ADVANCE PROGRAM PLAN YOUR EXPERIENCE - ACM Siggraph
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PLAN YOUR EXPERIENCE ADVANCE PROGRAM The 45th International Conference & Exhibition on Computer Graphics and Interactive Techniques
TABLE OF CONTENTS SCHEDULE AT A GLANCE.................................................... 3 CURATED CONTENT REASONS TO ATTEND.......................................................... 6 SIGGRAPH 2018 offers several events and sessions that are individually chosen by program chairs to CONFERENCE OVERVIEW....................................................7 address specific topics in computer graphics and interactive techniques. CONFERENCE SCHEDULE................................................. 10 Curated content is not selected through the regular APPY HOUR...........................................................................19 channels of a comprehensive jury. ART GALLERY.......................................................................20 ART PAPERS........................................................................ 23 INTEREST AREAS SIGGRAPH brings together a wide variety of BUSINESS SYMPOSIUM....................................................25 professionals who approach computer graphics and COMPUTER ANIMATION FESTIVAL: interactive techniques from different perspectives. Our programs and events align with five broad interest ELECTONIC THEATER.........................................................26 areas (listed below). Use these interest areas to help COMPUTER ANIMATION FESTIVAL: VR THEATER......... 27 guide you through the content at SIGGRAPH 2018. COURSES..............................................................................28 EDUCATOR’S FORUM......................................................... 32 C PRODUCTION & ANIMATION EMERGING TECHNOLOGIES.............................................35 5 RESEARCH & EDUCATION EXPERIENCE PRESENTATIONS........................................39 PANELS.................................................................................43 D ARTS & DESIGN PRODUCTION SESSIONS...................................................46 REAL-TIME LIVE!.................................................................50 h GAMING & INTERACTIVE SIGGRAPH NEXT.................................................................52 STUDIO..................................................................................53 6 NEW TECHNOLOGIES TALKS....................................................................................56 TECHNICAL PAPERS...........................................................62 VIRTUAL, AUGMENTED, AND MIXED REALITY.............. 77 ACM SIGGRAPH SUNDAY WORKSHOPS..........................81 BIRDS OF A FEATHER.........................................................82 ACM SIGGRAPH THEATER EVENTS.................................85 EXHIBITION..........................................................................86 EXHIBITOR MEETING ROOMS AND SESSIONS............. 87 JOB FAIR...............................................................................92 GENERAL INFORMATION...................................................93 CONFERENCE COMMITTEE..............................................95 CO-LOCATED EVENTS........................................................96 RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 2
SCHEDULE SUBJECT SCHEDULE AT A GLANCE TO CHANGE Full Conference One Day registration is available. Includes admission to conference programs and events for the day purchased and the Exhibition (Tuesday-Thursday). It does NOT include Computer Animation Festival - Electronic Theater or Reception. Saturday Sunday Monday Tuesday Wednesday Thursday Event 11 August 12 August 13 August 14 August 15 August 16 August Registration 5:00 PM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 7:00 PM 6:00 PM 6:00 PM 6:00 PM 6:00 PM 1:00 PM Merchandise Pickup Center/ 5:00 PM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- SIGGRAPH Store 7:00 PM 6:00 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM ll ll Opening Ceremony and Awards 9:00 AM- Presentation 10:30 AM ll ll ACM SIGGRAPH Award Talks 3:45 PM- 5:30 PM ll ll ACM Student 3:45 PM- ll Research Competition 5:15 PM Final Presentation ll ll Appy Hour 5:00 PM- ll 7:00 PM ll ll ll Art Gallery 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM- ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM ll ll Art Papers 3:45 PM- 10:45 AM- ll 5:35 PM 12:35 PM Attendee Lounge 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 8:30 AM- 6 PM 6 PM 6 PM 6 PM 7 PM 3:30 PM ll ll Birds of a Feather ALL WEEK ll l Business Symposium 8 AM- 8:30 AM- 6 PM 1:30 PM ll l Computer Animation Festival - 6:00 PM- 9:00 PM- 8:00 PM- Electronic Theater 8:00 PM 11:00 PM 10:00 PM ll Computer Animation Festival - 2:00 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM- VR Theater 5:00 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM (FP ONLY) Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 3
SCHEDULE SUBJECT SCHEDULE AT A GLANCE TO CHANGE Saturday Sunday Monday Tuesday Wednesday Thursday Event 11 August 12 August 13 August 14 August 15 August 16 August ll Courses 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM- 5:15 PM 5:15 PM 5:15 PM 5:15 PM 5:15 PM ll l Educators Forum 9:00 AM- 9:00 AM- 5:15 PM 5:15 PM ll ll Emerging Technologies 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM- ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM ll ll Exhibition Show Floor 9:30 AM- 9:30 AM- 9:30 AM- ll 6:00 PM 6:00 PM 3:30 PM ll ll ll Exhibitor Sessions 9:30 AM- 9:30 AM- 9:30 AM- ll 6:00 PM 6:00 PM 3:30 PM l ll ll Experience Presentations 3:45 PM- 2:00 PM- 9:30 AM- 9:00 AM- 9:00 AM- ll 5:15 PM 5:15 PM 6:00 PM 10:30 AM AND 12:15 PM AND 2:00 PM- 3:45 PM- 5:15 PM 5:15 PM ll ll International Resource Center 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM- 9:00 AM- ll 6:00 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM l ll ll Job Fair 9:30 AM- 9:30 AM- ll 6:00 PM 6:00 PM l ll ll Keynote Session 2:00 PM- 3:15 PM ll Panels 10:45 AM- 10:45 AM- 9:00 AM- 2:00 PM- 2:00 PM- 12:15 PM AND 12:15 PM 10:30 AM 5:15 PM 3:30 PM 3:45 PM- 5:15 PM ll ll Posters 1:30 PM- 9:30 AM- 9:30 AM- 9:30 AM- 9:30 AM- ll 5:30 PM 6:00 PM 6:00 PM 6:00 PM 3:30 PM ll ll Poster Sessions 12:15 PM- 12:15 PM- 12:15 PM- ll 1:15 PM 1:15 PM 1:15 PM ll ll Production Gallery 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM- ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 4
SCHEDULE SUBJECT SCHEDULE AT A GLANCE TO CHANGE Saturday Sunday Monday Tuesday Wednesday Thursday Event 11 August 12 August 13 August 14 August 15 August 16 August ll l Production Sessions 10:45 AM- 10:45 AM- 10:45 AM- 10:45 AM- 12:15 PM 12:15 PM AND 12:15 PM AND 12:15 PM AND 2:00 PM- 2:00 PM- 2:00 PM- 5:15 PM 5:15 PM 5:15 PM ll l Real-Time Live! 6:00 PM- 7:45 PM ll Reception 8:00 PM- 10:00 PM ll ll SIGGRAPH Next 8:00 AM- 8:00 AM- 8:00 AM- ll 8:45 AM 8:45 AM 8:45 AM l ll ll Studio 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM- ll 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM ll Talks 10:45 AM- 9:00 AM- 9:00 AM- 9:00 AM- 10:45 AM- 5:15 PM 10:30 AM AND 5:15 PM 12:15 PM 5:15 PM 2:00 PM- 5:15 PM ll Technical Papers 10:45 AM- 9:00 AM- 9:00 AM- 9:00 AM- 5:35 PM 5:35 PM 5:35 PM 5:15 PM ll Technical Papers Fast Forward 6:00 PM- 8:00 PM ll ll Virtual, Augmented and Mixed 1:30 PM- 10:00 AM- 10:00 AM- 10:00 AM- 10:00 AM- ll Reality (Immersive Pavilion) 5:30 PM 5:30 PM 5:30 PM 5:30 PM 3:30 PM 1. Business Symposium Only registration includes admission to the Computer Animation Festival - Electronic Theater for Monday only. 2. Computer Animation Festival - VR Theater Ticketing Due to limited space, the VR Theater is available to Full Conference Platinum and Full Conference attendees only. Tickets will be distributed at the Electronic Theater Exchange/VR Theater Ticket desk in Registration one day before each showing (i.e., Monday tickets are available on Sunday, Tuesday tickets on Monday, etc.). Note: For all other attendee levels, kiosks will be set up for individual viewings of select VR Theater content throughout the Immersive Pavilion venue. (Stay tuned for updates on this offering.) Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 5
REASONS TO ATTEND WHY SIGGRAPH? For more than four decades, SIGGRAPH conferences have been at the center of innovation in computer graphics and interactive techniques. Immerse yourself in a new generation of technology, trends and techniques at SIGGRAPH 2018. LEARN CREATE — — The most accomplished minds in research, design Roll up your sleeves for hands-on exploration in the and development gather at SIGGRAPH to share their Studio. Demo the latest in mixed reality in the Immersive discoveries and innovations. From VFX and animation Pavilion. Go behind the VFX of the latest blockbuster techniques to VR and game design, SIGGRAPH 2018 game at one of our Production Sessions. Let SIGGRAPH features five days of courses, talks, sessions and panels reignite your imagination and then take your inspiration that will blow you away. back to your workplace. DISCOVER SHARE — — Explore the latest software and hardware that’s What’s your passion? SIGGRAPH gives you access to changing the workplace for CG and VFX professionals. innovation and information that can’t be found anywhere Learn from visionaries who are pushing the limits of else. Whether your interests are in research, production, VR and its application to games, healthcare and daily new technologies or somewhere in between, you’re sure life. Join the brightest minds pushing the boundaries of to find fresh ideas and technologies that will change the computer graphics and interactive techniques. way you work and create. BOND — Our community is diverse, curious, and passionate. We are artists and researchers, students and pioneers. We come from around the globe, from different disciplines, with various levels of experience and points-of-view. We gather at SIGGRAPH to create, discover and learn from one another. Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 6
CONFERENCE OVERVIEW SIGGRAPH 2018 is a five-day immersion into the latest innovations in Computer Graphics, Animation, VR, Games, Digital Art, Mixed Reality and Emerging Technologies. Experience research, hands-on demos, and fearless acts of collaboration alongside fellow creatives, intellects and innovators. Conference Registration Categories: Full Conference Select Business FP S EO Exhibits Only B Platium Conference Symposium F Full Conference EP Exhibits Plus E Exhibitors OPENING CEREMONY AND ACM ACM SIGGRAPH AWARD TALKS ACM SIGGRAPH Practitioner Award SIGGRAPH AWARDS PRESENTATIONS lll This inaugural award will be given annually to recognize outstanding contributions to — lll the practice and advancement of Computer — Monday, 13 August, 3:45-5:30 PM Graphics and Interactive Techniques. It Monday, 13 August, 9-10:30 AM recognizes the very best and most influential The Computer Graphics applications and practitioners. Achievement Award ACM SIGGRAPH 2018 Award Recipients This award is given each year to The Computer Graphics recognize an individual for an outstanding ACM STUDENT RESEARCH Achievement Award achievement in computer graphics and COMPETITION FINAL PRESENTATION Daniel Cohen-Or interactive techniques. lllll Tel Aviv University ACM SIGGRAPH Outstanding — ACM SIGGRAPH Outstanding Service Award Student posters are selected for judging at Service Award This award is given annually to recognize SIGGRAPH 2018. A panel of distinguished G. Scott Owen outstanding service to ACM SIGGRAPH by a judges selects three semi-finalists in each Georgia State University volunteer. It recognizes persons who have category (undergraduate and graduate), given extraordinary service to ACM SIGGRAPH, who present their work to SIGGRAPH 2018 The Significant New Researcher Award both in the trenches and in positions of more attendees. The competition is sponsored responsibility or visibility, over a significant by Microsoft. Gordon Wetzstein Stanford University period of time. The Distinguished Artist Award for The Significant New Researcher Award APPY HOUR Lifetime Achievement in Digital Art The Significant New Researcher Award is lllllll — Monika Fleischmann given annually to a researcher who has made Fraunhofer IZB Sankt Augustin a recent significant contribution to the field of Meet the next generation of mobile computer graphics and is new to the field. The applications and their creators at Appy Hour. The Outstanding Doctoral intent is to recognize people who, through Interact with developers, and experience Dissertation Award early in their careers, have already made a tomorrow’s mobile media. notable contribution. Jun-Yan Zhu Massachusetts Institute of Technology The Distinguished Artist Award for ART GALLERY ACM SIGGRAPH Practitioner Award Lifetime Achievement in Digital Art llllll The award is given annually to an artist who — Bill Reeves has created a substantial and important body Building upon an exciting and eclectic Pixar Animation Studios of work that significantly advances aesthetic selection of creative practices mediated ACM SIGGRAPH Academy content in the field of digital art. through technologies that represent the Induction Inaugural Members of the ACM sophistication of our times, the SIGGRAPH The Outstanding Doctoral SIGGRAPH Academy: 2018 Art Gallery will embrace the narratives Dissertation Award of the indigenous communities near Past recipients of the Stephen A. Coons Awarded annually to recognize a Vancouver and throughout Canada as a Award, the Distinguished Artist Award for recent doctoral candidate who has source of inspiration. Lifetime Achievement in Digital Art and the successfully defended and completed Computer Graphics Achievement Award. a dissertation in computer graphics and interactive techniques. Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 7
CONFERENCE OVERVIEW ART PAPERS COURSES EXPERIENCE PRESENTATIONS lllll ll llllll — — — This program invites artists, theorists, Whether it’s foundational material for Informal presentations on new ideas that historians, and researchers to submit researchers and practitioners, or a review are applicable to techniques, concepts, and contributions at the intersection of creative of the state-of-the-art in a specific area, strategies related to the Experience Hall and technological innovation. Works cover SIGGRAPH 2018 Courses offer learning (Art Gallery, Emerging Technologies, Studio) the processes and theoretical frameworks opportunities for everyone. and Immersive Pavilion (Village and VR for making art and contextualizing its place Theater) programs. in society. EDUCATOR’S FORUM lll INTERNATIONAL RESOURCE CENTER BIRDS OF A FEATHER (BOF) — lllllll llllll — The Educator’s Forum includes curated — and juried content specifically targeted to Operated by the ACM SIGGRAPH International Informal presentations, discussions, and educators, from K-12 through undergraduate Resources Committee, the International demonstrations, designed by and for people and graduate programs. The Educator’s Forum Resource Center shares resources for our who share interests, goals, technologies, includes a SIGGRAPH Education Committee International visitors and offers a place for environments, or backgrounds. For an Town Hall and Educator’s Meet and Greet. attendees to meet, collaborate, learn and be updated list of the Birds of a Feather inspired. Learn how the industry is evolving sessions visit: worldwide and take advantage of informal EMERGING TECHNOLOGIES translation services and space for meetings, https://s2018.siggraph.org/conference/ llllll talks, and demonstrations. conference-overview/birds-of-a-feather/ — Test-drive the latest interactive and graphic BUSINESS SYMPOSIUM technologies before they transform the way JOB FAIR lllllll l we live and work. SIGGRAPH 2018 includes — — hands-on demonstrations of research from New in 2018, the SIGGRAPH 2018 Business three core areas of the human experience: Looking for an opportunity? Interested in Symposium provides busy decision-makers health, home and entertainment. meeting with some inspiring companies? with a weekend of insights into the state of Discover your future at SIGGRAPH 2018. In the the computer graphics industry and its future. Job Fair, attendees connect with employers EXHIBITION before, during, and after the conference lllllll via the CreativeHeads.net job board and COMPUTER ANIMATION FESTIVAL — candidate profiling system. Electronic Theater: l l (l on Monday Only) The largest, most comprehensive exhibition VR Theater (Screenings): l l of hardware systems, software tools, and VR Theater (Kiosks): l l l l l l creative services in the computer graphics and KEYNOTE SESSION — llll interactive marketplace. Established industry Electronic Theater leaders and emerging challenges display, — A celebration of storytelling through discuss, and demonstrate the products, Monday, 13 August, 2-3:15 PM the prism of computer graphics, with systems, techniques, ideas, and inspiration that are creating the digital future. SIGGRAPH 2018 is pleased to welcome high-tech projection of the finest Rob Bredow, head of Industrial Light & Magic, achievements in animated storytelling, visual to share his unique vision of how media effects, and scientific visualization. EXHIBITOR SESSIONS and technological innovation can intersect VR Theater lllllll to tell great stories and create — groundbreaking experiences. The VR Theater is a space for attendees to experience next-generation storytelling in Exhibitors demonstrate software, hardware, virtual reality. and systems; answer questions; and host PANELS one-on-one conversations about how ll their applications improve professional and — technical performance. Expert panelists freely discuss and debate important topics in computer graphics and interactive techniques with each other and the audience. Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 8
CONFERENCE OVERVIEW POSTERS RECEPTION TECHNICAL PAPERS llllll ll ll — — — On display! Experience research and Monday, 13 August, 8-10 PM The premier international forum for ideas from the global computer graphics disseminating and discussing new scholarly East Building, Exhibit Hall B, Vancouver community. The Posters Program at work in computer graphics technology and Convention Centre SIGGRAPH 2018 is the place to see where the interactive techniques. field is headed. Posters may be in-progress Come Sail Away! research, student projects, or late-breaking work. During the Poster Presentations, The SIGGRAPH 2018 reception will take TECHNICAL PAPERS FAST FORWARD authors discuss their work with attendees. place beneath the Canada Place Sails in ll the Vancouver Convention Centre East — Building. Join fellow researchers, scientists, PRODUCTION GALLERY artists, and entrepreneurs to celebrate The world’s leading experts in computer graphics and interactive techniques preview llllll 45 years of innovation, imagination, and technological breakthroughs - the hallmarks the Technical Papers in provocative, — of SIGGRAPH Conferences. sometimes hilarious summaries of the This one-of-a-kind exhibit recognizes the art, field’s evolution. processes, and physical materials involved in Gather with pioneers from the past the creation of major studio projects — not and the upcoming generation of just the final piece on screen. The gallery dreamers and thinkers who are shaping VIRTUAL, AUGMENTED AND features artwork, props, costumes, and more the future of computer graphics and interactive techniques. MIXED REALITY from recent film, VR, or game productions. llllll — PRODUCTION SESSIONS SIGGRAPH NEXT Come play with the future. New at SIGGRAPH lll llllll 2018, Virtual, Augmented and Mixed Reality — — are on tap in the Immersive Pavilion, as we Brings together high-profile thought celebrate the evolution of the medium. The Where the world’s most talented production leaders to share visionary perspectives on Immersive Pavilion is the place to experience, teams share their processes and techniques emerging areas within computer graphics play, and learn about the latest technological from some of the most exciting content in and interactive techniques. Topics speak to advances. It will host physical spaces to learn computer animation, VFX, games and VR. “What’s Next” for the industry, such as artificial about the advancements in immersive realities intelligence and other groundbreaking new such as the Vrcade (games and experiences), REAL-TIME LIVE! trends. the Museum and the Village (installations). lll — STUDIO It’s the future of interactive techniques, llllll live on stage! Watch the most innovative — interactive techniques as they are presented and deconstructed live by their creators. Create works of art, items of functionality, or objects of novelty. If you can imagine it, the SIGGRAPH Studio has the resources to help you make it a reality. Attend Studio Workshops that educate attendees on state-of-the-art processes and workflow pipelines. TALKS ll — Go behind the scenes and into the minds of the conference creators in all areas of computer graphics technology and interactive techniques. Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 9
CONFERENCE SCHEDULE REGISTRATION SUNDAY, 12 AUGUST 11:30 AM-12:30 PM — — ACM SIGGRAPH Theater Event Saturday, 11 August 8:30 AM-6 PM CG in Australasia 5-7 PM Attendee Lounge Sunday, 12 August 12:30-2 PM 8:30 AM-6 PM 9-10:30 AM Birds of a Feather Monday, 13 August Courses Demoscene Underground Real-Time 8:30 AM-6 PM Art Worldwide A Conceptual Framework for Tuesday, 14 August Procedural Animation 8:30 AM-6 PM Talks 1:30-5:30 PM Wednesday, 15 August I Can See Clearly Now Art Gallery 8:30 AM-6 PM Computer Animation Festival: VR Theater Kiosks Thursday, 16 August 9-11 AM 8:30 AM-1 PM Emerging Technologies Birds of a Feather Immersive Pavilion Virtual Reality in Education MERCHANDISE PICKUP CENTER/ Posters SIGGRAPH STORE 9 AM-12:15 PM Production Gallery — Studio Courses Saturday, 11 August • Getting Started with WebGL and Three.js 5-7 PM 2-3 PM • Introduction to the Vulkan Graphics API Sunday, 12 August ACM SIGGRAPH Theater Event 8:30 AM-6 PM SIGGRAPH in Japanese + Japan CG Showcase 9 AM-5 PM Monday, 13 August 8:30 AM-6 PM ACM SIGGRAPH Diversity and Inclusion Summit 2-3:30 PM Tuesday, 14 August ACM SIGGRAPH Sunday Workshops Birds of a Feather 8:30 AM-6 PM Blender Foundation - Community Meeting Wednesday, 15 August 9 AM-6 PM 8:30 AM-6 PM Courses International Center Story: It’s Not Just for Writers...Anymore! Thursday, 16 August 8:30 AM-3:30 PM Talks 9:30 AM-5:30 PM • Augmenting Your Reality Exhibitor Session BUSINESS SYMPOSIUM • Hares & Hairs NVIDIA — • It’s a Material World Saturday, 11 August • IEEE TVCG Session on Virtual and 8 AM-6 PM 10-11 AM Augmented Reality Birds of a Feather Sunday, 12 August 8:30 AM-1:30 PM International collegiate Virtual Reality 2-5 PM Contest (IVRC) Computer Animation Festival: VR Theater 10:45 AM-12:15 PM (Full Conference Platinum Only) Panels Color Mavens Advise on Digital Media Creation and Tools Talks • Well Worn • Best of SIGCHI RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 10
CONFERENCE SCHEDULE 2-5:15 PM 8:30-11:15 PM MONDAY, 13 AUGUST Courses Production Session — Deep Learning: A Crash Course “Jurassic Park” 25th Anniversary Screening 8-8:45 AM (with Steve “Spaz” Williams Introduction) SIGGRAPH Next 3-4:30 PM The Future’s Waiting ACM SIGGRAPH Theater Event 9-11 PM Open Forum of the ACM SIGGRAPH Digital Birds of a Feather 8:30-9 AM Arts Community Taipei ACM SIGGRAPH Chapter Reunion (a.k.a. Educator’s Forum Taiwan Night) Education Committee Welcome 3:30-4:30 PM Birds of a Feather 8:30 AM-6 PM Blender Spotlight Attendee Lounge 3:45-5:15 PM 9-10 AM Experience Presentations Exhibitor Session Augmented Reality is Here Autodesk Panels • Design and Implementation of Modern 9-10:30 AM Production Renderers Educator’s Forum • Interactive Dance Club ‘98 - a Legend in Panel: FuturePrep – Industry Views the Making! on Education Talks Opening Ceremony and Awards • En Masse Presentation • IEEE TVCG Session on Advances in Talks Data Visualization • Be There or Be Square • Olaf’s Image Capture Adventure! • Clean Up Your Room! • Effects Blender 4-4:30 PM Birds of a Feather 9-11 AM Spanish Speakers in Animation and Birds of a Feather VFX Meetup The Immersive Visualisation for Science, Research and Art 4:30-5:30 PM ACM SIGGRAPH Theater Event 9 AM-12:15 PM SIGGRAPH for Beginners - General View Courses • Advances in Real-Time Rendering in 6-8 PM Games Part 1 Technical Papers Fast Forward • An Introduction to Physics-Based Animation • Fundamentals of Color Science 9 AM-5 PM Exhibitor Session MPC Film RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 11
CONFERENCE SCHEDULE 9 AM-6 PM 10:45 AM-12:15 PM 2-3:30 PM International Center Panels Talks VR@50: Celebrating Ivan Sutherland’s 1968 Potpourri 9:30 AM-12:30 PM Head-Mounted 3D Display System Exhibitor Session Production Session Technical Papers NVIDIA DNEG, Framestore, and MPC Present: The • Cloth Encounters of the Shirt Kind Visual Effects of “Blade Runner 2049” • Smart Integration for Real-Time Rendering 9:30 AM-6 PM • Virtually Human 10:45 AM-12:35 PM Posters Technical Papers 2-5:15 PM • A Race to the Bottom (of the Geometric 10 AM-5:30 PM Courses Energy Plot) • Advances in Real-Time Rendering in Art Gallery • An Immersion in Computational Geometry Games Part 2 Computer Animation Festival: • Computational Photography • Applications of Vision Science to Virtual VR Theater and Augmented Reality Emerging Technologies 11 AM-12 PM Immersive Pavilion ACM SIGGRAPH Theater Event 3-5 PM CG in Asia Birds of a Feather Production Gallery Web3D Korea Chapter Standardization Studio Meeting 12-1:30 PM Studio Workshops Birds of a Feather 3:30-4:30 PM ACM SIGGRAPH Cartographic 10:15-11:45 AM Birds of a Feather Visualization (Carto) Studio Workshop • ACM SIGGRAPH Discussion of New Communities and New Frontiers 3D Printing 12-2 PM • AliceVision: an Open Source Exhibitor Session Photogrammetry Pipeline in Visual Effects 10:30 AM-12 PM Production Foundry (lunch included) Birds of a Feather • The Massive Collaborative Animation Projects & the Student Experience • Massive Collaborative Animation Projects 12:15-1:15 PM Exhibitor Session • MaterialX: An Open Standard for Network- Poster Sessions Based CG Object Looks Autodesk Exhibitor Session 12:30-1:30 PM 3:45-5:15 PM Shotgun Software (Autodesk) - Class: Toolkit Administration Birds of a Feather ACM SIGGRAPH Award Talks Meet the Candidates for the ACM SIGGRAPH Educator’s Forum Executive Committee 10:45 AM-12:15 PM Groovy Graphics Assignments II Educator’s Forum Experience Presentations 1-2 PM Groovy Graphic Assignments I • Alternative Multiviewer Visual Displays Birds of a Feather • Creating Virtual Realities Panel Open Shading Language Studio Workshop VR@50: Celebrating Ivan Sutherland’s 1968 Head-Mounted 3D Display System Imverse Livemaker – 1 2-3:15 PM Production Session Talk Keynote Session Production Junction DNEG, Framestore, and MPC Present: The Visual Effects of “Blade Runner 2049” Rob Bredow, Industrial Light & Magic RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 12
CONFERENCE SCHEDULE 3:45-5:35 PM TUESDAY, 14 AUGUST 9:30 AM-6 PM Talk — Exhibition Show Floor Gouging the Surface 8-8:45 AM Job Fair SIGGRAPH Next Posters 4-5 PM StudioXperience Connections: The Intersection of Graphics ACM SIGGRAPH Theater Event and Medicine Origins of SIGGRAPH: The History 10-11 AM of Innovation, Community, and 8:30-9 AM Exhibitor Session Creative Expression Educator’s Forum Chaos Group Education Committee Welcome 4-6 PM 10-11:30 AM Exhibitor Session 8:30 AM-6 PM Birds of a Feather Foundry Attendee Lounge Leonardo: Where Ideas Don’t Take Sides 5:30-8:30 PM 9-10 AM 10 AM-12 PM Birds of a Feather Exhibitor Session Exhibitor Sessions UW CSE Reunion Gathering Pixit Media, Jellyfish Pictures, and Microsoft • Foundry • Walt Disney Company 6-8 PM 9-10:30 AM Birds of a Feather ACM SIGGRAPH Theater Event 10 AM-5:30 PM The 31st Anniversary, Kawaguchi’s Sake Party at SIGGRAPH Introduction to the Digital Arts Community Art Gallery Online Exhibitions Computer Animation Festival: Computer Animation Festival: Electronic Theater Educator’s Forum VR Theater Talks: VR/AR in Education Emerging Technologies 8-10 PM Talks: Immersive Pavilion Conference Reception For the Love of Tech Art Production Gallery Come Sail Away! Technical Papers Studio • Cleaning Up the Mesh We Made • Computational Photos and Videos 10:15-11:45 AM • Interaction/VR Studio Workshop LEDs as Sensors 9 AM-5 PM Exhibitor Sessions 10:30-11:30 AM • Amazon Web Services Birds of a Feather • Autodesk Emphasizing Empathy in the Pipeline Process Exhibitor Session 9 AM-6 PM Mr. X and Microsoft International Center 10:30 AM-12 PM 9:30 AM-12:30 PM Birds of a Feather Exhibitor Session CesiumJS: 3D Globes on the Web NVIDIA RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 13
CONFERENCE SCHEDULE 10:45 AM-12:15 PM 1-2 PM 2-3:30 PM Courses ACM SIGGRAPH Theater Event ACM SIGGRAPH Theater Event Color in Advanced Displays: HDR, OLED, AR, Women in CG Thesis Fast Forward and VR Birds of a Feather Educator’s Forum Educator’s Forum • Maps, Urban Data, and Geocoding Course: Bringing 3D Printing to the Classroom Talks: SIGCSE Reprise in Graphics Experience Presentations Production Session • OpenColorIO Meetup • Stories in Virtual Reality - Part 1 “Wreck-It Ralph 2”: Visualizing the Internet • Teaching Virtual Reality • Technologies in Near Eye Displays Talks Exhibitor Session Panel • Skinny & Flexible Pixar Animation Studios Future Artificial Intelligence and Deep • USD Certified Lean, Eh? Learning Tools for VFX 1-3 PM Production Session 10:45 AM-12:35 PM Exhibitor Session “Game of Thrones” Season 7: Orchestrating Technical Papers Foundry Sea Battles and Blowing Up a Big Wall • Image & Shape Analysis With CNNs Reception • Layers, Glints and Surface Microstructure 1-5 PM Leonardo, Art Papers, and Art Gallery Exhibitor Session Studio Workshop 11 AM-12 PM Walt Disney Company Unity Games 1: Scriptable Render Pipeline From Scratch Exhibitor Session Talks • Chaos Group 1:30-2:30 PM Visual Visage • Pixar Animation Studios Birds of a Feather Technical Papers Sharing Ideas in Teaching 3D Animation • Cutting, Zipping and Folding Surfaces 12-1 PM • That’s Elastic ACM SIGGRAPH Theater Event 2-3 PM • Volume Rendering and Global Illumination CG in Canada: Education to Industry Birds of a Feather Going Cloud Native 2-5:30 PM 12-1:30 PM Exhibitor Sessions Exhibitor Session Birds of a Feather • Chaos Group NVIDIA Bridging the Gap: VFX/Anim Production • Panasas, Inc. Scheduling & Software Dev/Rollout - Open Discussion 3-4 PM Studio Workshop Birds of a Feather A Processing Primer for Artists • Cloud Rendering • OpenTimelineIO: Official Open-Source 12:15-1:15 PM Meet Up Poster Sessions Exhibitor Sessions • Chaos Group 12:15-1:45 PM • Pixar Animation Studios Art Gallery Opening Sessions and Session #1 3-4:30 PM Birds of a Feather 12:30-1:30 PM Autonomous Driving Simulation and Exhibitor Session Visualization Microsoft RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 14
CONFERENCE SCHEDULE 3:30-4:30 PM 4:30-6 PM WEDNESDAY, 15 AUGUST ACM SIGGRAPH Theater Event ACM SIGGRAPH Theater Event: — Creative BC - Levering Incentives in CG in Latin America 8-8:45 AM Animation, VFX & Film SIGGRAPH Next Birds of a Feather 6-7:45 PM NextGen Education Models Online Collaboration with Virtual Real-Time Live! Studio Production Exhibitor Session 8:30 AM-7 PM 6-11 PM Isotropix Attendee Lounge Birds of a Feather StudioSysAdmins 10 Year Anniversary 3:45-5:15 PM 9-10 AM Studio Mingle Courses Birds of a Feather Digital Typography Rendering Paving the Way: Digital Art at SIGGRAPH 9-11 PM 1980 - 1999 Educator’s Forum Computer Animation Festival: Talks: Animation in Education Electronic Theater 9-10:30 AM Production Session Experience Presentations LAIKA’s “Missing Link”: Raising the VFX Bar Designing for a Digital World Studio Workshop Talks Imverse Livemaker - 2 Light it Up Talks Technical Papers • Creating the Unreal • Fields and Remeshing • Tripping the Light VR • Fluids 2: Vortex Boogaloo • Sketching 3:45- 5:35 PM Art Papers Session #1 9-11 AM Technical Papers ACM SIGGRAPH Theater Event • Fluids 1: Raiders of the Lost Volume ACM SIGGRAPH Chapters Fast Forward and • Taking Flight Startup Meeting 4-5 PM 9 AM-12:15 PM Exhibitor Session Courses Chaos Group • 3D User Interfaces for Virtual Reality and Games: 3D Selection, Manipulation, and Spatial Navigation 4-6 PM • Monte Carlo Methods for Physically Based Birds of a Feather Volume Rendering USD and OpenSubdiv: Official Open- Source Meet Up 9 AM-6 PM Exhibitor Sessions Exhibitor Session • Foundry Autodesk Vision Series • Pixar Animation Studios 9 AM-6 PM 4:30-5:30 PM International Center Birds of a Feather Renderfarming RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 15
CONFERENCE SCHEDULE 9:30 AM-12:30 PM 10:30 AM-12:30 PM 12-1:30 PM Exhibitor Session VR/MR/AR 4 Good: Creating with Birds of a Feather a Purpose NVIDIA VFX Reference Platform - A Common Target for Building VFX Software 10:45 AM-12:15 PM Exhibitor Session 9:30 AM-6 PM Production Session Nimble Collective and Microsoft Exhibition Show Floor Three Keys to Creating the World of “Ready Job Fair Player One” - Visual Effects & Virtual Posters 12:30-2 PM Production Birds of a Feather 10-11 AM • Berthouzoz Women in Research Lunch 10:45 AM-12:35 PM Birds of a Feather • ISEA International Open Forum Art Papers Session #2 • Material Definition Language (MDL): Openscenegraph Technical Papers Application Independent PBR Materials Exhibitor Session • 3D Capture • WebVR Evolution for a Larger Web Chaos Group • Flattening, Unflattening and Sampling • Sounds Good! 1-1:30 PM 10 AM-12 PM Birds of a Feather Birds of a Feather 11 AM-12 PM Make a Difference - Get Involved with the Creating Compelling CG Worlds at the Jet Birds of a Feather SIGGRAPH Education Committee Propulsion Laboratory • Gaffer: Open Source Lookdev, Lighting, and Automation 1-2 PM 10 AM-5 PM • Immersive Media Exhibitor Session Exhibitor Session Exhibitor Sessions Pixar Animation Studios Blue Sky Studios • Chaos Group • Pixar Animation Studios 1-2 PM 10 AM-5:30 PM Exhibitor Session Art Gallery 11 AM-12:30 PM Walt Disney Company Computer Animation Festival: VR Birds of a Feather Theater Design Printing and Scanning: Web3D Makers 2-3 PM Emerging Technologies Making More! Immersive Pavilion Birds of a Feather • DCAJ Presentation “Advanced Content Production Gallery 12-1 PM Technology in Japan” Studio Birds of a Feather • It’s Time to Kill the Demo Reel Mobile VR/AR Meetup Exhibitor Session 10:15-11:45 AM Chaos Group Studio Workshop 12-1:30 PM Designing Mini-Skateboard Designs for Studio Workshop Laser Etching Creating a Virtual Host Experience Using Sumerian Hosts 10:30-11:30 AM Exhibitor Session 12:15-1:15 PM Deep Vision Data Poster Session 10:30 AM-12 PM Birds of a Feather Motion Capture Society RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 16
CONFERENCE SCHEDULE 2-3:30 PM 3:45-5:15 PM THURSDAY, 16 AUGUST Art Gallery Session #2 ACM Student Research Competition — Experience Presentations Final Presentation 8:30 AM-3:30 PM Birds of a Feather Art Gallery Session #3 Attendee Lounge • British Columbia Virtual and Augmented Experience Presentations Reality BOF Gathering Games in Multiple Realities • Computer Graphics for Simulation 9-10:30 AM Panels • Scaling Up 3D Medical Applications for Experience Presentations Visual Effects in the Age of the Cloud People Everywhere • Paddles, Swords, Rubber Arms, and Other Production Session Haptic Tools Experience Presentations Generations of Houdini in Film • Stories in Virtual Reality - Part 2 • Experiencing Realities - Part 1 Studio Workshop Technical Papers • Lets’s Get Physical Imverse Livemaker – 3 • Design Panels Technical Papers • New Additions (and Subtractions) to The Present and Future of Real-Time Graphics for Film Perception & Haptics Fabrication Production Session • Pipelines and Languages for the GPU “The Incredibles 2”: Suit Up, It Might 3:45-5:35 PM 9 AM-12:15 PM Get Weird! Technical Papers Courses Studio Workshop • Learning for Rendering and • Moving Mobile Graphics Unity Games 2: Customizing a Production Material Acquisition Render Pipeline • Topics in Real-Time Animation • Textiles & Microstructures Technical Papers 9 AM-3:30 PM • Computational Cameras 4-5 PM International Center • Decision & Style Birds of a Feather • Deep Thoughts on How Things Move Undergraduate Research Alliance 9:30 AM-12:30 PM Exhibitor Session Exhibitor Session 2-5 PM Chaos Group NVIDIA Exhibitor Session NVIDIA 4-6 PM 9:30 AM-3 PM Birds of a Feather StudioXperience 2-5:15 PM ACCAD / Ohio State University Gathering Courses 9:30 AM-3:30 PM Pathtracing in Production 5-7 PM Exhibition Show Floor Appy Hour Posters 3-4 PM Exhibitor Sessions 8-10 PM 10 AM-3:30 PM • Chaos Group Computer Animation Festival: Art Gallery • Pixar Animation Studios Electronic Theater Computer Animation Festival: VR Theater 3:30-4:30 PM Emerging Technologies Emerging Technologies Award Immersive Pavilion Ceremony Production Studio RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 17
CONFERENCE SCHEDULE 10:45 AM-12:15 PM 2-3:30 PM 3:45-5:15 PM Production Session Courses Experience Presentations “Crow: The Legend” - Bringing a Native Cage-Based Performance Capture Experiencing Realities - Part 2 American Legend into VR Panels Production Session Talk The Past, Present and Future of the Video The Making of Marvel Studios’ Sampling the Product Game Cinematic “Avengers: Infinity War” Production Session Talks 10:45 AM-12:35 PM Making the Kessel Run in Less Than 12 Parsecs Blow it Up Real Good Technical Papers - The VFX of “Solo: A Star Wars Story” Technical Paper • Animation Control Studio Workshop Bodies in Motion Human • Disorder Matter: From Shells to Rods Unity Games 3: Creating a Custom Production Performance Capture and Grains Ready Render Pipeline • Shape Analysis Talks Ohooo Shiny! 12-1:30 PM Technical Papers Studio Workshop • An Atlas for the World and Other Surfaces Creating an Immersive Scene Using • Fabrication for Color and Motion Amazon Sumerian • Portraits & Speech 12:30-2 PM 2-5:15 PM Birds of a Feather Courses French Schools Screening Machine Learning and Rendering COME SAIL AWAY AT THE SIGGRAPH 2018 RECEPTION! Gather with pioneers from the past and the upcoming generation of dreamers and thinkers who are shaping the future of computer graphics and interactive techniques. When: Monday, 13 August, 8-10 PM Where: East Building, Exhibit Hall B, Vancouver Convention Centre RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 18
APPY HOUR FP F S EP EO E B During Appy Hour, the latest mobile app creations are on tap for attendees to test drive and share their feedback with the independent app developers who created them. be used for education and body exercise tracking for mobile VR in the latest devices WEDNESDAY, 15 AUGUST, 5-7 PM utilizing AR/VR technologies. In a gamified incorporating Google ARCore. — manner, we take users through educational Roberto Lopez Mendez research-based exercises that will not only Augmented Reality Interfaces for the Arm Ltd. tackle the psychiatric and physical conditions Internet of Things but better overall well-being. SuperD: Fast Organic Modeling h Fangwei Lee on Your Mobile An overview of several augmented reality Janet Yu-Jung Lin h Interfaces for the Internet of Things, Elliot Segal from virtual pets to ambient temperature The SuperD app is a conceptual modeler, Realiteer Corp. awareness is presented. with a SubD-like interface but better MaeSTrO: Mobile-Style Transfer surfacing; it also runs quickly on mobiles. Yosun Chang Orchestration Using Adaptive It has an easy intuitive interface with finger AReality3D, Permute.xyz Neural Networks gestures, resulting in sophisticated shapes that are watertight for 3D printing. Content Game Environment h and a segue for VR/AR are provided. h This mobile app enables users to direct, Alyn P. Rockwood This is my personal open world game edit, and perform on-device neural style Boulder Graphics LLC environment project that includes transfers for interactively transforming Lamborghini hurricane driving around photos into artistic renditions. At this, The Hiatus System the city. multi-style generative and adaptive neural h networks can be locally controlled by Rudraksh Jain on-screen painting metaphors to direct a The Hiatus System is a mobile VR project Arena Animation Ajmer semantics-based composition and perform that utilizes a mixture of modern and ancient location-based filtering. Buddhist meditation techniques in an effort HoloSensor for Smart Home, Health to teach an individual how to better cope h Max Reimann with and manage stress. This work combines Amir Semmo HoloSensor combines two emerging the disciplines of design, art, psychology, Hasso Plattner Institute, University of Potsdam for technologies, augmented reality and Internet emerging technology and neuroscience. Digital Engineering gGmbh of Things, to enhance the visual analytics Kevin Bruggeman of sensor data. With its minimalistic design Sebastian Pasewaldt KJ Studio, Ohio State University and intuitive UI, it allows users to create Mandy Klingbeil and interact with holograms that display Digital Masterpieces GmbH Skylar Wurster meaningful information about sensors in Ohio State University Jürgen Döllner your home in real-time and in any device. Hasso Plattner Institute, University of Potsdam for WallText: Augmented Reality Jisun Jang Digital Engineering gGmbh Messaging Platforms CSIRO Data61, The University of Sydney Mobile Inside-Out VR Tracking Now h Tomasz Bednarz Available on Your Phone Augmented reality can be an expressive CSIRO Data61, UNSW EPICentre h platform for text-based augmentations. We will show several apps, from graffiti to annotations Kid-Friendly Digital Mirror for VR is all about immersion, and tracking the built on AReality3D WallText platform. Education and Exercise user’s position is a fundamental element of h VR. To date, this has only been available in Yosun Chang desktop and console VR. This app shows AReality3D, Permute.xyz REALITEER Corp. created a cross-platform that it is possible to achieve inside-out and kid-friendly digital mirror that can Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 19
ART GALLERY FP F S EP E B Curated Content Building upon an exciting and eclectic selection of Art Gallery Hours: creative practices mediated through technologies Sunday, 12 August, 1:30-5:30 PM that represent the sophistication of our times, the Monday, 13 August, 10 AM-5:30 PM SIGGRAPH 2018 Art Gallery will embrace the narratives Tuesday, 14 August, 10 AM-5:30 PM of the indigenous communities near Vancouver and Wednesday, 15 August, 10 AM-5:30 PM throughout Canada as a source of inspiration. Thursday, 16 August, 10 AM-3:30 PM LEONARDO — A special issue of Leonardo, The Journal of the International Society of the Arts, Sciences and Technology includes visual documentation of the works exhibited in the Art Gallery. Publication of this special issue coincides with SIGGRAPH 2018. RECEPTION: LEONARDO, ART PAPERS, During Leonardo Reception in the FEATURED WORKS Art Gallery AND ART GALLERY — Tuesday, 14 August, 2-3:30 PM llllll Art Systems: 1968 to 2018 — Ernest Edmonds D Roger Malina Tuesday, 14 August, 2-3:30 PM This project showcases Ernest Edmonds’ (UK) Nicole L’Huillier Mix and mingle with artists, researchers, Mirjana Prpa 2017 ACM SIGGRAPH Lifetime Achievement and authors whose works were selected Moderator: Erica Hruby Award in Digital Art, featuring the following for SIGGRAPH 2018. Meet the Leonardo Coordinators: Angus Forbes, Andres Burbano artworks: Nineteen (1968), Datapack (1969), team and members of the SIGGRAPH 2018 Communications Game (1972), and Shaping committee. Sponsored by Leonardo/ISAST Form (2002). All these artworks are directly Session #2: Artist Talks and The MIT Press. related to papers published in Leonardo since Wednesday, 15 August, 2-3:30 PM 1973, from issue 3 until now. EXPERIENCE PRESENTATIONS Daniel Cardoso Ernest Edmonds Ozge Samanci De Montfort University llllll Milton Sogabe and Fernando Fogliano — Moderator: Nik Apostolides She Falls For Ages Artist talks will be presented in the Art Gallery D at the following times: Session #3: Artist Talks This sci-fi retelling of the Haudenosaunee (Iroquois) creation story reimagines Sky Wednesday, 15 August 3:45-5:15 PM Art Gallery Opening Session and World as a futuristic utopia and Sky Session #1: Artist Talks Marko Peljhan Woman as a brave astronaut and world- Ruth West builder. When she learns that her planet is Tuesday, 14 August, 12:15 - 1:45 PM Alex Beim dying, Sky Woman volunteers to become Skawennati Fragnito Moderator: Daniel Cardoso the seed of the new world, an Earth covered Shawn Hunt, Andy Klein, and in water. Produced using the new media Microsoft Garage technique known as machinima, She Falls For Dima Veryovka and Amy Fredeen Ages boldly mixes ancient storytelling with Moderator: Andres Burbano science fiction to connect the deep past with the far future. Skawennati Fragnito Aboriginal Territories in Cyberspace Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 20
ART GALLERY FP F S EP E B Curated Content He Ao Hou (A New World) of unique cultures to create complex and and meditation levels via brain waves. Through D fascinating game worlds for a global audience. relaxation and concentration, the subject can control the water and sky. Attention level “He Ao Hou” is a point-and-click adventure Amy Fredeen affects storminess: With higher concentration, game set in the far future, when your Cook Inlet Tribal Council, E-Line Media the waves get higher and the clouds thicken. people (Native Hawaiians) have attained Dima Veryovka By calming their mind, the subject can create the next level of navigation: space travel. Oculus VR, E-Line Media a calm ocean. It is the result of a unique workshop: Skins Ozge Samanci Workshops on Aboriginal Storytelling Somnium and Video Game Design, offered by an Gabriel Caniglia D Aboriginally-determined team. Northwestern University SOMNIUM is a cybernetic installation that Nā ‘Anae Mahiki provides visitors with the ability to sensorily, Sopro and Toque (The Blow and Touch) Aboriginal Territories in Cyberspace cognitively and emotionally contemplate D and experience exoplanetary discoveries, Transformation Mask their macro and micro dimensions, and the Considering the discussion on sustainable D sources of energy, Sopro (The Blow) and potential for life in our galaxy. Toque (Touch) seek to aesthetically use The Raven, the ultimate trickster, has become Danny Bazo the audience’s body energy to interact and a cyborg. In this collaboration with Microsoft Meow Wolf animate the artworks. Vancouver, Shawn Hunt moves away from Marko Peljhan Milton Sogabe engaging with the handmade, exploring University of California Santa Barbara, Projekt Atol São Paulo State University authenticity and our expectations of what Institute it means to be indigenous through the Fernando Luiz Fogliano removal of the hand-carved surface. The Karl Yerkes University of São Paulo mask appropriates the traditional aspects of University of California Santa Barbara Fabio Oliveira Nunes metamorphosis with the transformation from Archaeology of CAD I: Interactive Carolina Peres bird mask to human; yet in this adaptation, Software Reconstructions of the ‘Coons Soraya Braz the human mask has been altered, upgraded, Patch’ and ‘Sketchpad’ Rodrigo Dorta and merged with the machine. Incorporating Cleber Gazana aspects of technology, sound, and space, D Mirian Steinberg each part of the work reflects Hunt’s interest in how we understand and identify with the Two interactive software reconstructions Melina Furquin term “indigenous.” allow gallery visitors to experience two Daniel Malva seminal developments in Computer-Aided São Paulo State University Shawn Hunt Design (CAD) history: Steven A. Coons’ “Patch” Independent Artist (1967) and Ivan Sutherland’s “Sketchpad” Diastrophisms Robert Butterworth (1963). Based on archival research, and D Jeremy Kersey custom software and hardware design, Diastrophisms is a sound installation with a Andy Klein these interactive systems offer access modular system that sends images through Julia Taylor-Hell beyond the visual into sensual, gestural, rhythmic patterns. It is built on a set of Jonathan Cobb and interactive aspects of these landmark debris from the Alto Río building that was Brent Silk computational design techniques. Along destroyed by the 27F earthquake in 2010 in Brendan O’Rourke with the two reconstructions, a selection of Chile. With Diastrophisms, we were looking Stacey Mulcahy rare handwritten notes by original authors for a poetical, critical, and political crossing Microsoft Garage Coons and Sutherland are displayed to offer between technology and matter in order to additional context about the origins of CAD. raise questions on the relationship between Never Alone: The Art and the People of Daniel Cardoso-Llach human beings and nature, and to consider the the Story Carnegie Mellon University construction of memory in a community by D questioning the notion of monument, as well You are the Ocean as to imagine new forms of communication in We paired world-class game makers with Alaska Native storytellers and elders to create D times of crisis. a game that delves deeply into the traditional You are the Ocean, an interactive Nicole L’Huillier lore of the Iñupiat people to present an installation, generates ocean waves and Yasushi Sakai experience like no other. Never Alone is our clouds in response to brain waves of Massachusetts Institute of Technology / Media Lab first title in an exciting new genre of “World a participant. Water, light, clouds, and Thomas Sanchez Lengeling Games,” which draws fully upon the richness lightning are realistically simulated by Massachusetts Institute of Technology computer code. A participant wears an EEG (Electroencephalography) headset that measures the user’s approximate attention Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 21
ART GALLERY FP F S EP E B Curated Content INSTRUMENT | One Antarctic Night Origins + Journeys Zodiacs in the Lower East Side D D Cynthia Beth Rubin C B Rubin studio INSTRUMENT | One Antarctic Night lets you Origins + Journeys is a juried online exhibition jam to the rhythm of 817,373 stars through organized by the ACM SIGGRAPH Digital Kris Tonski the power of VR. Created from starlight Arts Community and conceived alongside Fusion Design reaching robotic telescopes in Antarctica the Original Narratives on-site exhibition at Yona Verwer after a 160,000-year journey, the experience SIGGRAPH 2018. The origins and journeys of YV Studio transports players inside of a star field from the selected works are imagined thematically “Unsettled Interlude | Origin: 45.79835°, -92, the heart of the Large Magellanic Cloud. and conceptually, through both the medium 36738°” We’re transforming over 758 million data and content of the work, which ranges Carlos Rosas points about 817,373 astronomical objects from exploration of the history of digital art, The Pennsylvania State University into a virtual world of light and sound. to reflections on personal and collective Inside this luminous space, multiple players memories and identities, to provocations “Unsettled Drift | Origin 44.981397°, collaboratively create new visual and sound towards possible, techno-mediated futures. -93.150807°” remixes from data about the stars and bring Carlos Rosas List of Projects: to life the rhythms of the cosmos in an The Pennsylvania State University endless remix instrument. Topography of the Unseen Quetzalcoatl 2.0.1.2 Volker Kuchelmeister Ruth West Yucef Merhi UNSW University of New South Wales Violet Johnson Independent Artist I Chen Yeh Occupation Zach Thomas Esteban Gutiérrez University of North Texas, xREZ Art + Science Lab FUBA Eitan Mendelowitz Roots, Journeys, Diaspora and Refuge Mount Holyoke College Leslie Nobler William Paterson University Lars Berg Independent Artist Deconstruct to Reconstruct Jennifer Zaylea Cocoons University of the Arts D Structural Analogy Cocoons produce a place of security and Yuan-Yi Fan tranquility. Like a mother’s womb, they yuanyifan.com are the ultimate comfort zone: the place of Algorithmic Signs-Five Pioneers of Computer origin, where it all begins. Our installation, Art in Conversation also named Cocoons, lets you stop, find Francesca Franco yourself, and maybe come out and start your De Montfort University day again. A new beginning. We created two organic-shaped inflatables that allow people Dot Anna Ursyn to go inside and be present at an event while also having a personal, meditative Robert Ehle experience. Designed as meta balls, spheres University of Northern Colorado that blend together in a natural configuration, Robert Ehle each maintains shape with an electric fan. University of Northern Colorado To enter, guests simply go through a The Zero-Gravity Band zippered doorway. Albert Barqué-Durán Alex Beim Marc Marzenit Tangible Interaction Quo Artis Foundation Elisa Ferrè Vestibular Multisensory Embodiment Royal Holloway University of London A Brief History of Computer Graphics Daniel Pillis Carnegie Mellon University Embodied Distortion Ella Husbands Independent Artist Registration Level: l Full Conference l Full Conference l Select Conference l Exhibits Plus l Exhibits Only l Exhibitors l Business Platinum Symposium Interest Areas: C Production & Animation 5 Research & Education D Arts & Design h Gaming & Interactive 6 New Technologies RETURN TO TABLE OF CONTENTS S2018.SIGGRAPH.ORG #SIGGRAPH2018 22
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