizzard games in China.

NetEase: mobile game pipeline (as at 1 August 2016)
Name                        Chinese Name               Genre          Licensed/In-house                               Current testing stage
Wang Yi Quan Ming Xing       网易全明星                   3D MOBA               In-house             First closed -beta test (activation code needed) on 12 Aug. 2016
Legend of Rhythms              战音 OL                 2.5D RPG              In-house            Closed-beta test (activation code needed) finished on 13 Jan. 2015
Pirates: Treasure Hunters     夺宝联盟                   3D MOBA               Licensed         First closed-beta test (activation code needed) finished on 12 May 2016
Wu Jin Zhan Qu                无尽战区                   3D MOBA               In-house                Closed-beta test for Chihun (炽魂) finished on 15 Apr. 2016
Ni Shui Han                    逆水寒                 3D MMORPG               In-house
War Rage                        战意             3D Real-time MMORPG         In-house
Hero Wars                     最强军团            2.5D Real-time MMORPG        Licensed
War Rage                        战意             3D Real-time MMORPG         In-house
Source: Company, Daiwa

                                                                      15
China Internet Sector: 2 August 2016

                     Industry themes: key highlights from ChinaJoy
                     When we talk about intellectual property, what are we talking about?
We consider IP a        IP is marketing and it saves on user acquisition costs
marketing strategy       IP has been a buzz word among online game industry participants since 2014. We
                         consider spending on popular IP and adapting games to them as a marketing strategy.
                         If potential players resonate with popular IP, which they tend to do, this reduces their
                         marketing expenses.

                        Online game companies are becoming entertainment companies
                         We have noticed a clear secular trend: the online game companies are investing in or
                         transforming into digital media companies, and digital media companies are investing
                         in online game companies. An example is Tencent, which has invested/participated in
                         the production of film/online games/TV series that have been adapted from existing
                         PC games or popular online literature. Many have tried to replicate Tencent’s
                         integrated approach – full control from idea generation to media distribution, but we
                         doubt that many will succeed.

                     Small developers facing tough times
                        IP price too high for many to bear
                         As we have already mentioned, many game developers, large and small, have rushed
                         to acquire popular IP over the past 2 years. This has driven up the IP price
                         significantly. Based on our discussions with a mid-size game developer, buying 1
                         popular IP-adapted mobile game requires an upfront payment of around CNY10m-
                         20m and subsequent 10% revenue sharing.

                        New regulations negative for the smaller CPs
                         SARFT recently announced tighter regulations on mobile game development. All
                         mobile game developers will be subject to regulatory scrutiny and obtaining a licence
                         number (版号) before their games are published. The Major app stores in China,
                         including the Apple iOS store, have announced that mobile games without a valid
                         licence number will be excluded from distribution, effective 1 October 2016.

                         We talked to some CPs during ChinaJoy, and they expressed concerns about the
                         uncertainty surrounding these regulatory changes, as it is not clear what the criteria for
                         the regulatory review will be. There is also no clear timeline for the review. Some said
                         the reviews could take up to 6 months. The higher compliance cost (both in terms of
                         monetary cost and time cost) will greatly disadvantage small CPs in competing with
                         the large players, including NetEase and Tencent. This could result in a greater
                         number of small developers working with the large operators vs. publishing games
                         themselves, as they did before.

                        Going overseas
                         Many of the smaller CPs said they are turning to the overseas market to avoid
                         domestic regulations. It is also easier for the CPs to publish games overseas given
                         they only have 2 channels for distribution: Google and Apple. On the flip side, their
                         major concerns in going overseas are related to possible IP infringement and having to
                         pay potential penalties as a result.

                     Virtual reality/augmented reality
                     Another buzz word we heard from industry players was “VR” (virtual reality) and “AR”
                     (augmented reality). The hardware players in particular are keen to launch their own
                     branded VR/AR hardware at ChinaJoy this year. For example, Sony launched official PS
                     VR gear, for a price tag of around CNY3,000 per item, much cheaper than many expected.

                                                  16
China Internet Sector: 2 August 2016

In our opinion, commodity-like hardware, such as standalone VR gear lacks the necessary
differentiating features and therefore do not have much value. Content, on the other hand,
is the key arena for VR competition in the next few years, in our view. We believe we are
still at the accumulation stage for VR/AR content.

We note that Tencent has been relatively quiet on the VR front, although we suspect the
company is watching the industry dynamics carefully and waiting for an inflection point to
get in. NetEase announced that it has become a preferred partner of Google’s Daydream
VR initiatives. We are upbeat on VR becoming the next “running operating platform”, after
PCs and smartphones, but believe we are unlikely to see significant VR adoption in the
next 1-2 years.

                             17
China Internet Sector: 2 August 2016

                          Recommendation and risks
                          Tencent
Tencent is our top pick   We reaffirm our Buy (1) rating on Tencent. The key risk to our call on Tencent would be
in the China Internet     higher-than-expected marketing and content expenses.
sector
                          NetEase
                          We also reiterate our Outperform (2) on NetEase. The key downside risks on our positive
                          call on the stock would be: 1) slower-than-expected mobile-game roll-outs, 2) faster-than-
                          expected declines in revenue from its legacy PC-game titles, and 3) regulatory uncertainty
                          over its Kaola platforms.

                                                       18
China Internet Sector: 2 August 2016

Daiwa’s Asia Pacific Research Directory
HONG KONG                                                                             SOUTH KOREA
Takashi FUJIKURA       (852) 2848 4051      takashi.fujikura@hk.daiwacm.com           Sung Yop CHUNG          (82) 2 787 9157     sychung@kr.daiwacm.com
Regional Research Head                                                                Pan-Asia Co-head/Regional Head of Automobiles and Components; Automobiles;
John HETHERINGTON        (852) 2773 8787      john.hetherington@hk.daiwacm.com        Shipbuilding; Steel
Regional Deputy Head of Asia Pacific Research                                         Mike OH                   (82) 2 787 9179    mike.oh@kr.daiwacm.com
Rohan DALZIELL            (852) 2848 4938    rohan.dalziell@hk.daiwacm.com            Banking; Capital Goods (Construction and Machinery)
Regional Head of Asia Pacific Product Management                                      Iris PARK                  (82) 2 787 9165     iris.park@kr.daiwacm.com
Kevin LAI                  (852) 2848 4926   kevin.lai@hk.daiwacm.com                 Consumer/Retail
Chief Economist for Asia ex-Japan; Macro Economics (Regional)                         SK KIM                   (82) 2 787 9173      sk.kim@kr.daiwacm.com
Jonas KAN               (852) 2848 4439     jonas.kan@hk.daiwacm.com                  IT/Electronics – Semiconductor/Display and Tech Hardware
Head of Hong Kong and China Property                                                  Thomas Y KWON              (82) 2 787 9181   yskwon@kr.daiwacm.com
Cynthia CHAN             (852) 2773 8243    cynthia.chan@hk.daiwacm.com               Pan-Asia Head of Internet & Telecommunications; Software – Internet/On-line Game
Property (China)                                                                      Kevin JIN                  (82) 2 787 9168     kevin.jin@kr.daiwacm.com
Leon QI                 (852) 2532 4381       leon.qi@hk.daiwacm.com                  Small/Mid Cap
Banking (Hong Kong/China); Broker (China); Insurance (China)
Yan LI                   (852) 2773 8822    yan.li@hk.daiwacm.com                     TAIWAN
Banking (China)                                                                       Rick HSU                 (886) 2 8758 6261 rick.hsu@daiwacm-cathay.com.tw
Anson CHAN             (852) 2532 4350      anson.chan@hk.daiwacm.com                 Head of Regional Technology; Head of Taiwan Research; Semiconductor/IC Design
Consumer (Hong Kong/China)                                                            (Regional)
Adrian CHAN            (852) 2848 4427      adrian.chan@hk.daiwacm.com                Christie CHIEN            (886) 2 8758 6257 christie.chien@daiwacm-cathay.com.tw
Consumer (Hong Kong/China)                                                            Banking; Insurance (Taiwan); Macro Economics (Regional)
Jamie SOO               (852) 2773 8529     jamie.soo@hk.daiwacm.com                  Steven TSENG             (886) 2 8758 6252     steven.tseng@daiwacm-cathay.com.tw
Gaming and Leisure (Hong Kong/China)                                                  IT/Technology Hardware (PC Hardware)
Dennis IP                  (852) 2848 4068    dennis.ip@hk.daiwacm.com                Christine WANG           (886) 2 8758 6249 christine.wang@daiwacm-cathay.com.tw
Power; Utilities; Renewables and Environment (Hong Kong/China)                        IT/Technology Hardware (Automation); Pharmaceuticals and Healthcare; Consumer
John CHOI               (852) 2773 8730      john.choi@hk.daiwacm.com                 Kylie HUANG              (886) 2 8758 6248 kylie.huang@daiwacm-cathay.com.tw
Head of Hong Kong and China Internet; Regional Head of Small/Mid Cap                  IT/Technology Hardware (Handsets and Components)
Kelvin LAU               (852) 2848 4467      kelvin.lau@hk.daiwacm.com               Helen CHIEN                (886) 2 8758 6254   helen.chien@daiwacm-cathay.com.tw
Head of Automobiles; Transportation and Industrial (Hong Kong/China)                  Small/Mid Cap
Brian LAM                  (852) 2532 4341    brian.lam@hk.daiwacm.com
Transportation – Railway; Construction and Engineering (China)                        INDIA
Thomas HO                (852) 2773 8716    thomas.ho@hk.daiwacm.com                  Punit SRIVASTAVA          (91) 22 6622 1013 punit.srivastava@in.daiwacm.com
Custom Products Group                                                                 Head of India Research; Strategy; Banking/Finance
                                                                                      Saurabh MEHTA              (91) 22 6622 1009   saurabh.mehta@in.daiwacm.com
PHILIPPINES                                                                           Capital Goods; Utilities
Patricia Tamase          (63) 2 797 3024    patricia.tamase@dbpdaiwacm.com.ph
Banking                                                                               SINGAPORE
                                                                                      Ramakrishna MARUVADA (65) 6499 6543         ramakrishna.maruvada@sg.daiwacm.com
                                                                                      Head of Singapore Research; Telecommunications (China/ASEAN/India)
                                                                                      Royston TAN               (65) 6321 3086       royston.tan@sg.daiwacm.com
                                                                                      Oil and Gas; Capital Goods
                                                                                      David LUM                (65) 6329 2102        david.lum@sg.daiwacm.com
                                                                                      Banking; Property and REITs
                                                                                      Shane GOH                 (65) 64996546       shane.goh@sg.daiwacm.com
                                                                                      Property and REITs; Small/Mid Cap (Singapore)
                                                                                      Jame OSMAN                (65) 6321 3092      jame.osman@sg.daiwacm.com
                                                                                      Transportation – Road and Rail; Pharmaceuticals and Healthcare; Consumer (Singapore)

                                                                                 19
China Internet Sector: 2 August 2016

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China Internet Sector: 2 August 2016

Important Disclosures and Disclaimer
This publication is produced by Daiwa Securities Group Inc. and/or its non-U.S. affiliates, and distributed by Daiwa Securities Group Inc. and/or its non-U.S. affiliates, except to the extent
expressly provided herein. This publication and the contents hereof are intended for information purposes only, and may be subject to change without further notice. Any use, disclosure,
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nor any of its respective parent, holding, subsidiaries or affiliates, nor any of its respective directors, officers, servants and employees, represent nor warrant the accuracy or completeness of
the information contained herein or as to the existence of other facts which might be significant, and will not accept any responsibility or liability whatsoever for any use of or reliance upon this
publication or any of the contents hereof. Neither this publication, nor any content hereof, constitute, or are to be construed as, an offer or solicitation of an offer to buy or sell any of the
securities or investments mentioned herein in any country or jurisdiction nor, unless expressly provided, any recommendation or investment opinion or advice. Any view, recommendation,
opinion or advice expressed in this publication may not necessarily reflect those of Daiwa Securities Group Inc., and/or its affiliates nor any of its respective directors, officers, servants and
employees except where the publication states otherwise. This research report is not to be relied upon by any person in making any investment decision or otherwise advising with respect to,
or dealing in, the securities mentioned, as it does not take into account the specific investment objectives, financial situation and particular needs of any person.

Daiwa Securities Group Inc., its subsidiaries or affiliates, or its or their respective directors, officers and employees from time to time have trades as principals, or have positions in, or have
other interests in the securities of the company under research including market making activities, derivatives in respect of such securities or may have also performed investment banking and
other services for the issuer of such securities. The following are additional disclosures.

Ownership of Securities
For “Ownership of Securities” information, please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action.
Investment Banking Relationship
For “Investment Banking Relationship”, please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action.

Japan
Daiwa Securities Co. Ltd. and Daiwa Securities Group Inc.
Daiwa Securities Co. Ltd. is a subsidiary of Daiwa Securities Group Inc.
Investment Banking Relationship
Within the preceding 12 months, the subsidiaries and/or affiliates of Daiwa Securities Group Inc. * has lead-managed public offerings and/or secondary offerings (excluding straight bonds) of the
securities of the following companies: Mirae Asset Life Insurance Co Ltd (085620 KS); China Reinsurance Group Corporation (1508 HK).
*Subsidiaries of Daiwa Securities Group Inc. for the purposes of this section shall mean any one or more of: Daiwa Capital Markets Hong Kong Limited (大和資本市場香港有限公司), Daiwa
Capital Markets Singapore Limited, Daiwa Capital Markets Australia Limited, Daiwa Capital Markets India Private Limited, Daiwa-Cathay Capital Markets Co., Ltd., Daiwa Securities Capital
Markets Korea Co., Ltd.

Hong Kong
This research is distributed in Hong Kong by Daiwa Capital Markets Hong Kong Limited (大和資本市場香港有限公司) (“DHK”) which is regulated by the Hong Kong Securities and Futures
Commission. Recipients of this research in Hong Kong may contact DHK in respect of any matter arising from or in connection with this research.

Relevant Relationship (DHK)
DHK may from time to time have an individual employed by or associated with it serves as an officer of any of the companies under its research coverage.

Singapore
This research is distributed in Singapore by Daiwa Capital Markets Singapore Limited and it may only be distributed in Singapore to accredited investors, expert investors and institutional
investors as defined in the Financial Advisers Regulations and the Securities and Futures Act (Chapter 289), as amended from time to time. By virtue of distribution to these category of
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disclosure of Daiwa Capital Markets Singapore Limited’s interest and/or its representative’s interest in securities). Recipients of this research in Singapore may contact Daiwa Capital Markets
Singapore Limited in respect of any matter arising from or in connection with the research.

Australia
This research is distributed in Australia by Daiwa Capital Markets Australia Limited and it may only be distributed in Australia to wholesale investors within the meaning of the Corporations Act.
Recipients of this research in Australia may contact Daiwa Capital Markets Stockbroking Limited in respect of any matter arising from or in connection with the research.

India
This research is distributed in India to Institutional Clients only by Daiwa Capital Markets India Private Limited (Daiwa India) which is an intermediary registered with Securities & Exchange
Board of India as a Stock Broker, Merchant Bank and Research Analyst. Daiwa India, its Research Analyst and their family members and its associates do not have any financial interest save
as disclosed or other undisclosed material conflict of interest in the securities or derivatives of any companies under coverage. Daiwa India and its associates may have received compensation
for any products other than Investment Banking (as disclosed) or brokerage services from the subject company in this report during the past 12 months. Unless otherwise stated in BlueMatrix
disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action, Daiwa India and its associates do not hold more than 1% of any companies covered in this research report.

There is no material disciplinary action against Daiwa India by any regulatory authority impacting equity research analysis activities as of the date of this report.

Taiwan
This research is distributed in Taiwan by Daiwa-Cathay Capital Markets Co., Ltd and it may only be distributed in Taiwan to institutional investors or specific investors who have signed
recommendation contracts with Daiwa-Cathay Capital Markets Co., Ltd in accordance with the Operational Regulations Governing Securities Firms Recommending Trades in Securities to
Customers. Recipients of this research in Taiwan may contact Daiwa-Cathay Capital Markets Co., Ltd in respect of any matter arising from or in connection with the research.

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This research is distributed in the Philippines by DBP-Daiwa Capital Markets Philippines, Inc. which is regulated by the Philippines Securities and Exchange Commission and the Philippines
Stock Exchange, Inc. Recipients of this research in the Philippines may contact DBP-Daiwa Capital Markets Philippines, Inc. in respect of any matter arising from or in connection with the
research. DBP-Daiwa Capital Markets Philippines, Inc. recommends that investors independently assess, with a professional advisor, the specific financial risks as well as the legal, regulatory,
tax, accounting, and other consequences of a proposed transaction. DBP-Daiwa Capital Markets Philippines, Inc. may have positions or may be materially interested in the securities in any of
the markets mentioned in the publication or may have performed other services for the issuers of such securities.
For relevant securities and trading rules please visit SEC and PSE links at http://www.sec.gov.ph/irr/AmendedIRRfinalversion.pdf and http://www.pse.com.ph/ respectively.

Thailand
This research is distributed to only institutional investors in Thailand primarily by Thanachart Securities Public Company Limited (“TNS”).
This report is prepared by analysts who are employed by Daiwa Securities Group Inc. and/or its non-U.S. affiliates. This report is provided to you for informational purposes only and it is not,
and is not to be construed as, an offer or an invitation to make an offer to sell or buy any securities. Neither Thanachart Securities Public Company Limited, Daiwa Securities Group Inc. nor any
of their respective parent, holding, subsidiaries or affiliates, nor any of their respective directors, officers, servants and employees accept any liability whatsoever for any direct or consequential
loss arising from any use of this research or its contents.
The information and opinions contained herein have been compiled or arrived at from sources believed to be reliable. However, Thanachart Securities Public Company Limited, Daiwa
Securities Group Inc. nor any of their respective parent, holding, subsidiaries or affiliates, nor any of their respective directors, officers, servants and employees make no representation or
warranty, express or implied, as to their accuracy or completeness. Expressions of opinion herein are subject to change without notice. The use of any information, forecasts and opinions
contained in this report shall be at the sole discretion and risk of the user.
Daiwa Securities Group Inc. and/or its non-U.S. affiliates perform and seek to perform business with companies covered in this research. Thanachart Securities Public Company Limited, Daiwa
Securities Group Inc., their respective parent, holding, subsidiaries or affiliates, their respective directors, officers, servants and employees may have positions and financial interest in securities
mentioned in this research. Thanachart Securities Public Company Limited, Daiwa Securities Group Inc., their respective parent, holding, subsidiaries or affiliates may from time to time perform
investment banking or other services for, or solicit investment banking or other business from, any entity mentioned in this research. Therefore, investors should be aware of conflict of interest
that may affect the objectivity of this research.

United Kingdom
This research report is produced by Daiwa Securities Co. Ltd. and/or its affiliates and is distributed in the European Union, Iceland, Liechtenstein, Norway and Switzerland. Daiwa Capital
Markets Europe Limited is authorised and regulated by The Financial Conduct Authority (“FCA”) and is a member of the London Stock Exchange and Eurex. This publication is intended
for investors who are not Retail Clients in the United Kingdom within the meaning of the Rules of the FCA and should not therefore be distributed to such Retail Clients in the United
Kingdom. Should you enter into investment business with Daiwa Capital Markets Europe’s affiliates outside the United Kingdom, we are obliged to advise that the protection afforded by
the United Kingdom regulatory system may not apply; in particular, the benefits of the Financial Services Compensation Scheme may not be available.

Daiwa Capital Markets Europe Limited has in place organisational arrangements for the prevention and avoidance of conflicts of interest. Our conflict management policy is available at
http://www.uk.daiwacm.com/about-us/corporate-governance-regulatory.

Germany
This document is distributed in Germany by Daiwa Capital Markets Europe Limited, Niederlassung Frankfurt which is regulated by BaFin (Bundesanstalt fuer Finanzdienstleistungsaufsicht) for

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China Internet Sector: 2 August 2016

the conduct of business in Germany.

Bahrain
This research material is distributed in Bahrain by Daiwa Capital Markets Europe Limited, Bahrain Branch, regulated by The Central Bank of Bahrain and holds Investment Business Firm –
Category 2 license and having its official place of business at the Bahrain World Trade Centre, South Tower, 7th floor, P.O. Box 30069, Manama, Kingdom of Bahrain. Tel No. +973 17534452
Fax No. +973 535113

United States
This report is distributed in the U.S. by Daiwa Capital Markets America Inc. (DCMA). It may not be accurate or complete and should not be relied upon as such. It reflects the preparer’s views
at the time of its preparation, but may not reflect events occurring after its preparation; nor does it reflect DCMA’s views at any time. Neither DCMA nor the preparer has any obligation to
update this report or to continue to prepare research on this subject. This report is not an offer to sell or the solicitation of any offer to buy securities. Unless this report says otherwise, any
recommendation it makes is risky and appropriate only for sophisticated speculative investors able to incur significant losses. Readers should consult their financial advisors to determine
whether any such recommendation is consistent with their own investment objectives, financial situation and needs. This report does not recommend to U.S. recipients the use of any of
DCMA’s non-U.S. affiliates to effect trades in any security and is not supplied with any understanding that U.S. recipients of this report will direct commission business to such non-U.S.
entities. Unless applicable law permits otherwise, non-U.S. customers wishing to effect a transaction in any securities referenced in this material should contact a Daiwa entity in their local
jurisdiction. Most countries throughout the world have their own laws regulating the types of securities and other investment products which may be offered to their residents, as well as a
process for doing so. As a result, the securities discussed in this report may not be eligible for sales in some jurisdictions. Customers wishing to obtain further information about this report
should contact DCMA: Daiwa Capital Markets America Inc., Financial Square, 32 Old Slip, New York, New York 10005 (Tel no. 212-612-7000).

Ownership of Securities
For “Ownership of Securities” information please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action.

Investment Banking Relationships
For “Investment Banking Relationships” please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action.

DCMA Market Making
For “DCMA Market Making” please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action.

Research Analyst Conflicts
For updates on “Research Analyst Conflicts” please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action. The principal research analysts who prepared
this report have no financial interest in securities of the issuers covered in the report, are not (nor are any members of their household) an officer, director or advisory board member of the
issuer(s) covered in the report, and are not aware of any material relevant conflict of interest involving the analyst or DCMA, and did not receive any compensation from the issuer during the
past 12 months except as noted: no exceptions.

Research Analyst Certification
For updates on “Research Analyst Certification” and “Rating System” please visit BlueMatrix disclosure link at https://daiwa3.bluematrix.com/sellside/Disclosures.action. The views about any
and all of the subject securities and issuers expressed in this Research Report accurately reflect the personal views of the research analyst(s) primarily responsible for this report (or the views
of the firm producing the report if no individual analysts[s] is named on the report); and no part of the compensation of such analyst(s) (or no part of the compensation of the firm if no individual
analyst[s)] is named on the report) was, is, or will be directly or indirectly related to the specific recommendations or views contained in this Research Report.

The following explains the rating system in the report as compared to relevant local indices, unless otherwise stated, based on the beliefs of the author of the report.
"1": the security could outperform the local index by more than 15% over the next 12 months.
"2": the security is expected to outperform the local index by 5-15% over the next 12 months.
"3": the security is expected to perform within 5% of the local index (better or worse) over the next 12 months.
"4": the security is expected to underperform the local index by 5-15% over the next 12 months.
"5": the security could underperform the local index by more than 15% over the next 12 months.

Disclosure of investment ratings
Rating                     Percentage of total
Buy*                             65.8%
Hold**                           21.8%
Sell***                          12.4%
Source: Daiwa
Notes: data is for single-branded Daiwa research in Asia (ex Japan) and correct as of 30 June 2016.
* comprised of Daiwa’s Buy and Outperform ratings.
** comprised of Daiwa’s Hold ratings.
*** comprised of Daiwa’s Underperform and Sell ratings.

Additional information may be available upon request.

Japan - additional notification items pursuant to Article 37 of the Financial Instruments and Exchange Law
(This Notification is only applicable where report is distributed by Daiwa Securities Co. Ltd.)

If you decide to enter into a business arrangement with us based on the information described in materials presented along with this document, we ask you to pay close attention to the
following items.
 In addition to the purchase price of a financial instrument, we will collect a trading commission* for each transaction as agreed beforehand with you. Since commissions may be included in
    the purchase price or may not be charged for certain transactions, we recommend that you confirm the commission for each transaction.
 In some cases, we may also charge a maximum of ¥ 2 million (including tax) per year as a standing proxy fee for our deposit of your securities, if you are a non-resident of Japan.
 For derivative and margin transactions etc., we may require collateral or margin requirements in accordance with an agreement made beforehand with you. Ordinarily in such cases, the
    amount of the transaction will be in excess of the required collateral or margin requirements.
 There is a risk that you will incur losses on your transactions due to changes in the market price of financial instruments based on fluctuations in interest rates, exchange rates, stock prices,
    real estate prices, commodity prices, and others. In addition, depending on the content of the transaction, the loss could exceed the amount of the collateral or margin requirements.
 There may be a difference between bid price etc. and ask price etc. of OTC derivatives handled by us.
 Before engaging in any trading, please thoroughly confirm accounting and tax treatments regarding your trading in financial instruments with such experts as certified public accountants.
    *The amount of the trading commission cannot be stated here in advance because it will be determined between our company and you based on current market conditions and the content
    of each transaction etc.

When making an actual transaction, please be sure to carefully read the materials presented to you prior to the execution of agreement, and to take responsibility for your own decisions
regarding the signing of the agreement with us.

                                                                                        Corporate Name: Daiwa Securities Co. Ltd.
                                                                                                        Financial instruments firm: chief of Kanto Local Finance Bureau (Kin-sho) No.108
                                                                                        Memberships:    Japan Securities Dealers Association, The Financial Futures Association of Japan
                                                                                                        Japan Securities Investment Advisers Association
                                                                                                        Type II Financial Instruments Firms Association

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